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Main Character Index | Plants vs. Zombies 1 - Plants - Zombies | Plants vs. Zombies 2 - Plants - Zombies | Garden Warfare (Battle for Neighborville) | Heroes (Teammates)

Characters appearing in Plants vs Zombies: Garden Warfare and its sequel.


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Playable Characters

https://static.tvtropes.org/pmwiki/pub/images/gw_classes_9.jpg
Not pictured: Torchwood and Hover-Goat
Plants Vs Zombies: Garden Warfare introduces four playable Plants (Peashooter, Sunflower, Cactus, and Chomper) and four playable Zombies (Foot Soldier, All-Star, Scientist, and Engineer). Each class has multiple variants that switch up their gameplay in various ways.

GW2 adds three new Plants (Kernel Corn, Rose and Citron) and three new Zombies (Super Brainz, Captain Deadbeard, and Imp) as well as adding new variants for the old classes. The Trials of Gnomus DLC adds Torchwood for the Plants and Hover-Goat for the Zombies, which lack variants.

Plant Characters

    Peashooter 

https://static.tvtropes.org/pmwiki/pub/images/peashutur.png

Team: Team Plant
Role: Scout

The face and the de facto leader of the Plants, Peashooter is always the one to lead a charge and take initiative. Being the most balanced out of the four plants with decent damage, passable rate of fire and a variety of skills, Peashooter is never a bad class to use, specializing at flanking enemies, scouting ahead, laying down suppressive fire and crowd control. His abilities include Chili Bean Bomb (which has him chucking chili bean that draws zombies towards it before blowing up), Pea Gatling (Peashooter roots himself in one spot and becomes a turret and unleashing a rapid hail of peas) and Hyper (which greatly enhances Peashooter's mobility, allowing him to run much faster and jump higher).


  • Action Bomb: The Chili Bean Bomb and later the Sombrero Bean Bomb, both great at blowing up massive hordes of zombies.
  • An Ice Person: The Ice Pea variant, reminiscent of the Snow Peas from previous games.
  • Banana Peel: One of the Peashooter's hats and Commando Pea's bandana.
  • Boom, Headshot!: The Agent Pea deals extra damage on headshots.
  • Charged Attack: The Plasma Pea's Plasmic Disruptor attack can be charged for more damage.
  • Composite Character: Is mostly similar to the Peashooters of previous games, but has eyebrows like a Repeater.
  • Critical Hit Class: The Agent Pea variant.
  • Fantastic Fruits and Vegetables: While the Peashooter may obviously be named after the pea, the actual plant character itself is a new creation.
  • Gatling Good: The Peashooter possesses the Gatling Pea ability, wherein it roots itself to the ground and gains rapid-fire capabilities for a short time. This later can be swapped out for the Retro Gatling, which does more damage-per-shot with a lower rate of fire.
  • Gratuitous Spanish: The Sombrero Bean Bomb's "Arriba" is curious, since "arriba" means "up".
  • The Gunslinger: The Law Pea variant, which can fire 6 shots as fast as the player can pull the trigger.
  • Heroic Mime: Much like the other plants, the Peashooter never speaks.
  • Jack of All Stats: The Peashooter is the most balanced of the plants and is easy to use for beginners.
  • More Dakka: The Commando Pea's weapon is fully-automatic.
  • Playing with Fire: The Fire Pea variant.
  • Poisonous Person: The Toxic Pea variant (though not a person per se)
  • Quick Draw: The Law Pea's Six Shooter can fire as fast as you can hit the fire button, and can therefore unload all it's shots within a second or two, usually killing whatever's on the receiving end.
  • Space Master: The Plasma Pea's description implies this, but it is not so in-game. Although it's attacks do cause distortions.
  • Splash Damage: All of the Peashooter's primary weapons possess this capabilities, but a direct hit deals more damage than the splash damage.
  • Sprint Shoes: The Hyper ability allows the Peashooter to run at impressive speeds and jump exceptionally high.

    Chomper 

https://static.tvtropes.org/pmwiki/pub/images/pvzgw_pchomperrgb_01_large_7.png

Team: Team Plant
Role: Melee Fighter/Assassin

Even though he often prefers to laze around and slumber until he's lying in a pool of his own drool, the smell of freshly-risen zombies will have Chomper wake up and raring for a meal. Chomper is exclusively melee-focused and likes to get right up close and personal, possessing a powerful bite and a ravenous hunger that will make short work of all but the hardiest of foes, although his slow speed often renders him vulnerable to ranged attacks; however, Chomper more than makes up for this weakness with his abilities allowing him to easily close the distance between him and his next snack.


  • Armor-Piercing Attack: The Chomper's basic attacks bypass the armor of units like the Coffin Zombie and the Z-Mech.
  • Back Stab: The Chomper can swallow zombies from behind, killing them instantly.
  • Bear Trap: Can lay down Spikeweed traps that ensnare enemies and make them easy prey.
  • Big Eater: There is no limit to how many zombies the Chomper can eat.
  • Breath Weapon: Several of the Chomper variants possess a breath attack instead of a bite that allows them to torch/zap/poison large groups of zombies at a time.
  • Chain Lightning: The Power Chomper's Electric Spray arcs to multiple zombies.
  • Cherry Tapping: Yes, it is possible to vanquish an enemy with Goop, an ability mostly meant for immobilizing enemies, since it deals a small amount of damage. It's even required for a challenge in GW1.
  • Close-Range Combatant: The Chomper lacks any ranged weapon besides his Goop, but he's a monster at one-on-one melee combat. GW2 added the Chomp Cannon, an offensive ranged ability for the Chomper. He's still the same melee class as before, but now he has reliable retaliation against enemies out of reach.
  • Cool Shades: Present on the Chester Chomper variant.
  • Did You Just Punch Out Cthulhu?: Played for Laughs. You can see him in the process of devouring Slender Man as an Easter Egg in Zomboss Manor. Apparently zombies aren't the only supernatural entities he can eat.
  • Eaten Alive: The Chomper's Signature Move. Any zombie that falls to this is naturally Unrevivable.
  • Evil Laugh: Not really evil, but one of the Chomper's gestures ends in a maniacal laugh.
  • Eyeless Face: Especially jarring when compared to the other three plants.
  • Fast Tunnelling: The upgraded version of the Burrow ability is the Sprint Burrow, which allows the player to burrow faster, but it doesn't last as long.
  • Fragile Speedster: Hot Rod Chomper, whose perk gives him extra speed after eating a zombie but has less health than the other Chompers.
  • Friendly Neighborhood Vampire: The Count Chompula variant.
  • Gradual Regeneration: While all Plants can regenerate health, the Chomp Thing variant enters its regeneration state much sooner after taking damage.
  • Heroic Mime: Much like the other plants, the Chomper never speaks.
  • Man-Eating Plant: Obviously.
  • Mighty Glacier: The Chomper is the slowest and largest of the plants.
  • One-Hit Kill: Eating a zombie not only kills them instantly, but also makes them unable to be revived.
  • Playing with Fire: The Fire Chomper variant.
  • Poisonous Person: The Toxic Chomper variant.
  • Shock and Awe: The Power Chomper variant.
  • Shout-Out: The Chomp Thing variant, spoofing both DC's Swamp Thing and Marvel's Man-Thing.
  • Super Spit: His Goop ability and all it's variants allow him to spit a glob of goo that greatly slows Zombies and deprives them of their abilities. His Chomp Cannon allows him to fire an explosive Goop shot that deals high damage instead of slowing.
  • Terror Hero: Most non-hero zombies will turn and run the other way the initial moment they see a Chomper coming at them.
  • Tunnel King: The Chomper is able to burrow underground to swallow unsuspecting zombies.
    • Worm Sign: A tip to any Zombie: if you see a mound of broken ground coming your way, get outta there, fast!

    Sunflower 

https://static.tvtropes.org/pmwiki/pub/images/sunflower_gw_hq.png

Team: Team Plant
Role: Healer

Ever kind-hearted and supportive, Sunflower is the medic of the Plants and embodies both the gentle and the vicious sides of the sun; healing her teammates with the light and burning zombies with the heat with her abilities focusing on either patching up her teammates' wounds or reducing undead foes to ashes. Although far from harmless, Sunflower is not built for direct confrontation and will quickly find herself overwhelmed if left without the aid of her more combat-oriented allies.


  • Adaptational Badass: Sunflowers in the main games were important for producing sun, but could never fight for themselves. Here, Sunflowers can harness that solar energy to blast zombies.
  • Badass Adorable: The Sunflower manages to maintain a graceful demeanor and a cheery smile on her face, regardless of whether she is surrounded by intense combat or is scorching some poor zombie with bolts of sunlight.
  • Chain Lightning: The Power Flower's primary weapon causes this.
  • Charged Attack: The Mystic Flower's primary attack can be charged.
  • Combat Medic:
    • The Sunflower can absolutely be played this way, boasting fairly decent attacks and abilities.
    • The Dark Flower ability is designed for this playstyle, trading her superior healing for more devastating ranged attacks.
    • The Stuffy Flower can heal herself and allies by taking out enemies, as vanquished opponents will explode into healing sundrops when killed by her attack.
  • Dark Is Not Evil: The Shadow Flower variant. Originally, a more evil-looking Sunflower variant was designed, but the developers felt it didn't fit the Sunflower.
  • Death of a Thousand Cuts: Her primary attacks deal rather low damage per shot, but their accuracy and rapid fire rate means that getting focused down by a Sunflower will still cause a lot of damage, especially if the player is one who can get consistent headshots with it.
  • Death Ray: The Sunbeam, and later the Solar Flare Beam, which allows the Sunflower to plant herself and unleash a giant laser capable of melting through the health bars of nearly any Zombie.
  • Everything's Better with Rainbows: According to its Flavor Text, the only difference between the standard and Rainbow Heal Beams is that the latter is way more colorful. Pretty~!
  • Fragile Speedster: Sunflowers have the swiftest base running speed, but the lowest HP.
  • Friendly Neighborhood Vampire: The Vampire Flower variant from Garden Warfare 2.
  • Government Conspiracy: The ZIA wants you to forget the Alien Flower ever existed.
  • Healing Hands: The Sunflower is the Plant team's designated healer.
  • Heroic Mime: Much like the other plants, the Sunflower never speaks.
  • Live Item: The Heal Flower that the Sunflower can set down.
  • Plant Aliens: One of her variants is the Alien Sunflower, which heavily resembles The Greys.
  • Playing with Fire: The Fire Flower variant.
  • The Power of the Sun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes. And they hurt.
  • Shock and Awe: The Power Flower variant.
  • Shout-Out:
  • Ship Tease: While it actually does highlight a romantic encounter, the Fire Flower's stickerbook description manages to tease one of the higher levels of shipping using Ambiguous Syntax (though, being a kids game, it could be unintentional):
    Stickerbook: Rumor has it that a Sunflower went out on a date with a Fire Pea...note 
  • Shoot the Medic First: Is often subjected to this due to her powerful healing and relative weakness.
  • Stone Wall: Normally not, but she becomes one as the Metal Petal variant.
  • Sunny Sunflower Disposition: The Sunflowers are Perpetual Smilers doing their best to support their allies.
  • Youthful Freckles: Seen on the Sunflowers.

    Cactus 

https://static.tvtropes.org/pmwiki/pub/images/cactusgardenwarfare.png

Team: Team Plant
Role: Sniper

The Cactus is the Plant team's resident sniper, and as such is best used at long-range. She excels at precision elimination, causing huge damage at long range with her attacks and flying Drone while deterring invaders using Potato Mines and Tallnut Battlements.


  • Action Bomb: The Potato Mine (and later the Potato Nugget Mine).
  • An Ice Person: The Ice Cactus variant
  • Attack Drone: The Garlic Drone (and later the Artichoke Drone)
  • Boom, Headshot!: Her attacks deal increased damage on headshots compared to most other classes.
  • Butt-Monkey: Several trailers trend to show her getting into misery among all plants and zombies a lot. Either her getting shot, vanquished, blown up, airstrike or get swarm.
  • Chain Lightning: The Power Cactus' primary weapon causes this.
  • Charged Attack: The Future Cactus can charge her attack. Depending on the charge level, it will either be a weak laser that can't even kill a Browncoat or a devastating energy bolt that can One-Hit KO a Scientist.
  • Cool Shades: The Cactus can be customized with several types. The Future Cactus also wears one by default.
  • Death from Above: The Garlic Drone's Cornstrike attack
  • Glass Cannon: The Cactus can be devastating at long-range, but is very vulnerable at close-range.
  • Heroic Mime: Much like the other plants, the Cactus never speaks.
  • Live Item: Both the Tallnut Battlement and the Potato Mine.
  • Long-Range Fighter: The Cactus, full-stop. The Camo variant needs distance to be effective at all.
  • Outlaw: The Bandit Cactus variant
  • Playing with Fire: The Fire Cactus variant
  • Samus Is a Girl: All official descriptions of the Cactus refer to it as a female, but you wouldn't know from looking.
  • Shock and Awe: The Power Cactus variant
  • Sniper Rifle: Her attack is as close as it gets to one, firing lethal, deadly-accurate spikes at long range. It even does bonus damage if you can get a headshot with it.
  • Speech Impediment: You find a Future Cactus called "The Germinator" in the Backyard Battleground in the second game. She asks you to help her out with her work (specifically, chasing down bosses in the present) because a virus (described as one stemming from a sentient toaster) has essentially put her out of commission by corrupting the Germinator's speech such that it randomly replaces her verbs and nouns to pertain to toast instead of the subject at hand, and sometimes attempts to derail her sentences altogether into ones about toasting bread.
  • Video Game Flight: The Cactus can actually fly via a Game-Breaker. Standing on the very edge of a rooftop or ledge (enough so that part of the Cactus is standing off the ledge, but stays on due to Edge Gravity), summoning a drone, and flying the drone below the Cactus (the part that is off the edge) will allow the Cactus or any other plants to ride the Garlic/Artichoke Drone. This is because the drone is a physical object that can act as a platform, meaning any character can ride it.

    Kernel Corn 
https://static.tvtropes.org/pmwiki/pub/images/hd_kernel_corn_render_1.png
Team: Team Plant
Role: Infantry/Gunman

Introduced in Garden Warfare 2, Corn is Team Plant's gunslinger, using a wide variety of destructive skills and weapons to punish any Zombies that dare enter his line of sight.


  • Arm Cannon: Has two Cob Busters in the place of hands, in contrast to Plants debuting in the first game, which attack with their mouths.
  • Cool Plane: Agent Corn owns one called the Butterhawk that you can pilot in Agent Corn's final mission.
  • Death from Above: Can call in a Butter Barrage with a hot potato smoke-signal. He can also fly over enemies while spraying them with bullets using Husk Hop.
  • Good Counterpart: Functions very similar to the Foot Soldier, more than the Peashooter.
  • Gun Fu: Fires his Cob Busters in the air with the Husk Hop, a surprisingly acrobatic move considering how slow he usually is.
  • The Gunslinger: A mix of the Woo and the Vaporizer, being able to make a massive forward flip, peppering the ground with corn, or fire both husks straight at a zombie for an explosion of popcorn. Or just spray and pray for when the above two don't work.
  • Guns Akimbo: He wields two ears of corn, which fire kernels of corn like machine guns.
  • More Dakka: The amount of shots he can unload in a few seconds is staggering.
  • Punny Name: It's "Kernel", as in a colonel in the military.
  • Shouting Shooter: It's a bit hard to hear over his firing, but he does tend to yell every time he opens fires or fires his Shuck Shot.
  • There Is No Kill Like Overkill: A direct hit from his Shuck Shot is a guaranteed kill on all but the sturdiest of Zombies.
  • Throwaway Guns: When reloading, his cobs are discarded and replaced with new ones grown and stored on his back.

    Rose 
Team: Team Plant
Role: Support

First appearing in Garden Warfare 2, Rose is from the past and foresaw the zombie-filled future, coming to the future to help stop that future from coming to pass. In battle, she's a dangerous magic-user who provides support with her various debilitating spells and homing attacks.


  • An Ice Person: The Ice Rose variant.
  • Charged Attack: The Fire, Ice, and Nec'rose can do this. In Fire Rose's case, the shot gains a lot more destructive power, in Ice Rose's case, it is a guaranteed freeze, and in Nec'rose's case, it curses zombies and makes them take more damage.
  • Good Counterpart: Of the Wizard Zombie from Plants vs. Zombies 2: It's About Time. Both of them cast spells that turn the opposing faction's members into weak domestic ruminants. And according to Word of God, she hails from the Dark Ages, the same time period where Wizard Zombie is from.
  • Forced Transformation: Can turn zombies (with a few exceptions) into goats.
  • Head-Turning Beauty: The tie-in comic has her garner this react among the modern-day Plants, many panels showing them with heart eyes.
  • Homing Projectile: Her attacks home in on enemies close to her crosshair.
  • Intangible Man: Her Arcane Enigma ability turns her into pure energy, which makes her untargetable for a short time. While she can't shoot or use spells during this time, she can consume some of her remaining time to fire a magic burst.
  • Lady of Black Magic
  • Magic Missile Storm: Can cause one with her basic attacks.
  • Nerf: Was subjected to a big one during the Graveyard Variety Pack DLC, due to the fact that before this, she could deal brutal damage with her homing explosives while stopping enemies from fighting back at all, and had enough health to keep up with offensive classes like Peashooter, which pretty much took everything about being a support from her.
  • Playing with Fire: The Fire Rose.
  • Poisonous Person: The Druid Rose.
  • Punny Name: Her basic attacks are called Magic Thistles.
  • Something about a Rose: She's a rose who's also an enchantress, alluding to the flower's magical motifs in fairy tales.
  • Status Effects: Can slow a group of zombies with Time Snare, or turn them into goats with Goatify. Nec'rose can also curse enemies to make them take extra damage for a short time.
  • Squishy Wizard: Naturally, being a mage, she's a bit fragile.
  • Support Party Member: As her role suggests, her damage is lacking but her abilities are extremely handy at supporting the team via Time Snare, Goatify, and hard-to-avoid chip damage.
  • Time Stands Still: Her Time Snare.
  • Voice of the Legion: Her voice has a noticeable echo at all times, likely relating to her sorcery.
  • The Worf Barrage: Her Goatify doesn't affect the Hover-Goat 3000... because it is already a goat to begin with.

    Citron 
Team: Team Plant
Role: Tank

A bounty hunter orange from the distant future, Citron is here to stop the criminal Imp and his Z-Mech... and take out the rest of the zombie force while he's at it. He's a tanky yet mobile fighter who can rush to key areas with his Ball Form, and can take as well as dish out lots of damage.


  • An Ice Person: Frozen Citron.
  • Be the Ball: Can change into a ball, limiting his ability to attack, but making him very mobile.
  • Bottomless Magazines: His primary weapon lacks ammo, instead having an overheat bar that fills up and makes it temporarily unusable once filled.
  • Cool Shades: His default appearance sports a pair.
  • Charged Attack: Electro Citron can charge his attacks to unleash lethal electric blasts.
  • Deflector Shields: Can raise a protective barrier that will absorb a fair bit of damage from the front, which really helps Citron last in a fight.
  • Death Ray: The Orange Beam. Just focus it on a zombie and they'll be down in seconds.
  • EMPeach: Can fire one that stuns all Zombies. Particularly effective on the Z-Mech.
  • Gameplay and Story Integration: Citron's lore is that he travelled from the future to capture or kill Imp and his Z-mech. Sure enough, Citron's special abilities make him particularly good at taking down Imp, with EMPeach in particular being devastating against the Z-Mech. The game's wiki specifically calls out this fact on both character's strategy guides.
  • Good Counterpart: Very tough, packs a charging attack, and his primary weapon lacks ammo, overheating when fired for too long instead. Much like the All-Star.
  • Mighty Glacier: Fairly slow without his ball form, but has a lot of defensive options to absorb or nullify damage.
  • Rolling Attack: When rolled up, he can knock zombies flying by charging into them.
  • You Don't Look Like You: Is an orange from the future like the Citron from PVZ 2, but that's where the similarities end, as he looks, acts and functions entirely different.

    Torchwood 
https://static.tvtropes.org/pmwiki/pub/images/torchwood_0.png
Team: Team Plant
Role: Tank

Legend has it Torchwood was locked away in a magic chest because of his immeasurable rage. Waiting in that chest's purgatory his rage only continued to grow and multiply. Now he is released and searching for vengeance. He can take quite a beating with his Leaf Shield active, and his Blazin' Blast and Smoldering Madness are sure to force Zombies to take cover.


  • Breath Weapon: Blazin' Blast gives him a close-range fire breath much like the Giga-Torchwoods', dealing very heavy area damage at close range.
  • Mighty Glacier: He does very huge damage with his attacks and has a lot of health but is a huge target and moves slowly, even slower if Leaf Shield is on.
  • Lightning Bruiser: With Smoldering Madness on, his attack damage and his speed both increase, while he still keeps his tankiness.
  • Shout-Out: One of his abilities is the Leaf Shield that resembles the one from Mega Man 2, being an Orbiting Particle Shield of leaves.
  • Status Buff: Smoldering Madness increases his speed and damage for a short while.
  • When Trees Attack: A huge flaming tree Stump.

Zombie Characters

    Foot Soldier 

https://static.tvtropes.org/pmwiki/pub/images/footzoldierzombie.png

Team: Team Zombie
Role: Infantry

The Foot Soldier is the main infantry of the zombies, rank-and-file soldier of the Horde, but that doesn't mean they aren't dangerous. The Foot Soldier's highly accurate rifle, combined with their rocket launcher, smoke bombs, and rocket pack make them deadly enemies. His abilities include ZPG (which has him firing a devastating warhead from his rocket launcher), Zombie Stink Cloud (throws a canister that creates a purple smog that deals damage over time and obscures vision) and Rocket Jump, (which he propels himself into the air with his ZPG).


  • An Ice Person: The Arctic Trooper variant.
  • Backpack Cannon: The ZPG is strapped to his back, so he has to bend over to fire it.
  • BFG: The Tank Commander's primary weapon. It fires explosive rounds.
  • Bottomless Magazines: The General Supremo's gun simply overheats when fired for too long.
  • Critical Hit Class: The Camo Ranger variant.
  • Deadly Gas: His Zombie Stink Cloud creates a cloud of toxic smog that obscures enemy vision and deals damage over time.
  • Fish Eyes: Like all of the zombies.
  • Gatling Good: The General Supremo's primary weapon (the Golden Gatling).
  • Jack of All Stats: His balanced stats and ability pool make him a very popular class for all skill levels.
  • Macross Missile Massacre: His Multi-Rocket ability, which swaps out the ZPG's one, devastating rocket for 4 weaker ones.
  • One-Hit Kill: A direct hit from his ZPG is nearly always a guaranteed kill.
  • Playing with Fire: The Centurion variant does this utilizing Arrows on Fire.
  • Rocket Jump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies.
  • Series Mascot: For the Garden Warfare spin-offs. Foot Soldier appears as the Character in the Logo for both Garden Warfare games, and is featured near or in the front of both of the game's box art. He represents the zombies being playable as being a major part of the games.
  • Shout-Out: The Super Commando variant is inspired by Rambo.

    All-Star 

https://static.tvtropes.org/pmwiki/pub/images/allstarzombie.png

Team: Team Zombie
Role: Tank

The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His powerful Football Cannon and high health makes him a shock trooper and mobile meat shield for his teammates, tanking the bulk of enemy fire while dishing out just as much, making him useful for mowing down clusters of plants. His abilities include Imp Punt (which has him kicking a dynamite-strapped Imp fan towards the plants, similar to Peashooter's Chili Bean Bomb), Dummy Shield (spawn a row of dummies that can serve as deployable covers) and Sprint Tackle (In which he charges forward a short distance, pummeling any plants caught in the way).


  • Abnormal Ammo: All variants fire some kind of sporting equipment or merchandisenote , with the exception of Moto-X Star, who just blasts dirt.
  • Action Bomb: The Imp Punt (and later the Long Bomb).
  • An Ice Person: The Goalie Star variant.
  • Baritone of Strength: The biggest and toughest playable zombie, with a deep voice, as shown by his sole line of voice acting ("Oh yeah", said when revived or healed).
  • BFG: The All-Star and his variants all carry enormous guns.
  • Blown Across the Room: Happens to any plant hit by the All-Star's Sprint Tackle ability.
  • Bottomless Magazines: The All-Star's gun simply overheats when fired for too long.
  • Chainsaw-Grip BFG: The All-Star's weapons are designed like this.
  • Dash Attack: The Sprint Tackle ability and its alternative, Ultra Tackle.
  • Expy: The All-Star is an obvious one of the Football Zombie in the original game.
  • Fish Eyes: Like all of the zombies.
  • I Know Madden Kombat: His default variant wears American Football gear, fires footballs from his cannon, and uses a football tackle in all his variants.
  • Foe-Tossing Charge: His Sprint Tackle will send any Plants flying through the scenery.
  • Masked Luchador: The Wrestling Star variant.
  • More Dakka: His weapons doesn't need to reload, so you can just hold down the fire key until it overheats.
  • Mighty Glacier: The All-Star is both the largest, toughest and slowest of the zombies. He can also rip apart any offending Plants with his Football Cannon.
  • Muscles Are Meaningless: His arms and legs are rather disproportionately skinny in comparison to the rest of his body (Hell, even the tubby Engineer has bigger biceps than him), but he is still the toughest and most well-armored zombie.
  • Playing with Fire: The Cricket Star variant, whatever the sport of cricket and fire have to do with each other.

    Scientist 

https://static.tvtropes.org/pmwiki/pub/images/scientistzombie.png

Team: Team Zombie
Role: Healer

The medic and support of the Zombies, Scientist's technical wizardry makes him one of the deadliest zombies the plants can face. His abilities can save his allies from the brink of death and can teleport around to deliver devastating close-range blasts from his Goo Blaster to unsuspecting plants. His ability includes Zombie Healing Station (a stationary unit that heals all zombies around its radius), Warp (which allows him to teleport around the field by a couple of meters each) and Zombie Sticky Bomb (a highly-damaging explosive that attaches onto enemies).


  • Abnormal Ammo: The Marine Biologist variant carries a zombie dolphin like a shotgun, which shoots targets by barfing up toxic fish guts from its meals.
  • Ax-Crazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies.
  • Ball of Light Transformation: His "Energy Warp", turning him into a purple Nigh-Invulnerable ball of energy that can't attack.
  • Chain Lightning: The Physicist's primary weapon causes this.
  • Combat Medic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is, being able to devastate plants with his weapons.
  • Close-Range Combatant: His shotgun-style weaponry make him possibly the most dangerous Zombie to fight in close quarters. While his weapon does fire a single centralized shot, it doesn't deal nearly as much damage as a full blast.
  • Einstein Hair: Has white hair that wildly spikes up, befitting a Mad Scientist.
  • Fish Eyes: Like all of the zombies.
  • Gadgeteer Genius: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, and a remote that allows him to warp.
  • Glass Cannon: Has some of the highest damage output of any Zombie at close range, but has the second lowest health of any Zombie.
  • Laughing Mad: Tends to cackle like a hyena.
  • Mad Scientist: Emphasis on the "mad".
  • The Medic: The Scientist isn't really a dedicated healer class like the Sunflower, but he is still the zombie team's healer.
  • Playing with Fire: The Paleontologist variant.
  • Poisonous Person: The Dr. Toxic variant.
  • Shock and Awe: The Physicist variant.
  • Short-Range Shotgun: His weapon fires a spray that deals massive damage at close range.
  • Sticky Bomb: His Sticky Explody Balls.
  • Teleportation: His "Warp" ability.
  • Teleport Spam: Downplayed. The Scientist can only teleport twice in a row at most, but he can still use this as part of a hit-and-run strategy.

    Engineer 

https://static.tvtropes.org/pmwiki/pub/images/1661915510151991474978214_1853669800_n.jpg

Team: Team Zombie
Role: Direct Fire Support
Health: 125 HP

The Engineer Zombie is the master of technology and the mechanical backbone of the Zombies, able to build Zombot Turrets to provide additional firepower and teleporters to help his teammates get to the frontline faster. Armed with a punch-packing Concrete Launcher, his trusty jackhammer, Sonic grenades and explosive attacks makes him a formidable support unit and his many gadgets can severely cripple Plant assaults. His abilities include: Sonic Grenade (a megaphone that stuns enemies caught in its blast and forces burrowing Chompers to uproot prematurely), Zombot Drone (allows him to take control of a airborne drone to provide air support, much like Cactus' Garlic Drone) and Jackhammer (which has him whipping out the jackhammer and zoom around with it, providing him a speed boost).


  • Attack Drone: The Zombot Drone (and later the Rocket Drone).
  • Acrofatic: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as other zombies.
  • Concussion Frags: Type 2. His Sonic Grenades and Proximity Sonic Mines stun all enemies in a wide area, making them unable to attack and severely staggering their ability to move.
  • Death from Above: The Zomboss Drone's Cone Strike.
  • Fish Eyes: Like all of the zombies.
  • No-Sell: His Sonic Grenades force burrowed Chompers to surface. In addition, while riding the Jackhammer he cannot be eaten instantly. Makes sense, since the Chomper would have to eat the Jackhammer first.
  • Playing with Fire: The Welder variant.
  • Poisonous Person: The Sanitations Expert variant.
  • Sentry Gun: Can deploy one in GW2 called the Big Bolt Blaster, which is a powerful chain gun that can be set up and controlled to mow down enemies.
  • Shock and Awe: The Electrician variant.
  • Splash Damage: His attacks inflict damage in a wide area. Not the case with the Mechanic variant, however.
  • Sprint Shoes: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace.
  • The Engineer: He is able to construct teleporters and turrets in Gardens and Graveyards.
  • The Turret Master: The Engineer Zombie can summon Zombot Turrets during Gardens & Graveyards to protect teleporters.
    Super Brainz 
https://static.tvtropes.org/pmwiki/pub/images/super_brainz_69.png
Team: Team Zombie
Role: Fighter/Tank

Introduced in Garden Warfare 2. Infused with superpowers in a laboratory experiment, Super Brainz is out to bring the Plants to justice. He's a powerful close-ranged fighter with a couple of very painful abilities.


  • And You Thought It Was a Game: He's not aware the battle is very real.
  • Beware the Superman: If you're a plant. He's a superhero who believes that he fight for justice, but he still a zombie.
  • Close-Range Combatant: Downplayed. He uses fast, deadly punches, but also has long-ranged lasers and energy blasts. Still, he's most effective up close and personal.
  • Dash Attack: His Heroic Kick launches him forward and kick the first plant he meets.
  • Foreshadowing: The laboratory experiment that gave him powers is very likely the prototype for the Hero-Tron 5000, which starts the storyline of Plants vs. Zombies: Heroes. The opening story scene of Heroes even has the Hero-Tron 5000 zap a normal zombie turning it into a Super Brainz.
  • Hand Blast: The Heroic Beam.
  • Heroic Build: Naturally. It heavily contrasts with the rest of the Zombies, who are either skinny (even All-Star), small or tubby.
  • In a Single Bound: Has the highest normal jump height of any class, as a reference to Superman famously being able to accomplish this trope.
  • Kamehame Hadouken: His Super Ultra Ball.
  • Lantern Jaw of Justice
  • Obliviously Evil: He thinks he's the hero in a movie, when the reality is that he's an evil monster helping to annihilate the forces of good.
  • Rapid-Fire Fisticuffs: Breakfast Brainz's close-range attack involves breaking out into a flurry of palm-strikes.
  • Spin Attack: His Turbo Twister.
  • Super Hero: Is a walking parody of the superhero genre, especially of The Cape archetype.
  • Swiss-Army Weapon: He can switch from close-ranged punches to a long-ranged beam at will.
  • Top-Heavy Guy: Has super tiny legs, in contrast to his beefy torso.
    Captain Deadbeard 
Team: Team Zombie
Role: Mid/Long Ranged Fighter

A newcomer for Garden Warfare 2, Deadbeard's been adrift for 50 years, and has now returned to wreak havoc on the Plants. He's a primarily long-ranged fighter who also excels at close to mid ranged combat.


  • Death from Above: His Parrot Pal's airstrike.
  • Evil Counterpart: To Cactus. Deadbeard has a long-range option to his weapon and can deploy a flying "drone" in the form of his parrot, which can also call down airstrikes. However, he sacrifices any defenses for multiple offensive options.
  • Exploding Barrels: Can hide in one and move into the middle of a group of plants. How he survives being in the middle of the explosion is anyone's guess.
  • Pirate Parrot: His Parrot Pal, which is a cyborg as well as a zombie, able to fire lasers out of its right eye. It serves as this game's replacement for the Zombot Drone from GW1.
  • Sentry Gun: Can ride a cannon which allows him to aim and fire 5 devastating cannonballs.
  • Short-Range Shotgun: One form for his gun when the player doesn't zoom in to aim. Highly effective at close range.
  • Sniper Rifle: The other mode to his weapon, which is deadly at long range.
  • Swiss-Army Gun: His gun can morph between a shotgun and a sniper rifle as the situation needs.
    Imp (Z-Mech) 
Team: Team Zombie
Role: Scout/Juggernaut

Introduced in Garden Warfare 2, the Imp is a zombie armed with weaponry from the future. He flies around at top speed while harassing plants with his lasers, and can call in his Z-Mech in case the situation gets hairy.


  • Breath Weapon: The Drake Mech uses a flamethrower instead of the standard laser machinegun.
  • Double Jump: Uses his jetpack to do this.
  • Evil Counterpart: To Citron, at least in the Z-Mech. They are both orange, wield ray guns, and are able to roll up into balls to get around quickly.
  • Fragile Speedster: Has the lowest health of any Zombie, but his fast speed, small size and Double Jump make him a pain to hit.
  • Laser Blade: The Z7 Mech's Zomni-Blade has him slash the area in front of him with a glowing orange one.
  • Macross Missile Massacre: The standard Z-Mech's Missile Madness.
  • Making a Splash: The ShrI.M.P. variant's Z-Mech is designed to look like an ocean shrimp and has a special attack that launches a twister of water straight ahead, sweeping away any plants that get caught up in it.
  • Mini-Mecha: The Z-Mech is pretty small for a mech.
  • Shout-Out:
  • Taking You with Me: The Z-Mech's Explosive Escape allows him to eject from the Mech, which then explodes to deal massive damage to all enemies nearby. It has a delay, so don't rely on it too much.
  • The Juggernaut: The Z-Mech is fairly slow, but has an insane amount of health and ridiculous attack power, not to mention that it's armor reduces all non-critical damage done to it. It can easily defeat any plant in a one-on-one fight.
    Hover-Goat 3000 
https://static.tvtropes.org/pmwiki/pub/images/hd_hovergoat3000.png
Team: Team Zombie
Role: Scout/Support

As the legend goes, Hover Goat-3000 came from the future, but he was too radical and needed to be contained. Now he is released and out to show everyone what cool looks like! Hover Goat-3000's future technology helps Zombies run faster and shoot harder. His Mega Awesome Laser is uber powerful too!


  • Fragile Speedster: Has relatively low health but is very fast thanks to his hoverboard.
  • Hover Board: Like its name suggests, it rides on one of these, allowing it to move very quickly.
  • No-Sell: He's completely immune to Rose's Goatify because he's already a goat to begin with.
  • Raising the Steaks: He's a zombie goat.
  • Status Buff:
    • The Damage Buff Booster Beam increases the attack damage of the zombie he's firing it at.
    • The Tubular Turbo increases the speed of all zombies around him.
  • Support Party Member: Two of his abilities allow him to support the Zombies, with the Damage Buff Booster Beam increasing attack damage, and the Tubular Turbo increasing the speed of zombies around him.
  • Wave-Motion Gun: The Mega Awesome Laser allows him to fire a damaging laser at plants but makes him a lot slower when doing so.
  • Weaponized Animal: A goat with a hoverboard and pretty powerful laser guns equipped on it.

Non-Playable Characters

Team Leaders

    Crazy Dave 
An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV.
    Dr. Zomboss 
Dr. Edgar George Zomboss is the leader of the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer.
  • Bad Boss: He is constantly demoralizing and scolding his troops. It's also suggested he doesn't allow them to take breaks, even restroom ones.
  • Big Bad: He is the main antagonist and leader of the zombies.
  • Evil Laugh: Lets out evil laughter whenever he speaks, when he isn't Speaking Simlish.
  • Kindhearted Cat Lover: While he's shown to be a callous villain, he seems to have a soft spot for cats since he donated his liver to a cat orphanage. While it's implied livers are less important for zombies like him, it's still an off-screen Pet the Dog moment.
  • Mad Scientist: Even more so than the Scientist Zombie.
  • Speaking Simlish: When speaking, Zomboss makes strange gibberish noises that sometimes slip into an Evil Laugh. This is best shown in the Zombie victory ending of the Zomburbia Turf Takeover, where his speech is entirely in gibberish.
  • Suddenly Voiced: The "Boss Mode" trailer for GW1 has him speak in actual English for the first and only time.note 

Garden Ops Bosses

    Baron Von Bats 
A Victorian-era vampire introduced in the Suburbination DLC pack.
  • Canon Foreigner: A boss made specifically for the Garden Warfare games.
  • Fangs Are Evil: As expected from a vampire, Baron Von Bats has fangs and is a dangerous undead vampire who wants to eat brains.
  • Flunky Boss: The Baron summons Vampire Zombie henchmen.
  • Our Vampires Are Different: A zombie vampire, no less.
  • Teleport Spam: He is constantly teleporting around the environment, making him difficult to hit.
  • White Hair, Black Heart: He has poofy white hair, but is still a villainous zombie vampire who wants to eat brains.
    Disco Zombie 

  • Adaptational Badass: He's a basic enemy in the first game. Here, though, he's a boss who is able to summon more Backup Dancers than before and use a variety of dance-based attacks to put up a fight.
  • Afro Asskicker: Thanks to the Adaptational Badass treatment given to him here, he's even more dangerous than before.
  • Disco Dan: Guess who?
  • Flunky Boss: The Disco Zombie summons Backup Dancer henchmen.
  • Spin Attack: The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks.
  • Villain Song: Has his own theme song called "Boogie Your Brains Right Over Here".
    Gargantuar & Giga Gargantuar 

  • Beard of Evil: The Giga Gargantuar has notable stubble, and he's a destructive zombie who wants to eat brains.
  • Cool Shades: Both the Giga Gargantuar and its Giga Imp sport a pair.
  • Dark Is Evil: The Giga Gargantuar and Giga Imp wear all-black clothing and Sinister Shades, and they're destructive zombies who want to eat brains.
  • Evil Sounds Deep: Fitting for a large and destructive zombie, the Gargantuar has a deep voice. The Giga Gargantuar upgrades this into Guttural Growler territory just to hammer home that he's much more dangerous.
  • King Mook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar.
  • Red Eyes, Take Warning: The Giga Gargantuar and Giga Imp have red eyes, and they're significantly more dangerous than the original Gargantuar. The red tint is gone in Garden Warfare 2.
  • Shock and Awe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning.
    Yeti Zombie & Treasure Yeti 

  • An Ice Person: All of its attacks have the ability to freeze unwary plants.
  • Bigfoot, Sasquatch, and Yeti: It's a yeti zombie.
  • "Get Back Here!" Boss: The Treasure Yeti doesn't actively attack anyone. Instead, running away whenever he comes under attack and occasionally throwing a counter-attack back at the plants.
  • Robotic Reveal: When the Yeti and Treasure Yeti are defeated, they explode into pieces and are revealed to be robots, as a reference to the Yeti being a robot in Plants Vs Zombies 2.
    Zen Sensei 

  • Doppelgänger Attack: He can split himself into four, with one being the real deal. All four can deal out a beating, but the clones are much more fragile and moves that can take out regular zombies usually eliminate the clones in one blast.
  • Kamehame Hadoken: His only ranged attack.
  • Old Master
  • Miniature Senior Citizens: He's noticeably shorter than most of the other zombies
  • Super-Speed: Unlike other instances found with other bosses, Zen Sensei doesn't zip around at random to confuse you. He just uses it to rush right up into your face, no matter how far away you are.

Graveyard Ops Bosses

    Sunflower Queen 
A massive, intimidating and tough leader of the Sunflowers.
  • Canon Foreigner: A boss made specifically for Garden Warfare 2.
  • Death Ray: Like normal Sunflowers, the Queen can root herself and then fire a continuous and very nasty beam of concentrated sunlight. Unlike them though, the queen requires a few seconds to charge-up before she'll unroot and start firing it at the zombies.
  • Flunky Boss: When she runs low on health, she may summon a trio of Mystic Sunflowers to provide back-up and heal her.
  • King Mook
  • Power Glows: Her stem and hands glow with solar power.
  • Power of the Sun: Her Sunbeam attack can fire for a very, very long time.
  • Sunny Sunflower Disposition: Rather disturbingly averted. Sunflower Queens tend to have a rather pronounced scowl.

    Superbean 
A Laser Bean with a cape and flying abilities.
  • Archenemy: To Super Brainz.
  • Barrier Warrior: Starts with a barrier than absorbs quite a bit of damage, and regenerates whenever the Superbean teleports.
  • Beam Spam: Fires lasers quite rapidly.
  • Flying Brick: He can fly and he's extremely tough, being able to absorb quite a bit of punishment.
  • King Mook: He's basically a powerful Laser Bean with a cape.
  • Spin Attack: Will spin, smacking nearby zombies with his cape sometimes.
  • Super-Speed: Similar to Baron Von Bats, he'll sometimes zip around, making it difficult to hit him with more powerful attacks.

    Giga-Torchwood 
An extremely large Torchwood with a gatling gun on one arm that shoots fire.

    Big Stump 
  • Good Counterpart: For a certain value of "good". Has much the same straight-forward strategy as the Gargantuar with only a couple differences.
  • Smash Mook: The only real attack it has is attempting to crush zombies under its wooden club-arm.

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