I'm radioactive, radioactive"
I'm radioactive, radioactive"
— Imagine Dragons, "Radioactive"
This index lists tropes about radiation (usually of the ionizing variety), its applications, and its consequences.
Specifically about radiation:
- Artistic License – Nuclear Physics — Covers most Artistic License examples having to do with radiation.
- Dirty Bomb — A non-nuclear weapon is laced with radiation.
- EMP — A weapon which uses ionizing radiation to disable electronics.
- Fantastic Radiation Shielding — A fictional means of deflecting radiation.
- Anti-Radiation Drug — A fictional means of curing someone exposed to radiation.
- Fast-Killing Radiation: Nuclear radiation killing people faster than what is possible in real life.
- Hiroshima as a Unit of Measure — Radiation levels are typically compared to those released by the bomb dropped on Hiroshima. (Also covers other comparisons.)
- Nuclear Mutant — Radiation creates monsters.
- Nuclear Nullifier — A new development removes nuclear deterrence as an option.
- Radiation-Immune Mutants — Once you've been exposed to enough radiation, it can't hurt you anymore.
- Radiation-Induced Superpowers — Radiation gives you superhuman abilities.
- Sickly Green Glow — Radioactive materials glow green.
- Transmutation: The conversion of one chemical element or an isotope into another chemical element.
Often associated with radiation:
- Applied Phlebotinum — Radiation is a common choice of technical-sounding phlebotinum.
- Atomic Superpower: Characters possess the ability to generate and control radiation.
- Containment Clothing — A radioactive character wears gear to protect others.
- Contamination Situation — Radiation exposure leads to Character Development.
- Decontamination Chamber — A checkpoint room sometimes used for eliminating radioactive contamination.
- Fallout Shelter Fail — A bunker (often) intended to keep out radiation . . . doesn't.
- Fantasy Metals — Fictional metals are sometimes radioactive.
- Post-Apocalyptic Gas Mask — Gas masks are frequently worn in radioactive post-apocalyptic landscapes.
- Green Rocks — The effects of radiation are often inconsistent within a work.
- Harmful to Touch — Touching a radioactive object will hurt you.
- Hazmat Suit — Ominous-looking protective garb frequently worn when radiation is about.
- Kaiju — Giant, destructive monsters that are very commonly created or empowered by radiation.
- Kryptonite Factor — Superpower-defeating materials (including the Trope Namer) are frequently radioactive.
- Made of Explodium — Radioactive = prone to combust with no provocation.
- Mutagenic Goo — Radioactive ooze that can instantly mutate whatever it touches.
- Phlebotinum-Handling Equipment — Equipment designed to safely handle dangerous (sometimes radioactive) materials.
- Poisonous Person — People who have been exposed to high levels of radiation are often portrayed as becoming radioactive themselves.
- Polluted Wasteland — Radiation is often one of the dangers in these landscapes.
- Powered Armor — Some powered armor suits use radiation.
- Power Source — As in real life, radioactivity in fiction is often used to generate power.
- Perilous Power Source — It is also portrayed as a dangerous phenomenon.
- Sensor Suspense — Since radiation is usually invisible, the sound of a Geiger counter or similar instrument is frequently used to indicate its presence.
- Sterility Plague — Radiation is known to interfere with reproduction in real animals, and it is sometimes the cause of these in fiction.
- Superpower Meltdown — When someone loses control of their powers, the equivalent of a nuclear explosion results.
- Toxic, Inc. — A company that dumps large amount of radioactive waste.
- Walking Wasteland — Someone who is radioactive might have the ability to destroy anything they touch.