YMMV / Super Robot Wars Original Generation

Series-specific YMMV

  • Accidental Innuendo: Put Excellen Browning at the controls of the Alt Eisen and use the "Revolver Stake". Hilarity Ensues
  • Anticlimax Boss: Not that Shu Shirakawa is easier than the Mooks, but after fighting someone like Dark Brain, he's comparatively easier (since the latter is That One Boss), even when he's the True Final Boss for Original Generation Gaiden. Quite a shame when he was horrendously difficult in Super Robot Wars 3 and was the hardest boss in SRW history in his Super Robot Wars Alpha Gaiden incarnation, though the primitiveness of the game mechanics for those installments contributed to his difficulty back then, as well as his knack of constantly casting "Spirit Commands" like his Alpha Gaiden counterpart.
  • Author's Saving Throw
    • Removing the "Boxer" and "Gunner" frames for the Huckebein MK III in the Second Original Generation peeved some players since it relegates the AM Gunner into Tier-Induced Scrappy (see below) and demotes Ryoto Hikawa and Rio Mei Long for the game. The Moon Dwellers brings both frames back via an EXbein; additionally, Ryoto and Rio have access to their own individual EXbein, finally making it possible to have both frames simultaneously on the map during scenarios.
    • When the English-translated Southeast Asia version of The Moon Dwellers was released, players discovered the "Archives" section, which chronicles major events in Original Generation upwards to this game, was removed. Many players weren't pleased since this made newcomers unaware of how the story has been building up towards The Moon Dwellers, especially when some installments were import-only and never had translations. Namco Bandai responded by including it in a patch one month post-launch.
  • Badass Decay
  • "Blind Idiot" Translation: The English translation for The Moon Dwellers could be better - there are multiple instances of typos, punctuation errors, poor use of grammar and stiff lines of dialogue. What's infuriating is Gundam Breaker 3, also translated by Namco Bandai and released in English five months earlier, has a more coherent localization compared to The Moon Dwellers.
  • Breather Boss
  • Broken Base: Now with its own page.
  • Cliché Storm: The games have enough Humongous Mecha clichés to qualify as an Affectionate Parody, but one thing that stands out is the SRX. It's a super robot composed of three real robots, one of which is a Transforming Mecha, and two of the three pilots are psychic.
  • Complacent Gaming Syndrome: For the custom MK II Gespensts in the Second Original Generation, most players will usually stick with the "Type-N" frame as its weapons have longer range and its final attack is ALL-based, meaning it targets both units in a "Twin Unit" and any adjacent Twin. Expect pilots using this mecha to be near the top of the kill count, especially if they're paired with another pilot in a Twin Unit with the "Violent Assault"note  or "Continuous Attack"note  "Twin Command". Bonus points if both pilots have the "Continuous Action"note  pilot skill.
  • Crowning Moment of Awesome
  • Crowning Moment of Funny: When Vigagi hears Ratsel's full name, Hilarity Ensues; in fact, anything involving the "Inspectors", really. They turn the "quirkiness" in Quirky Miniboss Squad Up to Eleven.
  • Crowning Moment of Heartwarming: In the first game for the Ryusei Date route, after being told the SRX can no longer be formed (which they had just done some time prior to the conversation to win a battle), Ryusei says something along the lines of "The real 'transformation' is all of us", meaning all his companions. That certainly means a lot coming from an Otaku.
  • Crowning Music of Awesome: See here
  • Epileptic Trees
  • Even Better Sequel, Surprisingly Improved Sequel: Compared to the first game, Original Generation 2 has some of the best visuals on the Game Boy Advance (pre-Super Robot Wars Judgment), backed by greater pilot/mecha/weapon customization, an even larger cast and a deeper, engaging plot than its predecessor.
  • Exiled from Continuity: The notably absent Huckebeins in the Animated Adaptations. See entry for more details.
  • Fan-Preferred Couple
    • Expect plenty of Fanart showcasing Axel Almer and Lamia, Axel and Kyosuke Nanbu, Ingram Prisken and Villeta Vadim or Raul and Fiona Gureden.
    • Axel/Kyosuke is lent a bit of weight by the fact some of the dialog when the two fight each other implies Kyosuke's counterpart from Axel's home universe is gay.
      • Not really: the implication is because Beowulf doesn't have a female companion, since Excellen doesn't exist there. Beowulf obviously isn't going to have much in the way of friends. This is simply Yaoi Fangirl interpretations running wild.
    • Axel/Lamia is less of a Crack Pairing when Original Generation Gaiden throws a short, but meaningful conversation between the two of them that could be interpreted as Ship Tease, plus Axel saving Lamia and claiming that he accepts her as a person.
  • Fetish Fuel: Excellen and Alfimi fanservice, brought to life by the animators rather than the fandom.
  • "Funny Aneurysm" Moment: Post-release of The Moon Dwellers, Excellen's hilarious dialogue tends to instead make players feel like they want to cry when this was the final piece of work by her voice actress Yuko Mizutani.
  • Goddamned Bats
    • Every Original Generation game has at least one example, though Barrelions are the most consistent, having too much Hit Points, will occasionally defend when attacked and come in large numbers. They don't exactly pose a threat, but are typically annoying during scenarios they appear in. At one point in Original Generation 2, the game uses this to create a literal Beef Gate made of Barrelions forming a wall on the map.
    • The mass-produced JinRai in the Second Original Generation has a boatload of HP and armor in the same ballpark as the Barrelions, but higher, with an unusually high mobility rate. Justified since they're an offshoot of the JinRai, though they're made more annoying with each one having the same "Afterimage" ability note  as the JinRai. Unless players cast the "Strike" Spirit Commandnote  for a guaranteed hit, players will likely be burning away pilots' "Spirit Points" they are intending to save for dealing with bosses later in the same scenario. Oh, and mass-produced JinRai come in hordes of at least a dozen at once.
  • Jerkass Woobie: In this continuity, Calvina Coulange has more of her temporary post-reveal phase in Judgment explored further, which makes her look both angrier and bitchier than in her original game. But even then, she's still the same Broken Bird who was pretty much hurt at the deaths of her co-workers in Ash'ari Kreutzer, tricked by her lover and student, and the only way she felt she could cope is to take bloody vengeance and be rather cold and antisocial to others.
  • Just Here for Godzilla: The only reason players bought the premium edition of Infinite Battle at release is so they could play Dark Prison without having to wait six months for it to be sold as separate Downloadable Content. Infinite Battle itself is So Okay, It's Average.
  • Memetic Badass
    • Ratsel by proxy of his Leitmotif, Kai pulling off the most insane maneuvers and techniques with little more than a mass-produced Gespenst and Sanger because he's naturally this and is developer Banpresto's personified, walking embodiment of Badass.
    • In some areas of the internet, Russel Bagman is the most generic badass to ever live. Then again, he does slap Katina and live to tell about it; had Sanger done it, he might have lost a hand.
  • Memetic Mutation
    • Original Generation is the origin of "Trombe!" over here:Explanation 
    • "Real Men Ride Each Other"Explanation 
    • Lee Linjun sparked a minor series-exclusive meme "NADUHA", which he earns more and more of for his douchebaggery. NADUHA means "Needs a Drill Up His Ass".Explanation .
    • "Such words... even I could...!"Explanation 
  • Moral Event Horizon
    • Some like Archibald and Agilla really stay FAR on the other side.
    • Lee crosses it when he kills Daitetsu Minase. 'Course, he was a Jerk Ass before that, too. His final action in admitting how much he screwed up and doing a Heroic Sacrifice that helps out the Steel Dragon Squad against Euzeth Gozzo is still a point of contention whether it pulled him away or not.
    • Wilhem von Juergen crosses it when he shoots a defenseless Lamia and makes the team think he killed her off for good. It's more than agreed by that point any sympathy he might have had in the Retconned OVA are lost and after his demise, he'll forever be cemented as an unsympathetic Big Bad Wannabe. Strangely, he's posthumously pulled away from the horizon when the the Second Original Generation introduces Kaoru Tomine, who turns out to be more remorseless in terms of villainy by cementing his self-proclaimed genius is superior to Juergen's. Compared to Kaoru's sociopathic tendencies, Juergen looks like a saint and very much a legit Anti-Villain.
    • Beowulf has little characterization in the games since his apperance is limited to prologues and in the original OG2, he didn't speak, leading people to believe that he's just an Alternate Universe Kyosuke who's just as heroic. When OGs came out, he only had a few dialogues, but it revealed his Einst nature, but fans can let it slide. Within the first minute of The Inspectors, he kills a defeated Ryusei by Impaled with Extreme Prejudice. That was the sign that Beowulf was considered even eviler and more monstrous than both Shadow Mirror and the corrupt government he was working for, and not helping was his 'recreating a new world' speech as he confronted Axel.
  • Narm
    • Thanks to the "Blind Idiot" Translation of The Moon Dwellers, some phrases can end up corny in context - for instance, "CHEEEESTOOO!!!" from Samurai-practioners like Sanger, Brookyln "Bullet" Luckfield and Rishu Tougou becomes "CHEEEEST!", unintentionally turning an otherwise Badass linguistic into a War Cry about breasts.
    • Before the release of The Moon Dwellers, Namco Bandai pulled some quick translations in its promotional trailers: its dialogue renders "Granteed" pilot Touya Shiun saying "Crush them, Granteed!!!" into "Die, Granteed!!!", unintentionally having Touya hate his own machine. Averted by the time the game was launched.
  • Nightmare Fuel: Jun Kanan sending the TouTetsuOh to kill off and devour some allied Non-Player Character pilots. Would look normal, if not for the narrative to shift to a first-person perspective of one of the NPCs trembling as the TouTetsuOh looms over them, only to suddenly vanish, reappear with its jaws open and fade to black, all in the while hearing nasty crunching sounds and the game text about the pilot screaming as he's devoured alive.
  • Player Punch
    • Up until Original Generation Gaiden was released, Lamia getting shot down dead by Juergen, making it look like Death by Adaptation, was rather convincing enough to punch players in the gut with the prospect of Lamia, one with all original plot threads resolved, being Killed Off for Real to leave some space. Thankfully averted/softened once the game was released.
    • All five units of the Huckebein series are annihiliated by newcomer Amara Barton in the Second Original Generation; doubles as Tear Jerker for veteran players. Made worse if players believe the rumour Namco Bandai and Sunrise are indeed responsible of getting rid of the machines because they look like Gundams but with the Serial Numbers Filed Off.
    • The Second Original Generation plays the Death by Adaptation or inversion of Spared By Adaptation on Chris, the second personality of Cliana Rimskaya, the sweet Nice Girl who's interacting with the cast off-battlefield, and then does the same to Ventus after he's promoted from Secret Character into a mandatory recruit. Unlike Lamia, they are more likely to stay dead in order to keep an Eldritch Abomination from being released again.
  • Scrappy Mechanic
    • Zigzagged with the "Twin Battle" system: unlike the squad-mechanics in the Alpha games and "Tri-Battle System" from Z, a Twin Unit can only be formed during scenarios rather than before in the intermission menu. Furthermore, the system requires pilots to reach 110 Will first before players can form a Twin Unit, making this unlikely at the start of scenarios (since all pilots start at 100 Will) except for characters having reached "Ace" status AND are part of the top three Aces on the roster, which will grant them the required 110. The problem still persists because that only applies to at least three characters on the rosternote , while Will gains vary between characters. Finally, the Twin Command can only be accessed from a Twin Unit, and requires Spirit Points from both pilots to activate, though the Command's effects apply to the entire Twin Unit. However, most players agree the majority of available Twin Commands are largely useless, with only a few being ever used (such as "Soul"note ).
      • Averted by the Second Original Generation: the Will prerequisite is gone, and players can form twins in the intermission menu, thereby extending the number of deployed units in scenarios. Furthermore, certain Twin Commands (like "Chain Action"note ) becomes a necessity in order to acquire particular Skill Points.
  • Suspiciously Similar Song: Compare the music in the teaser trailer for The Moon Dwellers to the Hans Zimmer theme for Pirates of the Caribbean.
  • Suspiciously Similar Substitute: The EXbein in The Inspectors (see Exiled from Continuity); made more evident in The Moon Dwellers as the unit effectively replaces the Huckebein MK III on the roster with the "Boxer" and "Gunner" frames to boot.
  • Tier-Induced Scrappy
    • Despite Sanger being one of the top characters in the Second Original Generation, players can't seem to figure out what benefits his Ace Bonus providesnote  because of the following reasons:
      • The "Tornado Blade" with Ratsel's Aussenseiter already ignores barriers/defenses by default (as do all Combination Attacks in SRW).
      • Players normally cast "Fury" when they want to apply debuffs to enemies using specific weapons that deal debuffs (most enemy barriers/defenses can negate these attacks), and all three mecha that Sanger can pilot in this game (Dygenguard, Grungust Custom, and Grungust Type-0) do not carry the "Armor Breaker" equippable weapon to deal the debuffnote , which makes having "Fury" pointless.
      • "Fury" would likely be used half the time in conjunction with the new "Maximum Break" mechanic, which also ignores barriers/defenses by default, except it isn't possible for Sanger to trigger it.
    • The AM Gunner in the Second Original Generation is a unit no player wants to use as its arsenal needs a pilot who has the pilot skill "Hit & Away"note , weak attacks that can't be used post-movement, and no Huckebein MK III to dock with to form the Huckebein Gunner, since all Huckebeins are destroyed in a mandatory event.
    • In The Moon Dwellers, the Granteed: the unit cannot naturally fly, thus it's grounded; movement is cut in half whenever a unit traverses through city buildings, and the game features plenty of such city-based scenarios. Furthermore, the Granteed has little post-movement attacks, its weapons and "Orgone Cloud" barrier consume too much EN, weapon attack power is middling (even with upgrades) and the one attack in its arsenal that isn't Will dependent has pitiful range. While the Granteed Dracodeus finally allows the unit flight, it becomes pointless since the rest of the game from that point on is set in space; finally, its strongest attack is locked out until completing the Judgment plot. Most players agree the unlockable Coustwell Brachium is a better machine for Touya to use; it doesn't help The Moon Dwellers perpetually shoves Touya into the Granteed at every turn of the game.
  • That One Boss: See here
  • Tear Jerker: The Inspectors version of Cattleya Fujiwara-Branstein and Daitetsu's deaths are a lot hard-hitting than their video game counterparts.
  • Too Cool to Live: Some will question this entry, but many will certainly acknowledge this is why Ouka Nagisa and Wodan had to die.
  • They Wasted a Perfectly Good Plot: Ouka dies in an area almost full of "Machine Cells", the Original Generation equivalent of Devil Gundam Cells. Back in Super Robot Wars Reversal, the Big Bad resurrects Master Asia using DG Cells; what should be a Reversal parallel in Original Generation Gaiden is instead given to Lamia rather than Ouka, who's almost tailored to be the Master Asia equivalent (story-wise, anyways). While it turns out for the best eventually, some fans believe Ouka was simply too good to be resurrected.
    • It's implied the Machine Cells stopped functioning after the Earth Cradle collapsed, particularly since the supercomputer "Magus Gebo" that powers the Machine Cells is also destroyed in the collapse.
  • Win the Crowd: Zigzagged - to say the announcement that Namco Bandai will personally translate the Sony PlayStation 4 version of The Moon Dwellers into English being a good thing is an Understatement - the publisher was universally praised for it. However, the quality of the translation is still something discussed among players.

Character-specific YMMV

Latooni Subota

Kai Kitamura

Michiru Hanaten

Lefina Enfield

  • The Woobie: Lefina has A LOT of self-confidence issues in the first half of Original Generation, to a point where she was ready to give up and run away from it all.

Lee Linjun

  • The Scrappy: This guy is seriously so obnoxious he makes it to the top of scrappies in a franchise usually devoid of them. However...

ODE System


Amara Barton

  • Draco in Leather Pants: Destroyed the entire Huckebein line, shoot Ing Egret down twice in a surprise attack, and is very fanatical of her boss Euzeth. Fan reaction to all this? "It's not her fault! Banpresto had their hands forced by Namco Bandai!". Granted, these acts are far from Moral Event Horizon (compared to, say, Lee killing Daitetsu) and ever since The Inspectors, Namco Bandai has been shuffling out the Huckebeins, thus the reactions might look justified. See also Evil Is Sexy.
  • Evil Is Sexy: Very much so, but averted once she pulls her Heel–Face Turn in Masou Kishin F: Coffin of the End where she joins Shu and his entourage.
  • Never Live It Down: Amara will never escape the stigma of being considered the "Huckebein destroyer", even if she has a lot more characterization within her, like being The Rival to Ing and another one of Ingram's "Balshem" clones, especially since she makes a surprise return in Coffin of the End and The Moon Dwellers.

Chienne, Chien and Chiot

  • Viewer Gender Confusion: Chienne is a girl, Chiot is a guy. Without carefully looking at them, one would think it'd be the other way around.

Jun Kanan

  • Les Yay: Very, very eager to point out the bodily figures of other girls with her battle quotes more akin to flirting.