One of the Undead, those branded with the Darksign, locked into the Undead Asylum of Lordran. However, a chance encounter allows them to escape and change the fate of the world. Defeating the Four Kings before bringing the Lordvessel to Frampt has Darkstalker Kaathe reveal that the Chosen Undead is a descendant of the Furtive Pygmy and the latest candidate for becoming the Dark Lord to usher in the Age of Dark.After obtaining all the Lord Souls and slaying Gwyn, the Chosen Undead can either rekindle the flame and continue the Age of Flame, or walk away and plunge the world into Darkness. Things aren't as clear cut as that, however...
The Bandit: A Glass Cannon, focusing on melee damage. Has decent armor, however, and an excellent shield.
The Hunter: Another Glass Cannon, this time relying on ranged weapons. The only class to start with a bow, but until a merchant is found ammo is limited.
The Thief: A Fragile Speedster who relies on quick rolls, backstabs, and parries. Starts with a wicked dagger that causes bleed on hit, which also does immense critical damage. Excellent class for veterans.
The Wanderer: More beefy than the Thief, but sacrifices the improved critical damage of the dagger for a more balanced scimitar. Also starts with a badass longcoat.
The Pyromancer: Using the pyromancy of the swamp, the Pyromancer is a Magic Knight with his decent starting weapon and the multi-purpose, powerful Fireball. Rather fragile, however. Also one of the most popular classes due to starting at level 1 with a decent spread of starting stats, which means that a Pyromancer can be developed towards almost any build.
The Cleric: A decent melee combatant, the Cleric is a Magic Knight who starts with the Heal Miracle, making him last longer in the field, and the mace, which is unique amongst starting weapons save for the Deprived for being a blunt weapon.
The Deprived: Starting with no items but a wooden board shield and a club, the Deprived is a Jack of All Stats slash Lethal Joke Character that starts with 11 points across the board. He rapidly has to find armor and better weapons, but has immense potential; his weapon is also more potentially powerful than it looks.
The Warrior: Using a longsword and heater shield, the Warrior is a Mighty Glacier slash Jack of All Stats who is very friendly to beginners. His armor is fairly light yet also protecting, and the Heater Shield is an excellent starting item.
The Sorcerer: With his Soul Magic, the Sorcerer is a Squishy Wizard who favors the versatile Soul Arrow spell. With only a dagger to his name, however, and a subpar shield, the Sorcerer requires some quick thinking once he runs out of magic.
The Knight: Of all the starting classes, the Knight is the Stone Wall. With the heaviest armor, strongest shield, and HP that dwarfs all the others, the Knight's weakness is that he has to take hits; rolling or dodging is very hard.
Ultimately, however, the player character can become anything he wants. Stat progression is completely up to the player, along with equipment loadout.
Hero Killer: It is perfectly possible to kill several heroic figures during the course of the game, though it does depend somewhat on how how noble you interpret certain characters to be and in some cases it can be justifiably considered self-defense. Most notably, with the release of the Artorias of the Abyss dlc it is now possible to kill not only Orstein (which is necessary) but the other three of the four knights of Gwyn as well.
Heroic Mime: Aside from crying in pain, the player character doesn't really say anything.
The Silent Bob: Although talking to NPCs seems to imply him/her talking.
He/she does say yes or no occasionally, like many a Heroic Mime.
Hyperspace Arsenal: You never have to put a single thing in your bottomless box. There is, however, a limit on the weapons & items that you can quick-switch to.
I Am Who?: Darkstalker Kaathe reveals that the Undead hero is a direct descendant of the Pygmy and the next in line to give rise to the Age of Dark.
It's worth noting that what Kaathe says can also be interpreted another way. It could be that ALL Darksign bearers are descendants of the pygmy... or, taken a step further normal-sized humans are. Given the average size of the deities in Lordran, it's not too much of a stretch to believe humans could be thought of as pygmies to them.
Protagonist Without A Past: Aside from being stuck in the Undead Asylum and hints from your starting class, nothing about the protagonists history is explained.
Silent Snarker: Although we never hear or see his/her dialogue, some NPC lines imply this.
Unwitting Pawn: Ultimately, the Chosen Undead is being tricked into sacrificing him/herself in order to prolong the Age of Fire. Possibly subverted should the player side with Kaathe, though he/she may be just as much of a pawn for him too.
Voiced by: Peter Marinker
"Chosen Undead, who has rung the Bell of Awakening, I wish to elucidate your fate. Do you seek such enlightenment?"
A primordial serpent and friend of Gwyn, who wishes to help the Undead Hero return the world to light. He is the only "merchant" in the game in which you can "sell" equipment to, and the only means of breaking down Titanite. The Dark Lord ending implies that Kaathe was able to convince him to return to their brethren, although how he did so isn't stated.
Big Good: He's ultimately guiding you on the path to undo the curse of Undeath and restore Fire to the world.
Ultimately or partially subverted, though. He's not so much guiding you, he's using you.
Blatant Lies: If the player should wake him up after lapsing into a deep sleep for the first time, he'll act like he was never asleep in the first place.
No, no, I'm fine, I'm fine. Well and wide awake!
Not to mention the whole "Chosen Undead" thing - not that his lies are obvious at first.
Observant players will notice holes in a lot of things he says.
He claims that he was awoken by a single Bell of Awakening, but even the Crestfallen Warrior knows that there are actually two Bells of Awakening.
Extreme Omnivore: His means of "buying" your equipment is eating it and giving you souls in return. He'll even eat unique boss souls, most of the time outweighing the number of souls you gain from simply using them, with the exception of Smough's, for which he'll offer you a single measly soul.
He seems rather disgusted with Seath, only offering a single soul for crystal weapons and Channeler armor.
You Need a Breath Mint: He has terrible breath, at least according to the Crestfallen Warrior. Considering that he eats nearly anything you offer him, one such item being 'Dung Pies' which he pays you back a considerable 200 souls for, this is fairly understandable.
Voiced by: Peter Marinker
"Undead Warrior, conqueror of the Four Kings, is this not your wish? To know the truth of men, and the Undead?"
A primordial serpent and master of the Darkwraith Covenant. Wishes that the Undead Hero end the Age of Fire and begin the Age of Dark.
Big Good: Possibly, for a given value anyway. Should you side with him, he acts as your guide to becoming the Dark Lord and ushering in an age of man. It's unknown how honest he's being, though.
Bigger Bad: This could well be the case, for Chester reveals that Oolacile was tricked into awakening Manus by "that toothy serpent." He could've just as well been referring to Frampt, however. There's also the whole being the patron of Darkwraiths thing.
Dark Is Not Evil: Maybe... his claims Frampt is a traitor gain a lot of credibility once you notice the holes in his claim.
Mr. Exposition: If you think he's honest, then he's pretty much the only one who actually explains what's really going on.
You Have Failed Me: Says this about the Darkwraith enemies found within the New Londo Ruins, having lost their way from the path to becoming the Dark Lord.
It should be noted that the game is ambiguous about it all. One could consider linking the fire to be a heroic sacrifice or just playing into higher power's hands, especially since you have the option to kill some of said higher powers. And becoming the Dark Lord could be considered bringing the next age for the world for better, or for worse. And on top of that, it's quite possible that both primordial serpents are lying to the player for their own reasons- or even working together for an unknown cause.
Griggs of Vinheim
Voiced by: Blake Ritson
"No, the reason I seek Logan is... Well, it's really my own conceit, now isn't it?"
Big Hat Logan's apprentice, following his teacher through Lordran. He eventually turns Hollow in Sen's Fortress while searching for his master yet again.
Distressed Dude: He somehow got himself locked in a house. He wasn't in any immediate danger, but he just got himself stuck.
Expy: He’s similar to Freke's apprentice in that he's the apprentice of the resident master wizard, of whom he got separated from and is currently looking for. The similarities end there, though, as Griggs is much friendlier than Freke's apprentice.
Stealth Expert: He's a spy of Vinheim, and thanks to the Slumbering Dragoncrest Ring and the Hush Miracle, he is most likely this.
Big Hat Logan
Voiced by: Ian Thompson
"This place is melting my mind. The inactivity is repressive."
A powerful sorcerer with a insatiable thirst for knowledge, wandering Lordran for the Duke's Archives in Anor Londo. After you repeatedly rescue him and buy all of his one-time inventory, he goes mad before attacking the player in the highest room of the Duke's Archives.
These Are Things Man Was Not Meant to Know: In the Duke's Archives after being rescued, he will develop and sell powerful crystal versions of sorceries, and after the player has bought them all and killed Seath he gets completely lost in the knowledge, starts mumbling incoherently and doesn't even recognise the player anymore. After this, he'll disappear from his usual spot and show up nearly naked and completely insane in the room Seath is first fought in. Upon killing him, it's revealed he went so far as to try (and partially failed, thankfully) to replicate Seath's curse-inducing crystal breath.
Petrus of Thorolund
Voiced by: Sean Barrett
"Have you business with us? If not, I'd prefer to keep a distance, if possible."
A cleric from Thorolund, accompanying the Princess Rhea on an Undead mission through Lordran. Allows the player to join the Way of White Covenant. He shows his true colors as the story continues. He eventually abandons Rhea and her other two bodyguards in the Tomb of the Giants, knowing that she would potentially fail in her mission because she was inexperienced and of high-class. After rescuing Rhea from the Tomb, and given the opportunity, he will murder her.
What Could Have Been: A dummied-out "side quest" had you rescuing him from the necromancers of the Catacombs to start his and Rhea's character arc, instead of being able to encounter him from the get-go and starting the arc via ringing the first Bell of Awakening. Although it may have been cut to keep aware players from figuring out his intentions as easily.
Laurentius of the Great Swamp
Voiced by: Andy Gathergood
"[Pyromancy] meshes poorly with advanced culture, and pyromancers are considered rather unsavoury. Which is fine, as I never got along with anybody anyway."
A pyromancer who is implied to be the former apprentice of Salaman the Master Pyromancer. He became ecstatic once he turned Undead, believing himself chosen to become more attuned to the arts. Meets his end if you tell him about the Pyromancy of the Daughters of Chaos (have any Chaos-type pyromancy or Quelana's ascended Pyromancy Flame). He journeys to Blighttown to search for her, but he fails in his attempt and turns Hollow.
Chrome Champion: Not himself, but he can teach the Iron Flesh pyromancy to the Chosen Undead.
Cursed with Awesome: How he initially views being Undead. It gave him the chance to come to Lordran so he could possibly master his pyromancy the way the Witch of Izalith had.
Speech Impediment: He has a bit of a stutter. It probably fi-fits with his so-social impairment.
Verbal Tic: A slight one. He'll frequently pause mid-sentence.
Quelana of Izalith
Voiced by: Jenny Funnell
"Hmm... A mere Undead, yet you can see me? Fascinating..."
One of the seven Daughters of Chaos and Mother of Pyromancy. She is the only daughter of the Witch of Izalith to not become corrupted by the events that created the Bed of Chaos. If you accomplish the steps to encounter her, she will eventually request that you defeat the Bed of Chaos to put an end to the Witch of Izalith's suffering. After you do this, she rewards you with the Fire Tempest spell and disappears.
Pointy Ears: Her concept art in the Design Works artbook. Not seen in-game due to the limitations of the character creation engine.
Rapunzel Braid: Again, her concept art in the artbook. And again, not seen in-game possibly due to the hairstyle meshes needing to be at the max shoulder-length.
Silk Hiding Steel: Definitely. Kind, submissive, eager to assist the player and implied to be a warrior before her death.
Suspended Animation: Was inside that Golem for a very long time, considering Oolacile is no more.
Really 700 Years Old: Possible, due to being trapped in the Crystal Golem. After you summon her, you find a female corpse with her unique armor set, implying she might have died long ago and you're summoning her before she passed away.
What Could Have Been: She was originally supposed to summon you to rescue her instead of freeing her spirit from the Golem. The new content plays with and rebuilds this, but you find out that Artorias was the one trying to rescue her. You just get dragged into it.
The Princess of Thorolund, an inexperienced cleric on an Undead mission through Lordran to learn the Rite of Kindling. Allows the player to join the Way of White Covenant if they didn't take Petrus's offer; she also shares some of the spells sold by Petrus, thankfully at a cheaper price. Meets her end one of two ways. Either Petrus will assassinate her if you don't immediately talk to her in the Undead Parish after saving her in the Tomb of the Giants. Or once you buy all of her one-time inventory, she will be kidnapped for experimentation in the jail of the Duke's Archive and becomes a Hollow.
"There is no time for idle chat. Think only of Our Fair Lady, and what she may need."
An egg-burdened pyromancer who serves the Daughter of Chaos. He became dedicated to her after she sucked the blight pus from him, curing him of the Blight but leaving her gravely ill. He was originally a resident of the Great Swamp, but was cast out as a heretic for inventing the Poison and Toxic Cloud pyromancies. He is deeply distrustful of the player (unless the player is either egg-burdened themselves or is equipped with the Old Witch's Ring), but will tolerate them if they seek to ease the pain of his mistress.
Because You Were Nice to Me: His loyalty and dedication to the Daughter of Chaos stems from the fact that she cured him of the Blight, at the cost of her own health.
I Call It Vera: Has an wooden basket that he calls Yulia, which he constantly talks to, and he believes that "she" is in love with him. It's played in a somewhat sad fashion if the player opts to kill him - he dies calling "her" name.
"This is a wonderful place, don't you think? We have water, moss, moisture, these nice iron bars... I like it here, I really do."
An Undead selling her wares in the Lower Section of the Undead Burg, near the shortcut between the main section of the Undead Burg and Firelink Shrine, across from the entrance to The Depths. Has a somewhat unhealthy obsession with moss.
Abhorrent Admirer: Flirts with the player character occasionally. It comes off as a bit creepy.
Bi the Way: She flirts with the player regardless of gender.
"Ahh, you think you're different? That you can handle it? Yes, I remember that feeling. For I was the same."
A merchant wearing a suit of steel armor found in Sen's Fortress, trapped and depressed about his situation. He is the only merchant to sell Titanite before the 1.04 patch, so killing him is not advised.
What Could Have Been: The aforementioned Aborted Arc was supposed to be something similar to what happens with Lautrec. Shiva was supposed to attack you if you either showed him the Chaos Blade- in an attempt to take it from you - or gave it to him, in an attempt to test it on a worthy opponent. This would also serve as a Call Back to Demon's Souls, in which Satsuki would attack the player if they showed him the Magic Sword "Makoto" (or would attack them if they voluntarily handed it over to him). In addition, he was also supposed to be invaded with a Black Eye Orb (as with Lautrec); but instead of retrieving a Fire Keeper's Soul, you were to retrieve the Chaos Blade.
Domhnall of Zena
Voiced by: Matt Morgan
"I have this funny feeling we'll meet again soon. And we'll make another fine trade, of course!"
A mysterious and quirky merchant from the ancient land of Zena who sells unique armors. Originally found in The Depths near the entrance to Blighttown, he'll move shop to the lower platform of the sewer aqueduct leading to the Undead Burg.
Actual Pacifist: Although he will use a sword and shield against the player if they decide to attack him.
Catch Phrase: "Ah, siwmae." note Siwmae is actually an informal greeting in the Welsh language, meaning "how goes it?"
Collector of the Strange: How he managed to get the armor of bosses you defeated (INCLUDING the Final Boss), we will never know.
I adore trinkets and oddities, so I trade for them.
Nice Guy: The guy is very open and friendly. And while other merchants will berate you if you don't buy anything from them, Domhnall will happily state he knows you'll make a fine trade eventually.
"As you've noticed, this land is flush with the mad and wicked. You won't make it through the night without employing my services!"
An aging blacksmith from Astora who has set up shop in the old Parish chapel leading to both Sen's Fortress and Darkroot Garden. He initially upgrades standard weapons and armor up to rank +5, but can eventually upgrade up to rank +15 and gains Raw ascension, Divine ascension, and Occult ascension with the correct Embers (Large Ember, Very Large Ember, Divine Ember, Large Divine Ember, and Dark Ember).
Badass: If the player decides to attack him, does Andre use his hammer or another weapon? Nope! He instead uses punches and drop-kicks, and all of them are really powerful.
What Could Have Been: Andre was originally supposed to be a descendant of Gwyn, guard the entrance to the Firelink Shrine, and would guide the player down a secret passage hidden behind a statue to his forge.
Rickert of Vinheim
Voiced by: Adam Sopp
"There's nothing to talk about. We're both cursed; Undead. But what's there, really, to moan about?"
A magic-based blacksmith from Vinheim, and a self-proclaimed master of this work. He has secluded himself into a cell near the Firelink Shrine entrance to the New Londo Ruins, as to keep himself from attacking others should he finally Hollow. He starts with basic Magic ascension (rank +5), but can be given the Large Magic Ember and Enchanted Ember for advanced Magic ascension and Enchanted ascension respectively.
Badass Boast: "I'll forge you a Rickert masterpiece; a weapon to make a legend out of you..."
Hikikomori: Given how brutal the area he's in can be, even compared to the rest of Lordran, this is rather justified. Even the Hollows around him are only despairing.
Insufferable Genius: He's a bit full of himself. He's boastful of his Vinheim origins, brags about being the best smith from there, and is especially scornful of "those uppity scholars" and of any Ember he can't work with.
Shout-Out: His name is a rather obvious one to Berserk, as is his profession as a blacksmith.
Voiced by: Daniel Flynn
"You come, I forge, we talk. You good friend. I very happy."
A literal giant, he performs his work in a room near Gwynevere's Chambers. Appropriately, he starts with Lightning weapon ascension and can gain Crystal ascension via the Crystal Ember. The Giant is the only blacksmith that can forge Boss Soul weapons.
Berserk Button: Do not let him catch you trying to steal the Hawk Ring.
He actually doesn't care if you take it. The only problem is that it's in a treasure box between him and the corner, and it can be hard to squeeze through to reach it.
"If that'll be all, then be gone with you! You'll spoil my focus!"
A no-nonsense skeleton blacksmith found in the Catacombs who focuses solely on his work, meaning he doesn't sell weapons. He starts with basic Fire ascension (rank +5), and can gain advanced Fire ascension and Chaos ascension via the Large Flame Ember and Chaos Flame Ember respectively.
Grumpy Old Man: He has this personality most of the time, although he will lighten up a little should the player provide him with a specific ember.
Hates Small Talk / No Social Skills: In just about all of his lines, he mentions that he's not there to chitchat, has nothing helpful to talk about in the first place, and if the player doesn't have any business for him, they should buzz off...
The wielders of the Souls of Lords, who destroyed all the dragons, bringing an end to the Age of Ancients and starting the Age of Fire.
Gwyn, Lord of Sunlight/Lord of Cinder
Leader of the Lords, King of Anor Londo, and father of the Gods of Light. He lead the Age of Fire, ruling over man from Anor Londo in Lordran. His Lord Soul granted him power over Sunlight and Lightning. After the Witch of Izalith's failed attempt at recreating the First Flame, he gifted his power to the four kings of New Londo and Seath the Scaleless, and sacrificed himself to the Kiln of the First Flame to become the Cinder to give rise to the Second Age of Fire and prevent the Age of Dark.
And I Must Scream: He has been burning in the Kiln for a really long time, meaning his defeat at the hands of the player can be seen as a Mercy Kill.
Batman Gambit: With Kingseeker Frampt fabricating the myth of Chosen Undead, knowing that humans are Determinator and will do anything to solve the problem... thus it's just the matter of feeding them the desirable bits of facts so that the Chosen Undead will arrive at the solution he favors.
Out-Gambitted: His long-run attempt to keep preventing the Age of Dark ends up becoming this should you take the Dark Lord ending. You can almost hear Darkstalker Kaathe laughing somewhere.
Big Good: He led the combined forces of his own army, Gravelord Nito, the Witches of Izalith, and Seath the Scaleless against the Dragons in the war.
Bolt of Divine Retribution/Shock and Awe: What he used against the ancient stone dragons to pierce their scales. While he doesn't use this in the boss fight against him, you can acquire up to three spells to use this yourself, the third version requiring Gwyn's Soul to obtain it.
Brought Down to Normal: Not entirely, but the Gwyn you meet in the game has only a small fraction of his power remaining, as he divided his soul, and power, among his subjects before he set off for the Kiln.
Flaming Sword: Wields one during his boss fight. Can be acquired through using Gwyn's Soul in a Weapon Ascension, but the crafted version isn't on fire.
Heroic Sacrifice: Gwyn knew he wouldn't be returning from the Kiln, although it's unknown if he was aware of exactly what would happen when he relinked them. Even Kaathe admits that what Gwyn did was a sacrifice, to burn in the Kiln for eternity, slowly going insane from the pain... Unfortunately, everything just gets even worse with him gone: those he entrusted his Lord Soul to go mad and his children are all too selfish to even bother trying to keep the country together.
Lightning Bruiser: Gwyn is unbelievably fast, unrelenting, powerful and deadly with his greatsword.
The Last Dance: His decision to attack you at the end could be interpreted as this. He already sacrified everything he had to relink the flame and hasn't got anything to lose. So, keeping in character, whose to say he doesn't see the Chosen Undead, realize what he's there for, and decide to go out with one last defiant act?
The first of the dead, a literal mountain of corpses, and Leader of the Gravelord Servant Covenant. His Lord Soul granted him power over Death, and he functions as the Grim Reaper. His powers have waned, however, due to a necromancer known only as "The Pinwheel" stealing a part of them for himself and his servants while Nito lays dormant. Nito himself resides in a massive coffin deep within the Tomb of the Giants.
Atop a Mountain of Corpses: He is a mountain of corpses. Specifically, he's a giant skeleton wearing a mountain of skeletons as armor. Hell, the greatsword he uses and the replica swords he makes for his servants are also made of corpses!
What Could Have Been: During the Project Dark prototype, Nito was the original area boss for the Painted World of Ariamis.
The Witch of Izalith/Bed of Chaos
The mother of the Daughters of Chaos and one of the greatest wielders of the Old Fire Arts. Her Lord Soul granted her power over Flame and Chaos. When the First Flame started to wane and give rise to the Age of Dark, she attempted to use her power to recreate the First Flame with a soul, possibly on Gwyn's order. She succeeded at first, but lost control, which resulted in the Flame of Chaos completely taking over her. The resulting abomination became known as the Bed of Chaos: a font of life that became the source of all demons in Lordran. This event also spawned pyromancy, replacing the old fire arts.
Eldritch Abomination: Was transformed into a tree-like monstrosity whose roots - provided they're not the roots of the Great Hollow - can be seen throughout the Demon Ruins and Lost Izalith, and is the source of all the Chaos Demons.
Statuesque Stunner: What is seen of her in the prologue cutscene, she's much taller than her daughters, who are more human-sized.
What Could Have Been: Word of God says that the Bed of Chaos fight was supposed to have a stronger boss fight concept, but became the relatively simple-but-irritating Puzzle Boss due to time constraints that kept the concept from being properly polished. An alternate model is still in the game files, possibly from the earlier build.
The Furtive Pygmy
An unknown Lord, both figuratively and literally. According to Darkstalker Kaathe, the Pygmy's Lord Soul was the Dark Soul: a Lord Soul that was completely unique, even compared to the other three. The Pygmy waited out the war against the Dragons and even the Age of Fire to give rise to the Age of Man/Dark. But the Pygmy's mission was lost to man due to Gwyn's efforts in preventing the Age of Dark. The Pygmy has been revealed to be the progenitor of humanity, and his descendants have received a piece of the Dark Soul through him.
The Ghost: Only appears in the prologue cutscene as a silhouette, but not in the game proper.
Non-Action Guy: Unlike the other lords, he didn't take part in the war against the dragons. Given his only appearance in the prologue makes him look rather frail, he probably just wasn't fit to fight the dragons.
One-Winged Angel: Is implied to have become Manus - who is referred to as "primeval man" - in the DLC content.
The Plan: Waited out a whole war and the First Age of Fire to give rise to an age where humans ruled. While Gwyn took measures to prevent this, he was only delaying the inevitable, although whether this happens in the present is up to the player.
Seath the Scaleless
A primordial dragon who betrayed his brethren because he was born without scales. Lord Gwyn presented Seath a Dukedom and the archives of Anor Londo. He holds the title "Grandfather of Sorcery". Gwyn gave Seath a fragment of his Lord Soul before journeying for the Kiln. Seath drove himself insane and blind while researching the Scales of Immortality he was born without. Ironically, he did gain immortality from the primordial crystal he took when he defected, becoming a true Undead.
Breath Weapon: Uses "crystal breath" which takes the form of a powerful beam that grows crystals on the ground where it hits and can curse you. Later, you can "acquire" a reverse-engineered spell based on it from Big Hat Logan though it lacks the ability to curse.
Dangerously Genre Savvy: How do you fight people who just respawn a short distance away each time you kill them? Just set up one of those respawn points in your dungeon, from which they can't escape. He even took the Lordvessel into account.
Establishing Character Moment: The first time we see Seath in the opening movie, he's perched on top of a pile of dragon corpses, roaring triumphantly.
Handicapped Badass: He's completely blind. You can exploit this with the Slumbering Dragoncrest ring or the Hush sorcery.
Hoist by His Own Petard: You can make him accidentally destroy his own Soul Jar by goading his attacks towards it. Making him destroy it himself shocks him enough that he's left wide-open for attack for a couple of seconds.
Mad Scientist: While he is implied to have been quite sane initially, he went mad well before the game takes place.
Our Dragons Are Different: A Western-style dragon like the brethren he betrayed. But he has white flesh instead of scales, insectoid wings, no hind legs, and three tails instead of one, the lesser two on either side of him essentially functioning as legs. The lower half of his body is now covered in crystals due to the years spent in proximity to the primordial crystal.
Sliding Scale of Undead Regeneration: Type IV due to the primordial crystal, but only so long as the crystal is intact. Destroying the crystal during the second boss fight in the Crystal Cave is the only way to damage and kill him.
"Thou art welcome anytime. It is only human to commit a sin."
A mysterious pardoner and bishop of Velka, Goddess of Sin and Justice, found after ringing the first Bell of Awakening. While he does not belong to a join-able Covenant, he serves two functions: 1) allowing the player to leave their current Covenant without penalties; and 2) to pardon the player's sins, resetting any NPC you angered to become docile again and remove your name from the Book of the Guilty.
Evil Laugh: Well, not necessarily evil per se, but definitely a pretty creepy one.
Sinister Minister: He's not necessarily evil, but he definitely casts an aura of ominousness and scorn. He doesn't say anything insulting to the player, at least until he/she sins, and even then he plays it off with a hearty laugh.
What Could Have Been: Content that was cut from the game reveals that entering into a Covenant with Velka would be possible. Said covenant was quite possibly either merged with or was turned into the Darkmoon Covenant.
You were originally supposed to use an Affidavit item, similar to the Indictment item, to leave your current Covenant instead of being able to straight-up ask to.
Oswald was apparently first designed as a 60 year old woman.
One of the seven Daughters of Chaos and sister of Quelaag the Chaos Witch and Quelana of Izalith. Found in a hidden room off of her sister's boss arena, alongside her servant Eingyi. Allows the player to join the Chaos Servant Covenant.
Half-Human Hybrid: Became fused with a Chaos Spider from the waist down, alongside her sister Quelaag.
Ill Girl: Sucked the blight pus from the residents of Blighttown and became deathly ill, blind, and lost most of her powers as a result. The eggs she lays can never bring life and she's in constant pain. She became a Fire Keeper to survive, but the damage was done.
If you feed her A LOT of humanity, she stops using the 'pained' dialogue when speaking to you and her legs begin to move with more strength, indicating you at least relieved the worst of it.
Mistaken Identity: Equipping the Old Witch's Ring will enable the player character to communicate with her, but she will mistake him/her for her sister Quelaag.
The Unintelligible: Speaks the Chaos Language instead of English/Common. You can understand her if you equip the Old Witch's Ring you chose as your Gift or by trading with Sparkly the Crow. Then kick yourself once you can understand her.
Voiced by: Clare Corbett
"Since the day Father his form did obscureth, I have await'd thee."
Daughter of Gwyn, Queen of Sunlight, Princess of Anor Londo and Keeper of the Lord Vessel. Allows the player to join the Princess's Guard Covenant. In actuality, she has long since left Anor Londo and Lordran to marry a foreign God of Fire. The version encountered is an avatar created by Gwyndolin as a means for him to guard Anor Londo, deceive and manipulate the Undead sent to Lordran into linking the fire, and eventually use her "beloved by all" reputation to rule man through her by proxy.
Word of God from the Japanese-only art book says that Miyazaki preferred a more elegant design. The artist who drew Gwynevere was so satisfied with his design that when Miyazaki looked at the artist's face, he couldn't say no to him.
Our Giants Are Bigger: She takes up a portion of her chamber and the player character is toy sized compared to her.
"If thou art a true disciple of the Dark Sun, cast aside thine ire, hear the voice of mineself, Gwyndolin, and kneel before me."
The lastborn son of Gwyn and guardian of Anor Londo. Born a Moon Sorcerer, he was raised like a daughter and has a feminine appearance as a result. Allows the player to join the Blade of the Darkmoon Covenant. He uses his powers of illusion to make Anor Londo appear as if its still daylight, and all the enemies encountered within, save the Painting Guardians, are elaborate illusions created by him. Contrary to Gwynevere residing near the top of Anor Londo, he hides himself below the castle within his father's honorary tomb. Killing Gwynevere or entering his hideout will aggravate him greatly, causing him to attack.
Sissy Villain: Even if you agree that being set aflame forever is better then letting the world slips into darkness, you probably can't forgive him for his very underhanded means and his general unmanliness in a game Rated M for Manly.
"Well Done, Son!" Guy: Has shades of this. At the very least, it's obvious that Gwyndolin is deeply reverent of his father and is entirely devoted to prolonging the Age of Fire for as long as possible.
Wholesome Crossdresser: Gwyndolin was born with an affinity for the moon, and thus was raised as a woman rather than a man. This carries over into the Darkmoon Covenant, as it was designed to have a feminine image.
One of the few remaining descendants of the ancient stone dragons, a whelp stuck in the Ash Lake. Allows the player to join the Path of the Dragon Covenant.
Extreme Doormat: Takes no action if the player decides to cut off his tail for the Dragon Greatsword and still allows the player to join his Covenant afterwards. The cutting also does not break Covenant if the player has already joined.
Granted, he's possibly rooted in place by the archtrees and therefore harmless.
It's been revealed that due to the Dragons being akin to elemental spirits inhabiting constructed bodies, it losing it's tail isn't exactly that big of a deal, as it can reconstruct it.
Gameplay Ally Immortality: Not an ally per se but is harmless and offers perks if the player joins his Covenant. More importantly, apart from his tail he is immune to all damage.
"I command a clan of hunters who track down defilers of the forest graves. What dost thou say? Wilt thou not join us?"
A large, grey-white, talking cat that resides in the Darkroot Woods. Allows the player to join the Forest Hunter Covenant. She is friends with the late Sir Artorias and his companion the Great Grey Wolf Sif, and considers the legend of Artotias's covenant with the Abyss naught but a fairy tale. She orders her Hunters to protect the forest and guard Artorias's gravesite. She makes an appearance in the Chasm of the Abyss, leading the player to the trapped Sif.
Cats Are Mean: Although less so than her kin, the Great Felines who lurk near the gateway to Sif's boss fight.
Verbal Tic: When she speaks, an undertone of deep yowling can be heard.
A simple altar made in front of a broken statue for worshiping the sun and Gwyn's firstborn child, a god of war who's foolishness led to the annals of ancient history being lost, resulting in him being stripped of his deific status and his name stricken from the new annals of history. Kneeling at this altar will allow the player to join the Warrior of Sunlight Covenant if your Faith stat is 50 (pre-1.04 patch) or 25 (post-1.04 patch).
Un-Person: Fucked up so bad he was stripped of his powers, sent into exile, and even his name was removed from the records. There are several empty statue alcoves that may have once contained statues of him. Apparently destroying the official library really pissed off Dad.
Non-hostile NP Cs
Anastacia of Astora
Voiced by: Emma Pierson
The Fire Keeper of the Firelink Shrine. A martyr from an unnamed village in Astora, she was treated as a witch by the villagers, eventually leading to her tongue being cut out and either her legs broken or feet severed to prevent her from escaping from her fate. Should you come across Knight Lautrec and leave him alive, he will eventually murder her for her Fire Keeper's Soul. You can obtain an item needed to go after Lautrec and retrieve her soul. She can then be restored to life, even regenerating her severed tongue.
The Speechless: She gets better, but considers her restored ability to speak a sin.
Unwanted Rescue: Of a sort. She's fine with being resurrected, its having her tongue back that she takes issue with. This is justified because, as a firekeeper, she was raised (possibly from birth) to never speak out against her Fate Worse Than Death.
Crestfallen Warrior/Heartbroken Soldier
Voiced by: Matt Morgan
"What's wrong? Have a bit of a scare out there? No problem. Have a seat and get comfortable. We'll both be Hollow before you know it."
Death by Irony: The Crestfallen Warrior's new found motivation to "do something" leads to him turning Hollow in New Londo.
The Eeyore: Good lord, is he ever. The guy is apathetic to a fault, complaining about anyone and everyone who passes through Firelink Shrine. He finally gets fed up when Frampt arrives, leaving to "do something about" Frampt's apparent horrible breath. It goes badly for him and he ends up going Hollow in the outskirts of New Londo.
Expy: Of the Crestfallen Warrior from Demon's Souls. He even has the same voice actor.
Lampshade Hanging: In one conversation he states, "I don't really care, I'm just simply crestfallen..."
Go Out with a Smile: If the player kills him in Firelink Shrine, the Crestfallen Warrior compliments him and says that he thinks you've done him a favor.
"Me? There's very little to be said. What good is a dog, with no hares to hunt? ...I am lucky to be alive, I suppose."
One of the Four Knights of Anor Londo. He lead the great-archers during the war against the dragons. He and the Giant Blacksmith are well acquainted, and Gough left his Hawk Ring with the Blacksmith after he retired.
Handicapped Badass: Turns out, the one with the nickname Hawkeye is now blind. Granted, the eye holes on his helm were covered with tree resin by some assholes who thought Gough was nothing but an utter brute.
Retired Badass: He spends his time whittling the vocal gesture carvings found in the new content. You know what he carved them from? The Archtrees.
Fixed Forward-Facing Weapon: An unusual case to the usual examples. The longbows used by his Dragonslayer archers were built big enough to have them be required to be anchored to the ground in order to be fired. It doesn't help that the "arrows" it uses are cited as iron spears, and appear as such. Gough's own greatbow was a unique in-and-of itself, massive compared to the ones used by his archers. He even makes his own arrows, personally crafting the stone arrowheads and tightly wrapping the arrow shaft with tree bark.
The Ghost: The only mention of Gough in the base game is his Hawk Ring and the hat of the archer Pharis of the Darkroot Garden.
Ascended Extra: He, along with Artorias and Ciaran, appear in the additional expansion on the PC version of the game. Gough commissions the player to defeat the last of the ancient dragons, the Black Dragon Kalameet.
Worthy Opponent: He consideres the ancient dragons this, and remarks upon the war with them by remembering how the dragons were an enemy who brought out the knights' "dearest emotions." He's also fully aware he's dipping into nostalgia about them as well.
Wrestler in All of Us: Do not piss him off, or else you'll be on the business end of Gough's elbow drops and body slams.
Lord's Blade Ciaran
Voiced by: Hannah John Kamen
"Hmph, such conceit. How did you imagine that the Lord's Blade would not reach you?"
One of the Four Knights of Anor Londo. She was a mistress at using daggers and worked as the group's subterfuge and assassination expert. A corpse carrying her Hornet Ring is found near Artorias' grave, indicating that she was the first to safeguard his grave.
Lady of War: She fights with grace and sophistication, twirling her weapons as if she is dancing.
Lost in Translation: Ciaran is referred to as kanojo, meaning she or her, in the description of the Hornet Ring in the Japanese version of the game. However, the description in the English version forewent using pronouns completely.
Posthumous Character: Is long-dead in the main game, regardless of whether or not the corpse behind Artorias' tomb is hers.
A giant crow who can transport the player between Firelink Shrine and the Undead Asylum.
Better to Die Than Be Killed: Shortly after giving you the Estus flask and the key out, he turns his sword on himself. Of course, since he's undead, he comes back as a Hollow if you return to the Asylum.
No Name Given: He's unnamed within the game itself and in the Elite Knight armor set and Family Crest Shield descriptions. The name he is given in all the meta information is taken from cut subtitle text found within the game data files.
Passing the Torch: Implores that the player to ring the Bells of Awakening in his stead.
Sacrificial Lamb: Provides the player character with the Estus Flask and key out of the Asylum, all at the cost of his life.
The Obiwan: To a degree. He was the one who dropped the corpse with a key into your cell at the game's beginning, and all the tutorial messages were left by him. As of patch 1.05, the fandom has even found hidden messages left by him throughout a majority of the game areas, which can only be seen via the Seek Guidance miracle.
What Could Have Been: He was originally supposed to be your rival and ending up becoming your good/evil counterpart. Instead of Oscar dying at the beginning of the game, you were to encounter him as you progressed through it, eventually ending with a fight against him depending on whether you sided with either Frampt or Kaathe. Should you have sided with Kaathe, he was to kill you to prevent you from becoming the Dark Lord. Siding with Frampt would result in Oscar trying to become the Dark Lord himself and he would attack you to keep from stopping him. The name used in the strategy guide is the only holdover from this incarnation.
Solaire of Astora
Voiced by: Daniel Flynn
"Use this to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!"
A knight from Astora who journeyed to Lordran on a personal quest to find his own inner Sun.
If I didn't know better, I'd think you have feelings for me! Oh, no, dear me. Pretend you didn't hear that!
Badass Normal: The descriptions for all his equipment summarizes that all his combat prowess is from good, old-fashion, rigorous training. No magical enchantment here!
Be Careful What You Wish For: His journey is all about finding his own personal Sun. He "gets" it when he's infected and possessed by a Sunlight Maggot. Alternatively, he links the Fire in his own world and becomes grossly incandescent.
Beware the Nice Ones: It often takes invading as a Darkwraith and running into a host with Solaire in tow for players to realize just how strong he can be, when he's not suffering from a bout of temporary stupidity. Also, unaware players who run into him in Lost Izalith are in for a nasty surprise.
Brainwashed and Crazy: One of the possible conclusions to his sidequest has him possessed by a Chaos Bug, leaving the player little choice but to kill him in self-defense.
Cloudcuckoolander: His obsession with and innocent, wholehearted devotion to the sun is just as bizarre to everyone else he's met as to the player character, he's quick to reassure you.
Death by Irony: Is possessed by a Sunlight Maggot. At least he dies happy.
Earn Your Happy Ending: If you destroy the chaos bug in time, Solaire only suffers a temporary Heroic BSOD and recovers in time to team up with you one last time against Gwyn, then links the flame in his own world to become as grossly incandescent as the sun.
Expy: Much like Siegmeyer, he is very similar to Ostrava in spirit and Biorr in character. He inherits his attitude and affinity for combat from Biorr, while his side story is very reminiscent of Ostrava's in that it leads to a downward spiral into depression and unfortunate death. Although his death can be averted.
Fate Worse Than Death: It's up for debate which of his fates his worse - getting possessed or linking the fire.
Fan Nickname: Sunbro or Brolaire. The term 'sunbro' can actually be applied to any member of the Warrior of Sunlight covenant.
Good Is Dumb and Dumb Muscle: Patches' opinion on Solaire - it's more than a little hard to disagree with him. His in-combat AI is remarkably spotty, proving to be a bona fide Cloudcuckoolander, standing cluelessly directly underneath a falling dragon or in a pit of boiling lava, slowly backing off just when the enemy's vulnerable, and deciding to stop and throw a lightning bolt at perhaps the worst possible time. On the other hand, the damage output he gets from that straightsword - with just one hand! - is impossible for a player of any soul level (only getting stronger in subsequent playthroughs), and he can have his face blasted with gargoyle fire breath, be chewed up and spat out by the Gaping Dragon, or stabbed and turned into a human lightning rod several times over by Ornstein, and often still remain standing with a little health left over.
Heroic BSOD: As the game goes on. As he becomes depressed, he can be found slumped on the floor and barely responsive.
He's Back: His summon sign appears for the final battle if you managed to save him.
Hero of Another Story: He is the only other NPC you meet who, if you manage to keep him alive by going through the shortcut into Lost Izalith and killing all the chaos bugs within, makes it to the endgame. His summon sign can be found right outside the fog gate leading to Gwyn.
Hidden Depths: Has a good deal of knowledge about the time distortions that permeate Lordran. There are hints that he may even be Gwyn's firstborn.
The Lancer: Solaire is about as close as it gets in terms of a true companion for the protagonist, especially considering the solitary nature of the game. He is the NPC with the most summon signs, being available for 5 boss fights, the last of which is Gwyn. The final example will only be available if you save him from the maggots in Lost Izalith.
Nice Guy: "But, use this [summon stone], to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!"
Sacrificial Lion: In a way, Solaire's death serves as an extremely somber reminder that nobody is safe from death in Dark Souls.
Sense Freak: "I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!"
Shock and Awe: As a Warrior of Sunlight, Solaire is able to fling lightning bolts at foes.
Not a character whom you speak with per se, Beatrice can still be of great help to you because you can find her summon sign near two bosses, but her assistance in the first is just overkill, and a borderline liability in the second. During your initial travels, you just can't seem to find her, though...It turns out that, in linear time, Beatrice first came to Lordran centuries ago, so long ago that New Londo wasn't even flooded. She was a self-taught sorceress and on finding she had the Darksign, seemingly decided to go to Lordran to do something about it, since dealing with her own problems was something she did habitually. Given where you find her equipment, though, it's likely she tried fighting the Four Kings by herself, possibly after helping you fight them... and it cost her her life, permanently. You can find her body and gear in the Valley of Drakes just after beating the Kings.
Black Magician Girl: Oh yeah. She's devastatingly powerful and makes fighting both the Moonlight Butterfly and the Four Kings massively easier. Too bad it wasn't enough to defeat the Kings by herself...
Cute Witch: Almost surprisingly so. Compared to most other characters and what we see of her phantom and whatnot, she's practically twee.
Dead All Along: Her corpse can be found outside the shortcut between the Valley of Drakes and New Londo Ruins.
Optional Party Member: After a fashion. While you never have to take a phantom in to a bossfight, her signs can be a little hard to see. Missing her first summon makes her second unavailable.
Badass Normal: Travels through Lordran just like yourself, her father, and numerous others but with one key difference: She's not undead. Everyone else journeys with the knowledge that they at least will be resurrected at their previous bonfire, but Sieglinde went through her entire mission knowing that a single death would be the end of her.
"Welcome to the lost city of Anor Londo, Chosen Undead."
Servant of Gwyndolin, a member of the Blade of the Darkmoon, and the Fire Keeper for the first bonfire found in Anor Londo. She will hunt the player down should they fell either Gwynevere or Gwyndolin.
Because You Were Nice to Me: Serves Gwyndolin because he accepted her as a follower despite her hideous appearance and gave her a suit of armor to hide her Undead form.
Berserk Button: She won't like it one bit if you choose to kill Gwynevere and/or Gwyndolin.
"Well, this is a surprise. I get few visitors, save for ghosts."
The Guardian of the Seal, and the last remaining of the three New Londo healer-sorcerers who long ago undertook the task of guarding the seal keeping the Four Kings and the Darkwraiths locked away, in order to pay atonement for all who were sacrificed when they sealed away the darkness. He will give the Chosen Undead the Key to the Seal after he/she obtains the Lordvessel, and is the only character in the game with the ability to cure curses without the use of a Purging Stone.
The Determinator: He's the only one of the sealers who remained in New Londo. Yulva left to help the infected people of Blighttown with her Remedy sorcery. The unnamed third sealer's fate is unknown, but either he or someone in his robes, without the hood, is seen assisting Lautrec in Anor Londo.
A half-dragon being residing within the Painted World of Ariamis. She was apparently condemned there by the Gods for her power of the "Lifehunter", which they feared could defeat them. Her old doll, found on a new corpse dropped into your former cell in the Undead Asylum, is required to enter the painting. Defeating her is completely optional, as she is docile when you enter the boss arena. She even points you towards the exit, wishing to be left alone.
Bad Powers, Good People: Harmless, anyway. If you cut off her tail (or craft her signature scythe) the resulting weapon bears her Lifehunter ability and demonstrates that the Gods had every reason to be afraid.
The Not-Love Interest: Her statement of "If thou seekest I, thine desires shall be requited not." can be interpreted this way. She more than likely meant it for the sake of malicious intent. It could also be a fancy method of saying "stop bothering me."
Pretty in Mink: Wears a floor-length white fur robe, if it even is a robe.
Sinister Scythe: Wields one appropriate for her size. Her soul can be used in Weapon Ascension to remake it for the player to use.
What Could Have Been: Developer interviews state that Priscilla was originally going to be a major heroine in the game akin to the Maiden in Black, which is why she looks so different compared to any of the other bosses.
What her original role was is a point of contention as well. However, Miyazaki is keeping very quiet about what it is/was.
A fearsome knight of Berenike clad in Black Iron armor. He can be summoned to help in the fight against the Iron Golem atop Sen's Fortress. Summoned or not, a corpse holding his gear is found within the Anor Londo cathedral where the Painted World entrance is located.
Badass: Earns the title because he doesn't need your help to slay the Iron Golem.
Proud Warrior Race Guy: The Knights of Berenike were stoic giants who wielded extremely heavy weapons and armor. Tarkus is presumably a knight of the same order, although he is much smaller than the other Hollow Berenike knights encountered throughout the game.
The Voiceless: Never speaks, and is never encountered as a regular NPC.
Voiced by: Joanna Wake
"Indeed, the Abyss may be unstoppable. Still I have faith that Princess Dusk may be rescued yet."
The first new NPC found in the Prepare to Die Edition/Artorias of the Abyss DLC. She's the keeper of the Oolacile Sanctuary Garden and the Royal Wood (aka the Darkroot Forest).
Mushroom Man: Or woman, to be exact. Though she can see and talk, she is appears to be rooted and stationary.
Old Retainer: Describes herself as something of a godmother to Dusk.
Voiced by: William Houston
"So, what did that giant mushroom make you do?"
A new NPC found in the new content. Like the player, he was grabbed by the black hand and dragged into past Oolacile. He acts as a merchant and will invade you in the Oolacile Township while you're human. He can still act as a merchant after this, but will be insulted over being beaten.
The Dragon: Although he'd object to the trope name, he is believed to be the Captain of the Four Knights and is thus one of Gwyn's top lieutenants. Also a minor subversion, in that you kill him about halfway though the game.
Due to the Dead: Should you kill Smough first. Not that the latter would return the favor...
Flash Step/Videogame Dashing: Ornstein's hyper fast attack in which he glides across the ground. If you're helping fight him as a phantom, even a little bit of latency tends to make it look a Flash Step.
Irony: His signature ring, the Leo Ring, is poorly suited for his signature weapon, the Dragonslayer Spear, since the ring only boosts the physical damage of counter-hits from a thrusting attack, and the spear's damage is split between physical and lightning, so the ring's better of paired with a purely physical thrusting weapon.
Lightning Bruiser: Most of the time, his first move is to charge the player very fast with his spear.
One-Winged Angel: If you kill Smough first, Ornstein absorbs his power and turns into a giant, gaining several new abilities.
Scary Impractical Armor/Bling of War: Some of the coolest armor in the game, making him look like a blinged-out Dragoon. He presumably sees through his lion-head helm's open mouth, though his field of vision would be ridiculously limited.
Scary Impractical Armor: Not really scary, but pretty intimidating and definitely impractical - there are no visible eye holes (his "face" is actually part of his helm and judging by the player version, sits above where his actual head is) and he can't even walk normally in it. Not that it really slows him down.
The above link shows that the eye holes of the helmet sit just below the chin of his "face".
Turns Red: If you kill Ornstein first, Smough charges his hammer with Ornstein's lightning.
Well Done Executioner Guy: Desperately seeks the approval of Gwyn and the Four Knights by doing the above, presumably to show how ruthless he is. This backfires spectacularly: Kingseeker Frampt, a personal friend of Gwyn, thinks so little of him that he'll only pay one soul for Smough's, and it's implied the Four Knights, including Ornstein, don't like him much more than that.
What Could Have Been: When Smough was first conceived, he was originally supposed to be one of the Four Knights, but Miyazaki liked the design too much. Smough's backstory was changed to that of an outsider wishing to join the Four Knights.
Knight Artorias/Artorias the Abysswalker/Artorias of the Abyss
Voiced by: Freddie A'Brassard
One of the Four Knights of Anor Londo and friends with Gough and Ciaran. Artorias was a holy warrior and master swordsman. He was present during the fall of New Londo, being awarded a blessed pendant for his role in helping stave off the Darkwraiths. Artorias ultimately met his end in Oolacile, falling to the Abyss Father Manus, who corrupted the knight. His honor was preserved when he fell in battle to an unknown hero, but there are those who believe he willingly made a covenant with the Abyss.
The Corruption: By attempting to save Dusk from a creature of the Abyss, he became tainted by the darkness. His greatsword was also tainted. Artorias was so deeply corrupted by the Abyss he literally seeps darkness from his being when you encounter him.
Expy: Of Guts. The wolf is his Animal Motif, he has a lame left arm, and he uses a BFS that became specialized in killing ethereal ghosts after it became cursed. His stance on the cover of the Prepare to Die edition strongly resembles Guts' on the cover of Volume 28 of the manga. His combat style in the boss fight against him is even full-on Berserker-Guts, although some may make allusions to False King Allant.
Everything's Better with Spinning/Spin Attack: Artorias has two attacks like this. One is a standard horizontal spin attack he does on the ground. The other one has him doing a front flip through the air and bringing down his sword in a vertical slash.
The Ghost: Artorias' legend permeates the deeper layers of DS lore, tying with several significant weapons, the history of an ancient area and a plot regarding the Abyss.
Fallen Hero: He's been described by Elizabeth as having "nary a murmur of Dark". He didn't willingly make the Covenant: Manus corrupted him after kicking his ass. Artorias' greatsword was corrupted twice over. During his time in New Londo, he turned his holy sword into a cursed sword capable of harming the ghosts of New Londo. The second time Manus tainted his sword, making it into the Abyss Greatsword.
Handicapped Badass: His left arm is completely limp, leaving him unable to use his greatshield. Granted, he used his greatshield to erect a protective barrier around a young Sif.
He Who Fights Monsters: His greatest exploits involved fighting the spread of the Dark, in New Londo and Oolacile. That is, until he is confronted by Manus, who corrupts him into the type of twisted creatures that he had been fighting the entire time. By the time you find him and put him down, he's so tainted by the dark that a cloud of it seems to emanate from him.
The game actually nearly references this trope by name. Right before you fight Manus, you can actually look into the abyss in front of the fog gate and see him staring up at you, exactly like in the Nietzsche quote on the He Who Fights Monsters page.
Lightning Bruiser: Despite wearing a suit of armor and wielding a large sword with one hand, he can still move around with frightening speed.
Made of Iron: His Wolf Ring mentions his unbreakable will. The player gains this ability when using this ring, which increases poise by 40, comparable to most full sets of medium armor.
Master Swordsman: His Wolf Ring mentions him as being unmatched with a greatsword. It's hard to argue, given that even in his corrupted state and having a mangled left arm, he can be compared to Gwyn.
Memento MacGuffin: A couple of odd cases. In the main game, his Crest can be purchased to unlock the Forest Hunter Covenant. His ring, the Covenant of Artorias, is used to allow the player to traverse the Abyss in New Londo. Not to mention the soul of his friend Sif can be used to forge two versions of his great sword and his shield. In the Prepare To Die Edition/Artorias of the Abyss DLC, his Soul can be given to Ciaran for her personal weapons or used to forge the Darkness-corrupted version of his sword, and his Silver Pendant is can be acquired to make the fight against Manus a bit easier.
Mercy Kill: Given his state when the player finds him in the past, Ciaran and Gough regards defeating Artorias as this.
One-Handed Zweihänder: Artorias wields his massive greatsword with one hand, and wields it with terrifying speed.
Even more ridiculous once you think of the size difference between Artorias and the Player. The player's height (male) is assumed to be around 6 feet tall, Dragonslayer Ornstein is around the same height as the Black Knights (appear around 7 to 8 feet tall). Artorias makes both of them look small in comparison. This means Artorias' sword is at the minimumten feet long or bigger.
Worf Had The Flu: Artorias' limping left hand suggests that it's broken and not strong enough to wield his signature Greatshield during your fight with him. One shudders to think what happens if the player has to fight him with both hands intact, untainted by the Dark, with both his Greatsword and Greatshield at his arsenal, considering he handily beats most players with one arm broken...
Havel the Rock
One of Lord Gwyn's followers, Havel is actually a Bishop, thought if he belongs to the Way of White is not known. He is also the sworn enemy of Seath the Scaleless.
Anti-Magic: Invented the Great Magic Barrier miracle to combat the sorcery he hated.
Ax-Crazy: After going Hollow. Locked up for his own and everyone else's safety by Gwyn. Although the item description when it says "For his own good, of course" can be taken as sarcastically toned, since it was more likely done, not to protect him from others, but to protect others from him.
Badass Preacher: As one of Gwyn's followers, there's no doubt he faced several dangers and came out on top.
Beef Gate: Acts as this for one entrance into Darkroot Basin.
Carry a Big Stick: His Dragon's Tooth, which is speculated to be made from one of Seath's teeth.
La Résistance: Speculated to be the reason his loot stash notably includes an Occult Club, a weapon designed to attack gods. What strengthens this connection is a possible Meaningful Name; Vaclav Havel was an instrumental figure in the Chekoslovakian Velvet Revolution.
Mighty Glacier: Wears one of the heaviest armors in the game, as well as one of the heaviest weapons. Is he slow? Yes. Can he one-shot a bitch? Oh yeah.
Tin Tyrant: Although not really metal. His armor is actually carved out of solid rock.
Knight Lautrec of Carim/Knight Lautrec the Embraced/Knight Lautrec the Guilty
Voiced by: Daniel Roberts/William Vanderpuye
"Our futures are murky. Let's not be too friendly, now."
A knight from the kingdom of Carim, a land of religious justice, and a follower of the Goddess Fina.
Because You Were Nice to Me: If the player chooses to rescue him from his cell, his summon signs can be seen available for the Belfry Gargoyles and Gaping Dragon boss fights. It doesn't stop him from fucking us over by disabling the Firelink bonfire though.
Dangerously Genre Savvy: Let's see. He convinces the player to rescue him by way of promising rewards. He warns you about a certain other notorious NPC. He kills Anastacia, the firekeeper of Firelink Shrine, for her soul. This would greatly help in preventing the loss of humanity, keeping him from going Hollow. If you use the Black Eye Orb found on Anastacia's corpse, you can invade Lautrec in the halls of Anor Londo, who has gathered some allies on his journey. It also makes him more difficult to kill than if you attacked him in his cell or at Firelink Shrine.
Even Bad Men Love Their Goddesses: Lautrec's item descriptions show that, in spite of his monstrous nature, he wears armor symbolizing the loving embrace of his goddess, Fina.
Even Evil Has Standards: Lautrec may be a cold-hearted sadistic killer, but Patches gives him the creeps (or so he says), and he warns the player to stay away from him. This is played with, because Patches warns the same thing about Lautrec. Which one of the two is more evil is up for debate, but since Patches retires as a merchant and Lautrec dies by the player's hands it doesn't matter anyway.
Glass Cannon: Sort of. Lautrec doesn't use a shield, and his armor doesn't offer him that much protection, but he can still dish out lots of damage with his shotels, whose heavy attacks bypass shields. Furthermore, he wears the Red Tearstone Ring as well, making his attack power skyrocket when he's on the verge of death.
Hidden Agenda Villain: Attentive players will notice that he planned his actions at Firelink and Anor Londo from the very start. What purpose did he do it all for? It's never said in any fashion whatsoever. And you'll never find out, because you either hunt him down and kill him, or don't bother, never hearing from him again.
It's All About Me: His extremely ambiguous actions aside, he's the one NPC summon who the player has to directly help in some way before he considers helping them - He helps you once for freeing him from his cell in the parish by aiding in the Belfry Gargoyles fight, and helps you once for paying for his little tip later at the Firelink Shrine, at the Gaping Dragon fight. A favor for a favor, and that's it.
Light Is Not Good: Unlike his counterpart from Demon's Souls, his armor is a bright yellow color, and is designed in a way to show his devotion to the goddess, Fina.
Loners Are Freaks: Considers the love of the Goddess Fina all that he needs, leading to his sociopathic behavior. Although how much of a loner he really is can be questioned. When he is fought in Anor Londo, he has two unidentified, silent cohorts who aid him in battle. His dialogue and the situation suggest that he might have some ulterior motive for stealing Anastacia's soul, and has been herding people into his world and killing them for some unexplained purpose. The two men are apparently in league with this scheme.
Obviously Evil: Lautrec has the tendency to end his conversations with ominous laughter. Then there's his sinister voice...
Villain Forgot to Level Grind: Averted. If you fight him at Firelink or Undead Parish, he is encumbered by his armor and his roll is slow. When you fight him at Anor Londo, however, he is no longer encumbered by his equipment and is able to do a standard mid-roll.
Villains Never Lie: Never once is he actually dishonest towards the Player. He does give you a reward after you free him and return to Firelink Shrine, plus he straight out tells you that he has no more use for the maiden before you go off to ring the second bell.
Voiced by: William Vanderpuye
"This is what I do, my friend!"
A vagabond with a burning hatred for clerics. Sets up shop as a merchant if you play your cards right.
Easily Forgiven: Depending on the player character's answer to him when he asks if they're friends after his second murder attempt.
Even Evil Has Standards: He warns the player to watch out for and to stay away from Lautrec. (This is a Call Back to Demon's Souls, where he says much the same thing about Yurt the Silent Chief.) He also refers to Petrus as "scum" - while this could simply be down to his hatred of clerics, it turns out that Petrus is indeednota nice guy. (Perhaps he witnessed Petrus' abandonment of Rhea...)
Evil Laugh: He's fond of the odd evil chuckle, but he lets out a spectacular one after he kicks the player character into the pit in the Tomb of Giants (and an even eviler one if he believes the player to be a cleric).
Fantastic Racism: Towards clerics, to the extent that he'll try to kill the player if he believes them to be one.
Half Truth: Technically, there is treasure in that hole...
Heel-Face Turn: Becomes a merchant and remains at Firelink Shrine after the player character defeats Nito and proceeds not to bother them from that point on - much like in Demon's Souls.
Lawyer-Friendly Cameo: Unlike Lautrec and the Heartbroken Soldier, who are simply callbacks to characters from Demon's Souls, Patches reappears here as "Trusty Patches", with the same voice actor and Schmuck Bait tactics. While the game refers to him as Trusty Patches, the strategy guide uses the name (Patches the Hyena) from Demon's Souls.
Legacy Character: He first appeared in Armored Core: For Answer. Demon's Souls and Dark Souls are his second and third appearances, respectively.
One of the seven Daughters of Chaos and guardian of the second Bell of Awakening. She and her sister were fused with Chaos Spiders when the Bed of Chaos came into existence. The two found their way to Blighttown, taking on the blight-infected Undead as servants. While Quelaag wanted to leave them to their fate, her sister took pity on them. After her sister fell deathly ill from the blight pus she sucked from their infected followers, Quelaag became her sole caretaker, and began using the Bell of Awakening as an excuse to kill any Undead who journeyed into her Domain as a source of harvesting humanity to alleviate her sister's constant pain.
What Could Have Been: She originally had a rather long intro speech which ran from when you entered her domain to when you entered the fog gate for the boss battle. But Miyazaki felt that the script for it was of poor quality and that it took something from her character.
Great Grey Wolf Sif
Guardian of a Field of Blades graveyard found within the Darkroot Basin, which pay honor to Knight Artorias the Abysswalker. She wields a now powerless version of her old master's greatsword, which she holds in her mouth. Defeating Sif grants the player a ring called the Covenant of Artorias, allowing them to traverse the Abyss and slay the Four Kings. Sif is encountered in the new content as a wolf cub. The player has the option to save Sif from the Abyss, allowing the player to summon her during the fight against Manus. Completing the new content before gaining the Covenant of Artorias will cause a new boss intro video to play.
Badass in Distress: In the Prepare to Die edition, the player can find her separated from her dead master, weak and surrounded by Humanity phantoms with only Artorias' shield keeping them away from her. Should the player choose to rescue her, she can be summoned for the Manus boss fight.
Fragile Speedster: Sif is this in comparison to other bosses. Sif has fairly high damage, but for the most part, it isn't capable of one shotting you like the Stray Demon and the Gaping Dragon. Sif is also extremely fast and agile, but comparatively low in defense and armor.
Heartbroken Badass: Should you manage to save her prior to the mandatory boss fight against her, Sif will recognize the player and whimper softly at their approach. The player reaches out to pet her, but Sif pulls away and howls mournfully, before sadly grabbing Astorias's greatsword.
Punch Clock Villain: She's the one of the few bosses in the game to be utterly non-antagonistic. She's only defending her master's grave, which the player needs access to in order to traverse the Abyss.
Undying Loyalty: Defends the tomb of her friend to the death, even when she is too weak to stand.The Player Punch is even greater if the player saves Sif in the new content before entering Artorias' grave. Sif actually recognizes the player, before reluctantly drawing Artorias' greatsword for the boss fight.
Rulers of former New Londo whom Gwyn granted their positions and a piece of his Lord's Soul for their council. However, they fell prey to the beasts of the Abyss that appeared under New Londo, and the knights of the city were corrupted into Darkwraiths. This event led to the whole of New Londo being flooded and magically sealed. They now reside within the Abyss itself: a pitch black void in which nothing can survive, save those who have made a covenant with the beasts that dwell within it.
Fallen Heroes: Were once noble and just rulers until Kaathe tempted them with the Art of Lifedrain.
Gameplay and Story Segregation: According to the Dark Souls lore, there are only four kings of New Londo and they can all spawn during the fight against them if you drag it out for too long. If all four are killed and there is still life left in the overall boss health bar, more kings can spawn. Possibly intentional from a programming stand point, but almost impossible inside the lore. The only way it can be Hand Waved in-universe is the convoluted to hell flow of time allowing the slain kings to fade back into existence.
Synchronization: Hurting one of them hurts all of them. See below for details.
Wolf Pack Boss: Each King's health equates to about one-fourth of the boss health meter but this is played with in a few ways: the total boss health is actually less than four individual kings' health added up, the kings respawn when slain, and inflicting enough damage to empty the boss health, however distributed between the individual kings, will win the fight, even if some of them are still alive. This can lead to such shenanigans as beating the Four Kings by fighting a total of five kings, killing two and only wounding the other three.
This massive fire creature is the source of all the lava that fills the Demon Ruins and restricts access to Lost Izalith. This creature watches over an altar, on which is placed the body of one of the Daughters of Chaos. Picking the Gold Hemmed Black armor set up will aggro the beast, leading to a boss battle. Word of God states that this is the brother mentioned in the Orange Charred Ring description, according to the recently released Japanese official artbook.
Berserk Button: He seems content to ignore you (or otherwise doesn't even notice you) up until you desecrate the tomb of his sister and take her Gold-Hemmed Black robes. Then he shows no mercy.
Body Horror: He was originally born with inflamed sores that oozed lava. That is horrifying enough, but after he lost the ring his sisters made to ease his pain, his sores eventually turned him into the abomination you see now.
The eldest of the seven Daughters of Chaos, she protects the Bed of Chaos from any invaders that wish to harm it. While she shares the same model as Quelana, they are not the same character. Creator of the Chaos Fire Whip pyromancy spell, which was her signature spell.
A notorious Darkwraith who attacks the protagonist several times over the course of the journey. After defeating him all three times, a corpse carrying his armor is found in the dead-end hall near the Daughter of Chaos. His sword and shield are dropped after defeating him the first and second times respectively.
Anti-Villain: Possibly. Not only are the Darkwraiths more morally ambiguous than outright evil, but Word of God confirms that he's actually a Chaos Servant. Indeed, you even find his armor near the Daughter of Chaos. If that's the case, he was never attacking you For the Evulz, he was gathering humanity to help soothe the Ill Girl's pain!
Breath Weapon: Sort of. Unlike nearly every other dragon in the game, the Gaping Dragon does not possess any sort of elemental/magic breath attack but instead unleashes a massive amount of corrosive vomit that can eat away at your equipment's durability.
A legendary exile from unknown parts. Invades you in the Painted World of Ariamis. His armor is found on a corpse sitting near the exit of the Painted World.
Body Horror: The concept art of Jeremiah strongly hints that, yes, his head is shaped like a giant bloody pus-weeping lightbulb.
Expy: Of the Old Monk from Demon's Souls. Both were legendary exiles who wore golden robes. The Xanthous crown is almost identical to the one worn by the Black Phantom summoned by the Old Monk for his boss fight.
Fan Nickname: In Japan, Xanthous King Jeremiah's infamous turban is nicknamed "Borraginol", after a brand of suppositories sold in Japan. Some Let's Players even go so far to include the Borraginol jingle (cheerfully saying "Borraginol for your hemorrhoids!") when they use the armor.
Meaningful Name: Xanthous means yellow. And what color is his armor again...?
I'm a Humanitarian: Possibly. Dialogue from Laurentius suggests that if he remained stuck in the Depths, someone would've come to feast upon him. He may have been referring to the Gaping Dragon, but considering he specifically mentions it being a female, and given Mildred's nickname, one gets the sense her moniker isn't just for catchy alliteration.
The Japanese name, "Mildred the human-eater", confirms it.
Karma Houdini: Has apparently cannibalized several people, yet unlike pretty much every other NPC summon or invader her fate following her final appearance is unknown. In Dark Souls, this pretty much means you get away scot-free.
Throw It In: Surprisingly. Word of God says that one of the developers invaded during debugging and surprised the rest of the development team. They liked it enough that they got the data and quickly wrote up a background for her.
A paladin knight available for summoning against the Pinwheel boss in the Catacombs. He later invades the player deep into the Tomb of the Giants. His gear is found within Nito's chamber, where he failed against the Gravelord.
Face-Heel Turn: Will invade you even if you summoned him for the Pinwheel battle. Most other NPCs attack you because they've gone Hollow, but Leeroy is most likely aware of his actions.
Light Is Not Good: He's a Paladin and a member of the Way of White covenant. He also tries to kill you for unknown reasons without having gone hollow.
The main antagonist of the new content, Manus is described as being a primeval human and an abyssal creature. He was the one responsible for dragging the Undead Hero into past Oolacile, as well as spreading the Abyss across the land.
An Axe to Grind: His catalyst, which is somewhat shaped like a greataxe. It can even be used as a melee weapon.
Meaningful Name: "Manus" is Latin for "hand", similar to the abnormally large one he uses to drag you into the new content.
Alternatively, the name Mannus belonged to a figure in Germanic mythology who was supposed to be the progenitor of the earliest Germanic tribes. The name Mannus itself is believed to be derived from the name of the Hindu deity Manu, who was believed to be the progenitor of all humanity. In fact, the word Mannus is thought to be the linguistic root of the word English word "Man." Makes sense considering the speculation that Manus is actually what became of the Furtive Pygmy.
The guardian of the Oolacile Sanctuary Garden and the very first thing the Chosen Undead encounters in the new content.
Beef Gate: If you want to experience the new content, you have to get past him first.
Beware My Stinger Tail: It has the tail of a scorpion that can poison you if struck. Luckily, you can cut it off.
Confusion Fu: It has a lot of attacks on hand that make reading it more difficult than usual. It can blast several variants of lightning, charge forward, unleash a flurry of attacks with its claws and teeth, strike with its tail, and it can launch attacks from both the ground and the air.
Dual Boss: After you progress far enough through the Artorias of the Abyss content, you can return to the boss arena and fight two more...at the same time!
Early-Bird Cameo: Along with Marvelous Chester, it first appeared in the original art book.