1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

Misaimed Fandom / Video Games

  • Silent Hill 2 gives us the infamous Pyramid Head and the Bubblehead nurses. Pyramid Head is the physical manifestation of James' guilt and repressed sexual desire, as evidenced by his male physique in contrast to the other monsters. Pyramid Head terrorizes both James and the other monsters, the latter by violence. The Bubblehead nurses also represent James' sexual frustration by being both "attractive" yet very repulsive. Unfortunately, these two monsters are often taken out of the context of the game where fans legitimately find them attractive. Fans often make a joke of Pyramid Head's raping habits, never mind rape is a heinous act in real life.
    • Part of the problem, and admittedly leading to its broken base is that future games took the Pyramid Headed monster without realizing what he was or why he was in the game in the first place; and turned him into the iconic monster of the series. In fact, a lot of later games seemed to take the classic monsters and throw them into the games without really understanding why they needed to be there, as Yahtzee once said during his review of Silent Hill: Homecoming:
    Yahtzee: Drop the big titted sexy nurses...Alex is looking for his kid brother, who I very much doubt was a Double D.
  • Some fans of Final Fantasy IV prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. Statistically, Dark Knight Cecil is generally inferior to Paladin Cecil. Second, Cecil is no more badass as a Dark Knight (in fact, it's when he becomes a Paladin when he begins to gain confidence and retaliate against the enemy). Third, Evil Is Cool and Draco in Leather Pants don't even apply here since Cecil was never evil in the first place, just misguided. Finally, him staying as a Dark Knight is missing the point of the game; Cecil is The Atoner. The whole point is for him to change from what he was in his past and become a better person. This is not helped by Dissidia: Final Fantasy, in which Cecil wields both classes cheerfully, without much regard to the fact that in Final Fantasy IV, Cecil hated being a Dark Knight and it was portrayed as a self-destructive path that led to misery and pain.
    • The point was supposed to be using these classes as symbols. The Dark Knight is an offensive class that does nothing but hurt people, exemplified by its signature move in which Cecil sacrifices his own hit points to hurt others in a sort of "cutting off your nose to spite your face" approach, whereas the Paladin is still capable of causing damage, but also knows when to hold back, to heal and protect instead of just hurting all the time. The problem is that using these symbols in this way causes a problem due to the Dark Is Evil and Bad Powers, Bad People implications. It implies that someone who wields darkness could not possibly do good and is even worse as a person for doing so. It's only natural for fans of the Dark Is Not Evil approach to take issue with it.
  • Final Fantasy VII:
    • Sephiroth from Final Fantasy VII is a megalomaniacal Big Bad who spends most of the game on a murderous killing spree (including famously and brutally slaying a beloved main character), pausing only to mock and psychologically manipulate Cloud. Because he does it with such style and is such a Badass Pretty Boy, fans have turned him into a Draco in Leather Pants (see that entry for more). In the original game, Sephiroth was, in fact, fairly decent, if aloof and a bit cold, during the Nibelheim flashback, set before he goes insane, a portrayal retained in prequels; naturally, this just adds fuel to the Misaimed Fandom.
    • While not a popular reaction when the game came out, it's common in recent years for people reviewing the game to say they like Cloud's ex-SOLDIER persona better than the real personality he adopts after he sorts out his delusions and decides to Be Himself. The original game tries to keep both persona charming through relateable flaws and Cloud's sense of humour (Deadpan Snarker or Self-Deprecation respectively), but a lot of Cloud's appeal is that he's darker than your average JRPG protagonist; the sarcastic, prickly and deranged delusion persona is more striking than his dorkily earnest real self, who is quite similar to previous FF protagonists like Bartz and Locke. Sequels, spinoffs and cameos which made the post-delusion Cloud incredibly depressed help to emphasise the sense of fun that the theatrically cool jerk had by comparison. So much for the entire moral of his character arc!
  • Fans who complain about the Squall and Rinoa romance of Final Fantasy VIII, saying that he should have got with Quistis when she offered the opportunity simply because she's Ms. Fanservice. Quistis's advances towards Squall were based entirely on her hopes of obtaining emotional support from a guy who's even more messed up than she is. As Squall points out, she's his teacher and it would be grossly unprofessional and unethical of her. Not to mention that it's later implied that their relationship would be akin to Brother-Sister Incest. Technically, they aren't, so this hasn't stopped some fans from pairing them.
    • The main reason fans pair the above two, despite the Like Brother and Sister tendencies is because those two did were developed better by the script. Rinoa and Squall in FFVIII DOES have the chance to grow and develop, if you let them. Granted, it's not hard to see the choices needed to be made, but because the player isn't railroaded into developing the plot along, it's quite possible to make them grow no closer together by the choices one can make. In fact, if you pick the wrong score to play during Squall's promotional concert, Rinoa gets outright frustrated and angry with him; and the two get no closer together. Because the player isn't forced to really drag Rinoa along, the development to those players is non-existent, and could make it seem like they're Strangled by the Red String.
  • Lightning of Final Fantasy XIII has a lot of fans for her tough, take-no-prisoners attitude and her tendency to punch people who piss her off. They seem to have missed the part where treating everyone around her as incompetent and/or worthless and berating even her sister for "lying" about turning into a l'Cie (something that no sane person would ever lie about) is not good for her or anyone else. Also, punching people doesn't fix anything and doesn't even make her feel that much better, which is why she gets Character Development to be a better friend. (And no, that doesn't mean she's not tough anymore.)
  • Final Fantasy Tactics Advance is huge with this trope due to Marche's actions and motivations in the game. To put it simply, many fans agree to view him as an Anti-Villain. The main cast of kids are transported to a fantasy world where their desires and wishes come true (Ritz's hair is naturally red, Donned, Marche's brother, can walk again, and Mewt gets rule over the country as a royal prince whose now revived mother gives him anything he wants). Marche himself does have some fun in the fantasy world, but he knows that living in such a world only makes people run away from their problems rather than dealing with it and he doesn't need anything from the fantasy world to begin with. As Marche tries to find a way to get home, his friends turn against him; Mewt throws a temper tantrum over Marche's progress and demands more laws be made to stop him, even though this would make the citizens more upset, and he eventually puts a bounty om Marche's head. Ritz doesn't support Marche 100% and she eventually fights him simply because she doesn't want to go back home and deal with her natural white hair. Donned doesn't want to go back since it would mean not being able to walk again, which would give him a reasonable excuse, but he also hires clans to stop and possibly kill his own brother. It isn't until Marche finally gets through to them that they all realized what they had done and try to appreciate the things they did have back home that they glossed over. While the main idea behind the plot is somewhat questionable and the execution of the story being a bit too Anvilicious for most, that is most likely the reason why Final Fantasy Tactics A2 has a hero who is perfectly happy to have adventures and whose return home actually requires him to.
    • There's also the beginning cutscene, which shows random townsfolk transforming into monsters when the world changes into Ivalice. Marche and his friends may have gotten what they always wanted, but not everyone else was as lucky.
  • Fans who base support on a Sora and Namine romance due to the events of Kingdom Hearts: Chain of Memories, which ignores that all of the memories Sora had of Namine were fake, and the feelings he had toward her were actually his feelings for Kairi increased to obsessive levels by the fake memories so that he would become Namine's - and thus, Marluxia's - slave. Yeah, it wasn't supposed to be a good, loving thing.
  • The original Leeroy Jenkins video from World of Warcraft was, despite being a staged over-the-top reconstruction of a real event, more a parody of "nerd guilds" with their excessive and sometimes nonsensical planningnote than a parody of Leeroy's player archetype.
    • Also some quests are clearly meant to be evil but players view these actions as justified. Good examples include the quest "The Broken Front", all Royal Apothecary quests and "It Was The Orcs, Honest!"
    • Some players sympathize with Malygos and his plans to curtail the use of magic without realizing that they would kill many people and put the world in danger.
    • Fans of Sylvanas Windrunner also try to tout her as a good guy, often ignoring canon aspects of her character in order to make it work. In universe. She was fully aware of the Royal Apothecary Society's actions prior to Wrathgate and supported them up until she was betrayed by Putress and Varimathras. Despite this, some of her fans still try to defend her actions as justified or even outright heroic.
  • Lezard Valeth from Valkyrie Profile was written to be as repulsive as possible, a sexually deviant stalker and violator of natural laws; like Harry Potter grown up terribly, terribly wrong. Some fans, however, like to pair him with Lenneth, the heroine of the first game. The blame/credit probably on the shoulders of his highly talented (and sexy-sounding) English voice actor. In the original Japanese version, he's more of a standard deep-voiced villain (although also having a sexy voice for a deep-voiced one).
  • Modern Warfare 2 has a few different categories of this, the most obvious being a large part of the player-base that at best doesn't notice the series has an anti-war message and at worst takes a positive view of war because of it. The worst are, by far, the players who root for General Shepherd. It's largely because the game's finale involves him both kicking ass in a crazy action-scene, as well as being where he explains his motivation and ultimate goal, both of which are easy to sympathize with. They are not, however, justification for a senior officer killing his own men in cold blood so that they won't discover he's manipulated another country to invade the United States, specifically with the goal of killing as many civilians as possible.
  • In Call of Duty: Black Ops 2, villain Raul Menendez has more than his fair share of fans. In-game, he's billed as the "hero of the 99%", and has inspired millions to follow his ideals. His exploits throughout the game (including rampaging through a burning homestead to save his sister, being able to shoot whomever he wants during the "Cordis Die" mission, and having a soft spot for David in 2025) has made at least one part of the fanbase believe he's a cross between Crazy Awesome and a Woobie, Destroyer of Worlds. Yet, he's still responsible for the deaths of millions of innocents prior to the events of the game (including, and up to, Hudson and Alex Mason), and is more than willing to destroy the U.S. just to avenge the deaths of two people.
  • Nominally-Objectivist dictator Andrew Ryan of Bioshock is seen by some fans as a visionary who could do no wrong. No matter what your politics, you'd still have to ignore the fact that he went off the deep end and started murdering anyone who looked at him funny.
  • Similar to Rorschach and Tyler Durden, some fans need to be frequently reminded that the world does not need men like Kratos. Or heck, that the world doesn't need anyone like Kratos.
  • Katawa Shoujo is an inversion; on hearing that a game about dating crippled girls (blind, amputees, etc) is being written by (mostly) refugees of 4chan, many reviewers are prepared to find a depressingly cruel, mocking game on par with Rapelay, instead of a fairly realistic and touching game about living with (and dating) handicaps.
    • On the other hand, Word of God (word of the devblog, actually) has denied the opposite interpretation that the story is meant to be a sympathetic analysis of life with a handicap. The setting comes second to the genre (romance). The fact that they claim the handicaps are not actually the focus of the game makes it even better.
    • The moral in Hanako's route is that Hanako doesn't like her crippling shyness and insecurities and wants people to see her as an equal instead of as a broken child to protect and baby. There are quite a few KS fans who love Hanako for her "adorable shyness" and get upset at Hisao for his and Hanako's first time going so wrong, despite the fact that Hanako was the one who initiated it. The fact that Hisao has a brief Heroic BSOD upon mistakenly believing that he forced Hanako into sex and Hanako has to clear up that he didn't rape her should say, uh, something.
    • Similarly, the fact that Shizune is really Not Good with People and straightforward to the point of bluntness makes people believe that she raped Hisao in Their First Time.
  • Mass Effect:
    • Cerberus is on the dark side of morally gray. They're essentially a well-funded Knight Templar terrorist organization out to ensure that humanity dominates the galaxy — often resorting to cruel biological experiments on unwilling human test subjects. In the sequel, they bring the protagonist Back from the Dead and provide Shepard with a Cool Ship to investigate the abduction of human colonists while the established Alliance and Citadel governments do little to nothing to assist. It's made perfectly clear that they're using you to further their own agenda, and their past atrocities do not go unmentioned. While moral ambiguity is present, many fans completely forget Cerberus' deplorable actions and instead find themselves wondering what everyone has against Cerberus. And as with Avatar's Col. Quaritch, some people go as far as to seem to actually agree with the "secure-human-dominance-at-any-cost" mindset.
      • This is lampshaded, (possibly as a Take That, Audience!), with Conrad Verner revealing that he's joined Cerberus in 3. When asked what the hell he was thinking, given that they have only just attempted a failed coup of the Citadel, he explains that Cerberus are just misunderstood heroes who are working to protect humanity. After all, Shepard worked for them once, so they can't be all that bad, right? Cue facepalm as Shepard calmly explains that they worked with them to take down the Collectors and then severed all ties immediately afterwards.
    • It's less that Cerberus was using Shepard for their own ends, and more that they were the only organization with any real resources to recognize the threat of the Reapers, and the importance of Shepard to thwart them. They're also self-aware enough to realize that antagonizing or attempting to control Shepard will only cause problems - either Shepard will not be able to focus on the Collectors if s/he is too worried about the possibility of Cerberus stabbing them in the back, or a mind-controlled Shepard would be far less effective than a free one. 3 eventually reveals that the entirety of their interactions with Shepard in 2 were, essentially, bending over backward to ensure that Shepard felt as secure as possible, with as much support as possible. Even most of the employees they had working with Shepard had been hand-picked for their relative LACK of loyalty to Cerberus, on the grounds that a support team that Shepard could not trust would have been a useless support team. And of course, the characters who saw all this coming are the ones that receive fan ire.
    • And now with an in-universe example, revealed in Lair of the Shadow Broker. There exists a vid called Saren: A Hero Betrayed, which glorifies the turian Spectre who has not only been eagerly painted as the mastermind behind the geth attack on the Citadel, but is noted repeatedly to have been almost psychotically callous and ruthless even before he was indoctrinated by Sovereign. Anderson's response was to get drunk to blot out the memories of seeing it.
    • Another in-universe example is shown in Kasumi's loyalty mission, where a gold statue of Saren is actually seen as a desireable gift amongst the idle rich.
  • Fans of the Killzone games often complain of not being able to play the Helghast as protagonists, arguing that they were the true victims in the franchise. What they don't appear to realize is that this angle is a thinly veiled effort at playing up the Helghast analogy to Nazi Germany, of which had a legitimate claim to have been disproportionately punished after World War I, yet their actions in World War II hardly were justified.
    • It does not help that the ISA A: inflicted a far more brutal punishment on the Helghast than the Allies inflicted on the prostrate German Empire (rather than a harsh peace treaty, they forced them onto a desolate Death World like lepers) and B: the Helghan are unbelievably cool-looking whilst the ISA are painfully beige.
  • The Witcher, the second in the game in particular, has a rapidly developing misaimed fandom. It's a tricky case due to it's Grey and Gray Morality clouding things, the game does expect you to make rather murky moral decisions, and no side is all good, or all bad. But overall, there is a clear message that bigots are bad. The elvish rebels methods are criticized in the game, but it is made clear that the fact that they are discriminated against is not cool, and joining the non-humans is given as much weight as joining the pro-human factions. In fact, you get the best ending if you join Iorveth, the Scoia'tael leader. It is the only way to lift the curse on Saskia, the (literal) dragon. Your other options are leaving her impaled on a tree, but alive, or kill her. Yet many fans agree with the strawman arguments put forth by the human characters in the game, and take the stance that the humans are always right by virtue of them being human (similar to Avatar's misaimed fandom), and should always take precedence over the non-humans in the game. They have also begun to drag real life prejudices in the game, by complaining when the developers do things to cater to fans who belong to a minority group, such as replacing textures on some brothel carpets which could offend some Muslims, or vehemently arguing against the inclusion of any form of homosexuality in the game, because apparently minorities should never be considered, despite the clear message saying otherwise in the game itself.
    • If you know anything about elves in the later Witcher books (sadly not translated into English), the treatment of elves does become a bit more of a moral grey area. It is also worth noting that not choosing Yorveth in the second game prevents Flotsam from turning into a giant bloodbath.
    • Given that in the Witcher books many elves supported Nilfgard's invasion and the emperor gave the elves Dol Blathanna as a reward it's possible that siding with the elves may assist Nilfgard's invasion of the north in Witcher 3.
  • Inverted in the 2005 Rockstar videogame adaptation of The Warriors. The game's depiction (which, naturally, takes many of its cues from the similar Grand Theft Auto) is arguably a more accurate rendering of Sol Yurick's original characters than the popular 1979 film based on the novel on which the game is ostensibly more directly based. Whereas in the movie the young hoodlums (except, of course, for Ajax, and even he is up to debate) come off at worst as misguided, put-upon orphans, and at best as Loveable Rogues. In the game, these same characters truly are criminals: ruthlessly pragmatic, frighteningly power-hungry, and have no qualms about mugging the innocent and outright murdering the guilty. (The game does conclude pretty much the same way the movie does, though, so maybe this is a straight example after all.)
  • Dr. Breen in Half-Life 2 has his fans who think he did the right thing by assuring the survival of humanity by surrendering, except there are hints that he staged the entire Resonance Cascade for personal gain, and he is the one who insisted on the highly specific test requirements. Some of his comments as you climb up the Citadel are actually quite reasonable, so it is easy to see how this gets started. Of course, this is discounting how he's a borderline Card-Carrying Villain who mind controls the populace with tainted water and by all accounts is still playing the fate of humanity for his own personal stake in the Combine empire.
  • Several people have said that they'd rather play the Shallow Parody of Mario Kart used in the commercial for blur rather then the actual game. Apparently the game helped sales for Mario Kart too.
  • In The Elder Scrolls IV: Oblivion, late into the game, the player must hunt down the Big Bad in his pocket dimension, Camoran's Paradise. At first, "Paradise" appears to be a beautiful Arcadian valley with flowers and meadows, but later, the player discovers that under this glade is a hellish cavern where Camoran, having made his fallen followers immortal, tortures traitors forever for betraying him. And if you're lucky enough to have been faithful to Camoran? He has monsters hunt you down and kill you, only for you to return and be hunted down again. The whole point of Camoran's Paradise is that it's meant to be a Crapsaccharine World that looks pleasant, but is really a horrible place to be. And yet, a lot of players can't look past the Scenery Porn and download Game Mods that let the player revisit Paradise and live there.
    • Also from Oblivion: Lucien Lachance. He's a psychopathic killer who takes unabashed glee in murdering others, but one look at him and most fangirls bring out the leather pants.
      • Partially justified in what you need to do in order to even meet him: joining the Dark Brotherhood. A clan of assassins catered by both the God of the Void, Sithis, and his most loyal subject, an ancient woman who sacrificed her six newborn sons for the glory of said god, and who relays their lord's will through her mummified corpse for only a few select ears to listen. Adhering to such a guild would assume that the player has an special mindset about killing, revenge (the main reason people contract their services), and about being a sword of vindication... But seeing how the fandom only harped about how the gear, perks and other rewards are worthy treading such a path, this concept probably flew over their heads.
    • In Skyrim, there seem to be a lot of people who don't understand that the civil war plotline is supposed to be a case of Gray and Grey Morality where each side has its flaws and its strengths, and that neither is supposed to be the "good guys" or the "bad guys". Depending on who you ask, either the Empire is a noble but misunderstood power that is only accepting the Thalmor's demands out of necessity and their control of Skyrim is necessary to maintain stability (when they basically banned the worship of the most important Nord god and the deified form of their own founder because they didn't want to keep fighting) while the Stormcloaks are a bunch of racist barbarians led by a power-hungry tyrant who only wants Skyrim for himself (when Ulfric has good reason to be offended by the treatment of the Nordic culture and wants Skyrim to be governed by his own people, not to mention the fact that he regrets the fact that he has to fight a war and expresses remorse for his enemies), or the Stormcloaks are justified freedom fighters nobly defending their rightful land against foreign oppression (when they do indeed tend to be xenophobic, and outright racist against dark elves), while the Empire is a ruthless totalitarian regime that wants to crush the civilisations of its conquered territories (when they're only banning the worship of Talos as a diplomatic move that not even they are entirely approving of, and when a more stable unified empire could potentially be safer in the face of another war with the elves.)
      • And a good portion of people who don't entirely agree with the Empire or the Stormcloaks symphasise with the Forsworn instead, to the point of publicly expressing their disappointment that the game doesn't allow you to join them note . Yes, it is true that the Forsworn are trying to free an enslaved populace from foreign oppressors and take back their homeland. No, you are not supposed to think the things they do in response to said foreign oppressors are in any way correct or justified.
  • Team Fortress 2 has an in-game example with the Soldier's speech about Sun Tsu, which begins with the quote "If fighting is sure to result in victory, then you must fight!" As is mentioned in the Literature section, Sun Tsu advocated only fighting as a last resort; in fact, the original quote, in context, is something along the lines of "If fighting is sure to result in victory, then, no matter what is said by the political leaders, you must fight; and, if fighting is sure to result in defeat, then no matter what is said by the same political leaders, you must not fight. It goes without saying that Soldier himself would flip out at the mere suggestion there exists a time where you shouldn't fight.
  • Type Moon works are heavily subjected to this.
    • One theme that the head writer, Nasu, loves is the idea that we all have darkness within ourselves. You get a little agitated when you think of something thoughtless that your friend did years ago, you feel that the girl that you like should have gone with you instead of him, you have an old grudge towards one of your relatives, your acquaintances all have little flaws that annoy you, etc., but you keep it under wraps, because you realize that you're being irrational or petty, or that its just insignificant next to your love for this person. But what happens when you're possessed by a supernatural power and forced to act on all of your dark urges? Suffice to say, none of us would be good people. Nasu has used this with no less than four characters, and two of them have hatebases that center their bashing around said character's actions while in this state, despite the fact that they would never behave that way normally, and even after Nasu had spent the better part of the story beating them over the head with the concept.
    • Tsukihime fandom often fails to understand Kohaku's character, despite it being spelled out in black and white. She masked her emotions and detached herself from the world around her in response to being abused as a child. She took on the cheerful persona in response to her formerly cheerful sister becoming mopey and reserved. Her cheerful personality gradually became her real one without her realizing it. The Kohaku that we see is the real one. She formulated a plan to get the Tohnos to kill each other not because she was pissed (remember that she was detached by this point), but because she thought that it was what a normal person would do. She is not a vengeful sadist who would randomly murder your family because she likes seeing you squirm.
  • For Tales of the Abyss there's quite a sizeable amount of people that got turned away from the game for having an unlikeable protagonist in Luke. The problem here is that you're not supposed to like him. He's a brat and the game spares no expense in letting you know it and also showing how much he irks the other characters. He goes through character development at a turning point where almost nobody in the game has any sort of sympathy left for him and resolves to become a better person, losing basically every one of his traits that many players found bothersome. Of course, it's hard to know if a certain character is static or dynamic at first glance, so many players end up missing out on this.
    • On the flipside, there are many fans that actually played through the game and heavily sympathize with Asch, and like him more or even state that he deserved to live more than Luke did. The problem is that Luke is intended to be seen as more worthy, as while Asch also got the short end of the stick, he also heavily contrasts Luke by being a static character that does not undergo character development. He remains an unapologetic asshole through and through, and even some of his more well intended actions that people may like Asch for are the same things that the game goes at length to explain are not good ideas- at least when it's Luke attempting it.
  • Tales of Vesperia: The "Yuri is evil" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would basically be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.
    • Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,'" and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the idea of mutual cooperation.
    • A far, far more common misaimed fandom on this point, particularly on this very wiki in fact, is the 'Yuri can do no wrong' crowd. Note that his Moment of Awesome lists both his vigilantism and his Shut Up, Hannibal! speech to Phearoh, which are in fact mutually contradictory (the latter actually appears to be a deliberate Ironic Echo in order to highlight the flaws in Yuri's earlier reasoning), but certain parts of the fandom would have you believe that he was absolutely right on both points. It also seems to ignore the rather important point of Yuri's character arc where his path led him dangerously close to Jumping Off the Slippery Slope and alienates himself from those around him (bearing in mind that a major theme, particularly in the latter half of the game, is the idea that people are stronger together than they are alone).
  • Related, the Tales Series has some people criticize the games for being "Cliche" and play a lot of the tropes absolutely straight. While the Cliché Storm trope may not be too far from the truth of a few games, part of the reason that the games have a fanbase is that even from the start, the Tales Series has been known as a Deconstructor Fleet - starting almost every game as an absolute Cliché Storm, and then starting to turn around deconstructing all the cliches that they just played totally straight.
  • Certains fans of Metal Gear seem to think that the premise is "Solid Snake jumps in, kicks ass and chews bubblegum" despite that the series is a deconstruction of the typical action hero.
    • It was almost never made because higher-ups thought a game where you hide from enemies wasn't a game. Confronting an enemy head on is the quickest path to a Game Over, you're supposed to make sure they don't see you and are encouraged not to kill them, if you must engage them. And yet, you get fans who think running and gunning is a viable tactic.
    • Hideo Kojima was in fact so appalled by fans misinterpreting Solid Snake as a character that a large part of Metal Gear Solid 2: Sons of Liberty is dedicated to attacking fans who played the first MGS as a power fantasy.
  • There is an article called Guardians of the Threshold published by the Florida Department of Corrections outlining the ideals a responsible correctional officer should live by. The list they give of these ideals is copied from the Guardian's virtues as described in Ultima Underworld II. The only problem with this? The Guardian is a bad guy. His virtues are supposed to be tools of oppression.
  • Some feel that Team Plasma of Pokémon Black and White are actually in the right. This is in spite of the entire point of the game being that they're not. Indeed, the games can be seen as Game Freak responding to criticisms similar to the ones Team Plasma make that have been made by actual people.
    • It doesn't help that Plasma's figurehead, N legitimately believes that Pokémon abuse is a common thing. Or that, even if he's wrong about how common it is, it still happens, and the Pokémon it does happen to are all but defenseless as a result of the nature of Poké Balls. Or that instead of actually writing a convincing argument against the idea of owning Pokémon, the Plasma mooks are either openly, unapologetically abusing the Pokémon they "liberate" or having an "argument" with Plasma as The Strawmen and everyone else being, well...
    • In a sense, the popular "Nuzlocke" Self-Imposed Challenge is a case of this. Series creator Satoshi Tajiri has stated that the Non-Lethal K.O. nature of the battles is very much deliberate, as he believes it's unhealthy for kids to associate death with losing in a game. This didn't stop players from imposing Permadeath as a Self-Imposed Challenge.
    • Similarly, Lavender Town in Red and Blue was probably intended to make the distinction between fainting in battle and actual death clear, as well as to teach kids to treat death with more respect. A large portion of the fandom now considers Lavender Town Creepy Awesome, fixating on its Nightmare Fuel aspects and creating Creepypasta that makes it far more disturbing than it actually is.
  • Dragon Age:
    • Dragon Age II has a very unique situation; the third act deals with the Templars of Kirkwall turning their already abusive repression of the mages Up to Eleven, not helped at all by their commander being bonkers by an Artifact of Doom, and the desperate renegade mages turning to terrorism and/or Blood Magic because of it until there's literally open civil war in the streets. Neither side is portrayed as wholly in the right (the old "reason does not equal justification" argument) but rather as two opposing Well-Intentioned Extremist groups who each went completely over the edge. Never mind that the game let you choose to side with either one while being rather difficult to go for a somewhat more neutral stance, several message boards were bogged down with arguments over which side was right in trying to slaughter anyone even tangentially associated with the other side rather than whether or not either one was maybe going too far.
    • After Dragon Age: Inquisition, Solas is revealed to have a plan to destroy the world. While he is an Anti-Villain you're supposed to sympathize with, you're clearly not supposed to agree with his plans. This does not stop some people from doing so, going so far as wishing the Inquisitor could help him, even though he himself regrets what he feels he must do and does not want them to go down that path.
  • The Legion from Fallout: New Vegas, has a huge following within the fandom despite being a group of enslaving, possibly homophobic, misogynistic, raping pillagers. Vulpes and Caesar, to a lesser extent, are some of the most popular characters in the fandom. It's not uncommon to see players' female couriers as part of the Legion either, even though it's made clear that women have no part in the Legion other than as slaves.
    • Although many players do that because watching Legion members insult you at every opportunity, yet coming to you for help AND REWARDING YOU is hilarious in its own way, as well as surreptitiously subverting part of what the Legion stands for in the first place.
      • In order to save their leader, Caesar, you need to repair his private Autodoc in order to cure him from a brain tumor, which he's been suffering from for a long time. The very fact that he needs a machine to perform such an operation in order to survive goes against one of the main rules of the Legion, abandon all techonology, shows how ridiculously hypocritical their own emperor is.
      • Not quite true. It is also possible to perform the surgery by yourself, but that does not leave them looking much better as it still requires modern medicine and, most likely given the places you have been learning these skills, drugs that they also don't approve of, as well as alcohol for disinfection.
    • The Enclave also have some fans, they may be a genocidal group who plan to kill anyone who has even a trace of mutation (which is almost everyone), but they do point out that the wastelands are mostly filled with roaming raiders and monstrous mutants, so they would be doing the wastelands a favor if they weren't killing everyone that isn't on their side.
  • Dear Fire Emblem Awakening fandom: We are not supposed to sympathize with "Mad King" Gangrel's actions. This is hammered repeatedly through the game, even by Gangrel himself after his Heel–Face Turn. And yet many Gangrel fans are quick to accuse the Ylisseans of hating all Plegians and being a bunch of Holier Than Thou bastards... nevermind that two of the heroic characters (three, counting the Avatar - four or even maybe five, counting HFT!Gangrel and HFT!Aversa, not to mention their possible children) are Plegians and still manage to get along with the Ylisseans just fine.
    • Probably the biggest reason is because he outright states later on that he knew Walhart was planning to invade the continent and that he was trying to unite the continent to fight back under any means necessary. Unfortunately, this translated into doing anything he could to get the Fire Emblem, when he could of accomplished the task more easily by diplomacy had he simply explained the situation, which would've led to Teeth-Clenched Teamwork that, while unpleasant, would've gotten the job done. (And the fact that he wanted to abduct and then execute Chrom's sister Emmeryn aka the Exalt of Ylisse on her father's crimes really didn't help)
    • On the other hand and consideration, it's hard to entirely hate Gangrel for the above, especially after a player recruits and spends some time with him via supports- and even moreso in the DLC hot spring chapters. Gangrel would have never thought to take a diplomatic approach with the Prince of Ylisse, because the game all but outright states that the previous Exalt of Ylisse nearly destroyed both countries in a vicious war at least fifteen years prior (a war that was so unpopular even with Ylisse, that its people tossed stones at his successor: a small ten year-old girl). You don't waltz over to the neighboring country that nearly wiped you off the map and ask to be buddies, just because another one from across the sea pops up and wants to conquer you. The fact that post-recruitment Gangrel is depicted as someone who realized he simply went a little too far with his actions doesn't help. He's entirely sorry and breaks down into tears when talking with Emmeryn, who he shares special conversation lines with (in addition to the DLC conversations) that hint he's a lot better around her than anyone else.
    • Walhart himself could also fall under this; he wanted to conquer the entire planet, because he believed the only way to prevent war (including the war with Grima) was to rule by superior military might. But no, just like Gangrel, instead of simply explaining his reasoning, seeking allies, and focusing on real threats, he divided the continent with war... And their fans don't see their flaws.
    • A lot of fans see Tharja's Yandere attitute towards the Avatar as Fetish Fuel and it's a major reason why she's so popular. Word of God (that was unfortunately never officially translated) states that her Yandere traits were meant to be unsettling, and that choosing the player as the target of her Stalker with a Crush tendancies was specifically done to make them even more usettling. Her ending up as an abusive mother to her daughter Noire was most likely intended as a Player Punch for players who didn't realise this, as well as a Deconstruction of what marrying a Yandere might eventually lead to. And yet there are a ton of fans who see the Avatar, Tharja and their children as a perfect happy family, despite Noire herself calling her mother out on her behavior. There's no denying she does have a Hidden Heart of Gold, but that still doesn't mean her negative traits were meant to be appealing.
    • In the Summer Scramble DLC, Miriel has a conversation with Sumia where, due to the extreme heat, she hallucinates that Sumia is secretly a Bitch in Sheep's Clothing who's been faking being a Cute Clumsy Girl all along to lure in men. This is supposed to be a joke, but since Sumia has a massive amount of Die for Our Ship surrounding her, her haters use this conversation as legit canonical proof that she's really Evil All Along.
  • Spec Ops: The Line is well-loved by fans of classic shooters (DOOM, Quake, et cetera) and non-military shooters as they see the game as an attack on the modern military genre and its fans, though lead writer Walt Williams has stated that is not the case, and that his actual intention was to make people question why they played shooters to begin with.
  • A handful of fans like to view cross dressing characters, primarily Naoto Shirogane and Chihiro Fujisaki, as good representations of Transsexual characters in fiction and some would even constantly insist they are Trans in canon despite Word of God remarking on how they are not. The issue here is that, while having head canons that they are Trans is perfectly fine, characters like Naoto and Chihiro were never intended or written to be Trans in canon. In fact, their characters and problems do not reflect the LGBT community in Japan in any way. Instead they were meant to be seen as representations of how strict and unfair gender roles and standards in Japan are. Like how a woman like Naoto wouldn't be taken seriously in a male dominated field in addition to being considered too young for her work. Or how a physically and emotionally frail male like Chihiro would be constantly shamed and bullied for being too weak for people's taste.
  • Adachi from Persona 4. A serial-killing, misogynist, "police dick" (no, seriously, that's a canon title) who's attitude towards woman is basically summed up in his fandom popular phrase from Persona 4 which he never actually said in that game, "whores and bitches". For some reason though, there's a vast majority of the fanbase who actually considers him "not that bad". Never mind the fact that he's completely sexist, he's also a complete psychopath, who cannot be described in any other way then "fucked in the head". Of course, this isn't helped by the fact there's an ending in the game where the player character can pick to act as Adachi's accomplice. Again, this ending wasn't supposed to feel rewarding though. It's specially designed to be a "you're a screwed up person" ending. The writers explicitly stated numerous times that the entire idea of Adachi was to design someone the player would end up loathing, who could be considered without any real question or debate as being a "bad guy", who everyone and their dog wouldn't like by the end of the game, especially to be in contrast with Persona 3, where some of the real villains have some arguably good intentions. Adachi, however, was designed to be completely evil, with next to no real redeeming factors left by the end of the game.
  • Many fans of the Portal games became huge fans of Cave Johnson after hearing recorded speeches from him in the "Old Aperture Labs" levels of Portal 2, causing them to perceive him as being Crazy Awesome. The reality is, though, we're supposed to think of Cave Johnson as a delusional, highly dangerous bungling incompetent who caused the deaths of untold numbers of people and bankrupted his own company in the pursuit of outlandish, crackpot ideas like using a portal-creating device as a shower curtain. The Crazy Awesomeness of Cave Johnson is so well-entrenched that things like the fact his famous "when life gives you lemons" speech are actually supposed to be the demented ravings of a lunatic imbecile who refuses to accept that he murdered people and ruined his company because of his own incompetence actually wound up on the Portal 2 Fridge subpage — they're considered that unobvious.
  • In Persona 4, the two characters with some gender/sexuality quirks, Kanji Tatsumi and Naoto Shirogane, have been struck with a considerable amount of this. Naoto's problem is covered above, but with Kanji, the fandom has a tendency to fixate on Kanji's ambiguous sexuality as the be-all, end-all of his problems, when the game makes it clear that, as much as his sexuality is a part of his problems with himself, his real problem is with acceptance of his whole personality — especially his "unmanly" hobbies and interests — both from himself and from other people. Essentially, the fans flanderize him into "the token Gay Guy", when his actual story is how he simply isn't sure how to view himself in relation to Japan's strict viewpoints on gender roles.
  • In the previous game, Persona 3, we have Yukari Takeba, whos actions in The Answer are seen by many fans as proof she was a horrible Bitch in Sheep's Clothing all along. While its true her actions aren't meant to be sympathised with, the game makes it clear she's irrational over the loss of someone extemely close to her, and dealing with personal loss is a major theme of the game. When she eventually opens up to her friends about it, they're able to help her through it and she comes out a better person. Her detractors ignore her epiphany and consider her a nothing more than a cruel, jealous Alpha Bitch, and downplay her moments of niceness during the main story.
    • Ironically, the same people who insist that Yukari was stupid and wrong for wanting to resurrect the Protagonist are the same ones clamouring for the Protagonist to be added to the roster of Persona 4 Arena, despite said game existing within the canon universe of Persona 3 and Persona 4 ... and thus demanding the exact same thing as Yukari did in The Answer.
    • Then there's the drama surrounding the October 4th incident. In canon, Shinjiro gives his life to save Ken, someone he knew hated him, from Takaya. This is meant to be a poingent and touching Heroic Sacrifice, and if the player is supposed to hate anyone for this, it's Takaya. However, since Shinjiro is an Ensemble Darkhorse and Ken is The Scrappy, fans hold Ken responsible for Shinjiro's death. It got so bad that official spinoffs and adaptations had to undertake major damage control and go drastically out of their way to make Ken more sympathetic, but he'll still Never Live It Down.
  • Super Smash Bros. added Dark Pit as a playable character. He's both liked and disliked for a myriad of reasons, but a couple fall under this trope:
    • People against his inclusion deride him for being a Darker and Edgier version of Pit, claiming he's a sad attempt at trying to create a "cool" character by making a dark counterpart to the cheerful Pit.
    • Some people for him like him for those same reasons, thinking he legitimately is cooler, liking the darker color scheme and more threatening voice and personality.
    • But anyone who's actually played Kid Icarus: Uprising knows exactly what Dark Pit is: a parody of Darker and Edgier characters, especially "dark" counterparts to characters, which is why he has such an uninspired name. He picks fights with Pit for no real reason, and is constantly made fun of for his uncaring attitude, and it's made abundantly clear he's as much as a dork as Pit is despite supposedly being a "dark" version of Pit, if not more so for trying so hard to act like he's better than Pit is. Of course, Smash makes no attempt to illustrate this, being a fighting game where characters spend more time jumping around than talking.
  • Chloe in Life Is Strange is supposed to be a likable rebellious spirit that anybody would like to hang out with. Nevertheless, it appears that quite a significant portion of the game's fanbase can't stand her at all, what with her being reckless and moody, constantly mouthing off to her cool mom and stepfather, the latter of whom seems to be more complicated than actually evil anyway.
  • Handsome Jack in Borderlands 2, despite being portrayed as a completely reprehensible psycho, quickly became a fan favorite, and soon one of the most (if not the most) popular characters of the entire franchise with a massive fan following. Burch, writer for the game, wasn't happy about Jack taking the spotlight.
  • Canderous Ordo and the Mandalorians from Knights of the Old Republic are frequently beloved by fans for their warrior race culture and mentality... overlooking the fact that Canderous speaks casually and candidly of wrecking whole worlds during the Mandalorian Wars, and that the reason Revan took up his famous mask was due to the Mandalorians' xenocide of the Cathar.
  • The Garlean Empire in Final Fantasy XIV are hellbent on conquering all of Eorzea and are one of the antagonists the player faces. The empire had conquered several territories by the time 2.0 begins and are on a campaign to "save" Eorzea by slaughtering all beastmen so that they can't summon primals and have said primals suck out the planet's life force to sustain themselves. There are many fans that are Rooting for the Empire simply because they feel said empire is doing the right thing by getting rid of beastmen tribes and preventing internal conflict within the city states by having them join the Garleans. That being said, what most people seem to conveniently ignore is the Garlean Empire is known for killing anyone that refuses to join them in the war, turning people into slaves (and eventually force them to join their military ranks) if they do surrender, and are trying to use advanced technology to conquer the world, which is something the Allagan Empire tried in the past and failed at accomplishing. On top of this, the main story reveals that not all beastmen are mindless primal praying savages and they're even willing to help the spoken races at times.

    On a similar note, there's a Broken Base over whether or not healers should either stick to their role of healing or if they should heal and dish out damage while in battle. People who are for the latter love to point out the one scene in the Conjurer quest line where a young girl refuses to use other forms of conjury (namely attack spells like Stone and Areo) because she feels she's better off just healing rather than using other spells. While the Conjurer quests does encourage the player to learn how to use their offensive spells to aid others in battle, the context is lost on many people; the girl in the quests is told that she has to learn to accept the elementals' blessing in order to further her abilities as a conjurer because if she keeps trying to heal without said blessings, she would kill herself using her own life force to heal others (for gameplay purposes, actual healers in the game cannot suffer this).
  • Undertale:
    • The game has the No Mercy path where in order to see the bad ending, you have to spare not a single soul and slaughter as many mooks as possible while killing every single boss monster as well. By going on this path, you encounter two extremely difficult fights that are almost unfair to go against and the bad ending has the entire world destroyed, leaving behind a black void. Even if you opt to go for a reset and try to make everything better again by going for the Golden Ending, said ending is corrupted due to your actions from the bad ending and it follows you no matter how many times you reset (unless you fiddle with the game's files to override it). Many players who had done the No Mercy path in their first playthrough or later complain how unrewarding the bad ending path is due to the difficult bosses and how one shouldn't be punished for simply getting the bad ending. The point behind the bad ending and future playthroughs being tainted is to show the player that treating the game nothing more than just a game and thinking they can be above consequences while they toy with the characters in the game will bite them in the ass no matter much they think they're above it all. The whole idea is that you shouldn't be rewarded for being a bad person and the trials for being fully evil will be just as difficult as being completely good. The Fallen Child in the end of the No Mercy run is basically the desires of the player incarnate where they want more power, get stronger, and move on to the next game once they done everything in the current game.
    • Several fans enjoyed the No Mercy route despite having the intention of being unsatisfying. This largely comes from challenge-focused gamers, seeing as the path throws two of the game's hardest bosses even when said bosses were part of punishing the player for following through the path. On the other side, there's story-focused fans who like how the path shows some of the characters at their best or see it as a good tragic story on its own. Relatedly, Sans is also one of, if not the most popular character in the game, but a lot of his popularity stems from his actions and lines exclusive to the No Mercy route, especially the boss fight he throws the player into at the end.
    • Some fans have been known to push other players, mainly Let's Players, into doing a Pacifist Run on their first playthroughs, sometimes using the game's taglinenote  as evidence that this is what you "should normally" do. In truth, the game is meant to be played blind, and the whole point of the morality system is to catch unsuspecting players off guard with the reveal that their own, personal choices in the game have consequences. It comes a bit harder to give the message when a player avoids committing negative actions not because it was their natural inclination, but because other people told them to in advance.
  • With Ace Attorney:
    • The people who complain aboutfact you're forced to make Phoenix present the diary page in the flashback trial despite the player knowing full well it's the forged evidence that gets him disbarred, miss the point that "unfair" and "gut wrenching" is exactly how it's meant to feel. The past is the past, and Phoenix's entire stance in the game is that "what's done was done" and what happened happened. You can't just change what happened to Phoenix through the comfort of the fourth wall - Even you, the player are powerless to prevent the inevitable, despite how unfair not being able to just by-step it is.
    • With the reveal of The Phantom. There's some people who are incredibly pissed off about the reveal where it turns out the The Phantom is impersonating Fulbright, and the real Fulbright's been dead since before the game. These people are failing to realize that that's exactly what it's supposed to feel like. The Phantom played you for a complete Fool Bright, and made you trust him completely, only for it turn out he's not even the person he says he is. Yeah, that anger you feel deep down at that plot twist? It was intentional.
  • Golden Sun gives us the Wham Line that Saturos and Menardi from the first game were actually doing what was right for their hometown and the world, and that they were right. While indeed, the cast of the first game actually take over their footsteps in going to light the rest of the lighthouses, it's very hard to blame them for thinking that Saturos and Menardi were pure evil and wanted to unseal alchemy for their own selfish purposes. Saturos and Menardi beat up Isaac and Garet when they were fourteen for simply overhearing them, regularly beat up people who got in their way, engaged in kidnapping, and attempted to kill them multiple times. Poor Communication Kills, yes - given the information that Isaac and Garet (As well as the players!) were given in the first game, it's hard to blame the first four for thinking Saturos and Menardi were evil.
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