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Not a YMMV trope


* WakeUpCallBoss: The Gah-Goojin fought as the second boss, mainly because if you haven't mastered the [[CounterAttack Unite Guts]] by this point, you're gonna have a bad time.

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Basically cross-wicking what I wrote on UA's page a while ago.


* ThatOneLevel: Operation 007 has gotten a little flack for this, mostly for the reduced team count for the first missions and the platforming being strict even by the game's standards.

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* ThatOneLevel: ThatOneLevel:
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Operation 007 has gotten a little flack for this, mostly for the reduced team count for the first missions and the platforming being strict even by the game's standards.


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* UncertainAudience: This partly contributed to the game's low sales in spite of the praise it got. The bright, colorful, toylike art style and premise of heroes linking together to make giant weapons to fight aliens in over-the-top action sequences paint the game as though it is aimed at younger audiences. Yet the steep learning curve, themes of loss and revenge and jokes to AvoidTheDreadedGRating suggest a more mature audience. Older audiences were turned off by the initial presentation, but the game itself isn't suited towards young children either.
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The Chick is a disambiguation, not a trope.


** Wonder-Pink is disliked by some, either due to blatant fanservice, voice acting, or finding her crush on Vorkken annoying. However, others like her very much for being a highly amusing parody of TheChick, a competent ActionGirl, and attractive to boot.

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** Wonder-Pink is disliked by some, either due to blatant fanservice, voice acting, or finding her crush on Vorkken annoying. However, others like her very much for being a highly amusing parody of TheChick, a GirlyGirl, a competent ActionGirl, and attractive to boot.
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** Diplomacy has failed! [[labelnote:Explanation]]A common phrase also said by Wonder-Red any time a GEATHJERK officer doesn't take Will's peace offer. Which, [[{{Jerkass}} given the kind of group they're fighting against]], gets quite a ''lot'' of mileage.[[/labelnote]]

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** Diplomacy has failed! [[labelnote:Explanation]]A common phrase also said by Wonder-Red any time a GEATHJERK officer doesn't take Will's peace offer. Which, [[{{Jerkass}} [[AliensAreBastards given the kind of group they're fighting against]], gets quite a ''lot'' of mileage.[[/labelnote]]
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8.8 is now a disambiguation page.


* EightPointEight:
** The now defunct Blistered Thumbs gave the game a 3/10, mirroring IGN's infamous score for ''VideoGame/GodHand''. The fact this score has such a huge gap with other review scores (mostly ranging around 8 or higher) has some people wondering if there's more to the score than meets the eye.
** WebVideo/GameXplain got it just as bad for giving the game a 2.5/5 stars. The video review received a lot of dislikes from Website/YouTube users. To elaborate, the review consisted of complaints about things that were "unclear" but actually explained in the game if one bothered to look, and a number of outright falsehoods. For example, they complained about using the gamepad to draw Unite Morphs but didn't acknowledge the possibility of using the right stick. They also criticized the "lack" of camera control and said the L and R buttons were unused. Note that ''L and R adjust the camera.''
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Up To Eleven is being dewicked.


**The final bottlecap, "Wonderfully Wonderful Player", takes this UpToEleven as you need to unlock ''every single previous bottlecap'' to get it. And as an added kicker, you also need this one to unlock [[spoiler:Wonder-Bayonetta]].

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**The final bottlecap, "Wonderfully Wonderful Player", takes this UpToEleven up to eleven as you need to unlock ''every single previous bottlecap'' to get it. And as an added kicker, you also need this one to unlock [[spoiler:Wonder-Bayonetta]].



** [[spoiler:Jergingha]] is the FinalBoss, but even then he deserves a mention. While the fight itself is already quite challenging (particularly the second and third forms), getting a ''high rank'' is where the real pain comes. Due to his fast and hard-hitting attacks, on top of being a MarathonBoss that can take ''at least 30 minutes'', this means that if you're going for a Platinum run, you're going to get mad from this boss fight. [[UpToEleven And that's not even talking about a Pure Platinum run...]]

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** [[spoiler:Jergingha]] is the FinalBoss, but even then he deserves a mention. While the fight itself is already quite challenging (particularly the second and third forms), getting a ''high rank'' is where the real pain comes. Due to his fast and hard-hitting attacks, on top of being a MarathonBoss that can take ''at least 30 minutes'', this means that if you're going for a Platinum run, you're going to get mad from this boss fight. [[UpToEleven And that's not even talking about a Pure Platinum run...]]
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* FanNickname:
** ''The Wonderful 101 Copies Sold''[[labelnote:Explanation]]The game's [[AcclaimedFlop low number of sales]] has not gone unnoticed[[/labelnote]]
** ''The Wonderful Git Gud''[[labelnote:Explanation]]''Wonderful 101'' is pretty difficult and has very little hand-holding. Getting high ranks in the game's missions is even harder[[/labelnote]]
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Foe Yay has been cut


* FoeYay: Vorkken's insistence on fighting and having Wonder-Red join him can cause players to raise a few eyebrows. Not to mention Vorkken's behavior in the game seems to have some hints of a StalkerWithACrush. Mainly due to the fact that he seems to be constantly following you throughout most of the game. Doesn't quite help that he doesn't even seem to acknowledge Wonder-Pink's crush on him. At all. There's also the fact he doesn't mind if Wonder-Red hooks up with his sister.
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* CommonKnowledge: Many believed that the original game was [[http://i.imgur.com/62iqqoz.png a third-party title]] owned by Platinum, rather than a Nintendo-owned IP, even though the ''first'' name that pops up in the opening credits is Nintendo. To be fair, Platinum signed their work and threw in gratuitous company logos and references to their past work throughout the game, so it's not unreasonable that people would associate it with the developer more than its publisher. The fact that the remaster received a multiplatform release when Nintendo is usually firmly against such things only added to the confusion.

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* CommonKnowledge: Many believed that the original game was [[http://i.imgur.com/62iqqoz.png a third-party title]] owned by Platinum, [=PlatinumGames=], rather than a Nintendo-owned IP, even though the ''first'' name that pops up in the opening credits is Nintendo. To be fair, Platinum signed their work and threw in gratuitous company logos and references to their past work throughout the game, so it's not unreasonable that people would associate it with the developer more than its publisher. The fact that the remaster received a multiplatform release when Nintendo is usually firmly against such things only added to the confusion.
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* CommonKnowledge: You'll have people swear up and down that [[http://i.imgur.com/62iqqoz.png this is a third party game]] and not a Nintendo-owned IP, even though the ''first'' name that pops up in the opening credits is Nintendo. To be fair, Platinum signed their work and threw in gratuitous company logos and references throughout the game, so it's not unreasonable that people would associate it with them. The fact that the remaster is getting a multiplatform release when Nintendo is usually firmly against such things only added to the confusion.
** As a corollary to this, many people are convinced that Nintendo sold the rights to the series to Platinum, due to early rumors that, while correct that the game was getting a remaster, incorrectly stated that this was the case. However, no changes to the game's copyright (co-owned by Platinum and Nintendo) or Trademark (solely owned by Nintendo) have been noted, and [[https://www.videogameschronicle.com/features/interviews/wonderful-101-remastered/ when questioned directly in an interview on whether or not Platinum owned the series]], instead of confirming one way or another, Platinum's response was essentially "No comment". All interviews indicate that Platinum went to Nintendo on doing a remaster, but when they told Nintendo that they aimed for a multiplat, Nintendo allowed them to move forward because of their close relationship, but Platinum had to publish the games themselves, as Nintendo would only do a Switch only remaster; no statements by Platinum indicate a change of ownership.

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* CommonKnowledge: You'll have people swear up and down Many believed that the original game was [[http://i.imgur.com/62iqqoz.png this is a third party game]] and not third-party title]] owned by Platinum, rather than a Nintendo-owned IP, even though the ''first'' name that pops up in the opening credits is Nintendo. To be fair, Platinum signed their work and threw in gratuitous company logos and references to their past work throughout the game, so it's not unreasonable that people would associate it with them. the developer more than its publisher. The fact that the remaster is getting received a multiplatform release when Nintendo is usually firmly against such things only added to the confusion.
** As a corollary to this, many people are convinced that Nintendo later sold the rights to the series to Platinum, Platinum due to such information being attached to early rumors that, while correct that about the game was getting a remaster, incorrectly stated that this was the case. aforementioned remaster. However, no changes to the game's copyright (co-owned by Platinum and Nintendo) or Trademark trademark (solely owned by Nintendo) have been noted, seen, and [[https://www.videogameschronicle.com/features/interviews/wonderful-101-remastered/ when questioned directly in an interview on whether or not Platinum owned the series]], instead of confirming one way or another, Platinum's response was essentially "No comment". All interviews indicate that Platinum went to Nintendo on doing a remaster, but when they told Nintendo that they aimed for a multiplat, multiplatform release of the title, Nintendo rejected the idea of funding such a project, but allowed them to move forward ''license'' the IP because of their close relationship, but Platinum had to publish the games themselves, as Nintendo would only do a Switch only remaster; no statements by Platinum indicate a change of ownership.relationship.
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* BestLevelEver: The entire [[GrandFinale Operation 009]]. From the awesome [[VideoGame/SpaceHarrier Space Harrier-style]] parts, to obliterating the whole Geathjerk float [[spoiler:just to suddenly come back and reveal it's main base]], to storming the [[spoiler:Geath-Waksey]] to having [[spoiler:''Vorkken as an ally'']] to the epic final battle against [[spoiler: the BigBad Jergingha]], which does nothing but get ''better and better'' till the [[SugarWiki/MomentOfAwesome final QTE,]] you have an easy contender for the greatest finale of ''any'' action game ever made.
* BreatherLevel: Operation 008 is mostly a RemixedLevel consisting of parts of Blossom City from Operations 001 and 002, and is quite easy compared to the hell that is Operation 007, but is sandwiched within it and the also difficult Operation 009, thus making it this. [[ThatOneBoss It's boss fight, on the other hand...]]
* BrokenBase: The GameplayRoulette element of the games' design has not been implemented without controversy. While Platinum Games are no stranger to varying up their gameplay with minigames and the occasional puzzle, ''The Wonderful 101'' is notable for how often this occurs, to the point of being [[OncePerEpisode Once Per Mission]]. These frequent minigames are argued to be detrimental to the core combat experience, due to taking focus away from pure combat, and are often derided for their lack of polish. Others swear by their inclusion as an essential part of the game, demonstrating how versatile the Wonderful 100 are as a group and providing an interesting change of pace. That being said, even the staunchest of the anti-minigame crowd admit that [[spoiler: the ''Punch-Out!!'' boss fights]] are a good time.

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* BestLevelEver: The entire [[GrandFinale Operation 009]]. From the awesome [[VideoGame/SpaceHarrier Space Harrier-style]] parts, to obliterating the whole Geathjerk float [[spoiler:just to suddenly come back and reveal it's its main base]], to storming the [[spoiler:Geath-Waksey]] to having [[spoiler:''Vorkken as an ally'']] to the epic final battle against [[spoiler: the BigBad Jergingha]], which does nothing but get ''better and better'' till the [[SugarWiki/MomentOfAwesome final QTE,]] you have an easy contender for the greatest finale of ''any'' action game ever made.
* BreatherLevel: Operation 008 is mostly a RemixedLevel consisting of parts of Blossom City from Operations 001 and 002, and is quite easy compared to the hell that is Operation 007, but is sandwiched within it and the also difficult Operation 009, thus making it this. [[ThatOneBoss It's Its boss fight, on the other hand...]]
* BrokenBase: The GameplayRoulette element of the games' design has not been implemented without controversy. While Platinum Games are no stranger to varying up their gameplay with minigames and the occasional puzzle, ''The Wonderful 101'' is notable for how often this occurs, to the point of being [[OncePerEpisode Once Per Mission]]. These frequent minigames are argued to be detrimental to the core combat experience, due to taking focus away from pure combat, and are often derided for their lack of polish. Others swear by their inclusion as an essential part of the game, demonstrating how versatile the Wonderful 100 are as a group and providing an interesting change of pace. That being said, even the staunchest of the anti-minigame crowd admit that [[spoiler: the [[spoiler:the ''Punch-Out!!'' boss fights]] are a good time.



** The ''first boss'', Diekuu Ohrowchee (and Laambo). Nothing better for a first boss than a flying chase through the city, then fighting the boss itself on it's back, culminating on a FreeFallFight before delivering the final blow.
** The fifth and eight bosses, Walgah-Goojin and Giga-Goojin respectively, mainly for being [[spoiler:awesome VideoGame/PunchOut {{Shout Out}}s,]] and having some really epic takedowns.
* ClicheStorm: A positive example. It pulls clichés from several genres, like Sentai, Anime, and Alien Invasion works, but the game uses this to its advantage by being utterly ridiculous. It helps that the game pulls legitimate twists, like [[spoiler:Luka's betrayal]] or [[spoiler:The W100's far-future villainy.]]

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** The ''first boss'', Diekuu Ohrowchee (and Laambo). Nothing better for a first boss than a flying chase through the city, then fighting the boss itself on it's its back, culminating on a FreeFallFight before delivering the final blow.
** The fifth and eight eighth bosses, Walgah-Goojin and Giga-Goojin respectively, mainly for being [[spoiler:awesome VideoGame/PunchOut ''VideoGame/PunchOut'' {{Shout Out}}s,]] and having some really epic takedowns.
* ClicheStorm: A positive example. It pulls clichés from several genres, like Sentai, Anime, and Alien Invasion works, but the game uses this to its advantage by being utterly ridiculous. It helps that the game pulls legitimate twists, like [[spoiler:Luka's betrayal]] or [[spoiler:The [[spoiler:the W100's far-future villainy.]]villainy]].



** As a corollary to this, many people are convinced that Nintendo sold the rights to the series to Platinum, due to early rumors that, while correct that the game was getting a remaster, incorrectly stated that this was the case. However, no changes to the game's copyright (co-owned by Platinum and Nintendo) or Trademark (solely owned by Nintendo) have been noted,and [[https://www.videogameschronicle.com/features/interviews/wonderful-101-remastered/ when questioned directly in an interview on whether or not Platinum owned the series]], instead of confirming one way or another, Platinum's response was essentially "No comment". All interviews indicate that Platinum went to Nintendo on doing a remaster, but when they told Nintendo that they aimed for a multiplat, Nintendo allowed them to move forward because of their close relationship, but Platinum had to publish the games themselves, as Nintendo would only do a Switch only remaster; no statements by Platinum indicate a change of ownership.

to:

** As a corollary to this, many people are convinced that Nintendo sold the rights to the series to Platinum, due to early rumors that, while correct that the game was getting a remaster, incorrectly stated that this was the case. However, no changes to the game's copyright (co-owned by Platinum and Nintendo) or Trademark (solely owned by Nintendo) have been noted,and noted, and [[https://www.videogameschronicle.com/features/interviews/wonderful-101-remastered/ when questioned directly in an interview on whether or not Platinum owned the series]], instead of confirming one way or another, Platinum's response was essentially "No comment". All interviews indicate that Platinum went to Nintendo on doing a remaster, but when they told Nintendo that they aimed for a multiplat, Nintendo allowed them to move forward because of their close relationship, but Platinum had to publish the games themselves, as Nintendo would only do a Switch only remaster; no statements by Platinum indicate a change of ownership.



* DemonicSpider: Megangs, the turtle-like Jerks, are some of the toughest units to deal with. Their main weakness is the slow and hard to use Unite Hammer, and while it does decent damage to them, unless you can break their shell it's the ''only'' Unite Morph you can use on them, barring knocking them over after a Unite Guts counter. As well, they have a ton of nasty attacks due to some poor HitboxDissonance- they can hit you with their claw stop while you're ''above'' them somehow, and their lunging bite comes out fast and hits hard. The first time you encounter them is also the first time you use the Unite Hammer, meaning getting the hang of Unite Hammer's strange symbol ''and'' dealing with them can be a serious wall to first time players.

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* DemonicSpider: Megangs, the turtle-like Jerks, are some of the toughest units to deal with. Their main weakness is the slow and hard to use Unite Hammer, and while it does decent damage to them, unless you can break their shell shell, it's the ''only'' Unite Morph you can use on them, barring knocking them over after a Unite Guts counter. As well, they have a ton of nasty attacks due to some poor HitboxDissonance- HitboxDissonance — they can hit you with their claw stop while you're ''above'' them somehow, and their lunging bite comes out fast and hits hard. The first time you encounter them is also the first time you use the Unite Hammer, meaning getting the hang of Unite Hammer's strange symbol ''and'' dealing with them can be a serious wall to first time players.



* HeartwarmingInHindsight: In the face of Wonderful 101 getting its second shot thanks to Platinum's explosively successful kickstarter campaign, the game's central mechanic of people coming together to save the world carries quite a different connotation when playing the remaster, as does the opening video explaining that the title covers the Wonderful 100 and ''you.'' [[spoiler: At least until Luka becomes the 101st member.]]

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* HeartwarmingInHindsight: In the face of Wonderful 101 getting its second shot thanks to Platinum's explosively successful kickstarter campaign, the game's central mechanic of people coming together to save the world carries quite a different connotation when playing the remaster, as does the opening video explaining that the title covers the Wonderful 100 and ''you.'' [[spoiler: At [[spoiler:At least until Luka becomes the 101st member.]]



** "Team, Unite Up!" [[labelnote: Explanation]]Wonder-Red's usual battle-cry before leading the rest of the Wonderful 100 into a fight.[[/labelnote]]
** Diplomacy has failed! [[labelnote: Explanation]]A common phrase also said by Wonder-Red any time a GEATHJERK officer doesn't take Will's peace offer. Which [[{{Jerkass}} given the kind of group they're fighting against]], gets quite a ''lot'' of mileage.[[/labelnote]]
* MoralEventHorizon: [[spoiler:Despite being a WellIntentionedExtremist group, GEATHJERK and its officers repeatedly go this route. Laambo for not only killing Red's father but also taunting Red about it and moving to kill him too, Vijounne for being a double agent who got Blue's brother murdered and later rubbing it in Blue's face, Gimme for his attempt at Vorkken's life and even admitting he was going to kill him anyway, and Jergingha, who, despite being the most vocal in stopping the Greater Galactic Coalition from rising, was willing to destroy the planet even though he originally wanted to spare it]].

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** "Team, Unite Up!" [[labelnote: Explanation]]Wonder-Red's [[labelnote:Explanation]]Wonder-Red's usual battle-cry before leading the rest of the Wonderful 100 into a fight.[[/labelnote]]
** Diplomacy has failed! [[labelnote: Explanation]]A [[labelnote:Explanation]]A common phrase also said by Wonder-Red any time a GEATHJERK officer doesn't take Will's peace offer. Which Which, [[{{Jerkass}} given the kind of group they're fighting against]], gets quite a ''lot'' of mileage.[[/labelnote]]
* MoralEventHorizon: [[spoiler:Despite being a WellIntentionedExtremist group, GEATHJERK and its officers repeatedly go this route. Laambo for not only killing Red's father but also taunting Red about it and moving to kill him too, Vijounne for being a double agent who got Blue's brother murdered and later rubbing it in Blue's face, Gimme for his attempt at Vorkken's life and even admitting he was going to kill him anyway, and Jergingha, who, despite being the most vocal in stopping the Greater Galactic Coalition from rising, was willing to destroy the planet even though he originally wanted to spare it]].it.]]



* ThatOneAchievement: The "Punch-Out!", bottlecap, which is gotten by finishing either [[spoiler: giant robot boxing match which play like the game the achievement is named after]] without taking any damage. Not that hard in theory, but there's 2 things that make it needlessly difficult: the last checkpoint before the first said segment is a drawn out 2-minute tutorial segment that can't be skipped and which you have to replay every time you screw up even once (not counting the loading times), and while there's a Kahkoo-Regah that only has the said segment without the tutorial, it doesn't count, and the said bottlecap is required to unlock one character directly and another by proxy. Thankfully, there's 2 ways around this: you can play the level on Very Easy, which makes it so that you can just keep attacking repeatedly and not get countered as you normally would and eventually win the fight, or just use one of the cheat codes to unlock the character and several others the same way you could unlock some hard-to-get items in VideoGame/{{Bayonetta}}.

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* ThatOneAchievement: The "Punch-Out!", bottlecap, which is gotten by finishing either [[spoiler: giant [[spoiler:giant robot boxing match which play like the game the achievement is named after]] without taking any damage. Not that hard in theory, but there's 2 things that make it needlessly difficult: the last checkpoint before the first said segment is a drawn out 2-minute tutorial segment that can't be skipped and which you have to replay every time you screw up even once (not counting the loading times), and while there's a Kahkoo-Regah that only has the said segment without the tutorial, it doesn't count, and the said bottlecap is required to unlock one character directly and another by proxy. Thankfully, there's 2 ways around this: you can play the level on Very Easy, which makes it so that you can just keep attacking repeatedly and not get countered as you normally would and eventually win the fight, or just use one of the cheat codes to unlock the character and several others the same way you could unlock some hard-to-get items in VideoGame/{{Bayonetta}}.



** Operation 006-B is extremely tough, due to numerous difficult segments all following each other. First you're locked in a fight against [[spoiler: Laambo as Wonder Red (Emeritus), and thus need to learn how to use a Unite Morph in the middle of a bossfight.]] After that is an ''extremely'' tough SCHMUP section that can kill you flat with ease, at the end of which is a fight against Vijounne's mech. Following that is a series of decently tough battles to the end, but most of them have really tough requirements, meaning getting a Platinum rank can be a challenge to say the least.
* ThatOneSidequest: The Kahkoo-Regahs in the epilogue. Thought the robot boxing matches were challenging enough? Now do each of them without taking damage. Normal requires you to beat Wallgah-Goojin, Hard requires beating Giga-Goojin (which loves to counter with a very quick backhand that looks similar to his tell for a kick -- and you ''have'' to dodge the former, and jump over the latter. [[DamnYouMuscleMemory Making the wrong move]] kills you instantly), and 101% Hard goes back to Wallgah-Goojin... with the additional requirement of only being able to damage the mech with the KO punch. Beating them requires having near-perfect memorization of the boss's tells and the [[UnexpectedGameplayChange mechanics]] behind robot-boxing, as well as lightning quick reflexes. And just like most gameplay-change segments, there's no way to make this easier: Robot boxing is not affected by team count, custom blocks, unlocked/bought skills, and you can't use items (not that you could in Kahkoo-Regahs anyway). On the bright side, this can be used to help practice for getting the "Punch-Out!" bottlecap.

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** Operation 006-B is extremely tough, due to numerous difficult segments all following each other. First you're locked in a fight against [[spoiler: Laambo [[spoiler:Laambo as Wonder Red (Emeritus), and thus need to learn how to use a Unite Morph in the middle of a bossfight.]] boss fight]]. After that is an ''extremely'' tough SCHMUP section that can kill you flat with ease, at the end of which is a fight against Vijounne's mech. Following that is a series of decently tough battles to the end, but most of them have really tough requirements, meaning getting a Platinum rank can be a challenge to say the least.
* ThatOneSidequest: The Kahkoo-Regahs in the epilogue. Thought the robot boxing matches were challenging enough? Now do each of them without taking damage. Normal requires you to beat Wallgah-Goojin, Hard requires beating Giga-Goojin (which loves to counter with a very quick backhand that looks similar to his tell for a kick -- and you ''have'' to dodge the former, and jump over the latter. [[DamnYouMuscleMemory Making the wrong move]] kills you instantly), and 101% Hard goes back to Wallgah-Goojin... with the additional requirement of only being able to damage the mech with the KO punch. Beating them requires having near-perfect memorization of the boss's tells and the [[UnexpectedGameplayChange mechanics]] behind robot-boxing, as well as lightning quick reflexes. And just like most gameplay-change segments, there's no way to make this easier: Robot boxing is not affected by team count, custom blocks, unlocked/bought skills, and you can't use items (not that you could in Kahkoo-Regahs anyway). On the bright side, this can be used to help practice for getting the "Punch-Out!" bottlecap.



* WhatDoYouMeanItsNotForKids: It may seem like a humorous game about brightly costumed superheroes saving the world from invading aliens that use robots to fight their war. However, it's really hard, the characters are often lewd and it deals with adult themes. At least in regards to the potty mouths of the characters; these were added to the game to Avoid the Dreaded G Rating but it may have backfired resulting in a game that appealed to only a niche audience.

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* WhatDoYouMeanItsNotForKids: It may seem like a humorous game about brightly costumed superheroes saving the world from invading aliens that use robots to fight their war. However, it's really hard, the characters are often lewd lewd, and it deals with adult themes. At least in regards to the potty mouths of the characters; these were added to the game to Avoid the Dreaded G Rating AvoidTheDreadedGRating, but it may have backfired resulting in a game that appealed to only a niche audience.
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** Gimme's Giga-Goojin from Chapter 008 is also quite hard. After going through a long chase and gauntlet, you have to fight the Giga-Goojin with the Platinum Robo, with the same control scheme from the Walgah-Goojin in Chapter 005. And given that the latter wasn't that hard, you'd think the Giga-Goojin would be the same, right? Well, there's the fact that he's much faster and stronger, and can destroy you in a few hits (especially on harder difficulties). There's also a GameBreakingBug if you launch the laser after he recovers control, and if it happens, [[UnwinnableByMistake you'll be forced to restart the whole fight.]]

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** Gimme's Giga-Goojin from Chapter 008 is also quite hard. After going through a long chase and gauntlet, you have to fight the Giga-Goojin with the Platinum Robo, with the same control scheme from the Walgah-Goojin in Chapter 005. And given that the latter wasn't that hard, you'd think the Giga-Goojin would be the same, right? Well, there's the fact that he's much faster and stronger, and can destroy you in a few hits (especially on harder difficulties). There's also a GameBreakingBug if you launch the laser after he recovers control, and if it happens, [[UnwinnableByMistake [[UnintentionallyUnwinnable you'll be forced to restart the whole fight.]]
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** The additional Prince Vorkken game mode added as DLC to the Remaster. Along with Vorkken having somewhat higher strength than the standard Wonderful Ones (even when solo), the Multi-Unite Morphs have been replaced with Unify Morphs that turn the Guyzoch into various enemies you fight throughout the game. They rack up combo points VERY quickly (having a x.50 multiplier for every hit). On top of that, doing a Unify Morph of the Boomerang summons an independent Big Vorkken, up to four times. Allowing for four giant princes to rampage through the battle.
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** The game is about a group of people uniting to complete a singular goal. How was the remake funded? ''Crowdfunding''.

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** The game is about a group of people uniting to complete a singular goal. How was the remake remaster funded? ''Crowdfunding''.

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* HilariousInHindsight: There's an area in the game called "Lowrule", an obvious reference to ''Franchise/TheLegendOfZelda''. This was before previews of ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' revealed that Link would be [[DualWorldGameplay visiting an actual world called "Lorule"]].

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* HilariousInHindsight: HilariousInHindsight:
**
There's an area in the game called "Lowrule", an obvious reference to ''Franchise/TheLegendOfZelda''. This was before previews of ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' revealed that Link would be [[DualWorldGameplay visiting an actual world called "Lorule"]]."Lorule"]].
** The game is about a group of people uniting to complete a singular goal. How was the remake funded? ''Crowdfunding''.
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* BrokenBase: The GameplayRoulette element of the games' design has not been implemented without controversy. While Platinum Games are no stranger to varying up their gameplay with minigames and the occasional puzzle, ''The Wonderful 101'' is notable for how often this occurs, to the point of being [[OncePerEpisode Once Per Mission]]. These frequent minigames are argued to be detrimental to the core combat experience, due to taking focus away from pure combat, and are often derided for their lack of polish. Others swear by their inclusion as an essential part of the game, demonstrating how versatile the Wonderful 100 are as a group and providing an interesting change of pace. That being said, even the staunchest of the anti-minigame crowd admit that [[spoiler: the ''Punch-Out!!'' boss fights]] are a good time.
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* UnfortunateNames: Wonder-Blue's real name is Eliot Hooker, which might remind some people about [[http://en.wikipedia.org/wiki/Eliot_Spitzer a certain ex-governor from New York]] and his particular scandal. Not to mention the usual meaning of "hooker".
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* WhatDoYouMeanItsNotForKids: It may seem like a humorous game about brightly costumed superheroes saving the world from invading aliens that use robots to fight their war. However, it's really hard, the characters are often lewd and it deals with adult themes. At least in regards to the potty mouths of the characters; these were added to the game to Avoid the Dreaded G Rating but it may have backfired resulting in a game that appealed to only a niche audience.
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The won-destructible Wonderful, Wonderful One-Double-Ohhh!!\\

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The won-destructible Wonderful, Wonderful One-Double-Ohhh!!\\One-Double-Ohhh!!

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