YMMV / Just Dance

  • Author's Saving Throw: Ubisoft listens to feedback a lot when it comes to the Just Dance series and anything that is disliked is immediately fixed by the next game.
    • A common complaint from fans is that from 3 to 2015, DLC would consist mostly of recycled songs from the past games. When 2016 was announced, it also included an announcement for a subscription service, Just Dance Unlimited that would stream all the previous songs instead of buying them in addition to new songs released.
    • Just Dance 2016 introduced new modes, but removed the praised World Dance Floor on 8th Gen consoles. It was replaced with World Video Challenge, which would allow players to go head to head against each other. After a lot of criticism to this, Ubisoft decided to add World Dance Floor back into Just Dance 2017.
  • Awesome Music: Naturally.
  • Broken Base: A few times it's happened, such as:
    • When Ubisoft released the Expansion Pack that was Summer Party, fans either loved that they could get all the Just Dance 2 DLC in one game, or hated that they paid more for said DLC and that keeping it in a collection meant Ubisoft would release a compilation of DLC for every Just Dance title. This is however averted, because Summer Party does not include all the DLC, and future Just Dance games never released a compilation.
    • The Tetris theme as part of the 2015 setlist.
    • The Just Dance Kids games. Either they're criticized for being Easier Than Easy or they have gotten some decent song picks and slowly are Growing the Beard.
    • Ubisoft re-releasing previous Just Dance songs as DLC for future games, which has been going on since Just Dance 3. Just Dance owners hated having to rebuy songs from previous games, while others who were playing their first Just Dance title got to try the popular tracks they missed out on before.
    • This also ends up applying to the dances every year. Are they getting better in terms of effects and movements, or getting worse with simplified routines?
  • Critic-Proof
    • Averted with Just Dance 2, which garnered respectable aggregated review scores (mainly for drastically improving the motion detection and adding DLC, two critical sticking points for the first game), placing in the mid-70s.
  • Default Setting Syndrome
  • Ensemble Darkhorse: Or panda, in this case. There's one as an avatar for C'mon, which was later reused for the Timber DLC (understandably so, since both feature Ke$ha), and then became part of the background of Happy in 2015, before finally getting a routine all his own, none other than "I Gotta Feeling", in 2016.
    • Among the dance routines in 2015, the Let It Go routine is unsurprisingly popular.
    • Some of the avatars "played" by French dancer and coreeographer Mehdi Kerkouche are considered as this, like the VERY camp fourth player in Army of Lovers' Crucify.
  • Even Better Sequel: Starting with the second game.
  • Fandom Rivalry: With the Dance Central series. DC fans accuse JD of routines being too repetitive and slow, and JD fans accuse DC of robotic animation and Harder Than Hard dances, as well as claiming that the JD routines are choreographed by real people. However, if the fanbases did their research, they would know that Just Dance has been pushing for more lively and harder routines, by incorporating “Extreme” and alternate dances, and Dance Central actually IS choreographed by real people, and has multiple levels of difficulty. Both sides just can’t seem to get along.
  • Game Breaker: Depends on which system you play the games on. There's two types of engines, one for Wii/Wii U/Playstation 3 Move, and one for Xbox 360/Xbox One/Playstation 4 camera. The first engine has caused It's Easy, So It Sucks because you do not actually have to be actively moving to get 5 stars. Tilting the Wii Remote/Move Controller at certain times will still get recognized. The second engine has a tendency to randomly add extra players to the mix that aren't real players, like chairs and walls. In Just Dance 3 and 4, you can still get Perfect and OK on moves by standing still, and while this is somewhat fixed in 2014, the game still likes to score randomly towards players who aren't participating.
  • Hilarious in Hindsight: One song in each of the first two games in the series ("DARE" in the first game and "Pump Up the Volume" as Downloadable Content in the second) ends with the moonwalk. Can you guess which solo artist "moonwalks" over to the first licensed game despite being dead?
    • The "She Wolf (Falling to Pieces)" dancer in 2014 is an ice queen with her hair in a braid that hangs over her left shoulder, reminiscent of Frozen's Queen Elsa... Whose signature song, "Let It Go", was included in the following installment of the game, complete with a dancer dressed like Elsa (and one dressed like Anna, for some reason), much like "Prince Ali" in 2014.
  • It's Easy, so It Sucks: Reviewers do claim this.
  • Moe: The dancer for "Birthday" in 2015. While the routine itself is pure Tastes Like Diabetes, it's hard not to find the dancer genuinely adorable. See for yourself.
  • Surprisingly Improved Sequel: With how Critic-Proof the first game was, Ubisoft could have easily just released a Mission-Pack Sequel for the second game and wiped their hands of the matter. Instead, they've listened to feedback from both players and critics and have actively worked to make sure each new installment is better than the last.
  • Tear Jerker: In 2014, there are…
  • That One Level: It has its own page!
  • The Scrappy: If YouTube comments are something to go by, including the Tetris theme in 2015 really enraged a lot of Just Dancers.
  • They Wasted A Perfectly Good Song: People were definitely asking "What The Hell, Song Selection Guys?", until 2014 finally unleashed the ultimate Title Drop with Lady Gaga's song of the same name.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/JustDance