This is the character page for the Darksiders series of videogames. At present, all characters are listed by faction.
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Horsemen of the Apocalypse
From Left to Right: Fury, Strife, Death, War.
The Charred Council's most feared enforcers, the Four Horsemen of the Apocalypse are the central protagonists to Darksiders
. They are Nephilim: half-angel, half-demon.
Long ago, the nephilim were cast out of the Garden of Eden, which was then given to Mankind. Outraged, Absalom led the Nephilim in a bloody war against Heaven and Hell in an attempt to retake their piece of paradise. Four Nephilim, fearing the war would greatly upset the balance, made a truce with the Council: they offered to serve them in exchange for untold power. The Council's first task for them? Annihilate their own race. All the Nephilim's souls were then placed in an amulet, where they suffer eternal torment.
- Action Pet: Fittingly enough, their steeds.
- Beast of Battle: In both Darksiders and Darksiders II, you can use Ruin and Despair (respectively) to charge through your enemies.
- Bond Creature: Played with. In the Death's Door comics, the Horsemaster mentions that the only way to truly "bond" with a phantom horse is to tame it by sheer force of will alone.
- Anthropomorphic Personification: Averted. The Horsemen's names are ultimately just names.
- British Accents: For some reason, the Nephilim speak with a psuedo-British accent. This includes Absalom.
- Color-Coded for Your Convenience: In case you forget which color horse they have, here's a list:
- Death: Pale (or green, according to the Greek translation of the Bible)
- War: Red
- Fury: Black
- Strife: White
- Defector from Decadence: From the Nephilim,
- Displaced Origin: In the first game, lore stated that the Nephilim were beings older than angels and demons. Darksiders II, however, reiterates this by saying they were born from angels and demons. This means the Nephilim's origins have been retconned, as Lilith flat out states in the sequel she is responsible for their birth.
- Dual Wielding: Both Death and Strife do this, Death with his scythes and Strife with his pistols.
- Four Is Death: Or at least, death to those who would threaten the Balance. Played straight with the rest of the Nephilim, considering they died by their hand (with help from the Hellguard). Sort of punny when you think about it, since the oldest and leader of the Horsemen's name is Death.
- Good Is Not Nice: They're the protectors of the Balance Between Good and Evil and yet, they're feared and hated by many... with good reason.
- Hellish Horse: Standard for any portrayal of the Horsemen, but these are summoned to them once they are acquired.
- Horsemen of the Apocalypse: Of note is the developers did away the traditional Horsemen of "famine" and "conquest" in place of Strife and Fury, due to being too archaic and unsuited for an action game.
- Last Of Their Kind: Sort of. Absalom comes back in Darksiders II, but the trope is enforced in the ending, when Death kills him, then dooms the majority of the Nephilim eternally in exchange for reviving humanity with his Heroic Sacrifice.
- Names to Run Away From Really Fast: Death, Fury, Strife, War... Truly, some comforting monikers.
- Never Bareheaded: War, Death, and Strife are always wearing a hood, mask, or helmet respectively. Averted with Fury.
- Nonhuman Humanoid Hybrid: The Four (and the Nephilim in general) are hybrids of angels and demons a la their "dust".
- One-Man Army: The Horsemen are considered an equal side to the forces of Heaven, Hell and the Kingdom of Man.
- Oh, Crap: A common reaction to seeing any of the Four when they enter the scene, due to the above trope (coupled with Good Is Not Nice).
- Proud Warrior Race Guy: The nephilim apparently had this as a hat, if the behavior of War and Death are anything to go by. The lore (as told by the Crowfather in the second game) notes that the Nephilim also rampaged across entire worlds, slaughtering entire species before they were finally stopped at the Gates of Eden by the angels and the Horsemen.
- Restraining Bolt: The Seven Seals seem to act as this for them. As long as they are intact, the Horsemen are under the control of the Council. Averted in the ending of Darksiders, as the Horsemen are no longer bound to their former masters.
- Sibling Team
- Super Mode: War's Chaos Form and Death's Reaper Form. These are in fact stated to be the true forms of Nephilim, at least in the descriptions for Death's abilities, so it is likely that all of them had something like this.
- Character Alignment: True Neutral: They serve the Charred Council, to which they enforce and maintain balance between good and evil; order and chaos mean next to nothing, except in terms of the balance.
- Vitriolic Best Buds: Death seems to have this with his younger siblings. Goes Up to Eleven when they actually start maiming each other (as in the case of War, whose left arm was lopped off by Death when he wouldn't listen and go back to the Charred Council). They still care for each other... in their own unique way.
- Weapon of Choice: Also Named Weapons
War, Rider of the Red Horse (Voiced by Liam O Brien)
The protagonist of the first game, War was tricked into starting the End War
prematurely. For this, the Charred Council stripped him of his powers and sentenced him to death. However, he was able to convince them to give him the chance to prove his innocence. Under the eye of the Watcher, War is sent back to the desolated Earth to uncover who was really responsible for starting the Apocalypse, killing anyone who stands in his or die in the attempt.
Death, Rider of the Pale Horse (Voiced by Michael Wincott)
My brother War stands falsely accused of unleashing Armageddon on the human race. His fate concerns me; yours, does not.
The protagonist of the second game, Death is the leader of the Four Horsemen. In contrast to War, Death is very level-handed and mature. Although he is harsh on his siblings, such as cutting off War's left arm in order to teach him a lesson, he cares deeply for them. As the Horseman of Death, he often appears somewhat morbid and ominous towards those who speak to him. He also possesses a dark sense of humor and sees killing as an art rather than a duty as War does.
After learning that War is imprisoned and awaiting his sentence for his part in the End War, Death acts to save his life. Knowing that he won't be able to prove War's innocence, he instead acts to absolve his brother by seeking a way to resurrect humanity.
- Authority Equals Asskicking: The Leader of the Four, and the mightiest among them.
- Anti-Hero: Death is described as an arrogant, sarcastic, cold and calculating individual, alongside being resourceful and opportunistic. Despite having done things that can be called "evil", ranging from genocide, destroying worlds and creating weapons of world-ending power, Death doesn't wait for things to happen; rather, he causes them to happen. Death bears much burden and guilt for some of his past actions, such as the creation of the Grand Abominations.
- Arrogant Kung-Fu Guy: The in-story explanation developers have explained for his lack of a block maneuver relates to Death being too arrogant to believe someone could ever strike him. The only time he'll block in gameplay is he's using a buckler, and actual shield.
- The Atoner: Feels guilt over his part in the genocide of the nephilim, the creation of the Grand Abominations and other crimes. This does not, however, mean he is willing to revive the nephilim if he needs to choose between them and humanity.
- "The Abomination Vault" also shows he has guilt over creation of the Grand Abominations, especially since he played a part in it, and hid them away to cope with it.
- The same book hints that these aren't the only things he has guilt for. What they are exactly hasn't been made clear.
- Back from the Dead: Dies to revive humanity, but comes back from the Seventh Seal being broken.
- Badass: His name is Death, and that's happens to most anybody who tries to fight him.
Strife, Rider of the White Horse
A taciturn gunfighter.
- All There in the Manual: Prior to the release of Darksiders II, Strife has only appeared in the promotional comic book and the novel The Abomination Vault.
- Black Sheep: Is described as this in the novel.
- Canon Foreigner: Compared to The Bible.
- The Faceless: He is yet to be seen without his helmet. Although, the novel does describe him without it, specifically as a sort of Perpetual Frowner like his brother, War.
- The Gunslinger: If his use of guns is anything to go by. One of his pistols ends up in Death's hands while Ulthane makes a replica of Mercy for War.
- Hand Cannon: Uses a couple of huge ones.
- Jerkass: Is portrayed as this in the novel. He makes frequent rude remarks toward Death when the latter explains to the Charred Council and the rest of the Horsemen about the Abomination Vault (although, he shuts him up eventually).
- Noodle Incident: The Makers had one of his guns by the time Death meets them. How this happened, they refused to say.
Fury, Rider of the Black Horse
The only female Horseman.
- Action Girl
- All There in the Manual: Prior to the release of Darksiders II, Fury has only appeared in the promotional comic book and the novel The Abomination Vault.
- Canon Foreigner: Compared to The Bible.
- Never Bareheaded: Inverted. She's the only horseman who doesn't wear some kind of face concealing headdress.
- Nonindicative Name: Despite her name being "Fury" she's quite level-headed in the book compared to her brothers.
- The Smurfette Principle: Not only the sole female Horseman, but is also the last Nephilim female.
- The Spock: In the novel. While she doesn't necessarily approve of Death's decision to go stop the Big Bad on his own and have his brothers and sister stay behind (which the latter instantly accuses Death of his intentions being to "protect them"), she decides to obey him anyway, not letting her emotions get in the way and to respect her eldest brother's wishes.
- Whip It Good: She fights with a glowing whip.
The Charred Council and their agents are charged with keeping the balance between Heaven and Hell. Appointed by the Creator, they claim neutrality, thus send their servants to wreak terrible vengeance upon any that defy them and their creed.
The Charred Council (Voiced collectively by Fred Tatasciore)
The Council appears as a group of three stone statues amidst a sea of fire. Having neither mercy nor pity, the Council will destroy anyone or anything that has dared to meddle with the balance that has existed since time immemorial. After an agent of theirs, War, seemingly begins the End War without their leave, they are... displeased.
- Balance Between Good and Evil: It is their job to uphold this, whatever the means necessary...
- Bigger Bad: It turns out they knew the whole time what caused the End War triggering too soon, they just put War through everything to make sure he would hunt down those responsible and planned to re-imprison him after he was done.
- Dangerously Genre Savvy: The whole first game was essentially a Batman Gambit by them to manipulate War, the only it failed was because he saw a vision from the Tree of Knowledge, which The Watcher didn't stop since it was to allow him to defeat The Destroyer.
- Manipulative Bastard: Towards War.
- The Omniscient Council of Vagueness: Their mission statement isn't vague, but they aren't big on explaining themselves, or using straightforward means.
- Screw the Rules, I Make Them!: The Council aren't particularly concerned about the legality of their actions, especially when they're the strongest party. Of course, being appointed by the Creator is likely one of the reasons.
- You Have Outlived Your Usefulness: If you're a Council agent, don't expect much of a retirement plan.
The Watcher (Voiced by Mark Hamill)
An agent assigned by the Council to monitor War on his quest, the Watcher is vicious and vile, only slightly more of a help than a hindrance, and if the Council hadn't granted him the ability to kill War on a whim, he wouldn't have lasted five minutes past their first meeting.
- Asshole Victim: When his arm is chopped off by Uriel and his head crushed by a newly restored War, you'd be hard pressed to find anyone who thinks he didn't deserve it.
- Ended as one even earlier when Samael gets War to unlock his Chaos Form, where he renders the Watcher powerless and lets War land a big punch on him.
- Ax-Crazy: He delights in seeing killing, and Silithia's death as not painful enough (despite her getting impaled on a giant spike before War tore her heat out), at least for his taste.
- Dark Is Evil: He may be working for the council but there's little doubt he's an evil creature.
- Dirty Coward: Likes to act tough, but when Samael, and later War when the Seventh Seal is broken actually raise a hand against him, he's quick to beg for mercy.
- Exposition Fairy: Can guide War on where he should go next.
- Jerkass: Almost every time the Watcher opens his mouth, he does it for the sole purpose of pissing someone off. He doesn't seem to care as much about the Charred Council's law as he does getting the chance to see harm inflicted on others, even seeing humanity wiped out doesn't phase him.
- Large Ham: He is voiced by Mark Hamill, after all.
- Karmic Death: After spending the entire game treating War like trash, the Horseman finally gets to kill him by crushing his head after Uriel breaks the seventh seal.
- Kick the Dog: One of his favorite activities; bonus points for literally calling War his dog.
- Nice Job Fixing It, Villain: Him provoking Uriel while holding onto the Seventh Seal causes her to break it, reviving War and Death.
- Politically Incorrect Villain: He's got a bad habit of hurling misogynist slurs at Uriel. Given that she helps kill him at the end, this probably wasn't the best idea.
- Restraining Bolt: He is one for War, his mere existence weakening him, and can restrain him whenever he chooses. The exceptions occur when Sameal is exerting power over the Watcher and when the Seventh Seal is broken, leaving free to do whatever he wants.
- Smug Snake: Bordering on Too Dumb to Live, he's so smug he'll throw insults at almost anybody he sees not expecting it to come back to bite him.
- You Have Outlived Your Usefulness: Plans to do this after War kills The Destroyer. He ends up failing due to War having been prepared via a vision given from the Tree of Knowledge.
Angels in general
Those of the First Kingdom. They combat the legions of Hell.
- Always Lawful Good: Aside from those who have been corrupted in one way or another.
- Bilingual Bonus: Played with. A lot of their terms are Latin words ("nex sacramentum" and "Codex Bellum") but all of the angels themselves either have Hebrew or made up names for some reason.
- Council of Angels: Subverted; while it appears there's an angel hierarchy, the Creator is the one who sired them.
- Dark-Skinned Blond: Well, the "blond" bit is more of a "silvery-white", but a lot of the angels we meet in the series have this.
- Fantastic Racism: Towards demons and anyone/anything associated with them.
- The Fettered: There are some methods they refuse to use, such as necromancy, setting them apart from demons.
- Heaven and Hell: The former half.
- I Have Many Names: According to "The Lost Soul" side quest in Darksiders II, the "elder" angels note actually take on more than one name such as Abaddon, who is also called "Vovin".
- Knight Templar: Probably due to their set of laws that apparently are so strict, that non-angels, no matter how wise, cannot understand them.
- Our Angels Are Different: In contrast to other fictional examples, the angels of Darksiders are a technologically advanced race with futuristic armor and energy-based weapons. Despite this, they still use magic whenever it's necessary.
- Prophet Eyes: A seemingly common physical trait.
- Proud Warrior Race Guy: Further shown in that their law book is called the "Codex Bellum" note
- Straw Vulcan: In The Abomination Vault, it turns out that the angels' idea of a "hero" is someone who puts duty before their emotions.
Azrael: But we are angels. We are warriors. Mind, law, discipline... these are our heroic ideals. For us, a soldier worthy of respect tends to his or her duties, obeys the scriptures of the Codex. Emotions, satisfaction of one's desires — these must come second.
- Sufficiently Advanced Alien: See Our Angels Are Different.
- Warrior Monk: Most (if not, all) angels seem to worship the Creator, as they constantly allude to him. Bonus points as they are a warrior race.
- Winged Humanoid: As is common with most interpretations.
Abaddon/The Destroyer (Voiced by Troy Baker)
The commander of the Hellguard, the archangel Abaddon was dedicated to exterminating the forces of Hell. Unfortunately, he wound up as one of the first major casualties of the End War.
- Fantastic Racism: As applied to most, if not, all angels, Abaddon has a huuuuge hatred for demons. But let's just say he's a little more passionate about it than others.
- Genre Savvy: After becoming The Destroyer, he has the Armageddon Blade broken into pieces to make sure it can't be used against him.
- The Heavy: The whole events of the first game happen because of his plan to launch a preemptive strike against Hell, and War being set to take the for fall sets off Death's quest in the second game.
- Impaled with Extreme Prejudice: War kills him by impaling him with the Armageddon Blade
- Instant Awesome, Just Add Dragons: As the Destroyer (first form).
- Katanas Are Just Better: Technically, it's a Sephiroth-esque O-dachi. How appropriate following The Reveal.
- Light Is Not Good: After becoming the Destroyer
- The Men First: Heavily implied in the novel before his fall from grace in the first game. When War speculates that Abaddon might have interest in the Grand Abominations due to the Big Bad of the story being an angel and that the former was constructing a Weapon of Mass Destruction that could only harm demons (which the Council ordered destroyed by War's hand), Azrael immediately defends him, saying that even if he did have interest, he wouldn't be willing to sacrifice any of those under his command to reach a certain goal.
- Nigh Invulnerable: Both of his forms as the Destroyer can only be damaged by the Armageddon Blade.
- Sword Beam: One of his main attacks in his fallen angel form.
- This Cannot Be!: Says this when he sees War in the battle of the End War, believing it could not be possible for the Horsemen to be summoned since he did not destroy the Seventh Seal.
The Archangel of Death and overseer of the Well of Souls, Azrael is found by War imprisoned inside the Black Throne.
- The Archmage: Illusions? Check. Serpent Holes? Check. Being able to "hide away" entire realms? Check. Spells that can nuke demons? Check.
- The Atoner: He greatly regrets his part in starting the Apocalypse and would willingly accept whatever punishment he would receive.
- Authority Equals Asskicking: Is a high-ranking official in Heaven (as well as a well-respected one) and knows his way around a battlefield despite not being a warrior.
- Badass Bookworm: In The Abomination Vault. Although he's technically a scholar, he's seen a lot more combat than most of his people and even partakes in a battle or two in the novel. Said partaking involves nuking demons.
- Big Bad Friend: Abaddon as the Destroyer is this to him.
- Deadpan Snarker: In the book, he actually ends up doing this to Death of all people twice in the same chapter.
Azrael: [observing Dust] Interesting.
Death: Not really. Crows make poor conversationalists.
Azrael: A good thing you've never had any interest in conversation then.
Azrael: [on the Constructs that attacked the Hellguard] ...Constructs usually mean a Maker but—
Death: But plenty of others have been hired, purchased, or even usurped mastery of constructs before. Meaning that, for all your deliberations and all the soldiers you lost, you have nothing of any substance.
Azrael: Your tact, as always, is overwhelmingly appreciated.
- Honor Before Reason: Aids the horseman War in his quest despite knowing full well he'll likely be killed for his transgressions, because it's the right thing to do.
- My God, What Have I Done?: See The Atoner.
- My Greatest Failure: Helping Abaddon. Considering this lead to the destruction of the Third Kingdom, the extermination of mankind and the decimation of of much of Heavens forces, it's easier to see why he believes he deserves death.
- Old Friend: Abaddon specifically addresses him as this while discussing the plan to break six of the seven seals early and ambush the leaders of Hell.
- Redemption Equals Death: Played with. In helping War he's knowingly adhering to this trope but wither War will kill him for his crimes is still up in the air.
- Nerves of Steel: From receiving the brunt of Death's sarcasm to putting up with the Watcher, Azrael doesn't really seem to explode with emotion. Sure, he'll probably express irritation but he doesn't seem to let his emotions get the better of him.
- Reasonable Authority Figure: Aside from the first game, he seems to be one of the only angels who was willing to cooperate with the Horsemen in the novel (although the reason for this was because they were allies and they had a common enemy).
- Sealed Good in a Can: For most of the first game.
- Uncertain Doom: His fate is left ambiguous after the final battle, since War stated that he would be killed for his part in the conspiracy.
- Well-Intentioned Extremist: His part in the starting the End War ahead of time marks him as this.
Uriel (Voiced by Moon Bloodgood; voiced by Mary Elizabeth McGlynn in the second game)
Abaddon's second-in-command who bore an implied one-sided crush towards him, Uriel commands what remains of the Hellguard stranded on Earth after Heaven closed its gates following their loss in the End War. Blaming War for Abaddon's death, she has spent a century searching for the Horseman with the intent of bringing vengeance upon him.
Uriel reappears in Darksiders II
, aiding Death during the time he explores the devastated Earth for the rod of Arafel.
- Action Girl: A notable departure from her biblical counterpart, who is described either as male or asexual.
- Angelic Beauty: In a stern, scary sort of way.
- Archangel Uriel: A female version thereof.
- Authority Equals Asskicking: Fights War three times and survives.
- Badass: She spent a century battling endless waves of demons, with no hope of escape, and she's still kicking. Also, she managed to keep a sizable portion of the Hellguard alive and continuing to battle Hells forces.
- Dark-Skinned Blonde
- Determinator: Revealed in the second game, she and the rest of the Hellgaurd were stuck on Earth for the hundred years War was dead thanks the Charred Council cutting most the paths into Earth off, and she still refuse to give up despite fight being hopeless until War showed up.
- Duel to the Death: Challenges War to "Nex Sacramentum", a sacred death oath. Although she loses, War declares her death will be at a time and place of his choosing. Subverted after Abaddon dies when Uriel kills War by completing the death oath; double-subverted as War planned this to happen from his vision by the Tree of Knowledge.
- Gender-Blender Name
- Heel-Face Turn: She was already a Hero Antagonist, but after War reveals to her who really started the Apocalypse, she joins him in taking Abbadon down.
- Hero Antagonist: To War, for most of the game, since she blames him for the early start of the Apocalypse and Abbadon's death.
- Heroic BSOD: She suffers a brief one when War reveals to her that Abaddon is the Destroyer.
- Knight Templar: A bit of a problem for angels in general. She gets over it.
- Plucky Girl: Was this in The Abomination Vault when she was shown as a new recruit.
- Subordinate Excuse: Towards Abbadon.
- Supernatural Gold Eyes: In a marked contrast to the blank white Prophet Eyes that most other angels have.
- Undying Loyalty: So loyal to Abaddon that she would follow him into Hell. Subverted when she finds out that Abaddon is the Destroyer. Once the archangel is at War's mercy, he begs Uriel to save him; she doesn't.
- Worthy Opponent: To War. He explicitly states the the reason he didn't kill her after he beat her was because he thought she was the last honourable angel, and he didn't want the last of Heaven's honour to disappear.
- Futureshadowing: In The Abomination Vault, which portrays her in her early Hellguard days, War, having quickly taken a shine to her, actually states that he would be willing to fight her for real once she had more experience... after knocking her unconscious.
- You Are a Credit to Your Race: To Death. She says he is honorable, which few nephilim are. To be fair, she isn't quite wrong, from what you hear of the majority of them.
- Also gets this from War, when he refused to kill her due to "not wanting the last of Heaven's honor" to die with her.
A powerful archangel of the Crystal Spire, the Archon employs Death to stop an unknown corruption that is spreading within the angelic outpost of Lostlight.
- Large Ham: Especially when Death starts fighting him.
- Knight Templar: An outright insane variety.
- Light 'em Up: When teleporting and not much else.
- Light Is Not Good: He's fallen pray to The Corruption, making a danger to everyone around him. Though the effects of The Corruption have visually made him into...
- Dark Is Evil: When the visual signs of The Corruption appear he takes on a darkened appearence and uses Dark attacks despite his proclamations of using Light.
- Mind over Matter: Displays some skill with telekinesis when he levitates and tries to throw a part of the battle arena at Death in their battle, though this may be due to the Rod of Arafel.
- Power Glows: His head inside of his hood is glowing yellow with holy light. It turns into dark and twisted light when he decides to fight Death.
- The Reveal: The Archon is also corrupted; in fact, it was he who had opened the Well of Souls, allowing the Destroyer to fuel his armies with countless souls. It was also he who caused the death and destruction in the Ivory Citadel.
An angel formerly of the Hellguard who guards the Archon and the Crystal Spire.
- Badass: Managed to survive on his own when everyone else fell to corruption.
- Good Scars, Evil Scars: Has a few prominent scars on his face, no doubt from countless battles against demons.
- I Owe You My Life: Death actually saved him during the battle to defend Eden from the Nephilim, in the backstory.
- Light Is Good: The last un-Corrupted angel of the Crystal Spire.
- Reasonable Authority Figure: The "authority" part being that angels without helmets seem to hold some sort of leader position in the military. The "reasonable" part being he's seems to be the only angel that doesn't greet Death with disdain or grudging respect.
- Oh My Gods!: "By Abbadon's eye", but close enough.
- Old Friend: To an angel named "Vovin" (the angelic word for "dragon"). Turns out this is another name for Abaddon.
- Only Sane Man: Is literally the only uncorrupted angel in Lostlight. Including the Archon.
Jamaerah the Scribe
An angel meant to protect the records of the Ivory Citadel, he was infused with the Corruption that harmed it.
- Mind over Matter: All of his attacks involve some form of telekinesis with Corruption.
- Mr. Exposition: Explains what really happened to the Archon.
- Seer: He mentions in his dialogue with Death that, in addition to being a scribe, he has the gift of future sight, which is frowned upon by most angels.
- You Will Be Spared: With Samael, who never really cared that much about the fight itself, he is the only boss character in Darksiders II who is not killed by Death, due to saying what he knew and being helpful.
Demons in general
Those of the Second Kingdom. They wage war with the forces of Heaven.
Lucifer, The Dark Prince (Voiced by: Keith Ferguson)
The ruler of Hell and demonkind.
- Affably Evil: His voice is actually quite pleasant and reasonable, speaking politely to Lillith whilst deciding to torture her horribly for failing.
- Bigger Bad: A major part of the reason for the early Apocalypse, making him this for both War's quest of vengeance and Death's quest for absolution of his brother.
- Evil Sounds Deep
- He Who Must Not Be Seen: So far, while he's been talked about, he hasn't actually been seen in person in the games are any of the promotional material.
- No Name Given: He's only been called Lucifer in promotional materials, in the games he's always called the "Dark Prince" or "Dark One", and it took some clarification by the game's creators to clear up and state that Lucifer and the demon talked about as the ruler of Hell in the games are the same demon.
- Unholy Matrimony: With Lilith.
- The Voice: As of Darksiders II.
- You Have Failed Me: To Lilith at the end of the second game after her failure mentioned above. However, it does not seem like he will be killing her.
Lilith (Voiced by Jessica Straus)
Mother of all demons, Lilith is the Queen of Hell and Lucifer's bride. Lilith appears in Darksiders II
- Ascended Extra: Began with a very minor role in the prequel comic, in the original game only appears in voice, but has a larger role in the second game when Death reaches Shadow's Edge.
- A God Am I: Her choice of words when lecturing Death on how she created the nephilim is somewhat reminiscent of how the All Mighty speaks in religious scriptures. However, it's more or less downplayed in practice.
- Anything That Moves: In the book, she's been confirmed to have a variety of lovers residing in her palace (referred to as her "pets") that are male, female, both and neither.
- Bigger Bad: She's responsible for Abbadon becoming the Destroyer, making her this in the first game.
- The Corrupter: To Abbadon, and attempts this to Death.
- Glowing Eyes and Green Eyes
- Horny Devil: Has the appearance, and she indicates she'll sleep with nearly anybody if she can find a reason.
- Man Behind the Man: To Abbadon
- Mother of a Thousand Young: Granted, a less eldritch version of this, but she is the mother to all demons and the nephilim (in a sense).
- Smug Snake: When she meets Death she acts very condescendingly, complete with touching his face and going off in a whole A God Am I speech about how she made the nephilim. She's also arrogantly sure of her assumption that Death will abandon his brother and revive the nephilim. Long story short; Nope. And she's horrifically tortured by Lucifer for that.
- Too Kinky to Torture: When she is confronted by the Dark Prince following the second game, displeased of her failure to bring him the Nephilim into his side for the coming End War, she told him that she awaited her punishment, smiling... It is then subverted when she is told that she will receive no pleasure from her punishment this time, and she is last heard screaming.
- Unholy Matrimony: With Lucifer
- The Vamp: Is known to have slept with many people even outside of her marriage, including, but likely not limited to Samael and the Maker Gulbannan, generally trying to get something in return.
- Winged Humanoid: Upside-down wings, like Samael.
- The Voice: In the original Darksiders when tempting Abbadon.
- Your Cheating Heart: Sleeps with Samael while married to Lucifer. However, it doesn't seem like the Dark Prince has much of a problem with this arrangement.
- The book suggests that this isn't something new as she's been known to take on many lovers.
An enormous demon and mightiest of the Destroyer's Chosen, Straga was the one who killed Abaddon and defeated War in their initial encounter. After Earth is conquered by Hell, Straga guards the Black Throne, where Azrael lies imprisoned.
- Attack of the 50-Foot Whatever: Tied with a boss the second game for largest enemy in the series aside from the Wailing Host int he second game, which as a big as him.
- Carry a Big Stick: His weapon in his second and final encounter is a large mace, which even in proportion to him is massive.
- The Dragon: To The Destroyer as the strongest of The Chosen.
- Dumb Muscle: Despite being amazingly dim for a demon that bested a Horseman.
- Eye Scream: His right eye was stabbed by War during the prologue of the first game.
- Hero Killer: Defeats War in their first encounter during the Battle of Apocalypse.
- Large and In Charge: Appears to be the leader of the demons invading the Third Kingdom before Addabon becomes the Destroyer and is by far the largest boss in the first game even without considering that his whole body is never seen.
- Third-Person Person: Done to indicate how dumb he is.
- What Could Have Been: Straga's initial design was similar to Cthulhu. This was dropped, but the prototype concept would be remade into another character called the Wailing Host, who appears in Darksiders II.
- Your Head Asplode: War teleports inside his head and destroys a large portion of his face.
Silitha (Voiced by Lani Minella)
A spider-like demon and the fourth of the Destroyer's Chosen. Notable for taking many victims and prying whatever information she can from them.
- Fate Worse Than Death: Silitha imprisons those she finds interesting in cocoons for an... indefinite amount of time.
- Giant Spider
- More Teeth than the Osmond Family: Despite being a spider. Her whole mouth is lined with rows and rows of teeth.
- The Reveal: The Chosen weren't charged to guard the entrance to the Black Throne, but to prevent Samael from returning to threaten the Destroyer's power
- Teleport Spam: Her primary way of attack. An example being that she would teleport above War and attempt to crush him. Does this so much that Chaos Form isn't much help against her since she doesn't stay in one place enough for it to get many hits.
Tiamat (Voiced by Lani Minella)
Mother of the bat-demons.
King of the Ashworms and one of the Destroyer's Chosen.
A gargantuan insect that serves as one of the Destroyer's Chosen.
in a top hat with a cane, Wicked K is a source of much comedy in the first game. In the second game, he serves as the Master of the Crucible, a boss if one hundred rounds are completed in a row.
- Cane Fu: In a fencing style.
- Development Gag: According to the development team, he only exists as an In-Joke reference to Vigil Games's British contingent, and wasn't added until the final months of the game development.
- Nice Hat: His top hat.
- Was Once a Man: Wicked are made from the remnants of humanity who have been resurrected and corrupted by demonic energies.
Makers in general
An eons old race, the Makers dwell in a Realm called the Forge Lands. The Makers are one of the Old Ones, surviving races which the Creator brought into being. They are charged with the creation of countless universes, where in each one the Creator tried to bring balance.
- Amazonian Beauty: The females of their race are a lot less stout than the males, but are still just as muscular when it comes to their arms.
- Older Than They Look: How long they live isn't stated, but Kharn talks about 500 years as though it were young.
- Our Dwarves Are All the Same: They fit almost every single Dwarf stereotype, except...
- Our Giants Are Bigger: They are at least twice the height of human-sized beings. Most enemies in both games a considerably smaller than them.
- Stout Strength: Justified given their size and that they are extremely muscular in addition to being big.
- Time Abyss: They're so old that they're souls can't be drawn into the Kingdom of the Dead.
Ulthane (Voiced by J. B. Blanc)
A member of the Makers, Ulthane is encountered by War while searching for the Griever. He fights with War until Uriel and her Hellguard appear. They join forces and beat Uriel and the Hellguard, and after which he directs War to the Griever's Lair.
- Blood Knight: He seemed to be enjoying himself during his duel with War (when you use his chaos form to attack him) and when they're competing against each other to see who can kill the most angels.
- Body-Count Competition: Sparks one with War over who can kill the most "pigeons", and will reward you if you win.
Elder Eideard (Voiced by James Cosmo)
The oldest Maker, and the leader of the survivors.
- Authority Equals Asskicking
- Badass: Not even getting crushed by the Guardian's hammer kills him!
- Cool Old Guy: See Nice Guy.
- Despair Event Horizon: His monologue during his first meeting with Death is rather... depressing.
Eideard: Life? (laughs) This world is dying, lad. Choking on chaos and Corruption. We can do little to stop it. Soon, the great tree too shall perish, and with it, the last of my people.
- However, thanks to Death's arrival, he has a Hope Spot in the form of the Guardian, which was built to destroy the Corruption blocking the Makers' way to the Tree of Life. Cue the next four main questline dungeons...
- Major Injury Under Reaction: Getting crushed under the Guardian's hammer, leaving him highly bloodied, merely gets him to respond "Makers' bones, that hurt."
- Made of Iron: See above.
- Nice Guy: Is very personable and polite to Death in spite of being... well... Death.
- Staff of Authority
- Heroic Sacrifice: He gives up his life force to purify the Guardian from the Corruption that drove it mad and resurrect it.
- Horny Vikings: His appearance is much evocative of theirs. Bonus points as Makers are Giant Dwarves.
The youngest Maker, treated as an impetuous whelp by the others.
- Crouching Moron, Hidden Badass: He may not be the brightest (for instance, his "tip the construct" idea), but Karn is very strong and adept at combat.
Thane (voiced by J.B. Blanc)
A warrior Maker who (according to the description of the helmet you find in the side quest "Lost and Found") is also Ulthane's brother. His function in the game is to sell you abilities.
- An Ax To Grind: A huge one even in proportion to his size.
- Blood Knight: Eagerly accepts Death's challenge to a duel and even says that he imagines dying on the field of battle.
- Deadpan Snarker: Maybe it's just him being bitter about his whole realm being corrupted and a large portion of his race wiped out, but he's pretty sarcastic towards Death.
- Mighty Glacier: In his duel, he is quite slow with highly-telegraphed attacks, but if you fight him when you first meet him, he can and will one-shot you. His health is quite a bit higher than any boss faced up to that point as well.
One of only two female Makers that appear in Darksiders II
. Alya and her brother Valus run their own small forge, and later the Maker's Forge. Valus isn't that talkative, so his sister is in charge with selling his works.
- Ultimate Blacksmith: Not to the extent of her brother, but she still has impressive skills even for a Maker.
A shaman of the Makers. Muria sell talismans and potions. She even tasks Death with collecting three special items needed for her to make him the Grim Talisman.
- Blind Seer: She wears a blindfold around her eyes.
- Despair Event Horizon: Many of her conversations with Death seem to have an almost nihilistic tone to them.
- Green Thumb: If you approach her and not hit talk, you can see her using magic to grow plants.
- My Greatest Failure: According to one of the side quests, Muria once tried to make a construct without a Maker's soul. It... didn't go so well.
Kingdom of the Dead
The Dead King
The Dead King
The Lord of Bones, the Dead King is the ruler of the Kingdom of the Dead, where all of the dead from the various kingdoms go.
- Bad Boss: His response for Death returning the Dead Lords to him? Killing all of them immediately. Death questions if doing all this wasn't just to mess with him.
- Badass Beard
- Informed Attribute: Boasts that Death in the state he sees him in is "beneath him", but for the most part isn't seen fighting.
- Old Master
- Red Baron: The Lord of Bones.
- Super Empowering: Splits up Death's soul, giving him the Soul Splitter ability.
Chancellor (Voiced by Barry Dennen)
A very rude and abrasive figure, the Chancellor to the Dead King has great dislike for Death, and tries his hardest to make his path forward difficult.
- Deadpan Snarker: Rivals Death in terms of wit.
- Did You Just Flip Off Cthulhu?: Most his interaction with Death. Though as the Chancellor points out, he's already dead, hard to scare a dead guy.
- Evil Chancellor: Though not actually evil, the Chancellor is very rude to Death, even trying to get him killed rather than have him go to his boss. In response, Death is extra surly towards him.
- Hey, It's That Voice!: Barry Dennen uses the exact same voice he did for Dean Domino.
- I Gave My Word: When Death returns from defeating Gnashor, after recovering from the shock that he actually did it, the Chancellor bitterly states that he can't deny him and lets him through.
- In the Hood
- Jerkass: The Chancellor runs Death through all those trials because he just doesn't like him.
- Number Two: To the Dead King.
- Obstructive Bureaucrat: For seemingly no reason other than to anger Death.
The Master of Blades and a widely-known warrior from the Kingdom of Man. Won the right to live again after he murdered everything in the Gilded Arena, only to be betrayed by the Dead King and made his slave. Draven offers advanced move training.
- Badass Army: If you talk to Draven again to get the Bloodless side quest, there's a dialogue option which reveals that shortly before his death, he was organizing an army that would have conquered Earth. Sadly, he never got the chance to finish it.
- Badass Boast: "Well, Horseman, I've beaten death once, and I can do it again."
- Berserk Button: The Chancellor.
- Big Ego, Hidden Depths: Despite hostile first encounter, Draven ultimately respects Death, and vice versa. Quest reward-wise, Draven is comparatively the most generous person in the game by a fair margin. Its entirely possible that, given his reasons for being the Master of Blades, he is just putting up a Jerkass Façade.
- Continuity Nod: In the Forge Lands, Draven's buckler is picked up. He also appears on the door to the Well of Souls alongside Lilith, though the story behind this is unknown.
- Fate Worse Than Death: What he considers his servitude under the Dead King.
- Human Pincushion: Has a bunch of swords sticking through him.
- Like a Badass out of Hell: A mixture of "fought his way out" and "got a job". He was offered his life if he could survive the Gilded Arena... but then was betrayed and forced into a job.
- Made a Slave: To the Eternal Throne.
- Master Swordsman: He is the master trainer of combat moves in the game.
- Mister Exposition: Concerning the Kingdom of the Dead.
- The Undead
- Pay Evil unto Evil: His response to having his second chance at life taken away? Either kill the Lord of Bones or take his crown.
- Power Fist: The "Dark Avenger" bucklers were once his.
- Shout-Out: His name may be referencing Eric Draven, the protagonist of The Crow. Incidentally, Michael Wincott (Death) plays the antagonist, Top Dollar.
- Was Once a Man: Formerly a human.
The Dead Lords
Dead Lords as a group
A group of three spirits/undead who serve as assistants to their liege lord, the Dead King, but have not been present for some time to the aforementioned Lord of Bones, Death is sent out to collect them one by one in the second game as a series of dungeons.
- Summoning Artifact: Of a sort, in that the Dead King passes on a skill known as "Interdiction" to Death to allow him to summon the Lords once he gains their allegiance.
The Phariseer sealed himself in his tomb when the Corruption hit, refusing to return to the Dead King.
- Cool Sword: Wields a large sword.
- Screw This, I'm Outta Here!: Sealed himself in his own tomb when the Corruption came, refusing to go back to the Dead King. Death defeating him in combat changes his mind.
The Judicator is the only one among them who is still trying to do his job.
Basileus refuses to go with Death only because he doesn't find him worthy, and forces him to go through the gauntlet of the Psychameron first.
A demon merchant who aids War by selling him items and upgrades in exchange for souls, Vulgrim also provides the Horseman access throughout the ruined Earth with Serpent Holes. He returns in Darksiders II
in the same merchant role for Death.
- Collection Sidequest: War can collect relics that can be exchanged to Vulgrim for souls and Death can collect pages of the Book of the Dead for him.
- Intrepid Merchant: More impressively, he's dealing with both War and Death in roughly the same timeframe.
- Your Soul Is Mine: Souls are his food source.
Samael (Voiced by Vernon Wells)
A demon formerly under the service of the Dark Prince, Samael rejected his rule, which had led to his eternal imprisonment by the Destroyer. He is set free by War, who is searching for a way to enter the Black Throne. Samael bargains with War entry in exchange for the hearts of the Destroyer's Chosen.
The "Keeper of Secrets", the Crowfather knows everything that happens in existence and guards this knowledge well. From his throne on the summit of a bone-chilling mountain peak in the Icy Veil, the Crowfather rules his realm alongside his many crow familiars (of which Dust is rumored to have been stolen from by Death). While appearing sagely, the Crowfather lacks patience and humor, having been tormented endlessly by the crying souls of the nephilim inhabiting the amulet around this neck.
- The Chessmaster: Lightly implied. Shortly before going to face Absalom/the Avatar of Chaos, Death asks the Crowfather if he's been "testing" him from the beginning. If that was really the case, then he may have also pulled a Thanatos Gambit.
Death: The tree, the keys, the well — why do I get the sense you are testing me?
Crowfather: You test yourself, old friend.
- Cool Old Guy: After you meet him in the Dead Lands, as his only reason for resenting Death (the amulet) is a thing of the past.
- Hearing Voices: The souls of the crying nephilim are locked within his amulet.
- Knowledge Broker: Subverted. He has all of the secrets of the universe, knows everything that happens, but is willing to die rather than help Death if he doesn't free him of the amulet with the imprisoned souls of the nephilim within. He's more personable and helpful after death, however. Being freed of the amulet helped.
- Screw Politeness Im A Senior: Granted, given this is Death, he sort of has a reason.
The last member of a race whose name has long been forgotten, Ostegoth serves as a merchant in both the Dead Lands and Shadow's Edge.
- Fauns and Satyrs: He's some kind of goat-man-thing. No word on if he has cloven feet as his robe covers them all the time.
- Good Smoking, Evil Smoking: Neutral Smoking in this case. Ostegoth constantly smokes a pipe; no word on what he is actually smoking, be it tobacco or otherwise.
- Hand Wave: How does he manage to keep getting to places before Death? He just says he has his ways, and he's not going to reveal them.
- Intrepid Merchant: He even goes to Shadow's Edge, the domain of Samael, to sell his goods, regardless of the fact that he mostly stays to the relative safety of the Kingdom of the Dead.
- Last of His Kind: The last member of a race so ancient, Death doesn't even know what he is.
- Mister Exposition: Of a sort, giving certain information about the Kingdom of the Dead.
The Avatar of Chaos
The Avatar of Chaos/Absalom (Voiced by Simon Templeman)
A corruption that has spread throughout the various Kingdoms, this substance and its creator serve as the primary antagonist of Darksiders II
. Was originally Absalom, the leader and oldest of the Nephilim, who led his race to annihilate the populace of entire worlds. Upon seeing Eden being given to humanity, he felt the Nephilim were cheated out a world of their own and tried to take it by force, but four of the Nephilim turned on him and became the four Horsemen and wiped out the rest of the Nephilim, with Death personally finishing him off. His death, however, led to him become The Corruption.
- An Axe to Grind: Absolution, the personal weapon of Absalom even before his death. Acquired by Death after the Final Boss.
- Anti-Villain: He's only antagonistic because the majority of his kind was killed, and he wants to revive them and seek vengeance on the Council for their brand of "balance".
- Ax-Crazy: He led to the nephilim to wipe out entire worlds.
- Big Bad/The Heavy: Of the second game.
- Badass In Charge: Of the entire race of nephilim. Until the Horsemen defected and slaughtered him and his.
- Came Back Wrong: Monster from Beyond the Veil variety.
- Casting a Shadow: As the source of The Corruption.
- Could Have Avoided This Plot: He plays this off against Death when they first meet, claiming that had he joined the nephilim in their conquest, War would be fine and there'd be no Corruption. However, the Crowfather mentions that Corruption was created as a result of the nephilim's conquest and that said conquest would have destroyed all of Creation.
- Combat Tentacles: Uses these aggressively in his final boss fight, including being able to whip around his axe like a flail.
- The Corruption: Even called as such.
- Dark Is Evil
- Eldritch Abomination: He is the corruption spreading throughout the various Kingdoms.
- Impaled with Extreme Prejudice: And he survives. It takes another cut to his neck to kill him.
- Large and In Charge:
- While it could be the Corruption, Absalom looks to be roughly on par with a Maker when it comes to size.
- The flashback to when Death turned on the nephilim showed he was much smaller then, closer in size to War.
- Make My Monster Grow: The second phase of the fight with him, he grows to several times his normal size before taking damage knocks down to normal.
- Omnicidal Maniac: See Suicidal Cosmic Temper Tantrum. He wiped out an unspecified number of worlds.
- Orcus on His Throne: Spends most of the game waiting behind the gate at the Well of Souls. When he is the Corruption, he doesn't need to move from there, his mere existence is a threat.
- "The Reason You Suck" Speech: He gives more than a few to Death, the main theme of which being Death's betrayal and annihilation of his kinsmen, the Nephilim.
- Suicidal Cosmic Temper Tantrum: The game is essentially this to him. He couldn't get the Nephilim back into Eden after the Council gave it to the Kingdom of Man, so Absalom wants to destroy the "balance" with his Corruption, essentially destroying the entire universe.
- Tragic Villain: When you get right down to it, he's more or less a victim of the Council. Lilith as well, possibly.
- Take My Hand: Asks this of Death after the final battle, to hold his brother one last time, as he had when Death first killed him. However, subverted in that Death simply takes his scythe back instead.
- Well-Intentioned Extremist: Absalom only went on his crusade because he wanted the nephilim to have a homeland of their own. Which isn't really that poor of a motivation. The bad thing, however, was the indiscriminate genocide he and his army unleashed upon countless other races in this pursuit.
- Villain Has a Point: Tells Death that reviving humanity would only put them in a spot to get killed by the demons again, which Death doesn't argue against. But going by the first game, Death's actions instead gave them access to the Well of Souls.
God, the Creator of All Things, who made Heaven, Hell, and Earth.
A servant of the Charred Council who's cruel as he is loyal. He is the first Watcher and the "father" of the race. The Watcher of the first game is one of said "children".
- Berserk Button: Does not take kindly to Death using him as a punching bag for his sarcasm. Or disobedience. Mainly Death's sarcasm though.
- Jerkass: And how! Much like the one Watcher from the first game, Panoptos is simply vile to everyone he meets, excluding the Charred Council. As they say, the apple doesn't fall far from the tree.
- The Mole: Heavily implied. It's hinted that it was Panoptos who told Raciel and her band of mercenaries about the existence of the Abomination Vault in the first place. At the very end of the book, Death confronts him about it, masking his accusations, but making it fairly clear that he believes Panoptos wanted the Grand Abominations to break from the chains of slavery using his "children" as his army.
- Monster Progenitor: Of the Watcher race.
An angel who, after a series of unfortunate circumstances, defected from Heaven.
- Ax-Crazy: Apparently having one of the Grand Abominations on your person can make you this.
- Big Bad: Of the novel.
- Butt Monkey: After Raciel's exile, Hadrimon made so many futile half-planned attacks that Heaven actually thought of him as a joke. ...Until the Abomination Crisis began.
- Driven to Suicide: When Black Mercy, one of the Grand Abominations, briefly takes control of him and kills Raciel. He attempts to kill himself, but it doesn't work as Black Mercy wouldn't allow the chambers to collapse.
- Evil Plan: Awakening the Grand Abominations and then unleashing them on both Heaven and Hell.
- Light Is Not Good: He may be an angel, but he's definitely not a good guy.
- Love Makes You Crazy: The reason behind said revenge.
- Roaring Rampage of Revenge: Basically, a summary of why he wanted the Grand Abominations in the first place. Subverted since said cause of revenge was technically his own fault.
- Star-Crossed Lovers: Used to be this with Raciel, partly due to Heaven's strict courtship laws. Subverted since he was the one that betrayed her and got her sentenced to being exiled to Hell.
- Two Aliases, One Character: Until Lilith reveals his name to Death, he went under the alias of "Semyaza" note , who turned out to be a second lieutenant at an outpost in an area called the Empty Sea.
- Villainous Breakdown: Has a few of these, but most notably during the final battle where he has a huge one when he sees Raciel alive again after so many years, having previously thought that she had died during her exile to Hell. And another one when Black Mercy (one of the Grand Abominations that's in his possessions throughout the story) controls him and makes him kill her.
A female Maker, formerly an apprentice of Gulbannan.
The Keeper of Oblivion
The Keeper of Oblivion
The Charred Council's executioner and one of the very few people outside his brothers that Death considers a friend, also serving as the latter's confidant. True to his title, the Keeper holds the power to open a portal to Oblivion — a realm where literally nothing exists; not even light and darkness. If someone or something is thrown in, they cease to exist, which is considered one of the most terrible of fates... which is where the Keeper comes in.
- Faux Affably Evil: Implied. The affable part, at least, is played straight, but Death thinks it's just a ruse.
- The Faceless: Like Death, the Keeper is never seen without his mask, only said mask is made of iron as opposed to bone.
- Warrior Therapist: To Death. It's mentioned several times that the Keeper has committed atrocities on a similar level to Death's, which is probably why he's trusted with knowledge that not even the rest of the Horsemen knows.
The Keeper of Oblivion's young Maker apprentice.
- Shrinking Violet: Possibly subverted, as we've only seen this behavior when Death is around.
A fallen-angel-now-demon and Hadrimon's former lover. Since Heaven's laws are extremely strict to a degree where even who they love is dictated (in Raciel and Hadrimon's case, only angels that are much closer in military rank (ex. a general and their second-in-command) are actually allowed to have a relationship), Raciel was betrayed and ratted out by Hadrimon (who was having second thoughts about their relationship) and was exiled to Hell where she eventually transformed into a demon and became the leader of a band of mercenaries.
A once well-respected member of the Makers, until he took Lilith as a lover. However, Lilith was using him to learn his secrets about creating life (which she succeeded in doing), and after he had finished sharing all he knew, Gulbannan became worried of what Lilith might do with those secrets. Before he could do anything about it, his former apprentice, Belisatra, killed him out of interest in what Lilith would create. It's heavily implied that Lilith used her newfound abilities to create the Nephilim and, subsequently, the Four Horsemen.
The Hunter (voiced by Steve Blum)
From the Belial DLC. A human who roamed around the ruins of Earth, whom Death eventually bumped into after hearing rumors of survivors from Uriel.
- The Atoner: Suffers from extreme guilt of serving Belial by revealing the locations of the other survivors in exchange for his own soul back.
- Badass: He probably doesn't think of himself as one, but if a guy like him could survive in the apocalypse, who knows how many survivors may have endured? This guy managed to survive with just a sniper rifle, his own survival skills, and a makeshift prosthesis.
- Action Survivor: Yep. Despite his failings, he's a paragon of humanity's potential, despite how most supernatural beings dismiss humans as being weak.
- Badass Normal: No special powers whatsoever. Even the 'deal' with Belial got him no powers whatsoever.
- Handicapped Badass: He replaced his missing leg with a makeshift prosthesis.
- Cold Sniper: Uses a sniper rifle as his main weapon.
- Heroic BSOD: Suffers from one upon learning that his soul was never taken and that the humans he helped locate died for nothing.
- Last Of Their Kind: Implied. When asked by Death if there were others, the Hunter merely answers that he doesn't know and that if there were he "hoped that their end was quick".
- Redemption Equals Death: When it turned out his soul was never taken from him and that he was merely fooled into ratting out the other humans, the Hunter asks to be killed as penance. Death complies.
- What Could Have Been: The Hunter was originally meant to appear as a character in the first Darksiders as an ally to War, but was scrapped for unknown reasons.
From the Belial DLC. A demon who recently became a "Lord" in Hell's legions. The Hunter claimed that he had his soul and, in exchange for getting it back, he had to reveal the locations of the other human survivors.
The Mad Smith
A Maker who was imprisoned in the Shadow Lands by his kin for his creation of the Abyssal Forge.
Death's Door characters
The protector of a place called the Far Fields. It is from him that the Horsemen got their steeds.
- Beware the Nice Ones: To quote Death...
: When he is at rest, no being has known greater serenity. And when he is called to arms, no being is swifter at bringing everlasting darkness... Save for me
- Cool Old Guy: He acts very respectful towards Death and even helps him gets to Earth, saying that the latter's cause has always been just.
- Cowboy: Possibly a lone cowboy variation. Aside from dressing the part (save for what appear to be two tanto-like weapons strapped to his back), he hasn't been seen to be living with anyone else and he takes care of the horses that live in his realm.
- Everyone Calls Him Barkeep: The Horsemaster is simply known to those who know him as... the Horsemaster.
- The Nameless: From what Death knows, if the Horsemaster actually has a given name, he has yet to tell anyone.
- Whip It Good: Like Fury, his main weapon is a whip.
A former angel soldier from the Hellguard that was present at the Battle of Eden where the Nephilim were wiped out by the temporary alliance between the Four Horsemen and the Hellguard. However, after Absalom died and Corruption was born, Makhala became one of the first people to fall under its influence. She traveled to Earth and started a cult among the humans while spreading Corruption's influence, claiming that she's "saving" them. It wasn't until the events of Death's Door (specifically, in 18th century France) that Death hunted her down (as requested by Abaddon, when she killed several of his best soldiers (but he thought she was a demon)) and killed her.