Follow TV Tropes

Following

Characters / Dark Souls: Trainers, Merchants and Blacksmiths

Go To

This page details the spellcasting trainers, item merchants, and weapon blacksmiths featured in Dark Souls. Head back through here for other character pages. Note: contains unmarked spoilers.


    open/close all folders 
    Trainers 

Griggs of Vinheim

https://static.tvtropes.org/pmwiki/pub/images/griggs-of-vinheim_5429.jpg
Voiced by: Blake Ritson

"No, the reason I seek Logan is... Well, it's really my own conceit, now isn't it?"

Big Hat Logan's apprentice, following his teacher through Lordran.


  • And Then John Was a Zombie: If you buy out all his Spells and items, he leaves Firelink to go find Big Hat Logan, but can't, and you can find him Hollowed out in Sen's Fortress.
  • Badass Bookworm: He sells you a wide selection of offensive sorcery spells, and he's quite proficient with them if you dare attack him.
  • Bitch in Sheep's Clothing: Given his nature as a spy, some fans speculate he might actually be this.
  • Brainy Brunette: Has distinctive brown hair, and is the prized apprentice of Logan.
  • Distressed Dude: He somehow got himself locked in a house. He wasn't in any immediate danger, but he just got himself stuck.
  • Expy: He’s similar to Freke's apprentice in that he's the apprentice of the resident master wizard, of whom he got separated from and is currently looking for. The similarities end there, though, as Griggs is much friendlier than Freke's apprentice.
  • Hero-Worshipper: He's quite devoted to Logan, never letting up an occasion to praise the veteran wizard. Unfortunately for him, he turns Hollow after a failed attempt at searching for his master in Sen's Fortress.
  • Nice Guy: He's the polar opposite of his counterpart from Demon's Souls.
  • Stealth Expert: He's a spy of Vinheim, and thanks to the Slumbering Dragoncrest Ring and the Hush sorcery, he is most likely this.

Big Hat Logan

https://static.tvtropes.org/pmwiki/pub/images/big-hat-logan_2346.jpg
Voiced by: Ian Thompson

"This place is melting my mind. The inactivity is repressive."

A powerful sorcerer with a insatiable thirst for knowledge, wandering Lordran for the Duke's Archives in Anor Londo.


  • The Archmage: He created the majority of the strongest sorcery spells found in the game (and he wields them expertly), and his signature catalyst is said to have grown much stronger than regular ones due to his age and experience. He also gets revered by Griggs, himself a skilled mage.
  • Badass Bookworm: Quite possibly the most powerful NPC mage you meet in the game, moreso than Quelana and Ingward, and spends most of his time studying magic.
  • Badass in Distress: Despite being a famous mage, you find him inexplicably locked up in a cell twice throughout the game, and you have to free him if you want to buy his sorceries. Although it's implied that he let himself be captured both times.
  • Blue Blood: The blacksmith Rickert mentions that Logan used to be a royal member of the Vinheim Dragon School before turning Undead a hundred years ago.
  • Distressed Dude: The player has to rescue him twice: from a cage Sen's Fortress and later from a cell in the Duke's Archives.
  • Enlightenment Superpowers: Why he goes naked in the Duke's Archives when he goes mad.
  • Expy: He's essentially a replacement for Sage Freke of Demon's Souls. Both are initially found trapped in cages and rescued by the player. Both are preceded by apprentices looking for them, both have an unhealthy fascination with magic, and both are even found sitting in the main hub area.
  • Flat-Earth Atheist: How Griggs characterizes him when discussing him at Firelink Shrine, with regards to why he advances the cause of sorceries.
  • For Science!: While he isn't seen putting this into practice himself, he endorses Seath's experiments, stating that sacrifices have to be made for progress.
  • Full-Frontal Assault: Strips naked during your very last encounter with him in The Duke's Archives. He's trying to emulate Seath's scalelessness, which would make sense in that you have to be naked to use the Dragon Stone items.
  • Go Mad from the Revelation: Whatever Logan found in Seath's Archives, it wasn't good for his psychological state.
  • Informed Flaw: Lore states that Logan hates being around other people, but you'd never know it from his behavior. He's always friendly and helpful towards the player character, and hangs around the hub area with other friendly NPCs without even particularly settling himself at a distance.
  • Insane Equals Violent: After you defeat Seath and buy all of Logan's sorceries, he will eventually forget about you and brush you off as a stranger who meddles in his research. Not long after, you find him almost naked in Seath's original boss room, where he will try to murder you with his magic.
  • Loners Are Freaks: The description of his Big Hat says that Logan was so antisocial that he wore the hat as a means of blocking out noise and people's stares to enhance his concentration.
  • Mad Scientist: Attempts to reverse-engineer Seath's crystal breath techniques through sorcery. The experimentation drives him insane.
  • Naked Nutter: After buying out all his spells, he goes insane studying Seath's books, and can be found naked (except for his hat) in the room where you first encountered Seath.
  • Really 700 Years Old: At least 100 years old according to Rickert, although he might be less than that due to the convoluted time flow in Lordran.
  • Robe and Wizard Hat: He is best recognized by his signature hat and his robes, which are said to date back to his days as an apprentice mage.
  • Sanity Slippage: Studying in the Duke's Archives eventually takes its toll on him. After you kill Seath, he mentions that his sense of time is going, then he simply starts mumbling incoherently. After you buy everything he has for sale, he loses his mind and just shouts to be left alone. After that, he completely loses it and tries to kill you if you find him.
  • These Are Things Man Was Not Meant to Know: In the Duke's Archives after being rescued, he will develop and sell powerful crystal versions of sorceries, and after the player has bought them all and killed Seath, he gets completely lost in the knowledge, starts mumbling incoherently and doesn't even recognise the player anymore. After this, he'll disappear from his usual spot and show up nearly naked and completely insane in the room Seath is first fought in. Upon killing him, it's revealed he went so far as to try (and partially failed, thankfully) to replicate Seath's curse-inducing crystal breath.
  • Wizard Beard: He's shown with one in his concept art, but is clean-shaven in the game proper due to character models not supporting beards until Dark Souls 2.

Petrus of Thorolund

A cleric hailing from the nation of Thorolund and a member of the Way of White. Teaches you some basic Miracles (although at a fairly high starting price). For more information on this character, see Dark Souls Covenants.

Laurentius of the Great Swamp

https://static.tvtropes.org/pmwiki/pub/images/300px-laurentius_2566.jpg
Voiced by: Andy Gathergood

"[Pyromancy] meshes poorly with advanced culture, and pyromancers are considered rather unsavoury. Which is fine, as I never got along with anybody anyway."

A pyromancer hailing from the Great Swamp, same as Eingyi. He became ecstatic once he turned Undead, believing himself chosen to become more attuned to the arts. He is first found in the Depths, trapped in a barrel and about to be assaulted by a man-eating butcher. Saving him will make him travel to Firelink Shrine, where he introduces you to pyromancy.


  • And Then John Was a Zombie: If you choose to tell him about Quelana and her unique pyromancies, Laurentius heads off to Blighttown to find her, but can't, and you'll find him Hollowed out down there.
  • Chrome Champion: Not himself, but he can teach the Iron Flesh pyromancy to the Chosen Undead. Since this pyromancy was created by Carmina, Salaman's most accomplished pupil, it's implied he passed it down to Laurentius.
  • Curiosity Killed the Cast: If you spent some time to ascend your pyromancy flame through Quelana, or have gotten your hands on some Chaos pyromancy, Laurentius will inquire you about it, impressed by its power. Should you answer "yes" to his query, he will search for Quelana in Blighttown, only to fail and turn Hollow there.
  • Developer's Foresight: If you already have a pyromancy flame (either by picking Pyromancer as your class or getting one from him on a previous playthrough), Laurentius will take note of it and won't give you a second one. He also adds that his explanation of how pyromancy works is probably redundant to someone who already knows the basics.
  • Distressed Dude: He's trapped in a barrel when you first meet him.
  • Gameplay and Story Integration:
    • Despite being the starting Pyromancy trainer, his own Flame is only +8 out of a possible +15 (the highest level he can raise yours to). If you tell him about Quelana and he goes in search of her, he can't find her due to her being invisible to anyone who doesn't have at least a +10 Flame, resulting in him going hollow in Blighttown.
    • Characters who are attacked will only start fighting back after you deal a certain amount of damage to them. Being a Nice Guy who considers you to be his only friend and believes that he owes you his life, Laurentius will withstand more punishment before turning hostile than any other friendly NPC.
  • I Owe You My Life: After you save him in the Depths, he thanks you for it and starts teaching you pyromancies back at Firelink Shrine.
  • In the Hood: Wears the male starting pyromancer set.
  • Jumped at the Call: How he initially views being Undead. It gave him the chance to come to Lordran so he could possibly master his pyromancy the way the Witch of Izalith had.
  • Mundane Made Awesome: One of the pyromancies he teaches induces sweating to reduce fire damage.
  • Nice Guy: Never once does he questions your actions (aside from attacking him, of course) and is always polite with you. He doesn't even mind if you refuse to tell him where you learned Chaos pyromancy, which is what he came to Lordran to find. Instead, he says he trusts you and drops the subject.
  • Only Friend: Considers you as one throughout his conversations.
  • Playing with Fire: The first pyromancer you meet unless you skipped all the way to Blighttown and talked to Eingyi.
  • Speech Impediment: He has a bit of a stutter. It probably fi-fits with his so-social impairment.
  • Verbal Tic: A slight one. He'll frequently pause mid-sentence.

Quelana of Izalith

https://static.tvtropes.org/pmwiki/pub/images/250px-quelana_8280.jpg
Voiced by: Jenny Funnell

"Always fear the flame, lest you be devoured by it, and lose yourself. I would hate to see that happen again..."

One of the seven Daughters of Chaos and Mother of modern Pyromancy. Was the mentor to Salaman of the Great Swamp, whose pyromancies were passed down to Carmina and subsequently Laurentius.


  • Ambiguously Human: In a developer interview, it was stated that Quelana is not human. By extension, this means that the Daughters of Chaos were not human, either.
  • Bittersweet Ending: At some point after the end of the game, she most likely found the courage to go back to Izalith. What are most likely her remains are found cradled by those of her only remaining half-spider sister in the timeline that led to Dark Souls III — together in death as they must have been towards the ends of both their lives. Tissues, please.
  • Broken Bird: She turns out to be the only Chaos daughter to have escaped the Witch of Izalith's disastrous experiment completely unscathed (if rather traumatised), unlike her sisters, who either got absorbed into the Bed of Chaos, fused with demonic spiders down their waist, or simply driven insane. Because of this, she is visibly shaken by the events, and shudders when the Chosen Undead asks her about the Witch of Izalith's whereabouts.
  • Cynical Mentor: She doesn't really carry a whole lot of faith in the Player Character and even will believe him/her will have died after being absent for a long time. But she'll train them as long as the souls are good.
  • Defrosting Ice Queen: Quelana starts out pretty cold and dismissive of the Player Character. She gets much friendlier after you Mercy Kill her mother.
  • Dirty Coward: Sees herself as one because she's the only one to survive the whole Izalith ordeal unscathed, while her mother and the rest of her sisters were left to suffer a Fate Worse than Death.
  • Expy: Shares similar traits with Yuria the Witch: both are pyromancy trainers (though here she's not the first one), both are Broken Birds (with differing reasons), both wear almost the same attire save for Quelana's hood, and both are voiced by the same voice actress.
  • The Faceless: Her face is pretty hard to see clearly, given the hood she wears, but you can see the bottom of it.
  • In the Hood: Her face is obscured by the gold-hemmed black robes she wears.
  • Invisible to Normals: She doesn't appear in Blighttown until you have a pyromancy flame leveled up to +10 or higher. Her first comments imply she was there all along, just invisible to anyone without an advanced knowledge of pyromancy.
  • Mercy Kill: She asks you to do this to her siblings and her mother in exchange for her most powerful spell. Thankfully, she won't count the Fair Lady, so you can still get the spell without betraying the Chaos Covenant.
  • Playing with Fire: She teaches the most advanced and powerful pyromancy spells. In fact, she is the progenitor of modern pyromancy.
  • Really 700 Years Old: She and her sisters have existed since before the First Age of Fire, helping their mother defeat the ancient dragons.
  • Tsundere: Calls you a fool rather frequently. From the sounds of things, she thought much the same of Salaman. Amusingly, she actually seems to mean the fool bit at first, but as she defrosts "fool" seems to become her pet name for you instead.

Dusk of Oolacile

https://static.tvtropes.org/pmwiki/pub/images/dusk_of_oolacile_3508.jpg
Voiced by: Emma Pierson

"From my home I was taken, and banished to a plane of distortion. It was there that thou came to my rescue."

The spirit of a princess from the long-dead magic kingdom of Oolacile, where they specialized in illusion magic.


  • Cool Crown: Her lopsided crown has the bonus of boosting magic and pyromancy spells.
  • Damsel in Distress: Needs to be rescued twice. First from the Crystal Golem in the base game and then from Manus in the new content.
  • Dead All Along: She's been dead for centuries, as evidenced by a corpse wearing her robes found in the lake. From her perspective, you're speaking to her from the distant future.
  • Flowery Elizabethan English: She speaks in this manner to imply she comes from an age long before the current setting.
  • High-Class Gloves: Her royal outfit includes lace gloves.
  • Human Popsicle: Was inside that Golem for a very long time, considering Oolacile is no more.
  • Last of Her Kind: Possibly. There don't appear to be any other living or sane humans living in Oolacile in the DLC content.
  • Pimped-Out Dress: She wears one with plenty of lace and ribbons. It fits with her status as a princess.
  • Pointy Ears: Her concept art in the Design Works artbook. Not seen in-game due to the limitations of the character creation engine.
  • Silk Hiding Steel: Definitely. Kind, submissive, eager to assist the player and implied to be a warrior before her death.
  • Sympathy for the Devil: Should you defeat Manus then talk to her, she'll have an extra bout of dialogue reinforcing the Transhuman Abomination's desperation in trying to find his beloved Broken Pendant.
    I still think on that creature from the Abyss that preyed on me. My faculties were far from lucid, but I quite clearly sensed certain emotions. A wrenching nostalgia, a lost joy, an object of obsession, and a sincere hope to reclaim it... Could these thoughts belong to the beast from the Abyss? But if that were true, then perhaps it is no beast after all?

Rhea of Thorolund

A young Undead maiden hailing from the nation of Thorolund, and another member of the Way of White, under Petrus' supervision. For more information on this character, see Dark Souls Covenants.

Eingyi

A Pyromancy trainer hailing from the Great Swamp, and a member of the Chaos Servant covenant. For more information on this character, see Dark Souls Covenants.

    Merchants 

Undead Merchant (Male)

https://static.tvtropes.org/pmwiki/pub/images/undead-merchant-male_4224.jpg
Voiced by: Miles Richardson

"Ah, you can forget it. I'm all that she needs. Careful, she'll bite your little fingers off!"

An Undead selling his wares in the main residential section of the Undead Burg.


  • Body Horror: He's not all that different from the Hollow warriors you fight in the vicinity.
  • Brutal Honesty: He's very open about the fact that all his wares are stolen, and that, should the player die, he'll sell his/her belongings, too!
  • Evil Laugh "Thank you kindly! Hee hee hee hee!"
  • Expy: Of the Dregling Merchant from Demon's Souls.
  • Freudian Excuse: If he warms up to the player, he will tell them of how he used to frequently have stones thrown at him for being Undead.
  • I Call It "Vera": Has an wooden basket that he calls Yulia, which he constantly talks to, pets, he believes that "she" is in love with him and will bite the fingers off the player if they try to pet her. It's played in a somewhat sad fashion if the player opts to kill him - he dies calling "her" name.
  • If You Die, I Call Your Stuff: He's very honest about it, too.
  • Jerkass: Don't buy anything from him, and he tells you to go jump off a cliff. Although he does eventually warm up to the player, should they purchase from him often.
  • Katanas Are Just Better: If you kill him, he drops an Uchigatana, one of the stronger weapons early on. Some believe the Uchigatana may even be the "Yulia" figure he mentions all the time.
  • Robbing the Dead: Most if not all of his wares are stolen from corpses, and he's not ashamed of it. He even tells you that if you die, he'll just take back everything he sold you and sell it all again.

Undead Merchant (Female)

https://static.tvtropes.org/pmwiki/pub/images/300px-undead_female_merchant_1042.jpg
Voiced by: Clare Corbett

"This is a wonderful place, don't you think? We have water, moss, moisture, these nice iron bars... I like it here, I really do."

An Undead selling her wares in the Lower Section of the Undead Burg, near the shortcut between the main section of the Undead Burg and Firelink Shrine, across from the entrance to The Depths. She is quite paranoid and has a somewhat strange obsession with moss.


  • Abhorrent Admirer: Flirts with the player character occasionally. It comes off as a bit creepy.
  • Body Horror: Comes with being an Undead on the verge of becoming Hollow.
  • Character Filibuster: Should the player decide to attack her, she goes off on a long, psychotic rant.
  • Cloud Cuckoolander: Most of her dialogue has her making long rants about whether or not she's Hollow, as well as her obsession with moss.
  • Cursed with Awesome: She views being Undead as this.
    Merchant: Nothing good ever happened to me in life. But now that I'm Undead, I've never been happier!
  • Dark Is Not Evil: She's quite affable, if a little creepy in her general mannerisms.
  • "The Reason You Suck" Speech: While she is not unique for calling out the player should they attack her, she is unique in just that she has nearly an entire minute of dialogue of her telling you how much she hates you. For the record, it's the longest example of these in the entire franchise, including Sekiro and Bloodborne.
    Merchant: What do you think you're doing?! I have my pride, you damn fool! You think you can get away with murder? Yes, I suppose you think you're special! Well, you're not! You're just another customer! Burn! Burn in hell! You cross-eyed Hollow! There's no hope for anyone like you! The Gods will not have it! Die! Die! Die! Die! Die a thousand times again! Curses upon you! Upon you, and yours,for generations eternal! All of you! Eternal pain and suffering! Lots and lots! A curse upon you...
  • Sanity Has Advantages: While she's on the verge of going hollow, she does display a lot of common sense by being in an area that she can escape anytime she wants, and she realizes that fighting the Chosen Undead isn't worth her life, deciding to curse them instead.
  • Red, Glowing Eyelights of Undeath: Which seems to be an indication she is nearing Hollowing.
  • Screw This, I'm Outta Here: The only NPC to actually run away if she takes any damage, which triggers a rather lengthy hate filled speech towards you.
  • Poisoned Weapon: She sells poisoned throwing knives and arrows, as well as Rotten Pine Resin that lets you temporarily apply poison to your melee weapon.

Crestfallen Merchant

https://static.tvtropes.org/pmwiki/pub/images/300px-crestfallen_merchant_8504.jpg
Voiced by: Andy Gathergood

"Ahh, you think you're different? That you can handle it? Yes, I remember that feeling. For I was the same."

A merchant wearing a suit of steel armor found in Sen's Fortress, trapped and depressed about his situation. He is the only merchant to sell Titanite before the 1.04 patch, so killing him is not advised.


  • Breaking Speech: He tries to discourage you from proceeding further. Naturally, it doesn't stick for you.
    Let me give a nibble of advice. Don't even consider visiting Anor Londo. Not in your state. For a century, they have tried, and failed. The Knight King Rendal, Black Iron Tarkus, and even Logan himself. You won't stand a chance. You'll be eaten alive. But, go along, if you wish. If only to deepen your despair!
  • The Eeyore: Seems having Crestfallen in your name is a recipe for being a sour grape.
  • If You Die, I Call Your Stuff: Assures you he'll be there to rob your belongings if you turn Hollow.
  • Jerkass: Mentions looting off the player's corpse were they to die.
  • Laughing Mad: He'll let out a pretty disturbing giggle during the above-mentioned dialogue about looting the player's corpse.
  • "Not So Different" Remark: He believes the player and himself to be no different to the denizens of Sen's Fortress.
  • Robbing the Dead: Explicitly tells you as such.
    Where do I get all my things? Stripped off the corpses of fools like yourself. It isn't easy. I have to catch them just before they go Hollow. Don't worry. I'll be there to claim your trinkets. Gazing at your final twisted grimace. Gee hee hee hee hee!

Shiva of the East

A high-ranking member of the Forest Hunter covenant. Sells you uncommon weapons in Blighttown if you talked to him beforehand while in the same covenant. For more information on this character, see Dark Souls Covenants.

Domhnall of Zena

https://static.tvtropes.org/pmwiki/pub/images/domhnall-of-zena_868.jpg
Voiced by: Matt Morgan

"I have this funny feeling we'll meet again soon. And we'll make another fine trade, of course!"

A mysterious and quirky merchant from the ancient land of Zena who sells unique armors. Originally found in The Depths near the entrance to Blighttown, he'll move shop to the lower platform of the sewer aqueduct leading to the Undead Burg.


  • Artificial Stupidity: Only near Firelink Shrine. Aggro him and he'll try to come after you with a sword and a shield, even if you are a ledge apart. Obviously, NPCs don't jump, so one guess as to what will happen.
  • Character Catchphrase: "Ah, siwmae." note 
  • Collector of the Strange: How he managed to get the armor of bosses you defeated (INCLUDING the Final Boss), we will never know.
    I adore trinkets and oddities, so I trade for them.
  • Cool Helmet: His unusual golden horned helmet.
  • Nice Guy: The guy is very open and friendly. And while other merchants will berate you if you don't buy anything from them, Domhnall will happily state he knows you'll make a fine trade eventually.
  • Suspicious Video-Game Generosity: The first time you meet him if you aren't Sequence Breaking is just before the Gaping Dragon boss fight, and he offers some crystal weapons that are surprisingly powerful for that part of the game. There's a catch, though; they're fragile and can't be repaired, and the Gaping Dragon uses acid attacks that will make them degrade even faster.

Marvelous Chester

A traveler who is dragged into the Downloadable Content in the same manner as the Player Character. Sells you several consumable items and arrows, albeit at a higher price than usual. For more information on this character, see Dark Souls: Artorias of the Abyss.

    Blacksmiths 

Andre of Astora

https://static.tvtropes.org/pmwiki/pub/images/andre-of-astora_2261.jpg
Voiced by: Sean Barrett

"As you've noticed, this land is flush with the mad and wicked. You won't make it through the night without employing my services!"

An aging blacksmith from Astora who has set up shop in the old Parish chapel leading to both Sen's Fortress and Darkroot Garden. He initially upgrades standard weapons and armor up to rank +5, but can eventually upgrade up to rank +15 and gains Raw ascension, Divine ascension, and Occult ascension with the correct Embers (Large Ember, Very Large Ember, Divine Ember, Large Divine Ember, and Dark Ember).


  • Badass Normal: He doesn't possess any special power, but is more than enough to fend off anyone with his bare hands.
  • Boring, but Practical: He specializes in ascending weapons down the Normal path, which doesn't give them any elemental damage or special effects, but keeps or improves their existing parameter bonuses, and lets them still be enchanted temporarily with spells or resins. Fully-upgraded Normal weapons will often outperform most other upgrade paths in raw damage, and can even keep the pace with the unique weapons made from Boss souls.
  • Cool Old Guy: He's always there to accept a player's requests to forge weapons down the paths he specializes in.
  • Gentle Giant: Though not to the same extent as the Giant Blacksmith, he's larger than the player, and always helps the player with some of the most useful weapon upgrade paths in the game.
  • Good Old Fisticuffs: If the player decides to attack him, does Andre use his hammer or another weapon? Nope! He instead uses punches and drop-kicks, all of which are powerful enough to let him go toe-to-toe with Havel the Rock if they're made to fight using mods. And people thought he was just an ordinary old blacksmith.
  • Nice Guy: Even if he can't work with an ember belonging to an upgrade path he doesn't specialize in, he kindly asks you to find one who is able to work with it. He also nags you to be careful as to not become Hollow.
  • Nonstandard Character Design: He's the only human in the game with a custom model, entirely different from the template used for the player and most NPCs. Along with it, he's the only one besides Frampt, Kaathe, and the Daughter of Chaos whose mouth moves as he talks.
  • Really 700 Years Old: He's still alive and doing his same old thing by the time Dark Souls III rolls around. Thousands and thousands of years have passed, countless kingdoms have risen and fallen to dust, but he keeps smithing, never losing his purpose nor hollowing.
  • Shout-Out: Much like Rickert listed Below, He is a reference to the blacksmith Godo from Berserk, though more appearance wise than in name
  • Try Not to Die: "Don't get yourself killed. Neither of us wants to see you go hollow."
  • Ultimate Blacksmith: For regular weapons, at least, as he's the only one who can upgrade past +5 on the Normal ascension path. In Dark Souls III, he's the only blacksmith in the game, and as such can use all of the other ascension paths if given the right coals, including those the Giant Blacksmith used to have.
  • Walking Shirtless Scene: Since he's a blacksmith, this is to be expected. Also a frequent target of 'Amazing Chest Ahead' soapstone messages.
  • Wrestler in All of Us: Should you somehow provoke Andre into attacking you, he has a completely unique moveset that consists of his fisticuffs and dropkicks.

Rickert of Vinheim

https://static.tvtropes.org/pmwiki/pub/images/290px-70725049c3_3400.jpg
Voiced by: Adam Sopp

"There's nothing to talk about. We're both cursed; Undead. But what's there, really, to moan about?"

A magic-based blacksmith from Vinheim, and a self-proclaimed master of this work. He has secluded himself into a cell near the Firelink Shrine entrance to the New Londo Ruins, as to keep himself from attacking others should he finally Hollow. He starts with basic Magic ascension (rank +5), but can be given the Large Magic Ember and Enchanted Ember for advanced Magic ascension and Enchanted ascension respectively.


  • Badass Boast: "I'll forge you a Rickert masterpiece; a weapon to make a legend out of you..."
  • Deadpan Snarker: He almost always makes snide comments when addressing to the player, even when first encountering him.
    "Hrm? Well, this is unusual. You haven't lost your head. And more importantly you're free. How on Earth... ...Well, I shouldn't pry. I am Rickert of Vinheim. I was once an established smith, but look at me now. Can you believe it?"
  • Hikikomori: Given how brutal the area he's in can be, even compared to the rest of Lordran, this is rather justified. Even the Hollows around him are only despairing.
  • Insufferable Genius: He's a bit full of himself. He's boastful of his Vinheim origins, brags about being the best smith from there, and is especially scornful of "those uppity scholars" and of any Ember he can't work with, telling you to bring it to a "country blacksmith".
  • Shout-Out: His name is a rather obvious one to Berserk, as is his profession as a blacksmith.

Giant Blacksmith

https://static.tvtropes.org/pmwiki/pub/images/290px-giant_blacksmith_5524.jpg
Voiced by: Daniel Flynn

"You come, I forge, we talk. You good friend. I very happy."

A literal giant, he performs his work in a room near Gwynevere's Chambers. Appropriately, he starts with Lightning weapon ascension and can gain Crystal ascension via the Crystal Ember. The Giant is the only blacksmith that can forge Boss Soul weapons.


  • Because You Were Nice to Me: He treats the Chosen Undead as a true friend if you take the time to talk to him, and as reward for your kindness he can forge boss soul weapons for you. Flash forward a few eons to Dark Souls III, and you find his corpse still by that anvil and clutching the ember that allows him to do his work, which was gifted by the Chosen Undead. Even in death, he's still probably the truest friend the player ever had.
  • Bus Crash: Died some time between the first game's ending and Dark Souls III, as you find his motionless body in the third game's snow-ladden Anor Londo, exactly at the place he was working.
  • Dark Is Not Evil: Looks no different from the hostile, boulder-throwing giants in Sen's Fortress, but he's content with crafting weapons for the player.
  • Gentle Giant: Unless you aggro him, he's quite nice in his interactions with you, and later mentions he's happy that you bring weapons for him to forge.
  • Hulk Speak: As with the above quote, he speaks in rather short sentences.
  • Irony: He's a fully-voiced character and the Chosen Undead is not. Yet:
    Giant Blacksmith: "But you friend, you talk. I, no talk. But happy."
  • Our Giants Are Bigger: Is of the same kind as the ones operating Sen's Fortress, although he's very kind to the player.
  • Shock and Awe: He can ascend weapons up the Lightning path.
  • Ultimate Blacksmith: As the only one who can ascend weapons into unique ones by infusing boss souls, and the fact that most of them become Infinity Minus One Swords, he qualifies.
  • Ye Olde Butcherede Englishe: He uses it sparingly, but it is pretty noticable, given the way he usually talks.
    "I hath shiny-shiny."

Blacksmith Vamos

https://static.tvtropes.org/pmwiki/pub/images/vamos_7600.jpg
Voiced by: Daniel Flynn

"If that'll be all, then be gone with you! You'll spoil my focus!"

A no-nonsense skeleton blacksmith found in the Catacombs who focuses solely on his work, meaning he doesn't sell weapons. He starts with basic Fire ascension (rank +5), and can gain advanced Fire ascension and Chaos ascension via the Large Flame Ember and Chaos Flame Ember respectively.



Top