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Fighting For A Homeland / Video Games

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  • The German and Italian antifascists fighting for the Republic in COD 2 Spanish Civil War Mod. Mario and a few other Italian soldiers become this after deserting from the Volunteer Corps and joining the Republican forces.
  • This is what drives Ulysses in Fallout: New Vegas. The problem is, he doesn't think any of the current major powers are worth following. Inspired by the way the Courier singlehandedly brought about the Divide's destruction, Ulysses wants to forge his own nation with nuclear fire. A Courier with a high enough Speech skill can talk down Ulysses from this destructive course of action. Ulysses then regards the Courier as someone with the "shadow of a nation, the hope of the people."
    • A more benign example would be the Minutemen of the Commonwealth wasteland in Fallout 4. They already have their homeland, but this place being a part of the Fallout world, there's quite a few monsters, mutants, raiders and larger factions messing with poor people only trying to make a living. The Minutemen was a militia protecting the settlements in and around Boston, but due to internal strife, the Minutemen you find in FO4 are reduced to a small group. Joining the Minutemen during the main quest allows you to retake the Commonwealth for the people, reestablish trade routes and stop the rest of the larger factions from messing with the people.
  • The New Conglomerate rebels in PlanetSide, who are fighting for freedom and a home on an alien planet after the colony was cut off from Earth. The Terran Republic remnant on the other hand, simply want to bring everyone back into the fold and reestablish contact with Earth, while the Vanu Sovereignty wants humanity to Ascend to a Higher Plane of Existence whether they want to or not
  • The Zortroa Kinship of Wild AR Ms XF is portrayed as a Proud Warrior Race whose homeland was torn from them by a larger nation. They've been working as mercenaries ever since. They work against the party because the antagonists have promised to return their holy land to them.
  • Outer Heaven of Metal Gear was (at least originally) this, a nation built for soldiers to ensure that they always had new battles to fight and never lost their purpose in life.
  • This is why some quarians seek a war with the geth in Mass Effect, due to the geth occupying the quarian homeworld. Others (perhaps rightly) believe this would just make the quarians go from endangered to extinct. An added complication is that the geth only took the homeworld in self-defense— they were created as a labor force, and when they began to show self-awareness the quarians panicked and tried to wipe them out. Naturally, all that accomplished was the kind of uprising they had hoped to prevent. The sad thing is, the quarians never needed to fight for it. The geth never wanted to wipe out the quarians and would be all too happy to share their homeworld with them. The third game reveals that the original war wasn't even one of self-defense. The geth were fighting to protect other quarians, those who supported the geth, from the quarians who wanted the geth shut down.
  • The Dalish elves in the Dragon Age universe are trying to reclaim their past, after their homeland was destroyed by humans (twice). Inquisition reveals that the Elves destroyed their first homeland themselves in a civil war. A sidequest reveals that the second time they lost their homeland was sparked by a horrible misunderstanding in which both elves and humans were at fault.
  • Homeworld. Your race's planet is burned while you are out testing your brand new colony fleet. You then set off towards your original and long forgotten homeworld, fighting all that oppose you and making use of whatever resources and allies you can find on the way.
    • The backstory reveals that this is the original reason for the Hiigarans' exile. Back when they were The Empire, the Hiigarans used one of the Great Hyperspace Cores to devastate the Taiidani homeworld. After they lost their Core, along with most of their fleet, the Taiidani retaliated and took Hiigara for themselves, since they were now short a homeworld.
  • The Advent from Sins of a Solar Empire, who were exiled from their homeworld 10000 years ago by the Trade Order for 'deviant' behavior, basically not conforming with the Trade Order worlds' culture and practicing what they considered to be taboo. Now, they've returned with a vengeance, with advanced technology and honed psychic abilities, to try and reclaim their desert homeworld and destroy their past tormentors.
  • Iji is filled with this. The Tasen just want a planet to call their own to seek refuge from the Komoto, so they go to what turns out to be their homeworld, Earth, blow up the surface, and then are surprised when one of the few remaining humans decides to fight them for her homeworld in turn. Then the Komoto show up and they all have to defend the planet against them.
  • The Resistance Expansion Pack of the original Operation Flashpoint, featuring the titular resistance fighters of the Soviet-occupied country of Nogova.
  • According to the translated lyrics of the Super Smash Bros. Brawl theme song, this is what Tabuu is doing.
  • The crew of the titular Sunrider spend two games fighting to take their home planet Cera back, after PACT effortlessly conquers it at the start of the first game.
  • After dealing some damage that Deus Ex Machina didn't ask for in Super Robot Wars UX, Shou Zama gets pumped and he says that while the Tokyo he once knew is gone, he isn't going to let the world that's become his home now end up being memorialized in such a dystopian fashion.
  • The Charr of Guild Wars wage war on Ascalon because it was originally their territory before humanity drove them north. After the Searing, the surviving Ascalonians also fall into this category as they're trying to reclaim a destroyed land. The humans of Ebonhawke continued to fight to restore Ascalon for centuries after the Charr resettled it, but by Guild Wars 2 only a rebel faction continues due to a peace treaty.
  • The Exiles of WildStar have all been driven off their homeworlds, and seek to make the legendary planet of Nexus their new home. Understaffed, with equipment that is literally falling apart, and the largest, most dangerous empire in the Galaxy after their collective head, there are no lines they are unwilling to cross.
    • The Empire, on the other hand, sees Nexus as their sacred birthright and wants to make it their capital. Much of the fighting is because the Exiles believe the Empire deserves to lose their shining jewel after stealing countless worlds from the Exiles, while the Empire is furious that the Exiles can't just re-conquer one of their throwaway worlds and rebuild their hovels literally anywhere else.
  • Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny reveal that what Lord Dearche truly wants for herself and her minions is a place that they could live in where they could finally be free. In the end, they find a planet they could call home in Eltria.
  • The Lemmings in Lemmings Chronicles were trying to colonize a new island chain and get rid of all the monsters there after their own homeland was destroyed in the previous game.
  • The Chosen in For Honor have this as their primary motivation in the Forever War between them, the Warborn, and the Legions.
  • In The Elder Scrolls, this is the case for the Orcs. Unlike the other playable races, the Orcs do not have their own recognized homeland. Several times throughout history, they've attempted to establish the city-state of Orsinium as such, but each time, they've been forced by their hostile neighbors (the Bretons of High Rock and the Redguards of Hammerfell) to abandon it, in part because of the threat the Orcs pose and in part due to plain old fashioned Fantastic Racism. As of Skyrim in the 4th Era, Orsinium has again been abandoned with the Orcs forced to assimilate into High Rock as slaves in all but name. Only a few Orc tribes still live independently in destitute, scattered "strongholds", scorned by all.
  • The premise of Xenoblade Chronicles X. After being displaced following Earth's destruction and crashing on Mira, the humans of New Los Angeles intend to make Mira their new home while dealing with hostile Indigens and other enemies whom are all too eager to wipe them out.
  • The backstory of Darksiders and fully elaborated on in Darksiders II reveals this was the driving goal of the Nephilim, specifically their leader Absalom. Angered by the fact that their kind was denied a homeworld of their own, they decided to start a massive slaughter across Creation, destroying countless worlds and races before finally deciding they would take Eden from the newly-created mankind and wipe them out too. The Four Horsemen, having grown disillusioned with the slaughter and deciding that wanting a homeland wasn't a cause worth so much death for, betrayed their own and sided against them, slaughtering the Nephilim to the last per order of The Charred Council with Death killing Absalom himself. Absalom was so pissed at this he ended up becoming The Corruption and decided to completely wipe out all of existence in vengeance countless years later.
  • In Sonic Forces, With the help of Sonic's rogues gallery, Sonic was debilitated and detained in an outer space outpost. Dr. Eggman had managed to successfully imperialize 99% of the world. The Resistance scuffles against the Eggman Empire in the war to take back the planet.
  • Stellaris: Separatist factions seek to break away from your empire and establish a new star nation with a government based on their values. The best way to appease them is to find out what's causing their unhappiness and try to address it, but you can also resort to bribery, propaganda, or simply giving in to their demands.
  • Killzone Shadow Fall is about two factions who have legitimate claims to their homeland of Vekta and increasingly flimsy justifications for warring over it. The Helghan are the descendants of the original owners of Vekta, who were exiled when they rebelled, and developed worse issues over generations of authoritarian rule, which came to a head when most of their current homeworld was bombed to hell yet the core worlds demand they get back to work supplying energy for the galaxy. The current Vektans, whose ancestors basically stole the planet, have taken good care of their home only to find it forcefully invaded by the fascist, environmentally-unfriendly Helghans, and the core worlds outright promoted this because it was the only way to convince them to continue existing as crucial energy suppliers. Both sides hate each other and are willing to resort to biowarfare genocide to get their home back.

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