!!YMMV for individual games:
* ''YMMV/DarkSoulsI''
* ''YMMV/DarkSoulsII''
* ''YMMV/DarkSoulsIII''

!!For the series in general:
* BrokenBase: Games from this series no longer seem so memetic difficult, when you realize that every boss can easily be defeated, if you studied the original approach to each of them.
* DarknessInducedAudienceApathy: Intentionally and the authors are proud of this, making each part of the series and side stories as depressing and sad as possible. Fans even called the second game less atmospheric and enchanting, since its plot seemed less oppressive to them.
* ComplacentGamingSyndrome: Players dedicated to [=PvP=] in the level 120 "meta" range will usually rely on the so-called "quality build" (40 to 50 Vitality, 30-40 Endurance, 40 Strength and 40 Dexterity) and rely on the top few weapons (of the ''many'' viable weapons) that best match those builds. As a result, [=PvP=] has little variance. [[note]]''Dark Souls II'' ups the [=PvP=] meta level range a little at 150, but has the same gist.[[/note]]
* HilariousInHindsight: Souls love Gothic and Romanesque architecture in all its manifestations so much that any appearance of them after games will cause you to have a strong association with games.
* FandomBerserkButton: For your safety, ''do not'' try to argue whether the series should be considered EasternRPG or WesternRPG. The games incorporate elements of both, but lean towards Western in overall design, except the games were made in Japan. Arguments on whether the series is one or the other tend to devolve into wars debating the merits and deficiencies of either.
* FandomRivalry:
** An odd mix of this and FriendlyFandoms with ''Franchise/TheLegendOfZelda''. With many longtime ''Zelda'' fans being disillusioned with the series for moving towards linearity, greater focus on story, and lowered difficulty, many of them came to ''Dark Souls'' for an more [[WideOpenSandbox open]] experience with little handholding, a more subtle and mysterious story, more complex and difficult combat. As such, it isn't uncommon for many classic ''Zelda'' fans to name ''Dark Souls'' as "what ''Zelda'' should be."
** A straight example of this is with ''Franchise/TheElderScrolls''. As both ''Dark Souls'' and ''Elder Scrolls'' are two of the most popular ActionRPG franchises of TheNewTens, fans of both tend to clash with one another.
* FriendlyFandoms: With ''Manga/{{Berserk}}'', due to the huge influence the manga has had on ''Dark Souls'', whose fans are the developers of the series. The fans are also quite friendly to ''LightNovel/ReZero'', becouse the anime adaptation of the latter was found as a fairly interesting SpiritualAdaptation of the series with it's idea of returning back after death.
* HypeBacklash: Some feel that the series' memetic status as the gold standard for NintendoHard modern video games ("_____ is like ''Dark Souls''!" "The ''Dark Souls'' of _____") has gotten [[DiscreditedMeme worn out]] over time. Most of these complaints come from players who have gotten used to the series' brand of challenge, as well as [[FandomRivalry fans of other challenging games]].
* UnconventionalLearningExperience: ''Dark Souls'' teaches you different types of medieval weapons and armors (standard weapons, not boss weapons) as well as bringing attractions to historical European martial arts (HEMA). That said, [[RealityEnsues the overswings may get you killed in a real fight]].