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    Catalyst 

Tressa Crystal Smith — Catalyst

https://static.tvtropes.org/pmwiki/pub/images/apex_grid_tile_legends_catalystpngadaptcrop16x9.png
"Anything they don't understand, they call magic."
Voiced by: Meli Grant (English)

Tressa was born on Boreas, the planet whose moon was shattered by a meteor impact. Her teenage years were spent within a sisterhood of found family as they practiced all sorts of magic and witchcraft. Searching for ways to fix their broken moon, one day she eventually applied to the Cleo Recovery Council to lend her newfound talents in manipulating ferrofluid to build a settlement on the moon. After a settlement was created on Cleo and she found herself a part of the new community there, the Syndicate halted their plans to recover the moon, as it would be the next arena of the Apex Games. Left without a job, Tressa brings her terraforming skills to the Apex Games instead, seeking to earn a living for her family and friends.

Catalyst is a wicked witch who can manipulate her ferrofluid to change the terrain around her. Her tactical ability sends out an orb that coats the ground in ferrofluid; when enemies draw near, it turns into harmful Piercing Spikes that create damage over time. Barricade grants her further control over the space around her by rebuilding broken doors, fortifying unbroken ones to weather more blows before falling, and locking access to them by enemies. Her ultimate, Dark Veil, creates a tall wall of ferrofluid that blocks enemy scans. Though it can be shot through, attempting to pass through it so heavily obscures enemy vision and slows them down.


  • Attack Its Weak Point: The spike strip generated from her tactical has a weak spot in the ferrofluid ball at the center of it. The spikes can be dismissed by destroying it.
  • Barrier Warrior: Her ultimate lets her summon a massive wall of ferrofluid that serves multiple purposes: it blocks enemy vision and scans from the opposite side; enemies trying to get through are slowed and blinded; and it forces enemies to try and go around while Catalyst's team are safe behind.
  • Boring, but Practical: All her ultimate does is create a wall that can't be seen through, while giving anyone who tries moving through it a hefty slow and blind. Not flashy, but it makes whatever chokepoint she sets it down in impossible to push through. This is reflected in the Season 15 trailer, where Seer's squad mostly just look at it in confusion for a few moments and try to figure out what it does while Catalyst and her squad sneak around to ambush them.
  • Clark's Third Law: She plays with the trope, as while the usage of ferrofluid to attack is definitely sci-fi-based, her aesthetic as a futuristic magic wielder makes it all the more unique. She even references the trope's concept itself in one of her voice lines.
  • Cosmic Motifs: She's covered in crescent moon symbols and was introduced in the same season that featured a moon location for players to fight in. It accentuates her dark, mystical nature.
  • Cruel and Unusual Death: One of her finishers is to choke her victim to death using ferrofluid; the other is to crush them between two solid pillars of it. Ouch.
  • Cutscene Power to the Max: In the Season 15 launch trailer, her Dark Veil apparently cancels out Seer's Exhibit and Heart Seeker: he throws the former after she casts it, yet is still unable to identify where his opponents are. At launch, Seer's Heart Seeker and Exhibit are among the only scans that do not get affected by her ultimate.
  • Dark Is Not Evil: Though she is wary towards Seer for his "causing" of Cleo's collapse, she's generally a pleasant person to everyone else despite the dark aesthetic she wears around.
  • Easy Sex Change: Averted: In Last Hope, she comments that transitioning "was... sort of hard". Since she lives in a universe with robot limbs and Full Conversion Cyborgs, she's likely referring to the societal disposition towards such; indeed, her character biography on the website mentions that the place she grew up in emphasized conformity.
  • Goth: The website describes her as "an elegant, standoffish woman [who] likes crystals more than she likes most people". Combined with her penchant for dark clothing, she comes off as this quite easily.
  • Like Cannot Cut Like: She has a hidden trait that grants her immunity to the tacticals and ultimates of enemy Catalysts.
  • Magical Gesture: Well, magic-like technology, but her animations that involve manipulating ferrofluid all involve some form of action from her.
  • Magic Knight: She has a witch-like aesthetic and can use guns as well as every other Legend.
  • Mundane Utility: Two of her ground emotes have her use her ferrofluid magnetism to create seats for herself to rest on.
  • Ominous Obsidian Ooze: Her ferrofluid is a black and dark blue fluid (dark red for enemies) that significantly hinders her opponents.
  • Our Witches Are Different: She styles herself as a futuristic witch, associating with multiple forms of "magic" (primarily fortune telling), and wearing dark clothes.
  • Red Oni, Blue Oni: The calm, elegant Blue to Rampart's cocky, bombastic Red. The two even interacted during Stories of the Outlands: Last Hope.
  • Ridiculously Fast Construction: She can create doors on the spot, almost out of thin air.
  • Seers: Fortune telling is one of her hobbies. Last Hope introduces her by doing so for Rampart using a bag of crystals,this image of her living space features a deck of tarot cards on her table, and in-game interactions have her offering to do tea leaf readings for Horizon.
  • Shout-Out: To Macbeth, referencing one of the witches' lines:
    "Something wicked this way comes."
  • Spikes of Doom: Her tactical lets her lay Caltrops-style traps that, when triggered by enemies, skewer them with spikes to damage and slow them.

    Caustic 

Alexander Maxwell Nox — Caustic

https://static.tvtropes.org/pmwiki/pub/images/apex_grid_tile_legends_causticpngadaptcrop16x9.png
"I don't concern myself with the ambitions of insects."
Voiced by: JB Blanc (English), Mikhail Belyakovich (Russian)

Alexander Nox was raised by his parents Arthur Rutherfort Nox and Katerina Ticacek Nox and became a chemical engineer at Humbert Labs, a prominent pesticide manufacturer in the Frontier. Nox was one of their leading scientists and developed many new pesticides for them, but the longer he worked, the more beauty he saw in his gases' ability to kill off whatever breathed it. After a violent confrontation with the labs' head, Dr. Franklin Humber, left them both dead and the labs destroyed, Dr. Mikhail Caustic has joined the Apex Games, ready to experiment on a new batch of test subjects.

Caustic is a expert on toxins who can control areas of the battlefield with his poisonous gases and traps. His tactical ability involves deploying a Nox Gas Trap - a canister that activates upon being shot or when an enemy draws near, spreading toxic gas that gradually eats away at foes' health. Caustic can have multiple traps deployed at once, and once a trap has been activated, he alone can see through the poison fog with his passive ability, Nox Vision, which highlights the position of any enemy afflicted by his toxins. His ultimate ability, Nox Gas Grenade, lets him blanket a wide area in toxic gas from a distance, making it an effective method of engaging enemy squads.


  • The Ace: Caustic used to be a top scientist at Humbert Labs, which specialized in creating pesticides in order to protect crops. Unfortunately, during that time he discovered his true calling in life wasn’t exterminating insects and pests...
  • Acquired Poison Immunity: Nox Gas from Caustic’s own traps as well as an enemy Caustic has no effect on him. One banner pose also shows him pouring something from a beaker into his coffee mug.
  • Acrofatic: Despite having Stout Strength in the canon storyline, Caustic has no problems keeping up with the other legends in terms of athleticism; this is despite the fact he’s wearing several extra pounds of equipment compared to the average legend. Of course, he also can’t be slower than the other legends under normal circumstances in-game for balancing purposes.
  • Affably Evil: Caustic acts haughty for the most part (see Insufferable Genius and Smug Snake below for details), but he has shown a friendly side towards his teammates. For instance, he's able to appreciate others' thanks and even show gratitude for their help. He also comforted Wattson when her father died, is polite towards her, acknowledges her as a genius, and it's revealed in Season Eight that he truly does care about her for empathetic reasons - despite previous seasons hinting otherwise. This was shown in a comic released during Season Eight; he panicked at the sight of a seemingly comatose Wattson who had taken the full brunt of an experimental chemical weapon he planned to use on the people of Solace City. This is subverted towards Crypto, whom Caustic hates and will go out of his way to spite.
  • Arch-Nemesis: Crypto. He’s one of the few people that Caustic will not act polite towards and even uses petty insults to rile the former up - especially when Wattson is mentioned. As an alternative there is also Maldera, a former detective who has been searching for Nox to arrest him for the crimes he committed in Humbert Labs.
  • Aristocrats Are Evil: Invoked. Caustic, a villainous legend, is not an actual aristocrat, but many of his skins and banners try to present him as an aristocrat-like figure, such as his "Divine Rights" skin. Then, in Season Two, the "Prince of Darkness" skin and the "Battle Royalty" banner were released.
    • On a side note, his real first name is "Alexander", which brought to mind Alexander the Great. Season Two backstory materials further expanded on this by showing that his parents were named "Arthur" and "Katerina" - both of which names traditionally tied to royalty.
  • Armor-Piercing Attack: Nox Gas ignores shields and deals direct damage to health.
  • Badass Bookworm: He’s a chemist by trade, yet still able to keep up with the other legends - some of whom have military training, such as Bangalore.
  • Bait-and-Switch Character Intro: One Banner pose shows Caustic viewed from behind as he menacingly pours chemicals out of a flask... only to turn around and reveal that whatever he was making, it is a drink for himself in a porcelain coffee mug.
  • Beard of Evil: Visible under his gas mask.
  • Blind Weaponmaster: A few of Caustic's skins feature him blindfolded, but this has no effect on how he plays.
  • …But He Sounds Handsome: Inverted: the Season 2 transition screen "Blackheart's Rage" has him verbally tear apart a criminal copycatting him and starting a prison break, who is most definitely not just Caustic in a fur coat, the same fur coat he wears in one of his skins.
  • Card-Carrying Villain: A Mad Scientist version. Not only does he subject his peers to lethal "experiments" with no remorse, he believes himself to be superior because of it.
  • Character Development: In the first season, Caustic was nothing more than your average sociopathic mad scientist who had zero qualms about testing his deadly inventions on opponents in a bloodsport; his well-cultured attitude was his only redeeming feature. But in Season Two it turned out he did have a softer side behind his villainous attitude: he was amongst the legends whom comforted Wattson after her father died, and did so because he genuinely felt bad for her. Finally, during Season Four he became a surrogate father figure of sorts towards Wattson and was kind to her, but he did find it unfortunate that she “obeys rules,” especially in regards to not cheating in a match with finding ways to avoid the ring.
    Caustic (When the ring is closing, and Wattson is alive on his team): “Next ring is far. You’d think you would give us an advantage, Ms. Paquette, but you still believe in rules...”
  • Close-Range Combatant: Caustic's abilities focus on dealing area-of-effect damage using two different devices designed to either catch opponents off guard or blockade doors/hallways - both of them resulting in creating toxic gas that is hard to see through except for himself (unless fighting an enemy Caustic) - making him well suited to engage enemies in close quarters combat.
    • This trope in particular is why Caustic can become a nightmare to deal with in later stages of the game: the ring will have closed a considerable amount of the map, so if he (and whoever is still alive on his team) sets up shop in a building with his traps in place it becomes difficult for enemy teams to fight him, allowing him to tank any enemy attempt to storm their “fortress.” This gets even worse if his team happens to know that the next ring closure will still have their “fortress” within the safe zone, which can force enemy teams to fight on his terms. And if there happens to be another defense-oriented legend alive on his team who adds their own touch to the defenses...
  • Damage Over Time: Nox Gas deals five to seven damage per tick (depending on how many devices the enemy is breathing in Nox Gas from), which also ignores shields and inflicts direct damage to health. This means Caustic players are incentivized to fight prolonged battles in order to maximize Nox Gas's damage potential, or at least find a way to trap opponents into a room so they cannot escape with ease.
  • Deadly Euphemism: He sometimes refers to his Nox Gas traps as "independent variables,” which makes sense considering he sees the matches in the Apex Games as live testing grounds for his contraptions.
  • Deadly Gas: His entire kit revolves around this in a nutshell.
  • Death Seeker: His constant coughing - and some of his quotes - have implied this.
    Caustic (intro): "I don't consider death cruel, but life... *cough*"
    Caustic (when dropping): "Prepare for certain death!"
    Caustic (when dropping): "I feel most alive when rapidly approaching my death!"
  • Difficult, but Awesome: Caustic has a straight forward kit of poisoning opponents to death using his signature invention, “Nox Gas,” a toxic gas that deals five damage per second minimum directly to health as long as his opponents continue to be exposed to it - plus one addition damage per tick for each device the victim is breathing Nox Gas from, up to a total of seven damage per tick (or three devices max). It also obscures vision and slows its victim(s) running speed as well as prevents them from sprinting, but allies aren’t damaged nor slowed by the toxic gas. However, his teammates will have their vision obscured and his various devices that expels Nox Gas have their own pros and cons as well. Furthermore, bunching up several devices together to increase damage against opponents means not being able to cover more areas with them.
    • “Nox Vision” allows Caustic to see through both his Nox Gas as well as any deployed by enemy Caustics. Any opponent other than another Caustic in direct contact with the gas will be seen highlighted - similar to how digital threat scopes work - and this works through walls/obstacles/smoke (from Bangalore’s Smoke Grenades).
    • “Nox Gas Trap” is Caustic’s bread-and-butter ability. He deploys a trap which sprays Nox Gas around it when activated - either by an opponent walking too close to it, or anyone shooting the top portion of the trap; this makes it useful for defending an area. He can store up to three, pick them up at will, have a total of six deployed anywhere on the map at any given time, and recharges a new trap every twenty five seconds. However, gas traps which have been activated cannot be manually removed until they’re finished expelling gas, which can seal his team’s fate if all the entryways are blocked off that they needed to escape through.
    • “Nox Gas Grenade” works similar to Caustic’s gas traps, but it can be thrown from a further distance and covers a greater area with Nox Gas. Furthermore, all gas coming from the grenade obscures vision far more than a single trap would, which can cause mass confusion in a heartbeat should the grenade be used in enclosed areas where a firefight has broken out.
  • Einstein Hair: Has a few shaggy locks, adding to his Mad Scientist look.
  • Even Evil Has Standards: Caustic considers Olympus to be wasted potential as a scientific center of genius that is now used as an abandoned battleground for the Apex Games.
    Caustic (when map rotation switches to Olympus): "Olympus. Where money and opulence went to rot.”
  • Evil Cannot Comprehend Good: Caustic has difficulties understanding normal human interactions since he’s focused on advancing scientific progress. This became noticeable during Season Five when he sabotaged Crypto’s attempt to become friends with Wattson during the “Broken Ghost” PVE missions. Caustic sees human relationships as trivial and therefore counterproductive to advancing scientific achievements, thus he didn’t want Crypto getting close to Wattson. Unfortunately, Caustic had forgotten before Wattson joined the Apex Games she had broken down in despair after her father died, and with no friends or family to care for her after his departure she felt alone. In the end run she needs people to care about her, or else she’ll withdraw back to her original state. This means Caustic had unintentionally sowed the seeds for a potential falling out between Wattson and himself, which comes true during Season Six since Wattson wanted nothing to do with him after believing he was involved with Revenant during the missions. He has made some steps towards improving himself, however, after the events of the Season Eight comic “A Shock to the System” took place that helped mend his friendship with Wattson once more.
  • Evil Counterpart: To Wattson. Both are intelligent scientists/engineers with defensive kits, but their moral alignment; looks; and personality are polar opposites. Their differences are even evident in gameplay: Wattson's fences clearly separate safe areas from unsafe ones and her ultimate is purely defensive in how it heals shields and blocks grenades, while Caustic's traps encourage underhanded tactics like hiding in gas or blocking door access with them, and his ultimate allows him to go on the offense.
  • Evil Is Bigger: Caustic towers over most of the legends, bar Revenant. For comparison, Gibraltar is a giant who stands at 6'5". Due to combining this with Stout Strength, he has a bigger hit-box as a result, thus was gifted the “Fortified” perk in order to help compensate for that weakness.
  • Evil Is Petty: Caustic behaves this way towards Crypto in the aftermath of the Season Five “Broken Ghost” storyline; it’s one of the few times he doesn’t act like his usual self.
    Caustic: (to Crypto, after Caustic revives him) "Dragged from the gutter once again. Perhaps you should stay there."
  • Evil Laugh: Invoked. One of Caustic's banner poses involves him doing an archetypical "mad scientist laugh,” but otherwise he’s never been heard laughing such a way in-game.
  • Evil Mentor: Deconstructed. He tries to be this for Wattson, teaching her lessons on pragmatism and making logical choices in order to advance herself. Which at first seems noble, but given what his personality is like it’s clear that he’s trying to eliminate any emotions he believes would hold her back. For instance, he questioned her about why she doesn’t exploit her knowledge of the ring to help her win matches in the Apex Games, nor did he enjoy how she “obeys rules.” He does succeed on the aforementioned idea, considering she created the “Heat Shield” item during Season Eight, but she’s still a Nice Girl at heart who made it a new item that any legend could use on the battlefield. However, in Season Eight she blackmailed Caustic with the knowledge that he had planned to unleash an experimental chemical weapon on Solace City by forcing him to behave - or else she would inform the Syndicate of Caustic’s “experiment,” showing that Wattson has learned over time that sometimes she has to be harsh in order to do good things. Despite this, Caustic was impressed that she was learning how to manipulate people and utilizing cold pragmatism to solve some of her problems like he did in the past. In the end run, he is aware that she will be a Nice Girl at heart, yet he doesn’t mind it as much as he thought he would, not to mention his ruthless pragmatism rubbing off on Wattson has made her more assertive and confident of herself as a result.
  • Evil Old Folks: Caustic’s characterization in a nutshell. Though as of Season Eight, he’s become a rare example of entering Anti-Villain territory due to Wattson’s influence on him.
  • Evil Sounds Deep: Even though Caustic wears a gas mask it’s clear he has a deep voice.
  • Expy: Mechanics-wise Caustic is similar to the Scorch Titan from Titanfall 2, both being bigger characters that rely on area-based damage from their traps. His Ultimate, a grenade that releases a damaging cloud of gas shortly after impact, strongly resembles Titanfall 2's Electric Smoke grenade.
  • Faking the Dead: When Dr. Humbert discovered Caustic’s unethical research, the latter murdered the former and set the lab on fire. In order to escape justice, Caustic also left two burnt fingers of himself at the site and was presumed dead by investigators. Most people believe he is long gone, but people like Maldera believed the evidence wasn’t conclusive and that Caustic remained at large. Also, during Season Eight Wattson did this in order to convince Caustic to shut down his experimental chemical weapon long enough to subdue him.
  • For Science!: His primary motivation involves testing his Nox Gas on other Apex Games participants as part of his quest to perfect his creations. It is also notable when pinging enemies in-game that while other legends would refer to pinged enemies as... well, "enemies", Caustic refers to them as "test subjects".
  • Gadgeteer Genius: Caustic’s primary weaponry - his patented Nox Gas - is his own creation. He constructed the devices that store as well as release the gas, indicating he has mechanical skill to back up his considerable knowledge of chemistry.
  • Gas Mask, Longcoat: His default outfit, which is quite fitting considering his original job as a chemist who specialized in creating pesticides at Humbert Labs. Also, he still needs the safety gear to handle toxic material that he weaponized for a bloodsport.
  • Gonk: Caustic... isn't the most attractive of the legends. He looks overweight despite having Stout Strength, his skin quality is less-than-ideal, he has a receding hairline, and he’s one of the oldest amongst his fellow peers.
  • Green and Mean: He’s associated with the color green (the sickly variant) and getting on his bad side will make you a future “experiment” in his mind. He also has no problems pushing people around if they double cross him, or Crypto happens to be in the area.
  • Incurable Cough of Death: Caustic does this on occasion, though it’s unknown what he’s been diagnosed with. Wattson in particular is worried about this, considering her father had similar conditions before he died, and is more than peeved that Caustic refuses to tell her anything about what he’s going through. It's later revealed that he has cancer, and that it should've killed him already.
  • Insufferable Genius:
    • He is a brilliant chemist and many of his voice lines involve him belittling other people, often for being less intelligent than him.
      Caustic (intro): "You and I are not equals. Remember this."
      Caustic (to a kill target): "I observe the field from a plateau you cannot even comprehend."
      Caustic (to a kill target): "What's your costume... sub-average intelligence?"
    • The "Blackheart's Rage" loading screen's flavor texts consist of Caustic giving a lecture to an interviewer on how stupid they were:
      Caustic: "Yes, I’ve heard about criminals posing as Legends, and they’re as derivative as they are pathetic. Take this prison break. I admit there are similarities to my modus operandi, but the cloud formations… that’s where they went wrong. My gas wafts through the air as if dancing with death. Not like the spray of some hick fireman’s two decade old extinguisher, as shown here. Anybody with a tenth of my brain power can see this for what it is: amateurs playing dress-up in a desperate attempt to gain notoriety. But considering your banal, lackluster brand which you dare call ‘journalism’? A tenth of my intellect is giving you far too much credit. Do you have any more questions that might illuminate your ignorance? Very well. Enjoy your day."
  • Interface Screw: Caustic's Nox Gas obscures and blurs the enemy's vision, in addition to dealing damage, though it will also affect his teammates’s vision as well unfortunately.
  • Jack the Ripoff: Judging from the flavor texts of the loading screen, "Blackheart's Rage," there are criminals copying Caustic’s appearance and gadgetry.
  • Jerk with a Heart of Gold: Despite his venomous behavior towards people outside of the Apex Games (and a few particular legends), he was amongst the legends who comforted Wattson after her father's funeral, so he is capable of showing compassion.
    • A post on the official Apex Legends Twitter account revealed that Caustic appears to have become a paternal figure of sorts for Wattson, and is even becoming less villainous as a result... until Season Five took place.
    • Jerk with a Heart of Jerk: The Season Five "Broken Ghost" storyline revealed this parental behaviour he exhibits towards Wattson is supposedly not because he cares for her, but because he believes she has great potential as a scientist - and he "guides" her to that end by destroying any potential friendships she might have, which he views as something that would only distract her from her work. Furthermore, out of all of the legends who work alongside Loba, it's Caustic who sells her (and the others) out to Revenant to save his own skin since she knew about his criminal past. However, the Season Eight comic “A Shock to the System” subverted this in the end when it was revealed that Caustic does care about Wattson, to the point that he decided to forgo unleashing an experimental chemical weapon on Solace City because Wattson managed to stop him in time. He’s still a jerk, but in the end run he values her friendship too much to pursue some of his loftier experiments since he knows it would distance himself from her once more.
  • Lack of Empathy: Caustic tends to show little-to-none concern for others' suffering, and refers to other living beings as "insects," or something along that line. That is, until Wattson stepped into his life.
  • Last-Name Basis: He refers to Wattson as “Ms. Paquette” in a respectful manner.
  • Locked in a Room: Caustic’s “Nox Gas Traps” can be used to block doors, trapping his enemies inside rooms. If the traps are triggered, they can turn the room into a Gas Chamber. This can be inverted as well, using the gas traps to keep opponents outside of a room, yet still poison them if they try breaking into the room by destroying a trapped door.
  • Long-Range Fighter: Caustic's kit involves the ability to lay traps, which upon activation releases gas and notifies him upon contact with enemies. This can make him an effective sniper; all he needs to do is to utilize high ground as well as use his traps to shut off potential flanking routes, or even place his traps in areas he thinks his opponents will hide in order to see them from a distance using his “Nox Vision” passive.
  • Mad Scientist: This is Caustic’s identity in a nutshell. He is a skilled chemist who tests his creations by using them as weaponry in a bloodsport, plus his sociopathic personality makes him a ruthless combatant when he wants to “collect data” from his inventions.
  • Mad Scientist Laboratory: The Season Three's cinematic launch trailer revealed Caustic built one of these in his personal area on the dropship.
  • Malevolent Masked Man: He’s a Mad Scientist who tests the chemical weapons he invents on living humans, and wears a gas mask that conceals the lower half of his face. Most of his legendary skins obscure the upper half of his face as well.
  • Master Poisoner: Caustic's abilities revolve around deploying his patented “Nox Gas” using his traps and grenades. He can place his traps strategically to catch opponents off guard (e.g. behind doors), but if the opportunity arises his grenades can serve as an excellent way to initiate a fight against unaware opponents.
  • Meaningful Name: Caustic means "able to burn or corrode organic tissue by chemical action.“ Also, his real last name is Nox, as in "Noxious".
  • Mighty Glacier: Played with. Caustic runs at the same speed as the other legends, yet has the “Fortified” passive (fifteen percent damage reduction and immunity to slowing effects from bullets). His ultimate ability is a menacing way to initiate a fight, plus his gas traps set in an enclosed area can turn him into a nightmare if the opponents try to push onto his turf. He can even win battles by outlasting his opponents if he doesn’t want to fight either, instead choosing to let his gas traps do the work for him. However, a level two ring will close faster than he can sprint to avoid it; he lacks abilities which grant extra mobility; and if he camps an area outside of the ring then opponents can simply ignore him, letting the dangerous environment deal with Caustic’s team and himself instead.
  • Monster Clown: The aesthetics of his Season Three Halloween “Fight or Fright” event skin.
  • Never My Fault: Gameplay wise, whenever he ranks down in ranked mode he blames his "insipid squad mates" as well as "a flaw in the system". In-universe, he behaves this way towards most people as well if they get on his bad side with the exception of Wattson.
  • Nightmare Fetishist: He often expresses fascination with seeing other living things die.
    Caustic (when chosen in Select Legend): "If I'm to be honest... I find death fascinating."
  • No-Holds-Barred Beatdown: Two of Caustic’s finishers invoke this with him beating opponents into the ground in order to show off his Stout Strength, topped off with an Ominous Walk to strike terror into his victim beforehand.
  • No-Sell: Caustic is immune to his own “Nox Gas” as well as from other enemy Caustics, plus he can see through all Nox Gas as a bonus. Furthermore, he gained the “Fortified” passive in Season Two, making him immune to the slowing effects of bullets when shot. Finally, he cannot see enemy Caustics when they are inside Nox Gas as well, regardless of whose Nox Gas was deployed in the area.
    • In Season Five, a buff to Caustic made it so his allies will not be slowed by his “Nox Gas,” making it easier for them to maneuver in a building which is surrounded by gas traps.
  • Not the Intended Use: Caustic's “Nox Gas” can be used as improvised smokescreens; the gas is thick enough to obscure vision and capable of disorientating affected opponents, though you need at least two traps activated side by side in comparison to a single grenade in order to obscure enemy sight. Also, some players use the traps for offensive purposes, throwing one into a room in order to check the area for possible enemies as well as getting a head start on poisoning them.
  • Obviously Evil: Caustic wears a gas mask, has an unusually deep voice, walks ominously into the scene every time he is getting ready to execute a downed opponent, is associated with sickly-looking green, and uses poison as his main choice of weaponry.
  • Ominous Walk: All the damn time. He does this when he was about to finish Mirage in the cinematic trailer, in his intro during "Select Legend,” and in every one of his finishers. Exaggerated during his official town takeover trailer: one scene involved him doing a casual stroll through the laboratory, shooting people and using a gas grenade to poison people, all the while the music that had been playing earlier was shut off since you instead hear muffled breathing through a gas mask, giving viewers a first person look at what it’s like to be Caustic.
  • Omnidisciplinary Scientist: Officially, Caustic is a chemist. But as revealed in the Season Five “Broken Ghost” PVE quests, he is also familiar with simulacrum programming, which belongs to robotics and/or artificial intelligence. It is, however, justified, as Caustic is (1) highly intelligent and (2) forty-eight years old (which makes him one of the oldest legends), plus (3) he had ample time to study more than one field of science.
  • O.O.C. Is Serious Business: During the Season Eight “A Shock to the System” comic, the moment when Caustic ran out of the safe observatory room in complete panic - because he believed he had accidentally murdered Wattson with his experimental chemical weapon - was the first time in the canon storyline that he broke character. After a few panels of appearing to look like a warped and emotionless monster with overflowing hair, he ran outside to a seemingly dead Wattson and had a horrified look on his face, revealing that he did truly care about Wattson and even stated that he never wanted this to happen. It was also the first time in the canon storyline that Caustic’s face was seen without his gas mask on, showing that underneath his Mad Scientist facade there was a human heart still beating.
  • Pet the Dog: Wattson mentioned Caustic amongst the legends who came to comfort her after the death of her father. Also, despite claiming he only cares about Wattson’s intelligence, he did seem to take her anger as well as refusal to be around him outside of the games quite hard during Season Six when he thanked her in-game, which indicated he possibly did still care about her for empathetic reasons. A comic released during Season Eight confirmed he does indeed care about Wattson, so he was glad when she decided to start associating herself with him once more after a series of events took place that mended their friendship.
  • Poison Is Evil: His entire kit revolves around using his patented Nox Gas to choke people to death, and corrode opponents’s bodies to deal with those who don’t need to breathe (e.g. Pathfinder).
  • The Reveal: In Season Five, Caustic is discovered by Gibraltar to be The Mole when the latter was suspicious about how the former knew about Crypto’s plans to take down the Syndicate. Caustic admitted the truth that he sold out the other legends to Revenant. He also helped Revenant hack Crypto’s drone because Caustic wanted to pin the blame on Crypto; this is because Caustic believed Wattson being distracted by friendship would only hold back her contributions to scientific progress. It was also later revealed when he discovered from a key phrase Crypto said his mother told him when he was younger that they were stepbrothers, not to mention Caustic didn’t like Crypto getting close to Wattson.
  • Sadistic Choice: An enemy Caustic’s “Nox Gas Traps” can be deactivated by shooting at their base, but missing by accident will activate the traps, thus alerting him of the deed. However, even if the trap is successfully deactivated, shooting a gun will make a loud sound; this has serious implications in a game where you don’t want to attract unnecessary attention to your team. That being said, many opponents will ignore Caustic’s traps to the best of their ability, but even that can play into his hands if he fortified an area to deter enemy aggression - or at least force opponents to fight on his terms.
  • Santa Claus: The aesthetics of his Season Three Christmas “Holo-Day Bash” event skin. The skin is aptly named "Claustic".
  • Sesquipedalian Loquaciousness: Reading Caustic's voice lines requires a dictionary sometimes.
  • Sibling Rivalry: With Crypto, who Caustic found out was his stepbrother during the Season Five “Broken Ghost” storyline. The two stepbrothers go out of their way to spite each other and both know each other’s secrets. They also bicker with each other over trying to get Wattson’s attention since both men are friends with her.
  • Sickly Green Glow: The color scheme associated with him. It’s the color of the background when he's picked during the "Select Legend" phase of match and also his default skin’s palette choice. Combined with the fact his patented “Nox Gas” is also green, this fits his theme perfectly.
  • Smug Snake: He has quite the ego:
    Caustic (to a kill target): "You thought we were equals. Foolish."
    Caustic (when his rank falls): "My rank has slipped. I blame my insipid squad mates."
    Caustic (when his rank falls): "My rank fell! Clearly, there is a flaw in the system."
  • The Sociopath: Deconstructed. In one of his backstory scenes, Caustic was calm and taking notes while gassing multiple people to death, and showed no apparent concern for the suffering he was inflicting. However, when Wattson was introduced in Season Two, he showed that he was capable of showing concern for others, considering he comforted Wattson after her father died and became a father-like figure to her in turn. It becomes more complicated later on with future seasons:
  • Splash Damage: Nox Gas deals damage to enemies within its range, which spreads a certain distance depending on which device was used to deploy it; this makes him dangerous in enclosed areas.
  • Stout Strength: Has a bulky build and carries several pounds of equipment related to his devices, all the while fighting against several teams of opponents who wants him dead. He also has zero problems showing off his haymaker in two of his three executions.
  • Techno Babble: He's sometimes prone to this, which is unsurprising given what kind of person he is.
    Caustic (upon killing a flyer): "Killed the Volaticus locustodraco. Or Flyer - in layman's terms."
  • Teeth-Clenched Teamwork: As a gameplay example, one unfortunate side effect of the gas is that allies cannot see through it, unlike Caustic himself. This can lead to problems if fighting in enclosed areas where too many activated gas traps - or a single gas grenade - can confuse Caustic’s allies as to where the opponents are as well, thus there are players who hate having to work alongside someone who chooses Caustic. Fortunately, allies do not take damage from it, which is sometimes worth having to deal with the other penalties - and allies can always use grenades as well as abilities which deal splash damage to make up for the lack of vision. Digital threat scopes and certain abilities can also grant allies the means to see through the toxic gas as well.
    • As of Season Six, Caustic holds grudges against Revenant and Crypto for what happened in the aftermath of the Season Five “Broken Ghost” storyline, but will still work alongside them to win matches in the Apex Games.
  • They Called Me Mad!: Some of his lines indicates he holds this attitude:
    Caustic (intro): "My methods are only controversial to those who lack imagination."
  • Token Evil Teammate: He is this amongst the legends, and used to be the only one until Revenant debuted. Most of the legends are at least non-malicious, if not outright heroic. Caustic, on the contrary, is malicious and enjoys watching people die. He also has no problems selling out his fellow teammates if it means saving his own skin, as he tried to get Loba assassinated by Revenant and frame Crypto as the mole during the Season Five “Broken Ghost” storyline. However, he draws the line at Wattson.
  • Tortured Monster: Implied by his constant coughing.
  • Tranquil Fury: Implied when Wattson was injured during the Season Five “Broken Ghost” missions.
    Caustic (while throttling Loba): Should Ms. Paquette's condition worsen, you will live out your days so unrecognizable, you'll beg me for death.
  • Trap Master: Caustic specializes at setting toxic gas traps to keep opponents from closing the distance with his teammates and himself.
  • Universal Poison: Caustic's Nox Gas is corrosive as well as poisonous, henceforth the robotic legends Pathfinder and Revenant take damage from it as well. The only one who can't be harmed by the gas is another Caustic.
  • Villain Respect: Caustic is impressed by Wattson's “Interception Pylon” and attended her father's funeral, so he does have respect for other brilliant scientists and engineers. He even tried to become a paternal figure in Wattson’s life, showing that he is willing to brainstorm his ideas with people he considers worthy of his respect. After the events of the “A Shock to the System” comic that took place in Season Eight, which involved Wattson convincing Caustic to call off his planned attack on Solace City using an experimental chemical weapon, he’s more or less become cordial towards her once again.
    • He’s also more than eager to find out how Revenant’s “Death Totem” works, as noted by Caustic’s voice lines when he revives after activating one. This is hinted to be one of the reasons why he cut a deal with Revenant before the Season Five “Broken Ghost” storyline took place, but is also why Caustic started hating Revenant during Season Six when the deal broke down.
    • During Season Seven he’s shown an interest in Horizon’s work as well.
  • Well-Intentioned Extremist: Caustic believes in making new scientific achievements to improve society, encourages fellow scientists to do the same, and wants to make his world a better place. Where the problems begin is that he has zero problems testing his oftentimes deadly creations on unwilling live tests subjects - humans in many cases. Though after the events of the “A Shock to the System” comic took place during Season Eight, he’s chilled a bit on the whole “human test subject” part of his experiments since Wattson has blackmailed him into being a nicer person. Surprisingly he doesn’t mind this since he gets to be a part of her life once again as a result.
  • Wham Line: During an argument with Crypto in the Season 9 comics where the latter calls out Caustic for never telling his mother that he was still alive, Caustic offers a reason for it that paints his entire character in a different light:
  • What You Are in the Dark: During the “A Shock to the System” comic released during Season Eight, Caustic panicked when he believed Wattson had died in the Gas Chamber of his facility she was walking through in order to reach him. He turned off the gas and ran outside the safe observatory room while looking in horror at Wattson’s comatose state, saying he never wanted her to be a part of his experiment. Fortunately, she was bluffing.
  • Wicked Cultured: He's the legend who's most prone to using poetic or philosophical expressions in his lines and quips. And unlike Mirage, Caustic has no problem pronouncing and using these words correctly.
  • Your Days Are Numbered: While Wattson had her concerns about his health after witnessing his frequent coughing fits, "The Legacy Antigen" confirms that Caustic has some form of cancer that, by his account, should have killed him by now, which is why he refuses to tell his mother that he's still alive.

    Rampart 

Ramya Parekh — Rampart

https://static.tvtropes.org/pmwiki/pub/images/apex_grid_tile_legends_rampartpngadaptcrop16x9_7.png
"I love a good party, mate! Best way to show off the gear."
Voiced by: Anjali Bhimani (English), Veronika Sarkisova (Russian)
Ramya is a lover of guns, builder of guns, modder of guns, and user of guns to take down opponents in underground combat arenas. Her skills as an expert gunsmith and arena champion alike are widely known across the Outlands, but fame attracts shady dealers who want a piece of the pie. One night, she was beaten down by a gang of assailants, and left in her burning workshop with nothing. But Kuben Blisk, the Apex Games' commissioner, saw something in her, and gave her an invitation to the Games. With it, she seeks to earn her way back up to regain her position.

Rampart is a rapid-firing engineer who excels at shoring up her squad's defenses and helping them mow down enemies with her deployable minigun turrets. Her tactical ability is Amped Cover, which has Rampart set down up to five crouch-cover walls at a time, each of which deploys into a full-cover amped barrier that blocks incoming shots and ups the power of outgoing shots. Her passive ability, Modded Loader, gives Rampart increased magazine and heat capacity, as well as faster reloads and recharges, when using light machine guns. Her ultimate is affected by this ability too: Mobile Minigun "Sheila" lets her fire a blistering hail of bullets from her minigun. She can also place it down to reload it and shoot continuously.
  • BFG: Rampart's ultimate ability places her customized mini-gun in a chosen spot with suitable terrain (except Octane’s “Launch Pad”), allowing her to mow down anyone not in cover with ease. Also, the massive firearm is almost as big as herself.
  • Birds of a Feather: A platonic example with Mirage. Both of them love to mock their opponents as well as their teammates for fun, are expert engineers, and have large-than-life personalities that oftentimes clash with other people. The comics that took place during Season Six, several Season Seven character quotes and the “Apex Legends: Pathfinder’s Quest” book teased these two as possible ships as well, though as of late their relationship is closer to Like Brother and Sister for the most part.
  • Bottomless Magazines: Played with. While her mini-gun does have a limited magazine that needs to be reloaded, the capacity is so high that reloads are uncommon. Her mini-gun also has an infinite ammo reserve when it is placed down, so theoretically it is usable for the entire match.
  • Bubblegum Popping: Rampart is frequently shown chewing and blowing a big pink bubble with some gum. Sometimes the sound of bubblegum popping can be heard when she lands from a tall height, indicating she’s still chewing and blowing bubbles with gum while fighting in a match.
  • Chewing the Scenery: Whenever she gets to fire Sheila.
    "This is the best bloody day ever!"
    "Turret!? Turret!? Tur-r-r-r-r-r-ret!"
    "You get a bullet! And you get a bullet! Everyone gets a bullet!"
  • Curb Stomp Cushion: Even without any gear, Rampart is capable of setting up cover that doubles as a damage amplifier and setting up a powerful mini-gun. With the right placement and timing she can massacre entire groups of people, all the while providing herself as well as her teammates cover from enemy fire for a limited time. That being said, once the “Amped Cover” walls are gone - or the enemy finds a way around them - she becomes a sitting duck using a stationary firearm, making her an easy headshot target who has no choice but to continue using her mini-gun if she lacks any other weapon at the time.
  • Deadpan Snarker: Half of her quips and pings takes the piss out her squadmates and her foes. Whether it is quipping about dropping to certain death during the opening scramble or her less than subtle insults aimed at her enemies, she lays out the insults as naturally as she breathes.
    Rampart: "Extended Supply Bin here. More goodies to blame for all your screw ups."
  • Determinator: She takes quite a beating in her introduction short, but doesn't stay down for long.
    Rampart: "Right, mate. I've been knocked down, taken out, hit from both sides hundreds of times - and that was just in one gauntlet run on a Thursday. But this... this one was a blast! Big Sister's crap of a gang blindsided me at the shop. I mean, do they think they're from the bloody Fringe Worlds? They ain't that tough. I'm just saying, if you're gonna throw a party at least book a DJ... or a band if you prefer real music, but don't just show up causin' a ruckus and expect not to get a punch to the bloody face. Those plonkers were just pissed I ran circles around them in the club - Cleaned 'em out pretty good if I do say so myself. But I ain't staying down. Never do. And now, I'm in the big leagues. No more brawling for coin against small town street gangs - Ab aur nahin. My shop may be gone, but the name 'Rampart' ain't. I reckon only one thing left to do... go out, make it legendary, and be back in time for a midnight pint. Now THAT's a Thursday."
  • Developer's Foresight: Nobody can further increase their damage by shooting through more than one “Amped Cover” at a time. The maximum bonus damage anyone can inflict through an Amped Cover wall is twenty percent.
  • Difficult, but Awesome: Rampart’s kit emphasizes locking down a single area and staying in place, which makes her an ill fit for aggressive players. However, effective use of her various abilities will give her powerful area denial that becomes more apparent as the ring starts to close, giving her opponents less space to run and hide from her mini-gun. It helps her case that she can summon her own form of cover, which blocks all incoming shots (the orange side) as well as increases outgoing shot damage by twenty percent (the purple side), increasing her whole team’s damage potential. However, Amped Cover walls have limited health and using the stationary firearm comes with several cons the user must be aware of, lest they become a sitting duck for hidden opponents when they manage to get around the walls (or can land a headshot on the user).
    • “Modded Loader" gives Rampart increased ammo capacity as well as decreased reload speed for LMGs and her ultimate ability “Sheila” - or, in the case of the L-STAR, an increased heat capacity and reduced cooldown time. This makes the passive act functionally as an extra level of extended magazines for those weapons (not to mention this passive ability does stack with the decreased reload speeds provided by actual extended magazines). However, it only applies to that specific weapon type and finding one can be difficult to do since there are only three kinds of them in the game, though using “Sheila” can help mitigate this weakness. It’s imperative that anyone who mains Rampart learns how to use LMGs well and asks teammates nicely for dibs on the first one they come across.
    • "Amped Cover" sets up a waist-high wall that projects an energy field above it; this energy field blocks all damage from one side (the orange side) while increasing damage dealt from bullets shot through the other side by twenty percent (the purple side); up to five can be set up at a time. It takes three seconds to set this tactical ability up, has forty five health during the time it takes to set up, takes two melee hits to destroy, and when its setup is complete it has one hundred seventy-five health when shot at the top portion (whereas it has a whopping four hundred health if shot at the base). However, there is limited space you can shoot through on the purple side that will amp your damage, which also limits where can shoot without problems. But if Rampart can set the barriers up on high ground as well as inside buildings (especially in narrow passageways) her teammates can shred enemies - all the while they're wasting time and resources trying to get through her defenses.
    • "Mobile Minigun 'Sheila'" - also known as just "Sheila" - has Rampart pull out the Minigun carried on her back and lets her fire it or create a stationary turret that anyone can use. Purely by its stats, Sheila is amongst the strongest firearms in the game and can shred opponents with chilling accuracy from a distance once the barrels are spinning fast enough. However, its power is offset by several factors: a massive initial bullet spread that decreases accuracy from a distance (though the spread reduces at a significant rate if the user fires the gun for a while and/or uses ADS to start revving the barrels beforehand), a bright red aiming laser and loud firing noise that alerts enemies to its presence, being unable to reload normally while carried, and a slow reload speed even with Rampart's passive ability in play. This ultimate is best used when opponents wander unaware (or are forced to enter) into a “Rampart Nest”, as when combined with Amped Walls it becomes one of the most effective area denial tools in the game, making any open terrain or narrow passageway suicidal to cross for enemies.
  • Do Not Run with a Gun: Sheila slows Rampart to a crawl when spinning her up, or flat out prevents one from moving if her tripod is set down. When fired without the tripod, Rampart can bypass this via mobility tools (ex. jump pads and ziplines) but doing so inflicts a harsh accuracy penalty.
  • Early-Bird Cameo: Her logo (a stylized letter R, circled and with dots surrounding it) appears on the reactive skin of Season 5's battle pass, a whole season before she debuted.
  • The Gadfly: Has this attitude in spades, both with her friends and enemies anywhere she goes. It’s for this reason she gets along with Mirage, yet also why Wattson thinks Rampart is rude and calls her out on it.
  • Gadgeteer Genius: Both outside of the Apex Games and in her own shop she continues to invent, improve, and construct new and useful tech for varying purposes; Season 10's new gun, the Rampage LMG, is her doing. Many of the Legends themselves like to visit her for this reason.
  • Gatling Good: “Sheila” is a minigun packing one hundred fifty bullets (or one hundred seventy-three if reloaded by Rampart) that gets more accurate the longer it fires, which is good for suppressing fire against opponents and eliminating your foes; even the hardy purple knockdown shields cannot withstand the fury of this weapon for long. It gets even worse when someone fires Sheila through the damage bonus zone of any “Amped Cover” wall.
  • Gun Nut: A weapon modder by trade; she also likes using her own guns on others. Especially so when she gets to shoot people with Sheila, which is when she borders on ecstatic. She’s also stated that when she dies, she hopes it was due to one of her own weapons.
  • Hidden Depths: Rampart was able to give Hammond Robotics's lawyers a run for their money after the debacle that lead to all of her stuff being shipped off to Olympus without her (which was actually Mirage's fault), even managing to milk them for "emotional damage" compensation. The "Legal Eagles" loading screen includes a letter from one of said lawyers, expressing admiration for Rampart's effort despite her young age and declaring she hopes they never meet again in a court room.
  • Hoist by Their Own Petard: If enemies shoot through the amplified damage portion of any “Amped Cover” wall (the purple side) it will also increase their damage too. Furthermore, anyone can use a mini-gun set up by any Rampart, which can lead to serious problems if her teammates and/or herself abandoned the turret to a new enemy user who is more than eager to gun them down.
  • I Call It "Vera": She nicknamed her turret gun as "Sheila.”
  • Impossibly-Compact Folding: Her Amped Cover's physical lower halves are table-sized and unfold from devices approximately the size of a medium-sized book.
  • Ironic Echo: During "The First Ship", when Mirage carelessly packed up and shipped off all of Rampart's new gear to the new location, all he has to say for himself is "nothing personal". Come the Season Seven launch trailer...
    Rampart: (aiming a sentinel at Mirage) "Nothing personal..."
  • Jerk with a Heart of Gold: Despite her usual attitude, Rampart does care about her fellow legends and is more than willing to help those who are in need - having been on the receiving end of losing everything in the past. This was noticeable in the “Apex Legends: Pathfinder’s Quest” book when she talked down Pathfinder from abandoning his friends, leaving the Apex Games, and fleeing to the Fringe Worlds/Earth when she discovered that he believed he murdered all the innocent scientists from Project: Iris, of which he knew he had a connection to. She managed to help him realize the data on the flash drive that supposedly proved his evil doing could’ve been sabotaged, then decided to help him by calling on Blisk after she discovered the Apex Predator logo was shown as part of the security detail that protected the scientists. Thanks to her friendship with Blisk, he cut through the red tape and allowed Pathfinder to talk with him ASAP. Afterwards, not only did his information he gave Pathfinder finally reveal the truth about his existence - that he never murdered the scientists and that they were his creators who loved him dearly - Blisk didn’t even hold a grudge about his men and women being slain by the scientists as well as Pathfinder due to Blisk’s personal beliefs.
  • Jive Turkey: Her dialogue is chock full of random slang, from the innocuous "dope" to the bizarre "plonkers" (which, based on how often she says it, seems to be her favorite word).
    • 'Plonker' is a (mildly offensive) Brit colloquial term, and seeing as her characterisation serves as a fictionalised representation of the British south-Asian contingent (many of whom have historically settled in the northern English towns and cities), then the word isn't as bizarre for her to use as the americanised 'dope' would be, if anything.
  • Like Brother and Sister: Shares this kind of relationship with Mirage. Both of them are excitable, love to mock their opponents as well as teammates, act competitively when facing each other in an Apex Games match, but will also watch each other’s back closely when they’re fighting together. It helps that their respective kits complement each other: Mirage can distract opponents using his decoys and Rampart can take advantage of this in order to shoot down unaware prey with her mini-gun.
  • Mighty Glacier: Rampart's entire kit is geared towards dealing and taking damage that she can mitigate with ease. Her tactical ability adds cover and boosts her firepower; her passive lets her keep firing LMGs for longer periods of time before having to reload; and her ultimate ability is a stationary mini-gun that has unmatched raw firepower compared to any other weapon in the game (and it can turn surprisingly accurate when the barrels are revved long enough). However, Rampart's abilities are stationary objects and she lacks any movement bonuses, which discourages aggressiveness as well as makes her more vulnerable to the ring as it starts to close when she’s not in the safe zone.
  • More Dakka: Twofold. Her passive gives her increased magazine sizes and faster reloads when using LMGs. Also, her ultimate ability is a mini-gun named "Sheila,” which comes with a one hundred fifty bullet magazine (up to one hundred seventy-three when Rampart herself reloads it) and infinite ammo reserves.
  • Not the Intended Use: Although “Amped Cover” walls have a weak forty five health during the three seconds it takes to set one up, they can act as a quick impromptu damage sponge when an opponent is firing at her. The devs themselves had set the health of pre-finished walls at a mere one health during Rampart’s introduction to the game in order to avoid this being abused, but as time went on the devs relented and gave it more health, for they believed it would help buff Rampart since she wasn’t performing up to par amongst her fellow legends at the time.
  • Odd Friendship: It turns out that Blisk considers Rampart this and the feeling is mutual with her. In the “Apex Legends: Pathfinder’s Quest” book, this friendship is the main reason why Blisk took Rampart’s request to immediately allow Pathfinder to talk to Blisk about what happened in Project: Iris, an action that normally would’ve taken much longer to do considering the red tape Pathfinder would’ve had to get through otherwise.
  • Pet the Dog: Blisk himself gave her his famous “Apex Card” that allowed her to join the Apex Games without having to go through the qualifiers; it’s implied the reason is because he sees her as unique even amongst modders. Also, she’s the only legend that Revenant will not act like a complete jerk towards and is interested in hiring her services, albeit she wants nothing to do with him for justifiable reasons.
  • Plucky Girl: Despite losing her initial shop and being targeted by thugs, she never lost a beat in trying to make something of herself in life. This attitude may be one of the reasons why Blisk gave her his infamous “Apex Card” to join his prestigious Apex Games without having to go through the qualifiers.
  • Portmanteau: Rampart, combining the first syllables of her first and last names, Ramya Parekh, and adding a "t" at the end to make it a proper word.
  • Red Oni, Blue Oni: The cocky, bombastic Red to Catalyst's calm, elegant Blue. Though it's shown the two get along, and have an interest in fortune telling.
  • Vitriolic Best Buds: Seems friendly around Mirage, even though they argue constantly and his absent minded behavior nearly lost what few tools had left, resulting in having his locker room on Olympus being filled with compost. Despite everything though, it’s clear they’re friends despite being competitive with each other. Wraith, on the other hand, acts nice most for the part with Rampart, but it’s clear there’s slight tension between them over Mirage’s attention.
  • Verbal Tic: Uses the word “mates” a lot.
  • War for Fun and Profit: A rare positive example, Rampart customizes guns/equipment and sells them to others - ranging from normal citizens, criminals, and rebels. She has also stated that if she gets killed she hopes it was from one of her own weapons.
  • Working-Class Hero: Explicitly described as blue-collar by her character biography on the Apex website, she's a mechanic and engineer who runs her own gun shop and personally crafts or mods everything that goes through it.
  • Wrench Wench: She made her own stationary mini-gun that she named "Sheila" and had a successful weapon & mod shop prior to her introduction as an Apex Legend. Revenant has even taken to calling her "Wrench Girl" and acts less venomous towards her when compared to the other legends.
  • Wrench Whack: Her Heirloom weapon, the Problem Solver, is an oversized electric wrench with a bubblegum dispenser in its handle.
  • Yank the Dog's Chain: Although Rampart managed to successfully defend her life from a group of assailants bent on murdering her as well as destroying her original shop, they still managed to destroy everything in her shop that doubled as her home, leaving her with nothing left.. until a fateful meeting with Blisk, which resulted in her getting his infamous “Apex Card” that allowed her into the Apex Games without having to pass the qualifiers.

    Wattson 

Natalie Paquette — Wattson

https://static.tvtropes.org/pmwiki/pub/images/apex_grid_tile_legends_wattsonpngadaptcrop16x9_1.png
"Power is everything. You only think you have it."
Voiced by: Justine Huxley (English), Tatyana Ermilova (Russian)
Natalie Paquette is a name already associated with the Apex Games even before she formally joined them. As the daughter of the Games' lead electrical engineer, she held a keen interest in his line of work and followed in his footsteps. The Modified Containment Ring, used to encourage combat interaction between the Games' participants, is her invention, but the day it was to be revealed, her father died to his battle with illness. In her time of need, the Legends comforted and mourned with her, and grateful for their help, she fights alongside them on the Apex Games' battlefields.

Wattson is a scientific prodigy who can easily guard chokepoints and hallways with her tech while hunkering down with her squad. Her tactical ability, Perimeter Security, allows her to deploy a charged node. Each node can connect to up to two other nearby nodes to form an electric fence that damages and slows enemies who pass through. Her passive ability, Spark of Genius, gives her passive shield regeneration, lets her carry two Ultimate Accelerants in a single inventory slot, and makes Ultimate Accelerants fully charge her ultimate ability's meter. Said ultimate ability, Interceptor Pylon, is a device that zaps incoming non-bullet projectiles out of the air, galvanizes the rate at which her tactical recharges, and heals the shields of everyone nearby.


  • The Ace: Natalie not only spearheaded the current design of the Modified Containment Ring at the mere age of twenty-two, she created the prototype of the ring at an even earlier age of fifteen years old. Furthermore, despite being one of the only legends who was allowed to join the Apex Games without needing to go through the qualifiers (or murder anyone, like what Revenant did), she is able to fight alongside some of the most hardened combatants in the Outlands.
  • Action Girl: Her title, “The Static Defender,“ says it all.
  • Badass Bookworm: She’s an electrical engineer by trade, but has no problem keeping up with people who have military training like Bangalore.
  • Barrier Warrior: Zig-zagged. Her tactical ability can scare enemies from advancing past her electric fences and her ultimate ability, “Interceptor Pylon,” destroys grenades as well as artillery projectiles, so she can provide barriers for the purpose of protection... except these barriers do nothing against regular gunfire. However, she can use her pylons as bullet shields when she’s in a pinch, which also holds true for her teammates.
  • Blue Is Heroic: Blue is the color scheme of her default skin and background when she's chosen during a match. To distinguish her from other legends who share the color, her blue is more of an electrifying bright blue as opposed to Pathfinder's sky blue.
  • Boring, but Practical: Wattson's kit revolves almost entirely around holing up inside buildings and waiting for enemies to come to her, which can be agonizing for those who want to go out, participate in fights, and rack up kills (which translates into an overwhelming majority of the player base). However, as her high win rate can attest, this play style definitely yields results for those who have the patience for it.
  • Break the Cutie: Wattson didn’t take her father’s death well at all. She does get over this a little when several of the Apex legends comforted her and invited her to join the Apex Games, a place where she would have fellow colleagues who would support her. Since then, she has made a remarkable recovery, but still misses her father as several of her quotes imply.
    Wattson: “After the funeral, I stood in our kitchen, and it was so... quiet. I had dreamt of quiet like that, but now that I had it, I was terrified. And alone. I sat on the floor, and I know how silly this sounds, but I hid under the table. That was where they found me. Anita. Makoa. Ajay. Even Dr. Caustic, and he hates everybody. They’d just as soon stab each other in the back. Or the front. But they put that all aside. To support me. The electrician’s kid. I thought I knew what family was. But my equations were incomplete. My family is here. At the Games. And now it’s my turn to support them. With every last charge in me.”
  • Cassandra Truth: Wattson tried to convince everyone at first that there was a ghost haunting the underground labs at King’s Canyon, which turned out to be Wraith who had arrived recently from her own universe that the Voidwalker Wraith currently exists in. This was retconned later on with the release of the “Apex Legends: Pathfinder’s Quest” book when it was revealed that she knew the “ghost” was in fact Wraith after they met again years later. After learning from her about how she came to the main Apex Legends universe, Wattson realized that the reason why Wraith looked similar to the ghost was because the two were the same person. This was especially after Wattson learned about Wraith’s ability to create portals, which explained why there was a floating head in the labs: she was sticking her head through a portal she created in order to scare Wattson. The whole reason why she now tells people there’s a ghost is because she likes to tease the other legends about the labs on King’s Canyon supposedly being haunted.
  • Cerebus Retcon: When Wattson was first released the fan base learned she had a loving familial relationship with her father, Luc Paquette, and she was the one who invented as well as helped build the ring that is used to this day in the Apex Games. Other than getting over her depression from losing her father, it appeared she had a happy life. But as the “Apex Legends: Pathfinder’s Quest” book revealed, it wasn’t all sunshine for her in the past...
    • While Natalie was acknowledged by her father as intelligent, he ignored her idea about creating the ring in order to solve the issue with the prototype Apex Games - a way to force participants to fight each other more often without camping in the wilderness for days, a problem that made the initial incarnation of the Apex Games boring to watch for the viewers. Enraged at being ignored by her father, Natalie retaliated by hiding in the wilderness for days in order to build the ring, but while she was successful in creating a workable prototype it cost her dearly. A lightning strike to a generator she was working on hit her as well because she wasn’t wearing insulated equipment, which as a result left her paralyzed for a while; lit a huge portion of the island’s forest on fire; scorched a lictenburg figure scars on her body, and she almost burned to death from the aforementioned forest fire while she could only watch in horror because her father had no idea where she was. Fortunately for young Natalie she was saved by Wraith’s timely intervention. However...
      • Natalie is unaware that Wraith didn’t think highly of the former at all during that time. During Wraith’s investigation of King’s Canyon island - after she warped to the main Apex Legends universe thanks to Void Walker Wraith - she thought for a time due to being amnesiac that she was Natalie Paquette due to a series of misunderstandings. As a result, Wraith believed by mistake that she was Luc Paquette’s wife and the real Natalie was instead an unknown intruder. When Wraith learned that the real Natalie was trying to build a prototype of the ring, the former panicked and believed the latter was building some kind of death ray weapon due to another misunderstanding, then believed the “intruder” was building it in order to assassinate Luc Paquette. Horrified, Wraith decided to scare Natalie in order to convince her not to go through with the “weapon” and spooked her out of the labs where Wraith was hiding - leading to Natalie believing the labs were haunted by a ghost. Later, when Wraith discovered that the real Natalie built it anyways and started a forest on fire, Wraith “rescued” Natalie because the former wanted to show Luc Paquette proof that his life was in danger, but Wraith saved his life from the “intruder” and she finally had reunited with her “husband,” so everything was going to be ok. Needless to say, Luc Paquette thought Wraith was completely insane, but was thankful that she saved his daughter’s life, even if not for the best of reasons.
    • Although Natalie loved her mother, she knew very little about her other than she supposedly passed away when Wattson was still a baby, but she knew that her mother loved her. However, when Wraith broke into the Paquette home on King’s Canyon a few days after she warped to this universe, she learned that Luc Paquette was scornful towards his wife. After reading a supposedly endearing letter written to him by his wife in the past, he dumped his wedding ring in the trash disgusted, which indicated something happened in the past that separated the two - possibly divorce.
  • Character Development: When she was released in Season Two, Wattson was a kind; smart; yet slightly naive woman who was revealed to have been the mastermind behind the ring, an ironically deadly invention for a woman who seemed rather chill and innocent. While she started off depressed - having lost her father around the time that the ring was revealed to the Apex Games - she became friends with many of the legends who helped her in one of her lowest points in her life, later deciding to also compete in the Apex Games and join her newfound “family.” As time went on she started to become close friends with Crypto and developed an unusual father-daughter familial-like relationship with Caustic under the belief she could help reform him - owing to the fact he had been one of the people who personally came to comfort her when her real father died - but future seasons would complicate this...
    • In Season Five, Wattson was badly injured when she visited the Shadowfall alternate universe during the “Broken Ghost” storyline. While she was saved, she was out of commission for a while, leaving Caustic as a nervous wreck (who later took his anger out on Loba when she callously treated Wattson’s condition as unimportant). But after she healed up once more and helped Crypto assemble the artifact, his drone went out of control and assaulted Wattson. It was revealed that Revenant had somehow hacked the drone, and The Mole who had caused havoc throughout the storyline had helped him with this. Wattson became distrustful of Crypto, who was being blamed by Caustic after he revealed Crypto had personal beef with the Syndicate, and things got worse after the storyline ended when she cut ties with both Crypto (who she now saw as a traitor) and Caustic (who she believed had helped Revenant for other various reasons). This shattered her worldview and made her realize she was too trustful of people, which hardened her personality towards the aforementioned men later on.
    • During Seasons Six and Seven, The fallout of the “Broken Ghost” storyline continued; Wattson was giving Crypto the Silent Treatment and demanded Caustic to tell her the truth about what his involvement with Revenant was. Eventually, Gibraltar wrote Wattson a letter revealing to her that Caustic had framed Crypto; the former did so because he hated the latter for unknown reasons. After taking Gibraltar’s information to heart, Wattson finally decided to give Crypto a chance to explain himself, who revealed to her that he was being framed by the Syndicate for a crime he didn’t commit. Having been moved by Crypto summoning the courage to tell her the truth, the two mended their friendship, much to Caustic’s dismay. Meanwhile, he continued to lie to Wattson, stating he never worked with Revenant, which made their father-daughter relationship crumble. Unfortunately, she was the only person who had kept Caustic from devolving into complete madness, so losing her broke him to the point that he decided to begin work on his “final experiment.”
    • During Season Eight, Wattson started to realize that she still cared about Caustic and became frightened when she learned that he was hacking and coughing in a sickly manner - just like how her father was before he died. She discovered that Caustic had requested for the Syndicate to build a new laboratory where the old water treatment facility on King’s Canyon had been and entered it, but while inside she learned that he was weaponizing the toxic water as part of a new experimental weapon: one that could disperse Nox Gas all over Solace City. Furthermore, he had no problems explaining this to her in a calm manner, showing that he had reverted himself back to his original personality. When Caustic activated the weapon from a safe observatory room to force Wattson outside, she instead moved through the gas in defiance while attempting to talk him down. Eventually, she collapsed in front of the door to his observation room, which made him panic and think he had murdered Wattson in cold blood. He deactivated the machine, stepped outside the room, and declared that he never wanted this to happen. Fortunately, this ended up being a ruse when she stood up and electrocuted him in order to subdue him. Later, the two managed to reconcile their differences (albeit Caustic refused to apologize), but Wattson realized that a sociopath like Caustic could never truly understand good, so while he meant well to her he could still turn back to his Mad Scientist ways if the situation was left unchecked. As a result, she blackmailed him by threatening to expose his latest “experiment” to the Syndicate unless he chose to behave for now on. However, Caustic was impressed by her pragmatic solution and decided to mend his friendship with her once more instead of pursue future “experiments.” In short, some of the lessons he tried to install into Wattson had instead led to her becoming more assertive as well as understanding that sometimes harsher methods are necessary in order to do good.
  • Close-Range Combatant: The fences that Wattson sets up with her tactical ability work best when she has a building to set up as a “fortress,” blocking off entrances and harassing anyone who tries to advance through key points within the structure. Combined with her ability to negate grenades/offensive projectiles as well as charge teammate shields with her ultimate ability’s pylons - of which three can be set up at a time for ninety seconds each - makes it difficult for opponents to force her team out of the building. Naturally, this means she works best with close range weapons to devastate opponents who dare try to break through her defenses within the building, which only gets worse for enemies if the fortress she sets up shop in will be within the next ring’s closing since they may have to fight her team on her terms. And if there happens to be another defensive-oriented legend on her team that can add their own touch to the defenses...
  • Cooldown Manipulation: Her passive ability allows her to carry twice as many Ultimate Accelerants as any other character, and also significantly boosts the charge she gets from using one. Her ultimate ability also reduces her tactical ability cooldown to three seconds as long as she's within its range.
  • Coveredin Scars: Her Thunder Kitty skin reveals it wasn't just her face that was scarred but the left side of her body.
  • The Cutie: Her personality is this in a nutshell. However, future seasons led to Character Development that cast some shades of cynicism on her. While it remains debatable if she is still this trope, there’s no doubt she remains a Nice Girl who wants to help people.
  • Daddy's Girl: It’s clear from her backstory that her father meant the world to her. Which is why losing him hurt her a great deal.
    • The animation video which introduced her was based around her relationship with her father; his final letter to her was read during the animation.
    Wattson (intro): "Papa would be proud of me."
    • As of Season Eight, Wattson can be considered this towards Caustic as well. While he isn’t her real father, she still cares about him in the same way. What worries her the most is that Caustic appears to have an Incurable Cough of Death, but will dismiss any conversation about it, much to her frustration.
  • Difficult, but Awesome: Maximizing Wattson’s potential requires a great deal of patience since her kit encourages staying in one place for extended periods of time, which is ill-suited to the run-and-gun style many other legends (or aggressive players) are encouraged to do instead. However, those who can resist the urge to be aggressive can set up nigh impenetrable fortresses on high ground or inside buildings (especially if paired with fellow defense legends like Caustic or Rampart) and force opponents into fighting head-on in unfavorable conditions against your team. This is more noticeable if the ring has closed a great deal and Wattson’s team set up shop in a building, meaning she becomes more powerful the longer the match goes on.
    • “Spark of Genius” boosts “Ultimate Accelerant” items to max charge her ultimate ability with only one use and allows her to hold two in a single inventory slot, making her one of the few legends who should hold on to a few for mid-late game (or when her team needs her ultimate ability up in a pinch).
      • As of Season Eight, she also charges her shield for one point every two seconds after she hasn’t taken damage for six seconds. This stacks with her “Interceptor Pylon’s” shield charging effect as well.
    • “Perimeter Security” is Wattson’s bread-and-butter ability. This tactical ability, which has a maximum of four charges, lets her set up to twelve electric fence posts and combining two of them creates an electric fence when conjoined, though she can connect more than two fence posts together to increase the total range of a fence (and one fence post can be combined with a total of two other fence posts). When a fence is crossed by an enemy, it will deal twenty damage per tick; slows down opponents for three seconds; blurs their vision; and Wattson herself as well as her teammates will momentarily deactivate a fence if they walk through one - making them unable to be harmed, but also giving opponents an opportunity to cross through without getting electrocuted if her teammates and/or herself aren’t careful (unless they plan on catching an enemy by surprise). This makes her a potent choice if your team needs to defend an area, although it works best if she has a building with few choke points to cut off with her fences or high ground to make it more difficult to shoot the fence posts.
      • Her fences are even more potent in mid-late game when enemies are running from the ring and are forced to run through narrow passageways. Cutting off these chokepoints with fences can spell death for these unlucky victims, but this strategy requires you to know where your opponents will run in order to take advantage of it.
    • “Interceptor Pylon” sets up a device that destroys incoming grenades, artillery, and all other offensive projectiles except gunfirenote . When near it, it also charges shields for anyone (up to 250), and reduces the cooldown for Wattson's tactical ability to three seconds. However, since they charge opponents’s shields as well, they must be placed in a location where they cannot be abused by opponents nor shot down with ease if you want to prevent enemies from throwing grenades/offensive projectiles at your team. Furthermore, if her teammates aren’t careful their own grenades/artillery/offensive projectiles will get shot down as well when standing too close to the pylon(s)note . Finally, the shield charging effect will not stack if multiple pylons (from enemy Wattsons) are near each other.
  • Fire-Forged Friendship: With Crypto, once he revealed his true identity to Wattson. After several seasons of icy relations due to her not trusting him, they reconciled their misunderstandings and now consider each other close friends who are investigating the Syndicate for the crimes committed against Crypto and his sister.
    • As of Season Eight, Caustic can be considered this as well. In an unusual twist, Wattson resorted to using blackmail in order to force him to become a better person, but her willingness to use a pragmatic if somewhat cold solution in order to force compliance on his behalf actually impressed him. He realized that many of his lessons involving logical pragmatism and less focus on emotions had been taken to heart by her, even if she had decided to interpret them differently. However, it’s Caustic who sees his friendship with Wattson this way because she secretly sees him more as a surrogate father.
  • Gadgeteer Genius: The gear she uses in the Apex Games was invented by herself. She is also the lead electrical engineer who spearheaded the construction of the Modified Containment Ring, also known simply as “the ring.” It was due to this invention in particular that when she applied to join the Apex Games, Blisk - the commissioner of the Apex Games - allowed her to enter immediately by skipping the qualifiers, albeit she would do so knowing she was going to be up against some of the deadliest fighters in the Outlands. She agreed anyways, but has kept up with them regardless.
  • Generation Xerox: She's a brilliant engineer, just like her father.
  • Girls Love Stuffed Animals: To underline her youthful behavior, she usually carries around at least one Nessie plush.
  • Girly Run: Has by far the girliest run amongst the female legends; it’s rather humorous to see this in action on a bloodsport superstar.
  • Good Counterpart: To Caustic. They are both intelligent characters whose kits make them defensive powerhouses, but are also polar opposites in many ways:
  • Good Is Not Nice: During Season Eight, Wattson resorted to blackmailing Caustic in order to get him to behave for now on, putting an end to his unethical experiments. However, Caustic was impressed that Wattson would use such a cold, pragmatic solution to keep him in line, not to mention he was glad to be a part of her life once again in exchange.
  • Gratuitous French: She sprinkles French phrases into her lines and quips on occasion.
  • Guide Dang It!: If Wattson destroy an enemy Wattson’s electric fence by destroying one of the fence nodes, she can link her own fence node with one of the enemy Wattson’s fence nodes in order to create a fence for herself using only one fence node of her own. This is the only way to set up more fences than normally possible if she is securing a building that an enemy Wattson previously defended, though these fence’s placement depends on where the enemy Wattson set her fence nodes up originally.
    • Also, the Interceptor Pylon’s ability to charge shields doesn’t work on people who are in shadow mode after using one of Revenant’s Death Totems. You can, however, still recharge your shields by executing a downed opponent, a sinister take on recharging shields compared to Wattson’s more benevolent ultimate ability.
  • Hair of Gold, Heart of Gold: She’s a blonde young woman who's polite overall, even when she's eliminating her opponents in a bloodsport competition.
  • Hates Being Alone : When Natalie’s father died, she was left all alone with no supporting friends or family members, which caused her to break down in despair. Her fear of being alone is the reason why she joined a dangerous bloodsport in order to have supportive friends (whom fight and even kill each other on a regular basis), developed a surrogate father-daughter familial relationship with Caustic (who is secretly a fugitive that fled from justice), and is also why she becomes depressed when she’s the only member left on her team during a match.
    Wattson: “After the funeral, I stood in our kitchen, and it was so... quiet. I had dreamt of quiet like that, but now that I had it, I was terrified. And alone.”
    Wattson: “Just me. Alone against two enemy squads.”
  • The Heart: The developers stated that Wattson is like a little sister to everyone, and will be the person who brings the legends together. This has manifested in several different ways:
    • It was thanks to her cheerful personality that she managed to get Crypto to reveal his true identity to her, which has helped him shed some of his paranoia.
    • Caustic became a somewhat softer person for a while compared to his normal Mad Scientist personality. It started to stick after Wattson blackmailed him during Season Eight to make sure he doesn’t create another Doomsday Device, which ironically impressed him considering his emphasis on cold pragmatism.
    • Wattson’s friendship with Wraith has helped her deal with being amnesiac, not to mention it helps keep her from becoming what she was like before losing her memories.
  • Innocent Prodigy: Before she became the legend known as “Wattson,” Natalie is revealed to have been this at one point in the “Apex Legends: Pathfinder’s Quest” book. Her naïveté led to the lictenburg figure scars on her body. When she built the prototype of the ring she forgot to wear electrical insulating equipment of any kind, so when a lighting bolt struck the generator it hit her too. Her body was scarred and she was paralyzed from the electrical surge as well as the impact of the fall (due to being launched in the air from the electrical surge), so when the rain from the storm ceased falling she couldn’t escape the fire that was engulfing the forest. All she could do was stare in horror, waiting for her demise as the fire spread closer to her paralyzed body since her father didn’t know where she ran off to. However, she was saved by Wraith, who Natalie only knew at the time as “the ghost.”
  • Interface Screw: Walking through Wattson's electric fences blurs a player's vision in addition to the damage and stun effect, which makes them effective to ambush opponents who are reckless enough to charge through them.
  • Item Amplifier: Her passive amps up “Ultimate Accelerant” items when used; one is enough to max charge her ultimate ability, making it worthwhile for her to hold on to at least one for mid-late game skirmishes. Also, she can store up to two of these items in one slot, making them more space efficient compared to the other legends.
  • Living Emotional Crutch: In Season Eight, it’s revealed that Wattson is this to Caustic. When the former refused to associate herself in any way with the latter (due to the events of the Season Five “Broken Ghost” storyline), his mental well-being snapped to the point that he reverted back to his old self and pursued what he called his “final experiment.” It turned out to be an experimental chemical weapon that he intended to unleash on the people of Solace City merely because he was curious about what would happen, plus he appeared to ignore Wattson’s pleas to stop when she discovered his plans - even while she continued to be exposed to deadly toxic gas from the weapon. But when she appeared to have died from the gas, Caustic panicked and ran to her side, stating he never wanted this to happen, proving that he did care about Wattson a great deal - though fortunately she was Faking the Dead. When Wattson decided to mend her friendship with Caustic afterwards, he became far more stable than earlier, showing how important she is to his mental health.
    • Interestingly enough, Caustic is also this to Wattson, but in a much bigger way. Days before she discovered the experimental chemical weapon, she heard him coughing his lungs out in a sickly manner, which started a traumatic flashback where she remembered how her father had the same conditions before he died. Furthermore, while she continued to appeal to whatever good remained in Caustic, she showed no signs of wanting to escape the Gas Chamber, meaning that she was willing to die if she couldn’t get him to stop his attack on Solace City. Furthermore, when she later tried to get Caustic to spill the beans on his health condition, he dismissed it as being nothing, much to her frustration. Another glimpse at her traumatic flashback from earlier showed that he had responded to her the same way her father did, but she couldn’t bear losing him and became depressed when he died later on. This hints that she sees Caustic as more than a friend - she sees him almost like her father, so losing him could be as devastating to her as losing her real father had been in the past.
  • Meaningful Name: "Watt" is the SI unit of power - named after inventor James Watt - and used for measuring electrical power, which suits her electricity-based skills and appearance.
  • Missing Mom: During the “Season One Edition of King’s Canyon” event in Season Four a writer revealed that Wattson’s mother died while her child was still a baby, but Wattson has a Nessie plushie doll, which was created by her mother, and has kept it to this day in honor of her mother. Information on Wattson’s mother was later expanded on in the Season Five “Broken Ghost” storyline as well as the “Apex Legends: Pathfinder’s Quest” book, such as the fact that Luc Paquette appears to have hated her for unknown reasons, something Wraith discovered when she investigated the Paquette household. He even decided to throw away his wedding ring after reading an old note given to him by his wife, which appeared loving at first, but doesn’t inform us how genuine her love was.
  • Morality Chain: Deconstructed. Wattson’s first attempt to reform Caustic led to her being manipulated by him for a time due to her naïveté, until she discovered this after Season Five ended and avoided him as a result. But when she managed to stop Caustic from testing his new experimental chemical weapon on Solace City in Season Eight and decided to help reform him once more, she knew it wouldn’t be long before he reverted back to his Mad Scientist ways due to his sociopathic personality. As a result, she resorted to blackmailing him with the knowledge he was going to harm the people of Solace City with his experimental weapon to make him become a better man. However, Caustic was impressed that his earlier lessons of using logical pragmatism he had taught to Wattson hadn’t been in vain, thus he decided to obey her orders because he’s curious to see how she will develop from here on out. Also, he wanted to be a part of her life again; the fact she used a cold, pragmatic method to mend their friendship proved she was learning from him in her own way, which was a bonus in his mind.
  • Morality Pet: She is this to Caustic of all people, who showed her sympathy after her father passed away. A post revealed on the official Apex Legends twitter account revealed that he started to become close with Wattson over time; this storyline was further developed as future seasons were released.
  • Never Bareheaded: She is almost never seen without her hoodie over her head.
  • Nice Girl: Wattson is this to everyone (except Revenant and Rampart). Even in her kill quips she tends to remain polite, or at least tell bad pun jokes to lighten up the mood - unlike Bangalore and Octane, who tend to mock their victim(s), or Caustic, who enjoys giving speeches on how superior he is in comparison to his victim(s).
    Wattson (to an opponent she killed): "You fought well, but I grew up in these territories."
    Wattson (to an opponent she killed): “Don’t blow a fuse. Get it?”
  • No-Sell: Any gun equipped with the “Hammerpoint Rounds” hop-up will not activate this effect when fired at someone near an “Interceptor Pylon” set up by Wattson (friend or foe). This is due to the fact that a legend’s shield will always be charging thanks to the pylon, thus the hop-up is negated.
  • No Social Skills: Some of her quotes imply this.
    Wattson (intro): "Electricity I get, people... I don't. That is how I got here."
  • Not the Intended Use: Her “Interceptor Pylon” can be used as a make-shift barrier against gunfire if she needs cover in a pinch. Since it has one hundred-fifty points of health - with the added bonus of charging her shield and destroying incoming grenades/artillery projectiles - it can be useful for temporary cover when assaulting enemies. Furthermore, with the later changes to her ultimate ability allowing up to three pylons being deployed at a time as well her passive ability later being buffed by allowing her to stack up to two “Ultimate Accelerant” items in one inventory slot, this strategy has become more potent. Later patches make it so that one pylon can only be deployed at a time, but also removes the 90-second time limit, making it last forever.
    • Her tactical ability blurs visions slightly when anyone looks at an active fence, which can help obscure enemy vision from a distance (it’s not as bad for Wattson and her team because the fence color is a clean blue for them, compared to the Sickly Green Glow variant enemies will instead see). However, this strategy should only be used when the enemy already knows your location since the bright visual effects of the fences can draw unwanted enemy attention.
    • While her tactical ability was designed to wall off opponents, it can also be used to trap unwary opponents. Since a fence will deactivate when Wattson’s allies or herself step in the way of the electric bars, you can do this on purpose and wait until an opponent runs past a chokepoint. Once they do, the person deactivating the fence can reactivate it immediately by stepping out of the way, causing the unknowing victim to now be separated from their teammates via electric fencing. With practice, a person can even reactivate the fence when an enemy is directly in the electric bars location, which will electrocute them and set them up as an easy kill for your team.
  • Pungeon Master: She likes making electricity-themed puns, sometimes ending with "get it?" Her awkwardness when saying what she thinks is a funny joke makes her all the more endearing.
    Wattson (intro): "I never say die. I fight until it hertz."
    Wattson (intro): "I am currently at the top of my game. (Giggles) Get it?"
  • Regenerating Shield, Static Health: Whenever Wattson uses her ultimate ability this will happen, but her teammates and/or herself must be near the pylon for this to work. Take care; it also works for enemies who are nearby, and should be used with caution if you plan on engaging in close quarters combat with them.
    • As of Season Eight, her passive was buffed to also charging her own shields by one point every two seconds after she doesn’t take any damage for six seconds.
  • Robot Girl: Invoked. Wattson herself is one hundred percent human, but some of her legendary skins turn her into one of these.
  • Royals Who Actually Do Something: Invoked. Wattson isn't royalty, but her legendary skin for Season 2's Iron Crown event presented her as a warrior empress. Which is funny, considering the sort of motifs used by her Evil Counterpart (Caustic)...
  • Rugged Scar: Has one in the form of a Lichtenberg figure scars on the left side of her body, a kind of marking caused by high voltage electrocutions.
  • Ship Tease: While the aftermath of the Season Five “Broken Ghost” storyline appeared to sink any chances of this happening with Crypto, he managed to summon the courage to tell Wattson his true identity as well as why he is secretive from others during Season Seven, which ended her animosity towards him. But while it appears they’re only friends they do remain rather close to each other. Even the tabloids in-game have wondered how close these two are.
  • Shock and Awe: Wattson's kit utilizes electricity as a whole; even her unique revive animation references this.
  • Taught by Experience: There’s a good reason why Wattson wears insulated equipment when handling her gear; the lichtenberg scars on her body is a reminder why you shouldn’t forget to wear insulated equipment when handling anything involving electricity. However, the insulated suit she wears won’t spare her from being electrocuted by an enemy Wattson’s “Perimeter Security” fence when stepped through in-game.
  • The Smart Gal: Her father declared her the most intelligent woman in the Frontier. It’s notable she was one of the main electrical engineers who designed (and even named) the Modified Containment Ring at a mere age of twenty-two years old.
  • Stone Wall: Wattson's kit focuses on deterring enemy aggression rather than using offensive means to suppress her enemies. Her tactical ability electrocutes enemies who recklessly charge through with nasty side effects, her passive encourages staying behind cover to charge her shield as well as charging her ultimate ability completely whenever she uses an “Ultimate Accelerant” item (of which she can stack two per slot in her inventory, compared to the normal limit of one). Next, her ultimate ability nullifies grenades/offensive projectiles thrown towards and near it (in the latter’s case, it’s when thrown towards the pylon as opposed to away) as well as artillery/air strikes midair (so long as they don’t explode on a surface near the pylon). Finally, the pylons themselves will also charge anyone’s shields who are nearby (which can stack with Wattson’s passive). In fact, many argue she's the most defensive legend in the game:
    • Caustic’s ultimate is a potent tool for starting an engagement, whilst Wattson's ultimate doesn’t deal damage and rewards players who camp locations by charging their shields. Also, his gas traps are better at dealing damage due to being harder to spot, whereas Wattson's fences are bright; few enemies would be ensnared, but these fences last indefinitely. In conclusion, a fortress built by Wattson tends to deal less damage overall, but is longer-lasting than one built by a Caustic.
    • Gibraltar’s tactical ability can protect against all forms of damage which attempts to pass through the shield. In comparison, Wattson must use one of her pylons and it doesn’t provide nearly as much cover - but Gibraltar’s ultimate ability was designed for offense as well as punishing those who camp areas out in the open, despite the suppression fire implications.
    • Rampart’s ultimate ability is capable of annihilating whole teams who cannot avoid her mini-gun’s vicious firepower, a complete opposite from Wattson’s kit who instead discourages enemies from approaching her team by warding them off with electrical fences. Also, Rampart’s tactical ability increases damage when shot through the purple side whereas Wattson’s kit instead focuses on recharging shields to mitigate damage towards health.
  • Technicolor Lightning: The electricity generated from Wattson's electric fences is bright blue in color when viewed by her teammates and herself. On the flip side, an enemy Wattson’s electric fences will appear a different color - an indicator to watch out for them.
  • Teeth-Clenched Teamwork: In Season Six, she started displaying this to resident Jerkass Revenant having gotten fed up with his attitude. Also, she acted this way towards Caustic and Crypto due to the events of the “Broken Ghost” storyline. While she remained somewhat polite towards them, she no longer showcased the affable nature she displayed towards other squad mates and would express disgust in helping Crypto up. While the feelings are mutual with Revenant, Caustic and Crypto were more one sided in the distrust, though events which occurred through Seasons Seven and Eight have ended this animosity towards the latter two.
  • Token Good Teammate: Wattson is this to the Syndicate, whom she is aware is a criminal organization, but also believes it has done much good for the Outlands - so she’s willing to be a part of them since it was thanks to them that her invention of the ring was used in the Apex Games, which she is now a part of as one of the legends. However, after learning that Crypto was framed for murder by the Syndicate, she has decided to help him by investigating the Syndicate in order to find out how benevolent her employers really are to the Outlands, indicating she may betray them in the future. And given that the fan base already knows the Syndicate is nefarious and commits terrible crimes on a regular basis, many believe that day is coming soon...
  • Trash of the Titans: One Twitter art image from the official Apex account shows Wattson's desk to be extraordinarily messy. Its left side is littered with fanart of her, the right side has multiple used cups and half-finished cereal bowls, and the rest of it is covered with writing utensils, books, and electrical components disorderly strewn everywhere.
  • Womanchild: Her cutesy mannerisms, love of Nessie, and father-daughter-like relationship with Caustic seem behaviourally indicative of someone younger than she actually is. She's 22 years old.

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