Video Game: World Of Warplanes
A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat MMOs, World Of Warplanes
follows pretty much the same premise, but with warplanes
. Just like in World of Tanks
, you start with a crappy early-30s
prop-driven biplane, and grind your way up to the second generation jets of the Korean War
-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are Soviet
planes, although probably not on all servers simultaneously.
These are broken into three distinct classes — fighters, which shoot down enemy planes
in hopes of achieving air superiority, ground attack planes that strafe targets on the ground
, earning superiority points and easing AA pressure, and heavy fighters, which bridge the gap between them
. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with an additional superiority meter that slowly fills up when one of the teams is in the lead, which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.
It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.
This game provides examples of:
- Ace Pilot: What you try to be. There are already several well known players who qualify as this to the rest of the player base.
- A.I. Is a Crapshoot: Like its relative in World of Tanks, the World of Warplanes matchmaker is mostly cruel and rarely merciful.
- Anti-Air: Basically, the game's NPCs in form of AI-controlled anti-air guns that can be pretty annoying, especially to the fighters, while ground attack planes may largely ignore them. When the enemy HQ is destroyed, their efficiency is greatly diminished.
- The Alleged Plane: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.
- Artistic License – Physics: The gravity in this game, if it even exists at all, is exceedingly weak and specific enough to only affect planes.
- Bullets will fly perfectly straight when they leave the gun.
- Your plane will not lose altitude and speed no matter how long it goes into a turn.
- During closed beta testing, players could actually fly through the ground which made them invulnerable to bullets.
- Better to Die Than Be Killed: Averted. Accidental and deliberate rammings will credit both planes as having killed each other while a suicide crash will credit the last plane that shot you.
- BFG: When facing an enemy armed with a 37mm cannon, one of the last things a player should do is allow them to point it in their direction or perform a head on attack against them.
- Bribing Your Way to Victory: The game follows the same Free To Play model as World of Tanks, with a single integrated account shared across both games, should you play both. Though, just as in WoT, it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really required for a skilled player to excel.
- Brits with Battleships: Averted on the initial Open Beta release. Much to the disappointment of RAF fans.
- The British tree was added in the late stages of beta testing, and is still available after release.
- Cannon Fodder: The lowest Tier planes are usually the first to die in battle.
- Chinese with Chopper Support: China was introduced as the 6th nation in the game with their very first aircraft being a Premium Tier-2 Fighter.
- Color-Coded Armies: Like in World of Tanks, allies are green and enemies are red. But each nation has a default paint scheme for their planes. US: Blue, Russia: Brown, UK: Tan, Japan: Beige early, then Green, Germany: Grey
- Dueling Games: With War Thunder. Warplanes has faster, more arcade-ish battles, while War Thunder can have more realism. War Thunder appears to have more planes, but many of its separate planes are just module variations within one plane in Warplanes.
- Enormous Engine: The Soviet I-16 and I-17 sport some very prominent engines, especially given how small the planes are themselves (even for single-seat fighters). Part of what gives the little guys their insane speed and tight maneuverability.
- Every Bullet Is a Tracer: Being able to see every bullet helps players to know if they're landing hits AND getting shot at.
- Experience Points: Main way to advance in the game, they are awarded after each battle according to the player's performance.
- Friendly Fireproof: Averted. You can damage friendly planes, and the game penalizes you for silver and Experience Points, awarding them to the plane damaged by you.
- Glass Cannon: Fighters can be pretty heavily armed, especially when fully upgraded, and are exceptionally fast and agile, but they don't have much HP.
- Gradual Grinder: You can meet the planes as much as two (or even three) tiers above you, to whom your puny guns will deal maybe two or three points of damage on every hit — while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight.
- Guy in Back: Many ground attack planes and heavy fighters sport a computer-controlled gunner that generally isn't very efficient, but can sometimes decide whose plane is being shot now — yours or the enemy's. This guy is commonly dubbed "Mihalych" if on a Soviet plane, or "machinegunner Hans" when on a German one. "Tailgunner Joe" is reserved for any American planes that may eventually show up with one.
- Ineffectual Loner: Flying solo isn't the most efficient of the game tactics to say the least, in any role, as even the least skilled players have the nasty tendency to naturally team up on the lone enemies.
- That said, the ground attack player's main mantra is "You are always alone" — for some reason, outside of wing battles, fighters always ignore their team GAPs and rush into the dogfight, leaving the ground pounders alone to the predation of the enemy fighters. This leads to a frequent outcome of a lone bomber going against of a half-dozen enemy fighters in the endgame, which fosters an Interservice Rivalry not unlike the one between the artillery and tanks in WoT, though WoWP is markedly less tactical in general.
- Katanas of the Rising Sun
- Kill It with Fire: You can use Incendiary Ammo to increase the chance of setting an enemy on fire which will cause their plane to burn itself out or at least come out of the fight much worse.
- There's also Armor-Piercing Incendiary Ammo, which combines the set-them-on-fire bonus with extra "normal" damage. It's also expensive as hell.
- Level Grinding
- Lightning Bruiser: Many Heavy Fighters can be this, as they're generally very fast, mount a large number of forward-facing guns, and pretty tough. Actually getting those guns to bear is another manner entirely.
- Mighty Glacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets, sport insane amounts of HPs and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuvers.
- More Dakka: The best guns are those that have a fast firing rate and a heavy caliber.
- Mutual Kill: A somewhat frequent outcome, either in the case of a deliberate ramming or a head-on attack, or as an unintentional result of too tight a dogfight.
- Names to Run Away From Really Fast: XFL-1 Airabonita, F4U-4 Corsair, P-51D Mustang, Supermarine Spitfire, Bristol Beaufighter, De Havilland Mosquito, Il-2 Shturmovik, Lavochkin La-5, Me 262 Schwalbe, Mitsubishi A6M Zero, Kyushu J7W Shinden.
- Nazis with Gnarly Weapons
- Never Split the Party: See the Ineffectual Loner. If you separate from your teammates, you will be teamed-up on, and quickly shot down.
- No Swastikas: German planes feature the Balkenkreuzes, but no swastikas.
- Play Every Day: The main incentive for players is a XP multiplier bonus for the first victory which is 2x for normal days and 3-5x for special occasions.
- Ramming Always Works: But it also brings YOU down as well, in 99% of the cases. The only exception is when you're ramming a notably softened fighter (preferably a couple of tiers below you) with an undamaged ground-attack plane, with their insane HPs. And even then you may expect to lose as much as a half of your health. It is also seen as unsportsmanlike, and will subject you to a Cluster F-Bomb in the game chat especially in the case of a teamkill.
- Inverted. "Head-on Ramming" is almost always fatal whereas "Ramming from Behind" has a chance that one of the planes will survive.
- Rare Vehicles: A lot of flyable planes in the game either belong to the purely "paper projects", or existed only as a couple of prototypes.
- Real Place Background: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), "Bay" is loosely based on the San Francisco Bay Area, and "Eastern Front" is Stalingrad.
- Reds with Rockets
- Scratch Damage: One of the serious problems in World of Warplanes is when planes fire upon enemies that are two tiers above them: Their guns are exceedingly weak to the point of only causing 0-1 HP of damage against them. This essentially means that the top tier aircraft in a match are almost always the deciding factor while the bottom tier aircraft are hopelessly outgunned and can do very little to affect the outcome of the battle.
- That said, highly skilled pilots can make their lower-tier planes work against higher tiers, turning their craft into Weak, but Skilled instead.
- Starter Equipment: Tier 1 Biplanes.
- Stuka Scream: Happens when a destroyed plane approaches the ground, just to rub in how badly you've messed up. Also if you take your plane past its speed rating in a dive - which also makes it hard to pull out of that dive.
- Taking You with Me: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See Better to Die Than Be Killed)
- Tech Tree
- World War II
- Yanks with Tanks