Characters: Dark Souls Covenants
This page details the leaders and members of the 9 different covenants the player can access to throughout the game. Head back through here
for other character pages. Note: contains unmarked spoilers
open/close all folders
The Way of White
A covenant that regroups the followers of the Great Lord Gwyn
, seeking to kindle bonfires in order to sustain the power of the gods. The very first covenant available to beginning players, and one that makes multiplayer matchmaking easier among members of the Way of White.
Petrus of Thorolund
Voiced by: Sean Barrett
"Have you business with us? If not, I'd prefer to keep a distance, if possible."
A cleric from Thorolund, accompanying the Princess Rhea on an Undead mission through Lordran. Allows the player to join the Way of White Covenant, and sells a few basic miracles.
- Bitch in Sheep's Clothing: As the story continues, he starts showing his true colors: he eventually abandons Rhea and her other two bodyguards in the Tomb of the Giants, knowing that she would potentially fail in her mission because she was inexperienced and of high-class. After rescuing Rhea from the Tomb, and given the opportunity, he will murder her.
- Blond Guys Are Evil: One of the few characters with blonde hair (one of the others being Solaire), and his motives are revealed far into the story, abandoning Rhea's party in her search for the Rite of Kindling and successfully murdering her if you let it happen.
- Church Militant: He's pretty much geared to venture into the Catacombs when you meet him. Given his destination is quite hazardous, he'd have to be.
- Et Tu, Brute?: He seems to be genuinely surprised when the player attacks him after he murders Rhea.
Petrus: What is it, fool? Driven to madness by emotion? So be it. You'll make a fine Hollow! You can waltz in the infernal depths together!
- Evil Laugh: Once you get him to reveal what he's done to Rhea and her followers, as well as his reasons for doing so, he starts to finish his statements with a sinister chuckle.
- Expy: Of the nameless Acolyte of God from Demons Souls. His appearance, story, and personality are all eerily similar.
- Holier Than Thou: He won't hesitate to tell you he'd rather keep a distance from Undeads like you, and his overall speech mannerisms are quite condescending.
- It's All My Fault: Interestingly, should the player not talk to Lautrec about Rhea, Petrus will start crying and blaming himself should Rhea die/turn Hollow.
- Jumping Off the Slippery Slope: After you speak with Lautrec several times, then talk to Petrus, the cleric will reveal he abandoned Rhea and her followers in the Tomb of the Giants, all because he loathed her status as a Blue Blood, thus dismissing her as an incompetent purebred.
- Sinister Minister: Becomes unsettling once he reveals his plans for Rhea to you.
- Teaser Equipment: A minor example: he sells you some basic miracles, but his pricing is quite expensive for beginning players, ranging from 2000 to 10000 souls in an area where killing Hollow warriors only nets you 100 or less. Made even more apparent when Rhea later starts selling them at a lower price.
- Walking Spoiler: He sure looks like a decent starting NPC, if a bit dickish. Then you learn all about his evil schemes from Lautrec.
- A Wolf in Sheep's Clothing: Says this word-for-word if he kills you, should you attack him. However, his true personality is more of a Bitch in Sheep's Clothing than anything.
Petrus (after killing you): Fool...What were you thinking? Too bad for you, I'm a wolf in sheep's clothing. Best of luck as a Hollow! Gah hah hah hah hah!
Rhea of Thorolund
Voiced by: Charlie Cameron
"We must not let this curse overcome us."
The Princess of Thorolund, an inexperienced cleric on an Undead mission through Lordran to learn the Rite of Kindling. Allows the player to join the Way of White Covenant if they didn't take Petrus's offer; she also shares some of the spells sold by Petrus, thankfully at a cheaper price. She and her two bodyguards only spawn in Firelink Shrine once you defeat the Capra Demon, after which they, along with Petrus, will shortly depart for the Catacombs.
Vince & Nico
The two bodyguards of Rhea of Thorolund. They, along with their princess and Petrus, are tasked with the mission of finding the Rite of Kindling in order to accomplish their covenant's main objective.
- An Axe to Grind: Nico wields the Crescent Axe, one of the treasures of the Way of White. Interestingly enough, Patches sells some too, so it's not an unique weapons. Then again, he hates clerics with a passion, and he enjoys kicking them into pits and stripping their corpses...
- Carry a Big Stick: Vince wields a standard Mace.
- Elective Unintelligible: Nico could probably be understood by the player if he chose not to mumble under his breath all the time.
- Jerkass: Subverted with Vince who initially acts rude towards the player the first time they talk. If the player talks to him again, he starts responding more politely.
- Those Two Guys: Never seen separately from each other. Not even when fighting them as Hollows in the Tomb of the Giants.
- The Unintelligible: Nico, who just seems to mumble whenever the player speaks to him.
- We Hardly Knew Ye: The next time you encounter them, they already turned Hollow and Rhea pleads you to kill them.
A paladin knight available for summoning against the Pinwheel boss in the Catacombs. He later invades the player deep into the Tomb of the Giants.
- Badass: You summon him in an area where you must navigate through Bonewheel Skeletons, and he can easily oneshot them with his gargantuan mace Grant, or simply cast the Wrath of the Gods miracle for good measure.
- Drop the Hammer: His Grant is one of the three treasures of the Way of White covenant, and, just like other divine weapons, permanently kills skeletons. Defeating him when he invades you causes him to drop it as well as his shield, Sanctus.
- Face-Heel Turn: Will invade you even if you summoned him for the Pinwheel battle. Most other NPCs attack you because they've gone Hollow, but Leeroy is most likely aware of his actions (given that red phantom invaders must be in human form).
- Light Is Not Good: He's a Paladin and a member of the Way of White covenant (its first Undead member, in fact) and he's blessed with two of the covenant's holy treasures (Grant and Sanctus). He also tries to kill you for unknown reasons without having gone Hollow.
- Mighty Glacier: He's just as slow as Tarkus, but his armor set and overall health is slightly lower, and he has a few more offensive options besides his weapon, which leans him more towards a Glass Cannon.
- Really 700 Years Old: As the first Undead of the Way of White, it's likely that Leeroy has been around for longer than even Logan.
- Shout-Out: To Leeroy Jenkins of Internet and World of Warcraft fame.
- What Happened to the Mouse?: Is not seen again after you defeat him when he invades you in the Tomb of the Giants. However, a corpse carrying his armor set is found in Nito's boss room, implying he failed to defeat the Gravelord.
- You Shall Not Pass: He invades you right before you can enter the tunnel leading to Nito's chamber, although it's unclear whether or not he intended to block your path. He can easily send unsuspecting players to their deaths should he use his Grant's special ability or Wrath of the Gods, which is made all the more easier since he spawns near a cliff overlooking the Ash Lake.
Warrior of Sunlight
A covenant comprising of the dedicated followers of the firstborn
of the Great Lord Gwyn. They harness the power of sunlight, manifested as lightning powers. Similar to the Way of White, it is a covenant specialized in co-op multiplayer, altering the member's summon phantom colour to yellow and granting everyone a Sunlight Medal after defeating a boss, which they can use to progress further in the covenant's ranking.
- Legacy Character: Dark Souls II takes place so far in the future most names you were familiar with are lost to memory, and a similar covenant, named the Heirs to the Sun, replaces the Warrior of Sunlight in terms of multiplayer purpose, with the same yellow phantom color to boot. When you rank up in that new covenant, you get a shield called the Sunlight Parma; behind the shield is Solaire's sun sign, and in front is an image of Solaire himself, bucket helmet and all.
- Milking the Giant Cow: All members of this covenant (including Solaire, who is usually the first person you see doing it) can learn an emote which makes them raise their arms above their heads in a "V" shape◊. Said emote is aptly named as "Praise the Sun".
- Shock and Awe: Progressing in this covenant grants you miracles that allow you to shoot powerful lightning bolts. The most powerful gift, the Sunlight Spear obtained from offering Gwyn's Soul to the altar, requires you to stay in that covenant in order to be able to use it.
A simple altar made in front of a broken statue for worshiping the sun and Gwyn's firstborn child, a god of war who's foolishness led to the annals of ancient history being lost, resulting in him being stripped of his deific status and his name stricken from the new annals of history. Kneeling at this altar will allow the player to join the Warrior of Sunlight Covenant if your Faith stat is 50 (pre-1.04 patch) or 25 (post-1.04 patch).
- Un-Person: Fucked up so bad he was stripped of his powers, sent into exile, and even his name was removed from the records. There are several empty statue alcoves that may have once contained statues of him. Apparently destroying the official library really pissed off Dad. There is a popular theory that Solaire is actually the un-godified Firstborn, as his quest is to find his own sun, he genuinely enjoys helping other warriors just to help, he is ridiculously strong without any special enchantment, and the fact that at the sunlight altar, there is a statue of a mother and her baby, and that baby is holding the Sunlight Straight Sword, the sword wielded only by Solaire.
Solaire of Astora
Voiced by: Daniel Flynn
"Use this to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!"
A knight from Astora who journeyed to Lordran on a personal quest to find his own inner Sun.
- Ambiguously Bi: He comes out with this in Anor Londo:
If I didn't know better, I'd think you have feelings for me! Oh, no, dear me. Pretend you didn't hear that!
- Badass Normal: The descriptions for all his equipment summarizes that all his combat prowess is from good, old-fashion, rigorous training. No magical enchantment here!
- Be Careful What You Wish For: His journey is all about finding his own personal Sun. He "gets" it when he's infected and possessed by a Sunlight Maggot. Alternatively, he links the Fire in his own world and becomes grossly incandescent.
- Beware the Nice Ones: It often takes invading as a Darkwraith and running into a host with Solaire in tow for players to realize just how strong he can be, when he's not suffering from a bout of temporary stupidity. Also, unaware players who run into him in Lost Izalith are in for a nasty surprise.
- Brainwashed and Crazy: One of the possible conclusions to his sidequest has him possessed by a Chaos Bug in Lost Izalith, leaving the player little choice but to kill him in self-defence.
- Break the Badass: Solaire begins the game as a jolly knight with impressive combat capabilities, but as the game goes on he becomes deeply depressed at his inability to find himself a Sun, and lets his guard down just long enough to get possessed and become murderous as a result. (Unless the player manages to find out how to save him.)
- Cloudcuckoolander: His obsession with and innocent, wholehearted devotion to the sun is just as bizarre to everyone else he's met as to the player character, he's quick to reassure you.
- Death by Irony: During your trip to Lost Izalith, it's possible to find Solaire, who is obsessed with finding his own personal sun, being possessed by a Sunlight Maggot. At least he dies happy.
- Earn Your Happy Ending: If you destroy the Chaos Bug wearing the Sunlight Maggot in time, Solaire only suffers a temporary Heroic BSOD and recovers in time to team up with you one last time against Gwyn, then links the flame in his own world to become as grossly incandescent as the sun.
- Expy: Much like Siegmeyer, he is very similar to Ostrava in spirit and Biorr in character. He inherits his attitude and affinity for combat from Biorr, while his side story is very reminiscent of Ostrava's in that it leads to a downward spiral into depression and unfortunate death. Although his death can be averted.
- The Faceless: Subverted if he gets possessed, where you can see that he has blonde hair.
- Fate Worse than Death: It's up for debate which of his potential fates is worse - getting possessed by a parasite or linking the Fire, making him burn for eternity.
- Good Is Dumb and Dumb Muscle: Patches' opinion on Solaire - it's more than a little hard to disagree with him. His in-combat AI is remarkably spotty, proving to be a bona fide Cloudcuckoolander, standing cluelessly directly underneath a falling dragon or in a pit of boiling lava, slowly backing off just when the enemy's vulnerable, and deciding to stop and throw a lightning bolt at perhaps the worst possible time. On the other hand, the damage output he gets from that straightsword - with just one hand! - is impossible for a player of any soul level (only getting stronger in subsequent playthroughs), and he can have his face blasted with gargoyle fire breath, be chewed up and spat out by the Gaping Dragon, or stabbed and turned into a human lightning rod several times over by Ornstein, and often still remain standing with a little health left over.
- Hair of Gold, Heart of Gold: Although you won't know it if you manage to save him, thus sparing him the fate of being possessed by a Chaos Bug.
- Heroic BSOD: As the game goes on. As he becomes depressed, he can be found slumped on the floor and barely responsive.
- He's Back: His summon sign appears for the final battle if you managed to prevent his downfall in Lost Izalith.
- Hero of Another Story: He is the only other NPC you meet who, if you manage to keep him alive by going through the shortcut into Lost Izalith and killing all the chaos bugs within, makes it to the endgame. His summon sign can be found right outside the fog gate leading to the Final Boss, and ultimately links the Fire in his own world.
- Hidden Depths: Has a good deal of knowledge about the time distortions that permeate Lordran. There are hints that he may even be Gwyn's firstborn.
- It Was with You All Along: By the end of the game, Solaire himself was the sun he was looking for the whole time.
- Knight in Shining Armor: His armor might not be that shiny, but he otherwise has the honorable and virtuous attitude that goes with it.
- The Lancer: Solaire is about as close as it gets in terms of a true companion for the protagonist, especially considering the solitary nature of the game. He is the NPC with the most summon signs, being available for 5 boss fights, the last of which is Gwyn, Lord of Cinder. The final example will only be available if you save him from the maggots in Lost Izalith.
- Legendary in the Sequel: If the design of the Heirs of the Sun's Sunlight Parma shield if anything to go by.note
- Nice Guy: "But, use this [summon stone], to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!"
- Sacrificial Lion: In a way, Solaire's potential death in Lost Izalith serves as an extremely somber reminder that nobody is safe from death in Dark Souls.
- Sense Freak: "I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so ''grossly incandescent''!"
- Shock and Awe: As a Warrior of Sunlight, Solaire is able to fling lightning bolts at foes.
- The Power of the Sun
- Wide-Eyed Idealist: He stands out as the only character in the game who believes in a higher calling, as well as helping others on their journeys just for the sake of helping them.
A covenant made up of warriors who stop at nothing to prevent intruders from desecrating Artorias' resting place in the Darkroot Forest. One of earliest accessible PvP
- David Versus Goliath: The invading formula for this covenant lets you fight players around your level or infinitely higher, which means you can potentially fight someone at max level (700~) while you're at level 1.
Alvina of the Darkroot Wood
Voiced by: Eve Karpf
"I command a clan of hunters who track down defilers of the forest graves. What dost thou say? Wilt thou not join us?"
A large, grey-white, talking cat that resides in the Darkroot Woods. Allows the player to join the Forest Hunter Covenant. She is friends with the late Sir Artorias and his companion the Great Grey Wolf Sif, and considers the legend of Artotias's covenant with the Abyss naught but a fairy tale. She orders her Hunters to protect the forest and guard Artorias's gravesite.
Shiva of the East
Voiced by: Kuei Lin Hsu
"Fight and hunt as you like. Whoever's fastest gets the prey. That's the way we do it."
A mysterious merchant from an unnamed country from the Far East, which is modeled on real-life Asia
. Sells you his wares if you're a member of the Forest Hunter covenant. He has a ninja bodyguard.
A covenant dedicated to Quelaag's sister, a crippled woman with an equally crippled demonic spider for a lower body. Joining this covenant doesn't give you any PVP benefits, but instead some pyromancy spells and a shortcut to Lost Izalith.
- Sequence Breaking: Giving enough humanities to Quelaag's sister opens a shortcut to Lost Izalith, allowing you to skip two bosses in the Demon Ruins, go straight to fight the Bed of Chaos, and kill the Chaos Bugs, preventing Solaire from being possessed by one.
- Playing with Fire: This covenant gives some of the more advanced pyromancies, one upon joining it, one upon progressing far enough in the ranking, and two more sold by Eingyi.
Quelaag's Sister/The Fair Lady/Daughter of Chaos
Voiced by: Charlie Cameron
One of the seven Daughters of Chaos and sister of Quelaag the Chaos Witch and Quelana of Izalith. Found in a hidden room off of her sister's boss arena, alongside her servant Eingyi. Allows the player to join the Chaos Servant Covenant.
- Body Horror: On top of being fused with a demonic spider in the distant past, she is also a Fire Keeper, which means she contains all the humanities poured into the bonfire she watches over.
- Cute Monster Girl
- Dark Is Not Evil: Despite being transformed into a half-demon by the Flames of Chaos and leading the Chaos Covenant, she is arguably the kindest and most selfless person in the game.
- Godiva Hair: More subtle than Quelaag since she's almost entirely white, not counting the crimson blood coming from her spider body.
- Half-Human Hybrid: In the same manner as her sister Quelaag, she became fused with a Chaos Spider from the waist down when the Bed of Chaos was born and Izalith was brought to ruin.
- Ill Girl: Unlike her sister Quelaag, she's unusually pale, hardly moves at all, if you wear the Old Witch's Ring to hear her dialogues, painfully struggles to speak with you. This is because she sucked the blight pus from the residents of Blighttown and became deathly ill and blind, losing most of her powers as a result. The eggs she lays can never bring life and she's in constant pain. She became a Fire Keeper to survive, but the damage was done.
- If you feed her A LOT of humanity, she stops using the 'pained' dialogue when speaking to you and her legs begin to move with more strength, indicating you at least relieved the worst of it.
- Leitmotif: "Daughters of Chaos".
- Mistaken Identity: Equipping the Old Witch's Ring will enable the player character to communicate with her, but she will mistake him/her for her sister Quelaag.
- Morality Pet: For Quelaag, who ultimately uses the Bell of Awakening as an excuse to steal humanity from the undeads that come down to Blighttown to ring it.
- Really 700 Years Old: Same deal with her sisters, who were all present when the war against the Everlasting Dragons took place.
- The Unintelligible: Speaks the Chaos Language instead of English/Common. You can understand her if you equip the Old Witch's Ring you chose as your Gift or by trading with Sparkly the Crow. Then kick yourself once you can understand her.
Voiced by: Peter Marinker
"There is no time for idle chat. Think only of Our Fair Lady, and what she may need."
An egg-burdened pyromancer who serves the Daughter of Chaos. He was originally a resident of the Great Swamp, but was cast out as a heretic for inventing the Poison and Toxic Cloud pyromancies, but became dedicated to Quelaag's sister when she showed him her kindness. He is deeply distrustful of the player (unless the player is either egg-burdened themselves or is equipped with the Old Witch's Ring), but will tolerate them if they seek to ease the pain of his mistress.
- Because You Were Nice to Me: His loyalty and dedication to the Daughter of Chaos stems from the fact that she cured him of the Blight, at the cost of her own health.
- Body Horror: Is no different from the egg-burdened Undeads you find upon entering the Demon Ruins.
- Brutal Honesty: Although he is pleased should the player become egg-burdened, he isn't afraid to inform them that their head looks "awful" as a result.
- Love Redeems: Was considered a heretic by his peers in the Great Swamp, on top of his Body Horror. He then becomes dedicated to Quelaag's sister after she sucked the blight pus from him, falling ill and powerless as a result.
- Plague Master: He invented the Poison and Toxic Cloud pyromancies, which lead to his banishment from the Great Swamp. The player can learn them from him should they earn his trust.
- You Monster!: He says this word-for-word should the player attack his mistress.
The guardians of Gwynevere, Princess of Sunlight. They have recieved blessings from the princess herself, so that they may aid each other. This covenant is mostly for co-op purposes, with an additional focus on support Miracles (contrast the Warrior of Sunlight). Joining this covenant will allow the player to use two unique defensive miracles. The player will also receive a ring that boosts miracle synergy.
- Useless Useful Spell: The two miracles that can be used while belonging to this covenant have a rather high Faith requirement, and force your friendly phantoms to stay close to you in order to reap their benefits. Doubly so when the summoned players can just chug one humanity to heal themselves to full health.
Gwynevere, Princess of Sunlight
Voiced by: Clare Corbett
"Since the day Father his form did obscureth, I have await'd thee."
Daughter of Gwyn, Queen of Sunlight, Princess of Anor Londo and Keeper of the Lord Vessel. Allows the player to join the Princess's Guard Covenant.
- Big Good: She gives you the means to further the quest given to you by Frampt, and is a vital figure to the gods of Anor Londo. Subverted in that she's the "face" that is intended to "legitimize" the plan by Frampt and Gwyndolin to get someone to link the Fire and succeed Gwyn as its fuel.
- Cleavage Window: It's certainly the first thing players will notice upon entering her room. Just look at her picture on the side!
- Decoy Leader: It turns out she is not exactly the leader figure everyone makes her seem to be. The one you meet in the game is just an illusion created by her youngest brother, Gwyndolin, while the real Gwynevere already left Anor Londo long ago with her husband (and other gods, for that matter), according to her ring's description.
- Hot Goddess: Of all the deities of Anor Londo seen in the game, she's definitely the prettiest.
- Leitmotif: "Gwynevere, Princess of Sunlight", an epic orchestral piece that captures the radiance of her status as the Big Good.
- Ms. Fanservice: Word of God from the Japanese-only art book says that Miyazaki preferred a more elegant design, but the artist who drew Gwynevere was so satisfied with his design that when Miyazaki looked at the artist's face, he couldn't say no to him.
- Our Giants Are Bigger: She takes up a portion of her chamber and the player character is toy sized compared to her.
- Reclining Reigner: She's depicted◊ reclining on a sofa when you meet her in person. And she always stays in that position, even when you attack her.
- She's Got Legs: Though you wouldn't know it since a big part of the camera focus is on her cleavage.
- Sideboob: Not only does she sport a Cleavage Window to show her ample bosom, there are also openings to the side.
- Statuesque Stunner: She's huge even by divine standards, easily half again as tall as her father and brother. It's your first hint that she's not what she seems.
- Stripperiffic: While it's hard to see due to the dim lighting in her chamber, she's basically wrapped around in white pieces of cloth, nothing more.
- Ye Olde Butcherede Englishe: How she talks.
Blades of the Darkmoon
A covenant that dedicates itself to hunting sinners throughout Lordran. Their base of operation lies in Anor Londo, where their leader Gwyndolin resides as well. Progressing in this covenant requires you to offer Souvenirs of Reprisal, which are mostly obtained from killing sinners.
- David Versus Goliath: The invading formula for this covenant reverses the usual trend, meaning you will invade sinners who are around your level or infinitely lower. Don't be surprised if you invade someone 50-100 levels below you just because they accumulated too many sin points.
- Laser-Guided Karma: Members of this covenant get the chance to invade any and all who have sinned either by slaying NPCs, betraying covenants, or getting indicted by invasion victims.
- Red Oni, Blue Oni: The blue to the Darkwraith's red, which is further reinforced by the Darkmoons, who appear as blue phantoms, invading players who were indicted during their playtime as red phantom invaders.
Dark Sun Gwyndolin
Voiced by: Harry Lister Smith
"If thou art a true disciple of the Dark Sun, cast aside thine ire, hear the voice of mineself, Gwyndolin, and kneel before me."
The lastborn son of Gwyn and guardian of Anor Londo. Born a Moon Sorcerer, he was raised like a daughter and has a feminine appearance as a result. Allows the player to join the Blade of the Darkmoon Covenant.
Lady of the Darkling / Darkmoon Knightess
Voiced by: Jenny Funnell
"Welcome to the lost city of Anor Londo, Chosen Undead."
Servant of Gwyndolin, a member of the Blade of the Darkmoon, and the Fire Keeper for the first bonfire found in Anor Londo.
- Because You Were Nice to Me: Serves Gwyndolin because he accepted her as a follower despite her hideous appearance and gave her a suit of armor to hide her Undead form.
- Berserk Button: She won't like it one bit if you choose to kill Gwynevere and/or Gwyndolin.
- Body Horror: Par for the course for Fire Keepers, but never seen by the player due to her armor.
- Bling of War: Her jewel-encrusted brass armor, which was at one point going to be one of the starter armor sets.
- Dual Wielding: Wields a parrying dagger in her off-hand, and she's quite dangerous if you allow yourself to get parried by her.
- The Faceless: Par for the course for fully armored NPCs, but it's also mentionned she wears it to hide her ghastly appearance...which ends up being subverted if you take her helmet off and notice that her character model isn't even hollow, and she looks fine.
- Ms. Exposition: The very first time you speak to her, she will indicate to you where to head next. Subsequent dialogues has her speaking about Seath's legend, and promptly warns you about trying to set foot in his lair.
- The Stoic: Aside from the small bouts of information she gives you, she really doesn't say much and contents herself by watching over her bonfire.
A covenant comprising of the dreaded knights who were sealed in the New Londo Ruins, led by Darkstalker Kaathe. The premier covenant for invading other players. Progressing in this covenant requires liquid humanity, which can be obtained through various means, although this covenant makes it easier to obtain some through invading.
- David Versus Goliath: Same deal as the Forest Hunters, although this covenant is not limited to the Darkroot Garden.
- Red and Black and Evil All Over: The color scheme for any player who uses the Red Eye Orb, its cracked variant and the Red Soapstone, and since your usual objective for invading other worlds is killing their players, this doesn't paint you in a good light.
The leader of the Darkwraith covenant, who resides in the void of the Abyss. For more information on this character, see Dark Souls Main Characters And Lords
A group of rogue Undeads who worship the Gravelord himself, and spread misery throughout other worlds. One of the more elusive covenants, and one dedicated to increasing the difficulty
of enemy NPCs for players around the same level. Progressing in this covenant requires obtaning Eyes of Death from invaders who try to kill the Plague Master
or from the Basilisks
. This quick video helpfully showcases all the perks (and annoyances) of Gravelords.
- BFS: Upon joining his covenant, you are immediately rewarded with Nito's signature Gravelord Sword. If done right, it can potentially become a long-lasting Disc One Nuke.
- Difficulty Spike: Users of this covenant can spawn Red Phantom NPCs, which are stronger counterparts of some of the enemies found in a given area, in other players' worlds. Of course, the infected players can invade the one responsible for spreading the plague. Thankfully enough, a gravelord infection is seldom seen, and red phantoms only spawn when the player attempts New Game+ and beyond.
- Field of Blades: Progressing even further in his covenant rewards you with miracles that produce this.
- Guide Dang It: Nope, that open coffin near the Titanite Demon in the Catacombs doesn't trigger anything in particular.
- Lost Forever: Like most other covenants, but this one stands out since defeating him to progress in the story negates your chances of either joining the covenant or ranking up until you re-access him in New Game+.
- Red and Black and Evil All Over: The additional enemies spawned by a gravelord infection are painted in red and black, just like regular invaders, and they are much more aggressive than standard NPCs.
The leader of the Gravelord Servant covenant, only accessed through unconventional means. For more information on this character, see Dark Souls Main Characters And Lords
Path of the Dragon
A covenant found in the deepest parts of the Ash Lake, where a descendant of the Everlasting Dragons lives. Usually dedicated for honorable duels, with the reward for such a duel being the elusive dragon scales, which are necessary for progressing in the covenant or upgrading dragon-type weapons.
- Breath Weapon: Your first gift from this covenant allows you to turn your head into that of a dragon's, and enables a breath attack that has a good stagger potential if used constantly, at the cost of a massive stamina drain.
- Dark Is Not Evil: You spawn as a jet-black phantom with few white highlights, but since you are usually summoned for a duel, you're less likely to illicit negative reactions from other players compared to a bonafide invader.
- David Versus Goliath: Surprisingly averted for a PVP-oriented covenant. Only players within a similar level range can summon you in contrast to the invading covenants.
- Mighty Roar: Progressing further into the covenant grants you an item that turns your entire body into an anthropomorphic dragon and allows you to emit powerful roars that dramatically boost your physical attack power for a few seconds, all while staggering anyone who isn't blocking in the roar's direction, regardless of poise.
One of the few remaining descendants of the ancient stone dragons, a whelp stuck in the Ash Lake. Allows the player to join the Path of the Dragon Covenant.