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https://static.tvtropes.org/pmwiki/pub/images/ellipsis_2931.png

The most threatening three dots you'll ever see.

testing what happens if you put \\ after an image and image caption

In writing, particularly in a... pulp thriller or a comic strip... caption, a... portentous Dramatic Pause is represented by writing in... an ellipsis (...).

Sentences may also be... ended with an ellipsis for a tension... building or ominous effect... . This version can be used on the back of... books, a commercial summary of movies of... varying quality, etc. This version could also be used by people who intend to sound... mysterious in a piece of fiction (or intending... to sound like... William Shatner), or by someone who is giving an... important clue while... dying, and is unable to finish the sentence to its vital point... before meeting mister Grim... .

...At times, a sentence can also... begin with an ellipsis to represent... hesitation — or, as mentioned in the beginning, simply a... dramatic pause.

Note: Bear in mind that the use of... three dots in an ellipsis is... theoretically invariable: one should not simply use however many.......................... dots one likes — but.. a lot of people will anyway... .

Another Note: An ellipsis does not mark the end of a sentence; rather one should follow it with a space and then the closing punctuation. Like so... ? Yes, like so... ! Or like so... . Four consecutive dots without a space would usually be considered incorrect typology.


Biome Artists has an assload of characters. And that's not even counting the possible "spinoff" stuff.

  • The Elementsnote 
    • Main Characters/The Neutrals/Region Class 0snote 
    • Region Classes 1-50; "Brights:"
      • Main Bright Regionals/Primary, Secondary, and Tertiary Regionalsnote 
      • Quaternary and Quinary Bright Regionals
    • Region Classes 51-100; "Darks"note 
    • Region Classes 101-200;
    • Region Classes 201-300;
    • Region Classes 301-400;
    • Region Classes 401-500;
    • Region Classes 501-600;
    • Region Classes 601-700;
    • Region Classes 701-800; "Bright Transparents" and "Dark Transparents"
    • Region Classes 801-900; "Miscellaneous"
    • Region Classes 901-1,000; "Miscellaneous"
  • Villains:
    • The "Big Four" and Their Subbordinatesnote 
    • The Blossom Kingdom (Unmarked Spoilers)note 
      • Princess Zelpea (All Spoilers for Part I Unmarked)
    • The Overgrowth and Related (Major Unmarked Spoilers for Both Parts)note 
  • Allies:
    • Friends and Family of the Elementsnote 
      • Zoap and Arime's Friend Circlesnote 
    • Mentors
      • "Old Man" Hedge
  • Other:
    • Historical Charactersnote 
      • Pre-Cataclysmnote 


Winx Club

OC Villains

    Headmistress Tatzelwurm 
  • Evil Gloating: Can engage in this from time to time.
  • Evil Old Folks: She's the elderly headmistress of Toldrask School of Light and Shadow Arts and a nasty person to boot.
  • Light Is Not Good: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
  • Mook Maker: After getting ahold of Goetia, she can resummon the Creatures of the Dark into varied and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create Evil Knockoffs of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd go murderously ballistic on anyone who mildly inconvenienced her no matter what.
  • Swap Teleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.

Canon Villains

    The True Shadow Phoenix 
The Shadow Phoenix in its true form, manifested as a gigantic construct of fire and black smoke that vaguely resembles a bird. Its corrupting power is capable of warping people into skeletal, anthropomorphic, phoenix-like beings serving as its vessels, which explains the presence of Lord Darkar, who was actually a normal human until going into contact with the Shadow Fire.


  • Above Good and Evil: Despite being mostly presented as an evil creature throughout the Magical Dimension, especially in Domino, the Phoenix doesn't really care about such a dichotomy. Instead, it only seeks to cover the universe in darkness and nothing else.
  • Actually a Doombot: Lord Darkar, despite all his power and desire to control the Magical Dimension, turns out to be a vessel for the real deal.
  • Adaptational Abomination: In canon, Lord Darkar is the Shadow Phoenix and a powerful threat to the Magical Dimension. Here, they're separate beings, with the True Shadow Phoenix being an all-powerful Eldritch Abomination hellbent on destroying all light in the Magical Dimension.
    Riven 
  • Adaptational Jerkass: He's far more of a jerk than in canon, especially after his behavior results in him leaving Red Fountain and studying in another Specialist school named Kadris School of Military Arts, which was a front group of Falchion Defense Company.
    Tritannus 
  • Adaptational Intelligence: In the source material, Tritannus was just a power-hungry, pathetic Spoiled Brat who blatantly tried to kill his brother Nereus and polluted all seas he could to become the sole ruler of Underwater Andros and the Infinite Oceans via pollution magic. Here, he's far smarter and cunning enough to not lose composure at setbacks; while Nereus is still elected as ruler, Tritannus scraps his initial plans and instead opts for becoming his brother's advisor in a bid to manipulate him into doing what he wants.
  • Evil Chancellor: In this timeline, he's smart enough to become Nereus' advisor and uses his position and almost-seamless friendly facade to manipulate him, which discredits anyone who tries to expose him, such as Tressa.
  • Faux Affably Evil: This Tritannus puts on a friendly facade to manipulate people, especially his brother Nereus, into doing what he wants. Moreover, his facade is so seamless that everyone, except Tressa, thinks he's a friendly prince and a good advisor.

Arifureta: From Commonplace to World's Strongest

    Hajime Nagumo 
  • Break the Badass: After getting depowered and having his prosthetic arm destroyed by Hiyama, Hajime ends up on the receiving end of this as the Bastard 3 subjects the poor guy to a cycle of beating and healing and beating again. By the time his wives and the rest of his classmates come to rescue him, Hajime has been reduced to a pleading, crying, battered mess.
  • Distressed Dude: Hiyama and his goons hold him hostage at Freid's fortress to lure out Kaori and succeed in making her his zombie slave and fawning love doll, then do the same to Hajime's other wives as a final insult. Moreover, he and his goons spend the meantime beating the snot out of Hajime whenever they're not terrorizing nearby towns in search of materials for Hiyama to synthesize.

    Kouki Amanogawa 
  • Break the Haughty: His enslavement at Hiyama's hands turned him from an extremely egotistical, naïve "Hero" to a scared, weak-willed Sycophantic Servant (complete with literal feet-kissing) by the time everyone confronts the Bastard 3 and Eri.
  • Distressed Dude: Hiyama holds him hostage at Freid's fortress, but unlike Hajime, he's reduced to Hiyama's errand boy and attack dog. Moreover, Saito and Nakano take turns to watch Kouki whenever Hiyama sends the latter for materials in dungeons and prevent him from escaping.
  • Made a Slave: After rebuffing Hiyama's attempts at manipulation, Eri sics her zombies on Kouki later on to restrain him while he's forced to wear a pair of bracers that react with rings worn by Hiyama, Saito, Nakano, and herself, forcibly binding his wrists together before sending an electric shock every time Kouki tries to disobey or attack them, akin to a shock collar. From there on, Kouki becomes the Bastard 3's errand boy.

    Resurrected Daisuke Hiyama [+Synergist] 
  • Came Back Strong: After being buried in a shoddy hole by his own classmates following his betrayal and collusion with Eri Nakamura to kill Kaori and turn her into his fawning love doll, Ehitorujue resurrects Hiyama into an Apostle and implants a magic crystal in him, giving him mana manipulation powers. Moreover, Hiyama not only gains Synergist as a subclass and gets replacement parts for those he lost to the demons but his stats rise through the floor. As a result, this also allows him to turn the now-reunited Bastard 3 (Kondo is still dead) group into the most fearsome bastards in Tortus.
  • Cool Sword: Clinging to his "cool kid" image even after dying, Hiyama crafts a plasma sword for his personal use, with which he severs Hajime's prosthetic arm.
  • The Corrupter: Both he and Eri engage in a Pose of Supplication before Kouki and claim to have reformed from their evil ways, which succeeds because of Kouki's misguided sense of justice. From there on, Hiyama manipulates Kouki into helping them take over Tortus and have the latter become its absolute ruler, which he claims "is the ultimate form of justice." However, the incident at Freid's fortress is still fresh in his mind, and coupled with Daisuke's on-the-nose attempts at manipulation have prevented Kouki from going any further. However, this ends in Hiyama crafting special equipment to enslave Kouki.
  • Crippling Overspecialization: While Hiyama's creations can surpass Hajime's in power, he makes the mistake of neglecting defensive, durability, and ease-of-use capabilities in favor of pure offense and firepower, on top of making them look as impressive and "mighty" as possible, which cost a ton of resources, even if it's common ones. Moreover, most of his creations tend to be second-rate imitations of Hajime's, right down to his Napalm Blast Cannon which looks a lot like the Railgun Pile Bunker. In the end, Hiyama's weapons are gigantic, gnarly hunks of metal that break in few uses and have the potential to hurt/kill the user, or trinkets that suck the user dry whenever they use magic.
  • Curb-Stomp Battle: He, along with Saito and Nakano, prove more than capable of wiping the floor with the opposing parties in the final confrontation thanks to the former's monstrous strength as an Apostle and the equipment he made for them. That said, the tables are turned once Hajime's wives, with the help of Myu and Shizuku, join the fray.
  • Didn't Think This Through: Being a petty, brutish, and cruel lecher, Hiyama doesn't really think in the long term and only cares for the potential to hurt enemies as much as possible.
    • His focus is on making strong weapons, often neglecting their defense/ease-of-use capabilities or refusing to acknowledge that "less is more." As a result, his creations drain more resources than they should on the first try, and even when he gets it right, they're more difficult to summon because they're that big. Plus, they have the potential to hurt/kill the user, and a skilled swordmaster (like Shizuku) can cut through them without breaking a sweat.
    • While he depowered and imprisoned Hajime in Freid's fortress, Hiyama was so hellbent on beating the snot out of him in revenge for leaving him to die he failed to confiscate Hajime's weapons. Moreover, the anti-magical restraints made it impossible for Hajime to summon his weapons. Even if he forced Hajime to turn in all his weapons, it wouldn't make a difference because Hajime trained himself to handle them in contrast to a beginner like Daisuke.
    • The most damning of all, is sending Saito or Nakano off to terrorize nearby towns and kidnap people so Hiyama will use their bodies as extra materials for his weapons. This results in Hajime's classmates entering Freid's fortress with the help of angry mobs from the terrorized towns and even Princess Heiligh and her forces joining in to stop the Bastard 3's carnage.
  • Grand Theft Me: After his last attack on Kaori is received by Kouki, Hiyama uses his Synergist skills to implant his soul into the dying Kouki's body. However, this becomes his undoing as he can't transfer his former powers to Kouki's current skillset, added to Kouki gaining the will to fight for his body, eventually forcing Hiyama out of his body and leaving him to be disintegrated by Kaori.
  • Human Resources: If Hiyama runs out of resources to make weapons (which he does often because of his penchant for crafting his weapons as huge and as powerful as possible), he will simply resort to killing people from any town that Saito and/or Nakano set foot on and using their blood, bones, and organs into resources for synthesizing.
  • Impaled with Extreme Prejudice: After receiving encouragement from a repowered Hajime to send Hiyama back to hell, Kaori returns the favor to the bastard by using her demonic greatsword to impale the bastard from behind as he did to her Healer body, draining his infinite mana source before using Noint's [Disintegration] skill to finish him off.
  • Kick Them While They Are Down: After being resurrected, he loves beating the crap out of Hajime even after depowering him and destroying his prosthetic arm. Moreover, he uses his newfound healing powers to cure the poor sod's wounds and prepare him for another round of beatings. By the time Yue, Kaori, Tio, and Shea find Hajime and rescue him, he is reduced to a pleading, crying, trembling mess. But contrary to what Hiyama hoped for, Hajime's wives took it personally and beat the crap out of the bully in retaliation.
  • Last Ditch Move: Daisuke, tired out and his Mana Crystal shattering from his battle with Hajime's wives, has Eri imbue his plasma sword with her Necromancer magic before swiping at Kaori for the kill. However, Kouki shoves her out of the way and takes the killing blow for her.
  • Monster from Beyond the Veil: Kouki argues with Yaegashi and Endou that this is the case since he never saw Hiyama getting that violent at Kaori. However, it's made clear that this is the same Hiyama who wanted Nagumo dead and Kaori fawning all over him, only with no moral restraints of any kind thanks to his overpowered status.
  • Nice Job Fixing It, Villain: When Hajime's wives all find him physically and emotionally torn apart from the continuous beatings dished out by the Bastard 3 as well as some of Eri's undead minions, everyone, especially Yue, Kaori, Shizuku, Ai-chan, and even Tio, want Hiyama's head on a pike for his crimes. It all ends with Kaori impaling the bastard from behind with her dark greatsword, allowing her to drain enough mana for her to use Noint's [Disintegration] skill and make sure Hiyama is gone for good.
  • Playing with Fire: Not only he does retain his [Fireball] spell, but his resurrection evolves it into [Fireball Barrage], which allows him to shoot up to eight fireballs and use his Wind magic to redirect them and distract the enemy for a surprise attack. Moreover, most of the weapons crafted by Hiyama are incendiary, either shooting napalm or firing blasts of highly concentrated fire magic.
  • Powerful, but Incompetent: Even as an overpowered Apostle with a Synergist ability, Healing Factor, and monstrous Attack stats, Daisuke Hiyama is still the same incompetent brute as before. Moreover, one can say his newly overpowered status has made him even more incompetent than before, often needing his goons to terrorize towns in search of materials and send Kouki with a chaperone to fetch dungeon materials for his weapons.
  • "The Reason You Suck" Speech:
    • After depowering Hajime and destroying his prosthetic arm before holding him prisoner at Freid's fortress, Daisuke rakes him over the coals for "stealing" Kaori from him and turning the rest of their classmates against him before telling Hajime that no matter how strong he is, he's still "a filthy, weak-ass otaku who just got lucky," while he and his goons beat the poor sod.
      Hiyama: Who's world's strongest now, Nagumo? Answer me! You think you're all high and mighty for transmuting crap and stuff, but in the end, you're a disgusting otaku! A filthy, weak-ass, disgusting otaku who just got lucky! This isn't fair, for crying out loud! You don't deserve Kaori, yet that slut she's stupid enough to pick you over me! And listen to me, Nagumo, and listen carefully. No matter how powerful you are, you're still the same weak-ass otaku behind all those powers, and therefore a weakling. Now I have your same transmuting powers as well as enhanced strength, I can still beat you and expose you as the cheater you are! Even the ugly floozies you have for "wives" will be disgusted by you!
    • When everyone confronts him and Eri back at Freid's fortress, Hiyama also rakes his classmates, especially Shizuku and Kouki, over the coals for turning against him for killing Kaori. While he reminds them that they also bullied Hajime, and therefore have no right to call him out, he callously justifies the murder by saying it was "for Kaori's own good" while offering to kill Shizuku as well and have Eri resurrect her into loving only Kouki. Needless to say, this disgusts him even more despite Kouki's desire to have both Kaori and Shizuku all to himself.
      Hiyama: Are you seriously going to take this filthy, useless nerd's side, just because I wanted to make Kaori mine as it should be? You're all fucking hypocrites! First, you all put Nagumo in his well-deserved place like any other weak-ass nerd should be, but then you draw the line when I try to get something I want and apologize to him? Even you, Amanogawa? What happened to the ideal hero who wanted justice?
      Kouki: That's different, Daisuke! Nagumo is an unforgiving bastard, but you, on the other hand, betrayed us! All so you and Eri can make an undead, fawning love doll out of Shirasaki? That makes you leagues more disgusting than Nagumo would ever be!
      Hiyama: SHUT UP! If you cared about justice and the needs of the many, you should have taken my side, Amanogawa! I could even be nice enough to make Yaegashi stay with you forever! I could even offer you a place with Nakano, Kondo, and Saito, and become the Bastard 5 together! If it wasn't for you stupid justice crap, Shirasaki would have been yours too, so cut the crap already!
      Kouki: Don't you bring Yaegashi in all this, you brute! And I won't join you, no matter if we have the same desires! You killed Kaori, so—
      Shizuku: Could you skip the justice speech and let us pounce these bastards already?
  • Villainous Breakdown: He suffers an epic one after things refuse to go his way, even after becoming as overpowered as Hajime. First, Hajime's wives give him a thorough beatdown while Shizuku and Myu chop apart his weapons as soon as he summons them. Then, Kaori uses her Apostle powers to give him hell while repeatedly impaling him on her demonic greatsword to drain his mana before disintegrating him. While Hiyama resists the beam and closes in on her, he gets overwhelmed by the pain and lets out a final scream of raw hate, anger, and impotence as his skin, flesh, and bones disappear. This, in turn, reduces both Saito and Nakano to begging, blubbering cowards, pleading with Kaori to spare them as well.
  • We Can Rule Together: He attempts to manipulate Kouki in this way, bringing up that if they join forces, not even Hajime can stop them. However, Kouki surprisingly sees through him due to a combination of the Eri incident being still fresh in his mind and Hiyama letting his overpowered status go to his head and loudly "whispering" to Eri that he would kill Kouki too. As a result, Kouki rebukes Hiyama for his transparent attempts at manipulation. However, Eri sics her zombies on Kouki to restrain him while Hiyama crafts special equipment to control him.
  • Would Hurt a Child: After being pummeled by Hajime's wives (led by Yue and Kaori!Noint) so many times, Hiyama uses his Synergist skills to transmute a cage around Myu—a little girl who appears no older than seven—and threatens to have Saito and Nakano cook her alive if Kaori refuses to submit to him. However, the bastard didn't account Myu had her own weapons given to her by Hajime. She shoots Hiyama in the head, from her cage and singlehandedly incapacitates his two goons when they try to retaliate before summoning her swords to break herself free.

    Nakano and Saito 
  • Ain't Too Proud to Beg: After Kaori disintegrates their boss, both lackeys engage in a Pose of Supplication and beg her to spare their lives while blaming Eri for their participation. However, Kaori leaves them to Hajime, who tortures them.
  • Awesome, but Impractical: While the new equipment provided to them by Hiyama is nothing short of impressive, allowing the bullies to strike fear in entire towns and rival even the most experienced mages with their new powers, these spell enhancements also deplete large amounts of Mana, which will render the duo defenseless once they run out.
  • Blow You Away: Saito's Aerothurge class gives him an affinity for Wind magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of creating hurricanes and leveling entire towns.
  • Playing with Fire: Nakano's Pyrothurge class gives him an affinity for Fire magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of razing entire towns and reducing armies to charcoal.

Sword Art Online

     Vecta (Nobuyuki Sugou) [+Oberon]  
After being released from prison by an escaped PoH and the remaining members of the Laughing Coffin and Glowgen, Nobuyuki Sugou sets the Vecta super-account back up to get his revenge on Kirito and retrieve the Soul Translator technology. However, Sugou still clung to his delusions of godhood and sought out the STL technology for his own use to achieve true godhood in the real world and also get his revenge on Akihiko Kayaba.
  • Bad Boss: He manages to surpass Gabriel Miller in terms of this, abusing his Darkness of the Void to cow all Dark Territory guilds into submission and rape their female members to his heart's content.
  • Black Eyes of Crazy: Like Gabriel Miller, his sclerae turn black with shining irises as he uses his Darkness of the Void. It's even scarier when he uses said power as the Oberon avatar, which coupled with his usual, toothy Slasher Smiles, makes him look like a demon disguised as an angel.
  • Brain Uploading: Sugou seeks to become a true god by uploading his consciousness to the Net once he seizes the Soul Translator technology from Underworld and Rath. Furthermore, he would use any newfound knowledge of UW's Sacred Arts to expand his reach and terrorize the entire world, similar to a computer virus.
  • Brainwashed and Crazy: Even as Vecta, he obtains mind-control powers in Underworld to match his god complex and combines them with his Darkness of the Void to suck the Incarnation out of his victims and make them succumb much faster to his mind control.
  • Desecrating the Dead: Once he has Kirito depowered, humiliated, and chained up, Sugou states he's going to have him killed (by PoH, no less) in the real world and then savagely rape the boy's corpse as a final insult.
  • A God Am I: No amount of time in prison has knocked the godhood fantasies out of this man. What's more, he actually has been doubling down on them by the time he got released, seeking to use the STL technology in Underworld to become a real god via Brain Uploading, especially knowing he'll be back in prison when done. To make matters worse, his outrageous god-complex becomes an asset for his plans in Underworld.
  • Kick the Dog: When Stacia!Asuna fights him in behalf of the raped Kirito, Sugou mocks the girl by constantly reminding her of both her scuffle with Slug!Yanai (morphing his Nihil Tendrils into the slugs' tentacles and waving them at Asuna's face) and the near-rape in ALO to wear her down, especially after draining both Terraria!Leafa's and Solus!Sinon's Incarnations to mind-control them and sic them on Asuna to twist the knife even further, knowing the brainwashing will gradually drain their Incarnations until they become empty shells of their former selves and thus mere dolls for Sugou to control and take advantage of.
  • The Power of the Sun: Sugou obtains this power via the Glorious Sunflower Sword, crafted from a 500-year-old sunflower. This weapon manifests it in both of its Armament Full Control Arts:
    • BFS: The [Enhance Armament] phase involves the sword projecting a larger blade made of sunlight. It allows Sugou to send scorching energy waves with every swing.
    • Wave-Motion Gun: In the [Release Recollection] phase, Sugou releases all the sword's memories into a beam of concentrated sunlight, burning and taking out anything in its path and destroying things within a distance of 5 mel* from the beam.
  • Rape and Revenge: A horrific indirect variant. While it's implied Sugou has suffered through Prison Rape for the ALO incident, he seeks revenge on Kirito for defeating him and "causing" him to be raped in prison. Once he kidnaps and depowers Kirito in Underworld, Sugou forcibly transforms him into his feminine GGO avatar, wearing nothing but a black version of Titania's attire before using his new Power of the Void to molest the boy as (unjustified) payback.
  • Satanic Archetype: The parallels still apply, only that he represents Lucifer as Prince of the Power of the Air in LaVeyan Satanism via his desire to achieve godhood as an all-powerful computer virus.
  • Small Name, Big Ego: Sugou's infantile, overblown ego and similarly overblown god complex become beneficial to him once he enters Underworld, as the simulation's rules state that Incarnation draws forth from a person's self-confidence. Not helping matters is that he has doubled down on it since he was in prison and has the Vecta super-account by his side. Though he's still a far cry from Gabriel Miller's Vecta, since Sugou constantly relies on abusing his Darkness of the Void to win a battle and is pathetic without it, even more so because of his permanent injuries from ALO and the hard time in prison.
  • Tendrils of Darkness: Every time Sugou invokes his Power of the Void as Oberon, his Fairy King wings shrivel up and break into four tentacles of multicolored dark energy which he uses to attack and transport himself around á la Doctor Octopus.
  • White Hair, Black Heart: His hair turned white after his close brush with death at the hands of Kirito, and is more despicable than ever.
  • Wrecked Weapon: Once Asuna breaks his Glorious Sunflower Sword and by extension sends him into a temper tantrum that breaks his hold over both Leafa and Sinon, Sugou imports the Excalibur from ALO and corrupts it with his Darkness of the Void, turning it into Durandal, an unbreakable soul-wounding sword.
    Vassago Casals (PoH) [+Gigas] 
  • Determinator: He will stop at nothing to make sure Kirito and Asuna are dead being turned into a Gigas Cedar by Kirito be damned. Moreover, he elevated his Incarnation enough to escape at the last minute.
    Kirito: PoH? What are you doing here? I thought I made it so you wouldn't log out of Underworld!
    PoH: You thought turning me into a hunk of wood would stop me, Kirito? How naïve. I said I would slit yours and Asuna's throats, and it was a promise. And I will make sure to make good on it, whatever it takes!
  • Emotion Eater: His New Mate Chopper, made from the Gigas Cedar's resources, feeds on people's fear, anger, pain, and despair for small stat boosts, while retaining the ability to feed on death for massive, permanent boosts.
  • Plant Person: After escaping from Kirito's curse at the last minute, he returns to Underworld as a Gigas Cedar humanoid. Moreover, this also allows him to endure a lot of punishment and No-Sell even Kirito's attacks.

Viewers Are Geniuses: In the song levällään, the lyrics are In a seemingly unknown language. (exept the word Дарья, which Is In Russian) However, It's actually the phonetic library. The voice Is Bert Gortrax from Chipspeech, and since Chipspeech supports the phonetic library, the lyrics are written In such.

    Very Unlikely Biome Artists Dream Game Again (Thinking of Changing how the World is "Mapped," and Losing the West Continent and East Continents "Distinction") 

[A lot of the story tropes also apply to the webnovel that also doesn't exist, but it is something I'm working on. It's just that the drafts of the big five-chapter premiere are a mess right now.]

"You can drive all across the United States."

Biome Artists in an open world action video game based on some Fictionpress (and technically Archive of Our Own) webnovel of the same name. It is an adaptation/"reboot"/retelling that tells the same base story,

In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts. Biome Arts require mastery of magic, but can be used to connect with flora of all around the world, also allowing to mimic their powers. Those who have made good use of

There is also (not totally explicit, like about the level of Witcher games) sex in both the webnovel and the game, but I consider myself generally good enough at not letting that spill over everything that from reading like 90% of this trope page you wouldn't think it's there.

  • 11th-Hour Superpower:
    • No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that fly in upon the Relic shield around the Neo Blossom Castle being dissabled. Because of that last part, they won't be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.
    • Right at the battle with Pure Zelpea, Zoap and Arime learn the Dualite Parry, a significantly stronger form of their usual Parry move that counterattacks with a giant burst of blue and yellow plasma. The catch is that the timing window is tighter than the standard Parry. The plus side is that this carries on to the postgame.
    • The Element Mech, a combined creation from the 1,002-fold party all using biome Arts at once to cocoon themselves inside a humanoid mass of their various plant types, is automatically made once the "main" part of the battle is over with. What follows is effectively more spectical than a challenging fight, as the odds suddenly tip in the player's favor as they battle Zelpea across the terrestrial planets in Dualite's star system and then finish the battle on the sun.
  • Adaptation Deviation: The opening missions of the game adapt the webnovel pretty closely (except for skipping a lot of the beginning), but once Zoap, Alexia, Cassandra, Lana, and Bethany become Biome Artists, the game opens up and also breaks from being a direct adaptation. Even then, no matter what the player does, it is impossible to make a perfect 1:1 re-creation of the webnovel's events, as some traits are changed regardless of the player's actions.
    • The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world structure akin to other open world titles where there most of the surface area has barely a hint of civilization — especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
    • The storyline where Rot "kidnaps" Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions.
  • Adaptation Expansion:
    • All regions are explorable and have at least one town to them with some sort of quest board, and some kind of gameplay benefit. While the webnovel covered over a hundred of the regions, many of the rest were relegated to All There in the Manual and only got passing mention as the home place of the Element from there. Said Element also tended to be the only representative from that region.
    • The postgame elaborates more on the story behind the Overgrowth,
  • Adaptational Badass:
    • Zoap and company learn full Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Licensing Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it much later than that. The reason being is to justify the game's fast travel system, the characters fly directly from one area to another. Given that while portrals and teleportation are possible in the setting, they aren't invented until a certain major point in the story.
  • Adaptational Wimp:
    • Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is Gameplay and Story Segregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ), so he doesn't out of respect. He still does in a cutscene that's an adaptation of one of the times he does in the original webstory.
  • Adaptational Gender Identity: The player can customize the genders of the Elements (and Zelpea), and even toggle their pronouns independantly, also making it easy for the characters to be placed under the trans umbrella. Conversely, Arime is no longer openly stated to be trans, keeping in line with all the Elements now having ambiguous identities. A major consequence to all of this is that Zelpea no longer mentions that she and Zoap are "compatible," referring to their biological ability to have children — since this is variable. Zelpea, being a massive hypocrite, would end up creating Dragon by ordering Mansia to mix around her and Zoap's DNA regardless of gender settings.
  • Adjustable Censorship: There is a censorship toggle that is disabled by default that gives all the characters Barbie Doll Anatomy chests; this erases the nipples of both men and women. To keep with the game's spirit of having commonplace casual nudity, nothing else is changed and there is no way to add clothes to the Elements (there are "uniforms" and some of them have certain outfits, but every outfit almost all Element has is at least topless in some degree).
  • Advancing Boss of Doom:
    • Dragon's final phase has her turn in to a gargantuan centipede-like monster with Facial Horror that chases Zoap and Arime down a Blossom Kingdom road. They have to evade her on Arime's motorcycle until they reach the edge of the Kingdom, upon which Dragon's "shock collar" will activate when she hits the barrier and she'll be thrown back.
    • The whole gimmick behind Ninthee's fight is that she pilots a robotic device she calls a "Fourth Wall," which chases after the party in a lengthy but finite stretch of land. The team has to defeat her before she crushes them on the other end. The same thing applies to her 3D form, except the wall is also in full 3D and it has more devices as well, along with dealing truckloads more damage.
  • Alien Sky:
    • Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, somehow keeping both pieces in orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. You briefly end up going to all but the ice giant during the final battle. [...Maybe also nix the gas giant but also have a fight taking place on the sun. And the sun might be where the Sword of the Center will be located, instead of the Overgrowth]
    • Several underground spots have "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors with just big misty pools.
    • The Overgrowth is surrounded by a thick red miasma that, from outside, makes it look like it has a red "bubble" around it; from inside, this tints all surroundings red, including the sky. It also refracts the light of surroundings all over, making clouds and even the sun look distorted and surreal, adding to the alien atmosphere of the place.
  • All Your Colors Combined:
    • In the lore, of the 1,002 Races, all except the two "Neutrals" (Humans and Saypants) are affiliated with one to two specific colors, with the Neutrals having soft ranges (warm and cool colors respectively). Extending from these motifs, rainbows/spectrums are seen as symbols of divinity, with most portrayals of gods (namely Krystal, the most worshipped deity in the setting as of the present) depicting them with lights that constantly go through the entire RGB spectrum. Older portrayals before the creation of these light devices or still paintings make the gods multi-colored in a more traditional rainbow-like fashion, but this is seen as a "it was the best way we could represent it" since color-changing lights/paints were not invented yet/the artist didn't have any; it's generally agreed that it was never meant to be an accurate portrayal, and the "every part of them shifts the colors of the spectrum" is.
    • Zelpea mimics the color spectrum shifting effect once she obtains all the Relics and [...]. As this is considered a sign of godhood, Zelpea's really just being arrogant and considering herself a god by doing this. Alexia calls her out for this, saying that she's not a god with divine-given powers, but a brat that just lucked out with being born with power.
  • Amazing Technicolor Battlefield:
    • Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here first and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea and fights in the (ruins of the) Bright Green Capital, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.
    • All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of various Blossom Kingdom mind devices,
  • Ambiguously Human: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that nobody else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, where she impales herself with the Sword of the Center to try to power herself up quickly, briefly dies, and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, appears to be healed up completely from the injuries of impaling herself (although she isn't fully "well-looking" due to her own neglect — she still appears malnourished, but only because of her refusing to eat much while in rehab).
  • An Arm and a Leg:
    • Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Licensing Exam and he spends the whole Exam with a prosthetic made of wood and vines of his own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how Combat Pragmatists may "fight dirty." Second, Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted,
    • Absent from the webnovel, the player could have Zoap take off the left arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, While it is not made in to an artificial being like Zoap's arm is, Responder will take the attack personally
  • Animal Motifs: Usually with arthropods, and in vauge groups. Specific characters tend to be associated with "larger" animals.
    • The Elements as a whole have a very loose ant motif. They have strength in numbers, but each of them individually has Super-Strength (since early on, even by Biome Artist standards, let alone compared to a civilian) and they tend to lift and carry a lot in their missions. Their home once the initial five became registered was set up by an ant colony, with Zoap using his Biome Arts to try to get them to move elsewhere and not risk infesting them. This deliberately ignores that ant colonies are actually single "families," instead the Elements are a melting pot of people from all around the world of the setting's different races, whereas real ants would tend to fight other species of them.
    • Most of the villains are themed around predators in the arthropod world, especially the Big Four. Kat, despite what her name may imply,
    • Zelpea has a very blatant spider motif. Specifically, she's based on ant-mimicking spiders.
  • Anti-Frustration Features:
    • The game will warn you in advance if Bonus Quests will be permanently lost, and noting what points they will be. Recruitment Quests are never missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what outside of the Love Potion Route it is possible to have every Element as a recruitable party member.
    • Reaching Royciel's sealing area requires a long dive down a vertical shaft that spans the Sky, Surface, and Underground, and the process can take about a minute even when fast falling. This only has to be done in real time once per save file; should you fail to defeat Royciel, reload the save, and even leave his area, going down the shaft will give a button prompt to skip the fall. Noteably, this is the only time the game gives the option to skip a "real time travel" like this, aside from the fast travel Flight.
  • Astral Finale: While the majority of the final boss fight takes place on Dualite itself, one phase of it sees Zelpea teleporting herself and the Elements all over the star system. First across all five of the other terrestrial planets in the system, then around the gas giant, then next to the star, and finally by the moons — where Zoap and Arime both draw raw energy from them directly (something nobody thought was a thing that could happen) and aide in blasting her, destroying the Sword of the Center.
  • Author Phobia: Water's usual fears, dark open water spaces and bug swarms, are both present and played for horror in this game as well.
    • For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that love to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,
    • For creepy crawlies, the Big Bad employs the use of spiders, or spider-like creatures just referred to as "Nightmares," in her attacks. There is also "The Bottom," a cave that makes up one of the deepest spots in the entire map, loaded with
  • Apocalypse Not: The backstory behind Dualite is that the planet was once hit with a massive meteor that covered most of the surface in toxic moon dust and forced most of the predecessor race in to hiding out in magic-charged flower bunkers. Looking at the game over a thousand years after the impact, you could not tell, as society has not only recovered from this, but surpassed the point in technology their shared ancestral race, bumping the world to an Urban Fantasy setting.
  • Bad Moon Rising:
    • Kat is one of the few bosses that can only be fought at night, and she employs a visual effect that cloaks the sky red and teal, also making Dualite's Yellow Moon appear blood red. The Blue Moon appears Saypant-blood teal.
  • Barbie Doll Anatomy: Characters have pubic hair, but no genitals. This can be glimpsed in the home/inn cutscenes past the Scenery Censor and with certain outfits (most Elements go commando under the default Biome Artist Uniform, which is effectively a huge leaf skirt), but upon unlocking the semi-hidden option to remove all clothing, the game just upfront makes this apparent. Nipples can also be toggled to be no-shows through an option, which effects both male-presenting and female-presenting nipples (both for Water's preference and because a handful of characters blur the line).
  • Bleak Level: While most of the world is pretty easygoing or cheerful, no matter how literally dark or seemingly dry/barren the setting may appear to be, there are some exceptions:
    • The Blossom Kingdom, as the home of the game's Big Bad, is unsurprisingly an ominously-framed area for a place meant to evoke the image of a "cliche generic isekai kingdom." Surrounding it are the ruins of the Human portion of the Core Empire, which already paints a picture of an unhappy history,
    • The Overgrowth can be explored to a degree in-game, and it's exactly as horrid as the webnovel paints it as. Uniquely, even getting near this place instantly cuts off the music (an honor not even reserved for the Abyss or the Blossom Kingdom, which have a gradual fadeout a while in to them), and since it's a continent, you'll certainly be approaching it from somewhere over the ocean, already one of the more dangerous regions in the world. Even from the silhouette, the towering "tree" in the center, the red miasma, and the lack of music make it crystal clear that this is not a place you should wander in to aimlessly immediately after becoming Biome Artists, and this is heightened by the extremely powerful monsters that lurk in just the first Layer alone. Going in deeper makes the atmosphere darker,
  • Border Patrol:
    • The Abyss alone is already teeming with powerful, giant seamonsters on the surface, but if you try to dive down and figure out the mystery behind #2 of the Ten Wonders of Dualite on your own, you'll be instantly eaten in a cutscene by a titanic seamonster before exploring the base. [Ehhhh... maybe have some way to circumvent this or just not have it be automatic like I was thinking?]
    • Attempting to go in to Layer 5 of the Overgrowth before reaching the Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said quest. In the late and postgame, the Overgrowth becomes relatively safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters
  • Boss Subtitles:
  • Bowdlerize: While the game is overall more sexual than the parent webnovel, it tones down the violence compared to the prose story. This is largely thanks to the shift to a visual medium and the risk that graphic violence may alienate the game's target audiences. These are all still present in the in-game book containing the prose story:
    • Eansy's fate is considerably less violent than what happens in the original webnovel. Instead of half her body getting turned in to a crimson smear via a superpowered train and the other half being puppeted by Zelpea and forced to detonate a bomb inside of her, Eansy is "just" defeated and apprehended, and Zelpea detonates the bomb within her once they're both taken to the same correctional facility. This is downplayed if the player manages to get Frida alone against her by the end of the boss fight, where Frida will gladly still throw Eansy out and have the train grind her against the rails. The description is a bit less graphic, and Frida breaking Eansy's jaw is only implied by the loud crunch and Eansy's not talking any more rather than stated outright, but this still brings the violence levels back up to the original scene (which was already one of the closest moments the webnovel had to being outright gory, as to be expected given that it was inspired by Zorin Blitz's death in Hellsing).
    • The Chartreuse Invasion is significantly less bloody than its webnovel counterpart. Zelpea's army was described as impaling people
    • Zelpea impaling herself with the Sword of the Center to quickly power herself up was described as causing a spray of blood out of her back, with the blood forming her wings as Pure Zelpea. After impaling herself, she also goes limp for a period of time and technically dies before the Relic magic revives her, meaning that the story briefly described her bloody, impaled corpse. In the game, a much smaller amount of blood is seen directly at the point the sword impales her, the wings are made out of pure energy, and she transforms to Pure Zelpea almost instantly with no sequence of her falling over dead. She is still considered a legal zombie.
    • For something relating to nudity, the webnovel would on occasion mention genitals and imply that they're "visible to the audience" in a sense. To avoid an Ao rating, the game itself has no visible genitals — Scenery Censor and other methods are used when the characters are nude (which is often), and a secret "costume" flat-out reveals that Barbie Doll Anatomy is in place anyway.
  • Color-Coded Characters: LOL the non-"Neutral" races are pretty much all associated with one, maybe two colors, so overall this may get confusing.
    • Zoap: Primarily yellow, also associated with lime and orange.
    • Arime: Primarily blue, also associated with violet and azure.
    • Zelpea: Magenta and black.
    • Alexia: Green.
    • Cassandra: Blue.
    • Lana: Red.
    • Bethany: Yellow.
    • Frida: Cyan.
    • Lara: Magenta.
    • There's a lot among the Elements.
    • Kat: Dark red.
    • Enery: Orange?
    • Pearl: Aqua-green?
    • Scraps: Light blue.
    • Hedge: Red (by default) and green (powered up); he is one of the few Human characters not associated with multiple colors at once, but rather
  • Contrived Coincidence:
    • The fact that every single Element is the same age, or close to being around the same age. They weren't a group of classmates in school (a very few number of them even shared any sort of school together, especially among the main leads; Zoap and Alexia were college study buddies but that's it), [...]
  • Creator Thumbprint: It follows after most games (and predecessor mods) by NeedsMoreDeepWater with several of his usual trends, especially Nymph Quest:
    • Starting off with a one-of-a-kind (or otherwise extremely rare) Too Awesome to Use item that grants a full recovery: In this case, the Spectrum Buffet is the only item Zoap starts the game off with, and it does in fact grant a full heal.
    • Opening area is a One-Time Dungeon: This is subverted. The tutorial takes place in the Blossom Kingdom, and the playable team is banished from re-entering it after the tutorial is finished. Despite the open world nature, the Blossom Kingdom is one of the very few locations (besides enemy hideouts and the like) that can't be freely entered, due to an aggressive Border Patrol. The Blossom Kingdom becomes re-enterable by technicality later on,
    • Mirror Boss fought multiple times: Arime is battled a total of four times in the Main Quest and her Recruitment Quest (counting her Hopeless Boss Fight and not counting Dream Arena rematches), just like in the original webnovel. She uses many of the same moves as Zoap specifically, without "borrowing" sub-types of Biome Arts from
    • Heavy amount of side content and superbosses both available during the main campaign and (in lesser quantities) locked until the postgame: Everything not considered a "Main Quest" is optional, and there are several side bosses ranging from "about a reasonable level, just not required to progress the game" to "brutal even by endgame standards." As for the postgame, Iris, Hedge, and Royciel are "original" bosses locked behind the Playable Epilogue (not counting the former being the final boss of the Love Potion Route), while there's eight souped up versions of bosses found through the normal game (Perfect Zelpea at the end of the Dream Arena, and rematches with Kat, Scraps, Pearl, Enery, Dragon, Responder[??? I need to think of a name for Arime's "Auto-Reponder"], and Ninthee).
    • Big color theme, often beyond the usual practicality behind Colour-Coded for Your Convenience: The Regions are "color-coded," and while the main ones are spread far enough apart on the color wheel, all of them together are very close as it covers all the way up to quinaries in the RGB spectrum, plus multiple shades and tints of them,
    • Plentiful Easter Eggs: See the meaty Easter Egg section.
    • Pit of 100 Trials-inspired Brutal Bonus Level challenge:
    • Boss Rush containing at least one exclusive superboss at the end, and excluding some/most "other" superbosses: The Dream Arena. It is broken in to multiple challenges, with
    • Full-Frontal Assault option:
  • Dark Is Not Evil:
    • While several organizations such as the Blossom Kingdom and Kat's gang play Dark Is Evil, regions associated with dark colors play this instead. Whatever shade of light or dark a given region's color scheme and its [not-nymph] population have has no indication of whether they are good or evil, although darker ones on average tend to be underground more.
    • Saypants are basically color-inverted Humans, with skin in various shades of blue, teal bloodnote , and most alarmingly black sclera. Out of context, they look like they would be some sort of dark counterpart to Humanity, and even their home area of the Saypant Metropolis contrasts with the closest thing the setting has to a "Human Nation," the typical fantasy kingdom-esque setting of the Blossom Kingdom (being a bustling futuristic city with very little visible nature built from a wasteland as opposed to a green, vibrant, natural area with fewer and more antique-looking villages), but they aren't inherantly any worse or better than Humans. The majority of Saypants in the world are just regular people, and while both of the Saypant leads are boss fights and one of them is The Hero's foil, they're both Anti Villains with said hero's foil
  • Death by Adaptation: While certain sidequests can be completed to spare characters, neglecting others can cause death where there was none
  • Demoted to Extra:
    • Rot, as a consequence of Arime's recruitment being made optional, no longer "kidnaps" Zelpea and no longer has buildup as the "main villain" of the story. He's instead effectively a miniboss[???? Maybe as in "boss faced in the middle," but ideally this guy would kick ass] in Arime's recruitment quest,
  • Developers' Desired Date:
    • Played with in regards to Arime. She was the "most romantic" of Zoap's partners in the original webnovel and was the love interest of his, but the game heavily changes that by making her recruitment optional (aside from being required to access certain sidequests and especially postgame content). Zoap can also become more romantic with any of the other Elements, whereas previously his relationships with them leaned a lot on being "friends with benefits" with the occasional closeness. "Arime's pinups" unlocked from fully romancing her also include Zoap in them, and effectively double as pinups of him; no other character gets this distinction. Arime however does have the longest and most involved recruitment quest by far, and she effectively functions more as a "second player character" than the Elements, but her mission is also pretty difficult to complete and intended to be faced around the midgame, so simply starting her route is a challenge. And her Relationship Values are much harder to raise than pretty much anyone else. In short, more effort was put in to Zoap's relationship with Arime than with the other Elements, but it is also easy, and to a degree encouraged for less experienced players, to ignore it and quickly build up a relationship with someone else.
    • With the difficulty behind recruiting Arime, Alexia holds a fairly close second place trophy in this regard. Unlike Arime, Alexia is both one of only four mandatory recruits out of 1,001, and raising her relationship values is pretty fast and easy all things considered. As the only character (along with Arime, but that's complicated) who actually knew Zoap prior to the start of the game, she has an innate "bonus" given and already starts with one heart filled. While she's not the easiest to romance (that would be Iris, with [???, it's a list] all being very close behind), her relationship gauge fills pretty fast and drains pretty slow, to the point where the player would have to neglect her entirely or actively trying to piss her off to get zero hearts with her.
  • Do Not Do This Cool Thing: In-universe examples:
    • A Recruitment Quest sees
  • Easter Egg:
    • If you manage to get Frida as the only Element around when Eansy's health is low, rather than the standard version of her defeat the game has, Frida will instead do a more faithful adaptation of her Rasputanian Death where she throws her out the windshield and the supertrain runs her over.
    • One of the several towns of the Bright Green Region is essentially a loose, condensed re-creation of Gravity Falls, Oregon. What makes this an Easter Egg is that unlike most towns, the game barely even mentions that the town is there, so the player would have to be looking at the map and exploring, when they've already been convinced that the huge Bright Green Region it's a part of does not have much to offer except for the main areas introduced in the tutorial (which are also on the opposite side of the Region as the town).
  • Eldritch Ocean Abyss: Virtually all of Dualite is claimed and part of a friendly race of partial-plant people, ranging from floating islands in the sky, to deep dark caves, to massive oceans of lava and volcanos, to towering glaciers. All welcoming and allied with most of the world, with Dark Is Not Evil in spades. One big exception to this? The deep ocean. That is the one general "biome" on the planet aside from the upper limits of the atmosphere (and even that stretches the definition of "on the planet") and the Overgrowth that has no race to it, considered hostile and truly uninhabitable. Even the seawater-aquatic races aren't terribly familiar with it and would rather stay in shallow or "less deep" parts of the ocean than try to muck around with that. Not helping matters is that the ocean in general is home to absolutely massive seamonsters that dwarf every animal on the planet that isn't a Growth and are tough enough to give even a lategame party a good fight. There is a near-perfectly circular colossal pit in the ocean referred to as "the Abyss" that goes exceptionally deep, almost looking man-made but there's no plausable theory
  • Fan Disservice: Among the game's plentiful fanservice, there's a few instances of this.
    • You do see Zelpea naked, although this is long after she is established as far from the greatest person in the world, and it is at first in the context of her rotting zombie One-Winged Angel form — where she has a bloody hole in her chest where she sheathes a sword, her teeth are rotting, and her body is visibly decaying. And she had just either destroyed or attempted to destroy a city, depending on the player's actions and completion of a certain sidequest. She continues naked even to the Playable Epilogue if she is spared and visited in rehab, and while she's less zombie-like on account of medics recovering her, she's still deranged-looking and unnaturally thin as her obsessive fixation with trying to break out result in her not caring as much if she eats enough and skipping provided meals. Unless the player's in to malnourished genocidal dictators/rotting zombies, there's a very good chance they won't be in to Zelpea's lack of clothing by then.
    • Edvhard wears a skintight body suit for most of his screentime. He is also a not very flattering overweight man deliberately designed to look like Homer Simpson,
  • Fanservice: One of the main draws of the game is being able to assemble a Battle Harem, genders of your choosing, of proud nudists that spend almost all of the game topless, and there is a dating mechanic that leads to unlocking pinup images of them. The player can also pick what uniform the team wears, with the majority of the "outfits" being bare-minimum coverage. The above Fan Disservice moments really are in the minority in this game,
  • Final Boss: Zelpea (specifically a two-part fight where she's in her "regular" Princess form, then as "Pure Zelpea" when she absorbs the Relics in the Sword of the Center and impales herself with it) in the Normal Route, and Iris in the Love Potion Route. The postgame doesn't really have a "final" challenge, but Royciel is meant to be the "epilogue" to the whole story and conclusion of the Overgrowth plot, while the intended "last challenge" is either Ninthee as the culmination of the postgame's general content, or Iris for an all-around tough-as-nails fight not intended to be defeated by most players (as her mission just ends by fighting her, not actually beating her).
  • Final Death Mode: Simply called "Death Mode," it does not apply permadeath in the sense that downed party members stay down (they are "knocked out" rather than killed, and can be "revived" by items), but it will erase your save file on a Game Over.
  • Gameplay and Story Integration:
    • You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to be
  • Gender Flip?: In the webnovel, Zoap was male, and Zelpea and all the other Elements were female. In the game, it is possible to change the genders and pronouns of the Elements freely; [??? I mean maybe not but:] although Zelpea's will always be whatever the player sets Arime's as and other characters cannot be changed at all. This can be toggled at any point, and is selected from options at the start of the game.
  • Gotta Catch 'Em All:
    • Zoap's journal has a "Ten Wonders" section that he automatically marks off when reaching certain points (marked by glowing beams of light) in a respective one of the Wonders. For whatever reason, he only marks these off when in that specific spot, which means heading out to the center of the Abyss (at least on the surface)
  • Gravity Screw: Several areas muck around with the flow of gravity thanks to odd quirks in nature. The largest and most central is Naytileek's home of the Dark Magenta Region, or Inverted Forest, a mostly-underground[? Depends on if I'd want the "main Dark Regions" to be on the surface or not] space with color-inverted trees growing upside-down from ceilings
  • Hard Work Hardly Works: Deconstructed. The main characters are not subject to this — it's spelled out very clearly that use of the Biome Arts takes years to master, with none of the heroes being exempt from this (even Iris, who was a prodigy, trained rigorously when she was a kid to become the youngest-ever person to pass the Licensing Exam, and she just barely squeaked by a passing grade. Iris was actually a poor Biome Artist at first, and only became the elite she is now by continuing training for over a decade). While they do learn additional Elemental Powers fairly fast, it's stated that this is because they are derived from similar techniques (effectively, telekinesis on different forms of matter, or projectile spitting from relevant magic-charged plants) — simply studying one Art is difficult, but after learning that, one can "branch out" and use similar skillsets. The character that does have an innate power is actually the Big Bad, Zelpea, as it's said that Relic usage requires almost no training
  • Home Nudist: All of the Elements are this; they hate their Stripperiffic Biome Artist uniform, because to them, even that covers too much and they'd rather just do everything naked. By default, they get nude when entering a home or an inn room that is booked by them, and the descriptions of the various costumes make it clear that they try to Loophole Abuse to wear as little as possible. The game stresses that nobody on the team is a Reluctant Fanservice Girl(/Guy). A hidden sidequest results in the Elements, essentially, accidentally persuading the world governments to band together and make public nudity legal (except for the Blossom Kingdom, but they're enemies by this point in the game regardless, and they de-facto cease to exist in the Playable Epilogue anyway), which unlocks the option to just go around naked at all times.
  • Hopeless Boss Fight: Played around with to various extents.
    • Arime at the very beginning. She has her own party — of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the Zenith Nymph stuff, and Arime starting with a gang of fifty was based on that — Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It is possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a New Game Plus), which nets a secret joke ending
    • Atbash is another subversion. In the webnovel, she was effectively a Wake-Up Call Boss, giving the Elements a real challenge, and they managed to eek by just barely on the skin of their teeth (missing the actual point of her Secret Test of Character, getting recruitments). Since this would translate to inconvenient gameplay by placing a very difficult yet "barely beatable" challenge early on in the game, she's handled like this, being an intended loss of sorts to move the story forward. Beating her is still possible, which will play out similar to the webnovel, with the Elements managing to successfully take a coin from her. Unlike Arime at the beginning, beating her has the same net result as losing. Losing will simply have Cutscene Power to the Max happen where the initial five Elements will pool together their plan from the webnovel and trick the coins out of her.
  • HP to One:
    • The "Last Stand" buff lets the person with it survive a would-be fatal blow with one HP, so long as their health is more than half.
    • 3D Ninthee's Deletion Wave will reduce anyone at full health to one hit point, and instakills anybody else.
  • Hufflepuff House: Unsusprising given that the premise involves there being one thousand and two races, each with their own "region" that functions as a pseudo-nation.
    • The [not-Nymphs, I still haven't named them] each have their own color or two, sorted in terms of forty-eight hues, an additional "blue-yellow" and "red-green" dual-color "hue," each of which has sixteen shades and tints, and the remaining two hundred are other things like shades of gray or [?????]. Then, of course, there are the two "neutrals" without any strong ties to any superbiome, the Humans and the Saypants (who are basically humans with an inverted color scheme). Out of these, the Humans are unsurprisingly given plenty of focus, with the main lead and the Big Bad being one. The Rival and her father figure are both Saypants, and the Saypants have the largest city in the world where much of the main story happens. Out of the [plantish-people], the "main" group are the "Bright" ones (full saturation and lightness) and "Dark" (full saturation, 50% lightness), with the former making up the "main" Elements and the latter making up the Elements initially in Arime's group. Even among them, the primary, secondary, and tertiary-colors get more focus than their quaternary and quinary counterparts: The world's superpowers are Bright Green (also the main location of the whole game and where the heroes live), Bright Blue, Bright Red, Bright Yellow, and the Metropolis, with Bright Cyan and Bright Magenta almost eeking by to be close. All tertiary-colored characters have long and involved Requirement Quests where their representative is the only one who joins the party. Blue-Yellow and Red-Green are important too [I'm torn between whether the "initial 100's" colors off the RGB spectrum should be the "duality hues" or black/white/gray/transparent. I've been thinking that Biome Artists will do it one way while Zenith Nymph will do it the other, but I haven't settled if I want that or which will be which]. The primary, secondary, and tertiary Dark characters also have fairly lengthy Quests. As for the "quats and quins," all hues of the other shades and tones, and the miscellaneous superbiomes, they have much smaller regions with only one-three small towns each, and the Recruitment Quests of their representative Elements tend to be done in groups with other regionals.
    • The Blossom Kingdom has seven towns, each of a different ("normal") biomenote , but only the Royal City is relevant to any significant degree.
  • Joke Character: NeedsMoreDeepWater's self-insert unlocked as one of the hidden eight non-romanceable party members, after beating 3D Ninthee. He has absolutely abyssmal stats all around, deals very little damage, and when he's picked as the played character, any damage kills him (and somehow wipes out the whole party) in an instant. He's also a Moveset Clone of Cassandra... that only covers the Water Arts she pulls off at the very beginning, instead of being multi-elemental like literally every other character. Because this is not the sort of game where only specializing in one element is a good idea, he's pretty weak, and completely helpless against anything that resists Water Arts.
  • Leitmotif:
    • Zelpea has "Royalty Haunts," and her general [...] The Blossom Kingdom as a whole is affiliated with distorted "classy" pieces with reverse effects [I like thinking of "reverse vocals" like in Tears of the Kingdom. Zelpea is basically "corrupted fairytale princess but an evil shit" so I think that just reversing fantasy/fairy tale-soundingish music would fit her. And maybe mixed in with something louder and more emotional, with the reverse fairy tale stuff representing her poor facade, and the other thing being what she's really like.]
  • Multiple Endings: There are only two "main" endings; the standard one for beating the Final Boss, and the Love Potion Route's ending where the game is derailed right near the start and set on its own distinct and far more linear path. The main ending branches off in to several different endings with more minute changes depending on actions taken in the game. Of note, there is whether the player spared or killed Zelpea in the end,
  • Mundane Fantastic: Humans share a planet that has been hit with an apocalyptic Colony Drop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, and since the key event that gave rise to the races mixing together happened over a thousand years ago, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas of lava with trees bursting from them that look perpetually on fire? This is all considered a completely normal part of daily life. The regionals had been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are all migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated NPCs could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the Blossom Kingdom cyborgs), the deep ocean, and the Overgrowth.
  • Mythology Gag?
    • The Zenith Nymph series of Terraria fan works are the predecessor to Biome Artists; the Game Mod Nymph Quest in particular's ultimate final challenge is a boss fight against an entity called Singularity. Singularity is a blatant reference to Run: .GIFocalypse (and confirmed to be .GIFfany from that fic series), which itself was a very loose "prototype" to the Zenith Nymph series. Biome Artists's ultimate superboss, or at least one of them, is a fight against "Ninthee," a reference to Emazh in, a scrapped prototype to what would become Biome Artists and Olivia's original game/story plan as described above. Ninthee was also an expy of .GIFfany and is essentially an older idea for Zelpea and Edna. Ninthee herself, prior to this, has a battle in a digital form [...]. Even the requirements of fighting 3D Ninthee are similar to fighting Singularity: A certain number of "other" superbosses need to be defeated, and harder difficulties/added challenges cut back on the number that need to be beaten by one each.
    • Most of the Nymph Quest superbosses have a "counterpart" in Biome Artists. Master's is Hedge, with both characters blatantly being based off of Hank Hill,
    • Borrgon resembling the title town of Gravity Falls is by itself a Shout-Out. However, its Bonus Quest is a loose re-creation of Run: .GIFocalypse, a fanfic by Water that serves as a major "template" for the story of Biome Artists. You progress through a series of floating artificial islands in a chain, fighting stand-ins for the deans (a Wood Artist in the forest, then the islands have an Electric Artist, Water Artist, Earth Artist, Meat Artist, Ice Artist, Paint Artist, Sound Artist, Poison Artist, Wind Artist, Glow[?] Artist, Fire Artist, Mist[?] Artist, and Force Artist), ending in a fight with a Dean Dove expy. Standing in for .GIFfany, the end of the quest strongly points in the direction of the satellite that Ninthee is accessable in, although she can be fought without knowing the town of Borrgon even exists.
  • Nonstandard Character Design:
    • Edvhard looks like a Matt Groening-styled character, with large cartoony eyes that have black dots for pupils, a rounded nose, and even the usual overbite. Water has clarified that he does not look "unusual" in-universe,
    • Ninthee, as a sapient video game program, appears as pixellated two-dimensional sprites, though she still has the same overall "style" as the standard Dualite characters. In the postgame, she drops this, gaining a three-dimensional form.
  • Notice This:
    • Major cities can be seen for literal miles when remotely near them in the region, and there are several roads that feed in to them. The Saypant Metropolis especially is visible
  • And Now for Someone Completely Different:
    • Partway through Arime's Recruitment Quest, the player assumes control of Arime herself briefly and takes on two [...] Completing the quest lets the player have Arime as a permanent second playable character, and can freely switch control between her and Zoap
    • If Arime has not been recruited by the mission "," the player will play as her solo as she infiltrates the Blossom Castle... only to realize that the "Zelpea" there is actually Dragon shapeshifting in to her, and
  • One-Winged Angel: Zelpea is fought in the Sanctuary where the Sword of the Center is being held. After she is defeated there, she absorbs the Relics with the Sword and impales herself with it to get its energy through her, transforming her in to the flashing zombie-like Pure Zelpea, the actual final boss of the game. Noteably, unlike most bosses with multiple phases, Princess Zelpea and Pure Zelpea are treated as two different enemies, having separate bestiary entries,
  • Only Six Faces?
    • Most of the characters are made with the same "character creation template," and have just a handful of body types out of that. While all the Elements and major characters look unique to some degree, even ignoring that they each have their own color/palette, several still do look pretty cookie cutter and similar to others. Town NPCs on the other hand do not fair much better, with the quest givers and the like
  • Opening the Sandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Licensing Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore anywhere. The game even encourages this by having the easiest missions set a good distance away, opening up the Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.
  • Our Nudity Is Different: No place in Dualite cares about bare chests, for men or women. Rear ends on the other hand are usually
  • Overly Long Gag:
    • Fail to get the [...?] in the Side Quest "Showtime," and the player is treated to a Cutaway Gag of the setting's equivalent to Family Guy, consisting of a Saypant Peter Griffin-like trying to pull open a door for a minute before realizing it's a push door. This is the only cutscene aside from the credits that cannot be skipped.
  • Papa Wolf:
    • "Rot" is something of a father figure to Arime, even if the latter has trouble admitting this at first, when he took her in after she attempted to steal from his house when she was a young homeless orphan. He was never completely on board with her being a vigilante (despite inspiring the idea in her head in the first place; in-universe Do Not Do This Cool Thing) but okay'd it given that she had a good track record as Head Janitor. However, Zoap delivering Arime's first unambiguous loss as Head Janitor pisses Rot off, and he really guns after him and the Elements as a
  • Permanently Missable Content: The game tries to be lenient with this while still following the general story beats of the webnovel. Several Side Quests can be permanently missed if they are not taken before certain points in the Main Quest, although the game will warn you of this before reaching those "certain points." Recruitment Quests, which are essentially Side Quests that end with getting an additional party member, are never lost, although they may change in nature depending on how the player has progressed through the Main Quests (Arime's being the most drastic).
  • Playable Epilogue: The game continues after the final Main Quest mission and opens up some epilogue content. It starts with the Elements in bed in the morning, with Alexia coming in to their "for sleeping" bedroom with a note saying that the Overgrowth Research Team has requested that they go on missions to enter the Overgrowth directly to help further their research, setting up the true final "Main" Questline detailing with Royciel. Lana and Cassandra also mention that the Big Four, Dragon, and Responder have all been talking about souped up refights, gently nudging the player to do the boss rematches.
  • ...Points of Light Setting? I don't really think this setting would count as that. I mean, there's towns and stuff,
  • Purely Aesthetic Gender: It is a major intent with the game that changing the genders/body types of the Elements will change as little as possible. They have the same stats, dialogue, and access to all the same gear. The game takes it a step further by even having their pinup images posed the same way, Adjustable Censorship also erasing male-presenting nipples as wellnote , [...] One story-related result is that Zelpea's "motivations" for obsessing over Zoap and one of the ways she trash-talks the Elements are tweaked slightly, as "They can't even have children" wouldn't make any sense if Zelpea and Zoap themselves
  • Running Gag:
    • In the Wardrobe menu, the postgame "censorship outfits" all have confused descriptions where the unknown writer has no idea how they actually work, beyond "nanomachines... maybe."
  • Scenery Censor:
    • The Elements strip down inside their home or when in an inn, but these segments are framed to hide frontal nudity. Cutscenes where they walk around and talk make a Running Gag out of it, with later mission cutscenes getting increasingly outlandish (the early ones just have the initial Licensing Exam quintet behind a table for most of it). When the player gets the option to freely walk around and chat with the Elements, and thus rotate the camera, they're all placed in ways such that their legs or arms would block a view, or they happen to have an object like a pillow held on their laps and over the offending area. Showering Elements have conspicuous Censor Steam or Censor Suds, both of which can be unlocked as their own "outfits" later.
  • Scenery Porn: One thousand "countries," each with at least one distinctive "biome" that all adds up to plenty of opportunities for great landscape views.
  • Secret Character: In addition to the upfront party members, there are eight additional characters that are not romanceable and not "official" Elements. By technicality, they bring up the total party count to 1,010.
    • NeedsMoreDeepWater's self-insert, "Water Man," is the hardest to get and by far the least worth it. He's the joke character, having a shittier version of Cassandra's default (water-only; Cassandra uses fire and electric attacks very early on, and branches out from that soon after) moveset, the slowest running speed out of anyone, and dying in one hit from everything when selected as the team leader.
  • Shout-Out:
    • The most direct path from Bright Green to Dark Magenta plays out exactly like diving in to a chasm to the Depths in The Legend of Zelda: Tears of the Kingdom, in the form of jumping in to a huge hole in the ground and falling down a vertical tunnelnote . Instead of gloom lining the pit and walls, there is just rock and a convenience store exactly halfway down. This is also likely to be the player's introduction to the Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and a "massive underground layer" are also mechanics shared with Tears). A stronger recreation of a Chasm Dive happens in the postgame; going in to Royciel's lair at the bottom-center of the Overgrowth sees a colossal dive in to the "tree" in the middle of the Overgrowth that spans all three map layers, with the pulsing red strongly resembling the Gloom that lines Chasms.
    • To The Simpsons:
      • The start of the Playable Epilogue changes depending on which of the Bright Secondary and Tertiary-colored Regional recruits were added prior to the Final Boss, and/or if Arime was added. If none of them were recruitednote , the cutscene is Bethany re-creating Homer's "toasty cinnamon roll" scene, except instead of needing to take a wiz, she's interrupted by Alexia entering with news about the offer to explore the Overgrowth.
    • Borrgon resembles Gravity Falls, Oregon, and it is named after the town that inspired the town out-universe (Boring, Oregon).
  • Shower Scene:
    • When at home or an inn, there's a chance that some of the Elements would be showering at the moment. Regardless, Zoap and/or Arime can take a shower themselves, and chat with anyone within if they are there.
    • A whole Side Quest relies on going to a massive sports team shower area in the Dark Cyan Region, [...] Completing this quest unlocks the Censor Suds seen in this as an in-game "outfit," although the Censor Steam is one of the seven "Obfuscator Labs" costumes locked behind the postgame.
  • Silliness Switch: Among the outfits you can dress the Elements up as, the postgame unlocks censorship forms that appear on their model as a potential "costumes," Saints Row (2022)-style. These are hidden behind the postgame specifically so that they wouldn't risk ruining the serious cutscenes dealing with the Blossom Kingdom, although in a New Game Plus this is possible. A semi-hidden outfit includes a shirt that has Zoap's in-universe famous phrase "Go fuck yourself, Princess" written on it, which can be worn even in a non-Newgame+ and can take out a bit of the punch in otherwise serious cutscenes.
  • Spared by the Adaptation: It is possible to avert the deaths of certain side characters by completing some Side Quests. The [...] Even Zelpea could be spared, but unlike other characters, this is entirely down to a simple menu choice of whether or not to kill her, and this is the only kill where the player directly tells an Element (Zoap) whether or not to go through with the act or not.
  • Star Scraper: As with the webnovel, the Saypant Metropolis has massive skyscrapers, especially in the dead center city of it. The game takes advantage of the visual media format to have the Central Tower visible from miles away in neighboring regions, [it probably will but let's just pretend it doesn't so that the game idea can "stand out more"] something that the original webnovel doesn't even mention.
  • Superboss: As a DeepWater Production, it is to be expected that the game has multiple bosses far more powerful than the proper Final Boss. In this game, several are rematches with earlier bosses locked behind the postgame, though most of what are categorized as "superbosses" can be fought long beforehand:
    • The intended "easiest" postgame boss, Royciel, still qualifies as a superboss (if not the True Final Boss) as he has stronger stats than Pure Zelpea, not counting Zelpea's phases where the player is given 11th Hour Superpowers such as the Plant Mecha or assistance of the Big Four.
    • In the postgame, Iris (if befriended) and Hedge (regardless of quest status) can be sparred with, with the former intending to be significantly harder than the latter. Neither of them are in the Dream Arena.
    • The Big Four are mandatory boss fights leading up to the Final Boss of the main campaign. In the postgame, they can all be rematched in "Nightmare" versions, who are significantly more powerful and have several new gimmicks up their sleeves. Dragon and Responder can also be rematched, meaning that every mandatory boss who is not part of the Blossom Kingdom (Dragon was, by force, and defected; the Blossom Kingdomers on the other hand all die) has such a rematch. The one optional boss fight with a "stronger rematch" is Ninthee, the game's "ultimate chllange" (along with Iris or Perfect Zelpea) and the superboss even compared to the superbosses.
    • The final challenge of the Dream Arena is Perfect Zelpea, an even harder version of Pure Zelpea
  • Take That! is apparently just to specific works. That... narrows down actual examples a bit:
    • Big Bad and resident top Hate Sink of the game Zelpea Blossom states in a cutscene that on her spare time, she loves "spicy revenges" like "Do-over of the Medic"
    • Screw up a particular Side Quest, and you'll be treated to Lana saying "This is worse than a Cutaway Gag in that shitty show with the ball-chinned dad!" The game does an actual cutaway gag showing someone who resembles a Saypant version of Peter Griffin trying to open a door for a solid minute, before realizing it needs to be pushed rather than pulled. This is a dig at the show's reliance on Overly Long Gags, and to hammer this in, this is the only cutscene in the entire game besides the end credits that cannot be skipped (unless, mercifully, the player fails the mission again).
    • The game is heavily inspired by open world Zelda, particularly The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom, yet it at times makes fun of them rather than embracing them. One of the most blatant is when Lana watches as Bethany plays an in-universe open world game, hears of the lore, and remarks "What kind of a game puts all the story in its flashback?" A common criticism of Breath and Tears is that most of the story there happens through "memories;" [...] Biome Artists itself has a more linear Main Quest, but in turn is also means that the story progresses beyond the main dungeon events [...] It is also confirmed that the trailers of the game deliberately showed off features that are not possible in said games [yeah I mean depending on what title is next, the devs sorta implied that they're keeping with the open world formula to at least some degree, this may age badly], like free underwater exploration,
    • Despite the game's general pro-nudity themes, Water hates Kill la Kill and wanted to spell it out to try to avoid anybody comparing the two. Several jabs are thrown at it:
      • One of Jasmine's initial friends, Malkoh, is very obviously based on Mako. She's The Friend Nobody Likes among the Jasmine Gang. After plenty of buildup during Jasmine's Recruitment Quest where she appears to taunt the Elements behind Jasmine's back and gives very long-winded speeches similar to Mako's own speeches from the series, she finally takes the gang on in a battle. Where she turns out to be, by far, the weakest "boss" in the entire game, where you will very likely oneshot her unless you are severely underlevelled,
  • The Unreveal:
    • In the webnovel, Zelpea's occasional "See You in Hell" line was a mystery — none of Dualite's religions have a "hell," and characters say "the void" or "void" in its place, so Zelpea's use of that stands out. The webnovel had her die with those being her last words. In the game, the Elements still hear her say this and she can be spared. You have the option to directly ask her in the Playable Epilogue when visiting her in rehab. Zelpea's response? To give a Slasher Smile, openly say she'll refuse to elaborate (and the officials can't and won't exactly force the information out of her for a number of reasons), and that by the time the Elements "know," it will be "too late." She appears to mutter something under her breath, but it's just a trick to get Zoap closer to her cell, where she'd try to strangle him from behind the bars.
  • Video Game Caring Potential: There is virtually no downside to doing optional quests and helping characters out aside from the time taken to do the quests themselves.
  • Warp Whistle? Fast Flight allows for fast travel to any given unlocked travel point, but it can only be done from another fast travel point or through "towns" [I don't want it to be like Breath of the Wild or Tears of the Kingdom where you can warp from virtually anywhere at virtually any time; yeah I know "just don't warp anywhere" but from what I've seen some players really don't like the idea of having options that make the game easy and won't just not use those options. Plus I like suspense in games anyway and like, "the wilderness" not letting you warp away makes it more dangerous and uh... kinda "immersive?"]
  • World Half Full: There's overall both good and bad in the world. The bad, there's a cannibalistic black market that also has a few of the region leaders (and the Blossom Kingdom and Saypant Metropolis) involved, a fairly bloody history,
  • World's Best Warrior: "Old Man" Hedge is this. A Retired Badass who originally held the #1 spot in the Top Ten before his retirement, and him temporarily un-retiring is seen as something of a Godzilla Threshold.
  • World's Strongest Man: There are several contenders for this, as most of the "powerful" characters have some kind of unique ability to theirs or non-standard origin story.
    • Most people descended from the Human or Saypant Royal Families of the Core Empire have their ability to touch the Relics without dying, and draw energy directly from them without the use of an intermediate machine. Relic energy is extremely powerful and lethal to all forms of life (except those with the aformentioned Royal Blood), meaning that just grabbing one Relic makes its user get a massive boost in strength and ability. With all one hundred Relics, the person gets all-but godly power. Only two people in history have ever weilded all 100 at once: [I think I came up with a name for her but forgot it, probably a sorta corruption of "Korra" since I'm picturing the character to be loosely based on her], who used them to help bring an end to the Core Empire's tyranny and decided to hide the Relics after deciding that No Man Should Have This Power; and her eventual biological descendant Zelpea, who had got them out of hiding. Zelpea, being further down the family line and having her lineage "dilluted," can't use the Relics indefinitely like [her ancestor] could, but she gets around this with the Sword of the Center, a crafted tool that can "stabalize" Relic power (which was created to counter the effects of Relic magic). By the story's present, Zelpea becomes the strongest character, also aided by her studying the People Arts, although she needs a hundred powered gemstone objects and a specific sword to pull this off.
    • In terms of skill alone and no outside aide like the Relics, Iris is a damn good contender. She once trained under Hedge, but surpassed him, and her postgame sparring match also has her as a significantly harder challenge than him. [...] Iris is technically a Glass Cannon in that she has very low health, but her defense is so high that the most powerful moves in the game barely scratch her, and needing to constantly "scratch" her like this is the key to beating her sparring match.
    • Hedge himself is this in terms of raw stats, out of the "naturally" strong characters
    • Dragon and Responder have Hedge beat in the strength department, although both of them aren't Humans/Saypants in the traditional sense; Dragon is an Artificial Human made by an experiment that involved mixing Zelpea's DNA with the severed arm of Zoap's from the beginning, while Responder is Arime's sapient AI messanger eventually given a robotic body that learned how to develop and improve it.
  • You Shouldn't Know This Already:
    • Some of the very few places you can't access after becoming Biome Artists are secret bases, which are found only through respective missions. Trying to interact with the fake tree, fake wall, etc that would lead to them will just have the item be completely uninteractable, as Zoap and company logically do not know of the secret codes or switches to enter and have zero reason to suspect that there's anything of note therenote .

  • Adaptation Displacement: It is highly likely that more people know about even the Terraria Nymph Quest mod that serves as a "template" to this gamenote  than they do the original webnovel freely available on Archive of Our Own that this game is an adaptation of, let alone the Biome Artists game compared to the webnovel. Even when the webnovel itself is readable in-game, it's hidden behind the postgame and fairly easy to miss or ignore, so not all game players have read the webnovel.
  • Base Broken:
    • Webnovel vs video game:
      • The largest and most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missionsWebnovel and game spoilers. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by The Stations of the Canon. Of this, a sub-section believes that the game's story is just outright better than the webnovel's from various improvements, despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate Arc Villains and largely lack their gambit dynamics (although they still have some moments regardless of which permutation the player takes them on) is almost universally agreed to be a step down.
      • "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat Tamer and Chaster and especially Lighter and Softer compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned too hard to the point of being needlessly edgy (Eansy's death especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for itnote  are out of Water's control.
    • For issues not relating to the webnovel, there's the comparisons with open-Zelda, and whether or not the game's deviations from Breath, Tears, and the like in formula make for a better or worse experience. One key difference is that unlike any of the open Zelda games, you must take on the Big Four and cannot simply go straight to the final boss, and that there is a linear series of Main Quest missions after the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod Nymph Quest. Supporters say that Biome Artists still offers tons of freedom in its own way
  • Catharsis Factor: While the webnovel made it a point that it was not a "revenge fantasy" and tried to make a lot of its moments anti-cathartic, the game is a bit more lenient in this regard.
    • Having Alexia, Frida, and Zoap beat their respective creeper Neon, groper Eansy, and abuser Zelpea. In fact, while Frida is an optional teammate, most players not doing a challenge run would make sure to recruit her before the required Eansy boss fight just to have Frida active in the party and personally dish out pain to her. (And/or pull off the Easter Egg that re-enacts her exceptionally brutal fate in the webnovel where Frida sends her in the path of a "super train" that grinds her cyborg body across the tracks.) In a meta sense, it's also satisfying for those who dislike the entitled Dogged Nice Guy archetype (Neon), Double Standard: Rape, Female on Female (Eansy), or Double Standard: Abuse, Female on Male (Zelpea), since those villains were pretty much written with the explicit purpose to defy all of those and be treated as terrible people by the narrative. Any character that fits those tropes, you can imagine them in the place of Neon/Eansy/Zelpea as the Elements make it clear they have zero tolerance for that shit.
    • While Arime is infinitely more likeable than any of the above three, she's not the best person, and she still severs Zoap's arm in the prologue (and forces him to take the Licensing Exam with a prosthetic until he gets a new arm grown). Even ignoring that her battle with Dragon is one big Laser-Guided Karma where Dragon (semi-unknowingly) calls her out and explains that the whole reason why Dragon exists is because of the arm-severing, completing Arime's Recruitment Quest sees one big, flashy showdown where the player can definitely pay her back for the attack at the beginning of the game, down to cutting off one of her arms (which was not something that happened in the webnovel). And to players who thought she was Easily Forgiven in the webnovel, Zoap can actually turn down her apology, although this has zero gameplay benefit as there's just about no downside to recruiting her, and it's always possible to just have Zoap accept her apology and let her in the group at any point after.
  • Common Knowledge:
    • "Biome Artist" does not refer to anyone who can use the Biome Arts. Nor are "magic" and "Biome Arts" synonyms.
  • LOL: Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions. At the apex of her plan, Zelpea intends to incinerate most of the planet and have the surviving Nonhumans be farmed like animals to be made in to meals for her. If the Elements had failed to properly secure the Bright Green Capital, Zelpea will successfully burn that city to the ground, killing millions who have not evacuated, not bothering to spare children from her wrath.
  • Crosses the Line Twice:
    • Neon would normally just be an uncomfortable creepo if not for how upfront he is about his creepy behavior (his go-to pickup line is telling people to their faces that he likes partners "Young and vulnerable" and he's always shocked that this gets rejected), his Too Dumb to Live behavior such as following Alexia to a dangerous location where she can easily leave but he cannot, and how he often tries to mess with people significantly more powerful than him, at one point even trying to stalk Arime (who, unlike the Elements, has no qualms with crushing him then and there since she's not quite as by-the-rules) This is all for the game to turn around and drop these when he becomes a cyborg, portraying him as more of a legitimate threat and creepy person as opposed to a joke Abhorrent Admirer.
    • The Black Comedy involved in the Overgrowth Research Team, especially since it stands in stark contrast to the more idealistic and lighthearted majority of the rest of the world. For one, their sole warning against non-Biome Artists from entering the area (and Biome Artists from going too deep in) is that unauthorized entry is its own punishment,
  • Dancing Bear: If one isn't in to steamy romance-based games and still heard of this anyway, chances are it's either due to having a surprisingly huge and diverse world map that simulates an entire planet, or that there's a thousand (and one) "party members"/love interests to romance.
  • Enjoy the Story, Skip the Game: The general opinion is that the gameplay is at best average, and that after doing a couple of quests tied to one region and fighting certain major bosses, you've basically done them all and things are mostly rather repetitive outside of the Main Quest (and thanks to the "level system," it is highly encouraged to go through Recruitment Quests in-between the Main Questline). The big standouts are being able to explore a massive world that has an obscenely high number of diverse settings to look at and/or play around in; the main storyline of taking down Zelpea (along with the catharsis of playing out a harem story where what would be a Fetishized Abuser in a "more typical work" is the Big Bad not presented in a positive light at all that you're working towards defeating), or just simply looking through the massive group of side characters and learning about them and their quirks. The game is considered "just okay" as an open-Zelda clone, but it stands out in story and worldbuilding.
  • Jerks Are Worse Than Villains:
    • Zelpea is a weird case of this with herself. She's hated more for her abusive treatment of Zoap — hitting him over slight misgivings, even knowingly giving him impossible tasks on occasion knowing that she'll attack him when he fails — than she is for sending armies of cannon fodder at the Regions.
    • While Edvhard and Platinum Champion are technically heroes, the former is a lazy slacker jerk who keeps bragging about himself, while the latter is a celebrity bully that uses her position as #1 of the Top Ten to be a relentless asshole to other people. They do have more positive actions under their belt than, say, any of the Big Four, but are far more hated than any of them
  • Also LOL: Arime [still no surname yet] is the leader of the Crime Grime, a Biome Artist team that moonlights as the vigilante group of the Janitors whose goal is to dethrone and dismantle corrupt systems and distribute resources to the poor. An orphan scavenging in the dumps of the Metropolis until she was taken in by expert mage "Rot," Arime would eventually train herself in the Biome Arts and amass a Battle Harem of fifty lovers through charisma alone. From there, Arime and her lovers would have a long history of shutting down sex trafficking and organ-harvesting rings, and using hacking and other methods to bring corrupt politicians to justice. While as the Janitors, the team attacks the Blossom Kingdom and successfully steals the power source Relic despite being outnumbered, harming no civilians and causing no military casualties along the way. During the invasion, she strikes a rivalry with long-distance friend Zoap Bloodblade, teaming up with her sapient AI Responder to throw him off her trail when he manages to partially destroy her high-tech disguise. When Zoap and his team of the Elements are hired to investigate
  • Memes, the DNA of the Soul:
    • "3D Terraria" and by extention "Biome Artists is Minecraft."Explanation
    • "You're .GIFfany, you're .GIFfany, I'm .GIFfany, are there any other .GIFfanys I should know about?"Explanation
    • "Young and vulnerable."Explanation
  • Older Than They Think:
    • A video game with hundreds of recruitable party members is not new to this, nor the Nymph Quest mod predecessor. The Caligula Effect has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its Dancing Bear, I'd say go further]
  • Quicksand Box: After completing the Licensing Exam, suddenly almost all of the world is opened, and the only locations that cannot freely be visited (effectively just the Blossom Kingdom and inner layers of the Overgrowth) are gated behind the Main Quest. North, west, south, east, up, down, or any direction in between. The game nudges the player to do the recruitment quests of the secondary and tertiary-regional characters in the same order they joined the Elements in the webnovelnote , with a helping of minor Recruitment Quests in-between each, also spending most of the time on the Surface layer for the earlygame,
  • Realism-Induced Horror:
    • What makes Zelpea stand out compared to the more fantastic supervillainy of the Big Four or other antagonists is that she's portrayed as a relatively realistic evil faction leader, with years of spreading subtle dehumanizing (ignoring that this is literal de-humanizing) propaganda among her citizens, barely trying to keep up
    • Eansy being a powerful sexual harasser played seriously is already bad enough, but one thing that heightens it is how she abuses her power and status as a Biome Artist in ways other than trying to openly grope the Elements. The reveal that she groomed someone online hits especially hard; this was before Eansy became a cyborg and increased her powers, and in fact her Biome Arts aren't involved at all, instead this tells a tale of how someone with a respected social status can abuse that status to prey on people. It's seen as more chilling than her Metropolis train hijacking and dramatically announcing that she wants to take all the schools under her command, which is a bit more over-the-top supervillain-ish in comparison.
    • In a similar boat with Eansy, Neon is at first portrayed as a comical Abhorrent Admirer who is played for laughs mostly because he tries to mess with people far more powerful than him and in a setting that would pick their side over his, but the humor disappears once he becomes a cyborg and thus becomes strong enough to be a legitimate threat to the Elements. After this, he is a genuine
  • Salvaged Story:
    • [Because I'm sorta rethinking the whole "Part I" and "Part II" thing and I may actually just end the webnovel on Zelpea's death, especially if I scrap the whole "save the 'Other 900' for a sequel bit" and integrate them in the main group] The Overgrowth was polarizing in the original webnovel because of how it seemed to be setting up a greater mystery, but this wasn't fully addressed until a rather controversial sequel story. While some readers liked the use of keeping an ongoing mystery and having some questions unanswered as fanon fuel to help the story's longevity, others found that the Overgrowth in its entirety was underused to a disappointing extent, and that keeping the nature of the inner Layers unclear was more frustrating than creepy. The game... does integrate the aformentioned sequel concept by exploring the innermost Layers in the postgame and has a Royciel superboss, but handles it
  • Slow-Paced Beginning: Like with the webnovel, the start with the Biome Artist Licensing Exam is a bit rough, except unlike the webnovel, even the Action Prologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a Hopeless Boss Fight.
  • Spoiled by the Format:
    • [???:] The game tries to avoid any major Permanently Missable Content, including boss fights, so any player who becomes aware of this (especially by taking a trip to the Dream Arena) can easily figure out that if a character is taken on as a boss and not encountered in the Main Quest, they're going to survive to the endgame no matter what.
    • After the explanation that the world is grouped in to three tiers, with the skies and underground being considered large enough to have their own "maps" even in-universe, a player might be curious as to what's above and below the Blossom Kingdom. However, the Underground counterpart of the Blossom Kingdom is inaccessable at first — there is no entrance to it from the Kingdom itself during the tutorial or beyond the Border Patrol, and when entering the Underground layer, the whole perimeter has a very suspicious giant wall of floor-to-ceiling rock in an almost circular formation, where the game otherwise avoids doing this. The Sky is suspiciously empty, but entering it will still provoke the wrath of the Kingdom Guards. Turns out the Underground houses the bulk of the Lab, and this place is visited during the Main Quest that becomes accessable after taking down half of the Big Four. The Sky, meanwhile, is where Neo Blossom Castle becomes located in the endgame, and in the postgame
  • That One Level:
    • The Saypant Metropolis is brutal. It is a vast Dungeon Town that spans the Surface, Underground, and to a lesser extent even the Sky Layers and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is teeming with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a lot of time here in Arime's Recruitment Quest.
  • That One Sidequest:
    • Arime easily has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his Hopeless Boss Fight, and ), about half the action taking place in the Demonic Spider-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually romance Arime afterwards, you'll find that despite her Chick Magnet status, Arime herself is surprisingly hard to please romantically, with her values dropping like a stone
  • They Changed It, Now It Sucks!
    • To compromise with the changes to the webnovel, the webnovel itself was made available in-game as a story that could be read in the Central Library once the main quest is completed, almost completely unchanged from how it is on Fictionpress and Archive of Our Own (with character names and pronouns changing depending on the settings)... with one noteworthy exception being the lack of author's notes. While this is understandable in that many author's notes are about story status and refer to other stories, even other fanfiction that would lead to legal issues if they were mentioned in a payed work, several players have stated that their absence removes some of the charm the story and Water's general writing style had, and that the notes alleviated some of the bleaker chapters that would happen later on.
    • The other noteworthy change in the book version is that a joke where King of the Hill is mentioned is written out entirely — the whole lines/paragraphs before and after are taken out. The reason why was, again, potential copyright issues, and given that the entire joke relied on assuming Suburb Style was supposed to be the Biome Artists version of KotH before casually revealing that they both co-exist, rewritting it to mention another fictional alternative would make it nonsensical.
  • Tough Act to Follow? Compared to its predecessor Terraria: Nymph Quest, there is one contentious area that some players think Biome Artists fell flat in: The "ultimate" superboss. The Singularity in Nymph Quest is a long gauntlet of visually impressive superbosses each with their own gimmicks, culminating in a boss fight with the Singularity herself, who pulls off all kinds of surreal moves on the Terrarian. By contrast, Ninthee 3D is seen as a downgrade: There is no Boss Bonanza right before her, the Surreal Horror angle is toned down, there is no moment where she "erases" the party like Singularity would to the Nymph Army, and the Mind Screw is practically nill. Overall, the general comparison of the two superboss sequences is something like this: While the Singularity feels like fighting .GIFfany as an eldritch god, Ninthee 2D just feels like fighting .GIFfany, and Ninthree 3D only feels like .GIFfany around the very beginning of the fanfic that the Singularity hails from, before she gets the over the top godlike powers.

  • Development Gag?
    • To the Depict Quest game idea outlined [[ here]] that would have included the Elements:
      • The censor-themed "costumes" added after beating the game are based around the censorship methods of the would-be Obfuscators in that game, and the order they appear in the shop are even based on the would-be "recommended order" had Water gone through with making that game: Gag Censor (Logo Knight), Censor Box (Bar Knight), Lens Flare Censor (Shine Knight), Censor Shadow (Shadow Knight), what's basically a Godiva Hair mimic with an "extra" bit of "artificial hair" that curls around the character's groin [I had also just thought of a "fur patch" thing which in some cases may just deliberately look like a lot of pubic hair; that could actually be something else though. And yeah, that idea does fit this game's general weird as hell nature] (Hair Knight), Pixellation (Pixel Knight), and a Censor Steam cloud (Steam Knight).
    • Lots of the tweaks based on player choices are based on older plans of the webnovel:
      • The un-recruited Elements joining the Overgrowth Research Team and being the party to personally give the Elements a lift out of the Overgrowth was based on an earlier idea for how the final battle(s) would play out back when Water considered "splitting" the "initial" 100 Elements and the 900 after. Namely, that the latter would be the Overgrowth Research Team
    • Kat's fixation on Bethany, and at one point telling her "Let us dance under this moment of utmost drama!" is a loose in-joke on how both characters are very loosely based on the same Total Drama Original Character, a sort of Perky Goth named Kathy that had an Odd Friendship with Ezekiel.
    • In addition to Olivia being taken from a prototype of Biome Artists called Emazh in, Ninthee is also taken from that concept — as the Big Bad, or one of the closest contenders of that. Olivia appears on the satellite in the postgame and has a brief chat with her that is full of references to Emazh in. Ninthee's being on a satellite is also a reference to the concept behind Emazh in, where the setting would actually turn out to be a virtual reality by magic-using AIs that's off in an abandoned space station in space, with one of the primary goals being to let the AIs leave and reach Earth.
    • Valsa and Cy were two planned additional "main" characters along with Zoap and Arime


"Outfits:"

  • Casual Outfit:
  • Biome Artist Uniform:
  • Commoner Pants:
  • Commoner Skirt:
  • Full-Waist Briefs:
  • Skinny Briefs:
  • Thong:
  • The Leaf:
  • Flame of :
  • Wet White Shirt:
  • "Go Fuck Yourself, Princess" Shirt: [...] Zoap and Arime will initially refuse to wear this until after
  • Logo Censor:
  • Bar Censor:
  • Shine Censor:
  • Shadow Censor:
  • Hair Censor:
  • Pixel Censor:
  • Steam Censor:
  • Nothing: [...] hidden Side Quest "Modesty, am I Right?"

Trivia

  • All of the "Censor" outfits are based on the game idea Depict Quest, which
    • The Logo and Hair Censors are the only ones that are not directly based on the respective Obfuscator. Logo Knight was to use a fan symbol that represented a fictional in-universe website she used. Since this was not as big of a theme in Biome Artists, Water thought it would be more appropriate to have the "logo coverage" be a more generic symbol instead, and went with a heart.

So Bug Fables comparisons, and spoilers for the postgame of that: The Hedge sparring match is like the equivalent to the Team Maki sparring match, the "final" challenge of sorts. Meanwhile Iris is more like Team Slacker, an extra difficult postgame battle that requires top-notch play. If I become a sadistic developer I may even give her an equivalent to the fucking bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with a weapon that can inflict multiple status ailments all at once.

The Entrants

    Xedic Zyvis 
At first glance the "leader" of the group, but in reality the one who merely talks the most. He perhaps has the strangest ability out of the gang, with his skill revolving entirely around his scarf, Fleecy. He calls himself (semi-ironically) "the Sensational Scarf Kid".
  • Achilles' Heel: His entire gimmick is his scarf. Take that from him, and he's as strong as an average kid.
  • Apologizes a Lot: Tends to do this when nervous.
  • Big Eater: Xedic is known to eat a lot. He isn't really picky what kind of food he eats, or...where it comes from, in some cases.
  • Break Them by Talking: He quite enjoys mocking his enemies (or just people he deems jerks).
  • Cheerful Child: He's quite optimistic and upbeat.
  • Consistent Clothing Style: Always shown with his gray jacket and black-and-white plaid scarf.
  • Crippling Overspecialization: Xedic can use his scarf to perform a vast range of rather unrealistic feats. The fringes are capable of enlarging, sharpening and firing towards targets at high speeds. The scarf itself can extend beyond its normal length, return after being thrown, solidify itself and act as an effective melee weapon (blunt and edged), return like a boomerang after being thrown, and grasp (and break) objects. When in defense form, Fleecy can protect him from poison and mind control, deflect attacks and even grant him the power to fly.* Naturally, he can do none of this if his scarf is stripped from him, and he can only recall Fleecy if he can physically see it. The few times his enemies have managed to separate him from Fleecy, he is defeated extremely quickly.


The Borden Estate

    Geraldine Borden 
The main antagonist of the story. A rich old woman motivated by infertility and mommy issues, who spends her time indulging in bizarre sexual fantasies, conspiring with her right-hand man Fuchs, and luring children to participate in her deadly playground games while forcing their parents to watch.
  • Big Bad: The main antagonist, and more than deserving of the title.
  • Fan Disservice: The sex scenes between her and Rock are not pleasant in any form.
  • Groin Attack: After receiving a well-deserved beatdown courtesy of Rock, she finally dies after being dropped onto an upright shard of glass.
  • Symbolic Mutilation: Having sexually abused Rock for years, he kills her in the climax by slamming her down onto an upright piece of glass.
  • Would Hurt a Child: Geraldine gets immense enjoyment from making parents witness the deaths of their children.

    Adolpho Fuchs 
Geraldine's assistant. A Nazi who escaped punishment during WWII, she recruited Fuchs to develop the playground for her, and is just as villainous as her.
  • Last-Name Basis: His first name is Adolpho, but the characters and narrator refer to him as Fuchs.
  • The Dragon: Fuchs is the story's secondary antagonist beneath Geraldine.

    Rock Stanley 
Geraldine's adopted son, muscle, butler, and general focus of her abuse. He is tasked with approaching families to invite them to the playground, and overseeing the parents while they watch.
  • Berserk Button: Hearing Caroline tell Donnie "You're mine!" just like Geraldine does to him causes Rock to fly into a fit of rage and beat her to death.
  • Curb-Stomp Battle: Fed up with Geraldine's physical, emotional, and sexual abuse, Rock's fight with her in the finale is hardly even that, with Geraldine being given a well-deserved pummeling.
  • Determinator: Rock endures injuries that would kill a human relatively fast, but he makes it all the way to the very end before he finally succumbs to his wounds.
  • Earn Your Happy Ending: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), Rock breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground.
  • Genius Bruiser: Though Geraldine frequently insults his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses his knowledge of the mirror hall's construction to outwit his adoptive mother.
  • Gentle Giant: He cares deeply for the victims Geraldine forces him to bring to the playground, especially Donnie, who he sees himself in. Averted with Geraldine and Fuchs (and eventually Greg and Caroline), who he despises.
  • Meaningful Name: "Rock" is a very fitting name for such an immensely strong man.
  • No-Holds-Barred Beatdown: Rock delivers a brutal one to Geraldine in the climax. After he finally grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, through multiple walls, breaking her mouth open with the... instruments stuck to her mirrors, and finishing it off by dropping her bottom first onto an upright glass shard.
  • Pummeling the Corpse: Rock blows way past simply killing Caroline and outright mashes her head in.
  • Redemption Equals Death: Rock sees it this way in the end, believing that while he deserves to die for being part of the playground, the innocent parents and children lured in by Geraldine don't. He ultimately frees them.
  • The Big Guy: A massive man with highly impressive strength.

    Wanda 
  • We Hardly Knew Ye: She is only mentioned once, and it's after she's been bludgeoned by Geraldine.

    Mildred Borden 
  • We Hardly Knew Ye: Although we see her death at her daughter's hands, as well as her influence on Geraldine, she's been dead for decades prior to the main story.

The Grimley Family

    Tom Grimley 

    Molly Grimley 
  • Final Girl: All of her children are dead, but she and her husband Tom are the only adults to survive.

    Isaac Grimley 
  • Acid Pool: Him and Bobby die after falling into a pit of corrosive fluid, turning them into sludge within minutes.
  • Badass Bookworm: Even though CJ and Tanya get the spotlight as the group's leaders, Isaac gets his fair share of awesome moments as well.
  • Face Death with Dignity: As he's about to be dissolved in acid, Isaac accepts his fate, finding solace in the fact that Bobby will no longer harm the remaining kids.
  • "Facing the Bullets" One-Liner: Doubles as a Pre-Mortem One-Liner. Knowing he won't survive the merry-go-round trap, and that Bobby may go on to kill Donnie and even his remaining siblings, Isaac latches onto him, delivering one final line before they both fall into the acid below.
    Bobby: Get the fuck off! You’re heavy! I—I can’t hold us both up!
    Isaac: I guess we lose together then.
  • Fire-Forged Friends: With CJ and Tanya.
  • Foil: To Bobby. While Isaac helps out everyone facing the playground with him, including those apart from his family, Bobby is antagonistic towards the other children, including his own siblings. Ironically, both end up dying in the same way, which is lampshaded by the narration itself.
  • Heroic Sacrifice: Isaac suffers one of the most harrowing fates in the entire novel, but accepts his death as he takes Bobby down with him.
  • Nerd Glasses: Isaac is described as having these.
  • Taking You with Me: As Bobby prepares to murder him in cold blood on the merry-go-round trap, Isaac grabs him by the arms and drags him down into the acid moat with him.
  • The Dog Bites Back: Isaac refuses to let Bobby harm anyone else after watching him murder his sister, so he drags him down into the acid pit with him.
  • The Smart Guy: Isaac is the stereotypical nerd kid of the bunch, and is very intelligent for his age. He even deduces when to go down the slides without getting shredded by the saws.

    Samantha "Sam" Grimley 

    Sadie Grimley 
  • Enfant Terrible: She is described as a "sadistic psychopath," and often goes out of her way to torment Isaac.
  • Kids Are Cruel: Sadie loves to pick on Isaac, and influence Sam into doing the same.
  • Saw Blades of Death: Sadie meets her end in a particularly gruesome fashion on the slide trap, being rode through several sets of circular saws when Bobby uses her as a skateboard.

The Matthews Family

    Greg Matthews 
  • Hot-Blooded: Greg is this in its entirety. He lives vicariously through his children, particularly CJ, as he wants them all to pursue the same baseball career he wanted.
  • Symbolic Mutilation: Greg is described to have a big mouth on top of many other negative traits, so it's all the more satisfying when Rock rips his jaw open in the climax.

    Lacey Matthews 
  • Idiot Ball: Gets distracted by the slap bracelet given to her by Tanya, and is killed when her collar thrusts through her neck.

    Bobby Matthews 

    CJ Matthews 
  • Deadly Rotary Fan: CJ's head is sliced apart by one, making him the final child of the book to die.
  • The Heart: CJ is this for the group. It's even lampshaded with his spring ride being a heart.

    Tanya Matthews 
  • Final Girl: Despite enduring unimaginable pain and losing all of her brothers and parents, Tanya makes it to the end of the book alive along with Donnie.
  • The Smart Guy: Tanya is this to the other children. Also lampshaded with her spring ride being a brain.

    Kip Matthews 
  • The Baby of the Bunch: Kip is the youngest child of the Matthews family.
  • Ground by Gears: Kip dies after being sprayed with ground-up cow parts, and knocked into the same meat grinders used for them.

The Clark Family

    Caroline Clark 

    Donnie Clark 

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