These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Cliché Storm: It's hard to take any of the stories seriously.
Demonic Spiders: Red mooks who, on their first shot, have a 100% chance of hitting you, knifemen that either suddenly pop up in front of you or throw knives from afar; it's hard to tell if a knife will hit you or not.
Played straight in the first game, because there's never any warning if a shot will hit the player or not. Later games are at least kind enough to show a distinct red gunfire effect a split-second before the harmful bullet hits.
Crisis Zone has several machete-wielding enemies who attack very quickly with no on-screen warning whatsoever. First-time players always take hits from them.
Ensemble Darkhorse: Several, with the major ones being Buff Bryant from 2, Victor Zahn, Randy Garrett, and Alicia and Daniel Winston from 3, and Marcus Black and Gregory Barrows from 4.
Don't forget Wild Dog, who was originally the final boss in the frst game, but came back for every sequel.
Holy Shit Quotient: The final bosses, often. The first one is a fight with Wild Dog, 2's attacks you with a satellite laser, the third fights you with dual rocket launchers, and in 4, you climb up a Human Ladder of soldiers to get up at him (See main page).
Moral Event Horizon: Wild Dog in 1 had a moment pretty much most players got REALLY pissed at, an in-game Berserk Button if you will, when he shoots Rachel in the back. AND THE FUCKER LAUGHS AT YOU when you cradle her wounded body before you have the final showdown with him.
In Alicia's 'Rescue Missions' in "3", when you fight the traitor Jake in a crowded area, not only does he turn an area full of innocent civilians into a war zone, he also grabs a young girl and later an elderly women and use them as human shields as he shoots at you. What does he do after he is done with them? He throws her to the floor, and kick her on the back. You don't need to feel sorry about killing him at the end.
Narm: Not only Captain Will(iam) Rush's name, but some of his lines:
Captain Rush: What are you planning to do with those Terror Bites?
Jack Mathers: We're going to DESTROY this country!
And who could forget:
Rachel: Don't come! It's a trap! Oh no!
Captain Rush: WHERE IS YOUR PATRIOTISM? Jack: What GOOD is 'PATRIOTISM?
Wild Dog's voice in Project Titan. Why did they give him such an unfitting yet cheesy and high-pitched voice?!
Not to mention half of what he says:
Wild Dog: Hey Miller, check out my new toy!
Also from Project Titan is the random chef who attacks you for no real reason in the third part of the first level.
Jakov Kinisky from 2 falls into this category, since his treatment of Christy Ryan was utterly reprehensible, and he wasn't cool (like Buff Bryant) or entertaining (like Ernesto Diaz) enough to make up for it. It also didn't help that his VA decided to use the cheesiest, most grating Russian accent available when voicing him, or that his fight has him running away like a coward through most of it.
So Cool Its Awesome: The entire Time Crisis series is among one of the most well known Light Gun Games ever made, and it's one of the most common games ever found at an arcade. Almost any arcade you'll ever go to or any arcade that has light gun games is bound to have at least one Time Crisis game.
Suspiciously Similar Song: Some songs in 2, particularly the final boss theme and the end credits is similar to "Hummel Gets the Rockets" from The Rock. Also, the ending theme to Crisis Zone rhymes with "Fighting 17th" from Backdraft.
That One Boss: Sherudo from the first game is a knife-thrower; knives are really hard to time when it comes to dodging. And he brings a bunch of knife-throwing lackeys to cover him!
In the PlayStation version, at least, it was possible to shoot them out of the air, if you were ridiculously good or got lucky. Hitting whoever threw them seemed to make them a miss as well.