Characters / Darksiders

This is the character page for the Darksiders series of videogames. At present, all characters are listed by faction.

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Horsemen of the Apocalypse

From Left to Right: Fury, Strife, Death, War.

The Charred Council's most feared enforcers, the Four Horsemen of the Apocalypse are the central protagonists to Darksiders. They are Nephilim: half-angel, half-demon.

Long ago, the nephilim were cast out of the Garden of Eden, which was then given to Mankind. Outraged, Absalom led the Nephilim in a bloody war against Heaven and Hell in an attempt to retake their piece of paradise. Four Nephilim, fearing the war would greatly upset the balance, made a truce with the Council: they offered to serve them in exchange for untold power. The Council's first task for them? Annihilate their own race. All the Nephilim's souls were then placed in an amulet, where they suffer eternal torment.


  • Action Pet: Fittingly enough, their steeds.
    • Beast of Battle: In both Darksiders and Darksiders II, you can use Ruin and Despair (respectively) to charge through your enemies.
    • Bond Creature: Played with. In the Death's Door comics, the Horsemaster mentions that the only way to truly "bond" with a phantom horse is to tame it by sheer force of will alone.
  • Anthropomorphic Personification: Averted. The Horsemen's names are ultimately just names.
  • Color-Coded for Your Convenience: In case you forget which color horse they have, here's a list:
    • Death: Pale (or green, according to the Greek translation of the Bible)
    • War: Red
    • Fury: Black
    • Strife: White
  • Defector from Decadence: From the Nephilim,
  • Displaced Origin: In the first game, lore stated that the Nephilim were beings older than angels and demons. Darksiders II, however, reiterates this by saying they were born from angels and demons. This means the Nephilim's origins have been retconned, as Lilith flat out states in the sequel she is responsible for their birth.
  • Dual Wielding: Both Death and Strife do this, Death with his scythes and Strife with his pistols.
  • Four Is Death: Or at least, death to those who would threaten the Balance. Played straight with the rest of the Nephilim, considering they died by their hand (with help from the Hellguard). Sort of punny when you think about it, since the oldest and leader of the Horsemen's name is Death.
  • Good Is Not Nice: One would think that as the protagonists, they'd be a lot more heroic. Judging from their reputations and, at the very least, War and Death's personalities, they are anything but that.
  • Good Is Not Soft: They're the protectors of the Balance Between Good and Evil and yet, they're feared and hated by many... with good reason.
  • Hellish Horse: Standard for any portrayal of the Horsemen, but these are summoned to them once they are acquired.
  • Horsemen of the Apocalypse: Of note is the developers did away the traditional Horsemen of "famine" and "conquest" in place of Strife and Fury, due to being too archaic and unsuited for an action game.
  • Last of Their Kind: Sort of. Absalom comes back in Darksiders II, but the trope is enforced in the ending, when Death kills him, then dooms the majority of the Nephilim eternally in exchange for reviving humanity with his Heroic Sacrifice.
  • Mysterious Past: Aside from having been part of the Nephilim Horde, breaking away from it, pledging themselves to the Charred Council, and wiping out their people, there isn't much information on each of the Horsemen's past at this time. Death, at least, seems to prefer it that way.
  • Names to Run Away from Really Fast: Death, Fury, Strife, War... Truly, some comforting monikers.
  • Never Bareheaded: War, Death, and Strife are always wearing a hood, mask, or helmet respectively. Averted with Fury.
  • Nonhuman Humanoid Hybrid: The Four (and the Nephilim in general) are hybrids of angels and demons a la their "dust".
  • One-Man Army: The Horsemen are considered an equal side to the forces of Heaven, Hell and the Kingdom of Man.
    • Oh, Crap!: A common reaction to seeing any of the Four when they enter the scene, due to the above trope (coupled with Good Is Not Soft).
  • Proud Warrior Race Guy: The nephilim apparently had this as a hat, if the behavior of War and Death are anything to go by. The lore (as told by the Crowfather in the second game) notes that the Nephilim also rampaged across entire worlds, slaughtering entire species before they were finally stopped at the Gates of Eden by the angels and the Horsemen.
  • Restraining Bolt: The Seven Seals seem to act as this for them. As long as they are intact, the Horsemen are under the control of the Council. Averted in the ending of Darksiders, as the Horsemen are no longer bound to their former masters.
  • Sibling Team: They call each other "brother/sister" and they've been known to team up when the situation calls for it.
  • Super Mode: War's Chaos Form and Death's Reaper Form. These are in fact stated to be the true forms of Nephilim, at least in the descriptions for Death's abilities, so it is likely that all of them had something like this.
  • Vitriolic Best Buds: Death seems to have this with his younger siblings. Goes Up to Eleven when they actually start maiming each other (as in the case of War, whose left arm was lopped off by Death when he wouldn't listen and go back to the Charred Council). They still care for each other... in their own unique way.
  • Weapon of Choice: Also Named Weapons
  • Well-Intentioned Extremist: They resort to some pretty brutal methods when it comes to protecting the Balance, such as genocide.


War, Rider of the Red Horse (Voiced by Liam O'Brien)

I choose what once... a coward did not.

The protagonist of the first game, War was tricked into starting the End War prematurely. For this, the Charred Council stripped him of his powers and sentenced him to death. However, he was able to convince them to give him the chance to prove his innocence. Under the eye of the Watcher, War is sent back to the desolated Earth to uncover who was really responsible for starting the Apocalypse, killing anyone who stands in his or die in the attempt.
  • A Boy and His X: Seems to be really close to Ruin, if the book and the cutscene where Ruin is freed from enslavement by his hand is any indication. Even when Ruin was Brainwashed and Crazy, War refused to attack him.
  • Artificial Limbs: Prior to Darksiders, his left arm was sliced off by Death and replaced by an over-sized prosthetic.
  • Back from the Dead: Doesn't have this happen to him once, but thrice. Chronologically, the first (known) time War died and came back was during the Abomination Crisis when he was killed by the Big Bad in an attempt to get the key to awakening the Grand Abominations to the Charred Council for safekeeping (although, it turned out that the key he had was a fake and Death had the real key all along, but nobody ever found that out). Death managed to bring him back to life when that happened. The second time was on Earth when he lost all of his power and was killed by Straga (only to be brought back to life by the Council so they could wrongly punish him for setting off the Apocalypse too early). The third, and most well-known, time was during the finale of the first game. He killed Abbadon/the Destroyer but was betrayed by the Watcher who told him of the Charred Council's betrayal which bought Uriel enough time to complete the Nex Sacramentum, stabbing War from behind and killing him. However, Uriel quickly turned on the Watcher and broke the seventh seal, which restored both War's life and his powers. ...The guy's been through some stuff.
  • Back-to-Back Badasses: With Death in The Abomination Vault novel. Could be counted with the rest of the Horsemen and Ruin too.
  • Badass Baritone: He is voiced by Liam O'Brien.
  • Badass Boast: Including, but not limited to:
  • Bash Brothers: With Ruin. Death also applies to this in the novel.
  • BFS, One-Handed Zweihänder: Chaoseater, which counting the handle is almost as long as he is tall. Later the Armageddon Blade
  • Big Brother Instinct: Inverted. In the novel he ends up risking his life and standing up for Death on multiple occasions.
  • Big Little Brother: He's actually the youngest of the Horsemen, but by far the biggest, and his siblings aren't small by any means.
  • Blood Knight: The book shows that War loves a good fight.
  • Brought Down to Badass: The Charred Council stripped War of his horseman powers, but that doesn't hinder him from curb-stomping his enemies into submission.
  • Clear My Name: His motivation for Darksiders
  • Deadpan Snarker: Though not at Death's level, he does deliver several gems, including this one:
    Straga: Straga is the mightiest of the Destroyer's chosen!
    War: And the last. Your master chose poorly.
  • Determinator: NOTHING will keep this guy from slaughtering those who framed him.
  • Genius Bruiser: While it may seem like he only uses brute force, War is actually confirmed to be more skilled in battlefield tactics than Death (something which the latter openly admits in the novel). His Thanatos Gambit in the first game definitely shows that just because he likes to tackle a situation head-on, it certainly doesn't mean he's careless.
  • Gratuitous Foreign Language: Briefly speaks demonic with the Phantom General guarding Samael's prison.
    Phantom General: Drum heim gol straga bor. [You have killed many of my warriors.]
    War: Non straga sindora. [I have yet to find a warrior among you.]
  • Hand Cannon: Mercy, one of Strife's two revolvers, which in game is mostly good for killing weak stuff that can't be bothered to kill in melee, despite what one might guess from the gun being downright huge even compared to War.
  • Handicapped Badass: You see that absurdly large left arm of his? That's a prosthetic, courtesy of Death chopping off his arm for being insubordinate.
  • Honor Before Reason: War hates resorting to underhanded means to win a fight and prefers to go at it as honestly as possible. Death even calls him the most honor-bound of the Four Horsemen.
    • There are several instances where said honor does occur. One of these is when War is in the Ashlands and he is fighting against the Abyssal Gladiator. When the latter is knocked off of an enslaved Ruin, War actually kicks a sword towards him to make it a more even fight.
  • Hyperspace Arsenal: Chaoseater he keeps on his back when he's not using it. Everything else he more or less pulls out of thing air, including the optional scythe weapon, the handle of which is longer than he is tall.
  • In the Hood: And nothing ever knocks if off.
  • The Juggernaut: Exemplified in his Chaos Form; also counts as a rare Player Character example.
  • Lightning Bruiser: Type 1; the big guy is faster than he looks. Especially in cutscenes.
    • Mighty Glacier: In his Chaos Form, War gives up his speed and most of his move list for raw power. Even the most durable enemies die a five hits at the most and he can't be damaged.
  • Master Swordsman: He is quite capable of surprisingly delicate moves with that metal surfboard he calls a sword.
  • One-Man Army: The Horsemen in general are this, but War gets a special mention for being Brought Down to Badass at the start of the game and going up against the Destroyer's warriors. Lampshaded by Samael.
    Samael: [to himself] The Horseman is broken, but there is still much power in him. For a moment, I saw one who would stand against the Destroyer's army.
  • Power Fist: Tremor Gauntlet. Also has one for his left hand after Death cut it off.
  • Prophet Eyes: For the most part, he has these, but they seem to have a blue-ish tint to them.
  • Revenge Before Reason: Everyone in the game expects his quest to turn into a bloodbath. They aren't wrong, but they aren't quite as right as they think.
  • No-Holds-Barred Beatdown: His killing of the Destroyer's Chosen is brutal by the nature of him tearing their hearts out, but the Griever he goes an extra mile with by killing it by bashing its face in with a flat bed train car. Observe.
  • Noodle Incident: In a flashback during Death's Door, there's a conversation between War, Fury and Strife about "the legions of Anubis". We never do get the full story; all we know is that War provoked them somehow and he ended up killing all of them single-handedly.
  • Precision-Guided Boomerang: The Crossblade, which basically works as a Shout-Out to the boomerang in The Legend of Zelda.
  • Simple, yet Awesome: He Chaos Form has no attacks besides swings with his swinging his sword, and for the most part, that's all he needs.
  • Tiny-Headed Behemoth: War's head is almost comically tiny compared to his massive frame. His hands and feet alone are nearly twice the size of his head. This is of course due to the armor he's wearing.
  • Super Mode: Chaos Form, turning him into a demon about the size of a trauma.
  • Super Strength: Mostly displayed by crushing heads and breaking open chests with his bare hands, but it really shines with feats as:
    • Punching Tiamat across the arena he fights her in and then ripping her wings off.
    • Beating The Griever to death with a train car.
  • The Big Guy: The biggest and physically the strongest of the 4 horsemen and relies on brute strength the most.
  • The Stoic: War isn't big on that whole "emotions" thing.
    • Perpetual Frowner: He stops frowning exactly once in the game, though it isn't a comforting change. He is a bit more expressive around his brethren in the book.
    • Hair-Trigger Temper: However, he also has a nasty temper, and is quick to anger whenever someone provokes him.
  • Thanatos Gambit: The Tree of Knowledge reveals he will die with the Armageddon Blade pierced through him. Although War does not know who the perpetrator is, he deduces it is Uriel, when she challenges him to "Nex Sacramentum". When she fulfills the death oath after War kills Abaddon, she destroys the Seventh Seal, resurrecting War and freeing him from the Council's hold on him.
  • Undying Loyalty: Inverted with Ruin. After War dies in the book, Ruin still remained by his side and would not let anyone, even Death, go near him.
  • Wings Do Nothing: His Chaos Form has wings, and they serve no purpose.
  • Would Hit a Girl: Especially if said girl is trying to kill him. And boy, does he not hold back on Uriel during their nex sacramentum duel.
  • Wouldn't Hurt a Child: Zig-zagged in The Abomination Vault. While he's not above at least knocking them unconscious, this is what War says to a younger Uriel from the early days of her Hellguard career when he tries to get her to stand down as she stubbornly tries to defend a Weapon of Mass Destruction that only kills demons:
    War: Well, Uriel, I've no interest in killing children, and you have to know you've no chance.


Death, Rider of the Pale Horse (Voiced by Michael Wincott)

My brother War stands falsely accused of unleashing Armageddon on the human race. His fate concerns me; yours, does not.

The protagonist of the second game, Death is the leader of the Four Horsemen. In contrast to War, Death is very level-handed and mature. Although he is harsh on his siblings, such as cutting off War's left arm in order to teach him a lesson, he cares deeply for them. As the Horseman of Death, he often appears somewhat morbid and ominous towards those who speak to him. He also possesses a dark sense of humor and sees killing as an art rather than a duty as War does.

After learning that War is imprisoned and awaiting his sentence for his part in the End War, Death acts to save his life. Knowing that he won't be able to prove War's innocence, he instead acts to absolve his brother by seeking a way to resurrect humanity.
  • Authority Equals Asskicking: The Leader of the Four, and the mightiest among them.
  • Anti-Hero: Death is described as an arrogant, sarcastic, cold and calculating individual, alongside being resourceful and opportunistic. Despite having done things that can be called "evil", ranging from genocide, destroying worlds and creating weapons of world-ending power, there is a bit of good in him. He bears much burden and guilt for some of his past actions, such as the creation of the Grand Abominations.
  • Arrogant Kung-Fu Guy: The in-story explanation developers have explained for his lack of a block maneuver relates to Death being too arrogant to believe someone could ever strike him. The only time he'll block in gameplay is he's using a buckler, and actual shield.
  • The Atoner: Feels guilt over his part in the genocide of the nephilim, the creation of the Grand Abominations and other crimes. This does not, however, mean he is willing to revive the nephilim if he needs to choose between them and humanity.
    • "The Abomination Vault" also shows he has guilt over creation of the Grand Abominations, especially since he played a part in it, and hid them away to cope with it.
      • The same book hints that these aren't the only things he has guilt for. What they are exactly hasn't been made clear.
  • Back from the Dead: Dies to revive humanity, but comes back from the Seventh Seal being broken.
  • Badass Baritone: Michael Wincott provides his distinct low and gravelly voice.
  • Badass in Charge: Of the Horsemen. As a Firstborn, he was also in charge of the Nephilim in general.
  • Badass Boast: "All who live know my name. All who oppose me shall know death."
  • Bare Your Midriff: Or at least the pecs. See Walking Shirtless Scene.
  • Berserk Button: Apparently people referring to Lilith as his "mother" is not something he's fond of. Especially when the person referring to her as such is Lilith herself.
    • Bringing up War's "crime" strikes a nerve with him whenever anybody does it.
    • Let's just say that trying to harm his brothers in general is not a good idea... Unless, of course, you want him to hunt you down and rip you apart in the worst way possible.
  • Big Brother Instinct: Nothing will keep him from aiding his family in the second game. This includes dooming most of the rest of his race to oblivion if necessary
  • Blood Knight: Death is always eager for a fight.
    Thane: This blade is more ancient than you, rider. And taller to boot!
    Death: I shall break both it, and you, down to size.
    • There's even a counter in the game for tracking how much blood he spills.
  • The Berserker: Unstoppable is Death's take on this trope, especially when upgraded with higher chances of dealing critical hits, absorbing health/wrath and inflicting high counts of increasing damage from various abilities.
  • Combat Parkour: A vital combat mechanic in Darksiders II. Instead of blocking like War could do in the first game, Death dodges instead, which is crucial in surviving all of his battles.
  • Comically Serious: Thinking Death has been sent by the Dead King's Chancellor to kill him, Draven's first words to him are a Badass Boast that he's beaten death once before and can do so again. Death has the rather deadpan response of:
    Death: I have no idea what you are talking about.
  • Cool Mask: He is never seen without his white executioner's mask. Averted with his Heroic Sacrifice in the finale of the sequel.
  • Deadpan Snarker: No pun intended, of course. Although much more conspicuous in the novel, Death has a habit of making some sarcastic one-liners to... well, almost everyone. No one is safe from his sarcasm... not even his brothers and sister.
  • Determinator: In a similar vein to War, Death shows himself to be rather persistent.
  • The Dreaded: The most feared of the Four Horsemen.
  • Exposition Fairy: Dust serves as Death's familiar and guide. However, it only helps find paths and important things in the environment (including Notice This style glowing) and cannot speak.
  • The Faceless: Even when he takes off his mask in the ending of Darksiders II, his face is never shown. It's possible to maneuver the camera in such a way, only to reveal that his in-game model does not have a face under the mask, just an empty hole.
  • Flash Step: Teleport Slash sees him perform one, coupled with the aforementioned slash attack.
  • Gameplay and Story Segregation: In the novel, Death possesses a regenerative healing factor that enables him to heal even lethal wounds. However, this was not applied to Darksiders II, most likely for reasons involving that it would make the game too easy for players.
    • In several cutscenes, he displays the ability to use his Reaper Form regardless of whether or not the player has the energy for it, and in a number of times actually flies while transformed, something impossible during gameplay. It should also be noted that despite the creative team claiming that Death doesn't block because he's arrogant to the point where he believes nobody can hit him, he can still be seen blocking in the cutscenes.
  • Grim Reaper: Looks even more like the traditional version in his Reaper Form. Bonus points since he actually is the Grim Reaper.
  • Heroic Neutral: Has shades of this. All he really cares about is keeping his family safe and doing his job of maintaining the Balance. Then events get War involved, and the Balance part goes out the window. He then spends a good deal of his time doing whatever it takes to clear his brother's name and undoing the effect of the crime, even if it requires lending a helping hand to the various denizens of the five realms.
  • Howl of Sorrow: Occurred to him right after he was done slaughtering the nephilim, complete with Skyward Scream.
  • Hyperspace Arsenal: Not as much as War with the weapons he directly equips, but he's still capable of pulling out weapons bigger than he is mid-combo.
  • I Did What I Had to Do: His justification for wiping out his own people, since he believes they were too dangerous and too irredeemable to be kept among the living. There are some subtle hints, however, that he sometimes second-guesses that fateful decision.
  • I Have Many Names: People refer to him as the Reaper, Pale Rider, Kinslayer, and Executioner among others.
  • In the Hood: In his Reaper Form, his face is never seen.
  • Insult Backfire: Sometimes, his snarking doesn't always end in his favor, either when someone expresses thorough disapproval of his put-downs, or snark back harder (especially in the book).
  • I Regret Nothing: Or so he claims. Whenever confronted of his guilt over betraying and wiping out his people, those exact words are his response, but a lot of other characters can see that it's all Blatant Lies, sensing that he does have remorse over said betrayal. It's definitely more obvious in the novel The Abomination Vault, where the story is told from his point of view.
  • Irony: Despite saving the whole of creation from The Corruption along with most of the sane individuals he comes across, he ends up failing in his main goal of saving War, and in fact the opposite occurs, he dies, and War is the one who saves him.
    • Partially Subverted: The final sacrifice which kills him to save humanity is what allows the return of War and the rest of the Horsemen onto Earth, proving to the Council that War didn't start the Apocalypse.
  • Jerkass: Makes himself out to be one as part of his Jerkass Façade.
  • Jerk with a Heart of Gold: Try as he might to deny it, he's actually this. While snide, he's still an honorable warrior, shows concern for those under him and anyone he helps (his brothers and the Makers/Hellguard, respectively), offers his aid to the Makers in overcoming corruption almost unconditionally, and Uriel even acknowledges his noble nature when he does the same for her. Then there's the fact he stood up for all of mankind when his kinsmen wanted to slaughter us and take our world over. That was nice of him. As Karn puts it:
    Karn: You're a good man! Much more than your name would imply.
  • Lightning Bruiser: Subverted. In contrast to War, Death's more of a Glass Cannon. However, with the appropriate gear, he can be made very resilient.
  • Hand Cannon: Redemption, which unlike Mercy can actually deal some good damage to enemies.
  • Magikarp Power: His offensive Necromancer tree abilities, mainly Exhume and Murder, start off less powerful than his Harbinger tree abilities, but catch up later in the game once the upgrades for them start getting purchased, since the damage for them comes from inflicting repeated hits, therefore increasing their damage and effects which will start to pay off later.
  • Mad Artist: Unlike War, who sees killing as a duty, Death sees it as an art.
  • Magic Knight: Contrasting with War relying on brute strength, Death relies almost equally on his Wrath abilities and weapons.
  • Multi-Melee Master: Axes, hammers, bucklers, armblades, scythes... Could be related to the fact that those could be considered "instruments of death," which would tie-in with Death's view on killing.
  • My Master, Right or Wrong: Outside of his loyalty to his siblings coming before his loyalty to the Charred Council, "The Abomination Vault" showed that he decided the Grand Abominations, superweapons the Nephilim created that far exceed anything the Horsemen use, should not be used by anybody ever, and as such refused to tell anybody where he the titular Abomination Vault he hid them in was located, even the Charred Council. They didn't take well to this and only let him off because War vouched for him.
  • Necromancer: One of his abilities involves this.
  • Oh, Crap!: Several in the novel. Which makes sense, considering what the Grand Abominations his people made are capable of.
  • Omniglot: Played with in the Death's Door promotional comics and The Abomination Vault novel. He breaks into what is described as a "dead" language (no pun intended) at least twice in the book, and seems to have a pretty good understanding of Greek and French in the comics.
  • One-Man Army: Even without all his powers the Council granted him he still cuts quite the path of destruction across hordes of enemies of all sorts.
  • Opportunistic Bastard: Death doesn't wait for things to happen; rather, he causes them to happen.
  • Pet the Dog: See Big Brother Instinct and Jerk with a Heart of Gold. In fact, the entirety of the second game could be considered this to War.
    • The Hunter is also probably the only character that Death doesn't snark at. In fact, he's rather respectful towards him. Which is saying something.
    • The comics is this to humanity in general. Importance to the Balance aside, the only reason Death accepts Abaddon's requests for hunting down the "demon" that killed his followers is because of the human lives that are at stake. Furthermore, he comments on how far they've come and the look in his eyes when he realizes that they blame him for the Corruption that had plagued the village can be best described as sadness. He also declares that he will save them and he deliberately minimizes casualties when hunting down Makhala; he knocks most of them out of his way.
  • Put the "Laughter" in "Slaughter": A downplayed example, but if you use the instant kill on the undead scarabs, Death will let out a chuckle as he does so.
  • The Red Baron: "Kin-slayer," "the Reaper," and "Executioner."
  • The Stoic: Although no where near as much as War, as Death has a bit more humor in him, for the most part Death keeps his feelings well under control, even when The Crowfather refused his request to open a portal to the tree he sounded more 'annoyed' than angry. Although he DOES have his limits.
    • Not So Stoic: After the fight against The Scribe, when he demands to know where the angel key is he sounds very much pissed for the first time in the game, though considering this comes after a VERY long run around of not only the White Citadel but Earth as well, his anger is a bit justified.
      Death: Where...Is...The key!? WHERE IS IT!?
    • He also becomes absolutely livid when Lilith calls herself his "mother".
  • Summon Magic: The Necromancy tree is based of this, primarily.
    • The Minion Master: His most basic spell is to summon a pack of ghouls who attack the closest enemy they see.
    • An Ice Person: One of his other spells that summons crows can be upgraded with ice damage than can freeze enemies.
  • Super Strength: Doesn't display as much as War, but still present.
  • Super Toughness: Being stabbed in the chest by War barely made him blink.
  • Underestimating Badassery: More than a few characters he bumps into assume without his powers as Horsemen they can take him. He proves them wrong.
  • Walking Shirtless Scene: The equipment system allows the player to cover his chest, but with muscles that good, why would you?
  • Weapon of Choice: Typically the Sinister Scythe known as the Harvester, which can be split into two smaller scythes as a Morph Weapon, and becomes more sinister in Reaper Form, but he has other, secondary weapons he can add to his arsenal.
  • Worthy Opponent: To Samael, after Death kicks his ass. Bear in mind this is when Samael is at his full power, Death beat the absolute second most powerful demon of Hell in a fight. However, there are some hints that he was holding back in order to toy with/test Death.


Fury, Rider of the Black Horse

The only female Horseman and the protagonist of the third game.
  • Action Girl: She is the last living female Nephilim and the main protagonist of the third game in the series.
  • All There in the Manual: Prior to the release of Darksiders III, Fury has only appeared in the promotional comic book and the novel The Abomination Vault.
  • Canon Foreigner: Compared to The Bible.
  • Chainmail Bikini: Downplayed - she's not any less armored than War was, and certainly more than Death, but her armor hugs her figure closely and her breastplate molds to her impressive bust size. Her comic book depiction definitely plays it straight.
  • Combat Parkour: Like her brother, Death, Fury dodges attacks as opposed to blocking them. Justified as a whip wouldn't be able to block much.
  • Combat Stilettos: She wears plated high heel boots.
  • Dominatrix: Her initial trailer evokes this from her. Her form fitting dark armor, high heels, cloth hanging from her waist between her thighs, use of a whip as a weapon, even her spoken words "With pleasure". That's without even going into how her interaction with the chained War are framed.
  • Dude, Where's My Respect?: According to an article, Fury wants the Horsemen as a whole to be respected.
  • Early Installment Character-Design Difference: Having never appeared in the games before the third installment, she had a radically different design in the prequel comics: for one, she had dark purple hair, bleach-white skin and golden eyes instead of light purple, fair-skin and white Prophet Eyes, her facial markings are slightly altered too and she had proportions and revealing dominatrix attire straight out of The Dark Age of Comic Books, rather than her more realistic figure and more practical full body armor suit from the actual game.
  • Expy: Of Ivy, specifically her pre-game concept art. They wear both wear a similar outfit and use a bladed whip.
    • Gunfire Games has also compared her to Catwoman in the Batman Arkham games.
  • Huge Guy, Tiny Girl: She's very thin compared to both War and Death.
  • Mysterious Woman: Her official bio describes her as enigmatic and unpredictable.
  • Never Bareheaded: Inverted. She's the only horseman who doesn't wear some kind of face concealing headdress.
  • Nonindicative Name: Despite her name being "Fury" she's quite level-headed in the book compared to her brothers.
  • Prehensile Hair: While we don't see it "grab" anything, her hair in the trailer moves like this, turning and moving in violation of gravity and little concern to how she is moving.
  • Prophet Eyes: Her eyes are white, with the irises and pupil just barely visible, not unlike her brother War.
  • The Smurfette Principle: Not only the sole female Horseman, but is also the last Nephilim female.
  • The Spock: In the novel. While she doesn't necessarily approve of Death's decision to go stop the Big Bad on his own and have his brothers and sister stay behind (which the latter instantly accuses Death of his intentions being to "protect them"), she decides to obey him anyway, not letting her emotions get in the way and to respect her eldest brother's wishes.
  • Stripperiffic: In the comics and some concept art in the previous games.
  • Undying Loyalty: To the Charred Council, unlike War and Death.
  • Whip It Good: She fights with a glowing whip.


Strife, Rider of the White Horse

A taciturn gunfighter.
  • All There in the Manual: Prior to the release of Darksiders II, Strife has only appeared in the promotional comic book and the novel The Abomination Vault.
  • Black Sheep: Is described as this in the novel.
  • Blood Knight: In the comic book for the first game, Strife's answer to the possibility of him and the other Horsemen walking into a trap is "One can only hope".
  • Canon Foreigner: Compared to The Bible.
  • The Faceless: He is yet to be seen without his helmet. Although, the novel does describe him without it, specifically as a sort of Perpetual Frowner like his brother, War.
  • The Gunslinger: If his use of guns is anything to go by. One of his pistols ends up in Death's hands while Ulthane makes a replica of Mercy for War.
  • Hand Cannon: Uses a couple of huge ones.
  • Jerkass: Is portrayed as this in the novel. He makes frequent rude remarks toward Death when the latter explains to the Charred Council and the rest of the Horsemen about the Abomination Vault (although, he shuts him up eventually).
  • Noodle Incident: The Makers had one of his guns by the time Death meets them. How this happened, they refused to say.

Charred Council

    Charred Council 
The Charred Council and their agents are charged with keeping the balance between Heaven and Hell. Appointed by the Creator, they claim neutrality, thus send their servants to wreak terrible vengeance upon any that defy them and their creed.

The Charred Council (Voiced collectively by Fred Tatasciore)

The Council appears as a group of three stone statues amidst a sea of fire. Having neither mercy nor pity, the Council will destroy anyone or anything that has dared to meddle with the balance that has existed since time immemorial. After an agent of theirs, War, seemingly begins the End War without their leave, they are... displeased.
  • Balance Between Good and Evil: It is their job to uphold this, whatever the means necessary...
  • Greater-Scope Villain: It turns out they knew the whole time what caused the End War triggering too soon, they just put War through everything to make sure he would hunt down those responsible and planned to re-imprison him after he was done.
  • Manipulative Bastard: The whole first game was essentially a Batman Gambit by them to manipulate War, the only reason it failed was because he saw a vision from the Tree of Knowledge, which The Watcher didn't stop since it was to allow him to defeat The Destroyer.
  • The Omniscient Council of Vagueness: Their mission statement isn't vague, but they aren't big on explaining themselves, or using straightforward means.
  • Screw the Rules, I Make Them!: The Council aren't particularly concerned about the legality of their actions, especially when they're the strongest party. Of course, being appointed by the Creator is likely one of the reasons.
  • You Have Outlived Your Usefulness: If you're a Council agent, don't expect much of a retirement plan.

    The Watcher 

The Watcher (Voiced by Mark Hamill)

An agent assigned by the Council to monitor War on his quest, the Watcher is vicious and vile, only slightly more of a help than a hindrance, and if the Council hadn't granted him the ability to kill War on a whim, he wouldn't have lasted five minutes past their first meeting.
  • Asshole Victim: When his arm is chopped off by Uriel and his head crushed by a newly restored War, you'd be hard pressed to find anyone who thinks he didn't deserve it.
    • Ended as one even earlier when Samael gets War to unlock his Chaos Form, where he renders the Watcher powerless and lets War land a big punch on him.
  • Ax-Crazy: He delights in seeing killing, and Silithia's death as not painful enough (despite her getting impaled on a giant spike before War tore her heat out), at least for his taste.
  • Dark Is Evil: He may be working for the council but there's little doubt he's an evil creature.
  • Dirty Coward: Likes to act tough, but when Samael, and later War when the Seventh Seal is broken actually raise a hand against him, he's quick to beg for mercy.
  • Everyone Calls Him "Barkeep": If the Watcher has a given name, we never get to learn it.
  • Exposition Fairy: Can guide War on where he should go next.
  • Jerkass: Almost every time the Watcher opens his mouth, he does it for the sole purpose of pissing someone off. He doesn't seem to care as much about the Charred Council's law as he does getting the chance to see harm inflicted on others, even seeing humanity wiped out doesn't phase him.
  • Large Ham: He is voiced by Mark Hamill, after all.
  • Karmic Death: After spending the entire game treating War like trash, the Horseman finally gets to kill him by crushing his head after Uriel breaks the seventh seal.
  • Kick the Dog: One of his favorite activities; bonus points for literally calling War his dog.
  • Kick the Son of a Bitch: Is on the receiving end of this at least twice.
  • Nice Job Fixing It, Villain!: Him provoking Uriel while holding onto the Seventh Seal causes her to break it, reviving War and Death.
  • Politically Incorrect Villain: He's got a bad habit of hurling misogynist slurs at Uriel. Given that she helps kill him at the end, this probably wasn't the best idea.
  • Restraining Bolt: He is one for War, his mere existence weakening him, and can restrain him whenever he chooses. The exceptions occur when Samael is exerting power over the Watcher and when the Seventh Seal is broken, leaving free to do whatever he wants.
  • Smug Snake: Bordering on Too Dumb to Live, he's so smug he'll throw insults at almost anybody he sees not expecting it to come back to bite him.
  • You Have Outlived Your Usefulness: Plans to do this after War kills The Destroyer. He ends up failing due to War having been prepared via a vision given from the Tree of Knowledge.


    Angels in general 
Those of the First Kingdom. They combat the legions of Hell.
  • Always Lawful Good: Aside from those who have been corrupted in one way or another.
  • Bilingual Bonus: A lot of their terms are Latin words ("nex sacramentum" and "Codex Bellum"), but all of the angels themselves either have Hebrew, French note  or made up names, making it rather inconsistent with the aforementioned Latin.
  • Council of Angels: Subverted; while it appears there's an angel hierarchy, the Creator is the one who sired them.
  • Dark-Skinned Blond: Well, the "blond" bit is more of a "silvery-white", but a lot of the angels we meet in the series have this.
  • Fantastic Racism: Towards demons and anyone/anything associated with them.
  • The Fettered: There are some methods they refuse to use, such as necromancy, setting them apart from demons.
  • Heaven & Hell: The former half.
  • I Have Many Names: According to "The Lost Soul" side quest in Darksiders II, the "elder" angels note  actually take on more than one name such as Abaddon, who is also called "Vovin".
  • Knight Templar: Probably due to their set of laws that apparently are so strict, that non-angels, no matter how wise, cannot understand them.
  • Our Angels Are Different: In contrast to other fictional examples, the angels of Darksiders are a technologically advanced race with futuristic armor and energy-based weapons. Despite this, they still use magic whenever it's necessary.
  • Prophet Eyes: A seemingly common physical trait.
  • Proud Warrior Race Guy: Further shown in that their law book is called the "Codex Bellum" note 
  • Screw This, I'm Out of Here!: When they're beaten by the demons in the End War, they retreat to Heaven except for Hellguard, the angels led by Uriel who continue to fight on Earth to avenge Abaddon. Because of this, the Hellguard are barred from re-entering Heaven.
  • Straw Vulcan: In The Abomination Vault, it turns out that the angels' idea of a "hero" is someone who obeys the laws of their people and follows the instruction of their superiors, as opposed to someone who just does the right thing.
    Azrael: But we are angels. We are warriors. Mind, law, discipline... these are our heroic ideals. For us, a soldier worthy of respect tends to his or her duties, obeys the scriptures of the Codex. Emotions, satisfaction of one's desires — these must come second.
  • Sufficiently Advanced Alien: See Our Angels Are Different.
  • Warrior Monk: Most (if not, all) angels seem to worship the Creator, as they constantly allude to him. Bonus points as they are a warrior race.
  • Winged Humanoid: As is common with most interpretations.


Abaddon/The Destroyer (Voiced by Troy Baker)

The former leader of the Hellguard, the archangel Abaddon was dedicated to exterminating the forces of Hell. Unfortunately, he wound up as one of the first major casualties of the End War.
  • Authority Equals Asskicking: Was the leader of the Hellguard. But as the Destroyer, he was put in charge of the demons that conquered Earth.
  • Back from the Dead: As the Destroyer (see Deal with the Devil).
  • Big Bad: Of Darksiders.
  • Bishonen Line: His dragon form as the Destroyer, while fast, is mostly a warm-up for the much harder fight when he shifts in his Fallen Angel form, where outside of his attacks being a lot harder to dodge due to the smaller arena, he'll cancel out Chaos Form if it's ever used.
  • BFS: His Fallen Angel form carries one that's longer than he is tall, pretty significant as he towers over War.
  • Body Horror: How he lost his eye. In The Abomination Vault, a construct wielding a nephilim sword called Affliction, which, true to its name, inflicts poison and causes any wounds its victims receive from it to rot, took his eye. Even Heaven's best medicines couldn't restore it.
  • Deal with the Devil: Abaddon agreed to become the Destroyer out of fear of the punishment that would befall on him for attempting to trigger the End War prematurely. He later tries the same offer with War during the final battle:
    Abaddon: Would you serve in Heaven or rule in Hell?
    War: I choose what once a coward did not.
  • Dragon-in-Chief: Despite being the Big Bad of the first game, the Destroyer is under orders from another, but his superior never makes an appearance. Bonus points for being a literal dragon.
  • Even Evil Has Loved Ones: Abaddon was implied to have loved Uriel as mentioned when he's the Destroyer (see quote below), whom she had loved in return. It's implied that he still had affections for her despite becoming the Destroyer.
    Abaddon: She loved him. And I believe he loved her.
  • Evil Is Bigger: As an angel, he's human sized. His fallen angel form, however, is as tall as a Maker.
  • Evil Plan: Abaddon planned on breaking six of the Seven Seals (except for the seventh to prevent the Horsemen from interfering and to truly prevent the End War from happening), so that when Hell's generals would appear, he would have them assassinated before anything cataclysmic would happen. When the Council would investigate, the blame would fall on Hell, therefore, automatically giving victory to Heaven. To hide evidence of this act, he ordered the Maker Ulthane to duplicate six of the Seals so they would appear intact. Unfortunately, the Council already knew of this conspiracy. Worse, not only was Abaddon killed in battle, but he was dragged into Hell where an entity, confirmed by the credits sequence to be Lilith, stated he would have nowhere left to run once Heaven and the Council got their hands on him. Subverted as humanity's destruction wasn't planned — in fact, he was trying to avoid an actual war — but considering his plan failed, it ended up happening anyway.
    • Worse, the forces of Hell were already set to go to war. Neither Kingdom gathered to declare battle rights: Hell simply erupted out guns blazing and ready to fight, so instead of Heaven getting a sneak attack against Hell, the latter did this against the former.
  • Eye Scream: How Abaddon loses his eye in The Abomination Vault is... not pretty. While in the battle to protect Eden from the Big Bad's minions, one of them was wielding a nephilim weapon called Affliction. Abaddon's eye was taken by the sword. But it gets worse from there. Heaven is said to have advanced medicine, so regrowing a body part wouldn't have been much of an issue, but Abaddon's wounds immediately started rotting and poisoning him. As such, the healers were unable to replace his lost eye, giving him an eyepatch instead.
  • Eyepatch of Power: Has a fancy golden one embedded in his missing right eye.
  • Fantastic Racism: As applied to most, if not, all angels, Abaddon has a huuuuge hatred for demons. But let's just say he's a little more passionate about it than others.
  • The Heavy: The whole events of the first game happen because of his plan to launch a preemptive strike against Hell, and War being set to take the for fall sets off Death's quest in the second game.
  • Impaled with Extreme Prejudice: War kills him by impaling him with the Armageddon Blade
  • Instant Awesome: Just Add Dragons!: As the Destroyer (first form).
  • Katanas Are Just Better: Technically, it's a Sephiroth-esque O-dachi. How appropriate following The Reveal.
  • Light Is Not Good: After becoming the Destroyer
  • Meaningful Name: His name in Hebrew literally means Destroyer. Meaningful indeed!
  • The Men First: Heavily implied in the novel before his fall from grace in the first game. When War speculates that Abaddon might have interest in the Grand Abominations due to the Big Bad of the story being an angel and that the former was constructing a Weapon of Mass Destruction that could only harm demons (which the Council ordered destroyed by War's hand), Azrael immediately defends him, saying that even if he did have interest, he wouldn't be willing to sacrifice any of those under his command to reach a certain goal.
  • Nigh Invulnerable: Both of his forms as the Destroyer can only be damaged by the Armageddon Blade.
  • Sword Beam: One of his main attacks in his fallen angel form.
  • That Man Is Dead: How he speaks of himself as the Destroyer.
  • This Cannot Be!: Says this when he sees War in the battle of the End War, believing it could not be possible for the Horsemen to be summoned since he did not destroy the Seventh Seal.


Azrael (Voiced by Keith Szarabajka)

The Archangel of Death and overseer of the Well of Souls, Azrael is found by War imprisoned inside the Black Throne.
  • The Archmage: Illusions? Check. Serpent Holes? Check. Being able to "hide away" entire realms? Check. Spells that can nuke demons? Check.
  • The Atoner: He greatly regrets his part in starting the Apocalypse and would willingly accept whatever punishment he would receive.
  • Authority Equals Asskicking: Is a high-ranking official in Heaven (as well as a well-respected one) and knows his way around a battlefield despite not being a warrior.
  • Badass Bookworm: In The Abomination Vault. Although he's technically a scholar, he's seen a lot more combat than most of his people and even partakes in a battle or two in the novel. Said partaking involves nuking demons.
  • Big Bad Friend: Abaddon as the Destroyer is this to him.
  • Deadpan Snarker: In the book, he actually ends up doing this to Death of all people twice in the same chapter.
    Azrael: [observing Dust] Interesting.
    Death: Not really. Crows make poor conversationalists.
    Azrael: A good thing you've never had any interest in conversation then.
    Azrael: [on the Constructs that attacked the angels] ...Constructs usually mean a Maker but—
    Death: But plenty of others have been hired, purchased, or even usurped mastery of constructs before. Meaning that, for all your deliberations and all the soldiers you lost, you have nothing of any substance.
    Azrael: Your tact, as always, is overwhelmingly appreciated.
  • Foil: To Samael in the first game. Both assist War on his quest and are powerful magic users, but Azrael is an archangel and a benevolent person helping War to atone for his actions, while Samael is a ruthless and manipulative demon prince helping War for his own reasons.
  • Honor Before Reason: Aids the horseman War in his quest despite knowing full well he'll likely be killed for his transgressions, because it's the right thing to do.
  • Meaningful Name: In Hebrew, his name means “help of God”. Guess what his role is in the first game?
  • My God, What Have I Done?: See The Atoner.
  • My Greatest Failure: Helping Abaddon. Considering this lead to the destruction of the Third Kingdom, the extermination of mankind and the decimation of of much of Heavens forces, it's easier to see why he believes he deserves death.
  • Old Friend: Abaddon specifically addresses him as this while discussing the plan to break six of the seven seals early and ambush the leaders of Hell.
  • Redemption Equals Death: Played with. In helping War he's knowingly adhering to this trope but wither War will kill him for his crimes is still up in the air.
  • Nerves of Steel: From receiving the brunt of Death's sarcasm to putting up with the Watcher, Azrael doesn't really seem to explode with emotion. Sure, he'll probably express irritation but he doesn't seem to let his emotions get the better of him.
  • Reasonable Authority Figure: Aside from the first game, he seems to be one of the only angels who was willing to cooperate with the Horsemen in the novel (although the reason for this was because they were allies and they had a common enemy).
  • Sealed Good in a Can: For most of the first game.
  • Uncertain Doom: His fate is left ambiguous after the final battle, since War stated that he would be killed for his part in the conspiracy.
  • Well-Intentioned Extremist: His part in the starting the End War ahead of time marks him as this.


Uriel (Voiced by Moon Bloodgood; voiced by Mary Elizabeth McGlynn in the second game)

Abaddon's second-in-command who bore an implied one-sided crush towards him, Uriel commands what remains of the Hellguard stranded on Earth after Heaven closed its gates following their loss in the End War. Blaming War for Abaddon's death, she has spent a century searching for the Horseman with the intent of bringing vengeance upon him.

Uriel reappears in Darksiders II, aiding Death during the time he explores the devastated Earth for the rod of Arafel.
  • Action Girl: A notable departure from her biblical counterpart, who is described either as male or asexual.
  • Angelic Beauty: In a stern, scary sort of way.
  • Archangel Uriel: A female version thereof.
  • Authority Equals Asskicking: She spent a century battling endless waves of demons, with no hope of escape, and she's still kicking. Also, she managed to keep a sizable portion of the Hellguard alive and continuing to battle Hells forces.
  • Dark-Skinned Blonde: Like most angels.
  • Determinator: Revealed in the second game, she and the rest of the Hellgaurd were stuck on Earth for the hundred years War was dead thanks the Charred Council cutting most the paths into Earth off, and she still refuse to give up despite fight being hopeless until War showed up.
  • Duel to the Death: Challenges War to "Nex Sacramentum", a sacred death oath. Although she loses, War declares her death will be at a time and place of his choosing. Subverted after Abaddon dies when Uriel kills War by completing the death oath; double-subverted as War planned this to happen from his vision by the Tree of Knowledge.
  • Gender-Blender Name: Uriel is normally a name given to males, but this Uriel is a woman.
  • Heel–Face Turn: She was already a Hero Antagonist, but after War reveals to her who really started the Apocalypse, she joins him in taking Abbadon down.
  • Hero Antagonist: To War, for most of the game, since she blames him for the early start of the Apocalypse and Abbadon's death.
  • Heroic B.S.O.D.: She suffers a brief one when War reveals to her that Abaddon is the Destroyer.
  • Knight Templar: A bit of a problem for angels in general. She gets over it.
  • Plucky Girl: Was this in The Abomination Vault when she was shown as a new recruit.
  • Subordinate Excuse: Towards Abbadon.
  • Supernatural Gold Eyes: In a marked contrast to the blank white Prophet Eyes that most other angels have.
  • Undying Loyalty: So loyal to Abaddon that she would follow him into Hell. Subverted when she finds out that Abaddon is the Destroyer. Once the archangel is at War's mercy, he begs Uriel to save him; she doesn't.
  • Worthy Opponent: To War. He explicitly states the the reason he didn't kill her after he beat her was because he thought she was the last honourable angel, and he didn't want the last of Heaven's honour to disappear.
    • Futureshadowing: In The Abomination Vault, which portrays her in her early Hellguard days, War, having quickly taken a shine to her, actually states that he would be willing to fight her for real once she had more experience... after knocking her unconscious.
  • You Are a Credit to Your Race: To Death. She says he is honorable, which few nephilim are. To be fair, she isn't quite wrong, from what you hear of the majority of them.
    • Also gets this from War, when he refused to kill her due to "not wanting the last of Heaven's honor" to die with her.


The Archon Lucien (Voiced by Robin Atkin Downes)

A powerful archangel of the Crystal Spire, the Archon employs Death to stop an unknown corruption that is spreading within the angelic outpost of Lostlight.
  • Large Ham: Especially when Death starts fighting him.
  • Knight Templar: An outright insane variety.
  • Light 'em Up: When teleporting and not much else.
  • Light Is Not Good: He's fallen prey to The Corruption, making a danger to everyone around him. Though the effects have visually made him into...
    • Dark Is Evil: When the visual signs of The Corruption appear he takes on a darkened appearence and uses Dark attacks despite his proclamations of using Light.
  • Meaningful Name: Lucien is the French form of the Latin name Lucianus, which is derived from the other Latin name, Lucius, meaning "light". Lucien's skin is literally glowing a bright light.
  • Mind over Matter: Displays some skill with telekinesis when he levitates and tries to throw a part of the battle arena at Death in their battle, though this may be due to the Rod of Arafel.
  • Power Glows: His head inside of his hood is glowing yellow with holy light. It turns into dark and twisted light when he decides to fight Death.
  • The Reveal: The Archon is also corrupted; in fact, it was he who had opened the Well of Souls, allowing the Destroyer to fuel his armies with countless souls. It was also he who caused the death and destruction in the Ivory Citadel.


Nathaniel (Voiced by Jamieson Price)

An angel formerly of the Hellguard who guards the Archon and the Crystal Spire. He acts as a merchant for the Lostlight area.
  • Big Bad Friend: See Old Friend.
  • Bodyguarding a Badass: The Archon doesn't really need the protection that Nathaniel gives, as the fight against him shows.
  • Broken Pedestal: Abaddon becomes this to him once it's revealed not only did he not pass on but he became the Destroyer.
  • Good Scars, Evil Scars: Has a few prominent scars on his face, no doubt from countless battles against demons.
  • I Owe You My Life: Death actually saved him during the battle to defend Eden from the Nephilim, in the backstory.
  • Light Is Good: The last un-Corrupted angel of the Crystal Spire.
  • Reasonable Authority Figure: The "reasonable" part being he seems to be the only angel that doesn't greet Death with disdain or grudging respect. The "authority" part being that angels without helmets seem to hold some sort of leader position in the military.
  • Oh My Gods!: "By Abbadon's eye", but close enough.
  • Old Friend: To an angel named "Vovin" (the angelic word for "dragon"). Turns out this is another name for Abaddon.
  • Only Sane Man: Is literally the only uncorrupted angel in Lostlight. Including the Archon.


Jamaerah the Scribe

An angel meant to protect the records of the Ivory Citadel, he was infused with the Corruption that harmed it.
  • Mind over Matter: All of his attacks involve some form of telekinesis with Corruption.
  • Mr. Exposition: Explains what really happened to the Archon.
  • Seer: He mentions in his dialogue with Death that, in addition to being a scribe, he has the gift of future sight, which is frowned upon by most angels.
  • You Will Be Spared: With Samael, who never really cared that much about the fight itself, he is the only boss character in Darksiders II who is not killed by Death, due to saying what he knew and being helpful.


    Demons in general 
Those of the Second Kingdom. They wage war with the forces of Heaven.


Lucifer, The Dark Prince (Voiced by: Keith Ferguson)

The ruler of Hell and demonkind.
  • Bad Boss: Based on how he tortures Lillith for failing, it's safe to assume he's this.
  • Evil Sounds Deep: Has a low, smooth voice and is basically Satan
  • Faux Affably Evil: His voice is actually quite pleasant and reasonable, speaking politely to Lillith whilst deciding to torture her horribly for failing.
  • Greater-Scope Villain: A major part of the reason for the early Apocalypse, making him this for both War's quest of vengeance and Death's quest for absolution of his brother.
  • He Who Must Not Be Seen: So far, while he's been talked about, he hasn't actually been seen in person in the games are any of the promotional material. The one time he does show up is in the post-credits scene of Darksiders 2. But even then, we never actually see his appearance, only hear his voice.
  • No Name Given: He's only been called Lucifer in promotional materials, in the games he's always called the "Dark Prince" or "Dark One", and it took some clarification by the game's creators to clear up and state that Lucifer and the demon talked about as the ruler of Hell in the games are the same demon.
  • Satan: Although here, he's referred to as Lucifer.
  • Unholy Matrimony: With Lilith.
  • The Voice: As of Darksiders II.
  • Tranquil Fury: Hardly raises his voice while chastising Lilith about how she failed to convince Death to revive the nephilim.
  • You Have Failed Me: To Lilith at the end of the second game after her failure mentioned above. However, it does not seem like he will be killing her.
  • Your Days Are Numbered: Hinted in the promotional comic to the first game. War mentions that the time of Lucifer's reign is almost over, which is why he was delivering the Charred Council's message to Samael and not the former, since the latter is next in line for the throne. However, we don't exactly know why it's ending. But considering Hell's form of government, it probably won't end well for him.


Lilith (Voiced by Jessica Straus)

Mother of all demons, Lilith is the Queen of Hell and Lucifer's bride. Lilith appears in Darksiders II.
  • Ascended Extra: Began with a very minor role in the prequel comic, in the original game only appears in voice, but has a larger role in the second game when Death reaches Shadow's Edge.
  • A God Am I: Her choice of words when lecturing Death on how she created the nephilim is somewhat reminiscent of how the All Mighty speaks in religious scriptures. However, it's more or less downplayed in practice.
  • Anything That Moves: In the book, she's been confirmed to have a variety of lovers residing in her palace (referred to as her "pets") that are male, female, both and neither.
  • Chained by Fashion: She has a golden chain wrapped around her body.
  • The Corrupter: To Abbadon, and attempts this to Death.
  • Gainaxing: In her introductory scene, viewers can easily spot it.
  • Glowing Eyes and Green Eyes
  • Greater-Scope Villain: She's responsible for Abbadon becoming the Destroyer, making her this in the first game.
  • Horny Devil: Has the appearance, and she indicates she'll sleep with nearly anybody if she can find a reason.
  • Man Behind the Man: To Abbadon
  • Mother of a Thousand Young: Granted, a less eldritch version of this, but she is the "mother" to all demons and the nephilim (in a sense).
  • Ms. Fanservice: Her design is quite blatantly sexualized, having her dress very open in the front and prone to Gainaxing, she is introduced making a Sexy Walk and she doesn't miss an opportunity to strike poses to better show off her curves. In fact, it's invoked in-universe that she can near effortlessly seduce whoever she wants.
  • Stripperiffic: Her outfit is... not very conservative.
  • Smug Snake: When she meets Death she acts very condescendingly, complete with touching his face and going off in a whole A God Am I speech about how she made the nephilim. She's also arrogantly sure of her assumption that Death will abandon his brother and revive the nephilim. Long story short; Nope. And she's horrifically tortured by Lucifer for that.
  • Statuesque Stunner: While standing next to Death, its shown that she is slightly taller than him, which is impressive given that Nephilim are quite big next to humans.
  • Too Kinky to Torture: When she is confronted by the Dark Prince following the second game, displeased of her failure to bring him the Nephilim into his side for the coming End War, she told him that she awaited her punishment, smiling... It is then subverted when she is told that she will receive no pleasure from her punishment this time, and she is last heard screaming.
  • Unholy Matrimony: With Lucifer
  • Winged Humanoid: Upside-down wings, like Samael.
  • The Dragon: Supposedly to Lucifer.
  • The Vamp: Is known to have slept with many people even outside of her marriage, including, but likely not limited to Samael and the Maker Gulbannan, generally trying to get something in return.
  • The Voice: In the original Darksiders when tempting Abbadon.
  • Your Cheating Heart: Sleeps with Samael while married to Lucifer. However, it doesn't seem like the Dark Prince has much of a problem with this arrangement. The book suggests that this isn't something new as she's been known to take on many lovers.
    • Interestingly enough, Judaism portrays Lilith as the consort of Samael.

The Chosen

    The Chosen in general 
The generals of the Destroyer's army. After Hell's victory in the End War, the Chosen have carved out their own personal kingdoms on Earth.
  • Angels, Devils and Squid: While they are in service of Hell, according to Uriel in Darksiders II they are not actually demons themselves, but abyssal creatures - a generic term for any monster native from the Abyss that are older than angels and demons.
  • Animalistic Abomination: With the exception of Straga, all other Chosen bosses in the first game are monstrous beings of titanic proportions and with the shape of earthly creatures.
  • Beat Still, My Heart: War is tasked with retrieving four of the Chosen's hearts and offer them to Sammael so he can open a portal to the last one, Straga.
  • Final-Exam Boss: Whatever artifact that War previously acquired before facing them will be essential in their defeat.


Straga (Voiced by Troy Baker)

An enormous demon and mightiest of the Destroyer's Chosen, Straga was the one who killed Abaddon and defeated War in their initial encounter. After Earth is conquered by Hell, Straga guards the Black Throne, where Azrael lies imprisoned.
  • Attack of the 50-Foot Whatever: Tied with a boss the second game for largest enemy in the series aside from the Wailing Host in the second game, which as a big as him.
  • Carry a Big Stick: His weapon in his second and final encounter is a large mace, which even in proportion to him is massive.
  • The Dragon: To The Destroyer as the strongest of The Chosen.
  • Dumb Muscle: Despite being amazingly dim for a demon that bested a Horseman.
  • Eye Scream: His right eye was stabbed by War during the prologue of the first game.
  • Hero Killer: Defeats War in their first encounter during the Battle of Apocalypse.
  • It's Personal with the Dragon: While War has no idea who is responsible for his predicament, he certainly got unfinished business with Straga for killing him in the prologue and sets out to finding him at the start of the game.
  • Large and in Charge: Appears to be the leader of the demons invading the Third Kingdom before Addabon becomes the Destroyer and is by far the largest boss in the first game even without considering that his whole body is never seen.
  • Meaningful Name: "Straga" means "warrior" in the demon language.
  • Stationary Boss: Both times he is faced by War, Straga is stuck in place and unable to leave his position.
  • Third-Person Person: Done to indicate how dumb he is.
  • What Could Have Been: Straga's initial design was similar to Cthulhu. This was dropped, but the prototype concept would be remade into another character called the Wailing Host, who appears in Darksiders II.
  • Your Head Asplode: War teleports inside his head and destroys a large portion of his face.


Silitha (Voiced by Lani Minella)

A spider-like demon and the fourth of the Destroyer's Chosen. Notable for taking many victims and prying whatever information she can from them.
  • Fate Worse Than Death: Silitha imprisons those she finds interesting in cocoons for an... indefinite amount of time.
  • Giant Spider
  • Lightning Bruiser: You wouldn't think this big beast that hits very strong would be this fast?
  • More Teeth than the Osmond Family: Despite being a spider. Her whole mouth is lined with rows and rows of teeth.
  • The Reveal: The Chosen weren't charged to guard the entrance to the Black Throne, but to prevent Samael from returning to threaten the Destroyer's power
  • Teleport Spam: Her primary way of attack. An example being that she would teleport above War and attempt to crush him. Does this so much that Chaos Form isn't much help against her since she doesn't stay in one place enough for it to get many hits.


Tiamat (Voiced by Lani Minella)

Mother of the bat-demons.

    The Stygian 

The Stygian

King of the Ashworms and one of the Destroyer's Chosen.
  • Evil Is Not a Toy: Some demons managed to catch it and planned to tame it to use in their Gladiator Games, not aware it was one the Chosen. When it notices War, it breaks free and kills most of them before War even gets the chance to.
  • Large and in Charge: The normal Ashworms are big, but the Stygian makes them look puny by comparison.
  • Lightning Bruiser: Is the largest of the Chosen next to Straga, and it can move almost as fast as Ruin.
  • Mook Maker: Can spawn smaller Ashworms
  • More Teeth than the Osmond Family: It's mouth is lined with them.
  • Sand Worm
  • The Voiceless: Outside of not talking it doesn't appear to the intelligence of anything more than an animal.

    The Griever 

The Griever

A gargantuan insect that serves as one of the Destroyer's Chosen.

    Wicked K 

Wicked K

A Wicked in a top hat with a cane, Wicked K is a source of much comedy in the first game. In the second game, he serves as the Master of the Crucible, a boss if one hundred rounds are completed in a row.
  • Beware the Silly Ones: This humorous undead guy is the strongest enemy in the second game.
  • Bonus Boss: In the second game.
  • Cane Fu: In a fencing style.
  • Development Gag: According to the development team, he only exists as an In-Joke reference to Vigil Games's British contingent, and wasn't added until the final months of the game development.
  • Nice Hat: His top hat.
  • Was Once a Man: Wicked are made from the remnants of humanity who have been resurrected and corrupted by demonic energies.


    Makers in general 
An eons old race, the Makers dwell in a Realm called the Forge Lands. The Makers are one of the Old Ones, surviving races which the Creator brought into being. They are charged with the creation of countless universes, where in each one the Creator tried to bring balance.
  • Dying Race: Their world is on the verge of the Abyss, much of it consumed by Corruption that has killed most of their race. Its implied that all its left of the Makers are the ones met in the Sanctuary in Darksiders II, Ulthane (who is stranded on Earth) and the Mad Smith (who is implied to be undead/turned into a construct).
  • Older Than They Look: How long they live isn't stated, but Kharn talks about 500 years as though it were young. To emphasize that, if you speak to Thane right after the Tears of the Mountain quest, he'll imply that a two thousand year old is the maker equivalent of a small child.
  • Our Dwarves Are All the Same: They fit almost every single Dwarf stereotype, except...
  • Our Giants Are Bigger: They are at least twice the height of human-sized beings. Most enemies in both games are considerably smaller than them.
  • Stout Strength: Justified given their size and that they are extremely muscular in addition to being big.
  • Time Abyss: They're so old, that their souls can't be drawn into the Well of Souls.


Ulthane (Voiced by JB Blanc)

A member of the Makers, Ulthane is encountered by War while searching for the Griever. He fights with War until Uriel and her Hellguard appear. They join forces and beat Uriel and the Hellguard, and after which he directs War to the Griever's Lair.
  • Berserk Button: He does not like people touching his things without permission, uninvited people on his property and strangers in general. One or all of those will most likely result in an ass-whooping, as the Hellguard (and almost War) learned the hard way.
  • Blood Knight: He seemed to be enjoying himself during his duel with War (when you use his chaos form to attack him) and when they're competing against each other to see who can kill the most angels.
  • Body-Count Competition: Sparks one with War over who can kill the most "pigeons", and will reward you if you win.
  • Boisterous Bruiser: You know someone is one when they straight up turn a battle against angels into a contest to see who can kill the most.
  • Deadpan Snarker: Calls the angels showing up "pigeons" and likens killing them to removing pests from his yard. Samael found this amusing. Ironically, it's hinted he's friends with Azrael, an angel. Both of which were two of the three instigators of the premature End War.
  • Did You Just Flip Off Cthulhu?: With War, and he got away with it.
  • Drop the Hammer: His main weapon is an enormous warhammer that makes the Chaos Eater look tiny by comparison. For that matter, makes War look puny. Judging by his personality, tastes in building design and location, skills and hammer, he's the inspiration for Thor amongst humanity.
  • Fiery Redhead: Red hair? Check. Fiery? Check.
  • Graceful Loser: If you win the contest to see who can kill the most angels, he won't be mad about it.
  • Hidden Depths: War is pretty quick to realize to he's hiding something.
  • Not Afraid to Die: Even when War points his handgun Mercy directly at his face, he simply says...
    Ulthane: Do I look like I'm afraid of death, boy?
  • The Red Baron: "The Black Hammer"
  • The Reveal: Ulthane also co-conspired with Azrael and Abaddon into triggering the End War early. He was the one who forged the Armageddon Blade, which was used to break six of the Seven Seals.
  • Super Strength: Ulthane has so much raw power that he can easily tote around a warhammer so heavy even War initially couldn't hope to pick it up.
  • Violent Glaswegian: Loves a good brawl and has a thick Scottish accent.
  • Ultimate Blacksmith: He created the Armageddon Blade, the one weapon that can kill the Destroyer and break the seals.


Elder Eideard (Voiced by James Cosmo)

The oldest Maker, and the leader of the survivors.
  • Authority Equals Asskicking: He's the leader of the last Makers in the Forge Lands and can shrug off a massive blow from the Guardian as if it was just a regular punch to the face.
  • Badass Beard: Sports a long white one.
  • Badass Grandpa: The oldest of the Makers, by the look of his title and appearance.
  • Cool Old Guy: See Nice Guy.
  • Despair Event Horizon: His monologue during his first meeting with Death is rather... depressing.
    Eideard: Life? (laughs) This world is dying, lad. Choking on chaos and Corruption. We can do little to stop it. Soon, the great tree too shall perish, and with it, the last of my people.
    • However, thanks to Death's arrival, he has a Hope Spot in the form of the Guardian, which was built to destroy the Corruption blocking the Makers' way to the Tree of Life. Cue the next four main questline dungeons...
  • Major Injury Under Reaction: Getting crushed under the Guardian's hammer, leaving him highly bloodied, merely gets him to respond "Makers' bones, that hurt."
  • Made of Iron: See above.
  • Nice Guy: Is very personable and polite to Death in spite of being... well... Death.
  • Staff of Authority: Carries around a big one and is the leader of the surviving Makers.
  • Heroic Sacrifice: He gives up his life force to purify the Guardian from the Corruption that drove it mad and resurrect it.
  • Horny Vikings: His appearance is much evocative of theirs. Bonus points as Makers are giant dwarves.



The youngest Maker, treated as an impetuous whelp by the others.
  • Crouching Moron, Hidden Badass: He may not be the brightest (for instance, his "tip the construct" idea), but Karn is very strong and adept at combat.


Thane (voiced by JB Blanc)

A warrior Maker who (according to the description of the helmet you find in the side quest "Lost and Found") is also Ulthane's brother. His function in the game is to sell you abilities.

  • An Ax To Grind: A huge one even in proportion to his size.
  • Blood Knight: Eagerly accepts Death's challenge to a duel and even says that he imagines dying on the field of battle.
  • Deadpan Snarker: Maybe it's just him being bitter about his whole realm being corrupted and a large portion of his race wiped out, but he's pretty sarcastic towards Death.
  • Mighty Glacier: In his duel, he is quite slow with highly-telegraphed attacks, but if you fight him when you first meet him, he can and will one-shot you. His health is quite a bit higher than any boss faced up to that point as well.



One of only two female Makers that appear in Darksiders II. Alya and her brother Valus run their own small forge, and later the Maker's Forge. Valus isn't that talkative, so his sister is in charge with selling his works.
  • Ultimate Blacksmith: Not to the extent of her brother, but she still has impressive skills even for a Maker.



A shaman of the Makers. Muria sell talismans and potions. She even tasks Death with collecting three special items needed for her to make him the Grim Talisman.
  • Blind Seer: She wears a blindfold around her eyes.
  • Despair Event Horizon: Many of her conversations with Death seem to have an almost nihilistic tone to them.
  • Green Thumb: If you approach her and not hit talk, you can see her using magic to grow plants.
  • My Greatest Failure: According to one of the side quests, Muria once tried to make a construct without a Maker's soul. It... didn't go so well. She requests that Death destroy her creation, to both put it out of its misery and prevent it from hurting others.
  • Mystical White Hair: Has long silver-hair and has magical powers, including visions and growing plants.

Kingdom of the Dead

    The Dead King 

The Dead King

The Lord of Bones, the Dead King is the ruler of the Kingdom of the Dead, where all of the dead from the various kingdoms go.
  • Bad Boss: His response for Death returning the Dead Lords to him? Killing all of them immediately. Death questions if doing all this wasn't just to mess with him.
  • Badass Beard
  • I Gave My Word: Despite killing off the Dead Lords that Death worked hard to retrieve for him, he keeps his end of the bargain and sends him to someone who knows the way to the Well of Souls (who happens to be the ghost of the Crowfather).
  • Informed Attribute: Boasts that Death in the state he sees him in is "beneath him", but for the most part isn't seen fighting.
  • Old Master
  • Psychopomp: His job, though he delegates to his Dead Lords as well.
  • Red Baron: The Lord of Bones.
  • Super Empowering: Splits up Death's soul, giving him the Soul Splitter ability.


Chancellor (Voiced by Barry Dennen)

A very rude and abrasive figure, the Chancellor to the Dead King has great dislike for Death, and tries his hardest to make his path forward difficult.
  • Deadpan Snarker: Rivals Death in terms of wit.
  • Did You Just Flip Off Cthulhu?: Most his interaction with Death. Though as the Chancellor points out, he's already dead, hard to scare a dead guy.
  • Evil Chancellor: Though not actually evil, the Chancellor is very rude to Death, even trying to get him killed rather than have him go to his boss. In response, Death is extra surly towards him.
  • I Gave My Word: When Death returns from defeating Gnashor, after recovering from the shock that he actually did it, the Chancellor bitterly states that he can't deny him and lets him through.
  • In the Hood
  • Jerkass: The Chancellor runs Death through all those trials because he just doesn't like him.
  • Number Two: To the Dead King.
  • Obstructive Bureaucrat: For seemingly no reason other than to anger Death.


Draven (Voiced by Troy Baker)

The Master of Blades and a widely-known warrior from the Kingdom of Man. Won the right to live again after he murdered everything in the Gilded Arena, only to be betrayed by the Dead King and made his slave. Draven offers advanced move training.
  • Badass Army: If you talk to Draven again to get the Bloodless side quest, there's a dialogue option which reveals that shortly before his death, he was organizing an army that would've likely conquered Earth if he had gotten his way. Sadly, he never did.
  • Badass Boast: "Well, Horseman, I've beaten death once, and I can do it again."
  • Berserk Button: Just the mere mention of the word "Chancellor" is enough to sour his mood, no doubt due to his deep-rooted hatred for the man.
  • Big Ego, Hidden Depths: Despite a hostile first encounter, Draven ultimately shows respect towards Death, and vice versa. Quest reward-wise, Draven is comparatively the most generous person in the game by a fair margin. It's entirely possible that, given his reasons for being the Master of Blades, he is just putting up a Jerkass Façade.
  • Continuity Nod: In the Forge Lands, Draven's buckler is picked up. He also appears on the door to the Well of Souls alongside Lilith, though the story behind this is unknown.
  • Devil's Job Offer: He was offered his life if he could survive the Gilded Arena... but then was betrayed and forced into a job.
  • Fate Worse Than Death: What he considers his servitude under the Dead King.
  • Human Pincushion: Has a bunch of swords sticking through him.
  • Made a Slave: To the Eternal Throne.
  • Master Swordsman: He is the master trainer of combat moves in the game.
  • Mister Exposition: Concerning the Kingdom of the Dead.
  • The Undead: Like all residents of the Dead Plains, Draven is a nightmarish-looking ghoul, kept in that state by his current employer/tormentor, the Lord of Bones.
  • Pay Evil unto Evil: His response to having his second chance at life taken away? Either kill the Lord of Bones or take his crown.
  • Power Fist: The "Dark Avenger" bucklers were once his.
  • Shout-Out: His name may be referencing Eric Draven, the protagonist of The Crow. Incidentally, Michael Wincott (Death) plays the antagonist, Top Dollar.
  • Was Once a Man: Formerly a human.


Argul the Deposed King

Argul was the original ruler of Kingdom of the Dead before being dethroned by the Lord of Bones. Death is tasked by Thane with finishing off Argul.
  • The Caligula: Argul was described as too mad to be kept on the throne. His madness was so great that the entire Kingdom of the Dead rallied behind the Lord of Bones to remove Argul from power.
  • Carry a Big Stick: Wields a powerful mace and shield in combat.
  • Evil Is Deathly Cold: He is trapped inside an ice prison when Death confronts him and has the power to control ice to some extent.
  • Lightning Bruiser: He is big and slow at first, but faster than you think.
  • Properly Paranoid: Argul constantly ranted about the Four Horsemen, as a coming darkness that would spread across creation. Its likely he had foreseen the rise of Corruption (its source being Absalom, a Nephilim like the Horsemen) or he had foreseen his own undoing by Death's hand.
  • Sealed Evil in a Can: He was locked up inside a frozen dungeon in the Dead Plains.

The Dead Lords

    Dead Lords as a group 
A group of three spirits/undead who serve as assistants to their liege lord, the Dead King, but have not been present for some time to the aforementioned Lord of Bones, Death is sent out to collect them one by one in the second game as a series of dungeons.
  • Killed Off for Real: By the Dead King for failing to return to him in a timely manner.
  • Psychopomp: Their jobs, though not all of them are actually doing it.
  • Reforged into a Minion: By using the Interdiction ability, Death is able to use the Dead Lords as his minions and perform tasks that he cannot.
  • Summoning Artifact: Of a sort, in that the Dead King passes on a skill known as "Interdiction" to Death to allow him to summon the Lords once he gains their allegiance.



The Phariseer sealed himself in his tomb when the Corruption hit, refusing to return to the Dead King.
  • Cool Sword: Wields a large sword.
  • Screw This, I'm Outta Here!: Sealed himself in his own tomb when the Corruption came, refusing to go back to the Dead King. Death defeating him in combat changes his mind.



The Judicator is the only one among them who is still trying to do his job.



Basileus refuses to go with Death only because he doesn't find him worthy, and forces him to go through the gauntlet of the Psychameron first.
  • Dual Wielding: Wields dual swords.
  • Horse of a Different Color: Sometimes rides Achidna, a Giant Spider, in his boss fight.
  • Flash Step: He is capable of moving at insanely fast speed, almost looking like he is teleporting.
  • Jerkass: He's pretty rude to Death when you first meet him. See Smug Super for further details.
  • Shoulders of Doom
  • Smug Super: He refuses to go with Death because he doesn't feel that Death is "worthy" for him to come along, so he forces him to go through the punishment of the Psychameron to even see him.



Vulgrim (Voiced by Phil LaMarr)

A demon merchant who aids War by selling him items and upgrades in exchange for souls, Vulgrim also provides the Horseman access throughout the ruined Earth with Serpent Holes. He returns in Darksiders II in the same merchant role for Death.
  • Collection Sidequest: War can collect relics that can be exchanged to Vulgrim for souls and Death can collect pages of the Book of the Dead for him.
  • Intrepid Merchant: More impressively, he's dealing with both War and Death in roughly the same timeframe.
  • Your Soul Is Mine: Souls are his food source.


Samael (Voiced by Vernon Wells)

A demon formerly under the service of the Dark Prince, Samael rejected his rule, which had led to his eternal imprisonment by the Destroyer. He is set free by War, who is searching for a way to enter the Black Throne. Samael bargains with War entry in exchange for the hearts of the Destroyer's Chosen.
  • Affably Evil: From what has been seen of him so far, he states he has a code by how he makes deals and is surprisingly polite compared to other demons. How much this is genuine remains to be seen, given how he can still snap at you if you press the right buttons.
  • Asskicking Equals Authority: Is literally next in line to the throne of Hell, not by virtue of blood, but by virtue of his power note . It's implied in the comic for the first game that he was to ascend pretty soon, but Lilith mentions that he could have done that a long time ago. Whether or not he's still interested, if he ever was in the first place, is still unknown.
  • Australian Accent: Courtesy of his voice actor, who is from Melbourne, Australia.
  • Badass Boast: Upon seeing War.
    Samael: War. Are you here to play executioner? They should have sent all four of you.
  • Big Red Devil: Although he isn't in charge anymore.
  • Call-Back: In the first game, he says to War that "Sometimes, the Hero dies in the end". In Darksiders II, Samael states the same thing to Death while fighting him.
  • The Chessmaster: Implied. It's hard to say at the moment how much control he has over current events, but whether he means to actually take over Hell or pursue a goal much greater, he's definitely up to something. Lampshaded by Ostegoth in the second game.
    Ostegoth: The demon Samael plays a game of his own devising. And we are his pawns.
  • Deadpan Snarker: Not to the degree of Death, but he has his moments.
  • Evil Laugh: Lets out when War slugs the Watcher, and does them during the boss fight with him in the second game. Extremely hammy, contrasting with how restrained he usually is.
  • Evil Sounds Deep: Booming, even.
  • Foil: To Azrael in the first game. Both assist War on his quest and are powerful magic users, but Azrael is an archangel and a benevolent person helping War to atone for his actions, while Samael is a ruthless and manipulative demon prince helping War for his own reasons.
  • Graceful Loser: Seems to handle being beaten by Death rather well. In fact, he seemed impressed and expresses interest in the final outcome between Death and Absalom. After that, he just tosses the Demon Key to Death.
    • Although, given how it's implied that he's scheming something, it could be he was just holding back to "test/tease" Death.
  • I Gave My Word: Samael deliberately lies to War about the Chosen preventing access to the Black Throne, and after he regains his full power, claims he could just easily kill the Horseman. Nonetheless, Samael honors his promise, stating he respects War's desire for vengeance.
  • It's Personal: Implied. Though vague, his response to War's question as to why he challenged the Destroyer seems to have something to do with this. It may specifically have something to do with the Destroyer's true identity.
    Samael: As for the terms of my "resignation"... (chuckles) well... I do not approve of the company my master keeps.
  • I Have Many Names: Even stated by others when Death visits Shadow's Edge.
  • It Amused Me: He didn't seem to make Death fight for the Demon Key for any reason other than he was bored, considering that he was asleep when Death walked into his throne room.
  • Large Ham: Depending on his mood.
  • Manipulative Bastard: Turns out that he lied to War about the Destroyer's Chosen guarding the tower — they were preventing Samael from getting his powers back. See I Gave My Word for the result of War finding out.
  • Mister Exposition: He gives War a lot of information regarding the current events on Earth, from the location of the Destroyer's Chosen to Uriel's feelings towards Abaddon.
  • Noble Demon: See I Gave My Word.
  • Offhand Backhand: Does this the Watcher when he complains about him adding conditions to the deal for butting in on his talk with War. Samael apparently doesn't like be interrupted.
  • The Omniscient: He states very little escapes his attention when notes he observed War's meeting with Ulthane despite not having moved from the spot he stayed in the whole time.
  • Our Vampires Are Different: He displays some vampiric characteristics, such as consuming the blood from the hearts of the Chosen. Every time he displays use of his powers, particularly when teleporting, flying or opening portals, bats are seen hovering in the area.
  • Playing with Fire: Likely mixed with Evil Is Burning Hot.
  • Red Baron: "The Blood Prince" or "the Red Wanderer", among others.
  • Shipper on Deck: A rather subtle version that is only brought up once in Darksiders. After War meets Ulthane and kills the Griever, he asks Samael about Uriel, to which the Demon Prince teases him with this quote:
    Samael: [chuckles] Oh, I thought the Horsemen were above such earthly pursuits.
  • Shock and Awe: Also has this in addition to Playing with Fire. In fact, he uses both of them during his boss fight at the same time.
  • Restraining Bolt: The Chosen's hearts seal away his power, not prevent access to the Black Throne.
  • Teleport Spam: His method of fighting Death in the second game.
  • The Unreveal: He never outright says why he rebelled against the Dark Prince, the most he said being that he doesn't approve the company he currently keeps.
  • Wild Card: He'll help the horsemen when it suits him, but his true goal is mystery. Lilith has claimed he could have taken over Hell if he wanted to, but he hasn't made clear if he's even interested in that.
  • Winged Humanoid: Like with most demons, he has these and they are upside down, but they're much larger.


Crowfather (Voiced by Keith Szarabajka)

The "Keeper of Secrets", the Crowfather knows everything that happens in existence and guards this knowledge well. From his throne on the summit of a bone-chilling mountain peak in the Icy Veil, the Crowfather rules his realm alongside his many crow familiars (of which Dust is rumored to have been stolen from by Death). While appearing sagely, the Crowfather lacks patience and humor, having been tormented endlessly by the crying souls of the nephilim inhabiting the amulet around this neck.
  • The Chessmaster: Lightly implied. Shortly before going to face Absalom/the Avatar of Chaos, Death asks the Crowfather if he's been "testing" him from the beginning. If that was really the case, then he may have also pulled a Thanatos Gambit.
    Death: The tree, the keys, the well — why do I get the sense you are testing me?
    Crowfather: You test yourself, old friend.
  • Cool Old Guy: After you meet him in the Dead Lands, as his only reason for resenting Death (the amulet) is a thing of the past.
  • Hearing Voices: The souls of the crying nephilim are locked within his amulet, and they've driven him insane.
  • Knowledge Broker: Subverted. He has all of the secrets of the universe, knows everything that happens, but is willing to die rather than help Death if he doesn't free him of the amulet with the imprisoned souls of the nephilim within. He's more personable and helpful after death, however. Being freed of the amulet helped.
  • Screw Politeness, I'm a Senior!: Granted, given this is Death, he sort of has a reason.



The last member of a race whose name has long been forgotten, Ostegoth serves as a merchant in both the Dead Lands and Shadow's Edge.
  • Fauns and Satyrs: He's some kind of goat-man-thing. No word on if he has cloven feet as his robe covers them all the time.
  • Good Smoking, Evil Smoking: Neutral Smoking in this case. Ostegoth constantly smokes a pipe; no word on what he is actually smoking, be it tobacco or otherwise.
  • Hand Wave: How does he manage to keep getting to places before Death? He just says he has his ways, and he's not going to reveal them.
  • Intrepid Merchant: He even goes to Shadow's Edge, the domain of Samael, to sell his goods, regardless of the fact that he mostly stays to the relative safety of the Kingdom of the Dead.
  • Last of His Kind: The last member of a race so ancient, Death doesn't even know what he is.
  • Mister Exposition: Of a sort, giving certain information about the Kingdom of the Dead.

    The Avatar of Chaos 

The Avatar of Chaos/Absalom (Voiced by Simon Templeman)

A corruption that has spread throughout the various Kingdoms, this substance and its creator serve as the primary antagonist of Darksiders II.

Was originally Absalom, the leader and oldest of the Nephilim, who led his race to annihilate the populace of entire worlds. Upon seeing Eden being given to humanity, he felt the Nephilim were cheated out a world of their own and tried to take it by force, but four of the Nephilim turned on him and became the four Horsemen and wiped out the rest of the Nephilim, with Death personally finishing him off. His death, however, led to him become The Corruption.

  • An Axe to Grind: Absolution, the personal weapon of Absalom even before his death. Acquired by Death after the Final Boss.
  • Anti-Villain: He's only antagonistic because the majority of his kind was killed, and he wants to revive them and seek vengeance on the Council for their brand of "balance".
  • Ax-Crazy: He led to the nephilim to wipe out entire worlds.
  • Big Bad/The Heavy: Of the second game.
  • Badass Beard: In his pre-Corruption form.
  • Badass in Charge: Of the entire race of nephilim. Until the Horsemen defected and slaughtered him and his.
  • Came Back Wrong: Monster from Beyond the Veil variety.
  • Casting a Shadow: As the source of The Corruption.
  • "Could Have Avoided This" Plot: He plays this off against Death when they first meet, claiming that had he joined the nephilim in their conquest, War would be fine and there'd be no Corruption. However, the Crowfather mentions that Corruption was created as a result of the nephilim's conquest and that said conquest would have destroyed all of Creation.
  • Combat Tentacles: Uses these aggressively in his final boss fight, including being able to whip around his axe like a flail.
  • The Corruption: Even called as such.
  • Dark Is Evil
  • Eldritch Abomination: He is the corruption spreading throughout the various Kingdoms.
  • Impaled with Extreme Prejudice: And he survives. It takes another cut to his neck to kill him.
  • Large and in Charge:
    • While it could be the Corruption, Absalom looks to be roughly on par with a Maker when it comes to size.
    • The flashback to when Death turned on the nephilim showed he was much smaller then, closer in size to War.
  • Make My Monster Grow: The second phase of the fight with him, he grows to several times his normal size before taking damage knocks down to normal.
  • Omnicidal Maniac: See Suicidal Cosmic Temper Tantrum. He wiped out an unspecified number of worlds.
  • Orcus on His Throne: Spends most of the game waiting behind the gate at the Well of Souls. When he is the Corruption, he doesn't need to move from there, his mere existence is a threat.
  • "The Reason You Suck" Speech: He gives more than a few to Death, the main theme of which being Death's betrayal and annihilation of his kinsmen, the Nephilim.
  • Suicidal Cosmic Temper Tantrum: The game is essentially this to him. He couldn't get the Nephilim back into Eden after the Council gave it to the Kingdom of Man, so Absalom wants to destroy the "balance" with his Corruption, essentially destroying the entire universe.
  • Tragic Villain: When you get right down to it, he's more or less a victim of the Council. Lilith as well, possibly.
  • Take My Hand: Asks this of Death after the final battle, to hold his brother one last time, as he had when Death first killed him. However, subverted in that Death simply takes his scythe back instead.
  • Well-Intentioned Extremist: Absalom only went on his crusade because he wanted the nephilim to have a homeland of their own. Which isn't really that poor of a motivation. The bad thing, however, was the indiscriminate genocide he and his army unleashed upon countless other races in this pursuit.
  • Villain Has a Point: Tells Death that reviving humanity would only put them in a spot to get killed by the demons again, which Death doesn't argue against. But going by the first game, Death's actions instead gave them access to the Well of Souls.
    • ACTUALLY no. That ending only happened at the same time as Darksiders 1 happened meaning he DID erase his brother's crime and humanity is restored.

    The Creator 

The Creator

God, the Creator of All Things, who made Heaven, Hell, and Earth.

Book characters



A servant of the Charred Council who's cruel as he is loyal. He is the first Watcher and the "father" of the race. The Watcher of the first game is one of said "children".
  • Berserk Button: Does not take kindly to Death using him as a punching bag for his sarcasm. Or disobedience. Mainly Death's sarcasm though.
  • Jerkass: And how! Much like the one Watcher from the first game, Panoptos is simply vile to everyone he meets, excluding the Charred Council. As they say, the apple doesn't fall far from the tree.
  • The Mole: Heavily implied. It's hinted that it was Panoptos who told Raciel and her band of mercenaries about the existence of the Abomination Vault in the first place. At the very end of the book, Death confronts him about it, masking his accusations, but making it fairly clear that he believes Panoptos wanted the Grand Abominations to break from the chains of slavery using his "children" as his army.
  • Monster Progenitor: Of the Watcher race.



An angel who, after a series of unfortunate circumstances, defected from Heaven.
  • Ax-Crazy: Apparently having one of the Grand Abominations on your person can make you this.
  • Big Bad: Of the novel.
  • Butt-Monkey: After Raciel's exile, Hadrimon made so many futile half-planned attacks that Heaven actually thought of him as a joke. ...Until the Abomination Crisis began.
  • Driven to Suicide: When Black Mercy, one of the Grand Abominations, briefly takes control of him and kills Raciel. He attempts to kill himself, but it doesn't work as Black Mercy wouldn't allow the chambers to collapse.
  • Evil Plan: Awakening the Grand Abominations and then unleashing them on both Heaven and Hell.
  • Light Is Not Good: He may be an angel, but he's definitely not a good guy.
  • Love Makes You Crazy: The reason behind said revenge.
  • Roaring Rampage of Revenge: Basically, a summary of why he wanted the Grand Abominations in the first place. Subverted since said cause of revenge was technically his own fault.
  • Star-Crossed Lovers: Used to be this with Raciel, due to Heaven's strict courtship laws. Subverted since he was the one that betrayed her and indirectly got her sentenced to being exiled to Hell.
  • Two Aliases, One Character: Until Lilith reveals his name to Death, he went under the alias of "Semyaza" note , who turned out to be a second lieutenant at an outpost in an area called the Empty Sea.
  • Villainous Breakdown: Has a few of these, but most notably during the final battle where he has a huge one when he sees Raciel alive again after so many years, having previously thought that she had died during her exile to Hell. And another one when Black Mercy (one of the Grand Abominations that's in his possessions throughout the story) controls him and makes him kill her.



A female Maker, formerly an apprentice of Gulbannan.

    The Keeper of Oblivion 

The Keeper of Oblivion

The Charred Council's executioner and one of the very few people outside his brothers that Death considers a friend, also serving as the latter's confidant. True to his title, the Keeper holds the power to open a portal to Oblivion — a realm where literally nothing exists; not even light and darkness. If someone or something is thrown in, they cease to exist, which is considered one of the most terrible of fates... which is where the Keeper comes in.
  • Faux Affably Evil: Implied. The affable part, at least, is played straight, but Death thinks it's just a ruse.
  • The Faceless: Like Death, the Keeper is never seen without his mask, only said mask is made of iron as opposed to bone.
  • Warrior Therapist: To Death. It's mentioned several times that the Keeper has committed atrocities on a similar level to Death's, which is probably why he's trusted with knowledge that not even the rest of the Horsemen knows.



The Keeper of Oblivion's young Maker apprentice.
  • Shrinking Violet: Possibly subverted, as we've only seen this behavior when Death is around.

    Spoiler character 


A fallen-angel-now-demon and Hadrimon's former lover. Since Heaven's laws are extremely strict to a degree where even who they love is dictated (in Raciel and Hadrimon's case, only angels that are much closer in military rank (ex. a general and their second-in-command) are actually allowed to have a relationship), Raciel was betrayed and ratted out by Hadrimon (who was having second thoughts about their relationship) and was exiled to Hell where she eventually transformed into a demon and became the leader of a band of mercenaries.
  • Star-Crossed Lovers: Used to be this with Hadrimon, given that they were widely different ranks in Heaven's military, which, according to the angels' very strict laws, was considered illegal. Subverted because she now hates him due to his role in her exile.
  • "The Reason You Suck" Speech: Does not hesitate to give Hadrimon one when she reunites with him.



A once well-respected member of the Makers, until he took Lilith as a lover. However, Lilith was using him to learn his secrets about creating life (which she succeeded in doing), and after he had finished sharing all he knew, Gulbannan became worried of what Lilith might do with those secrets. Before he could do anything about it, his former apprentice, Belisatra, killed him out of interest in what Lilith would create. It's heavily implied that Lilith used her newfound abilities to create the Nephilim and, subsequently, the Four Horsemen.
  • Death by Origin Story: He taught Lilith how to create life, which she used to create the Nephilim, and by extension, the Four Horsemen. However, he was killed after she learned everything she could from him.
  • Posthumous Character: Offed by Belisatra before the series began so she could find out what Lilith would do with his secrets.

DLC-only characters

    The Hunter 

The Hunter (voiced by Steve Blum)

From the Belial DLC. A human who roamed around the ruins of Earth, whom Death eventually bumped into after hearing rumors of survivors from Uriel.
  • Action Survivor: Yep. Despite his failings, he's a paragon of humanity's potential, despite how most supernatural beings dismiss humans as being weak. This guy managed to survive with just a sniper rifle, his own survival skills, and a makeshift prosthesis.
  • The Atoner: Suffers from extreme guilt of serving Belial by revealing the locations of the other survivors in exchange for his own soul back.
  • Badass Normal: No special powers whatsoever. Even the 'deal' with Belial got him no powers whatsoever.
  • Cold Sniper: Uses a sniper rifle as his main weapon.
  • Handicapped Badass: He replaced his missing leg with a makeshift prosthesis.
  • Heroic B.S.O.D.: Suffers from one upon learning that his soul was never taken and that the humans he helped locate died for nothing.
  • Last of Their Kind: Implied. When asked by Death if there were others, the Hunter merely answers that he doesn't know and that if there were he "hoped that their end was quick".
  • Redemption Equals Death: When it turned out his soul was never taken from him and that he was merely fooled into ratting out the other humans, the Hunter asks to be killed as penance. Death complies.
  • What Could Have Been: The Hunter was originally meant to appear as a character in the first Darksiders as an ally to War, but was scrapped for unknown reasons.


Belial (voiced by Fred Tatasciore)

From the Belial DLC. A demon who recently became a "Lord" in Hell's legions. The Hunter claimed that he had his soul and, in exchange for getting it back, he had to reveal the locations of the other human survivors.
  • Butt-Monkey: If Death's first line to him is anything to go by, Belial didn't seem all that well-respected before his ascension (probably in part of Hell's meritocratic form of government).
    Death: Belial. The Legions of Hell must be in a sorry state to make you a Lord.
  • Fat Bastard: He's a grotesquely obese demon with the personality to match.
  • I Am A Humanitarian: Shown eating a dead human right before his fight with Death.
  • Impaled with Extreme Prejudice: Death finishes him off by skewering him with his own trident.
  • Large and in Charge: He had ascended to the title of "Demon Lord" as of the Apocalypse. However, since he was stationed on Earth, it's unknown whether or not he took orders from the Destroyer or if he was off doing his own thing.
  • Manipulative Bastard: He fooled the Hunter into ratting out his fellow human survivors by claiming to be in possession of the man's soul... despite not having any power to do so.
  • Prongs of Poseidon: Uses a trident as his Weapon of Choice.
  • Your Soul Is Mine: The Hunter believed Belial had his soul. It turns out it was just an empty threat meant to keep him from rebelling and that his soul was never taken in the first place.

    The Mad Smith 

The Mad Smith (voiced by Keith Szarabajka)

A Maker who was imprisoned in the Shadow Lands by his kin for his creation of the Abyssal Forge.

  • Ax-Crazy: When meeting Death for the first time.
  • Hypocritical Humor: He pulls this off when describing the Abyssal Forge. He's called the "Mad" Smith for a reason.
    Mad Smith: And unlike myself, the Abyssal Forge is utterly insane.
  • Mad Scientist: Even if he is a talented smith, it's clear he has a few screws loose.
  • Mercy Kill: Asks this of Death after the destruction of the Abyssal Forge. The request didn't seem all that important to him, given how aloof he was when Death decided to spare him, even stating he wanted to make a new masterpiece. Although, this is probably another sign of his madness...
  • Oh, Crap!: When Death tells him the seal to the Shadow Lands has been broken, the smith starts to freak out about the potential invasion of the Abyssal Forge and its armies and begs him to destroy it.



An ice dragon created by Argul, who summoned a soul of the Abyss to serve him. It serves as the final boss in the Argul's Tomb DLC.

  • Evil Is Deathly Cold: Much like its master Argul, Frostbane also has domains over cold.
  • Expy: It resembles the Destroyer in the first game, only being covered in ice instead of wreathed in flames.
  • The Dragon: To Argul, both figuratively and literally.
  • Dragon Their Feet: Frostbane is confronted long after its master has been dethroned, and likely can be faced after his defeat in Death's hands.
  • Sealed Evil in a Can: When Argul was deposed, Frostbane was trapped inside its sanctuary and throw away into a pocket realm by the Lord of Bones away frmo anyone's reach.

Death's Door characters

    The Horsemaster 

The Horsemaster

The protector of a place called the Far Fields. It is from him that the Horsemen got their steeds.
  • Beware the Nice Ones: To quote Death...
    Death: When he is at rest, no being has known greater serenity. And when he is called to arms, no being is swifter at bringing everlasting darkness... Save for me.
  • Cool Old Guy: He acts very respectful towards Death and even helps him gets to Earth, saying that the latter's cause has always been just.
  • Cowboy: Possibly a lone cowboy variation. Aside from dressing the part (save for what appear to be two tanto-like weapons strapped to his back), he hasn't been seen to be living with anyone else and he takes care of the horses that live in his realm.
  • Everyone Calls Him "Barkeep": The Horsemaster is simply known to those who know him as... the Horsemaster.
  • The Nameless: From what Death knows, if the Horsemaster actually has a given name, he has yet to tell anyone.
  • Whip It Good: Like Fury, his main weapon is a whip.

    Spoiler character 


A former angel soldier from the Hellguard that was present at the Battle of Eden where the Nephilim were wiped out by the temporary alliance between the Four Horsemen and the Hellguard. However, after Absalom died and Corruption was born, Makhala became one of the first people to fall under its influence. She traveled to Earth and started a cult among the humans while spreading Corruption's influence, claiming that she's "saving" them. It wasn't until the events of Death's Door (specifically, in 18th century France) that Death hunted her down (as requested by Abaddon, when she killed several of his best soldiers (but he thought she was a demon)) and killed her.

Alternative Title(s): Darksiders II, Darksiders III