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Video Game / High Noon Drifter

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There's been a drifter that's been makin' the rounds. He seems a simple enough fellow. Quiet. Polite. But I saw a peek of him, with a burnt cloak that hid a rock of a man, and a hat shadowing his face. I could see his eyes underneath, and they spooked me—shining with a light that wasn't of this world. He tipped his hat at me and wished me good day, but in that moment I felt like I'd glimpsed at eternity.

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I'd asked around town, and the folk had some tall tales to say about him. Some say that he's a demon, rebelling from his life in Hell and fighting against his former masters. Others say that he's a vampire, living forever off the blood of those he slays. Others say that he's a priest, doin' God's work on these forsaken lands. And yet others say that he's just a luckier and tougher son of a bitch than the rest. But whoever he is, they all say he's not so much driftin' through towns as he is...worlds. Goin' from one reality to the next, leavin' only hot casings and cold bodies.

He won't be here long. He never is. Guess I can't blame him, not really any place on Earth that could fit a man like him. He only stays long enough to head to a bar, talk to some folks, get some food, and grab a bottle of Corzo white for the road. But such is the life of a drifter.

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Who knows where he'll head next? There's some real dark corners in the world out there...

High Noon Drifter is a mod for Doom, replacing the Doomguy and his high-tech arsenal with the Drifter, a mysterious spirit-ridden cowboy named Corzo whose tools are less... traditional. The mod was created by TerminusEst13, also known for creating the anime and heavy metal fever dream of a Doom mod that is Demonsteele.

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This Doom mod contains examples of the following tropes:

  • Battle Boomerang: Replaces the chainsaw. You can carry up to nine at a time. They'll even pick up items on the return trip.
  • BFG: The Mask of Basilissa. A demonic skull you draw hellfire from to hurl at your enemies.
    • Demonic Possession: Inverted. Basilissa's item form places you in a protective trance while you control the titular demon as it goes on a rampage.
  • Bottomless Magazines: Downplayed. While you do have to reload the revolver, it doesn't take any ammo from your pool. Averted for the rest of the guns by default, but there is an option in the mod's menu to play it straight.
  • Break Out the Museum Piece: The weapon set is noticeably more antique than the classic arsenal, including lever-action Winchester shotguns, wooden longbows and boomerangs, and WWII-vintage submachine guns - even the newest-looking weapon in the game, the grenades, look to be based on a model which began production in 1952.
  • Caltrops: Available when using the mod with Heretic and Hexen.
  • Cavalry of the Dead: Summoned by the Dead Radio.
  • Cool Guns: The submachine guns are heavily modeled after the M3 "Grease Gun."
  • Guns Akimbo: The submachine guns can be dual-wielded, for double the damage at the cost of double the ammo consumption.
  • Glowing Eyes of Doom: The Drifter in official art.
  • Gun Twirling: Has its own keybind. Exactly as useless as it is in real life, but demanded by the Rule of Cool.
  • Magic Staff: The Gate of Anthrakia staff fires a stream of fire and surrounds the Drifter with damaging flames in its alt-fire.
  • More Dakka: Dual-wielded submachine guns can fire many bullets in a short time.
  • Nice Hat: A dark brown cowboy hat with a red hatband and a feather. Can be thrown at enemies to distract whoever it hits.
  • No "Arc" in "Archery": The Heki bow.
  • No Fair Cheating: Entering the resurrect command in a source port with one will trigger a randomly-selected sarcastic message from the mod's creator.
  • Number of the Beast: The default maximum for magic rune ammunition is 333. The backpack doubles your ammo capacity. You do the math.
  • Powerup Food: The medipacks of vanilla Doom have been replaced with bottles of beer.
  • Quick Draw: The Dead Man's Holster, when used, will let you pull off up to eight instantly lethal shots with your revolver.
  • Regenerating Health: The Spirit Bottle, the berserk pack's replacement, automatically brings your health up to 100 if it was below that and adds one point of health a second for thirty seconds.
  • Revolvers Are Just Better: Particularly when they have endless reloads.
  • Slide Attack: The original sprint function is replaced with a classic Mega Man-style slide. Enemies that aren't already alerted to you won't notice you until you come out of the slide, and depending on your mod settings you can even use it to pass under obstacles that are otherwise too low for even normal source-port crouching to allow you to get under.
  • Super Speed: Enabled with the Tickets to the 13 O'Clock Little Horn Express.
  • Taking You with Me: The Drifter explodes when he dies.
  • Video Game Flight: Enabled with the Nightmare Saddle.
  • Whip It Good: The Drifter's whip, bound to alt-fire by default.
    • Attack Reflector: The whip can only disrupt enemy projectiles normally, but can outright send them back if the Drifter's grabbed a berserk pack.
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