This is the character page for the Darksiders series of videogames. At present, all characters are listed by faction.
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Horsemen of the Apocalypse
The Charred Council's most feared enforcers, the Four Horsemen of the Apocalypse are the central protagonists to Darksiders. They are Nephilim: half-angel, half-demon.Long ago, the nephilim were cast out of the Garden of Eden, which was then given to Mankind. Outraged, Absalom led the Nephilim in a bloody war against Heaven and Hell in an attempt to retake their piece of paradise. Four Nephilim, fearing the war would greatly upset the balance, made a truce with the Council: they offered to serve them in exchange for untold power. The Council's first task for them? Annihilate their own race. All the Nephilim's souls were then placed in an amulet, where they suffer eternal torment.
Displaced Origin: In the first game, lore stated that the Nephilim were beings older than angels and demons. Darksiders II, however, reiterates this by saying they were born from angels and demons. This means the Nephilim's origins have been retconned, as Lilith flat out states in the sequel she is responsible for their birth.
Dual Wielding: Both Death and Strife do this, Death with his scythes and Strife with his pistols.
Four Is Death: Or at least, death to those who would threaten the Balance. Played straight with the rest of the Nephilim, considering they died by their hand (with help from the Hellguard). Sort of punny when you think about it, since the oldest and leader of the Horsemen's name is Death.
Hellish Horse: Standard for any portrayal of the Horsemen, but these are summoned to them once they are acquired.
Horsemen of the Apocalypse: Of note is the developers did away the traditional Horsemen of "famine" and "conquest" in place of Strife and Fury, due to being too archaic and unsuited for an action game.
One-Man Army: The Horsemen are considered an equal side to the forces of Heaven, Hell and the Kingdom of Man.
Proud Warrior Race Guy: The nephilim apparently had this as a hat, if the behavior of War and Death are anything to go by. The lore (as told by the Crowfather in the second game) notes that the Nephilim also rampaged across entire worlds, slaughtering entire species before they were finally stopped at the Gates of Eden by the angels and the Horsemen.
Restraining Bolt: The Seven Seals seem to act as this for them. As long as they are intact, the Horsemen are under the control of the Council. Averted in the ending of Darksiders, as the Horsemen are no longer bound to their former masters.
Super Mode: War's Chaos Form and Death's Reaper Form. These are in fact stated to be the true forms of Nephilim, at least in the descriptions for Death's abilities, so it is likely that all of them had something like this.
True Neutral: They serve the Charred Council, to which they enforce and maintain balance between good and evil; order and chaos mean next to nothing, except in terms of the balance.
Vitriolic Best Buds: Death seems to have this with his younger siblings. Goes Up to Eleven when they actually start maiming each other (as in the case of War, whose left arm was lopped off by Death when he wouldn't listen and go back to the Charred Council). They still care for each other... in their own unique way.
The protagonist of the first game, War was tricked into starting the End War prematurely. For this, the Charred Council stripped him of his powers and sentenced him to death. However, he was able to convince them to give him the chance to prove his innocence. Under the eye of the Watcher, War is sent back to the desolated Earth to uncover who was really responsible for starting the Apocalypse, killing anyone who stands in his or die in the attempt.
A Boy and His X: Seems to be really close to Ruin, if the book and the cutscene where Ruin is freed from enslavement by his hand is any indication. Even when Ruin was Brainwashed and Crazy, War refused to attack him.
Artificial Limbs: Prior to Darksiders, his left arm was sliced off by Death and replaced by an over-sized prosthetic.
Back from the Dead: Doesn't have this happen to him once, but thrice. Chronologically, the first (known) time War has died and come back was during the Abomination Crisis when he was killed by the Big Bad in an attempt to get the key to the Abomination Vault to the Charred Council for safekeeping (although, it turned out that the key he had was a fake and Death had the real key all along, but nobody ever found that out). Death managed to bring him back to life when that happened. The second time was on Earth when he lost all of his power and was killed by Straga (only to be brought back to life by the Council so they could wrongly punish him for setting off the Apocalypse too early). The third, and most well-known, time was during the finale of the first game. He killed Abbadon/the Destroyer but was betrayed by the Watcher who told him of the Charred Council's betrayal which bought Uriel enough time to complete the Nex Sacramentum, stabbing War from behind and killing him. However, Uriel quickly turned on the Watcher and broke the seventh seal, which restored both War's life and his powers. ...The guy's been through some stuff.
Back-to-Back Badasses: With Death in The Abomination Vault novel. Could be counted with the rest of the Horsemen and Ruin too.
Badass: Almost single handedly fights a war against the armies of The Destroyer, and does more damage to them then the entire Hellgaurd, even with the constructs the Makers sent to help them.
Deadpan Snarker: Though not at his brother's level, he does deliver this gem:
Straga: Straga is the mightiest of the Destroyer's chosen! War: And the last. Your master chose poorly.
Determinator: NOTHING will keep this guy from slaughtering those who framed him.
Genius Bruiser: While it may seem like he only uses brute force, War is actually confirmed to be more skilled in battlefield tactics than Death (something which the latter openly admits in the novel). His Thanatos Gambit in the first game definitely shows that just because he uses brute force, it certainly doesn't mean he's careless.
Hand Cannon: Mercy, one of Strife's two revolvers, which in game is mostly good for killing weak stuff that can't be bothered to kill in melee, despite what one might guess from the gun being downright huge even compared to War.
There are several instances where said honor does occur. One of these is when War is in the Ashlands and he is fighting against the Abyssal Gladiator. When the latter is knocked off of an enslaved Ruin, War actually kicks a sword towards him to make it a more even fight.
Hyperspace Arsenal: Chaos Eater he keeps on his back when he's not using it. Everything else he more or less pulls out of thing air, including the optional scythe weapon, the handle of which is longer than he is tall.
No Holds Bared Beatdown: His killing of the Destroyer's Chosen is brutal by the nature of him tearing their hearts out, but the Griever he goes an extra mile with by killing it by bashing its face in with a flat bed train car.
Hair-Trigger Temper: However, he also has a nasty temper, and is quick to anger whenever someone provokes him.
Thanatos Gambit: The Tree of Knowledge reveals he will die with the Armageddon Blade pierced through him. Although War does not know who the perpetrator is, he deduces it is Uriel, when she challenges him to "Nex Sacramentum". When she fulfills the death oath after War kills Abaddon, she destroys the Seventh Seal, resurrecting War and freeing him from the Council's hold on him.
What Could Have Been: Earlier art suggested that he would have a minigun as one of his weapons. Presumably due to balance issues, they scrapped it.
Wouldn't Hurt a Child: Subverted in The Abomination Vault. While he's not above at least knocking them unconscious, this is what War says to a younger Uriel from the early days of her Hellguard career when he tries to get her to stand down as she stubbornly tries to defend a Weapon of Mass Destruction that only kills demons:
War: Well, Uriel, I've no interest in killing children, and you have to know you've no chance.
Death, Rider of the Pale Horse (Voiced by Michael Wincott)
My brother War stands falsely accused of unleashing Armageddon on the human race. His fate concerns me; yours, does not.
The protagonist of the second game, Death is the leader of the Four Horsemen. In contrast to War, Death is very level-handed and mature. Although he is harsh on his siblings, such as cutting off War's left arm in order to teach him a lesson, he cares deeply for them. As the Horseman of Death, he often appears somewhat morbid and ominous towards those who speak to him. He also possesses a dark sense of humor and sees killing as an art rather than a duty as War does.After learning that War is imprisoned and awaiting his sentence for his part in the End War, Death acts to save his life. Knowing that he won't be able to prove his War's innocence, he instead acts to absolve his brother by seeking a way to resurrect humanity.
Anti-Hero: Death is described as an arrogant, sarcastic, cold and calculating individual, alongside being resourceful and opportunistic. Despite having done things that can be called "evil", ranging from genocide, destroying worlds and creating weapons of world-ending power, Death doesn't wait for things to happen; rather, he causes them to happen. Death bears much burden and guilt for some of his past actions, such as the creation of the Grand Abominations.
Arrogant Kung-Fu Guy: The in-story explanation developers have explained for his lack of a block maneuver relates to Death being too arrogant to believe someone could ever strike him.
The Atoner: Feels guilt over his part in the genocide of the nephilim, the creation of the Grand Abominations and other crimes. This does not, however, mean he is willing to revive the nephilim if he needs to choose between them and humanity.
"The Abomination Vault" also shows he has guilt over creation of the Grand Abominations, especially since he played a part in it, and hid them away to cope with it.
Back from the Dead: Dies to revive humanity, but comes back from the Seventh Seal being broken.
Badass Boast: "All who live know my name, all who oppose me shall know death."
Thane: This blade is more ancient than you, rider. And taller to boot! —->Death: I shall break both it, and you, down to size.
There's even a counter in the game for tracking how much blood he spills.
The Berserker: Unstoppable is Death's take on this trope, especially when upgraded with higher chances of dealing critical hits, absorbing health/wrath and inflicting high counts of increasing damage from various abilities.
Combat Parkour: A vital combat mechanic in Darksiders II. Instead of blocking like War could do in the first game, Death dodges instead, which is crucial in surviving all of his battles.
Comically Serious: Draven's first words to him are a Badass Boast that he's beaten death once before and can do so again. Death has rather deadpan response of:
Determinator: In a similar vein to War, Death shows himself to be rather persistent.
Deadpan Snarker: AND HOW (no pun intended, of course). Although much more conspicuous in the novel, Death has a habit of making some sarcastic one-liners to... well, almost everyone. No one is safe from his sarcasm... not even his brothers and sister.
Insult Backfire: Sometimes this happens when someone disapproves of Death's snarky comments (especially in the book).
Exposition Fairy: Dust serves as Death's familiar and guide. However, it only helps find paths and important things in the environment (including Notice This style glowing) and cannot speak.
The Faceless: Even when he takes off his mask in the ending of Darksiders II, his face is never shown. It's possible to maneuver the camera in such a way to reveal that his in-game model does not have a face under the mask, just an empty hole.
Gameplay and Story Segregation: In the novel, Death possesses a regenerative healing factor that enables him to heal even lethal wounds. However, this was not applied to Darksiders II, most likely for reasons involving that it would make the game too easy for players.
In several cutscenes, he displays the ability to use his Reaper Form regardless of whether or not the player has the energy for it, and in a number of times actually flies while transformed, something impossible during gameplay.
Despite the creative team saying that Death doesn't block because he's arrogant to the point where he believes that nobody can hit him, he can be seen blocking in the cutscenes.
Heroic Neutral: Has shades of this. All he really cares about is keeping his family safe and doing his job of maintaining the Balance. Then events gets War involved, and the Balance part goes out the window- if it gets his brother cleared, he'll end the war himself.
Irony: Despite saving the whole of creation from The Corruption along with most of the sane individuals he comes across, he ends up failing in his main goal of saving War, and in fact the opposite occurs, he dies, and War is the one who saves him.
Jerk with a Heart of Gold: Is actually this. While snide, he's still an honorable warrior, he shows concern for those under him and who he aids (his brothers and the Makers/Hellguard, respectively), he offers his aid to the Makers in overcoming corruption almost unconditionally, and Uriel even admits he has honor when he does the same for her. Oh, and he stood up for us when his kinsmen wanted to slaughter us and take our world over. That was nice of him. As Karn puts it:
Karn: You're a good man! Much more than your name would imply.
Hand Cannon: Redemption, which unlike Mercy can actually deal some damage to enemies.
Magikarp Power: His offensive Necromancer tree abilities, mainly Exhume and Murder, start off less powerful than his Harbinger tree abilities, but catch up later in the game once the upgrades for them start getting purchased, since the damage for them comes from inflicting repeated hits, therefor increasing damage and effects of them will start to pay off later.
Could be related to the fact that those could be considered "instruments of death," which would tie-in with Death's view on killing.
Mad Artist: Unlike War, who sees killing as a duty, Death sees it as an art.
Magic Knight: Contrasting with War relying on brute strength, Death relies almost equally on his Wrath abilities and weapons.
Multi-Melee Master: Axes, hammers, bucklers, armblades, scythes... You know, despite being the Rider of War, War doesn't seem to know that much about weapons in comparison to his brother.
Not necessarily true about that last bit. War has been seen using enemies' weapons against them and is skilled in using a scythe, a buckler and a pistol; he just prefers using Chaoseater.
My Master, Right or Wrong: Outside of his loyalty to his siblings coming before his loyalty to the Charred Council, "The Abomination Vault" showed that he decided the Grand Abominations, superweapons the Nephilim created that far exceed anything the Horsemen use, should not be used by anybody ever, and as such refused to tell anybody where he the titular Abomination Vault he hid them in was located, even the Charred Council.
The Stoic: although no where near as much as War, as Death has bit more humor in him, for the most part Death keeps his feelings well under control, even when The Crowfather refused his request to open a portal to the tree he sounded more 'annoyed' than angry. Although he DOES have his limits.
Not So Stoic: After the fight against The Scribe, when he demands to know where the angel key is he sounds very much pissed for the first time in the game, though considering this comes after a VERY long run around of not only the White Citadel but Earth as well, his anger is a bit justified.
He also becomes absolutely livid when Lilith calls herself his "mother".
Omniglot: Played with in the Death's Door promotional comics and The Abomination Vault novel. He breaks into what is described as a "dead" language (no pun intended) at least twice in the book, and seems to have a pretty good understanding of Greek and French in the comics.
One-Man Army: Even without all his powers the Council granted him he still cuts quite the path of destruction across hordes of enemies of all sorts.
Walking Shirtless Scene: The equipment system allows the player to cover his chest, but with muscles that good, why would you?
Weapon of Choice: Typically the Sinister Scythe known as the Harvester, which can be split into two smaller scythes as a Morph Weapon, and becomes more sinister in Reaper Form, but he has other, secondary weapons he can add to his arsenal.
Expy: Of the biblical Rider of the White Horse (Conquest) that carried a carried a bow, was given a crown, and is commonly seen as symbolizing conquest or victory. However, in the Darksiders universe, he wields a pair of pistols and wears a helmet.
The Faceless: He is yet to be seen without his helmet. Although, the novel does describe him without it, specifically as a sort of Perpetual Frowner like his brother, War.
The Gunslinger: If his use of guns is anything to go by. One of his pistols ends up in Death's hands while Ulthane makes a replica of Mercy for War.
Jerkass: Is portrayed as this in the novel. He makes frequent rude remarks toward Death when the latter explains to the Charred Council and the rest of the Horsemen about the Abomination Vault (although, he shuts him up eventually).
Noodle Incident: The Makers had one of his guns by the time Death meets them. How this happened, they refused to say.
The Spock: In the novel. While she doesn't necessarily approve of Death's decision to go stop the Big Bad on his own and have his brothers and sister stay behind (which the latter instantly accuses Death of his intentions being to "protect them"), she decides to obey him anyway, not letting her emotions get in the way and to respect her eldest brother's wishes.
The Charred Council and their agents are charged with keeping the balance between Heaven and Hell. Appointed by the Creator, they claim neutrality, thus send their servants to wreak terrible vengeance upon any that defy them and their creed.
The Council appears as a group of three stone statues amidst a sea of fire. Having neither mercy nor pity, the Council will destroy anyone or anything that has dared to meddle with the balance that has existed since time immemorial. After an agent of theirs, War, seemingly begins the End War without their leave, they are... displeased.
Bigger Bad: It turns out they knew the whole time what caused the End War triggering too soon, they just put War through everything to make sure he would hunt down those responsible and planned to re-imprison him after he was done.
Dangerously Genre Savvy: The whole first game was essentially a Batman Gambit by them to manipulate War, the only it failed was because he saw a vision from the Tree of Knowledge, which The Watcher didn't stop since it was to allow him to defeat The Destroyer.
Screw the Rules, I Make Them!: The Council aren't particularly concerned about the legality of their actions, especially when they're the strongest party. Of course, being appointed by the Creator is likely one of the reasons.
An agent assigned by the Council to monitor War on his quest, the Watcher is vicious and vile, only slightly more of a help than a hindrance, and if the Council hadn't granted him the ability to kill War on a whim, he wouldn't have lasted five minutes past their first meeting.
Asshole Victim: When his arm is chopped off by Uriel and his head crushed by a newly restored War, you'd be hard pressed to find anyone who thinks he didn't deserve it.
Ended as one even earlier when Samael gets War to unlock his Chaos Form, where he renders the Watcher powerless and lets War land a big punch on him.
Ax-Crazy: He delights in seeing killing, and Silithia's death as not painful enough (despite her getting impaled on a giant spike before War tore her heat out), at least for his taste.
Dark Is Evil: He may be working for the council but there's little doubt he's an evil creature.
Dirty Coward: Likes to act tough, but when Samael, and later War when the Seventh Seal is broken actually raise a hand against him, he's quick to beg for Mercy.
Jerkass: Almost every time the Watcher opens his mouth, he does it for the sole purpose of pissing someone off. He doesn't seem to care as much about the Charred Council's law as he does getting the chance to see harm inflicted on others, even seeing humanity wiped out doesn't phase him.
Politically Incorrect Villain: He's got a bad habit of hurling misogynist slurs at Uriel. Given that she helps kill him at the end, this probably wasn't the best idea.
Restraining Bolt: He is one for War, his mere existence weakening him, and can restrain him whenever he chooses. The exceptions occur when Sameal is exerting power over the Watcher and when the Seventh Seal is broken, leaving free to do whatever he wants.
Smug Snake: Bordering on Too Dumb to Live, he's so smug he'll throw insults at almost anybody he sees not expecting it to come back to bite him.
You Have Outlived Your Usefulness: Plans to do this after War kills The Destroyer. He ends up failing due to War having been prepared via a vision given from the Tree of Knowledge.
Angels in general
Those of the First Kingdom. They combat the legions of Hell.
Our Angels Are Different: In contrast to other fictional examples, the angels of Darksiders are a technologically advanced race with futuristic armor and energy-based weapons. Despite this, they still use magic whenever it's necessary.
Straw Vulcan: In The Abomination Vault, it turns out that the angels' idea of a "hero" is someone who puts duty before their emotions.
Azrael: But we are angels. We are warriors. Mind, law, discipline... these are our heroic ideals. For us, a soldier worthy of respect tends to his or her duties, obeys the scriptures of the Codex. Emotions, satisfaction of one's desires — these must come second.
BFS: His Fallen Angel form carries one that's longer than he is tall, pretty significant as he towers over War.
Blade Beam: One of his main attacks in his fallen angel form.
Deal with the Devil: Abaddon agreed to become the Destroyer out of fear of the punishment that would befall on him for attempting to trigger the End War prematurely. He later tries the same offer with War during the final battle:
Abaddon: Would you serve in Heaven or rule in Hell? War: I choose what once a coward did not.
Even Evil Has Loved Ones: Abaddon was implied to have loved Uriel as mentioned when he's the Destroyer (see quote below), whom she had loved in return. It's implied that he still had affections for her despite becoming the Destroyer.
Abaddon: She loved him. And I believe he loved her.
Dragon-in-Chief: Despite being the Big Bad of the first game, the Destroyer is under orders from another, but his superior never makes an appearance. Bonus points for being a literal dragon.
Evil Is Bigger: As an angel, he's human sized. His fallen angel form, however, is as tall as a Maker.
Evil Plan: Abaddon planned on starting the Apocalypse early by breaking six of the Seven Seals (except for the seventh to prevent the Horsemen from interfering), so that when Hell's generals would appear, he would have them assassinated. When the Council would investigate, the blame would fall on Hell, therefore, automatically giving victory to Heaven. To hide evidence of this act, he ordered the Maker Ulthane to duplicate six of the Seals so they would appear intact. Unfortunately, the Council already knew of this conspiracy. Worse, not only was Abaddon killed in battle, but he was dragged into Hell where an entity, possibly Lilith, stated he would have nowhere left to run once Heaven and the Council got their hands on him.
Worse, the forces of Hell were already set to go to war. Neither Kingdom gathered to declare battle rights: Hell simply erupted out guns blazing and ready to fight, so instead of Heaven getting a sneak attack against Hell, the latter did this against the former.
Expy: When he's the Destroyer, he looks an awful lot like Deathwing, who, coincidentally or not, is also called "the Destroyer."
Fantastic Racism: As applied to most, if not, all angels, Abaddon has a huuuuge hatred for demons. But let's just say he's a little more passionate about it than others.
Genre Savvy: After becoming The Destroyer, he has the Armageddon Blade broken into pieces to make sure it can't be used against him.
The Heavy: The whole events of the first game happen because of his plan to launch a preemptive strike against Hell, and War being set to take the for fall sets off Death's quest in the second game.
The Men First: Heavily implied in the novel before his fall from grace in the first game. When War speculates that Abaddon might have interest in the Grand Abominations due to the Big Bad of the story being an angel and that the former was constructing a Weapon of Mass Destruction that could only harm demons (which the Council ordered destroyed by War's hand), Azrael immediately defends him, saying that even if he did have interest, he wouldn't be willing to sacrifice any of those under his command to reach a certain goal.
Nigh Invulnerable: Both of his forms as the Destroyer can only be damaged by the Armageddon Blade.
This Cannot Be!: Says this when he sees War in the battle of the End War, believing it could not be possible for the Horsemen to be summoned since he did not destroy the Seventh Seal.
Deadpan Snarker: In the book, he actually ends up doing this to Death of all people twice in the same chapter.
Azrael: [observing Dust] Interesting. Death: Not really. Crows make poor conversationalists. Azrael: A good thing you've never had any interest in conversation then. [later] Azrael: [on the Constructs that attacked the Hellguard] ...Constructs usually mean a Maker but— Death: But plenty of others have been hired, purchased, or even usurped mastery of constructs before. Meaning that, for all your deliberations and all the soldiers you lost, you have nothing of any substance. Azrael: Your tact, as always, is overwhelmingly appreciated.
Honor Before Reason: Aids the horseman War in his quest despite knowing full well he'll likely be killed for his transgressions, because it's the right thing to do.
My Greatest Failure: Helping Abaddon. Considering this lead to the destruction of the Third Kingdom, the extermination of mankind and the decimation of of much of Heavens forces, it's easier to see why he believes he deserves death.
Old Friend: Abaddon specifically addresses him as this while discussing the plan to break six of the seven seals early and ambush the leaders of Hell.
Redemption Equals Death: Played with. In helping War he's knowingly adhering to this trope but wither War will kill him for his crimes is still up in the air.
Nerves of Steel: From receiving the brunt of Death's sarcasm to putting up with the Watcher, Azrael doesn't really seem to explode with emotion. Sure, he'll probably express irritation but he doesn't seem to let his emotions get the better of him.
Reasonable Authority Figure: Aside from the first game, he seems to be one of the only angels who was willing to cooperate with the Horsemen in the novel (although the reason for this was because they were allies and they had a common enemy).
Abaddon's second-in-command who bore an implied one-sided crush towards him, Uriel commands what remains of the Hellguard stranded on Earth after Heaven closed its gates following their loss in the End War. Blaming War for Abaddon's death, she has spent a century searching for the Horseman with the intent of bringing vengeance upon him.Uriel reappears in Darksiders II, aiding Death during the time he explores the devastated Earth for the rod of Arafel.
Action Girl: A notable departure from her biblical counterpart, who is described either as male or asexual.
Badass: She spent a century battling endless waves of demons, with no hope of escape, and she's still kicking. Also, she managed to keep a sizable portion of the Hellguard alive and continuing to battle Hells forces.
Determinator: Revealed in the second game, she and the rest of the Hellgaurd were stuck on Earth for the hundred years War was dead thanks the Charred Council cutting most the paths into Earth off, and she still refuse to give up despite fight being hopeless until War showed up.
Undying Loyalty: So loyal to Abaddon that she would follow him into Hell. Subverted when she finds out that Abaddon is the Destroyer. Once the archangel is at War's mercy, he begs Uriel to save him; she doesn't.
Worthy Opponent: To War. He explicitly states the the reason he didn't kill her after he beat her was because he thought she was the last honourable angel, and he didn't want the last of Heaven's honour to disappear.
Futureshadowing: In The Abomination Vault, which portrays her in her early Hellguard days, War, having quickly taken a shine to her, actually states that he would be willing to fight her for real once she had more experience... after knocking her unconscious.
You Are a Credit to Your Race: To Death. She says he is honorable, which few nephilim are. To be fair, she isn't quite wrong, from what you hear of the majority of them.
Also gets this from War, when he refused to kill her due to "not wanting the last of Heaven's honor" to die with her.
Glowing Eyes: One of the few features visible under his hood.
Good Wings, Evil Wings: Subverted, then played straight. After Death cuts off his two pairs of white angel wings, typically Good Wings, he grows black and yellow wings of Corruption, decidedly Evil Wings.
Mind over Matter: Displays some skill with telekinesis when he levitates and tries to throw a part of the battle arena at Death in their battle, though this may be due to the Rod of Arafel.
Power Glows: His head inside of his hood is glowing yellow with holy light.
The Reveal: The Archon is also corrupted; in fact, it was he who had opened the Well of Souls, allowing the Destroyer to fuel his armies with countless souls. It was also he who caused the death and destruction in the Ivory Citadel.
Reasonable Authority Figure: The "authority" part being that angels without helmets seem to hold some sort of leader position in the military. The "reasonable" part being he's seems to be the only angel that doesn't greet Death with disdain or grudging respect.
You Will Be Spared: With Samael, who never really cared that much about the fight itself, he is the only boss character in Darksiders II who is not killed by Death, due to saying what he knew and being helpful.
Demons in general
Those of the Second Kingdom. They wage war with the forces of Heaven.
He Who Must No Be Seen: So far, while he's been talked about, he hasn't actually been seen in person in the games are any of the promotional material.
No Name Given: He's only been called Lucifer in promotional materials, in the games he's always called the "Dark Prince" or "Dark One", and it took some clarification by the game's creators to clear up and state that Lucifer and the demon talked about as the ruler of Hell in the games are the same demon.
You Have Failed Me: To Lilith at the end of the second game after her failure mentioned above. However, it does not seem like he will be killing her.
Lilith (Voiced by Jessica Straus)
Mother of all demons, Lilith is the Queen of Hell and Lucifer's bride. Lilith appears in Darksiders II.
Ascended Extra: Began with a very minor role in the prequel comic, in the original game only appears in voice, but has a larger role in the second game when Death reaches Shadow's Edge.
A God Am I: Her choice of words when lecturing Death on how she created the nephilim is somewhat reminiscent of how the All Mighty speaks in religious scriptures. However, it's more or less downplayed in practice.
Bigger Bad: She's responsible for Abbadon becoming the Destroyer, making her this in the first game.
Bi the Way: In the book, she's been confirmed to have a variety of lovers residing in her palace (referred to as her "pets") that are male, female, both and neither.
Smug Snake: When she meets Death she acts very condescendingly, complete with touching his face and going off in a whole A God Am I speech about how she made the nephilim. She's also arrogantly sure of her assumption that Death will abandon his brother and revive the nephilim. Long story short; Nope. And she's horrifically tortured by Lucifer for that.
Too Kinky to Torture: When she is confronted by the Dark Prince following the second game, displeased of her failure to bring him the Nephilim into his side for the coming End War, she told him that she awaited her punishment, smiling... It is then subverted when she is told that she will receive no pleasure from her punishment this time, and she is last heard screaming.
An enormous demon and mightiest of the Destroyer's Chosen, Straga was the one who killed Abaddon and defeated War in their initial encounter. After Earth is conquered by Hell, Straga guards the Black Throne, where Azrael lies imprisoned.
Carry a Big Stick: His weapon in his second and final encounter is a large mace, which even in proportion to him is massive.
Dumb Muscle: Despite being amazingly dim for a demon that bested a Horseman.
Eye Scream: His right eye was stabbed by War during the prologue of the first game.
Hero Killer: Defeats War in their first encounter during the Battle of Apocalypse.
Large and in Charge: Appears to be the leader of the demons invading the Third Kingdom before Addabon becomes the Destroyer and is by far the largest boss in the first game even without considering that his whole body is never seen.
What Could Have Been: Straga's initial design was similar to Cthulhu. This was dropped, but the prototype concept would be remade into another character called the Wailing Host, who appears in Darksiders II.
Your Head Asplode: War teleports inside his head and destroys a large portion of his face.
Silitha (Voiced by Lani Minella)
A spider-like demon and the fourth of the Destroyer's Chosen. Notable for taking many victims and prying whatever information she can from them.
Fate Worse than Death: Silitha imprisons those she finds interesting in cocoons for an... indefinite amount of time.
The Reveal: The Chosen weren't charged to guard the entrance to the Black Throne, but to prevent Samael from returning to threaten the Destroyer's power
Teleport Spam: Her primary way of attack. An example being that she would teleport above War and attempt to crush him. Does this so much that Chaos Form isn't much help against her since she doesn't stay in one place enough for it to get many hits.
King of the Ashworms and one of the Destroyer's Chosen.
Evil Is Not a Toy: Some demons managed to catch it and planned to tame it to use in their Gladiator Games, not aware it was one the Chosen. When it notices War, it breaks free and kills most of them before War even gets the chance to.
Large and in Charge: The normal Ashworms are big, but the Stygian makes them look puny by comparison.
Lightening Bruiser: Is the largest of the Chosen next to Straga, and it can move almost as fast as Ruin.
The Voiceless: Like the Stygian, doesn't appear to more than an animal.
A Wicked in a top hat with a cane, Wicked K is a source of much comedy in the first game. In the second game, he serves as the Master of the Crucible, a boss if one hundred rounds are completed in a row.
Development Gag: According to the development team, he only exists as an In Joke reference to Vigil Games's British contingent, and wasn't added until the final months of the game development.
Was Once a Man: Wicked are made from the remnants of humanity who have been resurrected and corrupted by demonic energies.
Makers in general
An eons old race, the Makers dwell in a Realm called the Forge Lands. The Makers are one of the Old Ones, surviving races which the Creator brought into being. They are charged with the creation of countless universes, where in each one the Creator tried to bring balance.
Amazon Beauty: The females of their race are a lot less stout than the males, but are still just as muscular when it comes to their arms.
Mighty Glacier: They're not known for their running speed, but when you're as big as them, you don't need much.
Older than They Look: How long they live isn't stated, but Kharn talks about 500 years as though it were young.
Our Giants Are Bigger: They are at least twice the height of human-sized beings. Most enemies in both games a considerably smaller than them.
Stout Strength: Justified given their size and that they are extremely muscular in addition to being big.
Time Abyss: They're so old that they're souls can't be drawn into the Kingdom of the Dead.
Ulthane (Voiced by J. B. Blanc)
A member of the Makers, Ulthane is encountered by War while searching for the Griever. He fights with War until Uriel and her Hellguard appear. They join forces and beat the Uriel and the Hellguard, and after which he directs War to the Griever's Lair.
Body-Count Competition: Sparks one with War over who can kill the most "pigeons", and will reward you if you win.
Deadpan Snarker: Calls the angels showing up "pigeons" and likens killing them to removing pests from his yard. Samael found this amusing.
Blood Knight: Eagerly accepts Death's challenge to a duel and even says that he imagines dying on the field of battle.
Deadpan Snarker: Maybe it's just him being bitter about his whole realm being corrupted and a large portion of his race wiped out, but he's pretty sarcastic towards Death.
One of only two female Makers that appear in Darksiders II. Alya and her brother Valus run their own small forge, and later the Maker's Forge. Valus isn't that talkative, so his sister is in charge with selling his works.
Ultimate Blacksmith: Not to the extent of her brother, but she still has impressive skills even for a Maker.
A shaman of the Makers. Muria sell talismans and potions. She even tasks Death with collecting three special items needed for her to make him the Grim Talisman.
The Master of Blades and a widely-known warrior from the Kingdom of Man. Won the right to live again after he murdered everything in the Gilded Arena, only to be betrayed by the Dead King and made his slave. Draven offers advanced move training.
Badass Boast: "Well, Horseman, I've beaten death once, and I can do it again."
Big Ego, Hidden Depths: Despite hostile first encounter, Draven ultimately respects Death, and vice versa. Quest reward-wise, Draven is comparatively the most generous person in the game by a fair margin. Its entirely possible that, given his reasons for being the Master of Blades, he is just putting up a Stepford SmilerJerkass Façade.
Continuity Nod: In the Forge Lands, Draven's buckler is picked up. He also appears on the door to the Well of Souls alongside Lilith, though the story behind this is unknown.
A group of three spirits/undead who serve as assistants to their liege lord, the Dead King, but have not been present for some time to the aforementioned Lord of Bones, Death is sent out to collect them one by one in the second game as a series of dungeons.
A demon merchant who aids War by selling him items and upgrades in exchange for souls, Vulgrim also provides the Horseman access throughout the ruined Earth with Serpent Holes. He returns in Darksiders II in the same merchant role for Death.
Collection Sidequest: War can collect relics that can be exchanged to Vulgrim for souls and Death can collect pages of the Book of the Dead for him.
Intrepid Merchant: More impressively, he's dealing with both War and Death in roughly the same timeframe.
A demon formerly under the service of the Dark Prince, Samael rejected his rule, which had led to his eternal imprisonment by the Destroyer. He is set free by War, who is searching for a way to enter the Black Throne. Samael bargains with War entry in exchange for the hearts of the Destroyer's Chosen.
Call Back: In the first game, he says to War that "Sometimes, the Hero dies in the end". In Darksiders II, Samael states the same thing to Death while fighting him.
The Chessmaster: Implied. It's hard to say at the moment how much control he has over current events, but whether he means to actually take over Hell or pursue a goal much greater, he's definitely up to something. Lampshaded by Ostegoth in the second game.
Ostegoth: The demon Samael plays a game of his own devising. And we are his pawns.
Evil Laugh: Lets out when War slugs the Watcher, and does them during the boss fight with him in the second game. Extremely hammy, contrasting with how restrained he usually is.
Graceful Loser: Seems to handle being beaten by Death rather well. In fact, he seemed impressed and expresses interest in the final outcome between Death and Absalom. After that, he just tosses the Demon Key to Death.
I Gave My Word: Samael deliberately lies to War about the Chosen preventing access to the Black Throne, and after he regains his full power, claims he could just easily kill the Horseman. Nonetheless, Samael honors his promise, stating he respects War's desire for vengeance.
Manipulative Bastard: Turns out that he lied to War about the Destroyer's Chosen guarding the tower — they were preventing Samael from getting his powers back. See I Gave My Word for the result of War finding out.
Mister Exposition: He gives War a lot of information regarding the current events on Earth, from the location of the Destroyer's Chosen to Uriel's feelings towards Abaddon.
Offhand Backhand: Does this the Watcher when he complains about him adding conditions to the deal for butting in on his talk with War. Samael apparently doesn't like be interrupted.
The Omniscient: He states very little escapes his attention when notes he observed War's meeting with Ulthane despite not having moved from the spot he stayed in the whole time.
Our Vampires Are Different: He displays some vampiric characteristics, such as consuming the blood from the hearts of the Chosen. Every time he displays use of his powers, particularly when teleporting, flying or opening portals, bats are seen hovering in the area.
Red Baron: "The Blood Prince" or "the Red Wanderer", among others.
Shipper on Deck: A rather subtle version that is only brought up once in Darksiders. After War meets Ulthane and kills the Griever, he asks Samael about Uriel, to which the Demon Prince teases him with this quote:
Samael: [chuckles] Oh, I thought the Horsemen were above such earthly pursuits.
Restraining Bolt: The Chosen's hearts seal away his power, not prevent access to the Black Throne.
The Unreveal: He never outright says why he rebelled against the Dark Prince. The only response he gives to War is that reaching the Black Throne would give him the answer.
Wild Card: He'll help the horsemen when it suits him, but his true goal is mystery. Lilith has claimed he could have taken over Hell if he wanted to, but he hasn't made clear if he's even interested in that.
The "Keeper of Secrets", the Crowfather knows everything that happens in existence and guards this knowledge well. From his throne on the summit of a bone-chilling mountain peak in the Icy Veil, the Crowfather rules his realm alongside his many crow familiars (of which Dust is rumored to have been stolen from by Death). While appearing sagely, the Crowfather lacks patience and humor, having been tormented endlessly by the crying souls of the nephilim inhabiting the amulet around this neck.
The Chessmaster: Lightly implied. Shortly before going to face Absalom/the Avatar of Chaos, Death asks the Crowfather if he's been "testing" him from the beginning. If that was really the case, then he may have also pulled a Thanatos Gambit.
Death: The tree, the keys, the well — why do I get the sense you are testing me? Crowfather: You test yourself, old friend.
Cool Old Guy: After you meet him in the Dead Lands, as his only reason for resenting Death (the amulet) is a thing of the past.
Hearing Voices: The souls of the crying nephilim are locked within his amulet.
Knowledge Broker: Subverted. He has all of the secrets of the universe, knows everything that happens, but is willing to die rather than help Death if he doesn't free him of the amulet with the imprisoned souls of the nephilim within. He's more personable and helpful after death, however.
Warmup Boss: The last boss of the tutorial level, so it's inevitable.
The Avatar of Chaos
The Avatar of Chaos/Absalom (Voiced by Simon Templeman)
A corruption that has spread throughout the various Kingdoms, this substance and its creator serve as the primary antagonist of Darksiders II. Was originally Absalom, the leader and oldest of the Nephilim, who led his race to annihilate the populace of entire worlds. Upon seeing Eden being given to humanity, he felt the Nephilim were cheated out a world of their own and tried to take it by force, but four of the Nephilim turned on him and became the four Horsemen and wiped out the rest of the Nephilim, with Death personally finishing him off. His death, however, led to him become The Corruption.
Badass In Charge: Of the entire race of nephilim. Until the Horsemen defected and slaughtered him and his.
Could Have Avoided This Plot: He plays this off against Death when they first meet, claiming that had he joined the nephilim in their conquest, War would be fine and there'd be no Corruption. However, the Crowfather mentions that Corruption was created as a result of the nephilim's conquest.
Orcus on His Throne: Spends most of the game waiting behind the gate at the Well of Souls. When he is the Corruption, he doesn't need to move from there, his mere existence is a threat.
"The Reason You Suck" Speech: He gives more than a few to Death, the main theme of which being Death's betrayal and annihilation of his kinsmen, the Nephilim.
Suicidal Cosmic Temper Tantrum: The game is essentially this to him. He couldn't get the Nephilim back into Eden after the Council gave it to the Kingdom of Man, so Absalom wants to destroy the "balance" with his Corruption, essentially destroying the entire universe.
Tragic Villain: When you get right down to it, he's more or less a victim of the Council. Lilith as well, possibly.
Take My Hand: Asks this of Death after the final battle, to hold his brother one last time, as he had when Death first killed him. However, subverted in that Death simply takes his scythe back instead.
Well-Intentioned Extremist: Absalom only went on his crusade because he wanted the nephilim to have a homeland of their own. Which isn't really that poor of a motivation. The bad thing, however, was the indiscriminate genocide he and his army unleashed upon countless other races in this pursuit.
Villain Has a Point: Tells Death that reviving humanity would only put them in a spot to get killed by the demons again, which Death doesn't argue against. But going by the first game, Death's actions instead gave them access to the Well of Souls.
God, the Creator of All Things, who made Heaven, Hell, and Earth.
The Ghost: Unlike Lucifer, the Creator is only alluded to throughout the series.
A servant of the Charred Council who's cruel as he is loyal. He is the first Watcher and the "father" of the race. The Watcher of the first game is one of said "children".
Berserk Button: Does not take kindly to Death using him as a punching bag for his sarcasm. Or disobedience. Mainly Death's sarcasm though.
Jerkass: And how! Much like the one Watcher from the first game, Panoptos is simply vile to everyone he meets, excluding the Charred Council. As they say, the apple doesn't fall far from the tree.
The Mole: Heavily implied. It's hinted that it was Panoptos who told Raciel and her band of mercenaries about the existence of the Abomination Vault in the first place. At the very end of the book, Death confronts him about it, masking his accusations, but making it fairly clear that he believes Panoptos wanted the Grand Abominations to break from the chains of slavery using his "children" as his army.
Butt Monkey: After Raciel's exile, Hadrimon made so many futile half-planned attacks that Heaven actually thought of him as a joke. They thought he was just harmless until the Abomination Crisis began.
Evil Plan: Awakening the Grand Abominations and then unleashing them on both Heaven and Hell.
Roaring Rampage of Revenge: Basically, a summary of why he wanted the Grand Abominations in the first place. Subverted since said cause of revenge was technically his own fault.
Star-Crossed Lovers: Used to be this with Raciel. Subverted since he was the one that betrayed her and got her sentenced to being exiled to Hell.
Villainous Breakdown: Has a few of these, but most notably during the final battle where he has a huge one when he sees Raciel alive again after so many years, having previously thought that she had died during her exile to Hell. And another one when Black Mercy (one of the Grand Abominations that's in his possessions throughout the story) controls him and makes him kill her.
A female Maker, formerly an apprentice of Gulbannan.
The Charred Council's executioner and one of the very few people outside his brothers that Death considers a friend, also serving as the latter's confidant. True to his title, the Keeper holds the power to open a portal to Oblivion — a realm where literally nothing exists; not even light and darkness. If someone or something is thrown in, they cease to exist, which is considered one of the most terrible of fates... which is where the Keeper comes in.
Faux Affably Evil: Implied. The affable part, at least, is played straight, but Death thinks it's just a ruse.
The Faceless: Like Death, the Keeper is never seen without his mask, only said mask is made of iron as opposed to bone.
Shrinking Violet: Possibly subverted, as we've only seen this behavior when Death is around.
A fallen-angel-now-demon and Hadrimon's former lover. Since Heaven's laws are extremely strict to a degree where even who they love is dictated (in Raciel and Hadrimon's case, only angels that are much closer in military rank (ex. a general and their second-in-command) are actually allowed to have a relationship), Raciel was betrayed and ratted out by Hadrimon (who was having second thoughts about their relationship) and was exiled to Hell where she eventually transformed into a demon and became the leader of a band of mercenaries.
A once well-respected member of the Makers, until he took Lilith as a lover. However, Lilith was using him to learn his secrets about creating life (which she succeeded in doing), and after he had finished sharing all he knew, Gulbannan became worried of what Lilith might do with those secrets. Before he could do anything about it, his former apprentice, Belisatra, killed him out of interest in what Lilith would create. It's heavily implied that Lilith used her newfound abilities to create the Nephilim and, subsequently, the Four Horsemen.
From the Belial DLC. A demon who recently became a "Lord" in Hell's legions. The Hunter claimed that he had his soul and, in exchange for getting it back, he had to reveal the locations of the other human survivors.
Butt Monkey: If Death's first line to him is anything to go by, Belial didn't seem all that well-respected before his ascension (probably in part of Hell's meritocratic form of government).
Death: Belial. The Legions of Hell must be in a sorry state to make you a Lord.
Large and in Charge: He had ascended to the title of "Demon Lord" as of the Apocalypse. However, since he was stationed on Earth, it's unknown whether or not he took orders from the Destroyer or if he was off doing his own thing.
Your Soul Is Mine: The Hunter believed Belial had his soul. It turns out it was just a threat to keep him from rebelling and that his soul wasn't taken in the first place.
Death's Door characters
A former angel soldier from the Hellguard that was present at the Battle of Eden where the Nephilim were wiped out by the temporary alliance between the Four Horsemen and the Hellguard. However, after Absalom died and Corruption was born, Makhala became one of the first people to fall under its influence. She traveled to Earth and started a cult among the humans while spreading Corruption's influence, claiming that she's "saving" them. It wasn't until the events of Death's Door (specifically, in 18th century France) that Death hunted her down (as requested by Abaddon, when she killed several of his best soldiers (but he thought she was a demon)) and killed her.