Silent Hill 2 gives us the infamous Pyramid Head and the Bubblehead nurses. Pyramid Head is the physical manifestation of James' guilt and repressed sexual desire, as evidenced by his male physique in contrast to the other monsters. Pyramid Head terrorizes both James and the other monsters, the latter by violence. The Bubblehead nurses also represent James' sexual frustration by being both "attractive" yet very repulsive. Unfortunately, these two monsters are often taken out of the context of the game where fans legitimately find them attractive. Fans often make a joke of Pyramid Head's raping habits, never mind rape is a heinous act in real life.
Some fans of Final Fantasy IV prefer Cecil as a Dark Knight and wish he stayed that way instead of becoming a Paladin. Statistically, Dark Knight Cecil is generally inferior to Paladin Cecil. Second, Cecil is no more badass as a Dark Knight (in fact, it's when he becomes a Paladin when he begins to gain confidence and retaliate against the enemy). Third, Evil Is Cool and Draco in Leather Pants don't even apply here since Cecil was never evil in the first place, just misguided. Finally, him staying as a Dark Knight is missing the point of the game; Cecil is The Atoner. The whole point is for him to change from what he was in his past and become a better person. This is not helped by Dissidia: Final Fantasy, in which Cecil wields both classes cheerfully, without much regard to the fact that in Final Fantasy IV, Cecil hated being a Dark Knight and it was portrayed as a self-destructive path that led to misery and pain.
Sephiroth from Final Fantasy VII is a megalomaniacal Big Bad who spends most of the game on a murderous killing spree (including famously and brutally slaying a beloved main character), pausing only to mock and psychologically manipulate Cloud. Because he does it with such style and is such a BadassPretty Boy, fans have turned him into a Draco in Leather Pants (see that entry for more). In the original game, Sephiroth was, in fact, fairly decent, if aloof and a bit cold, during the Nibelheim flashback, set before he goes insane, a portrayal retained in prequels; naturally, this just adds fuel to the Misaimed Fandom.
Fans who complain about the Squall and Rinoa romance of Final Fantasy VIII, saying that he should have got with Quistis when she offered the opportunity simply because she's Ms. Fanservice. Quistis's advances towards Squall were based entirely on her hopes of obtaining emotional support from a guy who's even more messed up than she is. As Squall points out, she's his teacher and it would be grossly unprofessional and unethical of her. Not to mention that it's later implied that their relationship would be akin to Brother-Sister Incest. Technically, they aren't, so this hasn't stopped some fans from pairing them.
Lightning of Final Fantasy XIII has a lot of fans for her tough, take-no-prisoners attitude and her tendency to punch people who piss her off. They seem to have missed the part where treating everyone around her as incompetent and/or worthless and berating even her sister for "lying" about turning into a l'Cie (something that no sane person would ever lie about) is not good for her or anyone else. Also, punching people doesn't fix anything and doesn't even make her feel that much better, which is why she gets Character Development to be a better friend. (And no, that doesn't mean she's not tough anymore.)
Final Fantasy Tactics Advance is huge with this trope due to Marche's actions and motivations in the game. To put it simply, many fans agree to view him as an Anti-Villain. He searches for a way to go back home to the real world and finds out the only way he could do it is convincing his friends to come home with him while abandoning everything that made their lives perfect in the fantasy world since they were using the said fantasy world to escape from their problems instead of facing them (Mewt is a prince and is no longer bullied, Ritz's hair is now naturally red, and Marche's brother, Donned, can actually walk when he wasn't able to back home). Many people view Marche as a complete villain for "destroying" a dream world (since that world stops existing when Marche and his friends all wish to go home) and making his brother become crippled again. Most people ignore that Donned accepted the fact that he can't walk again when he goes back home, Ritz knowing that she would have to return home eventually and when she does go back, she accepts her natural white hair (which makes her mother happy to see her daughter be happy), and Mewt standing up to the bullies that bothered him in the beginning of the game. Marche does have a point about escaping and running away from reality, but on the other hand, it would NOT HAVE HURT ANYONE to remain in Ivalice, because there was no indication that the real world existed or people knew they traveled to the new one. Despite these facts, many fans still believe Marche is a totally selfish boy that doesn't care what happens to his friends or his brother as long as he can go home, despite the fact that Marche convinced everyone why they need to go home. This is most likely the reason why Final Fantasy Tactics A2 has a hero who is perfectly happy to have adventures and whose return home actually requires him to.
There's also the beginning cutscene, which shows random townsfolk transforming into monsters when the world changes into Ivalice. Marche and his friends may have gotten what they always wanted, but not everyone else was as lucky.
Fans who base support on a Sora and Namine romance due to the events of Kingdom Hearts: Chain of Memories, which ignores that all of the memories Sora had of Namine were fake, and the feelings he had toward her were actually his feelings for Kairi increased to obsessive levels by the fake memories so that he would become Namine's - and thus, Marluxia's - slave. Yeah, it wasn't supposed to be a good, loving thing.
An inversion of this trope happens with Xion in 358/2 days. A lot of people hate her because of Common Mary Sue Traits... when in actuality they are deconstructed even more horribly than the Tales Series does to many common tropes.
The original Leeroy Jenkins video from World of Warcraft was, despite being a staged over-the-top reconstruction of a real event, more a parody of "nerd guilds" with their excessive and sometimes nonsensical planning than a parody of Leeroy's player archetype.
Also some quests are clearly meant to be evil but players view these actions as justified. Good examples include the quest "The Broken Front", all Royal Apothecary quests and "It Was The Orcs, Honest!"
Some players sympathize with Malygos and his plans to curtail the use of magic without realizing that they would kill many people and put the world in danger.
Fans of Sylvanas Windrunner also try to tout her as a good guy, often ignoring canon aspects of her character in order to make it work. In universe. She was fully aware of the Royal Apothecary Society's actions prior to Wrathgate and supported them up until she was betrayed by Putress and Varimathras. Despite this, some of her fans still try to defend her actions as justified or even outright heroic.
Lezard Valeth from Valkyrie Profile was written to be as repulsive as possible, a sexually deviant stalker and violator of natural laws; like Harry Potter grown up terribly, terribly wrong. Some fans, however, like to pair him with Lenneth, the heroine of the first game. The blame/credit probably on the shoulders of his highly talented (and sexy-sounding) Englishvoice actor. In the original Japanese version, he's more of a standard deep-voiced villain (although also having a sexy voice for a deep-voiced one).
Modern Warfare 2 has a few different categories of this, the most obvious being a large part of the player-base that at best doesn't notice the series has an anti-war message and at worst takes a positive view of war because of it. The worst are, by far, the players who root for General Shepherd. It's largely because the game's finale involves him both kicking ass in a crazy action-scene, as well as being where he explains his motivation and ultimate goal, both of which are easy to sympathize with. They are not, however, justification for a senior officer killing his own men in cold blood so that they won't discover he's manipulated another country to invade the United States, specifically with the goal of killing as many civilians as possible.
In Call of Duty: Black Ops 2, villain Raul Menendez has more than his fair share of fans. In-game, he's billed as the "hero of the 99%", and has inspired millions to follow his ideals. His exploits throughout the game (including rampaging through a burning homestead to save his sister, being able to shoot whomever he wants during the "Cordis Die" mission, and having a soft spot for David in 2025) has made at least one part of the fanbase believe he's a cross between Crazy Awesome and a Woobie, Destroyer of Worlds. Yet, he's still responsible for the deaths of millions of innocents prior to the events of the game (including, and up to, Hudson and Alex Mason), and is more than willing to destroy the U.S. just to avenge the deaths of two people.
Nominally-Objectivist dictator Andrew Ryan of Bioshock is seen by some fans as a visionary who could do no wrong. No matter what your politics, you'd still have to ignore the fact that he went offthe deep end and started murdering anyone who looked at him funny.
Similar to Rorschach and Tyler Durden, some fans need to be frequently reminded that the world does not need men like Kratos. Or heck, that the world doesn't need anyone like Kratos.
Katawa Shoujo is an inversion; on hearing that a game about dating crippled girls (blind, amputees, etc) is being written by (mostly) refugees of 4chan, many reviewers are prepared to find a depressingly cruel, mocking game on par with Rapelay, instead of a fairly realistic and touching game about living with (and dating) handicaps.
On the other hand, Word of God (word of the devblog, actually) has denied the opposite interpretation that the story is meant to be a sympathetic analysis of life with a handicap. The setting comes second to the genre (romance). The fact that they claim the handicaps are not actually the focus of the game makes it even better.
The moral in Hanako's route is that Hanako doesn't like her crippling shyness and insecurities and wants people to see her as an equal instead of as a broken child to protect and baby. There are quite a few KS fans who love Hanako for her "adorable shyness" and get upset at Hisao for his and Hanako's first time going so wrong, despite the fact that Hanako was the one who initiated it. The fact that Hisao has a brief Heroic BSOD upon mistakenly believing that he forced Hanako into sex and Hanako has to clear up that he didn't rape her should say, uh, something.
Cerberus is on the dark side of morally gray. They're essentially a well-funded Knight Templar terrorist organization out to ensure that humanity dominates the galaxy — often resorting to cruel biological experiments on unwilling human test subjects. In the sequel, they bring the protagonist Back from the Dead and provide Shepard with a Cool Ship to investigate the abduction of human colonists while the established Alliance and Citadel governments do little to nothing to assist. It's made perfectly clear that they're using you to further their own agenda, and their past atrocities do not go unmentioned. While moral ambiguity is present, many fans completely forget Cerberus' deplorable actions and instead find themselves wondering what everyone has against Cerberus. And as with Avatar's Col. Quaritch, some people go as far as to seem to actually agree with the "secure-human-dominance-at-any-cost" mindset.
This is lampshaded, (possibly as a Take That, Audience!), with Conrad Verner revealing that he's joined Cerberus in 3. When asked what the hell he was thinking, given that they have only just attempted a failed coup of the Citadel, he explains that Cerberus are just misunderstood heroes who are working to protect humanity. After all, Shepard worked for them once, so they can't be all that bad, right? Cue facepalm as Shepard calmly explains that they worked with them to take down the Collectors and then severed all ties immediately afterwards.
And now with an in-universe example, revealed in Lair of the Shadow Broker. There exists a vid called Saren: A Hero Betrayed, which glorifies the turian Spectre who has not only been eagerly painted as the mastermind behind the geth attack on the Citadel, but is noted repeatedly to have been almost psychotically callous and ruthless even before he was indoctrinated by Sovereign. Anderson's response was to get drunk to blot out the memories of seeing it.
Another in-universe example is shown in Kasumi's loyalty mission, where a gold statue of Saren is actually seen as a desireable gift amongst the idle rich.
Fans of the Killzone games often complain of not being able to play the Helghast as protagonists, arguing that they were the true victims in the franchise. What they don't appear to realize is that this angle is a thinly veiled effort at playing up the Helghast analogy to Nazi Germany, of which had a legitimate claim to have been disproportionately punished after World War I, yet their actions in World War II hardly were justified.
It does not help that the ISA A: inflicted a far more brutal punishment on the Helghast than the Allies inflicted on the prostrate German Empire (rather than a harsh peace treaty, they forced them onto a desolate Death World like lepers) and B: the Helghan are unbelievably cool-looking whilst the ISA are painfully beige.
The Witcher, the second in the game in particular, has a rapidly developing misaimed fandom. It's a tricky case due to it's Grey and Gray Morality clouding things, the game does expect you to make rather murky moral decisions, and no side is all good, or all bad. But overall, there is a clear message that bigots are bad. The elvish rebels methods are criticized in the game, but it is made clear that the fact that they are discriminated against is not cool, and joining the non-humans is given as much weight as joining the pro-human factions. In fact, you get the best ending if you join Iorveth, the Scoia'tael leader. It is the only way to lift the curse on Saskia, the (literal) dragon. Your other options are leaving her impaled on a tree, but alive, or kill her. Yet many fans agree with the strawman arguments put forth by the human characters in the game, and take the stance that the humans are always right by virtue of them being human (similar to Avatar's misaimed fandom), and should always take precedence over the non-humans in the game. They have also begun to drag real life prejudices in the game, by complaining when the developers do things to cater to fans who belong to a minority group, such as replacing textures on some brothel carpets which could offend some Muslims, or vehemently arguing against the inclusion of any form of homosexuality in the game, because apparently minorities should never be considered, despite the clear message saying otherwise in the game itself.
If you know anything about elves in the later Witcher books (sadly not translated into English), the treatment of elves does become a bit more of a moral grey area. It is also worth noting that not choosing Yorveth in the second game prevents Flotsam from turning into a giant bloodbath.
Inverted in the 2005 Rockstar videogame adaptation of The Warriors. The game's depiction (which, naturally, takes many of its cues from the similar Grand Theft Auto) is arguably a more accurate rendering of Sol Yurick's original characters than the popular 1979 film based on the novel on which the game is ostensibly more directly based. Whereas in the movie the young hoodlums (except, of course, for Ajax, and even he is up to debate) come off at worst as misguided, put-upon orphans, and at best as Loveable Rogues. In the game, these same characters truly are criminals: ruthlessly pragmatic, frighteningly power-hungry, and have no qualms about mugging the innocent and outright murdering the guilty. (The game does conclude pretty much the same way the movie does, though, so maybe this is a straight example after all.)
Dr. Breen in Half-Life 2 has his fans who think he did the right thing by assuring the survival of humanity by surrendering, except there are hints that he staged the entire Resonance Cascade for personal gain, and he is the one who insisted on the highly specific test requirements. Some of his comments as you climb up the Citadel are actually quite reasonable, so it is easy to see how this gets started. Of course, this is discounting how he's a borderline Card-Carrying Villain who mind controls the populace with tainted water and by all accounts is still playing the fate of humanity for his own personal stake in the Combine empire.
In The Elder Scrolls IV: Oblivion, late into the game, the player must hunt down the Big Bad in his pocket dimension, Camoran's Paradise. At first, "Paradise" appears to be a beautiful Arcadian valley with flowers and meadows, but later, the player discovers that under this glade is a hellish cavern where Camoran, having made his fallen followers immortal, tortures traitors forever for betraying him. And if you're lucky enough to have been faithful to Camoran? He has monsters hunt you down and kill you, only for you to return and be hunted down again. The whole point of Camoran's Paradise is that it's meant to be a Crapsaccharine World that looks pleasant, but is really a horrible place to be. And yet, a lot of players can't look past the Scenery Porn and download Game Mods that let the player revisit Paradise and live there.
Also from Oblivion: Lucien Lachance. He's a psychopathic killer who takes unabashed glee in murdering others, but one look at him and most fangirls bring out the leather pants.
Partially justified in what you need to do in order to even meet him: joining the Dark Brotherhood. A clan of assassins catered by both the God ofthe Void, Sithis, and his most loyal subject, an ancient woman who sacrificed her six newborn sons for the glory of said god, and who relays their lord's will through her mummified corpse for only a few select ears to listen. Adhering to such a guild would assume that the player has an special mindset about killing, revenge (the main reason people contract their services), and about being a sword of vindication... But seeing how the fandom only harped about how the gear, perks and other rewards are worthy treading such a path, this concept probably flew over their heads.
In Skyrim, there seem to be a lot of people who don't understand that the civil war plotline is supposed to be a case of Gray and Grey Morality where each side has its flaws and its strengths, and that neither is supposed to be the "good guys" or the "bad guys". Depending on who you ask, either the Empire is a noble but misunderstood power that is only accepting the Thalmor's demands out of necessity and their control of Skyrim is necessary to maintain stability (when they basically banned the worship of the most important Nord god and the deified form of their own founder because they didn't want to keep fighting) while the Stormcloaks are a bunch of racist barbarians led by a power-hungry tyrant who only wants Skyrim for himself (when Ulfric has good reason to be offended by the treatment of the Nordic culture and wants Skyrim to be governed by his own people, not to mention the fact that he regrets the fact that he has to fight a war and expresses remorse for his enemies), or the Stormcloaks are justified freedom fighters nobly defending their rightful land against foreign oppression (when they do indeed tend to be xenophobic, and outright racist against dark elves), while the Empire is a ruthless totalitarian regime that wants to crush the civilisations of its conquered territories (when they're only banning the worship of Talos as a diplomatic move that not even they are entirely approving of, and when a more stable unified empire could potentially be safer in the face of another war with the elves.)
And a good portion of people who don't entirely agree with the Empire or the Stormcloaks symphasise with the Forsworn instead, to the point of publicly expressing their disappointment that the game doesn't allow you to join them. Yes, it is true that the Forsworn are trying to free an enslaved populace from foreign oppressors and take back their homeland. No, you are not supposed to think thethingstheydo in response to said foreign oppressors are in any way correct or justified.
Team Fortress 2 has an in-game example with the Soldier'sspeech about Sun Tsu, which begins with the quote "If fighting is sure to result in victory, then you must fight!" As is mentioned in the Misaimed Fandom/Literature section, Sun Tsu advocated only fighting as a last resort; in fact, the original quote, in context, is something along the lines of "If fighting is sure to result in victory, then, no matter what is said by the political leaders, you must fight; and, if fighting is sure to result in defeat, then no matter what is said by the same political leaders, you must not fight.
One theme that the head writer, Nasu, loves is the idea that we all have darkness within ourselves. You get a little agitated when you think of something thoughtless that your friend did years ago, you feel that the girl that you like should have gone with you instead of him, you have an old grudge towards one of your relatives, your acquaintances all have little flaws that annoy you, etc., but you keep it under wraps, because you realize that you're being irrational or petty, or that its just insignificant next to your love for this person. But what happens when you're possessed by a supernatural power and forced to act on all of your dark urges? Suffice to say, none of us would be good people. Nasu has used this with no less than four characters, and two of them have hatebases that center their bashing around said character's actions while in this state, despite the fact that they would never behave that way normally, and even after Nasu had spent the better part of the story beating them over the head with the concept.
Tsukihime fandom often fails to understand Kohaku's character, despite it being spelled out in black and white. She masked her emotions and detached herself from the world around her in response to being abused as a child. She took on the cheerful persona in response to her formerly cheerful sister becoming mopey and reserved. Her cheerful personality gradually became her real one without her realizing it. The Kohaku that we see is the real one. She formulated a plan to get the Tohnos to kill each other not because she was pissed (remember that she was detached by this point), but because she thought that it was what a normal person would do. She is not a vengeful sadist who would randomly murder your family because she likes seeing you squirm.
Tales of Vesperia: The "Yuri is evil" crowd. Yuri would have loved nothing more than for Flynn's methods to work, and he's clearly shown trying to let the system do its job. The result? A sadistic high up aristocrat who partakes in recreational torture and murder promptly gets let off with a slap on the wrist, since the ones who were judging him had no desire to lock up and/or execute one of their own. The implications were that he would basically be back to where he was before eventually, except maybe a little more in the background. If Yuri had let him go, he might have done so on the heads of innocent civilians. Likewise with his later kill, where it WOULD have been on the heads of innocent civilians if he hadn't done what he did. In that government, the law was truly the tool of those that held power, and those that held power weren't the nicest people. Yuri was anything but evil, or in the wrong.
Vesperia is more more complicated than that. The game's full Japanese title includes the subtitle "To Enforce 'Justice,'" and the game constantly asks whether any given character's methods of enforcing that "Justice" are right. Yuri's murders aren't exactly presented in a kindly light. He's hardly evil, but he didn't handle the situation well. That's the point- Flynn's government is crippled and ineffectual due to outer interests, but Yuri's succumbing to vigilantism. He's essentially taking his first steps on the way to taking Duke's brutal "Take the Law Into My Own Hands and Kill Anyone I See As Evil" path. Neither form of "Justice" is supported in the games, with the game's proposed correct path being represented by the idea of mutual cooperation.
A far, far more common misaimed fandom on this point, particularly on this very wiki in fact, is the 'Yuri can do no wrong' crowd. Note that his Crowning Moment Of Awesome lists both his vigilanteism and his Shut Up, Hannibal! speech to Phearoh, which are in fact mutually contradictory (the latter actually appears to be a deliberate Ironic Echo in order to highlight the flaws in Yuri's earlier reasoning), but certain parts of the fandom would have you believe that he was absolutely right on both points. It also seems to ignore the rather important point of Yuri's character arc where his path led him dangerously close to Jumping Off the Slippery Slope and alienates himself from those around him (bearing in mind that a major theme, particularly in the latter half of the game, is the idea that people are stronger together than they are alone).
Related, the Tales Series has some people criticize the games for being "Cliche" and play a lot of the tropes absolutely straight. While the Cliché Storm trope may not be too far from the truth of a few games, part of the reason that the games have a fanbase is that even from the start, the Tales Series has been known as a Deconstructor Fleet - starting almost every game as an absolute Cliché Storm, and then starting to turn around deconstructing all the cliches that they just played totally straight.
Certains fans of Metal Gear seem to think that the premise is "Solid Snake jumps in, kicks ass and chews bubblegum" despite that the series is a deconstruction of the typical action hero.
It was almost never made because higher-ups thought a game where you hide from enemies wasn't a game. Confronting an enemy head on is the quickest path to a Game Over, you're supposed to make sure they don't see you and are encouraged not to kill them, if you must engage them. And yet, you get fans who think running and gunning is a viable tactic.
There is an article called Guardians of the Threshold published by the Florida Department of Corrections outlining the ideals a responsible correctional officer should live by. The list they give of these ideals is copied from the Guardian's virtues as described in Ultima Underworld II. The only problem with this? The Guardian is a bad guy. His virtues are supposed to be tools of oppression.
Some feel that Team Plasma of Pokémon Black and White are actually in the right. This is in spite of the entire point of the game being that they're not. Indeed, the games can be seen as Game Freak responding to criticisms similar to the ones Team Plasma make that have been made by actual people.
It doesn't help that Plasma's figurehead, N legitimately believes that Pokémon abuse is a common thing. Or that, even if he's wrong about how common it is, it still happens, and the Pokémon it does happen to are all but defenseless as a result of the nature of Poké Balls. Or that instead of actually writing a convincing argument against the idea of owning Pokémon, the Plasma mooks are either openly, unapologeticallyabusing the Pokémon they "liberate" or having an "argument" with Plasma as The Strawmen and everyone else being, well...
In a sense, the popular "Nuzlocke" Self-Imposed Challenge is a case of this. Series creator Satoshi Tajiri has stated that the Non-Lethal K.O. nature of the battles is very much deliberate, as he believes it's unhealthy for kids to associate death with losing in a game. This didn't stop players from imposing Permadeath as a Self-Imposed Challenge.
Dragon Age II has a very unique situation; the third act deals with the Templars of Kirkwall turning their already abusive repression of the mages Up to Eleven, not helped at all by their commander being bonkers by an Artifact of Doom, and the desperate renegade mages turning to terrorism and/or Blood Magic because of it until there's literally open civil war in the streets. Neither side is portrayed as wholly in the right (the old "reason does not equal justification" argument) but rather as two opposing Well-Intentioned Extremist groups who each went completely over the edge. Nevermind that the game let you choose to side with either one while being rather difficult to go for a somewhat more neutral stance, several message boards were bogged down with arguments over which side was right in trying to slaughter anyone even tangentially associated with the other side rather than whether or not either one was maybe going too far.
The Legion from Fallout: New Vegas, has a huge following within the fandom despite being a group of enslaving, possibly homophobic, misogynistic, raping pillagers. Vulpes and Caesar, to a lesser extent, are some of the most popular characters in the fandom. It's not uncommon to see players' female couriers as part of the Legion either, even though it's made clear that women have no part in the Legion other than as slaves.
Although many players do that because watching Legion members insult you at every opportunity, yet coming to you for help AND REWARDING YOU is hilarious in its own way, as well as surreptitiously subverting part of what the Legion stands for in the first place.
In order to save their leader, Caesar, you need to repair his private Autodoc in order to cure him from a brain tumor, which he's been suffering from for a long time. The very fact that he needs a machine to perform such an operation in order to survive goes against one of the main rules of the Legion, abandon all techonology, shows how ridiculously hypocritical their own emperor is.
Not quite true. It is also possible to perform the surgery by yourself, but that does not leave them looking much better as it still requires modern medicine and, most likely given the places you have been learning these skills, drugs that they also don't approve of, as well as alcohol for disinfection.
The Enclave also have some fans, they may be a genocidal group who plan to kill anyone who has even a trace of mutation(which is almost everyone), but they do point out that the wastelands are mostly filled with roaming raiders and monstrous mutants, so they would be doing the wastelands a favor if they weren't killing everyone that isn't on their side.
Dear Fire Emblem Awakening fandom? We are not supposed to sympathize with "Mad King" Gangrel's actions. This is hammered repeatedly through the game, even by Gangrel himself after his Heel-Face Turn. And yet many Gangrel fans are quick to accuse the Ylisseans of hating all Plegians and being a bunch of Holier Than Thou bastards... nevermind that two of the heroic characters (three, counting the Avatar - four or even maybe five, counting HFT!Gangrel and HFT!Aversa) are Plegians and still manage to make mostly Ylissean friends/lovers/etc. in there.
Probably the biggest reason is because he outright states later on that he knew Walhart was planning to invade the continent and that he was trying to unite the continent to fight back under any means necessary. Unfortunately, this translated into doing anything he could to get the fire emblem, when he could of accomplished the task more easily by diplomacy had he simply explained the situation, which would've led to Teeth-Clenched Teamwork that, while unplasant, would've gotten the job done. (And the fact that he wanted to abduct an then execute Chrom's sister Emmeryn aka the Exalt of Ylisse on her father's crimes really didn't help) Walhart himself could also fall under this; we wanted to conquer the entire planet, because he believed the only war to prevent war was to rule with superior military might. But no, instead of seeking allies, they both staged war and divided the continent... And their fans don't see their flaws.
Spec Ops: The Line is well-loved by fans of classic shooters (DOOM, Quake, et cetera) and non-military shooters for attacking the modern military genre and its fans. It, however, has an anti-violence message that applies to all violence in video games.
A handful of fans like to view cross dressing characters, primarily Naoto Shirogane and Chihiro Fujisaki, as good representations of Transsexual characters in fiction and some would even constantly insist they are Trans in canon despite Word of God remarking on how they are not. The issue here is that, while having head canons that they are Trans is perfectly fine, characters like Naoto and Chihiro were never intended or written to be Trans in canon. In fact, their characters and problems do not reflect the LGBT community in Japan in any way. Instead they were meant to be seen as representations of how strict and unfair gender roles and standards in Japan are. Like how a woman like Naoto wouldn't be taken seriously in a male dominated field in addition to being considered too young for her work. Or how a physically and emotionally frail male like Chihiro would be constantly shamed and bullied for being too weak for people's taste.
It gets more disturbing when you analyze these fans's reasoning and see LOTS of gender roles-based bullshit and fetishization reflected in it. To them, apparently the only reason why a person of either gender would dress as someone from the opposite one is that he or she is trans*, and the fact that they are not must have been "totally tacked on" because the writers are transphobes. In few words, by slapping the word "trans sexual" on characters for crossdressing and/or liking things that society dictates as being proper of the opposite gender... these people are reinforcing the same gender stereotypes/roles they claim to hate. And critiques such as this one are, in many cases, coming from self-professed trans* gamers, which only makes things more disturbing.
Many fans of the Portal games became huge fans of Cave Johnson after hearing recorded speeches from him in the "Old Aperture Labs" levels of Portal 2, causing them to perceive him as being Crazy Awesome. The reality is, though, we're supposed to think of Cave Johnson as a delusional, highly dangerous bungling incompetent who caused the deaths of untold numbers of people and bankrupted his own company in the pursuit of outlandish, crackpot ideas like using a portal-creating device as a shower curtain. The Crazy Awesomeness of Cave Johnson is so well-entrenched that things like the fact his famous "when life gives you lemons" speech are actually supposed to be the demented ravings of a lunatic imbecile who refuses to accept that he murdered people and ruined his company because of his own incompetence actually wound up on the Portal 2 Fridge subpage — they're considered that unobvious.
It doesn't help that a few of his "ramblings" actually make sense - for example, the aforementioned speech about lemons can be interpreted as a refusal to conform to normalcy and desire to always go one step beyond. Which actually describes "Aperture Science" and Cave Johnson himself quite well.
In Persona 4, the two characters with some gender/sexuality quirks, Kanji Tatsumi and Naoto Shirogane, have been struck with a considerable amount of this. Naoto's problem is covered above, but with Kanji, the fandom has a tendency to fixate on Kanji's ambiguous sexuality as the be-all, end-all of his problems, when the game makes it clear that, as much as his sexuality is a part of his problems with himself, his real problem is with acceptance of his whole personality — especially his "unmanly" hobbies and interests — both from himself and from other people. Essentially, the fans flanderize him into "the token Gay Guy", when his actual story is how he simply isn't sure how to view himself in relation to Japan's strict viewpoints on gender roles.