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Here is a list of characters from the video game Lies of P.


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Main Characters

    P 

https://static.tvtropes.org/pmwiki/pub/images/lop_p.png
Voiced by: Seunghoon Seok

An automaton with the capacity to lie at will, built like a young man. He is awakened by Sophie to help her find Geppetto. His character is loosely based on Pinocchio from The Adventures of Pinocchio.


  • Adaptational Attractiveness: Unlike most interpretations of the character, P is actually quite an attractive young man that you could mistake for a human.
  • Adaptational Badass: Pinocchio in most adaptations is about as combat capable as the average human child, which is to say, barely. This Pinocchio is a scrappy swordsman with a mechanical arm that can be outfitted with weaponry.
  • Adaptation Species Change: From a wooden puppet to an automaton robot.
  • Age Lift: Made to be a young child in the original story and most versions, here he appears to have been made as a young man.
  • Arm Cannon: The Falcon Eye Legion Arm is a one handed grenade launcher that P can equip.
  • Beauty Equals Goodness: Looks like a handsome young man despite being a puppet. Compare to how enemy puppets look robotic, uncanny, and decrepit. And unlike those puppets, he's there to protect the surviving humans and automatons still on the side of humanity. Though he kills them on Geppetto's orders in the Real Boy ending.
  • Comic-Book Fantasy Casting: Has the very strong likeness of Timothée Chalamet in Dune (2021).
  • Covered in Gunge: Like any good Soulsborne protagonist, P gets drenched in his enemies' innards for a while after he fights them.
  • Dreadful Musician: Starts off as this if he tries to play the piano in Hotel Krat, but becomes a bit better every time. Completing Antonia's sidequest and talking with her later will see him play a piece on the piano properly for her.
  • Dude Looks Like a Lady: He has an androgynous-looking face, which can make some players mistake him for a woman. However, certain costumes and his second shape, after becoming more of a real boy make it clear he's male.
  • Finger-Twitching Revival: The first thing P does when Sophia awakens him is make a fist with his mechanical hand.
  • Grappling-Hook Gun: The Puppet String Legion Arm. In its basic format, it serves to hit an enemy to deal light damage, but more importantly, it pulls the enemy towards P, breaking enemy formation and letting P take care of groups of enemies one at a time. This is somewhat limited, because the Puppet String can't hit enemies much higher or lower than P, and can only draw enemies of the standard size. Upgrading it allow P to grapple towards any enemy, including enemies it can't draw towards them and perform a special attack on being drawn.
  • Humanity Ensues: Depending on your choices, P can transition from an automaton to full flesh-and-blood human being. This is marked by him gaining longer hair along with his physique subtly becoming more broader and his shadow's nose growing longer, as a robot wouldn't be able to grow their hair out. The degree of humanity is also reflected in the message displayed when P gains more humanity, starting with "Your Springs are Reacting", then "The Ergo is Whispering", then "You Feel Warmth", to finally "Your Heart is Pounding", the implication here is that P may be developing organic organs and functions.
  • Iconic Outfit: Official artwork tends to depict him wearing either the Blue Blood's Tailcoat (pictured), or the White Shirt he starts the game in by default. Mostly the former.
  • Important Haircut: P's hair grows out as the player gains humanity, eventually culminating in a nearly shoulder-length hairdo.
  • Let Them Die Happy:
    • The Petrification Disease has no cure, and the NPCs he meets inflicted with it are in a timer running out. Some sidequests end up being about P giving them some joy so they can be happy one last time, like making Toma think that his friend came to visit, or giving the Weeping Woman a doll she can take care of as a daughter.
    • This is particularly the case for Antonia. When he gets the cure from Giangio, he is warned that the cure can't undo any internal damage the petrification disease may have already caused, in which case the disease is the only thing keeping the person alive, and the cure would actually cause them to die sooner, albeit less painfully than turning to stone. Sure enough, after taking the cure, she is spry and lively before her death and spends some nice time with P thanks to it, rather than morose.
  • Long-Haired Pretty Boy: The more P gains humanity, the more his hair grows. This further signifies him turning into a real boy, since his body now has enough biological functions to even grow hair. Said hair is long, lustrous and compliments his delicate appearance nicely. P does have the option of returning his hair back to its' original fluffy state even when he becomes fully human via a hair cut if the player chooses to, though.
  • Lying to Protect Your Feelings: The main use of P's capacity to lie. Over the course of sidequests and interactions, he can choose to present white lies to keep people's spirits up, or in the case of people afflicted with the disease, let them off with a good memory.
  • My Defense Need Not Protect Me Forever: Thanks to enemy weapons also having durability, sufficient perfect parries of enemy attacks can outright break them, significantly decreasing the challenge of many fights as the enemy's broken weapon has reduced range and damage.
  • No Name Given: If you pay attention to the dialogue, you'll notice that none of the other characters call him by name — at most they'll address him as Carlo when referring to who they think he is.
  • Not So Stoic: For the first half of the game, P doesn't really react all that much to the various events he bears witness to..until after the boss fight with Romeo and returning to Hotel Kratt. Sophia notices P's mood is low when she examines the locket Romeo had. Also, after Allodoro reveals his betrayal of the Hotel's survivors, P has the option to retaliate against him for it. Then there's the final choice of the game. If P complies with Geppetto's request, he briefly has a faint smile when the latter hugs him before shifting to shock as Geppetto rips out Carlo's Ergo from his chest. Should P decide to not give up his heart; the ensuing cutscene sees him showing anger for the first time, disbelief and horror when he sees the Nameless Puppet and crying as he grieves as Geppetto dies in his arms.
  • Pretty Boy: His youthfully androgynous handsome looks paired with his signature 'Blue Blood's Tailcoat' outfit makes him one. The Youngest Sister of the Black Rabbit Brotherhood is even surprised by how pretty he is.
  • Replacement Goldfish: Geppetto made P in the image of his dead son Carlo. However, P was always a temporary form, with him looking for methods of a true resurrection.
  • Ridiculously Human Robots: He's an automaton, but at most he looks like a young human man with a prosthetic arm. This is deliberate, as Geppetto designed him with the intention of using his body to resurrect his son, Carlo.
  • Self-Destruct Mechanism: Last Resort, one of the game's basic items, allows P to destroy himself.
  • Sexy Soaked Shirt: Happens if the player has him in his default outfit when it's raining.
  • The Stoic: Doesn't emote a whole lot through the near-entirety of the game.
  • Youthful Freckles: Has a smattering of these on his cheeks that adds to his Age Lift.

    Sophia Monad 
https://static.tvtropes.org/pmwiki/pub/images/lop_sophia.png
Click here to see her real body
Click here to see her final appearance (SPOILERS)

Voiced by: Allegra Marland

"The girl from the Monad family felt the puppet's pain and it made her sad. She made a special amulet to help the dying puppet recover."
—Blue Guardianship Amulet item description

A mysterious girl in blue who has awakened P. Her character is loosely based on the Blue Fairy/Fairy with Turquoise Hair from The Adventures of Pinocchio.
  • Age Lift: As this game's version of the Blue Fairy, she looks like a young woman instead of the usual portrayal of her as a fully grown woman that gives her a motherly air in other adaptations.
  • Alternate Company Equivalent: She's this game's version of the "level-up maiden" present in the majority of FromSoftware's Souls-like RPG games.
  • Animal Motif: She's heavily associated with butterflies, with her manifesting as a blue butterfly to awaken P, butterflies often manifesting in stargazers, her having a butterfly brooch on her chest, and her room in the Arche Abbey containing several butterfly frames.
  • Astral Projection: The her at the hotel isn't her real self, but only a projection of her that she's able to manifest via ergo wavelengths, and the only ones who can perceive her are P and Gemini. Her real body is trapped at the Alchemist's Isle.
  • Back from the Dead: In the true ending, P brings her back to life by making her a puppet body and transferring her Ergo into it.
  • Becoming the Mask: She only contacted P with the selfish goal of saving herself, framing it as "helping Krat" to better manipulate him for going against Simon. But throughout the journey, she grew to care for P and became invested in the goal of saving Krat.
  • Big Good: She is P's greatest ally in the game, using her powers to both strengthen and revive him.
  • Blue Is Calm: She has blue as her Color Motif and has a calm and serene demeanor, befitting the safety of the Hotel Krat where she resides.
  • Body Horror: Her real body at the Arche Abbey is in a horrifying state thanks to the experiments Simon forced on her, with her lower half having melted in a gooey form. She describes her current state as being exceedingly agonizing, to the point she wants a Mercy Kill.
  • Color Motif: She's associated with blue, with her clothes and hair both being light shades of blue, her powers manifesting in blue color, and her association with Ergo (which is blue) and blue butterflies. Appropriately, since she's an adaptation of the Blue Fairy.
  • Damsel in Distress: She's actually under the captivity of Simon and the Alchemists before the game even began, and the whole reason she reached out for P in the first place was so he could set her free.
  • Eerie Pale-Skinned Brunette: Her real body is sickly pale, as a result of the terrible experiments forced on her, and her vibrant blue hair makes the contrast even more clear.
  • Enlightened Self-Interest: She admits she only contacted P in the first place because she wanted him to save her and all her talk about saving Krat was a front, but also says she eventually grew to like him and genuinely care to help save Krat.
  • Invisible to Normals: Nobody else in the hotel can see or interact with her, and have no idea P is even communicating with her, as she's only projecting herself to P and Gemini with her Ergo powers.
  • Letting Her Hair Down: All of her manifestations keep her hair tied in a bun, but her real body has her long hair down, to further illustrate her vulnerability and fragile state. She also similarly has her hair down when she's revived in a puppet body, which also helpfully provides Godiva Hair since she's Naked on Revival.
  • Mercy Kill: Simon has been conducting terrible experiments on her for a long time, which has left her body ravaged beyond repair and leaving her in agonizing pain. When P finds her, she all but begs him to "grant her peace" by absorbing her Ergo into his body, effectively killing her. The player can grant her wish or not, but she ends up dying either way.
  • Mysterious Waif: She's a mysterious woman with unique powers, referred to as a "Listener", that lets her manipulate Ergo, which is why she can "level up" P in-game via him trading Ergo to her.
  • Race Lift: Of a sort. She looked considerably more Asian in the demo, while she leans much closer to being Caucasian in the main game.
  • Superpowerful Genetics: Her Listener powers come from her being from a family of Alchemists, with her mother also being a Listener like her.
  • Telepathy: She can communicate with P by using her powers to manipulate Ergo wavelengths.
  • Time Master: As a Listener, she's actually able to control time via her ergo manipulation abilities. This is the In-Universe justification for why P can revive after death, as she just rewinds time to when he last rested at a Stargazer.
  • True Blue Femininity: She's a calm, gentle, and feminine character who is associated with the color blue.

    Gemini 
Voiced by: Rasmus Hardiker

A cricket automaton that lives in a lantern. He acts as P's guide. His character is loosely based on the Talking Cricket from The Adventures of Pinocchio.


  • Adaptation Species Change: From a magic cricket to a cricket automaton.
  • Identity Amnesia : Multiple comments by him suggest that he has lost some of his memories. We find out near the end of the game he was originally partnered with a famous Stalker that Carlo admired.
  • Mr. Exposition: Will often chip in with exposition about areas or plot occurrences during P's journey.
  • Named by the Adaptation: In the original novel the cricket had no name. They seemingly decided to give him the same name the Disney adaptation of Pinocchio did (Jiminy) with a similar pronunciation, except it's spelled "Gemini".
  • Shout-Out: His name, when spoken out loud, sounds a lot like "Jiminy" and may also be a reference to the Gemini Circuit from the Kikaider series, which used elements of Pinocchio in its story.

    Giuseppe Geppetto 
https://static.tvtropes.org/pmwiki/pub/images/lop_geppetto.png

Voiced by: Anthony Howell

A renowned engineer who created the puppets, including P. His character is loosely based on Geppetto from The Adventures of Pinocchio.


  • Abusive Parents: He is an abusive father, who seems to think the best thing for his children to do is be sheltered and do exactly what he says. If P refuses his request in the end, he acts exactly like an abusive parent who was defied, talking about how P is nothing but a worthless puppet who only exists to revive Carlo, and trying to take his heart back by force via the Nameless Puppet. This is also reinforced by the twist of the puppets (who are in a way also Geppetto's children) being forced to do what he says via the Grand Covenant. The Real Boy ending also shows another layer to his abuse, namely that he seems to think the only way to protect Carlo is by getting rid of all humans in Krat and replacing them with servile puppets who will just do anything Carlo asks. The implication is that Carlo's death resulted in Geppetto trying to massively overcorrect, turning him into an authoritarian parent who thinks the only way for his children to be safe is doing exactly what he tells them and sheltering them from any possible harm.
  • Adaptational Villainy: The original Geppetto, at worst, was a bit of a grouchy old man, but he still tried his best to be a good and responsible father to Pinocchio. This game's version was not only a neglectful father to his son Carlo, but was willing to cause thousands of deaths in order to bring his son back by causing the Puppet Frenzy, and created P entirely as a means to revive Carlo after his death, with no regard for P's own feelings or desire for autonomy. If P refuses to give him his heart, he unleashes the Nameless Puppet to take it back by force. If P accepts, he has the revived Carlo kill all the innocent people in the Hotel and replaces them with servile puppets, and a letter you can find from him suggests he plans to do the same thing to the remaining humans in Krat.
  • Alliterative Name: Giuseppe Geppetto.
  • The Atoner: As the inventor of puppets, he feels partially responsible for the Puppet Frenzy and the current state of Krat, which is why he tasks P with helping the city. That turns out to be a lie, as he not only intentionally caused the Puppet Frenzy but also tasked P with freeing the city's districts as part of his plan to resurrect Carlo. However, in a twisted way, he's this in regards to his motivations for reviving Carlo, as he had been a neglectful parent to his son while he was still alive.
  • Big Bad Ensemble: With Simon Manus, as the initiator of the Puppet Frenzy.
  • The Chessmaster: Plays every faction in Krat against the other through the entire crisis, all to ensure his son's resurrection.
  • Dashingly Dapper Derby: He wears a bowler hat, as part of his status as a high-class inventor.
  • Died in Your Arms Tonight: Geppetto dies being held by P in the endings that aren't "Real Boy", in both cases have protected P from an attack that would have destroyed his heart and Carlo's memory by extension.
  • Final Boss: Played with. During the first phase of the fight, Geppetto is controlling the Nameless Puppet, technically making him the actual enemy, however, the Nameless Puppet breaks free from him and starts attacking on its own, making the actual final fight completely separated from him.
  • Gentleman and a Scholar: He's a brilliant inventor who behaves in a polite and gentlemanly fashion.
  • High-Class Glass: Has a monocle on his right eye, to signify his high-class status and give him the air of an intellectual.
  • Knight Templar Parent: He triggered the Puppet Frenzy, killing untold numbers of people in the process, all to create the circumstances that would allow him to resurrect his deceased son, Carlo. The Real Boy ending takes this even further by having him order Carlo to murder all the Hotel Krat survivors who are then replaced in the post-game with crude puppet imitations who act deferential to Carlo, with Geppetto implying in a letter that he intends to extend this process to all of Krat.
  • Marionette Master: He's the creator of Krat's puppets, and even personally controls the first phase of the Final Boss with strings.
  • Mr. Exposition: Will give P some basic exposition about areas around the city.
  • My God, What Have I Done?: In the Rise of P ending, he sincerely apologizes to P upon seeing him cry real tears at his death after attempting to kill him and steal his heart.
  • Non-Action Guy: Brilliant as he is, he's just an old man with no fighting skills, and can only hide in his car when he's ambushed by a Stalker.
  • Parental Neglect: Flashbacks late into the game reveal he was an absent father to his son Carlo, often preferring to focus on his work. He didn't even bother attending his graduation from school, leading to resentment from the boy, which led to Carlo becoming something of a rebel and eventually led to him dying.
  • Quintessential British Gentleman: He's a polite, formal, and posh man who's dressed like British high class, including a monocle and bowler hat.

NPCs

Hotel Krat

    Antonia Cerasani 
https://static.tvtropes.org/pmwiki/pub/images/lop_antonia.png

Voiced by: Annette Badland
"Unexpected guests are welcome. We don't insist on reservation. I am Antonia, and this is my hotel. Welcome."

The owner of Hotel Krat. A chair-ridden, but pleasant woman with the Petrification Disease. Her character is loosely based on Master Antonio from The Adventures of Pinocchio.
  • Cool Old Lady: Antonia was a classy and kind woman who allowed people sanctuary on her hotel during the Puppet Frenzy and asked for nothing in return. Once she dies, all characters in the hotel deeply mourn her passing.
  • Gender Flip: Her The Adventures of Pinocchio counterpart is the male Master Antonio, Geppetto's friend, while this version is female.
  • I Was Quite a Looker: She was said to be an elegant beauty back in her youth, as seen in her painting depicting her young self at the hotel. The fact she's staring at it with a lounging look makes it seem like she longs for when she is beautiful and healthy.
  • No Full Name Given: She's mostly referred to by her first name. Her full name is only revealed in a letter she leaves P after she passes away.
  • Your Days Are Numbered: She's afflicted with the Petrification Disease, a fatal illness with no cure. Her neck and face have already been notably mutated by it.

    Polendina 
https://static.tvtropes.org/pmwiki/pub/images/lop_polendina.png

Voiced by: Alex Waldmann

The puppet servant of Antonia, who works as the receptionist at Hotel Krat.


  • Grew Beyond Their Programming: He's one of a select few puppets with awakened Ergo, giving him a true "human" personality unbound by the Grand Covenant.
  • Love Hurts: If you engage with his sidequest, you'll find out he's in love with his mistress Antonia. Once she passes away at the end of the game, he's so overcome with grief that he resolves to "erase his heart" and return to being a regular puppet, just because he can't deal with the pain.
  • Only One Name: He has no surname due to his status as a puppet, and only goes by Polendina.
  • Undying Loyalty: Has remained loyal to Antonia even after the Puppet Frenzy rendered most puppets hostile against humans.

    Eugénie 
https://static.tvtropes.org/pmwiki/pub/images/lop_eugenia.png

Voiced by: Sofia Jin

A craftswoman from the Union Assembly. She lost her memories and family during the puppet revolt. She can modify and upgrade weapons. Her character is loosely based on Eugenio from The Adventures of Pinocchio.


    Spring 
The orange cat who lives at the Krat Hotel.
  • Evil-Detecting Dog: He can apparently sense how "human" P is, and will act hostile with him if his humanity is low.
  • Karma Meter: Can function as one to P, as he will be hostile to P at first, but will become less aggressive and even allow P to pet him if he gets high humanity.
  • Team Pet: He's the resident pet of the survivors of Krat Hotel.

    Lorenzini Venigni 
https://static.tvtropes.org/pmwiki/pub/images/lop_venigni.png

Voiced by: Shai Matheson

The wealthiest man in Krat, owner of the Venigni Works factory that mass produces puppets. Also a technological genius in his own right and the co-creator of the Grand Covenant.


  • Benevolent Boss: Despite his huge ego and tendency to downplay other people's achievements, he's said to be a benevolent employer who treats his workers with respect.
  • Eccentric Artist: In addition to being Krat's premier industrialist, Venigni also designed many of the puppets throughout the city. Some of his designs are... questionable, to put it charitably — the Scrapped Watchman design was retired due to looking like a giant nightmare nutcracker with a Tesla coil jutting from its back, and that's one of the less disturbing models Venigni introduced to the public. This is especially striking because he put a great deal of effort to make sure all of them, even the most terrifying, served benign and helpful purposes, and it took an active hijacking by his business partner to make them behave otherwise.
  • Expy: He is essentially a Composite Character of Tony Stark and Bruce Wayne. Like Tony, he is a flamboyant Insufferable Genius inventor and industrialist with a penchant for mechanics and a fondness for the colours red and gold. Like Bruce, his parents were murdered at a young age, became quite attached to his butler and dedicated the rest of his life of ensuring a tragedy like his parents' death never happened again (through the creation of the Grand Covenant).
  • Gadgeteer Genius: Has a great talent with mechanical devices, and claims he often makes bizarre inventions just to pass the time. In-game, he's responsible for all the gadgets that P can equip in his Legion Arm. He also claims that while the Grand Covenant was technically Geppetto's idea, he "made it work".
  • Gentleman and a Scholar: He's a high-class genius inventor with a love for scholarly pursuits.
  • Insufferable Genius: He's extremely talented, which has given him a huge ego, and will be constantly bragging about his genius and success in his dialogue.
  • Locked Out of the Loop: He can't understand what the King of Puppet's message is. P is given the chance to choose to not tell him that Geppetto caused the Puppet Frenzy.
  • Narcissist: The game outright calls him one, and his gigantic ego becomes obvious the moment you begin interacting with him. The good news is that he's fairly harmless, with the only real problem being that it made it easier for Geppetto to use him as an Unwitting Pawn.
  • Non-Action Guy: As Geppetto himself says, he's an industrialist, not a fighter. He only managed to get into his factory thanks to hiring Stalkers to escort him, but when they abandon him, he has no choice but to hide until help arrives.
  • Preppy Name: His name "Lorenzini Venigni" is an easy hint of his posh, high-class status.
  • Self-Made Man: He was just a young man with a passion and talent for mechanics, and his automaton inventions quickly made him the richest man in Krat.
  • Signature Headgear: He's always wearing a top hat, as a sign of his status as Krat's wealthiest individual.

    Pulcinella 
https://static.tvtropes.org/pmwiki/pub/images/lop_pulcinella.png

Voiced by: Peter Davison

The loyal puppet butler of Venigni.


  • British Stuffiness: He's based on the stereotype of a posh, stuck-up British butler. Being a puppet makes it much easier to replicate the "emotionless" aspect.
  • Expy: He's essentially the Alfred to Vegnini's Bruce Wayne (or the Jarvis to his Tony Stark, if you prefer), as his butler and only remaining family.
  • Grew Beyond Their Programming: Reveals late in the game if P has discovered the story behind the murder of Venigni's parents that he has awakened Ergo, giving him true sentience and free will.
  • Hired Help as Family: Despite being a puppet butler, Venigni greatly values him and sees him as his last remaining family, to the point he refuses to leave the factory without him.
  • Only One Name: He has no surname due to his status as a puppet, and only goes by Pulcinella.
  • Undying Loyalty: Has remained loyal to Venigni even after the Puppet Frenzy rendered most puppets hostile against humans.
  • We Can Rebuild Him: When P finds him at the Venigni Works factory, he's been mostly destroyed by Fuoco, but Venigni manages to rebuild and "revive" his puppet body.

    Giangio 

Giangio / Philippus Paracelsus

https://static.tvtropes.org/pmwiki/pub/images/lop_giangio.jpg

Voiced by: Joe Pitts

A pharmacist on the run from the alchemists, his main goal is to find the legendary Gold Coin Tree so as to make a cure for Petrification Disease.


  • Bad Liar: He tries to make it seem like he's just a pharmacist, but it's obvious from his interests that he's an alchemist himself. He even starts introducing himself as an alchemist before hastily correcting himself. However, it turns out that his entire persona for P was a lie. His real name is Paracelsus, and he is not stuttering or sick, indicating he is much more cunning than he first appears.
  • Historical Beauty Update: Paracelsus is generally portrayed as an old man. Here, he looks very youthful even if a bit sickly.
  • Historical Domain Character: Paracelsus was a real alchemist who paved the way for modern toxicology.
  • Holy Is Not Safe: He succeeds in finding the Gold Coin Tree and its miraculous fruit, but learns to his dismay that he can't pick any of it because the tree's holy aura burns. He theorizes it's because he's already afflicted with the Petrification Sickness and asks P to gather the fruit for his studies instead. Of course, he's not actually sick, so the actual reason the tree rejects him is most likely because he's an Alchemist, since the tree was created by the Alchemists from the Ergo of a Listener, who probably isn't too happy about their current state.
  • Obfuscating Disability: Both his stammer and his sickness are a facade. He sounds far more confident during his final appearance in the epilogue, and he's not just healthy, but might even be immortal judging by some of his parting remarks towards P.
  • Really 700 Years Old: The real Paracelsus lived during the 16th century, but Krat is based on the Belle Époque period of the late 1800's. This implies "Giangio" is over 300 years old and has achieved immortality via alchemy.
  • Speech Impediment: He speaks with a notable stutter, making him look nervous and unsure.
  • The Spook: Considering the final revelation at The Stinger, everything about him is thrown into question. What is he doing with the Gold Coin Fruit since he doesn't have the disease? Why is he looking for P and Dorothy? Who is he reporting to and what are their goals?
  • Your Days Are Numbered: He's afflicted with the Petrification Disease, a fatal illness with no cure. He began to look for the Gold Coin Tree in the hopes of creating a cure and save himself. Except it turns out he was lying about having the disease, so it's ultimately a mystery what he actually wanted the tree's fruit for.

    Alidoro the Hound 

Alidoro the Hound / Parrot

https://static.tvtropes.org/pmwiki/pub/images/lop_alidoro.png

A well-renowned treasure hunter. He's known for handing over the game's Special Weapons.


  • Adaptational Jerkass: In the original Collodi novel, Alidoro was a mastiff that, once helped by Pinocchio, returns later to save him again and is generally seen as a reliable friend to him. This Alidoro is someone who barely hides how much he loathes those around him and is constantly up to something shady. Subverted in that he turns out to not be the real Alidoro, who is, by all accounts, as much of a nice guy as the dog in the novel.
  • Animal Motif: His true codename is Parrot. He even mentions this is fitting since he has impersonated someone else.
  • Blue Blood: Talks a great deal about how he's a descendant of aristocracy, being quite smug about it.
  • Cool Mask: He wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. His mask is that of a hound, befitting his status as a proud treasure hunter.
  • Foil: To the other most prominent Stalkers; the Black Rabbit Brotherhood and the duo of Red Fox and Black Cat. Alidoro aids the other two groups in the attack on Hotel Krat by being the man on the inside that disables the security, but being a spineless coward, never directly tries to harm P no matter how much of a jerk you are to him, and in fact thinks admitting all his wrongdoing is fine under the assumption you wouldn't kill him in cold blood, though to be clear, he doesn't see himself as haveing done anything wrong. As he doesn't understand motives outside of personal gain, the only reason he can have to call his story a 'tragic tale' is that he couldn't keep taking the real Alidoro's money without having to kill him (because that stopped him from earning any more money for Parrot to steal). He also lacks the shared trait that made the Brotherhood and the Fox and Cat garner any kind of sympathy: bonds of camaraderie that transcend being blood relatives, seeing as how Parrot murdered the real Alidoro, either over money, or the disciplinary slap on the wrist he got for stealing from his astonishingly generous benefactor.
  • Hate Sink: He's one of the most despicable people in the game short of Simon himself, backstabbing everyone he meets and all but saying he hoped to get Eugénie killed out of sheer spite for her brother. Notably killing him is an act that grants P humanity, both because it proves that he's human to attack him outside of self-defense, but also because what kind of human could tolerate someone being so wicked without any retaliation? It's almost a shame that P can't pummel him for more than one strike.
  • It's All About Me: While he initially tries to play himself off as a roguish Robin Hood figure, it's clear that he's only interested in looting Krat blind. His selfishness stands out even among the game's other antagonists — even Simon has a warped affection for his daughter, but Parrot seems genuinely perplexed by any motivations that aren't about one's personal gain.
  • Jerk with a Heart of Jerk: While he's willing to part with some of his loot in exchange for unique Ergo, he's a smarmy, greedy elitist who treats everyone around him with dismissiveness at best. Turns out to be even worse when he sells out the hotel to save his own skin, and then confesses he killed the original Alidoro, who happened to be Eugénie's brother.
  • Karmic Death: He not only killed the real Alidoro over financial disputes and stole his identity, but also betrayed Hotel Krat to save his own skin and implies he wants the real Alidoro's sister, Eugénie, to die out of sheer spite for the man he killed. He later confesses all this to P, thinking that as a puppet bound by the Grand Covenant, he won't kill him. Choosing the "Attack" option will have P kill him in retaliation.
  • Kick the Dog: He betrayed the hotel mainly for a way out of Krat, but also hints that he specifically hoped Eugénie would be killed in the raid, just to destroy the last trace of the original Alidoro.
  • Kill and Replace: His original alias was Parrot, the partner of the true Alidoro. He killed the original over a business dispute and stole his identity.
  • Only Known by Their Nickname: He admits his name "Alidoro The Hound" is just an alias he adopted, as he discarded his real name long ago.
  • Tempting Fate: He confesses all his crimes to P under the assumption that P is bound to the Grand Covenant and thus cannot attack him unless attacked first, going so far as to openly mock him for it, seemingly forgetting the reason he's running from Krat in the first place: Specifically, the Grand Covenant having failed, and virtually all puppets going on murderous rampages. The player can (violently) disabuse him of this notion.
  • Walking Armory: He's bedecked with all the rare weapons he's collected through his career, though he doesn't seem capable of using any of them.
  • Zero-Effort Boss: Unlike all other enemy Stalkers, he doesn't get a boss health bar and nor can he even try to fight back. Once P makes it clear he intends to attack him, he will cower and beg you for his life. Once taking this option, any kind of offensive ability, even from a fully reset character, will smack him to the ground with the force of a meteor, killing him almost instantly. This also says something very damning about his story: He claims he "Had to kill Alidoro" and implied that things came to blows, but considering he has all the fighting prowess of an anemic flamingo, the only way he could possibly have killed Alidoro would have been to cut his throat in his sleep.

    Belle 
https://static.tvtropes.org/pmwiki/pub/images/lop_belle_1.png
Voiced by: Jill Winternitz

A foreign soldier who came to Krat to attend the Grand Exhibition, now trapped in the city.


  • Battle Couple: She and Atkinson are lovers and partnered soldiers, though the puppet frenzy has separated them.
  • Faux Action Girl: She's supposedly a soldier, but doesn't show or is hinted at having any fighting aptitude, needing P's help to escape the Grand Exhibition and being just as helpless at the rest of the guests when the Stalkers attack the hotel. Granted, she doesn't appear to have any kind of weapon on her, implying that hers was either lost or destroyed, but that still doesn't excuse her for not fighting back during the hotel attack, since Eugénie's workshop is full of weapons she could have used.
  • No Full Name Given: She's not given any surname, being only known by his first name "Belle".
  • Shout-Out: Given the game's use of public domain characters outside of Pinocchio, her name and story indicate that she's possibly one to Beauty and the Beast. Belle carries the name that most adapations use as a result of Disney's version of the story and her subplot revolves around her lover who has turned into a monster.

    Rookie Explorer Hugo 
https://static.tvtropes.org/pmwiki/pub/images/lop_hugo.png
Voiced by: Matthew Mc Quinn

An amateur treasure hunter and ardent fan of Alidoro the Hound. He's first encountered in the Barren Swamp, puzzling over a seemingly impassable gate.


  • Badass Normal: Hugo is a self-confessed amateur and doesn't even carry a weapon, but he's able to move through the most dangerous parts of Krat without a scratch. He's also somehow able to crack open the locked iron portcullis to the Hermit's Cave, though he's not foolhardly enough to venture inside.
  • Cool Mask: Averted in his case — compared to the detailed and often menacing masks of the true Stalkers, Hugo's dog mask looks more like a button-eyed plushie head. It's strongly implied he made it himself to emulate Alidoro.
  • Hero-Worshipper: An unabashed Alidoro fanboy, he even made his own mask as a rough copy of the Hound's.
  • Meaningful Rename: Once he takes Alidoro's mantle, the "Rookie" is dropped from his name.
  • Nice Guy: One of the humblest and most genial characters in the game.
  • Spotting the Thread: Hugo's Alidoro worship means he's the first person you encounter who notices something distinctly off about the way the Hound has behaved lately. If you follow his hunch, it'll ultimately lead P to discovering that the Alidoro you've been dealing with is a fraud, though Hugo himself never learns the whole truth.
  • Taking Up the Mantle: In the postgame, assuming P has killed the impostor Alidoro and declined to give up his heart, Hugo dons Alidoro's mask and equipment, planning to carry on the treasure hunter's legacy.

Inhabitants of Krat

    Wandering Merchant 
Voiced by: Zachary Fall

A merchant who travels around Krat offering his wares to P.


  • Bandaged Face: His face is almost completely covered by bandages, with only his eyes and mouth being visible.
  • Honest John's Dealership: It's heavily implied his goods are looted from around the ruined Krat, though he'll claim otherwise.
  • Intrepid Merchant: Wanders all around Krat despite how dangerous and lawless the city has become.
  • No Name Given: He's never named and only known as "Wandering Merchant".
  • Permanently Missable Content: You can revisit him at the various locations he appears, but if you don't purchase the remaining starter weapons (Wintry Rapier, Puppet Saber, Greatsword of Fate) from him at Krat Central Station Plaza (right before the Parade Master boss), the location will be inaccessible along with his wares until New Game Plus when Krat Central Station is destroyed.

    The Weeping Woman 
Voiced by: Emma Noakes

A woman afflicted with the Petrification Disease.


  • I Reject Your Reality: If you tell her that the doll you gave her is, in fact, a doll, she will dismiss it as an obvious lie you were asked to tell her by her family, and will thank you for reuniting her with her daughter regardless.
  • Last Request: Her quest involves fulfilling her last request before the Petrification Disease takes her: recovering her baby daughter. Unfortunately, said daughter seems to have been killed in the Puppet Frenzy along with the rest of her family.
  • No Name Given: She's never named, and is only known as "The Weeping Woman".
  • Replacement Goldfish: Since her baby daughter is dead, P has to hand over a fake puppet baby in order to complete her quest. Due to her Sanity Slippage and bad eyesight, she won't notice the difference, even if P tells her the truth.
  • Sanity Slippage: She has driven mad due to the Petrification Disease that she won't even notice the "baby" P hands over isn't actually her daughter or even human, but actually a puppet. Even if P tells her the truth, she won't believe them.
  • The Voice: You can only talk to her via her window, where only her silhouette is visible.
  • Your Days Are Numbered: She's afflicted with the Petrification Disease, a fatal illness with no cure, and has been left to die in her house even before the Puppet Frenzy, where her family forcibly separated her from her baby daughter.

    Toma 
Voiced by: Gerran Howell

A child afflicted with the Petrification Disease.


  • Death of a Child: He's a young child afflicted with a fatal disease with no cure.
  • Last Request: His quest involves giving him a final comfort by reminding him of his puppet friend Murphy (the Scrapped Watchman boss) by blowing his whistle at his window.
  • No Full Name Given: He's not given any surname, being only known by his first name "Toma".
  • Permanently Missable Content: Subverted. At a glance his quest can only be done by talking with him before the fight against the Scrapped Watchman, but even if you didn't talk to him until afterwards so long as you use the whistle found after the Watchman boss fight you'll get his reward.
  • The Voice: You can only talk to him via his window, and unlike other similar NPCs, he doesn't have a silhouette.
  • Your Days Are Numbered: He's been afflicted with the Petrification Disease, a fatal illness with no cure, and has been left to die in his house even before the Puppet Frenzy.

    Sister Cecile 
Voiced by: Charlie Cameron

A sister who serves the St. Frangelico Cathedral and the sole member of the clergy who's still alive.


  • And Then John Was a Zombie: Not interacting with her before killing Archbishop Andreas will fail her quest and make her turn into one of the Carcass enemies.
  • Heel–Faith Turn: She was previously a murderer driven by a seemingly insatiable bloodlust before the Archbishop took her in.
  • No Full Name Given: She's not given any surname, being only known by her first name Cecile.
  • Permanently Missable Content: Failing to finish her quest before defeating the Archbishop will cause her to turn into a carcass. By extension, the Record she gifts you is also gone until a next playthrough.
  • Sole Survivor: She's the only member of the St. Frangelico Cathedral clergy who hasn't been turned into a monster or killed by them. If P fails her quest, she will turn into a carcass enemy.
  • Warts and All: Ultimately chooses to remember the Archbishop as a saint despite his corruption, since he did genuinely save her from her inner demons, and she recognizes that even saints are still human, and subject to the same temptations as everyone else.

    Old Lady at the Window 
Voiced by: Sian Thomas

An old noblewoman afflicted with the Petrification Disease.


  • Drowning My Sorrows: She downplays it, but it's clear she getting herself drunk so she doesn't have to dwell on her fatal disease or the overall apocalyptic state of Krat.
  • Lady Drunk: She's an old noblewoman who decided to spend her last days in Krat getting herself drunk with wine.
  • Last Request: Her quest involves fulfilling her last request before the Petrification Disease takes her: getting her a bottle of La Bleiwies wine so she can remember the "good old days".
  • No Name Given: She's never named, and is only known as "Old Lady at the Window".
  • The Voice: You can only talk to her via her window, where only her silhouette is visible.
  • Your Days Are Numbered: She's afflicted with the Petrification Disease, a fatal illness with no cure, and has been left to die in her house even before the Puppet Frenzy.

    Adelina Corday 
Voiced by: Emma Noakes

A famous opera singer who still clings to life at the Estella Opera House.


  • Deathbed Confession: If her Last Request is completed, she will confess to P about how she sabotaged her sister's voice, and how deeply she regrets it now.
  • Green-Eyed Monster: She was jealous that her sister had a singing voice more beautiful than hers, so she secretly sabotaged her, which ruined her sister's life and forced her to become a Stalker instead, never finding out Adelina was the one responsible.
  • Head-Turning Beauty: According to Gemini, she was famous not only for her talent but for her great beauty. However by the time P finds her, her face has already been mutated by the Petrification Disease.
  • Laser-Guided Karma: She sabotaged her sister's singing voice because she couldn't stand being outshone, ruining her sisters' future prospects and dooming her to obscurity as a murderous Stalker. By the time P finds her, she is not only on death's door thanks to the Petrification Disease, but her voice has also been ravaged by it, rendering her unable to sing properly... just like her sister. To her credit, she has come to genuinely regret her actions.
  • Last Request: Her quest involves asking P to find her a sweet fruit she can taste before she succumbs to the Petrification Disease.
  • Permanently Missable Content: She will inevitably die after the player defeats the King of Puppets. If her quest was not made by them, the player will permanently lose the record she gives as a reward.
  • Red Baron: She's known as the "Red Actress" due to her long red hair and talent as an opera singer.
  • Sole Survivor: She's the only human still left alive at the Estella Opera House, but she won't last much longer.
  • Your Days Are Numbered: She's afflicted with the Petrification Disease, a fatal illness with no cure. She will always succumb to it after the King of Puppets is defeated.

    Julian the Gentleman 
Voiced by: Zachary Fall

A nobleman trying to find the remains of his wife in Rosa Isabelle Street.


  • Accidental Truth: P can lie to him about having seen a message left behind by his wife to give him peace. It’s only revealed much later, if you release Test Subject 826 to go to Rosa Isabelle Street, that she actually did leave a Dying Declaration of Love.
  • Ambiguous Situation: Ultimately subverted. It's initially up in the air whether Melody was, ultimately, sentient and romantically loved him back; considering that you later see puppets developing the capacity for sentience and to fall in love, the possibility isn't out of the question, and there is also the fact that he says she is the reason he survived the Puppet Frenzy, which suggests she acted against the Grand Covenant to protect him despite the orders from her creator. Near the end of the game, you can discover that she wrote "I love you, Julian" on the wall before dying, confirming that the feelings were mutual.
  • Early-Bird Cameo: You can find a journal talking about him and his controversial marriage at Venigni Works, hours before you actually encounter him at Rosa Isabelle Street.
  • Forbidden Love: His wanting to marry a puppet was greatly frowned upon by his family and Krat society at large. During his first attempt at marrying Melody, his family put a stop to it and almost destroyed her.
  • No Full Name Given: He's not given any surname, being only known by his first name "Julian".
  • Robosexual: He fell in love with a puppet maid named Melody and even tried to marry her, but she ended up getting damaged by his family before the wedding, something that got him labeled as a "town eccentric". He apparently managed to rebuild her and marry her for real, but she ended up being destroyed once more during the Puppet Frenzy.
  • Tragic Keepsake: Asks P to recover his wife's wedding ring in Rosa Isabelle Street, so he has something to remember her by. He'll allow P to keep it if they lie to him about his wife leaving a note saying she loved him.

    Broken Puppet 
https://static.tvtropes.org/pmwiki/pub/images/lop_brokenpuppet.png
Voiced by: Daniel O Meara

A lonely, broken puppet whose ego has awakened at the Barren Swamp.


    Atkinson 
Voiced by: Alex Waldmann

Belle's missing partner, who is trying to find a way out of the city at Krat Central Station.


  • Almost Dead Guy: He's barely fighting off turning into a Carcass Monster by the time you find him.
  • Battle Couple: He and Belle are lovers and partnered soldiers, though the Puppet Frenzy has separated them.
  • Last Request: He asks you to deliver a letter to Belle, and also to tell her that he died a heroic soldier's death instead of turning into a Carcass.

    Test Subject 826 
https://static.tvtropes.org/pmwiki/pub/images/lop_subject.png
Voiced by: Alex Waldmann
"I'm not going back. I'm sick on consuming Ergo."

A test subject of the Alchemists who wants to escape their grasp.
  • Blessed with Suck: He has the ability to relive others' memories through Ergo consumption. Not only does this mean he's relentlessly experimented on, but his abilities don't extend to sensory experiences such as smell and taste. By the time P finds him, he's desperate to escape the abbey just to feel the sun on his face again.
  • Gonk: In addition to his inhuman height, he's got the corpse-like facial features and large brass artificial nose of most of the Alchemists' soldiers and test subjects.
  • Nice Guy: He's nothing but courteous and helpful to P, and doesn't even seem to hold that much of a grudge against the Alchemists for what they did to him.
  • Sense Freak: If he's allowed to escape the abbey, he can later be found on Rosa Isabelle Street, reveling in the place's gaudy atmosphere even though most of it is on fire.
  • Token Heroic Orc: The only sane Carcass who isn't a member of the Alchemists that P meets.
  • Unwitting Test Subject: Downplayed. He's clearly aware he's a test subject by now, but he's still an unwilling one and various documents show the Alchemists get their test subjects via trickery or kidnapping, though he himself never comments on how he got into his predicament.

    King of Riddles (Unmarked Spoilers) 

Arlecchino

https://static.tvtropes.org/pmwiki/pub/images/lop_riddles.png

A mysterious man who periodically contacts you through payphones scattered throughout Krat. He offers prizes for whoever can solve his riddles. In truth, he's Arlecchino, the first awakened puppet and a serial killer who terrorized Krat years ago. His destroyed shell languishes in Arche Abbey, but he's still able to interact with the world by tapping into latent Ergo.


  • Ax-Crazy: When his true identity is finally revealed, he frankly states that he thinks about murder all the time.
  • Expy: One of Brau-1589 from Pluto, being an Ax-Crazy Killer Robot who was the first known robot/puppet to kill a human, and he's even pinned down in almost the exact same pose.
  • Faux Affably Evil: Even in his first call, his manic rhymes have a distinctly menacing undertone that only grows as Krat falls apart.
  • For the Evulz: There is no reason Arlecchino became bad other than he found the human reaction to tragedy fascinating.
  • From Nobody to Nightmare: Arlecchino was originally just another domestic servant puppet when his Ergo awakened. Said Ergo happened to be that of a serial killer, and after some enthusiastic questioning of his former master, he went on to terrorize Krat to the point where the Grand Covenant was instituted just to keep something like him from ever arising again.
  • Grew Beyond Their Programming: One of the first puppets whose Ergo awakened, granting him a fully human personality and free will. Unfortunately for Krat, he used his newfound freedom to butcher its citizenry, partly out of rage at their hubris for imprisoning human souls inside puppets and partly for the sheer joy of it.
  • It Amused Me: Now immobile and helpless in the depths of Arche Abbey, he took up the "King of Riddles" schtick to fend off his boredom. This is also the reason he decided not to kill the young Venigni after killing his parents in front of him, because he thought observing how the trauma affected him and shaped his personality as he grew up would be more interesting.
  • Kick the Dog: Adelina's dialogue suggests that Arlecchino knew she was suffering from the Petrification Sickness and tricked her into thinking the Opera House was a safe haven, just to make sure she'd die alone.
  • Killer Robot: Arlecchino, upon becoming more human, also became fascinated with death, and realized he found being a Serial Killer fun.
  • Practically Joker: His riddle gimmick brings to mind the Riddler, but his true Ax-Crazy sadistic personality is far more like the Clown Prince of Crime.
  • Rhymes on a Dime: Frequently, though it's not always consistent. In his last encounter he confesses that it helps him focus, and gives him something to think about other than his constant bloodlust.
  • Robotic Reveal: In case the player hasn't connected the dots themselves by the final phone call, his voice starts mechanically warping and stuttering midway through his speech.
  • Sinister Scythe: It's implied the Puppet Ripper was his weapon of choice when he was still at large.

    Someone/The Boy/C (Unmarked Spoilers) 

Carlo Geppetto

https://static.tvtropes.org/pmwiki/pub/images/lop_reborncarlo.png
Carlo in the "Real Boy" ending.
Voiced by: Joe Pitts
The boy resented his father for not showing any interest in him. Perhaps in protest, he gave his graduation necklace to Romeo, a friend he admired.
—Someone's Necklace item description

Geppetto's son. Dead from the petrification disease, Geppetto set up the events of the game in an attempt to bring him back from the dead using massive amounts of Ergo, The Nameless Puppet, and P.


  • Ambiguous Situation: When Carlo is resurrected in the "Real Boy" ending, just how much of his original personality remains intact? The Ergo used to empower the Nameless Puppet, which is the same Ergo that's used to revive Carlo, is implied to be capable of only feeling a deep hatred and nothing else. Nonetheless, he seems much more amenable to Geppetto, in contrast to the more antagonistic feelings than Past!Carlo had as implied through flashbacks and lore hints. And while Geppetto says Carlo's always been mischievous, but there's a large difference between childish mischievousness and agreeing with Geppetto's plan to kill everyone in the Hotel and replace them with subservient puppets. So has this version of Carlo been altered by Geppetto to be more agreeable or is he a new existence created by the very messy way that was used to bring him back to life?
  • And Now for Someone Completely Different: He replaces P as the playable character after the "Real Boy" ending.
  • Chekhov's Gunman: His existence is hinted at very early. The first costume you get is Someone's Memory, a young boy's boarding school uniform, which Antonia gives you and says it related to Geppetto. He turns out to be a key motivator for the events of the game.
  • Hates Their Parent: He despised Geppetto for being an absent father who was always working. One of the flashbacks late in the game show that Geppetto didn't even attend his son's school graduation.
  • Plot-Triggering Death: His death for an undisclosed reason is what drives Geppetto to cause the Puppet Frenzy and destroy Krat, putting the events of the game into motion.
  • The Scottish Trope: To keep his existence a secret to the player, items that refer to him have a tendency to refer to him just as "The Boy" (like the item Portrait of a Boy) or "Someone" (like the costume Someone's Memory and the collectible Someone's Necklace), with the only hint of his name being on the description for the latter, in which was engraved "Your friend, C".

    The Second Key (Unmarked Spoilers) 

Dorothy

https://static.tvtropes.org/pmwiki/pub/images/lop_dorothy_stinger.png

A young girl wandering Krat who's become a person of interest to Paracelsus and his unseen superiors. Identifiable by her distinctive red shoes.


  • Sequel Hook: Paracelsus' final lines strongly hint that any follow-up to Lies of P will revolve around her.
  • Wham Shot: The last shot of the game consists of Dorothy clicking her heels together three times, leaving no doubt as to who her character is based on.

The Stalkers

    Mad Donkey 
Voiced by: Phillipe Bosher
The madman who was now terminally ill no longer feared puppets or the Petrification Disease. He simply wanted to know the truth, the reason for his colleagues' bloodshed.
—Mad Donkey's Hunting Apparel item description

A madman with a donkey mask and a massive sword fashioned from a two-man saw attempting to kill Geppetto. He is a reference to the kids in the novel that are turned into donkeys.
  • And Your Reward Is Clothes: Defeating him gifts you his outfit, including his donkey mask.
  • BFS: Wields his two-man saw like it's the great sword from Monster Hunter.
  • Breakable Weapons: A rare case in which it is an enemy, a boss even, that is subjected to this mechanic. Mad Donkey starts the fight with a massive weapon, but if the player performs enough perfect defenses on his attacks, the sword is broken almost to the hilt, severely reducing his range of attack and making the fight much easier.
  • Cassandra Truth: He correctly deduces that Geppetto knows far more about the origin of the Puppet Frenzy than he's letting on. However, he's still the Mad Donkey, so it's difficult to take him seriously at that point.
  • Cool Mask: He wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. His mask is that of a donkey, as both a reference to The Adventures of Pinocchio and as an illustration of his stubborn nature.
  • Easy Level Trick: His attacks are slow, easy to dodge, and leave him vulnerable for a relatively long time, leaving him open to multiple backstabs throughout the fight.
  • Mid-Boss: Found halfway through Chapter 2, he is a boss that must be defeated to proceed towards the City Hall.
  • Mighty Glacier: His saw-blade is powerful and has impressive reach, but its attacks are much slower and easier to avoid than is usual for a weapon wielded by a hostile Stalker, letting him serve as a (relatively) gentle Warm-Up Boss.
  • Warm-Up Boss: His primary purpose in terms of game design is to teach the player how the Stalkers fight and their general weaknesses (vulnerable to backstabs at all times and their weapons can break), because it's all uphill from here.

    Red Fox 
https://static.tvtropes.org/pmwiki/pub/images/lop_redfox.png
Voiced by: Chloe Claudel

A Stalker who wanders around Krat with her younger brother Black Cat. Her character is loosely based on the Fox from The Adventures of Pinocchio.


  • Adaptation Relationship Overhaul: In The Adventures of Pinocchio, the Fox and his cat lackey have no relation other than professional. In Lies of P, they are a Sibling Team loyal to each other and no one else.
  • Adaptation Species Change: In the original The Adventures of Pinocchio, the Fox is an actual anthropomorphic fox. In this adaptation, she's a human with a red fox mask.
  • Adaptational Sympathy: The Fox is simply a con-man and murderer in the original novel with no real sympathetic traits. Here, while she does trick P and later goes so far as attack the Hotel to kidnap Geppetto, the only reason she does so is because she needs the medicine supplied by the alchemists to prevent Black Cat from going blind. If you choose to spare her and Black Cat in the end by giving them Gold Coin Fruit, she'll even apologize to P for her actions and reassure him that Geppetto is unharmed, and urging Pinocchio to go save him.
  • Blue Blood: Item descriptions suggest she is genuinely from the aristocratic Volfe family, despite in-universe speculation that she's a Fake Aristocrat thanks to her criminal activities and association with the Black Cat.
  • Cool Mask: She wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. Her mask is that of a red fox, due to her being an adaptation of Honest John from The Adventures of Pinocchio.
  • Family of Choice: Her mask's description reveals that she's long figured out Black Cat isn't really her blood relative. She doesn't consider it relevant.
  • Gender Flip: Honest John is a male fox in the original The Adventures of Pinocchio. In this adaption, Red Fox is a woman.
  • Guest-Star Party Member: She can fight alongside P in the early parts of the Malum District if P accepts her offer to "liberate the district", but it's all a ploy so P can take out the Black Rabbit Brotherhood so they can make off with their riches. The best that can be said is that they offer their patsy a small benefit at no cost, since you're not facing the Rabbits for their cash.
  • Lady of War: She's a member of the aristocratic Bastard faction of the Stalkers, and has a suitably classy dress sense and fighting style while still being a formidable street-brawler.
  • Meaningful Name: Lategame dialogue and item descriptions suggest that her real name is Claudia Volpe. "Volpe" is italian for "fox".
  • Morality Chain: She's little more than a backstabbing bandit with a posh accent, but she genuinely does care for her brother Black Cat. In truth she's only aligned against P because the Alchemists are her only source of medicine for Black Cat's petrification-induced blindness. If P treats them kindly and shares Gold Coin Fruit for Black Cat's treatment, they'll eventually part as friends.
  • Pet the Dog: In your last interaction with her, if you spared Black Cat and then give her a Gold Coin Fruit, she lets you pass unharmed and apologizes to you for everything that she's done, noting how P was the only person who treated her and Black Cat with kindness, and that in the end she feels you could have been real friends if not for incompatible goals.
  • Prim and Proper Bun: Her hair is tied up in a bun behind her mask, making her look both feminine and businesslike.
  • Skippable Boss: She's one of the last obstacles you face before facing the Big Bad Simon Manus at the pinnacle of Arche Abbey, but the fight is only mandatory if you've killed her brother beforehand. Otherwise, you can give her one last Gold Coin Fruit for the road to help with Black Cat's treatment and you'll part on genuinely fond terms.
  • Statuesque Stunner: Implied. She wears a full-face mask and masculine clothing, but she's well-built, well-dressed, and has a seductive voice and demeanour in addition to being one of the tallest entirely human members of the cast.

    Black Cat 
https://static.tvtropes.org/pmwiki/pub/images/lop_cat_2.png
Voiced by: Islam Bouakkaz

A Stalker who wanders around Krat with his older sister Red Fox. His character is loosely based on the Cat from The Adventures of Pinocchio.


  • Adaptation Relationship Overhaul: In The Adventures of Pinocchio, the Fox and his cat lackey have no relation other than professional. In Lies of P, they are a Sibling Team.
  • Adaptation Species Change: In the original The Adventures of Pinocchio, the cat lackey is an actual anthropomorphic cat. In this adaptation, he's a human with a black cat mask.
  • Adaptational Sympathy: In the original novel, the cat is simply the Fox's toady and another con-man who feigns being blind, with no sympathetic traits. Here, he is legitimately a devoted and loving brother to the Fox, and while he is still a con-man who takes advantage of Pinocchio, and who later goes so far as attack the hotel and kidnap Geppetto, this is only because here he actually IS at risk of going blind, and he needs the medicine from the Alchemists in order to treat his illness. If you decide to give him a Gold Coin Fruit in your final encounter with him, he'll tell you that he considers you basically a friend and reassure you that Geppetto is unharmed, letting you pass without issue.
  • All There in the Script: His first name, Lucio, is only revealed in the credits.
  • Because You Were Nice to Me: If the player consistently aids him and Red Fox despite their snooty attitudes and frequent backstabbing, he'll relent in their final encounter and let P pass unhindered.
  • Becoming the Mask: He's actually an urchin with no blood relation to Red Fox, having conned his way into her good graces to get at her wealth. By the time the Puppet Frenzy occurs, he's genuinely devoted to her.
  • Being Evil Sucks: In his final talk with P, he will mention he is tired of surviving just to steal, hurt, and kidnap other people.
  • Cool Mask: He wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. His mask is that of a black cat, due to him being an adaptation of Honest John's cat partner from The Adventures of Pinocchio.
  • Guest-Star Party Member: He can fight alongside P in the early parts of the Malum District if P accepts Red Fox's offer to "liberate the district", but it's all a ploy so P can take out the Black Rabbit Brotherhood so they can make off with their riches.
  • Morality Chain: He's a snide, violent con artist, but cares for his sister Red Fox. In his final confrontation, he's only willing to fight P to make sure his sister isn't hurt, and will stand down if P has treated them well.
  • Pint-Sized Powerhouse: He's short - even shorter than P, in fact - but no less capable for it, repeatedly proving his worth as a talented Stalker.
  • Skippable Boss: He'll confront you partway up Arche Abbey, the Very Definitely Final Dungeon, but if you've consistently helped him and his sister out, then his heart isn't in it, and he'll let you pass in exchange for one Gold Coin Fruit to help with his Petrification Disease and a promise not to hurt his sister when you meet her.

    The Survivor 
Voiced by: Mathew Foster
When the puppets toppled the tower, the youth fled in fear. He lost his sworn brother and his name that day and became a survivor wandering in hell.
—Survivor's Hunting Apparel item description

A Stalker who forsook his oath and now lives in hiding.
  • And Your Reward Is Clothes: Defeating him gifts you his mask and outfit.
  • Cool Mask: He wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. His mask is that of a mouse, symbolic of his position as a cowardly rookie, and is black on the left side and white on the right with ornate gold pattens and different eye shapes.
  • Dirty Coward: The reason for his grief is that he only managed to survive by forsaking his oath and running away while his fellow Stalkers, including his sworn brother Leo, were killed by the puppets. He's now hiding in a locked hideaway within the Venigni Factory's sewers, terrified into inaction due to being surrounded by the puppets.
  • Lightning Bruiser: His attacks are composed of long combos of sword slashes that P must quickly either get out of the way or parry, exacerbated by the tiny room that he's hiding in.
  • Mini-Boss: He's a unique Stalker enemy that always ends up attacking P if found and spoken to in his hideout in Venigni Works.
  • New Meat: He's a rookie Stalker, which is why he wears the mask of an unflattering animal (a mouse). He never got the chance to prove himself, and the mask ended up fitting his cowardly nature.
  • No Name Given: He's never named, and is only known as "The Survivor", since he lost both his Stalker name and honor by fleeing the Tower during the initial Puppet Frenzy.
  • Optional Boss: He's somewhat hidden away at Venigni Works, and won't fight unless you interact with him. His room doesn't have any special purpose or treasure, but killing him rewards P with his outfit, mask, and the Stalker's Promise gesture. The Stalker's Promise is the only way to later skip fighting the Atoned that guards the Cable Railway.
  • Sole Survivor: He's the only Stalker who survived the puppet's attack on the Stalker's headquarters. He's ashamed of this and the resultant guilt has eaten him alive.
  • You Dirty Rat!: His Stalker mask is that of a mouse, which fits him as a coward who abandoned his companions and wanders in sewers and other dirty places in other to survive.

    The Atoned 
Voiced by: Sian Thomas
It reeks of regret from failing to save people. Instead of guiding people to refuge, she took them to the land of the dead. Having fled from incomprehensible death, the Stalker vowed to live the rest of her life in repentance.
—The Atoned's Mask item description

A Stalker guarding the Cable Railway that leads to St. Frangelico's Cathedral.
  • And Your Reward Is Clothes: Defeating her gifts you her mask.
  • The Atoner: She lives her life in penance due to guiding so many innocent civilians to St. Frangelico's Cathedral, where they all eventually were turned into Carcasses. She now guards the entrance so nobody can share their fate.
  • Cool Mask: She wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. Her mask is that of an old dog, symbolic of her position as a "guard dog".
  • Mercy Kill: If P doesn't lie to get past her, she will attempt to give one to P, claiming death by her hands is better than going to the Cathedral and becoming one of the Carcasses.
  • Mini-Boss: She's a unique Stalker enemy that will attack P if he can't lie and convince her he's a Stalker who can handle themselves at the Cathedral, or if he goes back to her station after tricking her.
  • No Name Given: She's never named, and is only known as "The Atoned".
  • Optional Boss: Her fight can be avoided if P lies to her and makes the Stalker gesture. If not, she has to be fought to gain access to the cable car up to the cathedral. Afterwards, she realizes a puppet tricked her and will immediately attack if P approaches her again.

    The White Lady 
Voiced by: Emma Noakes
The woman who lost her song adorned her stage with the blood of puppets. The sisters dreamed of a great stage. Their dreams now crushed, the younger one dedicated a stage in remembrance of her sister with the blood of puppets.
—The White Lady's Hunting Apparel item description

Adelina's sister, a Stalker hunting down puppets in Rosa Isabelle Street.
  • And Your Reward Is Clothes: Defeating her gifts you her mask.
  • Beautiful Singing Voice: She used to be a talented opera singer with a beautiful singing voice, even better than her sister Adelina. Adelina grew jealous and secretly poisoned her, causing her to lose her singing voice and her career, though she seemingly never found out her sister Adelina was responsible for it. The loss of her singing voice led to her becoming a Stalker instead.
  • Braids of Action: Her red hair is tied into a ponytail, to keep it out of her way while fighting.
  • Cool Mask: She wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. Her mask is that of a pigeon, symbolic of her elegance and white Color Motif.
  • Dance Battler: She used to be a performer, which is clear by her unique dodge animation that has her pirouette across the stage like a ballet dance.
  • Lady of War: Despite her fury, she fights with P with a composed grace and feminity, looking more like a dancer than a fighter.
  • Mini-Boss: She's a unique Stalker enemy that attacks P in Rosa Isabelle Street.
  • No Name Given: Zig-Zagged. Her encounter and dropped items only refer to her as "The White Lady", but interactions with Adelina imply her name is Patricia Corday.
  • Roaring Rampage of Revenge: Losing her sister in the Puppet Frenzy causes her to go into Rosa Isabelle Street and kill every puppet she can lure to her stage in revenge. Her sister is actually just a block away in the Opera House... slowly dying of the Petrification Disease instead.
  • Royal Rapier: She fights with a rapier, befitting her being a high-class dancer turned Stalker.
  • Soundtrack Dissonance: A vocal version of "Fascination" is playing in the plaza where you fight her. The song has an upbeat and somewhat jovial tune despite the lyrics, all while she is cursing your existence and having a breakdown over the "death" of her sister.
  • Super-Hearing: She identifies P as a puppet by being able to hear his springs moving from the roof of the park's stage, claiming that as a former musician, she has a keen sense of hearing.
  • Tragic Keepsake: She carries around a locket of her sister Adelina. Subverted since Adelina isn't actually dead yet, but the White Lady doesn't know that.
  • Villain in a White Suit: She's an antagonistic Stalker dressed in an all-white outfit.
  • White Shirt of Death: Implied by her dying words, although unfortunately not shown on her model.
    "Same red attire as yours, sister... as promised, we always match..."
  • You Killed My Father: She's ruthlessly luring and killing off puppets in Rosa Isabelle Street to avenge her sister Adelina, whom she believes perished during the Puppet Frenzy, even leaving their corpses impaled on spikes. Tragically, Adelina is still alive, but she never finds out.

    Owl Doctor 
Voiced by: Zachary Fall

A Stalker who was an unwilling test subject of the Alchemists.


  • Ambiguous Situation: The exact nature of his relationship with Adelina. During the fight, he will be trying to remember a woman's name, which he only remembers when he is defeated is Adelina. Was he just a huge fan of her work, her physician, or even had a personal relationship with her?
  • And Your Reward Is Clothes: Defeating him gifts you his mask. His clothes are not given by defeating him, but are obtainable through the reward of the Crafted Cryptic Vessel.
  • Cool Mask: He wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. His mask is that of an owl, symbolic of him being an intellectual man of science.
  • Deadly Doctor: He used to be a practicing physician, but after the Puppet Frenzy, his idea of "treatment" became "killing his patients before the puppets could."
  • Mini-Boss: He's a unique Stalker enemy that attacks P if he is found in his hiding place at the Barren Swamp.
  • No Name Given: He's never named, and is only known as "Owl Doctor".

    Robber Weasel 
Voiced by: Charlie Cameron
The robber believed she could escape the city once the next empty house was ransacked. She never imagined that this would be her last excursion.
—Robber Weasel's Mask item description

A Stalker-turned-bandit who ambushes P at Krat Central Station.
  • And Your Reward Is Clothes: Defeating her gifts you her mask and outfit.
  • Cool Mask: She wears a mask in the shape of an animal's head, which is a symbol of membership among Stalkers. Her mask is that of a weasel, symbolic of her position as a petty opportunist.
  • Mini-Boss: She's a unique Stalker enemy that attacks P in the revisited Krat Central Station in an attempt to rob him.
  • No Name Given: She's never named, and is only known as "Robber Weasel".
  • Retirony: As the description for her mask says; she wanted this to be her last mission before fleeing from Krat. Unfortunately for her, she then came across P...

    The Predecessor (Unmarked Spoilers) 

The Real Alidoro the Hound

The true Alidoro the Hound, who was killed and had his identity stolen by an impostor.


  • Animal Motif: The Hound. Like The Atoned, this indicates his role as a protector to the city of Krat and especially Eugénie.
  • Big Brother Instinct: He spent his whole time trying to protect Eugénie and making Krat a safe place for her to live. He flees and goes into hiding in an attempt to throw alchemists, whose secrets he found out, off her trail.
  • Fingore: According to Eugénie, he saved her when the Workshop Tower collapsed, but lost one of his fingers in the process. Alidoro rejecting her gift of gloves because the four fingered glove doesn't fit is one of many signs that "Alidoro" is really an imposter posing as him.
  • Katanas Are Just Better: It's implied that the Two Dragons Sword was his sword when he was alive.
  • Too Good for This Sinful Earth: It's hinted that he was an all around heroic and kind-hearted figure among the Stalkers and the general public. Both Eugénie and Hugo fawn over him as a hero they worship. Alas, he is dead before the story even actually starts.

Bosses and Enemies

Storyline Bosses

    Parade Master 

Parade Master

https://static.tvtropes.org/pmwiki/pub/images/lop_parademaster.png
Although the entire audience disappeared in a pool of blood, the Parade Master was cheerful. As long as there's a king, the show must go on.
—Parade Leader's Ergo item description

The boss of Chapter I. A massive parade puppet built for the Grand Exhibition. Gone crazy after the Puppet Frenzy, it killed its own audience at the time. Its character is loosely based on the Ringmaster from The Adventures of Pinocchio.
  • Adaptation Species Change: From the human ringmaster of the original story to a robot.
  • Alternate Company Equivalent: Of the Asylum Demon, as the first major boss faced in the game and a giant enemy that uses a large, hammer-like weapon and throws its weight around to attack. Much like the Asylum Demon, it even gets an altered version fought later in the game.
  • Corporal Punishment: Once it Turns Red and turns its own ripped-off head into a weapon, it declares that "bad children get the stick".
  • Repulsive Ringmaster: Its design is evocative of one, as a parade entertainer that has gone crazy and killed its audience.
  • The Show Must Go On: Despite going crazy and murdering its own audience, it continued performing as usual because that's what it was programmed to do — to entertain.
  • Turns Red: After losing roughly half of its health, its insides start glowing a fiery orange-red as it rips off most of its own head and starts swinging it around by the top hat like a giant hammer. It also begins attacking much more aggressively.
    Parade Master: BAD CHILDREN GET THE STICK!

    Scrapped Watchman 
https://static.tvtropes.org/pmwiki/pub/images/lop_scrapped.png
The Watchman contorted and broke from the adults' desires. However he never forgot the children who considered him their friend.
—Broken Hero's Ergo item description

The boss of Chapter II. A defunct puppet conceptualized as a police department mascot. After an accident caused by it, the City Council attempted to scrap it, but under protest from its creator and the general public, they just kept it behind the City Hall. Its character is loosely based on the Gorilla Judge from The Adventures of Pinocchio.
  • Adaptation Species Change: From a gorilla to a human-based robot.
  • Affectionate Nickname: The kids it befriended called it "Murphy".
  • The Dead Have Names: If it kills P, the Scrapped Watchman recites the names of its fallen child friends.
    "Zach... Sophie... Eric... Toma..."
  • Expy: Its primal, arms-wide, on all-fours stance, coupled with its aggression and electrical attacks make it akin to Darkbeast Paarl.
  • Flawed Prototype: The Extreme Modification Amulet states that the Scrapped Watchman is an experimental puppet that was built to test how far Krat's engineering could go. Unfortunately for the Watchman, its battery started to swell out of its back and cause issues, contributing to the scrapping attempt by the City Council.
  • Friend to All Children: Even after the Watchman was abandoned behind City Hall, it continued to perform its mascot duties for slum children who'd break in to play with it. Its Ergo notes that even after it broke, "he never forgot the children who considered him their friend." Much of its boss dialogue either has it lamenting the deaths of its friends, or raging at the irresponsible adults who supposedly abandoned the children to their fates.
  • Grew Beyond Their Programming: Implied. As per a collectible news article, even with no commands to guide it, it does its duties as a mascot, which may indicate it could have made the decision to maintain its duties regardless of command, implying sentience.
  • Hanging Judge: The description of the Watchman's battery describes him becoming an "angry judge" after the Puppet Frenzy began, rampaging through Elysion Boulevard and targeting its adults out of hatred for their lethal negligence of the vulnerable children who befriended it.
  • Killer Gorilla: Concept art shows it was originally going to be modeled after one, like its counterpart from the original story. Despite ultimately beng modeled after a human policeman, the Watchman's final design kept a simian build and posture.
  • Not Brainwashed: The Watchman's ego had implicitly awoken by the time the Puppet Frenzy began. The King of Puppets' broadcasts had no effect on the Watchman, all its violence was born of resentment for the society that abandoned the children who looked up to it boiling over in light of the Petrification Disease pandemic and the Puppet Frenzy.
  • Shock and Awe: The Watchman was scrapped after its storage battery exceeded its capacity and swelled, causing the puppet to malfunction. It's visibly crackling with lightning during the battle with it, and can attack by discharging bursts of electricity.
  • Shout-Out: A mechanical police-based machine that has elements of Grew Beyond Their Programming and is the first clear-cut sign of humanity resurfacing within the automatons when its dialogue is translated, For bonus points, the name the children gave to it is "Murphy", just in case the allusions weren't clear.
  • Tragic Keepsake: It keeps with itself a wooden puppet which was made in his image by the children it befriended.
    Small Wooden Officer Puppet item description: Summer, the children made "Murphy" by carving wood and painting him with stolen paint. Fall, Murphy, who received "Murphy" as a gift, never let go of it.
  • Tragic Villain: It attacks you because it believes you did something to hurt the children it befriended. Even its dialogue hints that it is mad from the grief of losing its friends.
  • Turns Red: After reaching half health, it will start using electricity in its attacks, the timing of its attacks will also change to catch you off guard, and his grab attack has more hits.
  • Unnecessarily Creepy Robot: This thing was designed as a police mascot, yet it is extremely large, has Creepily Long Arms, huge clawed fingers, a very unsettling face, and a battery so overpowered it can discharge lightning. Despite this, the children of the city adored the thing, and the feeling was mutual.

    King's Flame, Fuoco 
https://static.tvtropes.org/pmwiki/pub/images/lop_fuoco.png
To Fuoco, the ordinary puppet, protecting the factory's fire was a sacred duty. As soon as he learned of the King of Puppets, he bowed down to a new god.
—King's Flame Ergo item description

The boss of Chapter III. The puppet in charge of the forge at the Venigni Works factory. After the Puppet Frenzy, he serves his king by taking control of the factory and making more puppets for their cause. His character is loosely based on Mangiafuoco from The Adventures of Pinocchio.
  • Abnormal Limb Rotation Range: One of his attacks involves him spinning his Power Fist like a drill and doing a charging lunge with it.
  • Adaptation Species Change: From a human to an industrial robot.
  • Arm Cannon: His right arm is a cannon that can shoot fire-based projectiles.
  • Fanatical Fire: He's referred to as "fanatical" in his loyalty to the King of Puppets and uses Fire-Breathing Weapon as one of his primary attacks.
  • Fire-Breathing Weapon: His right arm is an Arm Cannon that can shoot fireballs or be used as a flamethrower.
  • Fire Purifies: His translated Boss Banter has him talking about using his fire to purge the "impure".
  • The Fundamentalist: Oddly enough for a puppet, it reveres the King of Puppets as a godlike figure, and seems to see his orders as religious doctrine and how he's "purging the impure".
  • Grew Beyond Their Programming: The puppet has developed enough sentience to become capable of faith and worship. All of his actions come from a religious fervor he has in regards to the King, and he's aware enough to try and convince P to join him in venerating the King.
  • Power Fist: His left arm comes equipped with a huge metal fist that he uses in his melee attacks.
  • Shockwave Stomp: One of his attacks has him punching the group with his Power Fist, and spreading a flaming shockwave around the area.
  • Turns Red: After getting to half of his health, he will use a massive AOE attack that can overheat P. Following that, he will now spew oil on the ground that will explode on contact with his fire attacks, and use his arm cannon to fight at a distance.

    Fallen Archbishop Andreus 
https://static.tvtropes.org/pmwiki/pub/images/lop_archibishop_1.png
The Archbishop's monster form

Voiced by: Daniel O Meara
Gold caused even the devout saint to crumble little by little. Unable to acknowledge how corrupt he had become, he escaped into a delusion that he had been chosen by the angel.
—Twisted Angel's Ergo item description

The boss of Chapter IV. The current archbishop of the St. Frangelico's Cathedral who has now turned into an enormous Carcass monstrosity.
  • Astonishingly Appropriate Appearance: Retroactively revealed to be a case of one once the true nature of Petrification Disease and becoming a Carcass is revealed. As the Kroud distills the soul and extracts humanity as Ergo, what is left in the victim is the barest subconscious imageries of identity left. Fittingly, the Archbishop who deludedly sees himself as chosen by God — essentially an instrument to divine will — becomes a grosteque monster with a huge lower body, a relatively smaller skeletal centipede-like upper body, and a gaping hole for a face; in other words, he has become a biological, disgustingly organic church organ, a common musical instrument in cathedrals.
  • Early-Bird Cameo: As soon as P gets to the Cathedral, he can see a giant hole in the ground, with something serpentine coming out from it. Soon after, it retracts back to the hole. That is the Archbishop's true form.
  • Fallen Hero: Twice over: from a pillar of the community who was able to make a benevolent public servant out of the murderous Cecile, to a secret collaborator with the Alchemists, to a maneating abomination.
  • A God Am I: A writing near the entrance to the boss area will show that he claimed himself to have become a saint. During the fight, he claims to have become God's One-Winged Angel.
  • Good Shepherd: According to Cecile, he was a genuinely good and saintly man before the Alchemists showed up and he started getting dollar signs in his eyes.
  • Heel Realization: You can find his diary, which seems to indicate that, shortly before his mutation, he realized how corrupt he had become, decided to stop accepting the Alchemists' money, and told them to get the hell out. When you defeat him, he laments that he wishes he could go back to before his greed got the better of him.
  • Malevolent Masked Men: He wore a silver, multi-eyed mask as an archbishop, which is still attached in his true body, illustrating he was a sinister figure even before he turned into a monster.
  • Mighty Glacier: He's a slow, but hard-hitting monstrosity, usually slowly clawing towards P.
  • Multipurpose Tongue: His monster head can attack P via tongue lashes that deal acidic damage.
  • Nightmare Face: The face on his true body is just another mouth covered with teeth. At first it's hidden behind his mask, but it falls off during his boss fight.
  • One-Winged Angel: He quotes the trope name, claiming himself to be one. Essentially he is an instance of this trope skipping the transformation process and introducing him already in his monstrous form.
  • Overly-Long Tongue: Has a massive tongue which he uses as a whip during combat.
  • Rage Against the Reflection: In a sense; a portrait of how he looked as a human hangs above his boss arena, with deep clawmarks through it.
  • Sinister Minister: He's a corrupt archbishop who literally became a huge Carcass monster.
  • Staff of Authority: His true body still clutches the archbishop's staff that he used to carry as a symbol of office. He now uses it as a blunt weapon in his second phase.
  • Wake-Up Call Boss: Surprisingly for how tough the Scrapped Watchman and Fuoco are, Fallen Archbishop is actually the one to be this for the game. Starting with him, most bosses will have two phases in their fight, meaning much longer and much tougher fights.
  • Was Once a Man: He was once just a normal human, but the Petrification Disease combined with its faulty cure and his own corrupt soul has caused him to turn into a Carcass monster.
  • Weak to Fire: Like all other Carcass-type enemies, he's particularly vulnerable to fire.
  • Who Needs Their Whole Body?: His body seems to be composed of just the torso. It is a massive lump of flesh with a head and two arms that also serve as legs when it tries to lift itself up. His actual body is also composed of only an upper body, the lower body is a centipede-like appendage that connects it to the monster body.

    Black Rabbit Brotherhood 
https://static.tvtropes.org/pmwiki/pub/images/lop_blackrabbit.png
Voiced by: Charlie Cameron (The Youngest), Connor Finch (The Eccentric), and Gregg Lowe (The Battle-Maniac)

The bosses of Chapter V and X. A 4-man team of Stalkers who have seized control of the Malum District. They are loosely based on the Blue Fairy's four black rabbits from The Adventures of Pinocchio.


As a whole

  • Blood Knight: They all seem pretty eager and enjoy engaging with P in combat during the first battle with them.
  • Cool and Unusual Punishment: Anyone who crosses them is put in the "Liar's Coffin." What's actually done to them once they're in the coffin is left unsaid, though Pulcinella assures us it's as unpleasant as it sounds.
  • Cool Mask: They wear a mask in the shape of a black rabbit since they all used to be Stalkers before they became wanted criminals. All except for the eccentric sibling, who wears a Bucket Helmet (with crude floppy ears to match their theme) instead.
  • Early-Bird Cameo: One of the siblings can be seen parkouring in Elysium Boulevard at the start of the game, even prompting a comment from Gemini, which is hours before they or Malum District become relevant to the plot.
  • Easy Level Trick:
    • Like all the other Stalkers, all but the Eldest are vulnerable to back attacks that damage them severely. Bringing the Specter can make it draw aggro and let P slice the younger siblings on the back.
    • In counterpart, the Eldest has one of the lowest thresholds to destroy his weapon among bosses. If the player is good enough at parrying, they can severely cripple the range and damage the Eldest can deal to the player.
  • Elemental Weapon: The three younger siblings coat their weapons with the 3 elemental damage types in the game: The Battle-Maniac uses fire, The Youngest uses acid and The Eccentric uses electricity.
  • Evil Is One Big, Happy Family: They may be a ruthless gang of killers, but they do see and care for each other as siblings. Killing the Eldest will cause the siblings to cry over his body and swear revenge on P.
  • Only in It for the Money: They're only working for the Alchemists in order to get enough money to leave Krat for good, and are presumably gathering "protection fees" from the Malum District to support this goal.
  • Power Walk: The intro cutscene for their first boss fight has the entire family doing one of these, before setting up the Liar's Coffin for P.
  • Recurring Boss: They are fought twice as a unit during the course of the game.
  • Sibling Team: They're a family team composed of three brothers and one sister.
  • Wolfpack Boss: They are all Unique Enemies that are fought as a unit during their boss fights.
  • You Killed My Father: The three remaining siblings swear revenge on P after he kills the Eldest.

The Eldest

  • Big Brother Instinct: He writes down in his ledger that his main priority is the safety of his younger siblings, and decides not to get in open conflict with the Hotel exactly to keep them safe from a potentially lethal confrontation.
  • BFS: He wields a gigantic blade in combat, and it doesn't stop him from swinging it with great speed when he gets motivated.
  • The Brute: He's much bigger than his siblings, and predicably has no gimmick in battle other than using his brute strength and huge weapon to smash P to pieces.
  • Came Back Strong: During the second boss fight. He's brought back to life by the Alchemists and has additional powers and attacks that he didn't have back when he was alive.
  • Flunky Boss: He's the "main" boss of Chapter V, as killing him ends the encounter. Every time his health drops to a certain threshold, one of the others joins in to gang up on P. If the player tries to focus on The Eldest regardless, it will lead to all four of them fighting at once.
  • Gas Mask Mooks: He's a boss enemy and his black rabbit mask doubles as a gas mask.
  • The Leader: He's the no-nonsense leader of the Black Rabbit Brotherhood who genuinely cares for his siblings.
  • Rank Scales with Asskicking: He's The Leader of the siblings and their strongest member.
  • Reverse Grip: He holds his BFS in a reverse grip, fitting with his status as a criminal rebel Stalker.
  • The Speechless: Unlike his siblings, he never speaks during the boss fight. It's unclear if he has a speech impediment that prevents him from talking or if he simply doesn't bother talking to P. He clearly grunts during the fight and he writes his thoughts in his personal ledger.

The Youngest

The Eccentric

  • Annoying Laugh: He's in charge of the Malum District's PA system, and punctuates most of his announcements with an obnoxious snorting giggle.
  • Bucket Helmet: Befitting him being the "eccentric" sibling, his "mask" is actually just a bucket with a face painted on it and some floppy ears crudely attached to it.
  • In a Single Bound: He uses his spear to somersault high into the air, then crashes down on top of P with a jump attack.
  • Only One Finds It Fun: During their second boss fight, if he's the only one left alive when the Eldest is resurrected, he will cheer out in joy and praise the Alchemists; in contrast, the Battle-Maniac dislikes being in debt to the Alchemists and the Youngest curses them.
  • Shock and Awe: He can imbue his weapon with electricity.
  • Weapon Specialization: He specializes in using a spear in combat, twirling it, and striking with it with great skill and agility.

The Battle-Maniac

  • Awesomeness by Analysis: He claims to have studied how every Stalker fights... but has trouble fighting P because P has his own unique fighting style he has never seen before. He's always the last sibling to join the fight because he wants to observe P fighting before committing to battle.
  • Blade on a Rope: His right arm is equipped with a bladed grappling hook similar to P's Puppet String Legion Arm, allowing him to pull P near him if he hits P with it.
  • Playing with Fire: He can imbue his weapons with fire.
  • Take Up My Sword: He will take the Eldest's sword after P kills him. That being said, he will not actually use it in the rematch.
  • Weapon Specialization: He specializes in using a saber in combat, slashing with it in a similar move set to P's own saber.

    King of Puppets 
https://static.tvtropes.org/pmwiki/pub/images/lop_king.png
Click here to see his true form

Voiced by: Chase Brown
When the boy opened his eyes, he found himself sitting on a throne that he had not asked for. When he sought his friend of the past, he clung to his memories even though he knew there was no going back.
—Burnt-White King's Ergo item description

The boss of Chapter VI. The puppet that is controlling all of the rampaging forces and the speculated source of the Puppet Frenzy.
  • And Your Reward Is Clothes: Defeating him nets the player the Puppet Prince's Formal Dress.
  • Back from the Dead: It's implied Romeo/Lampwick also perished by the early waves of Petrification Disease, not long after Carlo. Notes from an Experiment collectible suggests at some point either Romeo's body is experimented or his Ergo is harnessed by Geppetto to create/empower the core of the King of Puppets note , and Romeo's consciousness returned in the puppet, regaining lucidity through sheer will and the memory of his best friend.
  • Beauty Equals Goodness: Like P, his true form is that of a pretty young man. Despite being a boss, he was actually Good All Along, and was trying to keep Krat safe against the advance of the Carcasses and the Alchemists.
  • Big Bad: The one handing over commands to the other puppets, thus your objective during a big chunk of the game is to take him down to stop the Puppet Frenzy. Subverted when it turns out not only are the puppets following the Grand Covenant all along, Romeo isn't even responsible for it.
  • Blow You Away: He has a large turbine on his back that he could use to blast P away with generated gusts of wind.
  • Brainwashed and Crazy: Downplayed. Translating his Boss Banter using the Decoder in New Game Plus heavily implies he was forced to act as the internal system for the King of Puppets Powered Armor has done a number on his mental state. Though Romeo has the ego to defy the Grand Covenant — evidenced by how he initially extends a gesture of friendship to P, whereas Puppets under the Covenant can only register other Puppets unbound to it (like P) as hostile — he is just barely coherent enough to register P as Carlo and attempt to explain the situation. Even after said armor is destroyed in his second phase, his mental state deteriorates enough to the point he somehow comes to the conclusion killing P will end everything, and dazedly murmurs how everything is going up in flames. When he kills P, he either questions which one of them is a puppet or chillingly says everything will be alright as long as Carlo is by his side.
  • Canon Character All Along: He's Romeo, better known as Lucignolo in the original story and Candlewick in most of the English translations, and Lampwick in the most famous animated adaptation.
  • Chekhov's Gunman: The King of Puppets is mentioned as early as chapter 1, in the Parade Leader's Ergo. He is mentioned again in documents and the King's Flame Ergo. It's only around Chapter V that the characters will start mentioning him to you directly, and finally appears in the flesh on Chapter VI.
  • Climax Boss: He's built up through the first half of the game as The Leader of the puppets and the final obstacle that P will have to overcome, and is fought at around the halfway point in the game in an appropriately dramatic boss fight with two distinct phases, with his defeat putting the frenzied puppets on the background while the Alchemists take center stage as the antagonists for the rest of the game.
  • Elemental Weapon: He can coat his weapon with fire in his second phase.
  • Expy: Of the Puppet Emperor from the Fables comic. They are both giant royal puppets created by Geppetto and manipulated for his own purposes, when Geppetto himself is the Big Bad.
  • Extendable Arms: In his first phase, most of his attacks come from his extendable mechanical arms, with him using them to slam or punch P.
  • Foreshadowing: The boss battle against the King of Puppets is preceded by a theatre performance planned by the King himself, showing a puppet copy of Geppetto hovering over a puppet copy of P. The Geppetto copy then rips out the P copy's P-Organ containing the Ergo empowering it, killing the P copy, and inserts it to a featureless puppet. This reflects Romeo's belief that Geppetto's negligence had killed the original Carlo, how he had inserted Carlo's Ergo into a puppet replacement — P himself, and foreshadows his true intentions to rip out P's heart so it can be inserted into the Nameless Puppet — which Geppetto attempts to do at the end of the game.
  • Friendly Enemy: To P. After the theater performance described in Foreshadowing above, the King of Puppets extends a hand toward P in a gesture of friendliness. When P coldly smacks the hand away, he shows a face of sorrow and makes a sobbing gesture before he initiates battle. Later records from Romeo also displays how he had not expected puppets under his command would register P as hostile, as puppets under the Grand Covenant would automatically attack puppets not bound by it unless registered as their master like Romeo himself is, but he describes how P cuts down his puppets almost fondly, remarking P's determination reflects Carlo's when alive.
  • Good All Along: Romeo is genuinely trying to help Krat by using his control of the puppets to oppose the Alchemists and keep the Carcass monsters at bay. The only reason the Puppet Frenzy targeted humans is because of Geppetto's orders, which Romeo cannot overcome.
  • Gone Horribly Right: Twice over.
    • Geppetto created the King of Puppets model to have it be the scapegoat for Frenzy. In the process, he used either Romeo's corpse or Ergo (if not both), but nothing suggests Geppetto ever intended the puppet to be sentient. Nevertheless, this allowed Romeo's consciousness to awaken in the King of Puppets.
    • Romeo is able to affect the other puppets with his orders to some degree, but he could not actually make the puppets under his command defy the Grand Covenant. This means the puppets he sends to P as messengers at the beginning of the game end up attacking P — all puppets are programmed to attack their own kind which aren't bound by the Covenant.
  • Grew Beyond Their Programming: Twofold. Not only the King of Puppets had achieved this, but it's believed the King had allowed all the other puppets during the Frenzy to achieve this as well. As it turns out, while Romeo himself has achieved this — to the point he could command the puppets affected by Geppetto's orders (the real cause of the Frenzy) and defy Geppetto himself — Romeo cannot actually make other puppets grow beyond the Grand Covenant; they have to develop conscience and ego on their own to do so.
  • Identical Stranger: Romeo's true form as a puppet inside the Powered Armor looks much like P himself, only with Mystical White Hair. This heavily implies Romeo was also personally created by Geppetto.
  • Large and in Charge: Puppets of the Future aside, the King of Puppets is the largest puppet P encounters. His true form is still taller than P as well.
  • Mighty Glacier: He's slow to move, but his attacks have considerable range befitting his size and deal a ton of damage. Subverted after phase one, which reveals the huge body is actually a Powered Armor; after said suit is too damaged, Romeo exits it to fight himself, and he becomes a Lightning Bruiser.
  • Nice Job Breaking It, Hero: Upon Romeo's defeat, the production of puppets mostly ceases. This allows the carcasses and other monsters to start overwhelming the puppets in the collapsing city of Krat and gives the Alchemists the leeway to finally execute the last phases of their plans, as Romeo and his puppets have been essentially putting them into a deadlock.
  • Playing with Fire: His Sinister Scythe, which he wields in the second phase of his boss fight, can be lit on fire to make it deal even more damage and extend its range.
  • Powered Armor: His first form is actually just a mechanical armor that is being piloted by Romeo, likely to conceal his human origins from the other puppets / Stalkers.
  • The Power of Friendship: It's through Romeo's longing and memories of Carlo his best friend that he can get himself together to at least try and use his Frenzied Puppets against the Alchemists.
  • Replacement Goldfish: Played with. Late game messages from Romeo (which he made before his death at P's hands) suggests he was able to distinguish P from Carlo, remarking they have similar determination. However, by the time P encounters him, Romeo's translated Boss Banter reveals he essentially sees P as Carlo.
  • The Resenter: Toward Geppetto. Romeo makes it clear in the voice records past his death that he holds Geppetto responsible for Carlo's death and for ripping his one and only best friend from him.
  • Walking Spoiler: Just look at the many spoilered entries above. The King of Puppets holds some of the most important revelations in the entire game and his defeat heralds the second half of the story.

    Champion Victor 
https://static.tvtropes.org/pmwiki/pub/images/lop_victor_1.png
Click here to see his second phase

Voiced by: Edward Dogliani
"Victor had once been praised for standing at the pinnacle of all living beings. When he recovered his dwindled strength, he swore absolute fealty to the Alchemists."
—Reborn Champion's Ergo item description

The boss of Chapter VII. The strongest man in Krat, who has been brought back to life via the Alchemist's twisted experiments.
  • Back from the Dead: He died as a victim of the Petrification Disease, but was brought back to life by the Alchemist's experiments. They planned to "reveal" him during the Grand Exhibition for his comeback match against a puppet, but then the Puppet Frenzy happened.
  • Boisterous Bruiser: He spends his entire fight pridefully talking about how he's the next step in human evolution and how the rest of humanity should follow in his footsteps.
  • The Brute: Notes clearly show the Alchemists see him as a failed experiment and will use him as a brute strength tool until he's no longer useful. As a boss fight, Victor uses a blend of martial arts and clumsy power moves, along with more Fury attacks than previous bosses to reflect his sheer strength.
  • Came Back Strong: He was the strongest man in Krat, but was still a human. But the Alchemist enhancements that brought him back to life also gave him actual Super-Strength.
  • Came Back Wrong: While he seems to have been genuinely revived, physically enhanced, and still possesses self-awareness, he's now a hulking mutated giant that barely looks human. The Alchemists themselves consider him far from perfect.
  • Frankenstein's Monster: He's a pre-existing person who was reanimated in one piece, but he sure as hell looks the part. Even named after the doctor.
  • Impaled with Extreme Prejudice: Even after P depletes his health bar, he seems no worse for wear, right until Laxasia runs him through from behind with her sword, killing him instantly.
  • I Owe You My Life: In exchange for being brought Back from the Dead, he swore fealty to the Alchemists, and is willing to do any dirty job for them.
  • Outside-Context Problem: In-universe he is just one of the first instances of the player encountering the result of controlled experimentation on a human body using Ergo. On a meta level though, Victor's name, appearance, and state as a man who died and resurrected are all evocative of Frankenstein. This serves as Foreshadowing that there are going to be allusions to non-Pinocchio works, which is spelled out explicitly when the ending features Dorothy.
  • Top-Heavy Guy: He's a massive, muscular brute with arms bigger than his legs. After he gets pumped full of the blue liquid from the canisters attached to him his upper body muscles actually get even bigger.
  • Turns Red: Blue, in this case. Once he gets to half health, he will rip out the cables connected to him, soiling himself with the blue liquid the Alchemists are pumping into him, and attack the player harder.
  • You Have Outlived Your Usefulness: It seems his only purpose is to stall P long enough until Simon Manus could show up at the Grand Exhibition to speak with him, as the Alchemists consider him a failed (and expendable) experiment. P basically wins because Laxasia throws her sword at Victor from behind, killing him in one blow.

    Green Monster of the Swamp/Puppet-Devouring Swamp Monster 
https://static.tvtropes.org/pmwiki/pub/images/lop_greenmonster_1.png
Click here to see the Puppet-Devouring Swamp Monster

"No one knows where the Green Monster of the Swamp came from. Some think he was produced from Krat's wrath.."
—Puppet-Devouring Green Hunter's Ergo item description

The boss of Chapter VIII. An Ergo-devouring monster that lives in the Barren Swamp. Its character is loosely based on the Green Fisherman from The Adventures of Pinocchio.
  • Acid Attack: One of its attacks is to spew acid in front of it aiming at the player.
  • Combat Tentacles: It has two giant stinged tentacles on its back which inflict decay every time they hit. It will be one of its main attacks at a distance.
  • Fusion Dance: It will fuse with the remains of the Scrapped Watchman's body during the second half of its fight, which will completely change its attack patterns and moveset.
  • Giant Space Flea from Nowhere: Even its Ergo's description is stumped as to its origins. It is only called a monster, and nobody can figure out what it is, only that it treats puppets like both meals and its toys, and that Ergo may have given it a degree of sentience or even its current appearance.
  • Laser-Guided Karma: The Swamp Monster's second phase has it merge with the remains of the Scrapped Watchman to continue fighting you, and to also protect itself from its vulnerability to fire... but instead its new armor is a glorified lightning rod for electrical damage from sources like the Fulminis, which you got after beating the Scrapped Watchman the first time. This also gives it the general weakness of its prey.
  • It Can Think: Notes found near its arena show that a nearby person made notes about its behavior. It plays with puppets like they're toys, but it also seems to be aware it is being studied and seen from afar, and may set its targets on the guards taking the notes if it feels like it, giving the idea that it has some very rudimentary sentience that allows it to play and to decide on whether to attack or not.
  • Muck Monster: Geppetto implies that the monster may be a product of pollution, with it and the other creatures in the area being spawned from the polluted ground water in the swamp resulting from the mass disposal of puppets.
  • Puppeteer Parasite: And a parasite of puppets. Not only has it grown so large by feeding off residual Ergo from countless discarded puppets, but in its second phase it slithers inside a hollowed-out Watchman puppet shell and uses it to augment its attacks.
  • Swamp Monster: A green swamp monster who manifested thanks to the high amount of concentrated Ergo found in the swamp after it was turned into a dumping ground for puppets.
  • Weak to Fire: Its first phrase is extra susceptible to fire attacks.

    Corrupted Parade Master 

The boss of Chapter IX. The Parade Master's hollow corpse is now being puppeteered by the Carcass corruption.


  • Mook Maker: Periodically vomits up Carcasses to harass the player in between its combos.
  • Moveset Clone: Predicably, many of it's moves are cloned from Parade Master, usually with an extra attack, status effect or additional speed.

    Laxasia the Complete 
https://static.tvtropes.org/pmwiki/pub/images/lop_laxasia_11.png
Click here to see her face

Voiced by: Kate Kennedy
"The Alchemist Adriana was baptized by the elixir and she became the first whole being. Everything about her was perfect except the fact that her feelings for one person could not be erased."
—Sad Zealot's Ergo item description

One of the bosses of Chapter XI. Simon Manus's devoted right-hand woman, having been enhanced with the perfected cure.
  • Bishōnen Line: The most powerful Carcass in Krat looks like an attractive female knight. Justified, in that this is the intended goal of the perfected cure.
  • Bodyguard Crush: Her ergo description heavily implies she is in love with Simon, the man she acts as a bodyguard and right-hand woman for.
  • Boss-Altering Consequence: Most bosses with a breakable weapon will have their range and damage output severely reduced if they're broken. In contrast, not only does her weapon have far more durability than any other boss weapon in the game, but breaking it instantly makes her transition to her second phase... usually with her shield, something normally broken in the first phase, fully intact and giving what would otherwise be an otherwise squishy second phase into one who can and will actively guard against frontal attacks with impunity.
  • Cool Sword: Her weapon is essentially a pneumatically-charged lightning rod with a very sharp edge.
  • Dark Action Girl: She's a capable female warrior who serves as an antagonist against P.
  • The Dragon: She's Simon's right hand and bodyguard, being both the most powerful and highest ranking Alchemist after him.
  • Dying Declaration of Love: When killed, she will confess her true feelings about Simon Manus, but ends up stopping mid-sentence.
    Laxasia: O, Sir Simon. Only you were the one I...
  • Flash Step: Her combo in phase 2 includes a very disorienting one of these where she moves very fastly around you and charges from a new direction.
  • Lightning Bruiser: In more ways than one. Laxasia is a burly swordfighter who moves so fast she might as well be weightless, and many of her attacks summon thunderbolts in their wake.
  • Luckily, My Shield Will Protect Me: She has a huge shield in her back which protects her from back attacks and forces the player to engage with her face to face. In phase 2, she will take that out of her back and use the shield normally.
  • Shed Armor, Gain Speed: Both in her first appearance and at the beginning of her fight, she's fully encased in a suit of armor that appears to have a lot of plumbing in it. Despite this, her movements and attacks still come out frighteningly fast, but there's a noticeable delay between them. After her first healthbar is depleted and her faceplate broken, she takes her shield off her back, causing her armor to fall apart, chunks of it soundly crashing onto the floor to give us an idea how heavy it really is. Without it, not only does Laxasia become fast enough to literally run in circles around P, she gains the ability to temporarily float in the air.
  • Shock and Awe: She has lightning-based powers. While in the first phase she will deal damage by empowering her sword with electricity, her second phase sees her outright summon lightning bolts to track the player.
  • Super-Soldier: She is what a truly successful Petrification cure makes; a fully sentienf Carcass with supernatural powers and minimum mutation apart from her blueish skin tone.
  • Tennis Boss: Her lightning projectiles in her second phase can be reflected back at her with Perfect Guards.
  • Unrequited Love: Towards Simon, who is in turn cherishing Sophia.
  • That Woman Is Dead: She changed her name from Adriana to Laxasia after she was the first successful experiment to give herself powers using the Alchemist's ergo experiments. Unfortunately, she has the same feelings towards Simon as Adriana.

    Simon Manus (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/lop_simon_1.png
Click here to see his second phase

Voiced by: Matt Rippy
"Behold... This is Ergo. Is it not magnificent? Distilled immortality, and a key that opens a world with no lies. A key that unlocks true evolution. Give thanks! Ergo is a gift from me, Simon Manus, who will transgress even God. Bow down to your God who will be born... Now!"

One of the bosses of Chapter XI. The leader of the Alchemists, who seeks to ascend to godhood.
  • Adaptational Nice Guy: He's based on the Coachman, who in the original book and virtually all other adaptations is a monstrous Hate Sink who makes a living dehumanizing and enslaving children For the Evulz. Simon, meanwhile, is a more complex sort of villain.
  • Big Bad Ensemble: Forms one with Geppetto, as the Carcass infestation was set up by his Alchemists.
  • Evil Counterpart: He is thematically the complete opposite of P. While P and Simon were both artificially created (Simon was given his powers by an experiment and P quite literally), P is a puppet given the ability to lie, which slowly turns him more human throughout the game; Simon on the other hand was forced to always see the truth via his Telepathy powers, which leads him to eventually discard his humanity and seek a world without lies.
  • Freudian Excuse: He was apparently the result of an experiment (presumably by the Alchemists) and was born with the ability to read minds. This had a very negative impact on him, presumably because of the disconnect he saw between people's actions and their true selves, and the general ugliness people normally hide that he was privy to. This is part of his motivation for his plan, as he wants to use his godhood to create "a world without lies" where people are not able to deceive and betray each other, even if by force. His last moments also reveal he was in love with Sophia because her thoughts were the only ones that didn't cause him pain. His heinous experiments on her were his own twisted way of keeping her close to him.
  • Godhood Seeker: His whole plan involves using the Alchemist Isle as a funnel to amass a gigantic amount of Ergo, and use that to become a god. If his title in phase 2 is anything to go by, he succeeds in doing this, at least partially.
  • The Leader: He's the leader of the Alchemists in Krat, described as being charismatic, resourceful, and ambitious. While most of the Alchemists follow him fanatically, quite a few people notice he turned the organization for the worse since he became their leader.
  • Lost in Translation: His name in phase 2 is, in the original Korean text, "깨어나는 신 시몬 마누스" which can be translated to "The Awakening God, Simon Magus". Contrast this to the English text, in which his name is "Simon Manus, Awakened God". The translation makes it unclear whether he is truly considered a god in the second phase or if he is simply in the process of awakening into one.
  • Meaningful Name: The name Simon Manus is a direct reference to the biblical figure of Simon Magus, often called Simon the Sorcerer. The name Manus, meaning "hand" in Latin, is evocative of his massive arm after being mutated and his title of "Arm of God", as well as serving as a Shout-Out to Manus, Father of the Abyss from Dark Souls who has a similarly enlarged arm.
  • Mighty Glacier: When P finally confronts him, he's mutated into a lumbering brute who attacks mostly with huge predictable swings, but he hits like a train. His second phase has him summoning projectile salvos and shockwaves to cover the gaps in his combos.
  • A Mind Is a Terrible Thing to Read: His ability to read minds has caused him nothing but grief his whole life, and his motivation for achieving godhood is so that he can create a world free of lies, one where a person's thoughts and actions are truly one in the same. His obsession with Sophia is specifically because she was the only one whose thoughts were as pure as her appearance.
  • One-Winged Angel:
    • When P finally confronts him at the top of Arche Abbey at Alchemist Isle, he has absorbed enough Ergo to mutate into a monstrous form with a massively bloated torso, humongous right arm and about five vestigial limbs hanging uselessly from his back.
    • In his second phase, he takes off the cloak which was covering his back, revealing a cage-like growth which then opens up to showcase his final form, which is a comparatively normal-looking humanoid, albeit glowing brightly in blue that is emerging out of his back. Thankfully, he is defeated before he can finish this transformation.
  • Signature Headgear: He's always wearing the same, classy top hat. Even when in his mutated "Arm of God" form, he's still wearing it, and the hat stays glued to his head throughout his boss fight.
  • Sistine Steal: In the transition to phase 2, a starry darkness covers the arena as his final form begins emerging out of his back. A number of god-like ethereal arms reach out from the darkness, and one of them touches his newly emerged arm to finish the transformation, in a reference to the Creation of Adam.
  • Telepathy: He's able to communicate with P via long distances via Ergo wavelengths.
  • Top-Heavy Guy: His mutated form is very top heavy, with his bloated torso and giant arm completely dwarfing his legs.
  • Villainous Crush: He was in love with Sophia because of her pure thoughts. Part of the reason he subjected her to cruel experimentation was just so that she'd remain close to him.

    True Final Boss (Unmarked Spoilers) 

Nameless Puppet

https://static.tvtropes.org/pmwiki/pub/images/lop_nameless_1.png
Click here to see its second phase

The nameless puppet was the first puppet made by the old man that was mounted with a P-Organ. Its Ergo efficiency was not just unremarkable, it was destructive; thus the nameless puppet was not chosen for the boy's body and sealed away.
—Nameless Puppet's Ergo item description

The first puppet created with a P-Organ. Geppetto sics it against P if he's refused at the end of the game.
  • Ambiguous Situation: The Nameless Puppet is heavily implied as a vessel meant to be transformed using the Arm of God, a massive amounts of Ergo, and P's heart containing Carlo's Ergo so it can become 'Carlo', and as such lacks even the most basic programming of the modern puppets. Geppetto even personally controls its movements using Ergo strings in the 1st phase of its boss fight. But upon its 2nd phase, the puppet acts on its own without Geppetto's strings, and even defies his orders to retrieve P's heart by attempting to destroy it. The "Piercing Hatred" amulet obtainable from trading its boss Ergo then states it is unclear if the puppet has an ego due to the immense concentration of Ergo provided by multiple cores, and claims if it is capable of any emotion, it would be hatred.
  • And Show It to You: How it gets killed by P. P punches it through the chest and takes the P-Organ within it out, crushing it on his hand while its body falls to the ground.
  • Attack Its Weak Point: Double Subverted. P initially tries to defeat it by cutting most of its head off, but this not only doesn't kill it or impede its ability to fight, it actually makes the Puppet stronger by severing Geppetto's control over it and driving it berserk with rage and hatred, leading to a much tougher fight against its' full power unrestrained that P eventually loses in the end. Instead, he has to take advantage of Geppetto stopping a fatal blow on his/Carlo's heart to attack and destroy the Puppet's own P-Organ to put the puppet down for good.
  • The Blank: The puppet's head lacks any facial features. Gets worse in its second phase, where it gets the majority of its head sliced off by P.
  • Cool Sword: Wields the Proof of Humanity, a scissor-shaped sword which can split into two identical blades. It's the only special weapon in the game which is identical when used by P or by the boss it's taken from.
  • Dual Wielding: His second phase has him splitting the Proof of Humanity into two swords and wielding one in each hand, though he can still combine them together to fire off Sword Beams.
  • Evil Counterpart: To P, as they're both P-Organ puppets. However, P was designed to cultivate and grow Carlo's Ergo with humanity, while the Nameless is implied to be Carlo's actual corpse stuffed with puppet parts and meant as Carlo's resurrection vessel, and thus it has no inherent programming, much less ego. Both P and the Nameless Puppet also develop sentience due to interactions with Ergo from many sources, enough to defy their creator's orders; but whereas P has no intention to harm Geppetto despite defying his wishes, the Nameless Puppet is directly responsible for Geppetto's death.
  • Expy: As a boss, it's clearly inspired by Lady Maria, being a Fragile Speedster who fights with a greatsword which can break apart into dual-wielded swords. The Nameless Puppet even enhances the reach of its sword strikes using red aura in its 2nd phase, just like Lady Maria enhancing her blades with blood magic in her later phase.
    • As the very likely puppetized body of the original Carlo and armed with a blistering hatred and capacity for murder that is meant to "become one" with P, it serves as an unlikely one for T-elos.
  • Fragile Speedster: It doesn't have that much health compared to Simon Manus fought before it, but the Nameless Puppet is frighteningly quick, with maneuverability and attack speed which puts the King of Puppets to shame, and it hits hard. One of its Fatal Attacks verges on a Flash Step.
  • Humanoid Abomination: While it might be a "puppet", its body isn't purely mechanical but a corpse jammed full of machinery. In fact, the sheer amount of Ergo flowing in its body would make it closer to an incarnation of the humanity extracted from Krat's many victims than a puppet which develops an ego.
  • Mind Hive: Implied. The massive amount of Ergo harnessed from Krat's populace to empower the puppet might have given it some semblance of sentience from the accumulated humanity, as reflected by how expertly it wields its swords and the voices of the many, many people whose Ergo are coursing through the puppet's body.
  • Mirror Boss: In its first phase, it fights with many attacks identical to some of P's animations when wielding certain weapons, and can even heal itself with a Pulse Cell.
  • Replacement Goldfish: Implied. It's described as the first puppet Geppetto created, has clearly organic corpse-like components, and given how Carlo comes out of the same box Geppetto keeps it in in the Real Boy ending, this puppet is likely Geppetto's failed attempt at bringing Carlo back to life by sticking puppet components in Carlo's corpse.
  • Sanity Has Advantages: Zig-Zagged. In its first phase, it's capable of healing itself through Pulse Cells just like P can, requiring him to regularly attack it to stop it recovering. In its second phase, the Puppet is inadvertently freed from Geppetto's control and goes utterly berserk, attacking P in a never-ending frenzy of blows. Whilst thankfully this insane rage means it can no longer think clearly enough to heal itself anymore, the bad news is that the Puppet will most like have utterly obliterated P's health before it needs to.
  • True Final Boss: He's the final boss of a playthrough where P defies Geppetto. That being said, whether the player gets the True Ending actually will also rely on several choices made across the game, including whether they Mercy Kill Sophia and how much humanity they gathered by listening to records and lying, fighting it only ensures that the player does not get the worst ending.
  • Voice of the Legion: In its 2nd phase, the voices of various characters P has encountered across the entire game are constantly heard in place of boss banters.
  • World's Strongest Man: Being a puppet empowered by the accumulated Ergo of Krat's populace which were lost both to the Frenzy and the machinations of the Alchemists, the Nameless Puppet stands as one of the if not the strongest known entity in the story. Even the Player Character P at the height of his power fails to beat the Puppet in a straight one on one fight and is only able to destroy its core because Geppetto takes a fatal blow meant for P; keep in mind P has singlehandedly killed a Physical God in Simon Manus by the time he fights the Puppet.

Minibosses

    Puppet of the Future 
A giant automaton that is the latest in puppet technology.
  • Easy Level Trick:
    • The first one that can be found will be surrounded by corrosion-inflicting liquid. By going on through the factory, the player can find a valve that drains the area from said liquid and lets the player fight them without the worry of status effect.
    • When fighting each of the two found later in the Barren Swamp, it's easy to position P in a such a way that the cannon firing at the player from a nearby tower will continuously hit the boss for significant damage and may eventually destroy it, while P stays safely out of reach of its shock-inducing attacks.
  • The Faceless: It doesn't actually have a head, let alone a face.
  • Humongous Mecha: While even the largest normal puppets are on the scale of an elephant compared to a human's size, the Puppet of the Future is gigantic, nearly triple P's own height. It's large enough that one of its attacks is simply bracing the wrecking balls it has as "hands" and trying to step on P.
  • Mighty Glacier: It is immense and hits with enough force to infect the player with shock damage in every attack, but every single movement of it is incredibly sluggish and slow.
  • Optional Boss:
    • In Venigni works, all it does is reward the player with a quartz and guard some loot, including a really good Technique weapon, but beating it is completely optional and out of the way.
    • In the Barren Swamp, there are two of them hanging around an area with one of the cannons aimed at you. The two will try to attack you if they notice you, but you can also run past them.
  • Spin Attack: It can rotate its upper body separately of its lower body. This is an easily-avoidable attack, but the first time you encounter one it's fought in an ankle-deep pool of corrosive liquid (unless you run past it and find the draining valve first), and this attacks stirs up the liquid, seriously building your Corrosion meter if you're too close.

    Mad Clown Puppet 
A large clown puppet that guards the entrance to the Estella Opera House.
  • Degraded Boss: A trashed version of him can be found on Chapter VIII. While it is also a unique enemy, it does not have a boss health bar. Attacks that were previously unblockable fury attacks can now be normally blocked as well, making it significantly easier to take down.
  • Extendable Arms: He can wind up a punch that can extend his fist several meters away to hit P from a distance.
  • Fat Bastard: Has a heavyset build, as he was probably designed to be a Big Fun clown, but the Puppet Frenzy makes him act otherwise.
  • Mid-Boss: He's fought at the midpoint of chapter VI.
  • Optional Boss: There's nothing stopping the player from just running past him.

    Walker of Illusions 
One of the Alchemists at their secret workshop tower in Krat. She has been enhanced by their elixir.
  • Doppelgänger Attack: When she reaches half health, she'll summon a weaker version of herself to gang up on P with.
  • Dual Wielding: Fights with a pair of butcher cleavers.
  • Mook Promotion: A weaker version of her can be fought during chapter VII with reduced stats and the inability to summon copies. These eventually come back as Degraded Bosses during the latter part of Chapter XI.
  • Mid-Boss: She's fought at the midpoint of chapter IX.
  • No Name Given: She's never named and is only known as the "Walker of Illusions".

    Door Guardian 
A humongous humanoid monstrosity that guards the door to the Alchemist's headquarters.
  • Achilles' Heel: His right leg is noticeably defenseless, encouraging the player to attack it until he's staggered.
  • The Brute: He's just a raw, brute-strength monster the Alchemists now use to guard their headquarters.
  • Dumb Muscle: Was supposedly once a high-ranking Alchemist, now he's nothing more than a brute incapable of speech.
  • The Giant: He's easily twice the size of Champion Victor, who was already a huge guy.
  • No Name Given: He's never named and is only known as the "Door Guardian".
  • Stone Wall: The gimmick of his fight. The Door Guardian's defense and health are sky-high, to the point where even the strongest Fable attacks result in Scratch Damage at best, but hacking at his unguarded leg will eventually stagger him and open him up to a Fatal Attack, which deal massively increased damage compared to everything else. Two Fatal Attacks are enough to drop him for good.
  • Was Once a Man: He was once a high-ranking Alchemist, but experiments with the elixir have turned him into a hulking monster.

Other Enemies

    Frenzied Puppets 
The automated puppets of Krat, who went berserk during the Puppet Frenzy.
  • A.I. Is a Crapshoot: Subverted. They're doing exactly what they are being told to do by going into a murderous frenzy, as ordered by Geppetto.
  • Boss in Mook Clothing: There are a few headless puppets that have miniboss levels of strength and health, but aside from the fact they have no head, there's nothing else telling the player how much of a threat they are until the player engages them.
  • Elite Mook:
    • The headless enemy variations tend to be much stronger and tougher, working as an extra challenge guarding shortcuts and rare items.
    • The Jester Puppet on the cellar of Lorenzini Arcade is a big, unique enemy that attacks hard and fast.
    • The Kid Puppet is a huge puppet that looks like a kid's toy and attacks you at the Barren Swamp with childlike stomping, headbutts, and hugs. Ironically it almost looks like a classic portrayal of Pinocchio, but it has a hole where it's nose should be.
  • The Goomba: Most of their easiest variants are mass-produced puppets of service jobs holding Improvised Weapons, like guard puppets holding stop signs, butler puppets wielding candlesticks, or maid puppets wielding brooms.
  • Improvised Weapon: Their most common variant were puppets produced by Homomachina that served to perform various household chores like maids, butlers, and cleaners. When they went berserk, they all used whatever weapon they had in hand to attack humans.
  • Mini Mook: The baby puppets are much smaller than other puppets, making them hard to hit, and they always attack in large groups.
  • Shock and Awe: The major weakness of many, but not all, Puppets. Being mechanical constructs, by their nature they're going to be vulnerable to their electronic components being overloaded
  • Unnecessarily Creepy Robot:
  • Warm-Up Boss: The Krat Policeman puppet in the Central Station is the first actual challenge the player faces, before they can do any grinding, have any good Legion Arm, and still with almost no equipment except the starting weapon. It serves as a good way to get the player into gear for the remainder of the first level.

    Carcass Monsters 
Victims of the Petrification Curse, who turned into monstrosities thanks to the Alchemist's experiments with Ergo.
  • Alien Blood: Their blood has turned blue, due to their mutation being connected to Ergo.
  • Body Horror: The remnants of the humans they used to be can still be vaguely seen. Very vaguely in the case of later variants, most of which are bloated monstrosities with misshapen and club-like limbs.
  • Elite Mook:
    • The Jug-Wielding Carcass on Malum District. She is a very tall carcass with a pretty good amount of health for area.
    • The Bloated Carcasses with blades in their hands. They're huge, have a lot of health, and hit pretty hard. That being said, they have the distinct reward of giving Star Fragments reliably.
  • The Goomba: Their weakest variant is the humanoid ones without weapons that mostly resemble frenzied zombies, as all they can do is run up to the player and punch them.
  • Kill It with Fire: In contrast to Puppets, monsters are predominantly weak to fire. Fortunately, the game gives you the Flamberge Legion Arm and the Flame Grindstone just prior to encountering them.

    The Alchemists 
The Alchemists who follow Simon Manus. They have enhanced themselves with their elixir in order to evolve.
  • Achilles' Heel: The elite Alchemist enemies wield cane swords (sometimes with a built-in electricity generator) and have a ton of stamina... unless the Ergo canister on their back is shattered, which instantly opens them up to a Fatal Attack. "Human" type enemies also share a vulnerability to acid.
  • Alien Blood: They bleed blue much like the Carcass enemies, since the elixir that enhanced them is just a refined version of what makes living beings turn into Carcass monsters.
  • Boxing Battler: Some of the strongest Alchemists are tall and musclebound brawlers that mainly resort to pulverizing P with precise and powerful punches, with occasional grabs and dropkicks. They can be considered lesser versions of Champion Victor, not being as massive and powerful but still very strong.
  • Elite Mook: The Alchemists are the least-encountered enemy faction and the most lethal, with health that exceeds all but the elite puppet enemies and far less predictable attack patterns than the Carcasses.
    • The aforementioned Boxing Battler Alchemists are only encountered three times, with the very last one having unique attacks that can inflict disruption.
  • Faceless Goons: Downplayed. Some of them wear masks or headgear, but many just wear goggles. But they all have the same, disfigured face with helps desensitize the player to the idea that these guys are humans.
  • Gas Mask Mooks: One of their enemy types is an Alchemist wearing gas masks, and he's appropriately equipped with a gun that sprays a gas that causes Disruption.

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