"The alien invasion of earth will be met by a group of fearless warriors that number just 100 souls. One hundred wonderful defenders of our world. Their faces are forever masked. Their tombs are forever unknown. They are..." -Intro
The Wonderful 101 (formerly known as Project P-100) is a game developed by Platinum Games exclusively for the Wii U.It is an action game that stars a team of one hundred superheroes (plus you, the player) fighting an Alien Invasion. The player controls the whole team at once, using the Wii U GamePad to combine them into various weapons and utilities.That's just what's on the surface, though.The Wonderful 101 does not take itself seriously at all. It's a roller coaster ride from the get-go, playing every trope seen in your average Saturday morning cartoon to the extreme. From beginning to end, this game makes no apologies for being wonderfully stupid and wonderfully over the top. But what else would anyone expect from the makers of Bayonetta and Vanquish?
Abnormal Ammo: The Unite Gun power, as well as the missile launchers on the Wonderful 101's ship, each use heroes as ammunition.
Achievement System: The Bottle Caps, of which there are 101, naturally. You get secret characters by gathering sets of bottle caps.
Acrofatic: Wonder-Green, who also carries sweets with him at all times.
Aliens Speaking English: Parodied in Operation 006-B, when Vorkken carves the words "I WAIT ON TOP, FROM PRINCE VORKKEN" onto a cliff face. Immorta translates it as "I wait at the summit. Signed, Prince Vorkken," and comments that it's written in Rhulloian.
Ash Face: Failing to draw a sword in time during a QTE where Blue is about to be fried by a laser will have this happen to him.
Astral Finale: And boy, does it take full advantage of the premise.
Attack of the 50-Foot Whatever: Nearly all the bosses, elite mooks and minibosses are at least tens of meters tall (most Major boss fights being in the hundreds of meters tall). The Final Boss, Jergingha, has a form in which he turns his own body, a gigantic space fortress, into a 220 KILOMETER sized mech.
Avoid The Dreaded E10+ Rating: A penis innuendo, many boob/butt/crotch close-ups, and (bleeped) swearing were put in the game in order to keep it from being rated Everyone 10+, since no Platinum game has ever had a rating less than a Teen (and even then, only two of their games, this and Infinite Space, have received the T rating).
Awesome but Impractical: The Wonderful Forever and Platinum Forever attacks unlocked by beating the game once can do big damage to several enemies but completely deplete the Unit Gauge and require 100 members to pull off.
Back for the Dead: Vijounne is the only officer to fight and not die at the end of her introductory Operation. She returns only to finally be killed halfway through Operation 006.
Technically this is also the case for Laambo. Chronologically Nelson, as the original Wonder-Red, was the first to combat him. This battle is also the reason why Laambo has a cybernetic leg when seen in Operation 001.
Bad Future: The GEATHJERK hail from one, as Earth's military force and The Wonderful 100 have become so mighty that they turned rogue and corrupted, and began eradicating every other planet in the universe 1,500 years on from the current time. The Geathjerk's entire invasion of Earth is an attempt to change their doomed future.
In the prologue, the characters struggle to stay still during the freeze-frames.
Failing certain QTEs will have an example of this. In one of them, Pink gets angry and then takes out her anger on the camera.
After the second fight with Vorkken, he remarks that he has more fight in him, and then replenishes his own health bar! Wonder Blue then asks how he did that.
Bring It: Platinum Robo taunting Giga-Goojin right before the fight.
Big Damn Heroes: This happens a lot, mostly whenever a new member is introduced.
Bilingual Bonus: Many, many, many examples. Practically all of the GEATHJERK's names are in some way goofily romanized pronunciations of Japanese words. Like 'Ohrowchee', a giant multi-headed dragon ('Orochi'), or the name Jergingha addresses Earth by, 'Planet CHI-Q' (C-H-I-Q), pronounced as an actual word, reads as 'chikyuu', the Japanese word for, you guessed it, Earth.
Body-Count Competition: Between Wonder-Green and Wonder-Black for Pink's heart. She isn't really happy about being a prize in a stupid contest between two kids.
Book Ends: The prologue and the epilogue. They're almost exactly the same, the main difference being that you play Luka/Wonder-Goggles instead of Wonder-Red.
Calling Your Attacks: Played straight for the most part, but parodied in the final part of the last boss fight:
Wonder-Red:"Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow... Fire!"
Catch Phrase: Wonder-Blue seems to say "Feel the sting of my Valiantium Blade!" quite often. Invoked for humor out of the Adorkable Wonder-Yellow, who claims his country doesn't have catchphrases, embarrassing himself.
Jack of All Stats: Unite Hand and Unite Sword are well-rounded enough to be used in any situation effectively, and generally they're the ones the player will use the most, as they're the first two morphs you get. For a ranged variant, Unite Crossbow can be pretty handy too.
Mighty Glacier: Unite Hammer deals obscene amounts of damage, along with the ability to pierce through guards, but has the slowest attack animation of the morphs. 100 man morphs, save for Unite Claw, tend to fit the bill too.
Lightning Bruiser: Unite Whip hits like a freaking train, attacks quickly, and has a decent range, but is limited by its inability to hit groups of targets aside from a Spin Attack, instead opting for the ability to kill a single target quickly.
Fragile Speedster: Unite Claw doesn't do a whole lot of damage, but it makes up for it by attacking incredibly quickly. It also has the ability to freeze enemies, allowing even more hits to be landed, or taking the opportunity to switch to something more powerful, and then beating the tar out of the frozen enemy.
Squishy Wizard: Unite Bomb and Unite Gun are both exceedingly useful for dealing with almost every enemy in the game (and even some of the bosses), but they aren't as useful when they're the only morphs used.
Stone Wall: Unify Naginata blocks incoming projectiles and has a large range, but its damage is sub-par, even when giant.
Glass Cannon: Unite Drill, Unite Goggles, and Unify Boomerang are all very powerful, but they generally leave the player temporarily defenseless because they might have thrown away their other characters in a giant Boomerang, or are immobile in the cases of Goggles and Drill.
The Computer Is a Cheating Bastard: Unite Guts can only deflect certain blunt force attacks. Sharp attacks, flames, electricity, and lasers will pierce right through it. Vorkken didn't get this memo, though, as ALL your attacks are deflected by his Guts, even Sword and Claw. This can be explained, however, by the fact that Vorkken doesn't use Unite Morphs, but Unify Morphs. It's implied that they may even be stronger than the Unite Morphs.
Cool Plane: The heroes have a jet with their logo on the controls, that can use heroes as missiles.
Cool Ship: The Virgin Victory, ship of the Wonderful 100.
The Day The Music Lied: Twice in the battle against Jergingha. You've depleted the boss's health bar and Tables Turn starts playing as you prepare for the finishing QTE. Jergingha hurls a fist at you, and Red counters it with a Wonder-Punch... only for Jergingha to effortlessly shatter it, knocking everybody out of their CENTINEL-Suits and stopping the music dead. Then, a few minutes later, Red heroically recovers and throws a second Wonder-Punch as The Won-Stoppable Wonderful 101 starts playing... and then Jergingha catches the fist, causing the music to stop again.
Death by Origin Story: Arthur Wedgewood, father to Will Wedgewood AKA Wonder Red, at the hands of Laambo. Commander Nelson explains the details to Blue in Operation-006B.
The Dev Team Thinks of Everything: Notice how every time Wonder-Red rouses the team ("Team! Unite Up!" or the like), Wonder-Blue is the only one not to salute and say "Roger!". Blue openly opposes Red's leadership style since Red is a newbie and is too diplomatic for his own good. Some people think this is a programming oversight, but this continues until Operation 006-B; after he learns of Red's past, Blue finally accepts Red's leadership and begins to salute with the rest of the team.
Ditto Fighter: The Tumeek enemies, who fight back by copying the Wonderful 100's Unite Powers. This also extends a bit to Vorkken, who also fights using his own brand of Unite Powers.
Doomed Hometown: Late-game, Blossom City, where Red hails from, is invaded by the Geathjerk, with all the skyscrapers being lifted up via tractor beam and ripped asunder. It gets rebuilt, thankfully.
Double Meaning Title: The title of the game generally refers to the Wonderful 100 and the player controlling them. It can also refer to the Meaningful Rename they do after Luka joins the group officially as Wonder Goggles.
Pressing ZR whilst a Wonderful One is speaking during certain cutscenes will remove their mask so you can see their eyes.
You can pause the game with +, but pausing with both + and - results in Commander Nelson talking to you briefly. He has a different comment for every stage.
Each QTE has a unique fail animation. There's even a QTE that has to be failed 10 times before anything happens. Specially, Wonder-Pink talks to Sylvia from Viewtiful Joe about Joe standing her up to see the "last installment in a Red Hot Trilogy"
Exposition Fairy: P-Star, a little robot that flies around, gives you holographic hints, and gives out useless information about dangers ahead. At one point, Blue even mocks P-Star's tips by saying, "P-ping! Useless information! Bzzt!"
Expy: Several of the characters look like Expies of characters from Platinum's previous game Viewtiful Joe, formerly working with Capcom as Clover Studio.
Wonder-Pink seems to take a few visual cues from Bayonetta, even mimicking one of her poses. She also shares many similarities to Juliet Starling as well.
A team of color-coded super heroes with secret identities of normal everyday citizens fighting off an alien invasion? Hmmm...
More specifically, The Wonderful 101 tries (and succeeds) to homage, play off of, or straight up play, beat for beat, all of the classic tropes of Super Sentai shows.
One of the Wonderful Ones, Wonder-Cheerleader, looks almost exactly like Sylvia of Viewtiful Joe. Down to the guns concealed as pom-poms. The name of her weapon, Desperado, is also the name of a gun upgrade Sylvia could get in Viewtiful Joe 2.
Word Of God says that this is actually Sylvia, and that she is the cheerleader Pink talks to earlier on in the game.
The term Guyzoch, the GEATHJERK's motives, and Jergingha's "galactic peace" rant are all very evident of Zambot 3.
The transformation sequence, complete with exposition, is pretty much a beat for beat recreation of the same scenario from Space Sheriff Gavan.
Equippable Ally: The entirety of the gameplay. See Grievous Harm With A Body below.
"Fantastic Voyage" Plot: Operation 007 is about your team getting shrunken to microscopic size and saving Prince Vorkken from nanoviruses in his body.
Fat and Skinny: Wonder-Green and Wonder-Blue constantly keep bantering through the entire game. Blue tackling Green is the only "subtitle scene" in the entire game with two characters.
Fighting the Lancer: During Operation 004, when Wonder-Red keeps trying to get Wonder-Blue to tell him why he keeps running off by himself whenever Vijounne appears, it escalates to Blue fighting Red one-on-one.
Foreshadowing: Right before fighting Officer Third Class Walltha, Luka will taunt him, saying that he has something for his leader. Could have been interpreted as a fist to the face or the like, until it is revealed what that "something" is.
Grievous Harm with a Body: All of the offensive Unite powers are basically various ways to hit your opponents with huge collections of heroes.
Giant Enemy Crab: The Deah-Kani enemy type, based somewhat on the Japanese Spider Crab. Yes, you Attack Its Weak PointFor Massive Damage, by cutting off its legs to bring it to the ground and stun it, and pry open its shell using Unite Claw in order to expose the weak point. It's the only way to do any real damage to it most of the time, even.
Guide Dang It: Quite a few, as the game can be prone to telling you to do something, but not how. One example being certain QTEs which show a cut-in of the Wonderful Ones' face showing what weapon you're meant to use. Most players will try to use the Unite Morph in response and fail, but the prompt actually requires you to stand still to counter an attack. Again, nowhere is this ever explained in the game.
The game also never tells you how to aim the tank in 8-A (tilt the gamepad).
Guns Are Worthless: Initially, Unite Gun is definitely the least useful morph in combat. It's really only good at shooting flying enemies and throwing back bombs, and even in that Unite Whip does it better. After gaining its version of Wonderful Stinger, which allows for rapid-fire shots, it becomes a very useful tool for snaring distant enemies with Climb Attacks, though it remains less than useful for doing damage on its own (although it is extremely useful for building and maintaining combos).
Gameplay and Story Segregation: Unite Gun is IMMENSELY more powerful in cutscenes and QTEs, able to destroy large battleships in a few shots. Unlimited Form is another example of this: storywise, it's supposed to give the Wonderful Ones a massive power boost and involves an Ass Kicking Pose and a metal mask appearing out of nowhere when used, but in gameplay terms, all it does is give you a full-length Unite gauge at the start of a boss battle without having to collect batteries first.
Half the Man He Used to Be: That's how you finish off one of the bosses, Laambo. Astonishingly, he still survives after being sliced in half vertically to talk some smack by holding his two halves together with his hands.
Mooks are also shown to be sliced in half if the finishing blow was done with the Sword.
Heel-Face Turn: If you draw a wonder-liner around a defeated Dough Goo or Chew Dough Goo before they explode (if they're killed with something other than Unite Sword), you'll recruit them to your side for the rest of that mission.
Heroes R Us: The CENTINELS Planetary Secret Service, which organizes and supports the Wonderful 100.
Heroic Wannabe: Luka Alan Smithee, one of Red's students. He hates the GEATHJERK and wants to take them down, but oddly doesn't have much love for the Wonderful Ones either. This is because he holds the Wonderful Ones and CENTINELS responsible for his mother's death, although he doesn't know the whole story...
Idiosyncratic Difficulty Names: Downplayed. The difficulties are Very Easy, Easy, Medium, Hard, and 101% Hard. The Game Pad includes a description of what kind of people the difficulty is meant for as well as Wonder-Red/Will Wedgewood in an accompanying photo (though as Easy-Mode Mockery, Will Wedgewood lays on the ground in his civilian clothes when the difficulty is set to Very Easy and Wonder-Red reclines in a chair with a doughnut in hand for Easy)
Irony: The reason for the GEATHJERK invasion was to destroy the Greater Galactic Coalition which was founded on Earth. They don't even seem to realize that their actions was what caused the humans to fight back and strengthen their technology.
It's a Wonderful Failure: The Game Over screen shows the character you were using placed underneath a bright light, with their soul floating above their body and sobbing.
Messing up certain Quick Time Events will result in a sometimes hilarious failure reel rather than just immediate death, such as Wonder-Pink randomly accepting a phone call from a friend or Wonder Red stopping his attack to catch his breath only to be hit by a building. It's almost worth it to fail on purpose just to see what happens.
It Is Pronounced Tro-PAY: The official reading of the team's name is "The Wonderful One-Double-Oh", not "The Wonderful One-Hundred". There is a reason behind this: once Wonder Goggles joins, the team becomes "The Wonderful One-Oh-One" and it changes lyrics in their official theme tune accordingly, with "one-oh-one" replacing "One-Double-Oh" smoothly without breaking the rhyme. Compare: The Won-Stoppable Wonderful 100 and The Won-Stoppable Wonderful 101.
Kid Hero: Wonder-Green is only in middle school. Wonder-Black, while in college, is only 11 years old. Also invoked by Luka at the end of the game.
Knockback Evasion: Ukemi, one of the custom blocks, gives you ability to negate the damage you just took if you can press the jump button at exactly the moment you touch the ground after being flung.
Magnetic Hero: You can recruit regular civilians to join your crowd. You can even recruit enemy mooks once you've defeated them.
Male Gaze: Whenever a major female character is introduced, expect to see many boob and butt close-ups.
Minigame Credits: While the credits roll, you replay some previous segments of the game. Make sure to do your best, because the results are factored into your final score for the epilogue level.
Mook-Face Turn: As mentioned above, if an enemy is defeated and hasn't exploded, they can be recruited into the Wonderful 100.
Multinational Team: The Wonderful Ones come from all over the world. You've got Blue from the US, Green from France, Pink from Romania, Yellow from Russia, White from Japan, and Black from India.
Mundane Utility: Each of the Unite Powers seems to have a secondary function outside of combat. Unite Hand can be used to operate knobs and levers, Unite Sword can be used to open locks, Unite Whip lets you swing across gaps, and so forth.
No Endor Holocaust: In Operation 008, Blossom City is torn apart by a gravity device, and has a maser deployed on it to destroy Mother Platinum. Then, the few intact buildings combine together to form the Platinum Robot, which flies off into the sunset at the end of the story. Despite all of this, Blossom City doesn't appear to have suffered many casualties, and the whole place is rebuilt just as it was only a few months later.
Also, post-game, Jergingha's destruction causes the massive GEATHJERK fleet to self-destruct. Yet the debris doesn't seem to pose any danger to the planet, despite it visibly falling to Earth like shooting stars. Keep in mind the fleet was so huge, the light glinting off of its individual ships resembled a starry sky. (In Real Life, a lot of meteorites falling to the Earth at once would end up cooking everything on the planet.)
Not Quite Flight: One of the Unite powers has the heroes merge into hang-gliders to glide over to various platforms.
Oh, Crap: Jergingha gets one during the final QTE, when the Wonderful Arrow overtakes his own beam and is about to obliterate him.
Poor Communication Kills: The darkest parts of the plot near the end could've all been avoided if someone has just told Luka the truth about what happened to his mother. Subverted though since no one knew he was Margarita's son, and by the time they find out and tell him everything, the damage has already been done.
Pummel Duel: The fourth and final fight between The Wonderful Ones and Vorkken ends in this.
The fight between Red and Blue also culminates with this.
Red Oni, Blue Oni: Reversed, Wonder-Red is cool-headed and cautious, while Wonder-Blue is brash and aggressive.
Revenge: The primary motivation for many of the game's characters, especially Wonder-Blue, Luka, and even the GEATHJERK themselves.
Subverted in the case of Red; while his father was killed by Laambo, he more-so blames himself for not trying to do more to save him. He also prioritises taking out the anti-air cannon over chasing Laambo for revenge.
Rocket-Powered Weapon: Yellow's hammer has jet thrusters on the back that activate when the hammer is swung.
Rookie Red Ranger: Very close to literal, as Wonder-Red is the leader yet the least experienced, having only completed training a year ago. Justified by the fact that he's put in as leader because the invasion starts in his district (Blossom City). He does get a lot of respect from other teammates though, once they find out how well he did in his entrance tests.
Save the Villain: Pink saves Vorkken in 6-C and then the entire operation 7 is devoted to saving him from a nanovirus.
Scarf of Asskicking: Wonder-Red has a sash attached to his sleeve. It appropriately flaps on the wind in dramatic moments. The scarf appears on whichever hero is currently the leader.
The secret character, Wonder Scarf, obviously has one.
Screw Destiny: Wonder Red's Badass Boast to Jergingha, "Our quest for justice will last far longer than today!", could be seen as both a declaration at surviving their battle, and as a rejection of the Bad Future of being Drunk with Power that Jergingha says is in store for the people of Earth.
Screw This, I'm Outta Here!: Fail to initiate the final QTE of the game, and Vorkken, Immorta, AND the Virgin Victory high-tail it out of there before the Chi-Q Marble Buster hits Earth. Made even more hilarious when the Meizzer and the Dakkar ships do a Jaw Drop before running away.
Secret Character: Several. Some of them are characters that are temporarily playable during the story mode, such as Cmdr. Nelson as Wonder-Red (Emeritus), Immorta, Chewgi, Vorkken, and Wonder-Goggles. Others are characters that appear during the story mode, but are not normally playable, such as Alice Macgregor (as Wonder-Scarf), Professor Shirogane (as Wonder-Gramps), Arthur Wedgewood (as Wonder-Daddy), and Young Will (as Wonder-Future, who is pretty much a Joke Character due to only being able to use a small Unite Hand). Others are Poseman, a Viewtiful Joe Expy, Wonder-Director, who is a Creator Cameo of Hideki Kamiya, and Bayonetta, Rodin, and Jeanne.
First, you've spent most of the game protecting the Super Reactors from GEATHJERK attack to keep Earth's protective shield operational. All five attacks are turned back by the Wonderful 101... only for Luka to shut down all the reactors at once with his pendant, disabling the shield and letting the full GEATHJERK invasion fleet through.
Second, Platinum Robo uses the Shirogane Comet to destroy the entire GEATHJERK armada. The invasion seems to be over... and then the Geath-Wahksay appears, accompanied by a GEATHJERK fleet several times the size of the one you just destroyed. And the Shirogane Comet has just left for another ten years...
Spin Attack: Each Morph has its own Wonderful Cyclone attack, all of which are essential Spin Attacks.
Spot of Tea: Prince Vorkken, as befits to an alien evil aristocrat, shares a fondness for tea. On the hero side, the head of the CENTINELS, Lawrence Nelson is often seen drinking tea during briefings.
Squashed Flat: Several enemies can flatten The Wonderful 100 if they don't block the attack with Unite Guts.
Stable Time Loop: The Wonderful 100 were founded to combat the GEATHJERK invasion. Why are GEATHJERK invading? Because they're getting wrecked by the W100's descendants, probably as revenge for the invasion.
Super Empowering: The heroes have the ability to temporarily recruit civilians, policemen, and other Muggles into their ranks, who immediately don Domino Masks and join the fight, perfectly able to use the Unite powers. You can even do this to enemy Mooks when they're on the brink of death. In Operation 005, you have to do this to an immobile statue, which comes to life as a result of this, to complete the mission, and during the on-foot sections in Platinum Robo of Operation 009, knocking out the Mooks that come out to attack you lets the Wonderful Ones jump in the cockpits and pilot them to increase your ranks (past 100, even).
Superheroes Wear Capes: Along with the extra mask parts, a cape is added in Unlimited Form. This even goes for the characters, such as Wonder-Prince, who already wear capes.
Superhero Sobriquets: Each of the 100 Wonderful Ones has them. Of the main characters, Red is "The Crimson Fist", Blue is "The Supersonic Blade", Green is "Le Sniper Supérieur", Pink is "The Queen of Rage", Yellow is "The Hammering Russkie", White is "The Claws of Calamity", and Black is "The 8-Bit Enchanter".
Take Me to Your Leader: One of the alien commanders shouts "I have no time to waste on pathetic underlings! You will produce your leader!"
This trope is also used in a rare heroic example, as Luka shouts it to various GEATHJERK officers during the game.
However, at the end of Operation 006, it turns out to be less than heroic. Luka wants to be taken to the GEATHJERK leader so that he can join them.
Taunt Button: Pressing left stick near the enemy. If pulled off right, it gives an attack bonus and a chance to replenish Unite Gauge with Unite Camp instantly.
"The Reason You Suck" Speech: Red delivers one to Vorkken after their last fight: "You think power will bring happiness to those you loved. That's what you're doing, isn't it? Powering up, so you can take revenge. And you don't care who else has to suffer so you can have it! But who would that revenge serve? Your heart is a black hole now, feeding on hate, just like the GEATHJERK... no, you're worse than the invaders. You've trampled the good that you should have been fighting for, thrown away the pride, the honor of your home, all for nothing!"
The Sixth Ranger: Ho boy, there's a lot of them. Immorta the Galactic Police Officer, Chewgi, Prince Vorken's second in command, Vorken himself... Even Luka gets in on it in the epilogue, when he becomes Wonder-Goggles!
Time Stands Still: Wonder-Black's Unite Morph has this as an effect, by tossing time bombs to freeze time. However, it only works in a certain blast radius, but is handy for stopping spinning platforms, for instance.
Time is also partially slowed down when drawing a unite morph.
Too Kinky to Torture: It doesn't matter if he is the enemy. It doesn't matter how many times she is attacked by him. Wonder Pink will only beg "More Vorkkie!"
Trailers Always Spoil: Downplayed; while the trailer does spoil some things, Word Of Godsays it doesn't even show off a tenth of what happens in the game and the plot of an actual game is actually very different from what its trailer shows.
Never Trust a Trailer: A lot of what is in the trailer is taken out of context, or cut and shuffled so as to completely change the context. Almost all of the spoilers are rendered meaningless as a result.
Transformation Is a Free Action: Lampshaded. Transformation takes 3 nanoseconds, despite the posing and various fooling around (looking at you, Wonder Blue).
BFS: The Unite Sword power. The heroes merge into an enormous blue blade, wielded by Wonder-Blue, who can use it to strike many invaders at once, as well as for pole-vaulting. Can absorb electricity and operate diamond-shaped keyholes.
BFG: The Unite Gun power. The heroes merge into the shape of an enormous green gun, wielded by Wonder-Green, which uses heroes as ammunition. Also capable of picking up even more abnormal ammunition and then firing them, such as enemies, spiky ball bombs, and so on. Also happens to be terribly unique in that, unlike other Unite Morphs, it initially only has two levels of strength that operate very differently, one being a pistol that can fire relatively quickly but not very strongly, and the other being a rocket launcher that has great power but low firing speed and uses many teammates. Further levels are unlocked by gathering and leveling up team members, and they too operate very differently — to the point of having unique Unite Morph shapes to jump straight to them.
Drop the Hammer: The Unite Hammer power. The heroes merge into a powerful giant yellow hammer, wielded by Wonder-Yellow. Can be used to block overhead projectiles and sink deeper into the water when held, and can smash through the defences of extremely well-protected enemies on top of breaking bits of terrain to reveal secrets.
Throw Down the Bomblet: The Unite Bomb power. The heroes merge into a giant bomb that explodes the moment it strikes the ground or an enemy, and creates a time-distortion field that slows all enemies that make contact with it, and with enough heroes powering it up, extends the time-slowing effect beyond the bomb's explosion, slowing and weakening enemies further. Wielded by Wonder-Black.
Whip It Good: The Unite Whip power, wielded by Wonder-Pink, combines heroes into a giant pink spiked whip. Can remove spikes from enemies and the environment, as well as pick up stunned enemies and throw them.
Wolverine Claws: The Unite Claw power, used by Wonder-White, transforms the heroes into a dual set of claws. Can climb walls, has a quick, infinite attack combo, and is capable of freezing enemies in place or prying certain doors or enemy defences open.
This Is a Drill: The Unite Drill power. Wielded by Nelson 20 years ago when he was Wonder-Red.
Automatic Crossbow: The Unite Bowgun power, combining heroes into a crossbow and firing bolts shaped like hearts that can charm enemies. Wielded by Immorta.
Battle Boomerang: The Unify Boomerang power, which is a massive, purple, bladed boomerang that can score multiple hits on enemies. Wielded by Prince Vorkken. Usable by the player in Operation 009.
Blade on a Stick: The Unify Naginata power, which can be spun around to reflect attacks. Wielded by Vorkken's second-in-command, Chewgi.
Frickin' Laser Beams: The Unite Goggles power. Wielded by Luka when he becomes Wonder-Goggles in the epilogue.
The Giant: The Unite Big power. A hidden unlockable unite morph. Creates a giant simulacrum of the current leader.