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Makers

    Makers in General 
An eons old race, the Makers dwell in a Realm called the Forge Lands. The Makers are one of the Old Ones, surviving races which the Creator brought into being. They are charged with the creation of countless universes, where in each one the Creator tried to bring balance.
  • Bizarre Sexual Dimorphism: Male Makers tend to have disproportionately small heads whereas females, while still massive have more balanced proportions.
  • Dying Race: Their world is on the verge of the Abyss, much of it consumed by Corruption that has killed most of their race. Its implied that all its left of the Makers are the ones met in the Sanctuary in Darksiders II, Ulthane (who is stranded on Earth) and the Mad Smith (who is implied to be undead/turned into a construct). The third game reveals that a few other accompanied Ulthane, but hardly enough to save their people.
  • Mighty Glacier: They're not known for their running speed, but when you're as big as them, you don't need much.
  • Older Than They Look: How long they live isn't stated, but Kharn (explicitly the youngest of them) talks about 500 years as though it were young. To emphasize that, if you speak to Thane right after the Tears of the Mountain quest, he'll imply that a two thousand year old is the maker equivalent of a small child.
  • Our Dwarves Are All the Same: They fit almost every single Dwarf stereotype, except...
  • Our Giants Are Bigger: They are at least twice the height of human-sized beings. Most enemies in both games are considerably smaller than them.
  • Stout Strength: Justified given their size and that they are extremely muscular in addition to being big.
  • Time Abyss: They're so old, that their souls can't be drawn into the Well of Souls.

    Ulthane 

Ulthane

https://static.tvtropes.org/pmwiki/pub/images/ulthane.jpg

Voiced by: JB Blanc

A member of the Makers, Ulthane is encountered by War while searching for the Griever. He fights with War until Uriel and her Hellguard appear. They join forces and beat Uriel and the Hellguard, and after which he directs War to the Griever's Lair.


  • The Atoner: For his part in causing the premature Apocalypse that ended with so many dead and humanity in danger of extinction. He chose to remain on Earth after the End War in order to save as many humans as he could, and ultimately chose to aid War by reforging the Armageddon Blade to put an end to the Destroyer/Abaddon.
  • Berserk Button: He does not like people touching his things without permission, uninvited people on his property, and strangers in general. One or all of those will most likely result in an ass-whooping, as the Hellguard (and almost War) learned the hard way.
  • Big Good: Of Darksiders III, where he actively shelters as many humans as he can and creates a portal for them to leave Earth, ensuring that they survive in secret.
  • Blood Knight: He seemed to be enjoying himself during his duel with War (when you use his chaos form to attack him) and when they're competing against each other to see who can kill the most angels.
  • Body-Count Competition: Sparks one with War over who can kill the most "pigeons", and will reward you if you win.
  • Boisterous Bruiser: You know someone is one when they straight up turn a battle against angels into a contest to see who can kill the most.
  • Deadpan Snarker: Calls the angels showing up "pigeons" and likens killing them to removing pests from his yard. Samael found this amusing. Ironically, it's hinted he's friends with Azrael, an angel. Both of which were two of the three instigators of the premature End War.
  • Did You Just Flip Off Cthulhu?: With War, and he got away with it.
  • The Exile: Imposed this on himself for his role in unleashing the apocalypse early.
  • Fiery Redhead: Red hair? Check. Fiery? Check.
  • Graceful Loser: If you win the contest to see who can kill the most angels, he won't be mad about it.
  • Hidden Depths: War is pretty quick to realize to he's hiding something.
  • Not Afraid to Die: Even when War points his handgun Mercy directly at his face, he simply says...
    Ulthane: Do I look like I'm afraid of death, boy?
  • Red Baron: "The Black Hammer"
  • The Reveal: Ulthane also co-conspired with Azrael and Abaddon into triggering the End War early. He was the one who forged the Armageddon Blade, which was used to break six of the Seven Seals.
  • Super-Strength: Ulthane has so much raw power that he can easily tote around a warhammer so heavy even War initially couldn't hope to pick it up.
  • Violent Glaswegian: Loves a good brawl and has a thick Scottish accent.
  • Ultimate Blacksmith: He created the Armageddon Blade, the one weapon that can kill the Destroyer and break the seals.

    Eideard 

Elder Eideard

https://static.tvtropes.org/pmwiki/pub/images/darksiderseideard.jpg

Voiced by: James Cosmo

The oldest Maker, and the leader of the survivors.


  • Despair Event Horizon: His monologue during his first meeting with Death is rather... depressing.
    Eideard: Life? (laughs) This world is dying, lad. Choking on chaos and Corruption. We can do little to stop it. Soon, the great tree too shall perish, and with it, the last of my people.
    • However, thanks to Death's arrival, he has a Hope Spot in the form of the Guardian, which was built to destroy the Corruption blocking the Makers' way to the Tree of Life. Cue the next four main questline dungeons...
  • Heroic Sacrifice: He gives up his life force to purify the Guardian from the Corruption that drove it mad and resurrect it.
  • Horny Vikings: His appearance is much evocative of theirs. Bonus points as Makers are giant dwarves.
  • Major Injury Under Reaction: Getting crushed under the Guardian's hammer, leaving him highly bloodied, merely gets him to respond "Makers' bones, that hurt."
  • Nice Guy: Is very personable and polite to Death in spite of being... well... Death.
  • Rank Scales with Asskicking: He's the leader of the last Makers in the Forge Lands and can shrug off a massive blow from the Guardian as if it was just a regular punch to the face.
  • Staff of Authority: Carries around a big one and is the leader of the surviving Makers.

    Karn 

Karn

https://static.tvtropes.org/pmwiki/pub/images/darksiderskarn.jpg

Voiced by: André Sogliuzzo

The youngest Maker, treated as an impetuous whelp by the others.


  • Crouching Moron, Hidden Badass: He may not be the brightest (for instance, his "tip the construct" idea), but Karn is very strong and adept at combat.
  • The Ditz: Three side quests he asks for Death to complete involve collecting memento items that he lost in various dungeons before Death goes into them.
  • Embarrassing Nickname: "Pup", given to him by his fellow Makers. Naturally, Death starts calling him that too as soon as he's informed of it. Karn doesn't mind though.
  • My God, What Have I Done?: His reaction to he and Death accidentally corrupting the Guardian and sending it on a rampage.
  • Non-Standard Character Design: He's bald and somewhat ugly. Death even lampshades the difference.

    Thane 

Thane

https://static.tvtropes.org/pmwiki/pub/images/darksidersthane.jpg

Voiced by: JB Blanc

A warrior Maker who (according to the description of the helmet you find in the side quest "Lost and Found") is also Ulthane's brother. His function in the game is to sell you combat moves and to give you optional quests to powerful Superbosses: Gorewood, Bheithir, Achidna, and Argul.


  • Blood Knight: Eagerly accepts Death's challenge to a duel and even says that he imagines dying on the field of battle.
  • Deadpan Snarker: Maybe it's just him being bitter about his whole realm being corrupted and a large portion of his race wiped out, but he's pretty sarcastic towards Death.
  • Mercy Kill: When giving the quest to kill Gorewood, he explicitly states this is the goal, as while Gorewood was once a stalwart ally to the Makers, he's too far gone to Corruption to be reasoned with or left alone. When Death returns to inform him the deed is done, he expresses sadness at the necessity of the mission in contrast to the other Superbosses.
  • Mighty Glacier: In his duel, he is quite slow with highly-telegraphed attacks, but if you fight him when you first meet him, he can and will one-shot you. His health is quite a bit higher than any boss faced up to that point as well, and even with a powerful secondary weapon he'll take quite a few blows to whittle down.
  • Wake-Up Call Boss: If you haven't gotten a handle of how Death's dodging skills go and fight him at the first available opportunity, Thane will punish you heavily for it with how just one strike from his slow and highly-telegraphed axe will take out most of your health bar while you chip away at his own massive one. Defeating him regardless at this early stage will make you a master dodger by the end.

    Alya 

Alya

https://static.tvtropes.org/pmwiki/pub/images/darksidersayla.jpg

Voiced by: Elle Newlands

One of only two female Makers that appear in Darksiders II. Alya and her brother Valus run their own small forge, and later the Maker's Forge. Valus isn't that talkative, so his sister is in charge with selling his works.


  • Ultimate Blacksmith: Not to the extent of her brother, but she still has impressive skills even for a Maker.

    Valus 

Valus

https://static.tvtropes.org/pmwiki/pub/images/darksidersvalus.png

Voiced by: JB Blanc

Alya's brother and fellow blacksmith.


  • I Call Her "Vera": One sidequest has Death looking for Valus' personal weapon (which Alya describes as a "friend") named Splinter-Bone.
  • The Quiet One: He hardly says a word, and merely grunts to communicate. Death takes note of this, stating that clearly its Alya's job to do the talking.
  • Suddenly Voiced: Sometimes, if you're walking away from the Forge, you can hear him speak up and say "Good luck, Horseman".
  • Ultimate Blacksmith: Just like his sister.

    Muria 

Muria

https://static.tvtropes.org/pmwiki/pub/images/darksidersmuria.jpg

Voiced by: Claudia Christian

A shaman of the Makers. Muria sell talismans and potions and even tasks Death with collecting three special items needed for her to make him the Grim Talisman. She also asks Death to slay Ghorn, a Construct she regrets creating due to the suffering it has caused to others and herself.


  • Blind Seer: She wears a blindfold around her eyes.
  • Despair Event Horizon: Many of her conversations with Death seem to have an almost nihilistic tone to them.
  • Green Thumb: If you approach her and not hit talk, you can see her using magic to grow plants.
  • My Greatest Failure: According to one of the side quests, Muria once tried to make a construct without a Maker's soul named Ghorn. It...didn't go so well, as it went insane and killed at least one other Maker before fleeing. She requests that Death destroy Ghorn, to both put it out of its misery and prevent it from hurting others.
  • Mystical White Hair: Has long silver-hair and has magical powers, including visions and growing plants.

Constructs

    Constructs in General 
The creations of the Makers, they are stone or metal constructs animated by Heart Stones forged from the souls of deceased Makers, which are too old to pass through the Well of Souls and so choose to give themselves up to create new life. However, many of these Constructs have either been destroyed or subjected to Corruption, turning against their former people.
  • Golem: What they effectively are. Some are more sentient than others, even able to remember their past lives as Makers.
  • Mighty Glacier: Many of the larger ones don't move fast, but they will hit hard if their swings connect.
  • Turned Against Their Masters: Not by choice in most cases, but many have become infested by The Corruption, gone insane, or (in the case of the ones that went to Earth to fight in the End War) enslaved by the Destroyer.

    Blackroot 

Blackroot

https://static.tvtropes.org/pmwiki/pub/images/blackroot.jpg

A Construct that has remained rooted to the same spot waiting for his master to return for so long that life has begun to grow over and inside him, leaving him with a hunger for special stones to sate it. He asks Death to gather special "Stonebites" scattered across the realm for him to eat, offering stat boosts for every three stones fed in combination to him.


  • Big Eater: Justified though, as he needs to eat to feed the life growing on him, or it will consume him instead.
  • Cloud Cuckoo Lander: He doesn't seem to be completely there, responding to Death's incredulous demand of wanting to know if he just seriously told him to bring him food with a cheerful "if it's not too much trouble!"

    The Guardian 

The Guardian

The largest and most powerful Construct ever created by the Makers, the Guardians was intended to fight the Corruption plaguing the Forge Lands, but the Makers were unable to awaken him before the way to the Foundry was destroyed. Death's main goal in the Forge Lands is to open the path to the Guardian and awaken it to make it fulfill its purpose.


  • Arm Cannon: Can fire massive Corruption bombs out of its left arm.
  • Attack of the 50-Foot Whatever: They weren't kidding about it being the largest Construct; it's so huge that even a Warden would probably only come up to about its lower waist. It requires no less than three Heart Stones to fully awaken when most only require one. The only bosses that surpass it in size are the Wailing Host and Straga, and the latter two need to add the unseen lower halves of their bodies to do so.
  • Mutual Kill: When the Corruption attempts to re-Corrupt it after taking several hits, the Guardian fights back long enough to slam its head into the Corrupted growth and destroy both of them, opening the path to the Tree of Life.
  • Oh, Crap!: It has one when it sees Death in Reaper Form about to stab his scythe right through its final Heart Stone.
  • Shockwave Stomp: It can do this as an attack if Death is too close to it.

    Gharn 

Gharn

A powerful Construct overtaken by Corruption, Gharn makes his home within the Cauldron and battles Death when the latter arrives to restore the lava flow to the Forge.
  • Degraded Boss: After killing Gharn, Death will come across Construct Champions, who are effectively Gharn recast as a Mini-Boss with the same moves and appearance (even the Execution animation is the same), though in this case it's justified in that Gharn may simply had been Construct Champion with the privilege of a name.
  • Having a Blast: Can blow itself up and reassemble itself afterwards. Notable in being the only move the Construct Champions don't have an equivalent of.

    Ghorn 

Ghorn

A Construct created by the shaman Muria, who attempted to see if it were possible to create one without a Maker's soul. Using a fire elemental's soul, it was technically a success, but Ghorn went mad and escaped. Muria tasks Death with putting an end to Ghorn to stop his rampage and his own suffering.


  • Ax-Crazy: Oh yes. Almost every word out of his mouth is about how he wants to kill Death.
  • Flunky Boss: At around the half-way mark, he'll summon some other smaller Constructs to help him out.
  • Magma Man: What makes Ghorn unique from other Constructs is that he can manipulate lava, doing so by beating his fists into the ground and causing lava plumes to shoot up into the sky.
  • Mad Bomber: Ghorn can make his body explode, doing heavy damage to Death if he's nearby, and then swiftly reform himself from the pieces.
  • Mercy Kill: What killing Ghorn actually is.
  • Underground Monkey: Ghorn is effectively Gharn with a red color scheme, albeit with a few unique moves of his own. Even the finishing cutscene is identical.

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