These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
The final battle with Vorkken. He's challenging, especially going for one of the higher ranks, it's set to crowning music of awesome, and he engages his own version of Unlimited Form.
The battle with Jergingha's Planet Destruction Form. Holy shit. It's challenging, it's overblown as hell, it's in space, and it ends on a hilarious quicktime event.
Cliché Storm: A positive example. It pulls clichés from several genres, like Sentai, Anime, and Alien Invasion works, but the game uses this to its advantage by being utterly ridiculous. It helps that the game pulls legitimate twists, like Luka's betrayal.
Critical Research Failure: You'll have people swear up and down that this is a third party game and not a Nintendo-owned IP... even though the first name that pops up in the opening credits is Nintendo. You don't even have to go that far, Nintendo's name is right on the spine of the box! Although some of it is the complainers that say it "doesn't count" since it wasn't made in-house.
With the series getting trophy representation in the new Super Smash Bros., this will (probably) be alleviated.
For now though, the reaction◊ to Wonder Red's trophy suggests this may not fade away anytime soon.
Cult Classic: Much like Platinum's other games, The Wonderful 101 has headed into this direction.
IGN's 7.4 review of the game. Most other sites, including IGN Italy, have given it an 8 or higher.
Blistered Thumbs gave the game a 3/10, mirroring IGN's infamous score for God Hand, another game from the same development team. The fact this score has such a huge gap with other review scores (which are mostly ranging around 8 or higher) has some people wondering if there's more to the score than meets the eye.
GameXplain is getting just as bad for giving the game a 2.5/5 stars. The video review scored a lot of thumbs down and backlash from YouTube users.
Foe Yay: Vorkken's insistence on fighting and having Wonder-Red join him can cause players to raise a few eyebrows. Not to mention Vorkken's behavior in the game seems to have some hints of a Stalker with a Crush. Mainly due to the fact that he seems to be constantly following you throughout most the game. Doesn't quite help that he doesn't even seem to acknowledge Wonder-Pink's crush on him. At all.
Game Breaker: Ukemi. It may be one of the most expensive Custom Blocks available, but it pays dividends in terms of gameplay. If you end up getting knocked through the air, if you can hit B just before hitting the ground, Ukemi will nullify the damage you just took. Learning to use it properly can effectively render a good player invincible, barring attacks that pancake the player, rather than sending them flying. Furthermore, hits that are nullified by Ukemi don't count against the player's Defense rating for the mission, making scoring high ranks easier.
It's Hard, so It Sucks: One of the few complaints about the game is that it throws you into the action with little or no tutorial and that it's difficult to find the weaknesses of some bosses.
Jerkass Woobie: Blue and Vorkken aren't the nicest of people, but they both lost things dear to them (Blue's brother, Vorkken's race and planet) to GEATHJERK. Surprisingly, all of GEATHJERK can count as well, as they lost their worlds to the Greater Galactic Coalition, though the Jerkassmajorly outweighs the woobie. The only exception is possibly Supreme Overlord Jergingha, who is shown to be desperate to save their future.
Moral Event Horizon: Despite being a Well-Intentioned Extremist group, GEATHJERK and its officers repeatedly go this route. Laambo for killing Red's father, Vijounne for being a double agent who got Blue's brother murdered, Gimme for his attempt at Vorkken's life and even admitting he was going to kill him anyway, and Jergingha, who, despite being the most vocal in stopping the Greater Galactic Coalition from rising, was willing to destroy the planet even though he originally wanted to spare it.
That One Achievement: The "Punch-Out!", bottlecap, which is gotten by finishing either giant robot boxing match which play like the game the achievement is named after without taking any damage. Not that hard in theory, but there's 2 things that make it needlessly difficult: the last checkpoint before the first said segment is a drawn out 2-minute tutorial segment that can't be skipped and which you have to replay every time you screw up even once (not counting the loading times), and while there's a Kahkoo-Regah that only has the said segment without the tutorial, it doesn't count, and the said bottlecap is required to unlock one character directly and another by proxy. Thankfully, there's 2 ways around this: you can play the level on Very Easy, which makes it so that you can just keep attacking repeatedly and not get countered as you normally would and eventually win the fight, or just use one of the recently-revealed Classic Cheat Codes to unlock the character and several others the same way you could unlock some hard-to-get items in Bayonetta.
They Wasted a Perfectly Good Plot: Near the end of the game, Blue makes a comment about how the Geathjerk are able to deduce the location of the Super Reactors powering MARGARITA and says that someone has to be leaking info to them. Despite seemingly setting up a plot twist, it is never touched upon again.
It's implied that Luka was doing it the whole time.
Also, the GEATHJERK are from 1500 years in the future, and was familiar with the CENTINEL technology at around their time. This knowledge and their undercover spies from the previous war could have gleaned the locations of the Super Reactors between EDW II and EDW III, needing only for their next wave of forces to arrive before taking them out.