Characters: [PROTOTYPE 2]

Sgt. James Heller

"My name is Sgt. James Heller, and I will destroy Alex Mercer."

A marine who lost his family to the infection while he was away on duty. He returns to Manhattan, runs a series of suicide missions in the Red Zone, and is eventually mortally wounded. Mercer is impressed by his skill, however, and infects Heller with his unique strain of Blacklight. Now a newly super powered Heller vows to kill Mercer.

  • Absurdly Sharp Claws: The first power James acquires. In its un-upgraded form it has serrations on its back edge like a combat knife.
  • Angry Black Man: VERY angry.
  • Anti-Hero: He's no white hat, but he's still far more moral than Alex initially was and far more considerate of civilian cost. When Roland, a Gentek scientist and one of Alex's Evolved, mocks Heller for thinking he's a hero who is willing to kill thousands to get at him. Heller's response:
    Heller: Did I say I was a fucking hero, you piece of shit?!
  • Appendage Assimilation: Gains new abilities by tearing off and assimilating the limbs of Blacklight Abominations and Evolved with those powers.
  • Badass Normal: Before his transformation, he fights his way to the middle of the Red Zone alone and kills a Brawler Hunter using only a combat knife.
  • Batman Gambit: His long-running intimidation scheme for Galloway, which was useful for a while but panned out badly. In the various side-missions, Heller also wraps Blackwatch around his finger with a series of these.
  • The Beastmaster: Gains the ability to call Brawler Hunters to fight alongside him with the Pack Leader ability. He later also gets the ability to temporarily add Juggernauts to this arsenal.
  • Blade Below the Shoulder: The Blade. Like the Claws, it has an army knife flavor in its un-upgraded arm. Its size is even lampshaded in the game.
  • Boisterous Bruiser: While he isn't quite as amoral as Alex started out in the first game, he is much more vocal in his enthusiasm.
  • Civvie Spandex with a side of Magic Pants: As a shapeshifter and like Alex, Heller is technically not wearing clothing; his "clothes" are imitations that he created from himself.
  • Combat Tentacles: To an even more extreme degree than Mercer, apparently. His Tendril powers can be used in conjunction with Wreaking Havok, allowing for wholesale devastation of scenery as well as large numbers of Mooks.
  • Cursed with Awesome: Even he seems to realize this.
  • Deadpan Snarker: Heller is an endless font of snark when he's not boiling with fury.
  • Dead Person Impersonation: Courtesy of eating them and taking their form.
  • Death by Origin Story: Or his wife anyway.
  • Death Seeker: Until he finds out his daughter is alive.
  • Determinator: His first reaction to seeing Alex Mercer, super-strong super-agile notorious bio-terrorist scourge of New York? Pull out the only weapon he had at the time - a large knife - run up and slit his throat. He then charges Mercer and stabs himself several more times, again without success. Even this did not deter him, and after chasing him across the Red Zone he still tries to stab Mercer, despite knowing it won't work. Alex must need the Super Strength to lift a man with balls that size.
  • Did You Just Punch Out Cthulhu?: Kills and devours Alex at the end of the game.
  • The Dragon: He was intended to be this Alex Mercer. Didn't work out so well.
  • Empowered Badass Normal: After the transformation.
  • Emergency Transformation: He's unhappy about what Mercer did to him in order to save his life.
  • Eye Beams: The Medusa's Gaze power granted by the Excessive Force DLC, which One Hit Kills anything and everything.
  • Genre Savvy: In the final boss fight against Alex Mercer, Heller can tell when his opponent is trying to purposefully rile him up. The problem is, though, that Heller had opened up that fight threatening to skullfuck his opponent and get the information he needed from his brain as it flowed through the hole, so counting on Heller to ever be not enraged was the downfall in that tactic.
  • He Who Fights Monsters: Present and invoked deliberately. To have a shot at taking down Mercer, Heller will have to become just as or even more powerful, and equally monstrous, which would be a hell of a feat. Subverted. He does end up stronger than Alex and perhaps even more physically monstrous, but he retains his faith in humanity, and does not kill at least Colonel Rooks because he loves his family.
  • Hopeless with Tech: Apparent in Mission 3, where he has troubles even reading the keyboard and doesn't bother logging off the computer he was using.
    • While the keyboard did have a "triangle" key, and was thus no conventional computer, one gets the feeling that Heller's had similar experiences in the past.
  • Hot-Blooded: James is very excitable, and often jumps into a fight without thinking.
  • Horrifying Hero: Really hits home when he's finally reunited with his daughter and she's just too terrified to even touch him, since he's currently in Blade Below the Shoulder mode. She gets over it, though.
  • Humanoid Abomination: Same deal as Alex.
  • I Hate You, Vampire Dad: He blames Alex for the deaths of his wife and daughter and isn't pleased to be infected by Mercer.
  • Immune to Bullets: With the "Bulletproof" mutation, he's immune to small arms fire, but not explosions or cannons.
  • Instant Armor: The Armor from the Excessive Force pack. Subverted in that it's just a alternate skin and doesn't affect gameplay at all.
  • Kill and Replace: Like Mercer, but his most prominent and lasting one was Lieutenant Riley, codename "Castle".
  • Large Ham: He is both loud and extremely crude. His tendency towards Trash Talk results in a fountain of profanity, whether in battle or not.
  • Lightning Bruiser: In the final fight against Mercer, he notes that he's just too fast for an enhanced and powered up Mercer to keep up with him. In the same fight, he also physically overpowers Alex.
    • Also, in the first game, there were certain enemies who could catch Alex. Heller? Once he has all his speed upgrades, nothing can keep up with him.
  • Luckily My Shield Will Protect Me: The Shield, which can now be dual wielded.
  • Made of Iron: Even as an ordinary human, he's able to simply shrug off getting tossed into a tank and subsequently getting hit with a Megaton Punch with enough force to create a Kung-Fu Sonic Boom by Mercer.
  • Manipulative Bastard: Much like Mercer, Heller plays hail-Mary with Blackwatch command structure, and especially their field commander Rooks. Presumably, his own military experience facilitated his expertise with which he infiltrates Blackwatch. Likewise, he was able to milk Galloway for information for a long time, though that backfired badly when he stretched it too far.
  • Meaningful Name: It's possible his surname of Heller relates to the Hela Cell Line taken from Henrietta Lacks
  • Papa Wolf: The sheer amount of hatred directed at Mercer as a result is truly frightening to behold.
    "Enough of your fucking weird, fucking rambling SHIT. GIVE ME MY DAUGHTER!"
  • Person of Mass Destruction: Fully capable of destroying everything in the streets of New York in somewhere between an instant and a few minutes, by himself.
  • Plague Master: An even better example of one than his progenitor, as he can infect his victims with a particularly vicious power named Biobomb. The afflicted are first engulfed in a mass of fleshy tentacles, then they are torn apart by the tentacles, which then proceed to impale unfortunate bystanders. He can also summon and control up to four Brawlers (depending on Mass upgrades).
  • Power Fist: The Hammerfists.
  • Scary Black Man: Considering his powers, which become even greater than Alex's, they don't come much scarier.
  • Shapeshifter Weapon: Mostly the same as his predecessor, but more organic-looking.
  • Shell-Shocked Veteran: Was diagnosed with both PTSD and Unstoppable Rage.
  • Sir Swears-a-Lot: Becomes noticeably much more vulgar after he loses his family.
  • Smarter Than You Look: He's gruff as all hell and not always eloquent, which makes him seem a bit like Dumb Muscle. However, he's at times startlingly witty (though he ascribes to Black Comedy) and the way he utterly turns Blackwatch upside-down makes it clear that he's tactically brilliant. Likewise, being a sergeant in the Marine corps requires no little amount of intelligence. That aside, he consumes a huge number of scientists throughout the game, gaining all of their memories.
  • Spanner in the Works: Unwittingly at first, and then later intentionally, screws up Alex Mercer's plans to take over the world.
  • Spikes Of Doom: The Groundspike maneuver, now used in conjunction with the Hammerfists. His shields also become studded with spikes after a certain point.
  • Super Senses: Viral Sonar.
  • Super Strength: Even greater than Mercer's.
  • Unstoppable Rage: His wife and his daughter ( well, not the daughter) are all dead, so he embarks on a borderline psychotic Roaring Rampage of Revenge against the man involved.
  • Villain Protagonist: He's in it for a Roaring Rampage of Revenge against anyone and everyone that pisses him off. He makes no attempt to disguise this fact and actively denies the idea that he's a hero. Good thing his enemies are about a million times worse.
  • What You Are in the Dark: Decides not to kill Rooks when he is on the phone and only they are in the room because he sees how he does care for his family, and doesn't want to turn out as bad as Mercer.
  • Whip Sword: Heller's Whipfist, while a Combat Tentacle, has serrations and is tipped by a blade.
  • Why Am I Ticking?: The Biobomb.
  • Wolverine Claws: The Claws, which bear serrations on their outer edges, similar to a combat knife. They can be used to perform a Deadly Lunge.

Father Luis Guerra

A priest who runs the church in the Yellow Zone that Heller and his family once attended. He tried to meddle with Blackwatch's experiments, but failed and barricaded himself in his church. Heller snaps him out of his Despair Event Horizon and Guerra provides him with intel on Blackwatch supplied by a contact called Athena. Alex Mercer and a horde of Infected kill him after Heller becomes a threat to his plans.

  • Badass Preacher: He's as compassionate as any priest should be, which does not mean he's averse to keeping an iron pipe close at hand should someone threaten his flock.
  • Dark and Troubled Past: The guy knows a lot more than he should oughta about guerrilla warfare. Apparently, he's had a lot of tattoos removed.
  • Meaningful Name: "Guerra" is Spanish for "war".
  • Mentor Occupational Hazard: He's killed by Mercer.
  • Revenge by Proxy: Killed by Alex Mercer and his Infected as revenge for Heller interfering with his plans for Whitelight.

"Athena" A.K.A. Dana Mercer

Tropes listed on the character sheet from the first game.

Alex Mercer

Tropes listed on the character sheet from the first game.

Dr. Anton Koenig

The lead virologist of Gentek, he's also in charge of its major projects in New York. Because Heller was infected directly by Alex Mercer, Koenig has taken a particular interest in him. He is one of Mercer's spies, having been infected with the same strand of Blacklight that gave him and Heller their powers, and was in charge of developing Whitelight- an upgraded version of Blacklight.

Sabrina Galloway

The Chief Financial Officer of Gentek, Galloway is in charge of Gentek's financial affairs. She is also one of Alex Mercer's spies, having been infected with the same strand of Blacklight that gave him and Heller their powers.

Colonel Douglas Rooks

The commander of Blackwatch operations in NYZ.

  • Dirty Business: He's not a very good person, at one point sanctioning rape since to do otherwise would waste man-power and supplies. However, the game leaves him a somewhat sympathetic figure and surprisingly the Lesser of Two Evils, without denouncing his underlying mission of sterilization and control.
  • Pet the Dog: Cares deeply for his own family.
    • Lets Heller take his daughter and leave, though more likely because he recognized Heller is impossible to defeat, rather than because he was being nice.
  • Even Evil Has Loved Ones:
  • Not So Different: He seems to realize this when he discovers Heller's daughter is still alive, realizing how he could use that against Heller and to his own advantage.
  • Pragmatic Villainy:
    • Avoids shooting Heller when alone with the man himself, well aware that such an act would lead to a quick death and Heller, at the moment, has no real interest in killing him.
    • Kills his own men so Heller can escape NYZ with his daughter, because trying to fight him directly had thus far proven too costly and ineffective.

Lieutenant Clint Riley

Rook's aide.