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    Introduced in Time Crisis 

Richard Miller

https://static.tvtropes.org/pmwiki/pub/images/0026_2.png

Richard Miller is the player character of the first Time Crisis. Unlike the other VSSE agents, he works alone on his missions. He also doesn't speak in the games.


  • The Ace: So far one of very few VSSE agents to have completed missions solo, but more impressively, he's the only one to have ever done some lasting damage on Wild Dog. He's also employed as the Final Boss of the Crisis Mission training campaigns of two games, demonstrating that he may well be VSSE's top agent.
  • Bond Gun Barrel: Does this in the opening of the first game.
  • Clear My Name: In Project Titan, Miller is framed for the assassination of the Caruban President Xavier Serrano, and VSSE gives Miller 48 hours to prove his innocence before he is turned over to the authorities.
  • Death Glare: Gives one to Wild Dog when the latter shoots Rachel in the back.
  • Expy: He is similar to Albatross.
  • Final Boss: Of Time Crisis II's and 4's Crisis Missions, as part of the final test before the player character can become a VSSE agent.
  • Greaser Delinquents: His look seems to be styled after this, with the black leather jacket, blue jeans, and 50's haircut
  • Hoist by His Own Petard: This game is normally into Rewarding Vandalism if Miller wrecks a scene and kills all of the enemies in that scene by doing so like detonating a box of explosives or wrecking a car that attempts to run him over, causing the car to explode, with the explosion killing the rest of the enemies in the area. However, there are a few areas where Richard's vandalism is punished:
    • There is one scene in Area 1 of Stage 2 in the original Time Crisis which shows a brace holding a bunch of I-beams together. If Richard destroys the brace holding the I-beams in place in this scene, the I-beams take a long time to topple and kill all of the enemies, so shooting the enemies could be faster than destroying the brace. Destroying the brace can punish Richard by taking more time. Furthermore, if Richard fails to hide when last I-beam starts toppling towards him, that I-beam will fall on him and take one of his lives.
    • In the PlayStation version's console-exclusive special mission, destroying the arms factory by detonating the explosives in there punishes Miller by sending him to the lower-ranked parking lot which is stage 4 route C instead of the higher-ranked lounge which is stage 4 route B even though destroying the arms factory would seem to be one of his mission objectives.
  • Heroic Mime: In almost all his video game appearances. Later protagonists speak during cutscenes, but Miller does not speak at all.
    • Subverted in an audio CD drama adaption of the first game and in the Crisis Missions of Time Crisis 4 (console version), in which a Suddenly Speaking Miller dresses as Wild Dog and fights the VSSE recruits during the final test.
  • One-Man Army: Literally his nickname, according to the opening sequence. He's the only protagonist to complete not one, but two missionsnote  by himself.
  • Suddenly Speaking: In the Crisis Mission of 4, Richard starts speaking as he congratulates the trainees for finishing the training missions.
  • Tranquil Fury: On the basis of being a Heroic Mime, but when Rachel was shot the back by Wild Dog, the look Richard shot him very clearly showed that he was furious.
  • Wouldn't Hit a Girl: Played straight during the first game's special mission. He guns down Kantaris' male mooks like crazy, but when confronting Kantaris all he does is pointing his gun on her in a threatening way.

Rachel MacPherson

https://static.tvtropes.org/pmwiki/pub/images/0024.png
"Don't come! It's a trap! OH NO!"

Rachel is the daughter of the President of Sercia. She was kidnapped by Wild Dog and Sherudo Garo and Miller's mission is to infiltrate Sherudo's castle and rescue Rachel.


Moz

https://static.tvtropes.org/pmwiki/pub/images/0016.png
"It's all over. The girl's at the top of that tower. She must be dead by now..."

The first boss of the game, who is fought in Stage 1. A Ninja assassin working for Wild Dog and Sherudo. Unlike most other bosses, he's not killed when defeated; in fact, he reappears to fight against you twice in Stage 3, although he's much easier to defeat then.

  • Ax-Crazy: He was expelled from his ninja school for killing his fellow students without reason.
  • Broken Faceplate: His facemask breaks off after Richard gunned him down, at the conclusion of their first confrontation. He gets a new mask later on.
  • Fragile Speedster: Very fast, but doesn't take a lot of damage compared to other bosses.
  • McNinja: An eastern European man with ninja training.
  • Non-Lethal K.O.: After being defeated, Richard interrogates him on Rachel's whereabouts before knocking him unconscious with a punch.
  • Recurring Boss: He's the first boss Richard fight and defeats, but comes back in the final stage after Sherudo is killed to fight Richard again prior to the final boss battle against Wild Dog. And then he comes back again during the Wild Dog battle, and this time he's finally defeated for good.
  • Warmup Boss: As the first boss of the entire series.

Sherudo Garo

"Since you have traveled so very far, be my guest and let me ENTERTAIN YOU!"
https://static.tvtropes.org/pmwiki/pub/images/0006_8.png

Sherudo is the main antagonist of the first game. He was an exiled dictator and the last blood relative of the Garo family, the former royal family of Sercia.


  • Adaptation Dye-Job: He has grey eyes in the original arcade version. This was changed to blue in the PlayStation port.
  • Aerith and Bob: The president of Sercia and his daughter have anglophone names while Garo, a member of its former royal family, has a made-up vaguely Japanese-sounding name.
  • Animal Motifs: "Garo" sounds very similar to "Garō", meaning "hungry/dire wolf" in Japanese. He also kidnaps and plans to kill an innocent young girl dressed in red. Sounds familiar?
  • Aristocrats Are Evil: He kidnaps the daughter of the sitting President of Sercia in revenge for the President turning the country into a republic and, thus, depriving him of status.
  • Ax-Crazy: The US PlayStation version's manual calls him "Clinically insane. Extremely dangerous."
  • Beware the Silly Ones: He looks and acts like a spoiled brat, but he's a deadly knife-thrower and can quickly overwhelm an inexperienced player.
  • Big Bad: Of the first game.
  • The Caligula: He was a tyrannical king of Sercia before he was removed from the throne by a heroic version of The Coup.
  • The Coup: He was removed from the throne by a heroic coup. He then tried to execute a counter-coup, but then Richard Miller killed him.
  • Disc-One Final Boss: Once Sherudo is disposed of, Wild Dog comes in and kidnaps Rachel, deciding to go through with Sherudo's plan anyway.
  • Evil Laugh: "This nation will soon be mine! Mwa-ha-ha-ha!"
  • Fanning the Knives: How he introduces himself to Richard, holding three knives in a fan-shaped pose.
  • Flechette Storm: He can fling knives at lightning-speed, with deadly accuracy. His knives are actually faster and deadlier than most firearms!
  • Flunky Boss: He has several members of his Praetorian Guard fight you during his boss fight.
  • Last of His Kind: He's the last blood relative of the Garo family.
  • Prince Charmless: He is verbally and physically abusive to Rachel while she is his hostage and makes no attempt to be pleasant. One of his henchmen even wrongly believes he has already killed her. He puts on a brief veneer of pleasantry when Richard confronts him, but it's very insincere.
  • Psycho Knife Nut: In combat, Sherudo fights Miller with knives. He also creepily fondles his knife while taunting Rachel.
  • Revenge by Proxy: William MacPherson overthrew his family's rule, so Sherudo gets back at him by kidnapping his daughter.
  • Revolving Door Revolution: He tried to execute one of these, only for Richard Miller to kill him, ending the Sercian royal family since he was the last survivor of that family.
  • Royally Screwed Up: The entirety of the Garo family's rule of Sercia has been tyrannical.
  • Shows Damage: Very unusual among Time Crisis bosses. After a few hits, he's visibly seen clutching his arm. Close to the end of the battle, he's limping away from cover to cover. He's still deadly accurate with his good arm and can still leap to and from cover quite quickly.
  • Single Line of Descent: On the old official Time Crisis website it was said that the Garo family ruled Sercia for a millennium before being overthrown. You would expect such an ancient royal family to have tons of descendants and extended family members. But despite being overthrown only a few years before the events of the game, Sherudo is the last member of the Garo family. While the rest of the royal family might have been killed during The Coup that overthrew him, this either implies the family was unrealistically small or that MacPherson's coup was way more brutal than the game suggests.
  • Smug Snake: He brags to Rachel that victory is almost his and Sercia will soon be his. He even tells Richard to his face that he rules this nation already, thinking that he has already won. He is gunned down soon afterwards.
  • Villain in a White Suit: He wears white in all his scenes, including the penultimate fight against Richard.
  • Wakeup Call Boss: The boss fight against Sherudo marks a sharp difficulty spike. Up until this point you can happily blast away in the open, only going into cover to reload, and do OK, but unless you've learned to use cover properly against Sherudo's lightning-fast knife throws you'll get killed in seconds.
  • Warrior Prince: He is the last member of the former royal family, and is one of the strongest fighters that Richard had to face.

Wild Dog

https://static.tvtropes.org/pmwiki/pub/images/0025.png
Let's end this once and for all, just To Be Sure!
"A bunch of annoying little flies..."

Wild Dog is a terrorist-for-hire who leads multiple criminal syndicates around the world, and a recurring antagonist in the series. In each instalment, he serves as The Dragon to whichever current Big Bad the game has. He is also the penultimate boss fought sometime during the third and final stage of each game, with the exception of the first and fifth, the latter where he's the boss at the end of each stage.


  • Arch-Enemy: To VSSE as a whole.
  • Arm Cannon: Part of his distinctive appearance since Project Titan. It started out as a minigun in Project Titan and II, but he added attachments for a flamethrower and a rocket launcher in 3, then upped the ante even further with a damn Tractor Beam in 4!
  • Artificial Limbs: Wild Dog usually keeps his Arm Cannon hidden until The Coats Are Off, but in 5 he finally acquires a fully-functional mechanical hand that also houses all the previous upgrades he's acquired throughout the series.
  • Ax-Crazy: Grows into this the longer the series goes on, as it becomes quite apparent that he's in it for the carnage and vengeance later on compared to trying to simply make a profit in the first game. There's also hints of Blood Knight in there, as he always seems to be waiting to go into a showdown with VSSE even if he'd be better off escaping.
  • Badass Longcoat: He almost always shows up rocking a classic trenchcoat, though he hurls it aside before fighting the heroes.
  • Better to Die than Be Killed: Whenever he's defeated in each game, he usually blows himself up. Downplayed since he always survives anyway.
  • Beware the Silly Ones: A bit on the silly side in 5, but no less a considerate threat.
  • Big Bad: He's surprisingly this in Project Titan, after he turns on Ricardo Blanco. He also appears to be this for 5, at least until the True Mastermind Edition is released. He feels more like The Heavy for the first half of 5.
  • The Coats Are Off: Whenever he fights the VSSE, he throws his coat off. Except in Project Titan, where he's shown without a coat throughout.
  • Determinator: Every single game the heroes shoot him multiple times and he ends up blowing himself up, but he'll still be back next time. He's lost a whole arm and is clearly getting old by as early as the 3rd game, and he and his employers are always losing with his mercenary army destroyed several times, but none of these things stop him either.
  • The Dragon: He's usually the secondary Big Bad in every instalment, as it's unclear whether he's working under each of the villains you face, or aiding them just for the chance to get revenge on the VSSE.
  • Dragon Their Feet: In the first game, after Miller defeats Sherudo, Wild Dog kidnaps Rachel and flees.
  • Early-Installment Weirdness:
    • The first game is the only game in which both of his arms are intact. After losing one as a result of the ending, all subsequent games have him boasting an Arm Cannon.
    • The first game and Project Titan are the only games where he's the Final Boss. He does reprise this role in 5...but only in the original version, which is effectively an incomplete version of the game; in True Mastermind Edition he's demoted to a Disc-One Final Boss.
  • Evil Laugh: An especially sinister one.
  • Evil Old Folks: He's been active in the terrorist-for-hire business for decades. By game 3 he's old enough that his hair has gone grey, and by games 4 and 5 he seems like a pensioner. He still shows no signs of stopping his nefarious ways.
  • Final Boss: Of the first game and Project Titan. He also appears to be this in 5, at least until the True Mastermind Edition is released.
  • Gatling Good: The most commonly mounted weapon on Wild Dog's Arm Cannon is a minigun.
  • Gratuitous English: In the Japanese voice tracks, he seems to be fond of saying "EAT THIS!" in English.
  • Hijacked by Ganon: In Project Titan.
  • Invincible Villain: It is never made clear just how this guy is still alive. Every boss fight with Wild Dog ends with him apparently shot to death and / or blown up (usually both) but somehow he comes back. The VSSE agents are fully aware of how impossible this is but the man himself never bothers to explain his miraculous survival ability.
  • It's Personal with the Dragon: The VSSE as a whole seem to have this attitude towards him, mostly because he keeps hiring himself out to various villains solely so that he can try and kill their agents.
  • Jet Pack: He wears one in 5, and activates it with what looks like his trademark suicide belt detonator.
  • Joker Immunity: You nail this guy so many times, and yet by the next game he's back for another round.
  • Just a Stupid Accent: Only in the Japanese versions though, as for some bizarre reason he always speaks Japanese with a very thick American accent. This is even more weird if you take into account the plot of all the games takes place in either the United States or Europe, and both antagonists and heroes alike speak Japanese with no accents.
  • Leitmotif: Has one in each game. The only time his theme song isn't played is in the spinoff Project Titan.
  • Lone Wolf Boss: In the third and fourth games, he has no established connection to the Zagorias Federation or the Hamlin Battalion. Odds are likely that he's only there to get his revenge on the VSSE.
  • Mascot Villain: He might as well be, consideing his Joker Immunity.
  • Obviously Evil: Of course, then.
  • Parts Unknown: Nobody knows from which country he comes from, albeit, taking into account his looks and being and expy from Mad Dog, he could be of Asian origin. Oddly enough, at least in the Japanese version, he speaks Japanese with a very thick American accent.
  • Pitiful Worms: To Giorgio and Evan in 4 and to Luke and Marc in 5.
    Wild Dog: A bunch of annoying little flies.
  • Pre-Final Boss: In the second and fourth games, he's fought in the area immediately before the area of the Final Boss.
  • Psycho for Hire: He doesn't seem as interested in his employers' goals as much as he is the chance to haunt the VSSE.
  • Psycho Pink: 5 has him taking clues from his younger partner Wild Fang, wearing pink shirts to show how dangerous he is.
  • Recurring Boss: Series aside, but in the fifth game, he's the boss at the end of the first three stages.
  • Serial Escalation: Started off using dual Mausers in 1, gained a prosthetic with a gatling gun in Project Titan and II, and since then he has acquired crazier and crazier upgrades for it with each new installment.
    Wild Dog: Check this out!
  • Shout-Out: Wild Dog is said to be modeled after Mad Dog, The Dragon from John Woo's Hard Boiled. He even has a portable Star Trek-esque tractor beam in the fourth game.
  • Signature Move: His trademark detonator escape: Upon defeat, he holds a remote detonator in his hand, taunting the heroes with a one-liner or an Evil Laugh, before causing an explosion that seems to engulf him. Then he comes back in the next game.
  • Sinister Shades: Part of his ensemble.
  • Sunglasses at Night: The second game and fifth game has the final stage take place at nighttime, yet when he engages the heroes, he's still wearing shades.
  • Taking You with Me: Every time he is downed by VSSE agents, he usually presses some sort of red button which blows up anything in his vicinity, himself included (and somehow survives by the next installment). The VSSE agents always manage to narrowly avoid being killed this way when he tries this, however.
  • Terrorists Without a Cause: He gets involved with various crime syndicates and terrorist organizations often for nothing more than just to raise hell for VSSE.
  • Tractor Beam: Gains one in 4.
  • True Final Boss: If you play Project Titan on easy mode, you won't access the final stage and fight Wild Dog.
  • Villain Decay: For almost every game, Wild Dog was the Climax Boss, showing up right before the final battle. In 5, he's been reduced to the Disc-One Final Boss, with his former role going to Wild Fang instead. While still a threat, his personality is like that of The Joker, acting silly whenever he gets the chance.
  • Why Won't You Die?: Somehow, he always comes back in each subsequent game after the first, Lampshaded by the heroes in the third game when they ask him "Don't you ever die?".
  • Would Hit a Girl: He has no problem with winging Rachel as she tries to run away, just to amp up his dickness even further.
  • You Fool!: His parting words in II to Robert and Keith:
    Wild Dog: VSSE! You fools!
  • You Have Outlived Your Usefulness: He turns on Ricardo Blanco in Project Titan after Ricardo is defeated by Miller.

Kantaris

https://static.tvtropes.org/pmwiki/pub/images/kant.jpg
"Dance, baby, dance! Dance to the death!"
"Leave me alone! It's men like you that are ruining this world!"

Kantaris is a female arms dealer who first appeared in the console exclusive Special Mission of the original Time Crisis as its main antagonist. She was also a minor character in the spinoff Project Titan. She's known to supply arms to Wild Dog; he's one of her favorite customers, in fact.


  • Arms Dealer: Kantaris is a weapon supplier for Wild Dog. She even owns a weapon factory hidden in a somewhat normal-looking hotel.
  • Big Bad: Of the Special Mission.
  • Disney Villain Death: In Route B, if the Humongous Mecha gets defeated, she will be pushed by it, and falls after hitting the glass in this non-canonical ending.
  • Final Boss: Of the original's Special Mission.
  • Gender Reveal: VSSE tells Miller in his mission briefing that Kantaris' gender is still unknown, despite obviously look like a woman. Turns out in Project Titan that Kantaris is really a woman.
  • Karma Houdini: If the player takes too long to defeat her Humongous Mecha in Route B of the Special Mission, or if the player doesn't shoot her getaway vehicles enough times in the other routes (18 bullets on her helicopter in Route A, 9 bullets on her car in Route C), she will escape, but not before taunting Miller. She ends up playing this straight in the spinoff Project Titan, which makes Miller's failure to kill her in the special mission canonical, and she gets no comeuppance for her actions following Miller's escape from the yacht.
  • Ms. Fanservice: Project Titan has no problem showing her off in a skimpy blue bikini.
  • Red Herring: If Richard defeats Web Spinner in a short amount of time, she will flee towards the swimming pool, causing Richard to chase her and therefore miss the arms factory. If Richard takes too long to defeat Web Spinner, she leaves during the fight without a trace, allowing Richard to find the arms factory which in turn gives him the chance to destroy it.
  • Short-Lived Aerial Escape: Richard Miller can shoot down her helicopter in the AAA route, killing her in this now non-canonical ending.
  • Starter Villain: The first villain encountered in Project Titan.
  • Time-Limit Boss: For the Special Mission, although you don't actually fight her; you fight one of her Humongous Mecha instead.
  • The Unfought: In Project Titan.
  • Villain: Exit, Stage Left: What happens if the player fails to defeat her in the Special Mission. She also pulls this off at the end of the first act of Project Titan, when she programs her yacht to self-destruct after Miller rescues Abacus.
  • Walking Swimsuit Scene: Project Titan depicts her wearing a skimpy blue bikini.
  • What Happened to the Mouse?: In Project Titan, not only is Kantaris alive, she appears in a couple of cutscenes. She doesn't die, or for that matter fight anyone in that game.
  • White Hair, Black Heart: She has silver white hair, and is a recurring villain.

Web Spinner

A guard working for the Kantaris Organization. Boss of the Ballroom section in the Special Mission.


    Introduced in Time Crisis II 

Keith Martin

https://static.tvtropes.org/pmwiki/pub/images/tc2_keith.png
"Hey, right?"

The first player character in the second game. Formerly an SAS Agent specializing in explosives, and his cover job is a Hollywood special effects expert. Goes by the codename "Cherub - Eden's Guardian."

  • Contrasting Sequel Protagonist: Previous protagonist Richard Miller had dark hair, wore dark clothing, worked alone and never spoke. In contrast Keith is blond, wears brightly colored clothing, works with a partner, and talks.
  • Not Even Bothering with the Accent: Despite being of British nationality, he speaks with a clear American accent.
  • Red Oni, Blue Oni: The red oni to Robert's blue. His profile on the official Time Crisis II website describes him as brash and impulsive, and he tends to take the lead in the in-game firefights. Fittingly, he also wears a red jacket.

Robert Baxter

https://static.tvtropes.org/pmwiki/pub/images/tc2_robert.png
"I don't think so..."

The second player character in the second game. Formerly a US Navy SEAL specializing in piloting and driving, and his cover job is a school bus driver. Goes by the codename "Griffon - The Treasure Keeper." He comes back in 5 as a supporting character.

  • The Bus Came Back: After being absent from the series for 18 years, he reappears in 5 as its protagonists' commanding officer.
  • Cool Shades: Sports a nice pair of them in 5.
  • Demoted to Extra: He appears again in 5 after an 18-year absence, but as an ally of the protagonists rather than as a player character.
  • Informed Ability: He's said to be a an expert pilot and driver in his profile, yet on both occasions were they operate a vehicle together it's Keith who drives.
  • Red Oni, Blue Oni: The blue oni to Keith's red. His profile on the official Time Crisis II website describes him as being more careful and methodical, and he usually takes the rear and flanks the enemy in the in-game firefights. Fittingly, he also wears a blue jacket.

Christy Ryan

https://static.tvtropes.org/pmwiki/pub/images/tc2_christy_2.png

A female VSSE undercover agent who is kidnapped by NeoDyne Industries.

  • Adaptational Badass: Demonstrates no fighting skills in the arcade version, but the PlayStation 2 port adds an new introductory cutscene of her fleeing Neodyne's rocket launch site with the incriminating intel, showing her to have Improbable Aiming Skills with a gun and performing a death-defying leap.
  • Adaptational Dye-Job: Had light brown hair in the original arcade version, which was changed to black in the PlayStation 2 port.
  • Bus Crash: She was Killed Offscreen by Robert three months before the events of the fifth game when Robert went rogue and turned against the VSSE.
  • Decomposite Character: As far as Rolling Thunder expies can go, Christy's portrayal was based off Leila's portrayal in the first Rolling Thunder, while Leila's Rolling Thunder 2 portrayal was instead used as a basis for Alicia in 3's Rescue Mission Mode.
  • Human Shield: She is used as one by Diaz in the final battle.
  • Inappropriately Close Comrades: She was dating fellow VSSE agent Keith for some time before she was killed.
  • Irony: Who would've thought that one of the people who saved her life would end up killing her years later?
  • Sudden Sequel Death Syndrome: After everything you went through to save her in the second game, she gets murdered (by one of the second game's former heroes no less!) prior to the fifth.

Jakov Kinisky

https://static.tvtropes.org/pmwiki/pub/images/tc2_jakov.png
"You have no idea how perfect our plan is!"

Works for Ernesto Diaz in NeoDyne Industries as a correction officer. Serves as Stage 1's boss.

  • Dead Hat Shot: On defeat, he leaves his bowler hat and the suitcase floating on the surface of the water.
  • "Get Back Here!" Boss: You chase him throughout the city before finally cornering him in a boat chase for the boss fight.
  • Giggling Villain: You know that nasal, weaselly cackle of his in the opening cutscene? You'll be hearing it a lot during his boss fight.
  • More Dakka: Not on the level of Buff Bryant or Wild Dog, but he still favors a submachine gun for his boss fight.
  • Sharp-Dressed Man. He sports a natty blue suit with Sinister Shades and a hat.
  • Smug Snake: He boasts at length about how perfect his boss' plan is to Christy, but gets panicked when the VSSE agents show up.
  • Would Hit a Girl: When he captures Christy at the start, first he punches her in the gut then he slaps her unconscious.

"Buff" Bryant

https://static.tvtropes.org/pmwiki/pub/images/tc2_bryant.png
"It's time for you to say good-bye!"

A personal bodyguard of Ernesto Diaz, and NeoDyne Industries' security officer. Known for his physical strength. Serves as Stage 2's boss.

  • Berserk Button: He has a very low tolerance of failure.
  • The Brute: He's slower than the previous boss, Jacob Kinesky, but his strength made up for his lack of speed.
  • Charles Atlas Super Power: He lugs around a minigun—the kind of multi-barrel weapon usually found on mounted turrets. And if that wasn't enough, at the midway point of the fight, he picks up a giant missile from the train bed and swings it around like a club!
  • Defeat Equals Explosion: Indirectly — when he eats enough bullets to finally drop him, his Dead Man's Trigger Finger sends a volley of bullets ripping through the fuselage of the helicopter he was riding, causing it to explode in mid-air.
  • Gatling Good: His primary firearm of choice.
  • Meaningful Name: His nickname, "Buff," indicates his prodigious strength.
  • Scary Black Man: He's black, and puts up one hell of a fight against Robert and Keith.
  • You Can't Thwart Stage One: His interference prevents the VSSE agents from retrieving the military satellite, forcing them to take the fight to NeoDyne's launch facility.

Ernesto Diaz

https://static.tvtropes.org/pmwiki/pub/images/tc2_diaz.png
"It's almost ready... my dream will soon come true!"
"This is not a real satellite, anyway, let me ENTERTAIN YOU!"

The leader of NeoDyne Industries and the main antagonist of the second game. He planned on launching a Kill Sat in order to Take Over the World.

  • Big Bad: Of the second game.
  • Borrowed Catchphrase: His Pre-Asskicking One-Liner is borrowed from Sherudo Garo from the previous game.
  • Corrupt Corporate Executive: The CEO of a Megacorp who intends to Take Over the World.
  • Disney Villain Death: How he is defeated. He falls into the launch silo, and gets incinerated by the rocket flames.
  • Expy: Ernesto is this to Gimdo from Rolling Thunder 2. And the setting where the players battle him is also a space station, complete with a space rocket where he falls down after, just like how Gimdo met his end.
  • Final Boss: Of the second game.
  • Four Eyes, Zero Soul: He's evil to the core, and wears glasses.
  • Four-Star Badass: A throwaway line from one of his minions suggests that he might actually be a general.
  • Human Shield: Diaz uses Christy as one in the last stage before the final battle.
  • No Kill like Overkill: The prototype satellite he sics on you during the final battle comes equipped with triple-barrel rocket launchers and a laser emitter. All the while, he's taking shelter on top of the thing while sniping at you with his pistol.
  • Rank Scales with Asskicking: He's the boss of his own Megacorp and a far deadlier marksman than even his best underlings, and having a massive life bar to boot.
  • Take Over the World: What he plans to do using the nuclear satellite.
  • Villain with Good Publicity: To the public he's a benevolent tech mogul who is launching the Starline network for improved worldwide communications and the betterment of mankind.
  • You Are Too Late: "This is just a prototype [satellite]. We're ready to launch the real one!"

    Introduced in Time Crisis 3 

Alan Dunaway

The first player character of the third game, codenamed "Phoenix".

  • Final Boss: In the Crisis Mission mode of the console port, he and Wesley serve as the final enemies you need to defeat to become a full-fledged VSSE agent.
  • Goggles Do Nothing: He wears a pair of sunglasses above his face, yet he never puts it on.

Wesley Lambert

The second player character of the third game, codenamed "Pegasus".

Alicia Winston

A female member of the Lukano Liberation Army. Her brother was one of the members kidnapped by the Zagorias Federation, and aided the VSSE to not only liberate Astigos Island from Zagorias' control, but to rescue her brother as well.

  • Action Girl: While Alicia has her moments in the main story, she really gets to shine during the Rescue Mission — as it turns out, while Alan and Wesley were taking out one half of the Zagorias Federation army, she was busy taking out the other half.
  • Decomposite Character: As far as Rolling Thunder expies can go, Alicia's portrayal was based off Leila's in Rolling Thunder 2, unlike Christy from the previous game being based off Leila in the first Rolling Thunder game.
  • Evolving Weapon: Her machine gun, shotgun, and grenade launcher are very weak and hold small amounts of ammunition at the beginning of the Rescue Mission. However, as she destroys more enemies with those weapons, those weapons level up, eventually becoming stronger and holding more ammunition than the VSSE agents' special weapons. Her handgun and sniper rifle do not upgrade.
  • Friendly Sniper: Quite a good shot, if her shooting Zott's gun from distance just as he's about to execute her brother is any indication. Also enthusiastically friendly to the VSSE agents when they arrive and helps bail them out a few times, even hugging them at the end when they survived.
  • Gorgeous Greek: Alicia is quite beautiful and hails from the equally beauitful Mediterranean nation of Lukano.note 
  • Ms. Fanservice: Her LLA uniform rather accentuates her figure and her civilian clothes include a bikini top and miniskirt.
  • One-Woman Army: As a Time Crisis playable character (in the PS2 port), she's capable of mowing down entire attachments of enemies without needing any additional help.
  • Promoted to Playable: In the arcade version and mode, she's the main support to the two protagonists, while the console version's Rescue Mission mode has you play her side of the story.
  • Stripperiffic: Her civilian disguise in Rescue Mission; it's an open blouse, a bustier, and a miniskirt.

Victor Zahn

"Like sheep to the slaughter..."

An Air Force Colonel of the Zagorian military. Serves as Stage 1's boss.

  • Battleship Raid: The first boss battle with him involves fighting him while he flies his aircraft against you.
  • Badass Bandolier: He wears one to hold his grenades.
  • Colonel Badass: Considering he fights the VSSE head-on, he's definitely not a paper-pusher.
  • Defeat Equals Explosion: After being gunned down, the grenades on his bandolier cook off from the damage, blowing up the assault plane he was shooting at you from.
  • Evil Redhead: He's got red hair, and whole-heartedly supports General Zott's extermination campaign.
  • More Dakka: His weapon of choice is a heavy machine gun.
  • No Kill like Overkill: For engaging two VSSE agents and their newfound ally from the local resistance, he brings out a heavily-armed troop transport plane.
  • Throw Down the Bomblet: He hurls grenades during the fight.

Randy Garrett

Leader of Georgio Zott's Assassin Squad, who ambushes the agents and Alicia on their way to the Zagorian base. Serves as Stage 2's boss.

  • Arm Cannon: One of his claw gauntlets also houses a grenade launcher.
  • Disney Villain Death: When defeated, he gets blasted off the train he was fighting you on and plunges into the river below.
  • Evil Laugh: He gets a sinister chuckle when dispatching his assassins to kill the VSSE agents.
  • Expy: Of Moz from the first game, being a McNinja who fights with Wolverine Claws and being backed up by assassins who share his motif.
    • It's also mostly what he does during the fight, with only one spoken line.
  • Flunky Boss: Has a team of Elite Mook assassins clad in yellow backing him up.
  • Law of Chromatic Superiority: He wears a scarlet version of the same uniform as the other assassins. He's better than them.
  • Lightning Bruiser: He dashes and leaps about so quickly that it's hard to get a bead on him, and as a boss he has the amount of health that you would expect from one.
  • McNinja: His agility and uniform suggest the motif of a modern-era ninja; but he hails from Zagorias, not Japan or its Fantasy Counterpart Culture thereof.
  • Red Is Violent: His suit has red armor, and he's bloodthirsty enough to use claws instead of guns.
  • Wolverine Claws: His armored gauntlets have twin knuckle-blades.

Wild Fang

"Allow me to introduce myself... My name is Wild Fang, and it's a pleasure to meet YOU!"

Wild Fang is the younger counterpart to Wild Dog. His primary attacks include kicks.

  • Animal Motifs: In Time Crisis 4, his flying kick is accompanied by a wolf-shaped Battle Aura.
  • Armed Legs: He has a Tractor Beam grafted to his right leg in 4.
  • Arrogant Kung-Fu Guy: He's got shades of this, especially when he isolates William Rush for a cage match in Time Crisis 4.
  • Artificial Limbs: Similar to his mentor's Arm Cannon, Wild Fang replaces one of his legs with a prosthesis following his first defeat by VSSE agents.
  • Characterization Marches On: When he debuts Wild Fang is little more than a carbon copy of Wild Dog aside from the palette swap. In Time Crisis 4, he appears to have gone in a flashier direction by wearing a gaudy white sleeveless coat with chains, and relies more heavily on martial arts rather than using his Mauser. By Time Crisis 5, Wild Fang takes his flamboyant dress style to its natural conclusion by wearing a feather tipped shirt that Liberrace wouldn't mind wearing and trades his Mauser for a gold engraved lever action rifle.
  • Charles Atlas Super Power: His kicks are powerful enough to launch heavy metal crates at agents of the VSSE, and it's initially unclear whether he's had any cybernetic augmentation like Wild Dog.
  • Diving Kick: In 3 and the first console version of 4, he does this to you.
  • The Dragon: To Wild Dog. And to Robert Baxter in 5.
  • Drought Level of Doom: When you fight Wild Fang as William Rush's Final Boss, you will run out of ammo for several of your guns even if you manage to land your shots. There is not much ammo for any of your guns in the area that you fight him in, so you will need to make the best use of all of your weapons to defeat Wild Fang while running out of ammo for several of your weapons.
  • Dual Boss: With Wild Dog in Time Crisis 3. In the FPS mode of the original console version of Time Crisis 4, he goes after William Rush on his own.
  • Empowered Badass Normal: As of 5, he sports cybernetic augmentation — specifically, a set of energy emitters on his back that allow him to generate a huge fusion sphere.
  • Evil Laugh: When he appears in 5.
  • Extremity Extremist: While he's not afraid of using guns, if he comes at the player with anything else, it's probably a kick attack of some kind.
  • The Fighting Narcissist: There were hints of it at the beginning thanks to his blue coat with fur trim; by 4 and 5, Wild Fang is sporting gaudy outfits for no other reason than to show off in his fights.
  • Improbable Weapon User: In Time Crisis 4, where he fights with leg-mounted tractor beam boots. Then, in Time Crisis 5, he uses energy emitters mounted on his back to summon a massive energy sphere.
  • Joker Immunity: Just like Wild Dog. How he even survived being rammmed by a UCAV is anyone's guess.
  • Kick Chick: A male equivalent; he tends to mix up kicks into his fighting style, up to even taking the playbook from Kamen Rider including the latter's Diving Kick.
  • Lancer vs. Dragon: In 4' FPS mode, he takes on Captain William Rush, the lancer. And was uppercutted into a missile upon defeat.
  • Leg Cannon: In 5, Fang can fire missiles from his new gold prosthetic leg.
  • Psycho Pink: He wears pink shirts in all his appearances, and is just as hot-headed and deranged.
  • Red Oni, Blue Oni: To Wild Dog—he's younger, impulsive, and brash; while the older Wild Dog is more cunning and cool-headed. They even dress the part in Time Crisis 3, with Fang wearing a red shirt with a flashy silver-patterned tie while Dog sports a blue shirt and a subdued red tie.
  • Serial Escalation: Unlike Wild Dog, who kept his augmentations limited to his Arm Cannon, Wild Fang begins to mechanize himself more and more with each subsequent appearance. In 4, his right leg is replaced with a cybernetic prosthetic that emits a tractor beam; in 5, he has a particle generator attached to his back.
  • Sinister Shades: Like his mentor, Wild Dog.
  • Tractor Beam: Has one in 4 like Wild Dog, which is attached to his right leg.

Giorgio Zott

"And now... Time to get rid of you both!"

Giorgio Zott is the leader of the Zagorias Federation and the primary antagonist of the third game.

  • Big Bad: Of the third game.
  • Guns Akimbo: On the last phase of the fight with him, he uses dual rocket launchers.
  • Final Boss: Of the third game.
  • Flash Step: What makes his sword attacks pretty damn dangerous. He'll start by shooting at you from across the room. The next second he's literally right in your face for a slash with his sword.
  • The Generalissimo: Ruler of the Zagorias Federation, and personally leads the invasion of Astigos Island all in order to set up a missile base to continue spreading his country's influence in the Mediterranean mainly by force of arms. His nicely trimmed and blinged-out general's uniform he wears when you fight him adds to the touch.
  • Lightning Bruiser: Tough with dangerous attacks, as with most Final Boss. What sets him apart though, is his ability to move at blinding speed.
  • Rank Scales with Asskicking: While this is applicable to all bosses, he is the biggest among them all. For starter, he's the leader of an entire federation's army, compared to Wild Dog's terrorist organization or Barrow's single battalion. And when you finally fight him, he's a terrifyingly competent Lightning Bruiser in his own right.
  • Sword and Gun: His primary weapons. You'd think you'd be safe from his sword when he's still across the room. You'd be wrong.
  • Time-Limit Boss: One segment in Rescue Mission of PS2 port requires you to shoot down his handgun in 5 seconds or it's an instant game over.

Jake Hernandez

"Ha! With the money I'll make with this, I can go wherever I want!"

A former member of the Lukano Liberation Army, he has betrayed them and joined the Zagorias Federation for the love of money.

  • Big Bad: Of the third game's Rescue Mission mode.
  • Big Bad Friend: He showed his true colors upon Alicia's request to rescue her brother from the Zagorian forces.
    Jake: If I take you to them, I might get an extra bonus.
  • Big Bad Duumvirate: With Giorgio Zott.
  • Boom, Headshot!: How Alicia finally disposes of him.
  • Faceā€“Heel Turn: He used to be part of the Lukano resistance, but betrayed them for a profit.
  • Foreshadowing: Look carefully when his and Winston's news pictures are shown on the TV when Alicia is watching them. Daniel Winston has been beaten, Jake hasn't. Unfortunately though, Alicia found this out the hard way during her physical encounter with him. (see Big Bad Friend above)
  • Final Boss: Of the Rescue Mission mode.
  • Gory Discretion Shot: Amusingly, you deliver a Boom, Headshot! to his face through a remote detonator he was using to threaten Alicia via a Taking You with Me. The game proceeds to have him slump over with the camera going out of its way to hide his face despite the series being Bloodless Carnage and Alicia being able to snipe other people in the face previously, as if to highlight just how much she fatally messed him up.
  • Hate Sink: Once his true colors are revealed, everything he did only serves to highlight the sheer douchbaggery present in this human-shaped scumbag.
  • Only in It for the Money: He sold out his comrades in the resistance because the Zagorian army offered a bigger paycheck. Then, as soon as he got paid, he planned to steal cruise missiles from the Zagorian forces and sell them off to the highest bidder.
  • Psycho Knife Nut: One of his significant weapons of choice.
  • Taking You with Me: Attempts this on Alicia when defeated in the Rescue Mission mode. He fails, and gets dragged down the cliff along with the aircraft he is in.
  • Time-Limit Boss: The final segment has you shooting his detonator in 5 seconds, or it's game over.
  • We Used to Be Friends: With Alicia and Daniel.

    Introduced in Time Crisis 4 

Giorgio Bruno

The first player character of the fourth game.

  • Deadpan Snarker: Has shades of this.
    Evan: What is this? A picnic?
    Giorgio: At least it won't be boring.
  • Fashionable Asymmetry: Wears a single earring on his left ear.
  • One-Man Army: He is cleared to perform missions solo like the solo mission that he did in Time Crisis: 2nd Strike, a prequel to Time Crisis 4.
  • Rambunctious Italian: He's an Italian and quite a hothead, as well as a capable VSSE agent.
  • White Sheep: He was born into The Mafia. He would rather fight for justice rather than commit crimes for the mob.

Evan Bernard

The second player character of the fourth game.

Captain William Rush

"You! You're a disgrace to your country!"

Captain Rush is a soldier for the U.S. Army who has been sent to investigate the Terror Bites being smuggled by terrorists.

  • Ammunition Conservation: Unlike VSSE agents, all of his ammunition including handgun ammunition is limited. He has to make the most of what he has, which can frequently cost players time so that they can make their shots count. He has unlimited time, unlike VSSE agents.
  • The Big Guy: Physically larger and stronger than either of the VSSE agents. He handles firearms well enough but is usually the one who uses his physical strength against enemies the most, most notably getting into a wresting tango with Jack Mathers at the end of Act II.
  • Dramatic Ammo Depletion: He often finds himself in situations where he can find himself running out of handgun or other kinds of ammunition, forcing him to use other guns, explosives, sonic weapons that are specialized in killing terror bites, and a combat knife.
  • Expy: He is based off Claude McGarren of Crisis Zone.
  • Lancer vs. Dragon: As revealed in the FPS mode, he takes on Wild Fang solo while Evan and Giorgio fights Barrows.
  • No-Holds-Barred Beatdown: Suffers one through the hands of Jack Mathers.
  • Patriotic Fervor: Upon finding out that the enemies he and the VSSE were fighting were all disgruntled members of the U.S. military, he is not amused.
  • Regenerating Health: He has this in the FPS mode. This is in exchange for the enemies having much more accurate aim in the FPS mode. He has to be hit enough for his life bar to be completely drained for him to lose a life.
  • Throw Down the Bomblet: Unlike VSSE agents, he carries and uses throwable grenades.

Elizabeth Conway

"Hi, I'm Elizabeth Conway. I'll be assisting you from the Air Surveillance Center."

Lieutenant Conway serves as a dispatcher for Giorgio, Evan, and Rush during the events of the fourth game, providing support from the skies.

  • Mission Control: Doesn't take part directly in the fighting, instead serves aboard an aircraft mainly to relay intel and directions to Rush and the VSSE agents in their pursuit of the enemy.
  • Voice with an Internet Connection: Part of her role is to keep Rush and the VSSE agents up to date on what's going on. She doesn't meet face to face with any of the others in the game until after the finale.

Marcus Black

"You want it? Then come over here and take it!"

A Captain of the United States Army, and an arms dealer who attempted to sell Terror Bites to W.O.L.F. Serves as Stage 1's boss. Wears a pull-up mask covering his mouth, which somehow disappears when he is defeated.

Jack Mathers

"What good is patriotism?"

A First Lieutenant of the Hamlin Battalion, and the supervisor of its Biological Weapons Research regiment. Serves as Stage 2's boss.

  • Faceā€“Heel Turn: Used to be loyal to the United States, but decided to put Gregory's orders above loyalty to his country.
  • Grievous Harm with a Body: While grappling with Rush, he will pick up Rush over his head and use him as an impromptu club to hit the players. It hits as much as being shot by a bullet.
  • No-Holds-Barred Beatdown: Delivers one to Rush in their fight.
  • Non-Lethal K.O.: Unlike a lot of other bosses in the series, he's taken alive after Rush finishes their fight with a jaw-busting uppercut.

Frank Mathers

"Well, if you're gonna stop me, you've gotta catch me first!"

A relative of Jack Mathers and another officer in the Hamlin Battalion. Only encounterable in William Rush's story mode.

  • Evil Feels Good: "I'm gonna tear this country apart... and it's gonna feel good!"
  • Hannibal Lecture: "Do you have any idea how many reckless experiments we've been involved in? How many dangerous missions we've accomplished? But what do we get for breaking our backs? Nothing!!"
  • Un-person: The U.S. Army made it look like the Hamlin Battalion never existed, and he doesn't take it kindly.

Gregory Barrows

Barrows is the leader of the Hamlin Battalion and the primary antagonist of the fourth game. He's the creator of the Terror Bites.

  • Big Bad: Of the fourth game.
  • Electronic Eyes: His bionic left eye allows him to control the Terror Bites and prevents them from attacking him.
  • Final Boss: Of the fourth game.
  • Flunky Boss: He's not very armed himself, carrying just two Desert Eagles for personal weapons. He relies on his massive collection of Terror Bites to keep you at bay.
  • Freudian Excuse: Turned against the US due to the poor treatment he and his unit received in the Army, including a lack of authority.
  • Guns Akimbo: His weapons of choice include two Desert Eagle handguns.
  • Nuke 'em: His last resort plan was to nuke the entire United States.
  • Western Terrorists: The leader of such a cell.
  • Walking Shirtless Scene: He doesn't wear a shirt, especially when fighting Giorgio and Evan at the end of the game.

    Introduced in Time Crisis 5 

Luke O'Neil

One of the newest VSSE agents and the Player 1 character.

Marc Godart

One of the newest VSSE agents and the Player 2 character.

Catherine Ricci

She serves as a dispatcher for Robert Baxter, Luke O'Neil, and Marc Godart during the events of the fifth game.

  • Disney Death: In the final battle, she apparently sacrifices herself to destroy Robert's missile before it launches. She emerges alive, however.
  • Expy: Of Christy Ryan. She shares Christy's initials and is a brunette who looks like Christy's PlayStation 2 model.
  • Mission Control: She is your commander, and generally stays out of the field for most of the game.

    MAJOR UNMARKED SPOILERS for Time Crisis 5: True Mastermind Edition 
Notably, Time Crisis 5 does not introduce any new major villainous characters; all of them have appeared in previous games. Perhaps the biggest twist is that two major antagonists are the protagonists of Time Crisis II.

All spoilers in this folder are unmarked, as stated in the folder title. You have been warned.

Keith Martin

"How about that! Wild Dog is good for something after all."

Keith was last seen in Time Crisis II as one of two VSSE agents sent to neutralize Ernesto Diaz and NeoDyne Industries' nuclear satellite plan. By Time Crisis 5, he appears to have become a VSSE traitor.

However, he reveals that he is not the traitor, and in fact reveals that it is Robert who is the traitor, at the end of Stage 4. From then on out, he accompanies the heroes in place of Robert.

  • Artificial Limbs: His lower left arm has been replaced by a prosthetic in this game.
  • The Bus Came Back: In 5 True Mastermind Edition where he is the suspected traitor of VSSE.
  • Clear My Name: His goal in 5.
  • Color-Coded for Your Convenience: He's ditched his protagonist-red player attire for gray body armor. He starts the game as the apparent main antagonist, but joins you halfway through.
  • Demoted to Extra: Trades his role of Player Character for "apparent villain" and later an NPC ally after he's revealed to be Good All Along.
  • Disc-One Final Boss: After you defeat him in the fourth stage of 5, he opens up the case and exposes Robert as the traitor. He also reveals that Wild Dog had only been keeping the agents at bay.
  • Evil Brit: Appears to be the VSSE traitor at first, but subverted when it turns out he was Good All Along.
  • Expy: His appearance is similar to that of Raiden in Metal Gear Rising: Revengeance. He also borrows traits from Yoshimitsu, or Kamen Rider (minus vehicles) for that matter.
    • In-series, he's basically a version of Edge from Crisis Zone.
  • Eyepatch of Power: Sports one in this game.
  • Foreshadowing: For reasons that's later made clear in the game, Keith doesn't have any mooks assisting him during the battle, averting Flunky Boss unlike most previous bosses in the franchise (you do get attacked by a platoon of stray mooks halfway through after depleting much of Keith's health, but Keith isn't in the vicinity of the area at that point). Considering Keith isn't on the same side as those mercenaries...
  • Frame-Up: Robert paints him as the VSSE traitor, but Keith manages to demonstrate otherwise.
  • Good All Along: Is not the VSSE traitor; Robert set him up. He only fights the heroes in self-defense, and it becomes more clear he's really a good guy as he tries to unlock the briefcase containing incriminating information on Robert.
  • Hero Antagonist: He was forced into this role when Robert tricked the VSSE rookies into fighting him. He is Good All Along. He fought the rookies in self-defense.
  • I Let Gwen Stacy Die: Sometime before the events of 5, Robert had gone rogue and killed Christy, who had fallen in love with Keith.
  • Inappropriately Close Comrades: He was dating fellow VSSE agent Christy sometime before she was killed.
  • McNinja: He can warp to places at a super fast pace, almost on par with VSSE agents Luke and Marc in 5.
  • Rogue Protagonist: He became this when Robert tricked the rookies into fighting him, but turns out to be Good All Along. His old partner Robert is a different story.
  • Stab the Scorpion: The boss fight against Keith ends with a cutscene where the defeated Keith opens the briefcase he's carrying to Marc and Luke. As the two players are stunned after seeing the case's contents, Keith then fires two bullets... hitting two knives flung by Robert towards the two. Cue The Reveal scene.
  • Stock Ninja Weaponry: His main weapon is a ninjato and occasionally throws shurikens at the players.
  • Sword Beam: His sword can fire arcs of quick-moving, difficult-to-dodge energy waves on the players.
  • Walking Spoiler: He's only revealed in the game during the second half of it, and the twist is that he's gone rogue...apparently, and the fact that he actually didn't is another twist unto itself.
  • Wham Line: During his boss battle.
    Keith: The internal auditor, Christy, we were in love. I need to find out what really happened!
  • Wrecked Weapon: He gets his sword snapped into half at the end of the battle.
  • You Monster!: He calls Robert this when Robert's robot goes One-Winged Angel in the fifth game.

Robert Baxter

"If you had just died, this would have all gone according to plan."

Formerly a VSSE frontline agent, he returns in 5 as a supporting sidekick, leading the search for the VSSE traitor and infamous VSSE archnemesis Wild Dog.

...or so he says, until it's revealed that he is the traitor. He had stolen a drug during a mission years ago, stated to "negate pain and fear", i.e. turn humans into zombies in all but name, and intends to weaponize it in the form of missiles that detonate to spread the drug.

    Introduced in Crisis Zone 

Claude McGarren

The main protagonist of Crisis Zone and the leader of Special Tactical Force.

  • Cool Helmet: He has one of these in the arcade version.
  • Divergent Character Evolution: In the arcade version, he look none too different compared to his squadmates. In the PS2 version...
  • Helmets Are Hardly Heroic: He does not wear a helmet in the PS2 version, unlike his teammates.
  • Inconsistent Spelling: "Croad MacGalain" in the arcade version.
  • The Stoic: Stays amazingly stone-faced throughout almost both main and extra storylines. Oddly he only expressively emotes during the extra PS2-exclusive mission; showing surprise when first attacked by an invisibility-cloaked mecha, and then finally smiling when the URDA has been fully neutralized and all hostages have been rescued.

Commander Kessler

He appears in the PS2's Grassmarket storyline as a commander of Special Tactical Force

Mellisa Kessler

Mellisa is the daughter of the Commander Kessler. She was kidnapped by the URDA in the Grassmarket District storyline.

  • Defiant Captive: She may be a damsel in distress, but she does love taunting the new U.R.D.A. boss Jared Hunter while boasting on how the U.R.D.A. will fail.

Edge

  • Dual Boss: Along with Tiger.
  • Flechette Storm: He spams his throwing knives all over the damn place.
  • Lightning Bruiser: Fast, can easily tear off most of your lives with his knives, and like other bosses in the game has multiple lifebars.
  • McNinja: He throws blades at Claude. And he's black.
  • Psycho Knife Nut: He throws lots and lots of knives during his boss fight.

Tiger

  • David Versus Goliath: Goliath to Claude's David.
  • Dual Boss: Along with Edge.
  • Expy: To Buff Bryant of II.
  • Mighty Glacier: He's very slow especially in contrast to his partner Edge, but he's also very durable and can throw the many objects around the player to attack.

Derrick Lynch

"I have been waiting for you, my STF friends. The atomic reactor is on overdrive. Soon London will be nothing more than a memory, and then my wrath shall spread! It won't matter for you...you'll instantly die here anyway!"

The original URDA leader in the Garland Square storyline. He attempts to destroy London by operating the nuclear reactor known as Geyser 1.

Jared Hunter

"I didn't think you could make it this far. But your luck has run out. I'm gonna settle this once and for all!"

The new leader of URDA in Grassmarket District storyline.

  • Big Bad: Of Grassmarket District storyline.
  • Disney Villain Death: Averted. He didn't die after he fell from the building, but he lands on the boat, trying to escape the pursuit.
  • Final Boss: Of Grassmarket District storyline.
  • Scary Black Man: Has to be to rule over the URDA remnants.

    Introduced in Project Titan 

Marisa Soleli

Codenamed "Abacus", she is a female VSSE agent who was kidnapped by Kantaris during the events of the game.

Zeus Bertrand

"Let's see how you save your spy girlfriend..."

One of Kantaris' loyal bodyguards. He is currently holding Marisa Soleil captive after Kantaris ordered him to do so as a result of Kantaris intercepting Soleil's e-mails. Aboard Kantaris' yacht,he was guarding Marisa's cell when he was shot by Richard in a shootout.

  • David Versus Goliath: Goliath to Richard's David.
  • Railing Kill: Regardless where you shoot him, once he's down Zeus will fall over a set of railings to his death.

Ricardo Blanco

"So you finally found me... mwahahahahaha!"

A Caruban anti-government soldier who was responsible for assassinating the Caruban president Xavier Serrano and for framing Miller in the act.

Deimos and Phobos

https://static.tvtropes.org/pmwiki/pub/images/deimos_phobos.PNG
Wild Dog: "Deimos, Phobos, get him!"

Richard eventually unveils the truth behind Wild Dog's Project Titan operation, that the project is for Wild Dog to create his own titanium-based robot army... the first two prototypes, Deimos and Phobos, which he then sics on Richard.

  • The Dividual: They exist together, natch.
  • Dual Boss: They attack Richard, both at once.
  • Flash Step: Another ability they demonstrate during the boss fight.
  • Flechette Storm: They tend to spam blade attacks on Richard during the boss fight, not unlike Sherudo.
  • In a Single Bound: They can jump really, really, really high and fast during the boss fight. And even launch ranged attacks on Richard while in mid-air.
  • Meaningful Name: Deimos and Phobos are words of Greek origin that means dread and fear respectively.
  • Mecha-Mooks: They serve this purpose for Wild Dog's Project Titan.
  • Noisy Robots: They're always screeching during the boss battle.
  • Smoke Bomb: During the boss battle, Deimos and Phobos will attack Richard with smoke grenades. Ducking as usual will avoid any damage from the explosion... only for a thick cloud of black smoke to fog up the screen, making it difficult for Richard to attack either the two robots, and also for either Deimos or Phobos to counter-attack through the smoke.
  • Super Prototype: The first two prototype of Wild Dog's titanium robot army, and they sure put up hell of a fight before going down!
  • There Is Another: It takes Richard a whole lot of effort to finally, finally, take them down, before he goes out to confront Wild Dog... only for Wild Dog to reveal he actually had a hundred other Deimos and Phobos ready to be activated. But Richard guns down Wild Dog's chopper before he could leave, causing said chopper to crash on the army.
  • Wolverine Claws: They are armed with these, and lashes out at Richard with surprising speed.

Xavier Serrano

The president of Caruba who was assassinated by Ricardo Blanco. It turns out that it was a body double that was killed, and the real president was held hostage by Wild Dog. Miller later found Serrano in the middle of the latter's escape.

  • Death Faked for You: Was seemingly assasinated by Blanco, but in actuality he was abducted. Upon being found by Richard, Serrano then went out to clear Richard's name.
  • Our Presidents Are Different: Although we've been told he was assassinated, only for Blanco, who pretended to be Miller to do the deed, to tell Miller that he's alive, we see him well, armed with a golden gun, and carrying blueprints pertaining to what Project Titan is, indicating he freed himself and tells Miller to go after Wild Dog while he contacts the VSSE.
  • Walking Spoiler: The fact that Serrano is alive the whole time isn't made clear until the very, very last stages of the game.

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