These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Anticlimax Boss: Not that Shu Shirakawa is easier than the mooks, but after fighting someone like Dark Brain, he's much easier, even when he's the True Final Boss for Original Generation Gaiden. Quite a shame when he was horrendously difficult in Super Robot Wars 3 and was the hardest boss in SRW history in his Super Robot Wars Alpha Gaiden incarnation, though probably the primitiveness of the game engines for those games contributed to his difficulty back then, as well as his knack of constantly casting Spirit Commands like his Alpha Gaiden counterpart.
In the Second Original Generation, Euzeth Gozzo is a lot easier, especially after pitting you through Perfectio and his cronies.
Badass Decay: While Lamia Loveless' treatment in Original Generation Gaiden is debatable (be it this or mere Badass in Distress), The Inspectors turned her Angelg into nothing but a "Humongous Mecha that flies and constantly gets beaten up and only good for blowing up" (except that one time performing Phantom Phoenix with Royal Heartbreaker), making Lamia LOOK like a Faux Action Girl, until she gets her hands on the Vysaga, and only started racking up good kill counts afterwards (while they made a black-painted Angelg for Echidna Iisaki and...well it only serves to get shot down, too). The Record of ATX manga portion of The Inspectors (which is based more on the anime while taking up some story elements from the game) averts this, making Lamia using the Angelg just as capable enough of racking up kill counts.
In terms of gameplay, while the Leige Geios from Super Robot Wars 4 is still formidable in the Second Original Generation, it's nowhere near the monstrosity it was when it first appeared in the Classic Timeline. This may be a case of being a Degraded Boss later in the game.
Complacent Gaming Syndrome: For the custom MK II Gespensts in the Second Original Generation, most players will usually stick with the Type-N frame as its weapons have longer range and its final attack is ALL-based, meaning it targets both units in a Twin and any adjacent Twin Unit. Expect pilots using this mecha to be near the top of the kill count, especially if they're paired with another pilot in an allied Twin Unit with the "Violent Assault"note Gain the effects of the "Accelerate" (+3 to movement), "Fury" (next attack bypasses enemy barriers), and "Assail" (any non-MAP attack can be used post-movement) Spirit Commands - "Continuous Attack"note If the next attack destroys an enemy or both enemies in a Twin Unit, pilot gains an extra turn Twin Commands. Bonus points if both pilots have the "Continuous Action"note If the next attack destroys an enemy or both enemies in a Twin Unit, pilot gains an extra turn. This only works once per turn pilot skill.
Crowning Moment of Heartwarming: In the first game, during Ryusei's route, after being told that the SRX (the result of combining the R-1, R-2, and R-3) can no longer be formed (which they had just did some time prior to the conversation to win a battle), Ryusei says something along the lines of "The real 'transformation' is all of us", meaning all his companions. That certainly means a lot for a robot otaku.
Axel/Kyosuke is lent a bit of weight by the fact that some of the dialog when the two fight each other implies that Kyosuke's counterpart from Axel's home universe is gay.
Not really: the implication is because Beowulf doesn't have a female companion, since Excellen doesn't exist there. Beowulf obviously isn't going to have much in the way of friends. This is simply Yaoi Fangirl interpretations running wild.
Axel/Lamia is less of a Crack Pairing now: Original Generation Gaiden threw a short, but meaningful conversation between the two of them that could be interpreted as Ship Tease, not to mention Axel saving Lamia and claiming that he accepts her as a person.
Goddamned Bats: Every Original Generation game has at least one example, though Barrelions are the most consistent, having too much HP, will occasionally defend when attacked and come in large numbers. They don't exactly pose a threat, but are typically annoying during scenarios they appear in. At one point in Original Generation 2, the game uses this to create a literal Beef Gate made of Barrelions forming a wall.
The mass-produced JinRai in the Second Original Generation has a boatload of HP and armor in the same ballpark as the Barrelions, but higher, with an unusually strong mobility rate. Justified since they're an offshoot of the actual JinRai, though they're made more annoying with each one having the same "Afterimage" ability note Gain a 50% chance of evading any attack at 130 Will or higher as the JinRai. Unless you cast the "Strike" Spirit Command note Gain 100% accuracy for one turn for a guaranteed hit, you'll likely be burning away pilots' Spirit Points you were intending to save for dealing with bosses later in the same scenario. Oh, and mass-produced JinRai come in hordes of at least a dozen at once.
Just Here for Godzilla: People bought the premium edition of Infinite Battle because players wanted to play Dark Prison without having to wait for 6 months.
Memetic Badass: Ratsel by proxy of his Leitmotif, Kai pulling off the most insane manuveurs and techniques with little more than a mass-produced Gespenst and Sanger because he's naturally this.
Sanger for among other things, showing that the force of him and his cyborg clone is enough to break the shell of a shelter made to withstand an alien apocalypse, like a Chuck Norris joke gone horribly wrong.
Wilhem von Juergen crosses it when he shoots a defenseless Lamia and makes the team think he killed her. It's more than agreed that by that point, any sympathy he might have had in the OVA's lost and after his demise, he'll forever be cemented as an unsympathetic Big Bad Wannabe.
Nightmare Fuel: Jun Kanan sending the TouTetsuOh to kill off and devour some allied NPC pilots. Would look normal, if not for the narrative to shift to a first-person perspective of one of the NPCs trembling as the TouTetsuOh looms over them, only to suddenly vanish, reappear with its jaws open and fade to black, all in the while hearing nasty crunching sounds and the game text about the pilot screaming to death.
Player Punch: All five units of the Huckebein series are outright annihiliated by newcomer Amara in the Second Original Generation. Doubles as a Tear Jerker for some veteran players. Made worse if players believe the rumour that Namco Bandai and Sunrise are indeed responsible of getting rid the machines just because they look like Gundams.
Up until Original Generation Gaiden was released, Lamia getting shot down dead by Juergen, making it look like Death by Adaptation, was rather convincing enough to punch you in the gut with the prospect of Lamia, one with all original plot threads resolved, being Killed Off for Real to leave some space. Thankfully, averted/softened once Original Generation Gaiden was released.
Tier-Induced Scrappy: Despite Sanger being one of the top characters in the Second Original Generation, players can't seem to figure out what benefits his Ace Bonus provides note When Sanger hits 130 Will, auto-cast the "Fury" Spirit Command, which ignores enemy barriers and defensive skills, including Support Defend. The reasons are:
Players normally cast "Fury" when they want to apply debuffs to enemies, and all three mecha that Sanger could pilot in this game (Dygenguard, Grungust Kai, and Grungust Type-0) do not carry the "Armor Breaker" equippable weapon to deal the debuff note Decrease enemy armor by 10%, which makes having "Fury" pointless.
"Fury" would likely be used half the time in conjunction with the new "Maximum Break" mechanic, which also ignores barriers/defenses, except it isn't possible for Sanger to trigger it.
The AM-Gunner is also a mech no one wants to use as its entire arsenal needs a pilot who has the pilot skill "Hit & Away"note Enables movement after attacking., not to mention, not really great attacks, and nothing to dock it with as the entire Huckebein line is destroyed.
That One Boss: Plentiful; the number one, however, would have to be Dark Brain in Original Generation Gaiden, who's currently THE KING in the ENTIRE franchise.
Perfectio in the Second Original Generation. To put it simply, he's an Alpha/Alpha Gaiden boss, which means once his HP hits certain intervals, he immediately casts "Guts" note Regenerate HP to full...twice in the scenario. Like certain bosses, Perfectio has "Move Twice", his Fatum's attacks don't require too much EN (making it futile to burn the Fatum's EN pool in hopes to prevent it from counter-attacking) and you're forced to fight two previous bosses before him, with the game giving you no break in-between the scenario to recuperate. Of course, given what Perfectio is in-universe, him being this trope kind of fits, in a semi-twisted sort of way.
To a lesser extent, Son Ganlong. By himself, he's just a Damage-Sponge Boss; however, if the player is attempting the Skill Point, be prepared for a marathon. Granted, Kukuru pulls a Heel-Face Turn in this scenario and joins the party until the end of the game, but you must contend with the KyuKiOh and TouTetsuOh again, alongside Kanan and Sandaiyuu Taihou with the JakuBuOh/BuJakuOh. Oh, and the requirements for the Skill Point? "Destroy all enemies before destroying Ganlong's OhRyuOh". To twist the knife further, the KyuKiOh and TouTetsuOh have a pre-movement MAP aura that drains Will Points with one of the TouTetsOh's attack that drains Spirit Points and attacking Taihou in the BuJakuOh long enough forces him to regenerate his unit to full HP, giving Kanan the controls to the JakuBuOh (though the JakuBuOh is defensively weaker, making it easier to take down). By the time all four of them are defeated, the player has likely exhausted a majority of the party, and must deal with a size LL, barrier-enabling, MAP attacking OhRyuOh.
In Dark Prison, Keparoc in the Uyudaryo Class Suppression Battleship aka the Final Boss. If only for the sheer reason that you only have ten units, no battleship so if one unit dies, it's an automatic game over, and it's a size-LL. It also loves spamming its 5-tile friendly fire ammo-based MAP attack, and if it's HP is below 30%, every turn it will cast Zealnote gain an additional turn in one turn phase, which allows him to attack three times. All this before we mention EX-Hard where suddenly, it can actually hurt theNeoGranzon. Needless to say, prepare for a slug fest.
Ensemble Darkhorse: Somewhat; Latooni's perhaps the most well-received character (who isn't Ratsel) and didn't appear in prior SRWs (although she was loosely hinted at in Super Robot Wars Alpha 2). A fair bit of the plot in the first two games involves her backstory.
Nightmare Fuel: Snarking aside, let's just say if you're not Lamia, you WILL never want to get absorbed by them and turned into goo.
The Scrappy: Second BY A FAR MARGIN, with Lee as one of the biggest scrappies in Original Generation. The only thing preventing him to get close to Lee's status is because all his appearances are never localized. The majority of Western players won't know about him, but the little that do hold a sizeable hatedom, forgetting all those sympathetic points he had because he dashed it with his crossing the Moral Event Horizon. With Lee possibly getting Rescued from the Scrappy Heap, Juergen and the ODE may as well take the throne for himself, but as far as SRW goes, he still has to compete with Mist Rex.
Western fans do know of it from the infamous OVA, where ODE Bartolls were even more cheap (spontaneous barrier generation for starters)
Complete Monster: We're never given the full story, but the fact Axel consideres him the biggest threat to the world (so much that he had a hard time beliving Kyosuke could be any different), he was likely this.
In the The Inspector, Lamia mentions he had the habit of killing his own allies in combat.
You Keep Using That Word: Beowulf's MK III is NOT the Alt Eisen Nacht, which appears in Endless Frontier and coincidentally in the prologue scenarios of Original Generations, where Excellen coins Kyosuke's Alt Eisen with the "Nacht" monniker after he paints it temporarily blue in hopes to fool Divine Crusader Remnants. This is because The Federation in the Shadow-Mirror universe approved of the MK III's specs, rendering it as the next-generation machine.
Also, the Nacht in Endless Frontier sports an additional mini-claymore launcher, something the MK III and Alt Eisen don't have.
It actually is called the Alt Eisen Nacht. The prologue scenario naming and the Endless Frontier versions are both named after it, with the former being a Mythology Gag. This is known from Original Generation 2 where the Alt Eisen Nacht is a Dummied Out unit, implying they originally intended to have the fight between Axel and Beowulf be playable, but decided against it.