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  • 8.8: Taken to the next level with G4 copping an insane amount of flack for giving Killzone 2 a five. Out of five. So intense was the backlash that Adam Sessler spent an episode of Sessler's Soapbox railing against the stupidity of it all.
  • Alternative Character Interpretation:
  • Anti-Climax Boss: One can use the flamethrower to burn Radec in 2, and his boss battle will then only consist of him screaming and flailing in agony (leaving him unable to attack) whilst the player continuously shoots him until he runs out of health, which then triggers his death cutscene.
    • In the original, General Adams isn't very tough, being fairly immobile and taken out with two explosive shots on even the hardest difficulty
  • Best Level Ever: Killzone 2 is practically made of them, highlights include:
    • Beating back the assault troops that have attacked the New Sun.
    • Taking control of a small mecha and tearing through the Badlands searching for survivors from the previous level.
    • And the last level where you storm Visari's palace.
    • The entire stage in Killzone 3 when you work to bring down the MAWLR.
    • The final segment of the Jungle level, where hundreds of Higs start swarming you, slowly pushing you back in a massive gunfight.
  • Complete Monster: From Shadowfall:
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    • Chairman Jorhan Brimve Stahl, who also appears in the third game, takes the reigns of de facto leadership of the Helghast after Scolar Visari's death. A weapons manufacturer who tests his newest weapons on captive prisoners of war, Stahl uses his men as expendable pawns. After gleefully murdering his chief rival, Stahl makes preparations to bomb Earth and leaves his own armies to die. Surviving the conflict, Stahl makes plans to initiate "The Terracide" on the chief human homeworld to kill anything with human blood, even members of his own species. Backing terrorism, murder and genocidal science, Stahl repeatedly shows his only loyalties are to himself and his twisted greed and notions of strength.
    • Vladko Tyran, leader of the Black Hand, a Helghast terrorist group, is introduced via a massive terrorist bombing aimed at soldiers and civilians alike. Tyran has human hostages taken and orders them executed while loading captured trains with explosives and sending them to the city to kill as many people as possible. Tyran functions as Stahl's chief subordinate to pull off the Terracide, viewing humans as inferiors who deserve nothing less than extermination while attempting to shatter the peace between Helghast and human to send both sides in a brutal, pointless war. Tyran vows not to stop until "the streets run red" with human blood.
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    • Dr. Hillary Massar is a human being who views the Helghast as "superior" species and believes the inferior must be annihilated. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.
  • Creator's Pet:
    • Rico, who's a loudmouthed, annoying asshole who does a nice job breaking things (see above). In addition, his AI can be summed up as "get shot, and get shot often", and the player is NOT allowed to abandon his injured ass at any point for being stupid, he MUST be revived. He is severely disliked by the fandom as a result. This could be intentional - to offset Sev's measured approach, and ultimately show the futility of aggression for aggression's sake, as well as how blindly running in like an idiot is a poor tactic. The developers have Rico getting some Character Development in the third game but many considered it too late by them.
    • In the third game, the plot can be almost completely summed up as "Rico is always right". While Captain Narville is trying to save his men from getting killed senselessly by ordering retreats and ceasing of gunfire, Rico instead keeps insisting that they go on the offensive. However, Rico ends up being the one who the team listens to, and Sev even states that Rico's ideas are the only ones that will guarantee a chance of survival. This is the same Rico that not only got Garza killed, but also killed Visari when the mission was to capture him alive.
  • Ensemble Dark Horse:
    • Radec is one of the series' most popular characters. He's so popular that he got to represent Killzone in Playstation All Stars Battle Royale, and not one of the protagonists.
    • Garza is pretty popular as well, mainly because of his laid-back personality and witty wisecracks.
    • Jammer has also become fairly popular, with people doing artwork of her and writing fanfics about her.
    • Kowalski, mainly because he looks like Dusty. Ironically his model was a left over from the 2007 version of Killzone 2, as visible in the second trailer, in which he was the original model for Garza, with Garza's model being used for a rookie replaced by a generic soldiers in the final version. This means that his model actualy precedes Dusty.
    • Lucas and Echo have become greatly memorable for their roles in Shadowfall. Both were willing to defy their sides' orders in order to do what's right and stop the Vektans and Helghasts from starting another war that would destroy them both.
  • Even Better Sequel: For a lot of people, Shadowfall takes everything good about the first three games and improves it gameplay-wise. This and the story actually takes the time to explore upon the Gray and Gray Morality of the setting and finally does away with the constant forced dog-kicking of the Helghast. However, many didn't like the Black Ops-esque story and the abrupt ending.
  • Evil Is Cool: Say it with me: "Can we get a Helghast campaign this time?" Killzones 2, 3, and Shadowfall have the Helghast in awesome-looking full-body armor, while the ISA... look like modern-day troopers with modern gear. At least the first game had some futurism for the ISA.
  • Game-Breaker: The Helghast Rocket Launcher in the first game (especially in multiplayer). Its primary fire was bad news, but its secondary fire launched all four barrels, and had a wide area of effect.
    • Rico's machine gun. Not only does it do an ungodly amount of damage, it has a rocket launcher as its alt fire.
    • Luger's sub-machine gun. It did better damage than Jan or Hakha's rifle, and had much less recoil to boot, making headshots a snap.
  • Goddamned Bats: Helghast Shock Troopers in the second game. Jesus fuck, stop running around and take your lead suppository like a man!
  • Hilarious in Hindsight: As the events of Killzone 3 show, the ISA were in no position to safely extract Visari if they had taken him alive, and his death ended up fracturing the Helghan leadership and putting Stahl in a position where he was able to destroy the entire freakin planet!. So in a weird way, Rico shooting Visari actually worked out, although Rico had absolutely no way of knowing that at the time.
  • Inferred Holocaust:
    • Killzone 3's ending. Stahl's own superweapon is set off, by the heroes stopping him and in the aftermath, Jammer notes that the entire planet has fallen silent. Shadowfall confirms that some of the Helghast managed to evade their homeworld's destruction.
  • Narm:
    • The repetitive Helghast dialogue from the first game.
    • Somewhat parodied when you first use the sniper rifle against a Helghast ambush. An infantry soldier's death (the guy on the rooftop) causes an anguished (and somewhat annoyed) "NOOOOOO!!! NOT HIM!! He was just a boy!!"
  • Rescued from the Scrappy Heap: Some people began warming up to Rico after his much-needed character development in Killzone 3. Throughout the game, he constantly goes out of his way to rescue other major characters, including Jammer, Sev, and Narville (whom he saves twice). Not only that, but he also Takes A Level In Badass by becoming the leader of the Raiders, a squad of guerilla-style ISA soldiers who performed a hit-and-run attack on Stahl Arms Deep South. During gameplay, he can also revive the player using a defibrillator, but only when he's close enough, which can be a bit annoying at times.
  • Rooting for the Empire: The Helghast are way more popular than the ISA for various reasons. Sony realized this for Killzone 2, and made them the focus of the promotion, and much more explicitly sympathetic. Shadowfall goes even farther to humanize them, and to point out the ISA doesn't have clean hands themselves. Also, the last mission lets us play as one for the first time.
  • The Scrappy: Rico, probably the most hated character in the series amongst the fandom, due to both his attitude and his Artificial Stupidity as an in-game ally. However, he has had some redemption in Killzone 3, where he realized how much damage his actions really caused and tries to atone for them by rescuing his friends and taking better care of their lives.
  • Scrappy Mechanic: Opinion was divided on the "weighted weapons" of Killzone 2; some found the acceleration and momentum added a realistic feeling to shooting, while others found it made aiming feel clumsy. It was toned down significantly for the sequel.
    • The damage system can be annoying during the campaign. It goes like this, the damage output varies depending on the range of the shot, you can kill and be killed in three-to-four hits at close range, five-to-six at medium range and six-to-seven at long range depending on the diffilculty, causing unavoidable deaths in the campaign when you're surprised by an enemy in the middle of a battle.
  • Sequelitis: While far from a bad game, Killzone 3 is more of an expanded version of 2 since the game reuses a lot of assets and the graphics' engine while adding new weapon types and setpieces. The developers knew this and so they changed the class system for the multiplayer and the campaign is more varied with the player fighting in jungles, slick factories and Helghan's artic equivalent, culminating with a battle in a space station.
  • Surprisingly Improved Sequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for PlayStation 2 turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the PS3, which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. Critics loved it, as did players. And Killzone 3 has been received in some circles as an Even Better Sequel for refining the multiplayer.
  • Tear Jerker:
    • A small one in 2, Garza's death. Damn you, Rico.
    • In Mercenary, Justus Harkin saw his parents getting killed by the Helghast. It doesn't help that Justus is a child.
    • Similarly, In Shadowfall, Lucas watches his father get killed right in front of him. Like Justus, he was also a kid when it happened.
    • Also in Shadowfall, when Kellan infiltrates New Helghan in order to assassinate Tyran, we get a glimpse of what life is like on the other side of the wall, in which we see Helghast civilians living in ghetto-like conditions while being monitored constantly by security forces. After five games in which the Helghast have been portrayed primarily as faceless Mooks, seeing them as actual people for the first time, scared and just trying to survive is a truly sobering experience.
  • That One Boss:
    • Radec. Unless the player has a flamethrower-see Anti-Climax Boss above.
    • Anders Benoit in Killzone Mercenary. And rightfully so. He uses the Carapace shield, a 3-round burst sniper rifle and spends the first half of his fight on top of his Intruder. Once you grounded him? You have to stun him by shooting fuel rods Justus raises. And for the entirety of the fight, he can call for backup. On the bright side, you can scavenge their ammo and Benoit's Carapace averts The Computer Is a Cheating Bastard and temporarily deactivates every time he shoots, allowing the player to get in a shot of their own.
  • They Changed It, Now It Sucks!:
    • In general, the secondary fire function of all the weapons from Killzone were removed in the later games; many of those functions were very useful, and their removal is a noticeable downgrade.
    • The ISA machine gun. It now needs to reload and doesn't shoot rockets, on the plus side it no longer overheats if you fire it for too long.
    • The Helghast pistol also lost its burst fire mode, the Helghan assault rifle lost its Masterkey-like shotgun attachment, and the Helghast missile launcher was reduced from 3 tubes to one tube, though that's probably in the name of balance as the original ones Secondary Fire modes were a bit over powered.
    • The Helghast machine gun is now extremely inaccurate, quite unlike in the first game, and you can't even aim it at the risk of making it a Game-Breaker. They gave it pinpoint accuracy again in 3, but only when crouched or shooting from cover.
    • The Helghast Assault Rifle in 2 lost it's scope and was downgraded to iron sights, while being generally average. In 3, they added the scope back.
  • They Wasted a Perfectly Good Character: Saric from Shadowfall, he is an intimidating character similar to Bane from The Dark Knight Rises, yet he only appears in a total of two scenes.
  • Visual Effects of Awesome:
    • While the first game was a victim of Special Effects Failure due to its rushed development schedule and the weaker tech of the PS2, the the other two games became prime examples of how powerful the PS3 can be. Shadowfall looks to bring this trope to another level on the PS4, and it seems to hold up pretty well for a launch title.
    • Mercenary deserves a special mention for bringing near-PS3 quality graphics... on a handheld console.

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