These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Likewise, Kaathe is either being honest about his intention to serve mankind by ushering in the Age of Dark, or he's being every bit as deceitful as Frampt and is pushing his own agenda forward. Either way, as the patron of the Darkwraith covenant, he's utilizing some very violent and shady methods.
In the Dark Lord ending, both Frampt and Kaathe pledge to serve you. Does this mean that they were always working together to play both sides?
Gwyndolin gets hit with this pretty hard. Is he the true villain of the game who drove away the other gods so he could rule Anor Londo himself? Is his desire to continue the Age of Fire at the expense of the player make him the ultimate enemy of mankind? Is he a fiend who uses deception to rule and manipulate others merely to benefit himself? Is he a pragmatist who is aware of how disastrous the coming darkness will be for everyone, not just the gods and realizes that some sacrifices must be made? Is his status as the last deity in Anor Londo not something he actually intended? Is his use of the illusory Gwynevere a sign of vulnerability rather than manipulation? Is he secretly Velka, the black haired witch goddes of sin?
Griggs is unambiguously a spy for Vinheim. Is he really the Nice Guy he appears to be?
Kirk of Thorns, after it was revealed that he's in the Chaos Servant covenant. Speculation as to why a notorious Darkwraith would have such allegiances tends to paint him a little more sympathetically.
Gwyn. Is he a Well-Intentioned Extremist who did everything he could to keep a great(er) evil at bay, a Jerkass God who ordered and/or endorsed a number of horrible things to delay the inevitable waning of his powers, or is he something in between?
Anticlimax Boss: Miyazaki was disappointed with how cheap the final battle against Gwyn turned out. Gwyn was originally supposed to thoroughly challenge/test whatever character build and playing style you had developed throughout the game. Instead, Gwyn can be easily beaten by any build capable of parrying and riposting.
Breather Boss: While a fair number of the bosses are relatively simple once you know the tricks to handle them, some are even simpler.
The Ceaseless Discharge can end up like this, depending on how you fight it. It's possible to goad it into leaping off the cliff it's on.
Pinwheel. You're (technically) supposed to face him once you obtain the Lordvessel, but he has low health (only about 100 more than the second boss of the game), he only has a handful of attacks that are easy to spot and dodge, and he's cripplingly weak to melee attacks. Nearly every Dark Souls board agrees that he's a total joke.
The Gaping Dragon in the Depths is a bit of a breather after the Wake Up Call Boss that is the Capra Demon. The Gaping Dragon's patterns are lengthy, relatively easy to dodge, and there's two NPC summon signs before the boss room. Just don't get grabbed by it or have it jump on top of you...
Sif is pretty easy after the difficult Dual Boss of Smough and Ornstein, being a pretty straightforward boss with a short walk from a safe bonfire. If you wait to do New Londo until even later in the game (instead of immediately after Anor Londo), he becomes even more simple.
Both Quelaag and the Iron Giant have NPC summons that make the bosses much simpler hidden near their fog gates. The Moonlight Butterfly is likewise easy for an NPC summon to take out solo, but finding that particular sign can be a Guide Dang It.
Broken Base: Caused by the recently announced sequel. Particular points include that it's not being directed by Miyazaki, was announced at the Spike VGAs and that certain interviews note the game is being made with "accessibility" and a "broader audience" in mind. note In most cases with videogames, this has meant dumbing things way down to attract the "casual" audienceHowever with the new Gameplay video that premiered on IGN, the gameplay looks largely intact.
Complacent Gaming Syndrome: New players who rely exclusively on the Drake Sword tend to fall victim to this. The Drake Sword's high physical damage will shred through the first few areas, but the Snake Men that infest Sen's Fortress can shrug off most physical damage.
Joining it is another trailer featuring a song by The Silent Comedy, All Saint's Day. Considering the premise of playing as undying warriors, slowly going mad and losing their humanity, the lyrics eerily match.
Gravelord Nito's theme starts off very dissonant and foreboding, but about 40 seconds in, the song switches into a haunting and striking segment which sounds as if the wind is singing to the song.
And then, after all your struggles, after all the suffering, you reach... Gwyn. Not what you were expecting? Maybe, but it also fits, especially if you know the full backstory and if you sided with Kaathe, why he's desperate to stop you.
Demonic Spiders: Almost every single basic mook would qualify as a Demonic Spider in any other game (you are very likely to die a few times during the tutorial,) but there are some that stand out:
The Basilisks who were immediately notorious after the release of the game. They have a breath attack which inflicts Curse, the most debilitating status effect in the game. The way status effects work, you have a meter that fills up as you are exposed to something that has a status effect. Players in their first play through will likely have zero resistance against curse, meaning the meter will fill up in about a second, almost instantly if you get caught in the cloud created by two of them. Curse kills the player instantly. When players revive, their health is permanently halved, even if they die again. Getting cursed removed is a quest in and of itself.
The cat beasts in Darkroot Forest definitely count. There are three of them, each has hundreds of health, and they attack and move rapidly. Fortunately, however, their AI is easily exploited, with multiple locations that they can't pathfind through, and an easily discovered glitch that will get them stuck on a incline.
There's a small copse of trees in one corner of the area that you fight them in that they can't move into. Standing in it with a spear, occasionally popping out to lure them back over makes the fight with them more tedious than challenging.
The large Mushroom People. After fighting the small ones, who are a joke (they even fall flat on their faces when they try to attack you!), their funny appearence and their laughably slow speed, most people will probably underestimate them and charge right in. The same people will then find out that these things not only have a metric ton of HP, but that their punches hit hard enough to easily kill most characters in one or two hits.
The Skeleton Wheels. They often appear in packs, are extremely fast, and their attacks are devastating to HP and stamina. Weaving while running is a good way to avoid them... in open areas. It's not so easy in tight, confined tunnels...
The Crow Demons of the Painted Realm. Tend to show up in groups of two or three, hit surprisingly hard, and they can jump on you and peck you to death. Worse, if you're trying to obtain Souvenirs of Reprisal without going online, they are the only enemies that drop them, meaning you will have to fight these things repeatedly.
Serpent People. Ridiculous strength, ridiculous damage reduction, and Sen's Fortress has at least one (more commonly a horde) literally around every corner.
Giant Skeleton Beasts in Tomb of the Giant. They lurk in the dark, are particularly ferocious, bites off enormous HP amount, players will be in for a nasty surprise if they count on these things to stay stunned after an initial attack, and they're usually paired with a Giant Skeleton archer/sword-wielder (which are already quite deadly by their own rights) or stay in group. Their presence makes the tomb a nightmare for low-level players.
Channelers. They like to hide on platforms out of your reach and bombard you with Soul Arrows, which take off major chunks of health and tend to be very hard to dodge. Even worse, when you finally close in on them, they do their buffing dance and boost the attack power of anyone near them, including themselves (and they know how to use that trident). Even worse, they tend to teleport before you can finish them off, retreating about thirty feet away to rain Soul Arrows upon you once more.
Torch Hollows. Take the basic enemy of the game, confiscate the broken and rusty sword it normally carries and give it a torch. Torch Hollows have earned as much respect and fear as the Wheel Skeletons to some players, and can do significant damage if it lands a full frenzy attack combo. The Depths bonfire typically hosts the numerous bloodstains of those that tend to forget how much of a threat the single Torch Hollow guarding the corridor out can be.
Disappointing Last Level: The game's final three areas, the Tomb of the Giants, Lost Izalith, and the Crystal Caves have a very apparent dip in quality and are all very gimmicky and, compared to some of the game's other zones, are very linear.
The Tomb of the Giants is pitch black, filled to the brim with instant kill pitfalls as well as some of the nastiest enemies in the game. The darkness can be alleviated with a special shield, helmet, or spell, but none of them are something first time players will have found reliably.
The Crystal Caves is extremely short area with just a few invisible bridges (some of which actually bend). It is very empty, and very gimmicky. Fortunately, it's just a capper on the Duke's Archives area, so it isn't a "waste" of a level so much as it is a bothersome little extra.
Lost Izalith has the same elite enemy, one that is nasty as hell for melee players, placed 30 times through out the zone. You're likely to spend hours here just chipping away at them from a high area with arrows. The patch that reduced enemy aggro ranges made them much less problematic.
Siegmeier of Catarina is probably the most popular character in the game due to his funny-looking armor, very laid-back attitude, and friendly demeanor.
Solaire of Astora qualifies as well. His ceaseless desire to find his personal "sun" as well as his ability to help you in a number of difficult fights up to and including the Final Boss have made him pretty popular. He's even gotten himself the nickname of Brolaire.
Don't forget Priscilla, who despite having only half a dozen lines and is rather difficult to reach in the first place, is very popular with the fanbase.
The 'Great Grey Wolf Sif' is starting to look like this. Despite having no talking lines, and the only interaction with the player is trying to kill them, he is still a very popular character. This is probably helped by the fact he's Big, Badass Wolf, wields a BFS (in his mouth), and more or less breaks the Rule of Cool 'o meter. The fact that his death feels like somewhat of Player Punch is also a factor.
Made even worse after the "Artorias of the Abyss" DLC, where you can find him as a pup and even summon him in the final fight if you do - but then the cutscene for meeting him in the present has him recognize the player, but take up his sword anyway to protect his master's grave.
Even Better Sequel: Dark Souls added Metroidvania style world design, helping give the game a sense of scale and scope that was impossible with Demon's SoulsHub Level and level select design, the more concise and densely packed level design, the huge increase in weapons, spells and armor, enemies and bosses as well as adding covenants which added unique flavor to online gameplay.
Fandom Rivalry: With Skyrim. This is despite the vast gulf in differences between them to the point where the only things they have in common are extremely broad fantasy genre conventions.
Fanon: Lots and lots of it. The Story Breadcrumbs-plot of this game leaves a lot of room open for interpretation about people, places, and events.
Fashion-Victim Villain: Xanthous King Jeremiah. Even the game comments on the eye-searingly yellow color of his armor, and his crown looks like a giant light bulb.
Homing Crystal Soulmass, a spell that surrounds your character with orbs that attack anything that gets too close to you. The breaking comes in that the Soulmasses are incredibly powerful if your magic stat is high enough and all five orbs hit. Only one sorcery is more powerful and it only has 4 castings as opposed to Homing Crystal Soulmass's 10. With an Intelligence stat of 50, the spell can wipe the floor with every end-game boss in just a few castings. It and its downgraded version are also the only offensive sorceries that can be accurate without targeting, helping immensely with invading players with the Ring of Fog.
In true multiplayer tradition, basically everything moderately good counts, from a certain point of view.
Lightning Weapons, which tend to penetrate most armour and have high damage requiring no stat investment past whatever's need to wield the weapon..
Wrath Of The Gods, a shockwave miracle that has next to no start-up and does huge damage.
Tranquil Walk Of Peace, a miracle slowing enemy movement speed to a crawl. Was pretty much universally hated before its nerf — now it's lamented how useless its reduced range makes it.
High Poise armor can be this against players using lighter weapons such as daggers.
The Zaphander or Chaoshander Build. Just enough Strength to use the Zweihander sword two-handed (16), upgrade it to +5 Lightning (for the aforementioned armor piercing) or +5 Chaos (for higher attack ratings), combine with Havel's Armour (highest poise) or Giant Armor (highest physical defense and second-highest poise) and a Grass Crest Shield on your back for stamina regen. You suddenly have a Mighty Glacier that can keep swinging forever, with armour that negates the disadvantages of the sword's slow swing speed. Mix in a couple of rings, you've got a Lightning Bruiser. This can be achieved before level 30. The player can then put the next 50-100 levels purely into Endurance, to boost stamina and equip load, Vitality to boost health; and a dash of Attunement to use Great Combustion. Again, pretty much universally hated for being generic, bland, stupid-easy to play and frustratingly popular. A number of its components were nerfed in v1.06, but it can still be very annoying.
Abyss spells, specifically Dark Bead (a fast-casting, multi-projectile spell that easily lands multiple hits up close), Black Flame (Great Combustion cranked Up to Eleven), and Pursuers (a Homing Soulmass variant that's significantly more persistent, and isn't stopped by the Silver Pendant, which is made to counter Abyss spells).
The Greatshield of Artorias for defense. Even with its average elemental defense, this shield boasts the highest stability in the game, blocks nearly every status effects (save for Curse) and doesn't require as much strength to use as Havel's Greatshield. When equipped, a mook's attack can barely chip one-tenth of the player's stamina bar and most boss-level physical attacks (minus elemental attacks and some very few particular special moves)- Artorias' triple backflips, Smough's hammering, Ornstein's spearing, you name it - which can break defense in two hits, become scratches on its surface without costing much endurance. When equipped with Havel's Ring for equipment load increase and Cloranthy Ring for stamina regeneration, the player can take on literally every hit in a boss fight while slowly chips off the boss' health bar, making the fight a battle of attrition needing little efforts and skills to win. Dark Souls fandom has good reason to believe that had Artorias been with his greatshield in his encounter with the player, we would have been toasted.
Shooting the Hellkite Drake (the red dragon in the Undead Parish/Burg) in the right spot causes him to jump off his perch and fall down the bridge. Apparently that counts as a Bottomless Pit, so he ends up killing himself and gives you 10,000 souls.
The Bottomless Box glitch. Which allows you to dupe as many items as you want from an existing character onto a new character. There are some things you can't put in the box, and thus cannot dupe (spells, keys), but giving a new character a +5 Lightning Weapon, a fully upgraded armor set, any rings you want and a +5 Ascended Pyromancy Flame will make your character a weapon of mass destruction. Fans of the glitch state that it makes alts much easier and more fun since you can start off with the build you want, rather than have to wait until near the end of the game to pick up some item that happens to be in one of the final levels. Those that dislike the glitch state that it allows for much easier low level griefing and it's cheating. It was patched as of Update 1.06, so it's a moot point either way.
Hell Is That Noise: The Titanite Demons' Vader Breath, the unsettling laughter of the Mimics, that scream when Nito unleashes his Gravelord Sword miracle on the player...
Hilarious in Hindsight: One Urban Legend of Zelda that went around near the beginning of the game's release was that Alvina would eventually request the Player Character to go kill Sif because she did not trust him. In the new content that was added a year later, she guides you to the area where Sif is hidden, presumably so you can rescue him, and proving that they were never enemies to begin with.
Internet Backdraft: Disconnecting your game in order to prevent yourself from being invaded is a hot topic in the community. The people that do so are often called cheaters by the invaders for depriving them of their kill. DC's maintain they do it because they aren't interested in PvP and would like to experience the online features of the game or kindle bonfires without needing to return to hollow form (not there's any penalty to being hollow other than being able to summon helpers). Any type of middle ground on this issue is made with either annoyance or spite from all parties involved, so the only other option you can take on this matter besides agreeing with one side is not caring about it in the first place.
The difficulty itself is something of a Meme. The game is less about being overtly difficult, and more about requiring a specific, patient mindset.
Go on Google images. Enter "YOU DIED" as your search query.
387, from a video mocking a player doing PVP in the forest, which has no Soul Level restrictions. It's an absurdly high level to PVP with, since the community favors staying in the 100 to 125 range, if not lower.
While not originating from Dark Souls, "Touch fluffy tail" was readily borrowed from the Monster Girl Quest fandom in association with Priscilla.
Relatedly, Priscilla's line when you reach her - "This land is peaceful, its inhabitants kind" is infamous for evoking a Flat "What." reaction from players, who had just fought through that "peaceful" land.
The number of nicknames for Smough and Ornstein has become a meme, with fans trying to outdo each other in picking more creative and memorable name pairs for the duo.
"The Legend Never Dies", spawned from this video by Only Afro poking fun at the Zaphander / Chaoshander build mentioned above in the Game Breaker section above. It got it's own fan song by Ken Ashcorp.
wat rings u got bicht? crops up an awful lot as well.
Most Annoying Sound: The alarm the serpent-men hit when you escape from the prison in the Duke's Archives. It's not unheard of for invaders to run over to the alarm, turn it, and Black Crystal out of the world.
Narm Charm: The original text that appears when killing bosses, "You Defeated".
Nausea Fuel: The Four Kings battle is this for some. You have to battle them in the Abyss, a dimension of pure blackness with nothing but you and the Kings. Its hard to judge distance or if you're even moving at all. For extra fun, try playing this fight right in front of a large TV in a pitch black room so that you can't tell where the edges of the screen are.
Outside of the Abyss, you have the Depths, a disgusting sewer with pus seeping out of the walls and Blighttown, a vile, disease and filth ridden swamp. The first chamber of the Catacombs is filled with thousands of insects and you can hear them crawling around the room.
Paranoia Fuel: Simply playing in human form is this since you can be invaded at any time, anywhere (save a few rare safe areas and areas where you have killed the boss). It gets even worse when the invasion message pops up, because you don't know where the invader is; you just know he's lurking somewhere.
If the player has the Old Witch's Ring, every single line of Quelaag's sister is like a laser-guided guilt missile. Even worse is if you kill her for her Fire Keeper's Soul, she thinks her beloved sister just murdered her for no reason. Eingyi calls you a monster, and it's kinda hard to disagree with him.
Were you hoping that befriending Sif in the past would allow you to avoid killing him in the present? Well, you can't, and the thing is, he actually recognizes you, but you must kill him anyway becuase letting you past without a fight would mean betraying his oath.
The thing that makes most of these punches all the worse? There's often no warning. You'll be walking along a shadowed path, and suddenly a NPC who you were just talking jovially with half an hour ago will suddenly lurch out of the shadows, swinging a weapon at your head. No warning, no dialogue, no buildup....and it is entirely possible that you could cut down that character and not realize who you just killed until a few moments after they're already dead.
PolishedPorting Disaster: The PC version, Dark Souls: Prepare to Die, is both of these. It's polished in that it comes out of the box with new content - it's disastrous in that you need to download a fanmade patch to support additional resolutions, it effectively requires a gamepad to play, and the fact that it uses Games For Windows Live. The developers later admitted that the port was "half-assed", and that the sequel will have a much better PC version, due to it being developed in-tandem with the console versions.
Scrub: Most players look down on anyone who uses optimum heavy armor like Havel's Set or Giant's set, and the Dark Grain Wood Ring for better backflipping.
Serial Numbers Filed Off: Let's face it, this game isDemon's Souls 2. Same interface, same leveling system, same gameplay, same voice acting... they just changed the title a bit so they can claim it as an independant IP from the one that Sony holds the rights to.
That One Attack: The Basilisk's curse cloud. It kills you instantly, and places a curse on you that permanently removes half of your health with the exception of a few difficult ways you can remove the curse. This effect also stacks.
How difficult is curing a curse? There are three ways; be wearing a Rare Ring of Sacrifice when you are cursed, visit Ingward in New Londo Ruins, or use a Purging Stone. There's only four Rare Rings of Sacrifice in the game, planting them firmly in the Too Awesome to Use category. New Londo Ruins is rather out of the way, and is lousy with horrendous Demonic Spiders that you really won't want to fight with only half health, and if you can make it to Ingward, he charges one humanity for curse removal. That leaves Purging Stones, which are sold by two merchants, Oswald of Carim and the Female Undead Merchant. Oswald sells five per playthrough, and the Female Undead charges 6,000 souls a piece.
The Four Kings' magic homing attack. They'll throw it at you when you're out of their melee range. It's hard hitting, can be spammed by any of the Four Kings (even when you can't see them spam it) and worse of all is extremely hard to dodge and block due to difficulties with depth perception in the horizonless Abyss.
The Bed of Chaos's firestorm attack, which involve firing flame pillars throughout the ground. Not only do these really hurt but they can also launch you into the air, leaving you open for more attacks, or worse, into the Bottomless Pit the boss creates throughout the fight. This attack can even hit you when your running across her branches. Fortunately this attack only starts happening during the last third of the fight.
Very nearly every enemy in the game has a potential That One Attack: From getting eaten by ents and getting pecked to death by Crow Demons, to being grabbed and drained several times in a row by The Four Kings, very few creatures in Dark Souls lack means to brutally murder the player as they helplessly watch their hard-earned souls vanish into the air.
The questionable honor of the most hated boss however goes to one of the first bosses of the game, the Capra Demon. The boss itself wields two very large machetes and loves to slam both of them down on any unfortunate player that thinks they have a chance of blocking its attacks. The two Poison Dogs that accompany it make the fight all but impossible until they're disposed of, and the brutal speed at which the boss charges at you with powerful attacks as soon as the battle begins combined with the very small area you have to maneuver in mean many players will stare at the "You Died" screen mere seconds after starting the fight.
To clarify — the Capra Demon and his dogs will often kill you so quickly that you find your dropped souls and humanity outside the room you fight him in. Whether you make it to the stairway on the left side of the room or not is essentially down to luck.
The worst part is the narrow alleyway you fight him in, which plays to his strengths. Later on you fight a long sequence of Capra Demons, but in a bigger space where you can actually use proper tactics.
That said, he becomes very easy if you have the Drake Sword or a decently upgraded weapon, as the dogs are fairly weak and killing them allows you to focus on dodging his melee attacks, most of which are highly telegraphed and easy to dodge with a bit of practice.
Ornstein and Smough. They are essentially designed to be a co-op boss, and either one of them can kill a player in about two hits. Its nearly impossible for non-ranged players playing solo, as neither one will ever shift their attention, giving no windows to attack. To add insult to injury, they are also a sequential boss, in that if you kill one, the other gains his power and full health.
Fighting Giant Ornstein is more challenging than fighting Lightning Smough since Giant Ornstein has a different attack pattern from his original self while Lightning Smough is just a somewhat stronger version of his previous self.
The Four Kings. The battle is essentially a problem of finding a way to kill each King as quickly as possible before the others spawn while surviving/avoiding their highly damaging magic-based attacks. It gets worse in New Game+ since the Kings get a considerable health boost making it that much harder to kill them quickly.
To clarify how worse - it's calculated that the Four Kings has a HP of over 16,000 in NG+, possibly the highest among bosses. Many DS players, even after reaching NG++ with accumulated experience, concur on the fact that it's the Four Kings boss battle, not O&S, is the deadliest and scariest fight.
The additional content adds the Sanctuary Guardian. The thing is very fast, strong, and has devastating lightning attacks. Also it has A LOT of different attacks, and they're tricky to read. There are also no cheap tricks or shortcuts to exploit in the arena, which is a huge open area.
The additional content also added Artorias the Abysswalker, a likely contender for the hardest boss in the game. To wit: his attacks have a very wide arc and range, his pattern is too aggressive to leave many opportunities for healing, his attacks themselves do very heavy damage, he's extremely fast and his stage too small to allow for much manoeuvring, and when you just barely start doing damage to him, he'll go into a supercharged state where he'll get even more aggressive and dish out even more damage. Oh, and as an added bonus, he's resistant to Lightning and Fire weapons. Watch in horror as the Queelag's Furysword that carried you though a good portion of the game is now useless.
The final boss of the additional content Manus: Father of the Abyss attacks relentlessly and his arm can reach you anywhere... even behind him. Whilst most of his dark attacks can be negated with a special pendent and it is possible to summon Grey Wolf Sif to aid you, finding both of these is very difficult. The boss also has a huge amount of health and his most of his attacks will break your guard in seconds.
That One Level: While the game's levels are certainly not a walk in the park, levels like Tomb of the Giants and Lost Izalith have gotten backlash from players due to being too dark or too bright respectively.
Sen's Fortress. A hellhole filled with deadly traps and packed to the brim with Demonic Spiders. And when you get to the top, you face giants throwing gigantic bombs at you.
'That Part' of Anor Londo. Everyone who's played it knows what part 'That Part' is. To clarify, you have to run up a narrow walkway and go right across a very narrow ledge to get inside a massive cathedral. There's two Silver Knights, one on the left, one on the right, both firing Dragonslayer Greatbows at you. Dragonslayer Arrows are essentially javelins, and for pretty much anyone without insanely high poise, even blocking a Dragonslayer Arrow will push you off the walkway. Not only do you have to run up there, but you actually have to kill one of the Silver Knights to get past and get to a safe spot. While the other Silver Knight is still shooting at you.
An alternate method for dealing with them that's potentially more boring but safer involves poison arrows, a bow with good range, patience and a little luck. When you first come down to the first platform instead of going left, go to the railing on the right. Once standing as close to it as possible, equip your bow and poison arrows and enter first person view. From there you can take pot-shots at the archers without fear of reprisal (as they never aim high enough to actually hit you there) and keep shooting them (yes it will take a little practice to hit them at that distance, just keep trying and bring a lot of arrows) until you see their life bar pop up. Once that happens repeat for the other one and then wait. They'll die from the poison and you'll be able to cross without getting skewered. You'll still need to watch your footing though because if you die before you make it to the next bonfire you'll have to do it again.
Want to get the Moonlight Greatsword? You'll have to cut Seath's tail. However, Seath has an infuriating habit of turning extremely fast, and if you DO get to his tail, you need to watch out for his tail slam attack, which he will perform just to spite you.
Want to get Priscilla's Dagger? You'll have to cut Priscilla's tail first. However, she has relatively low health, and at the start of the battle, she will go invisible, and needs to be staggered before she can be visible again. This can result in you lowering her health too low to actually get the dagger before killing her.
Want to get the Obsidian Greatsword? Good luck, you'll need to cut off Kalameet's tail. You'll quickly discover that there are almost no openings to strike his tail, and the only two that are require you to prolong the fight for a painfully long time waiting for him to attack you in three very specific ways, two of which require you to get right next to him as he's doing extremely high-damaging attacks. You can't shoot at it with a bow because Kalameet is facing you nine times out of ten, and any magic you throw at it is nearly guaranteed to miss. The only solution is to summon phantoms, that way somebody is able to unload on the tail while the boss is paying attention to someone else.
Ugly Cute: The Giant Blacksmith. Some of the enemies, such as the Skeleton Babies, can qualify as well.
Viewer Gender Confusion: Despite his willowy appearance, androgynous voice, distinctly female name, and tits, Dark Sun Gwyndolin is confirmed in the flavor text of several items to be male.
Pharis. The description Pharis' Hat refers to Pharis as male, yet closer examination of the archer who drops it (easily done if the player is a member of the Forest Hunter Covenant) reveals the character model to be female, leading to speculation that she is only using Pharis' equipment.
Ciaran before the Artorias of the Abyss expansion, since the English translation decided to omit any gendered pronouns when mentionin her in the Hornet Ring's description.
Priscilla the Crossbreed. Her whole existence is misery upon misery, and all because she was born different.
The Daughter of Chaos. You need the Old Witch's Ring, but if you don't feel absolutely horrible listening to Daughter of Chaos, who is so overburdened with eggs that she can't move and is in constant pain, talking about how her children died (you can see the bloody eggs all around her) and how much it hurts with that fragile and pained voice, chances are you're already hollow inside. They really drill it in with her repeatedly saying how she'll be fine because at least she has you, her dear sister...
You also can't forget Rhea of Thorolund, an inexperienced cleric who is tasked with a mission to venture into the hellish Tomb of the Giants. The player can later find her there cowering in a corner, filled with forlorn despair as her knights have Hollowed and she has failed with her mission. She can make it out of the Tomb and set up shop in a church, but she will either be killed by a knight who abandoned the mission or be abducted by Channelers and brought to the Duke's Archives to be turned into a Lovecraftian monster called a Pisaca. In the latter situation she will go Hollow and when you find her you'll be forced to kill her yourself.
Anastacia of Astora, the mute and cripped Firekeeper of Firelink Shrine. Her tongue was cut out so she could not complain about her fate and her feet were cut off so she could not try to escape. She will be killed by Lautrec of Carim for her valuable soul but you can retrieve it and return her to her cell to restore the Bonfire at Firelink Shrine. She will be upset that her tongue was restored and insist that she does not want to talk.
Great Grey Wolf Sif. When he's near death, he begins to limp, his attacks slow, and he stumbles in great pain. And if you rescued him in the DLC...
Gwyn. Breaks his soul into 5 pieces (one for Seath and each of the Kings) and sacrifices himself to keep the First Flame burning. He then spends at least a 1000 years burning in the Kiln, to the point where, when you reach him, he is utterly insane and attacks you, even though the only reason you are there in the first place is a fail safe he set up if his power is no longer enough to sustain the flame. Oh, and the kingdom he sacrificed everything the save has fallen apart due to the Darksign and his children's apathy/incompetence.
The Ceaseless Discharge. He was the only known son of the Witch of Izalith, and was afflicted with lava-oozing sores. The only way to ease his pain was to wear a specially-made ring his sisters made...but then he lost the ring. Since then, he has existed in a state of constant pain, all the while losing his sisters one by one. According to Word of God, the only thing that gives him any peace of mind is watching over the tomb of one of them. Until, of course, some little bastard came along and desecrated it.
Sir Artorias, one of the original Knights of Gwyn, who perfected the art of Abysswalking. He tried to save Oolacile from Manus, Father of the Abyss, but failed... And, in the process, was defeated by it. He sacrificed himself to save Sif the Great Grey Wolf, who was only a pup at the time. But he didn't die; that would be too easy. Instead, Manus corrupted him, turning him into a slave of the Abyss. He now exists only to serve and protect Manus's world, his sword no longer holy, his form permanently cursed and degraded from exposure to the Abyss, trapped in the realm he gave his life fighting against.
Siegmeyer Of Catarina. The guy is an adventurer who keeps himself from going hollow by continuing to go on adventures like he always loved to do. Until the player keeps saving or helping him, resulting in him doubting and hating himself more and more since he's basically relying on you to do everything. Eventually he either performs a Heroic Sacrifice and holds off a group of monsters so that you can escape or ends up going completely hallow because you simply refused to let him have any sort of true honor. If the latter happens, than he ends up being killed by his own daughter.