Awesome Music: Super Robot Wars
The Super Robot Wars
franchise is chock full of these. One of the main reasons why the games are popular is also credited to how kickass the character Leitmotifs
- First off, all licensed series have their openings and other music for its characters as their own Leitmotifs, thus they won't be listed here. Many of these are awesome in and of themselves, so see their relevant Anime sections for those.
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Courtesy of JAM Project
The songs of JAM Project
are pretty much the incarnation of this trope, having the power to turn just about anything into a Moment Of Awesome
- "Hagane no Messiah" ("Messiah of Steel"), the theme of Super Robot Wars Alpha Gaiden and the group's first contribution to the franchise.
- "GONG" is one of the greatest songs ever made, both in terms of the melody's essence, as well as the context of the song in relationship to Alpha 3 it appears in. See the lyrics for yourself.
- Although it can be argued that "Skill" in Alpha 2 is the most popular JAM Project song, used as finale of many of their concerts or used for an encore. Fans have made this powerfully clear in a number of animated music videos made over the years. One powerful example is during the final opening CG scene in Alpha 3, where the Alpha Numbers stare down an impossibly huge numbers of STMC, and charging towards and getting buried in an endless swarm of them. The actual music makes this scene look rather doomed and depressing, but overlaying it with the end of "Skill", however, and you absolutely cannot believe for an instant they aren't going to emerge victorious (or hold back the Manly Tears the end of that song forces from you).
- The Second Super Robot Wars Z: Hakai-hen gives us "Noah", while its sequel Saisei-hen has "Hagane no Resistance" ("Resistance of Steel"), both EXTREMELY energetic themes for two great games.
- "The Wings of Legend" from the Second Super Robot Wars Original Generation, combining a slow buildup of a ballad into an epic marching song.
- "MAXON", the first opening theme for The Inspector, the Animated Adaptation of Original Generation 2.
- The 3-episode Original Generation: The Animation may not have been great, but at least JAM Project provided "Meikyuu no Prisoner" ("Prisoner of the Labyrinth"), later used as its own Leitmotif in Original Generations and Original Generation Gaiden.
Super Robot Wars Alpha
- "Aku o Tatsu Tsurugi" (localized as "The Sword That Cleaves/Smites Evil"), Leitmotif of Sanger Zonvolt. When you hear it, you'll always get the feeling some poor evil chap is going to get cleaved with a very big sword. Then there's the version from the Nintendo 3DS thanks to him participating in Project X Zone.
- "Gate of Magus", Sanger's original theme from Super Robot Wars Alpha Gaiden, later adopted by Wodan Ymir, his Alternate Universe counterpart. The image of a desperate struggle between good and evil is conjured into the mind of the listener by the interplay of flute and organ music, with the exchange of blows represented through the cacophonous roar of trumpets and copiously ominous percussion.
- Similarly, Sanger's second Leitmotif, "Sword, Soul, One Strike" is so awesome it CLEAVES the fourth wall in Original Generation 2.
- "Everywhere You Go", Leitmotif of Ryusei Date. This is so awesome that before Namco Bandai took over Banpresto, this song was adopted as the developer's OWN Leitmotif, heard in almost every SRW installment when the game is booted up.
- Back in the day when Mazinkaiser was an SRW-exclusive unit, it didn't have the current Leitmotif from the OVA. However, Banpresto made an exclusive theme song for it. Here is the one used in Alpha 3, and this one a vocal version sung by Ichiro Mizuki of JAM Project.
- "Marionette Messiah", Leitmotif of Mai Kobayashi and Levi Tolar, combining both a melancholic theme and pure ass-kicking.
- "Soul of Steel", whenever the SRX appears.
- Alpha began the trend of adding lyrics to many of the Leitmotifs. Indeed, simply adding words to an already catchy theme song and people will learn Japanese just to sing along with it. Listen to "Time Diver", "Vanishing Trooper" and "Time to Come".
- "Ware Koso wa Baran Doban" ("I Am Baran Doban"), the theme of the eponymous Ze Balmary Empire's Boisterous Bruiser Cool Old Guy.
- "The Arrow of Destiny" in Alpha screams Final Boss
- "Sleep, In The Depths of the Earth" in Alpha Gaiden, when fighting Sophia Nate with the Aurgelmir.
- "Shippu Jinrai" ("Swift Wind, Divine Thunder"), Touma Kanou's second Leitmotif after his RaiOh receives its Mid-Season Upgrade. You're not officially a Dynamic General Guardian until your theme song is capable doing what it's intended to do.
- "Messenger From the Void" from Alpha/Alpha Gaiden and "The Gun of Dis" from Alpha 3; although the latter may seem like a "laxy remix" of the former, the significance was mind-blowing back when Alpha 3 was released.
- The first time you hear "Crying Survivor" in Alpha 3, Selena Recital has just thrown off her disguise...
- "Shooting Star, Cut Through The Night!", Leitmotif of Ibis Douglas in Alpha 2. It certainly conveys the gentleness and willpower of a certain clumsy Captain Crash to completely evolve into a kickass pilot who can finally spread her wings and soar high into the sky and reaching her dreams.
- "Ware ni Teki Nashi" ("None Can Oppose Us") for the RyuKoOh/KoRyuOh in Alpha. You can simply feel the vibe of awesomeness from two reawakened mechanical gods in the form of a dragon and tiger, bringing justice against extraterrestrial invaders. Then there's its Alpha 3 version for the Shin RyuKoOh/KoRyuOh, suitably epic for the final form incorporating all four gods. Its vocal version is even better.
- "The Soul of Alpha" plays whenever The Cavalry arrives in Alpha 3.
- "Twin Icon", the theme of the Nashim Gan Eden and by extension Irui.
- So much attention is paid to "epic" tracks that the less glamorous mood music is always ignored, such as "What Lies Before The Struggle". Unlike more recent intermission music, this track manages to be solemn, yet full with resolve, and it's a shame it has not been used since Alpha/Alpha Gaiden.
Super Robot Wars Z
- "Black Stranger", the theme of Asakim "Not-Masaki" Dowin in Z. Sure, he might be a completely depraved bastard, but boy, does his Leitmotif kick ass.
- "Land Crasher", Leitmotif of Rand Travis and the Gunleon for Z. Later, when the Gunelon obtains its "Magna Mode", you're given the absolutely awesome "Makenaize! Gunleon!" ("You can't lose! Gunleon!"). You're about to be wrenched straight out of existence if this one comes on your sound system.
- "Namida Nuguu Tsubasa" ("The Wings Which Wipe Away Tears"), Leitmotif of Setsuko Ohara and her Mid-Season Upgrade Virgora Glory in Z. Full of sadness, yet also powerful.
- "Chimera", the theme for The Edel Bernal, the True Final Boss of Z. It perfectly conveys his evil and twisted psyche and ambitions.
- "Maketsu no Yuuwaku" ("The Demonic Goat's Allure"), Leitmotif of the mysterious, yet sultry Xine Espio.
- "The Unbreakable", Crowe Broust's second Leitmotif after getting his Mid-Season Upgrade in Saisei-hen. Even with the Space-Time Quake and all the Holy War/Sphere mumble-jumble, his determination cannot be shattered, and this theme demonstrates exactly that.
- Saisei-hen also offers "Ou no Ai wa Min no Tame ni" ("The King's Love is for His People"), theme song of Uther Insaraum, who isn't the wimpy prince as he appears to be.
- "Battle Choir", the generic theme for any original units in the Z series.
- "Maximum Break!!" plays out whenever a Twin unit pulls out a Maximum Break.
Super Robot Wars Original Generation
- "Trombe!", Elzam von Branstein's Leitmotif throughout the franchise (from Original Generation into Alpha 3), because it overrides regular boss themes, special event music, tunes that blare during an apocalypse, and most importantly, Final Boss Leitmotifsnote . Some of the exceptions are "The Beautiful Blue Danube" and anything out of Basara Nekki and Fire Bomber, because those are being played in-universe.
- "Fairy Dang-Sing" (localized as "Dancing Fairies") in Original Generation 2 may be just as awesome as the Combination Attack "Royal Heart Breaker"...or maybe it's really awesome BECAUSE of the song?
- For additional awesomeness, the vocal version used in episode 10 of The Inspector, as sung by the Latooni Subbota and Shine Hausen's voice actors. This is the first Leitmotif since the Alpha series to be given lyrics.
- "Ouka Genei" (localized as "Cherry Blossom Illusion"), Ouka Nagisa's Leitmotif in Original Generation 2, brings to mind a bird soaring on the wind. In a way, it's almost heroic but her situation is an ironic one. This makes it more satisfying when she pulls a Heel-Face Turn.
- Kurogane Arrange Music made a great version of it.
- "Rail to the Dangerzone" and "Born to Fight", two generic Leitmotifs that can used around for all units. These days, both are considered extinct themes, yet most players might just relegate it to pilot Russel Bagman, the only character who doesn't have a character-exclusive theme.
- Even the battleships get a unique Leitmotif "Ships Full of Hope" (Original Generations version here, including a slight remix in the same game called "Ver. M"). This is later designated for the Hagane and its captains; however, the Hiryu Custom isn't neglected and gets "Soaring Dragon of the Heavens".
- "For the Day That Has Yet to Come", the theme song used when the name of the next scenario is announced post-intermission. Here's the Original Generations version.
- "The Final Adjudicator/Judge", an exclusive Leitmotif in Original Generations when fighting the True Final Boss of the first game. "Whoa" doesn't cover half of what it sounds like.
- "The Land of Beginnings", the opening theme for Original Generation 2. Here's the Original Generations version, fully orchestrated.
- The rallying themes from Original Generations and Original Generation Gaiden. When it looks like the enemy's about to win, these songs kick in at the last minute and the characters get a Heroic Second Wind. Added to this, some of these are previous SRW themes, and get used in the final episodes of The Inspector. For example, "Machine Soul" and "Go!" are taken and reorchestrated from Super Robot Wars Impact.
- One of the great things about Original Generations is it gives exclusive Leitmotifs to almost every playable character on the roster without neglecting their presence, ranging from "Treue" ("Loyalty") for the Blue Blood Leona Garstein, "Rushing Dandy" for close-quarters combat Ace Pilot Kai Kitamura to "Hero Senki" ("Hero War Chronicles") for the enigmatic Gilliam Yeager. Even Inspectors' leader Wendolo gets the unique "The Judge and the Judged Leitmotif rather than the usual "Violent Battle" theme the other Inspectors have.
- The Second Original Generation gives us "Dashing Black Shadow", Leitmotif of the JinRai. The fact it sounds so twisted already speaks volume of the machine and its intentions.
- "Utsuro no Tamashi" ("Vacant Soul"), belonging to Duvan Org. The strong bass and tempo serves as a sign of just how callous and cold-hearted the individual is.
- Newcomer Ing Egret's Leitmotifs "22nd Child" and "Lost Children". If you think they sound familiar to particular Alpha Leitmotifs, you're correct: in fact, they're used as Foreshadowing.
- In the same vein as "Ware Koso wa Baran Doban" and "Makenaize! Gunleon!", the Second Original Generation brings us "Gantetsu Banchou G Bankaran no Uta" ("Song of the Iron Stubborn Gang Leader G Bankaran"). Absolutely NO ONE saw this Leitmotif coming, particularly from a Japanese Delinquent who got little more than a mention from a drama CD.
- Back in Super Robot Wars Destiny, Glacies and Ventus were given Bootstrapped Leitmotifs of Joshua Radcliff's and Cliana Rimskaya's default themes, provided the player successfully convinces them to pull a Heel-Face Turn. For the Second Original Generation, the turn is mandatory; instead, they are given the exclusive "Destine" and "Deliverer" Leitmotifs, respectively.
- One Leitmotif given an awesome guitar riff is "Genocide Machine II", used exclusively for Guest general Grofis Lacrein, a remix of the old "Genocide Machine" from 4 and its remakes.
- Not only do the JakuOhKi and BuOhKi finally make an appearance in the games via the Second Original Generation, we're treated to their Leitmotif "Jakubu Shuuten" ("The Phoenix and Tortoise Encircling the Heavens").
- Once "Ultra One" starts playing, you've realized you played right into the hands of the Bigger Bad for the Second Original Generation. If you listen carefully, you'll hear it incorporates parts of "Arrow of Destiny" from Alpha, a key to the identity of this Bigger Bad.
- New character Yong Gebana in the Dark Prison Downloadable Content has a jazzy Leitmotif "Auditor Girl".
- "Tamashi Naki Hatagami Tachi" ("Pantheon of Soulless Machines") in Dark Prison is an awesome remix of "Heartful Mechanic", previously heard in 4.
- "Neppu! Shippu! Cybuster!" ("Hot wind! Swift wind! Cybuster!"), the Hot-Blooded Leitmotif of the Herald of the Elemental Lord of Wind, Masaki Andoh.
- "La Gias no Kaze" ("The Wind of La Gias"), the title theme from the Super Famicom game The Lord of Elementals, has a dark, yet epic vibe in it. Its Original Generation version turns it into pure Badass.
- "Endless Battle", the default theme used throughout any SRW in the setting of La Gias.
- "Approaching Enemy", used by most bosses in the Masou Kishin storyline.
- Just like Masaki, the other Heralds of the Elemental Lords have their own awesome Leitmotifs:
- "Flapper Girl", Lune Zoldark's theme, perfectly embodies what this Tomboy Charles Atlas Superpowered heroine is.
- "Spring Breeze Precia", Leitmotif for archetypical Token Mini-Moe Precia Zenozakis.
- When Revelation of Evil God is released, Masaki acquires his Elemental Lord Cybuster's "Full Possession Mode", alongside a new Leitmotif "Possession". In the sequel Pride of Justice, the other Heralds learn Full Possession for their respective Elemental Lords. Behold Yang Long and the Granveil's "Awakening of Flame", Tytti and the Gaddeath's "Ocean of Determination" and Mio and the Zamzeed's "Awaken, Earth!"
- "Dark Prison", Shu Shirakawa's Leitmotif has remained pretty consistent throughout the franchise. Every version always delivers the ominous feeling of what kind of person Shu is: a Magnificent Bastard kept imprisoned of his own free will for so long, his release WILL spell doom on those who manipulate him.
- After years of using the generic "Endless Battle" theme, the twin princesses of the Kingdom of Langran finally get their own Leitmotif "Princess of Passion" beginning with Revelation of Evil God.
Super Robot Wars Advance
Super Robot Wars Compact 2
Super Robot Wars Compact 3
Super Robot Wars Destiny
- "Kurenai no Shurashin" ("Crimson God of Carnage"), Leitmotif of Folka. One of the better tunes in Compact 3, it turned more awesome when it appears in Original Generation. You can practically feel the vibe that Folka truly is Kenshiro incarnate piloting a Humongous Mecha.
- "Kishin Ranbu" ("Wild Dance of the Machine Gods"), once The Cavalry arrives in Compact 3. Original Generations version here.
- When this game was released, none of its original musical tracks were named. Once the Second Original Generation was released, the title theme was given the name "Destinies". It was given an orchestrated version for the Second Original Generation.
- Joshua and Cliana each have a normal Leitmotif, but a second one is triggered whenever they use the strongest attack in whichever mecha they are in. For Joshua, "Desire" and "Drumfire", respectively; for Cliana, "Duologue" and "Duet", respectively.
- "Devastator", the default theme of the Melior Esse of the Ruina.
- "Despair", Destiny Big Bad Perfectio's Leitmotif. Until the release of the Second Original Generation, fans have been calling his theme "King of Ruin". Its remix from 2nd Original Generation is also pretty great.
Super Robot Wars Judgment
Super Robot Wars K
Super Robot Wars L
Super Robot Wars MX
Super Robot Wars Reversal
Super Robot Wars W
- "Mugen no 'Koku' ga Majiwaru Basho De" (localized as "Where Infinities Meet"), theme song of Endless Frontier and a remix of "So Close, Yet So Far" from Advance.
- "All Correct!, Leitmotif of the bounty-hunting, Gun Twirling Casanova Wannabe Haken Browning.
- "Orchestral Army", Leitmotif of the titular faction of characters with their own hidden agenda.
- "Dance.Battle.All.Night" (localized as "Dance it Out!") for Princess Suzuka, alongside her second Leitmotif when triggering her Overdrive, "More! Dance.Battle.All.Night" (localized as "Dance it Out! (Hyper Remix)").
- "Unchain World", performed by Nana Mizuki, used as the opening theme for Endless Frontier EXCEED.
- "Everybody do the Koma!", theme of everyone's favorite money-hungry Heel-Face Revolving Door Cat Girl saleswoman. Who's the cat who won't punk out when there's danger all about? It's Koma! Hurray! And here's her improved theme for EXCEED!
- "Bullet Striker", Kazuma Ardygun's first Leitmotif.
- "Just One Chance", used in the "EXA Nova Shoot Over" attack for the Valzacard
- "Determination ~ Pride and Memory in the Heart", the Leitmotif used when Kazuma's younger sister Mihiro gets to pilot the Valhawk solo for one scenario (for the rest of W, she's a co-pilot). It's gentle enough to match a character like Mihiro but forceful enough to match what she's capable of handing out, even worth keeping on the Valhawk when Kazuma returns post-Time Skip. It's kept on the Valstork battleship, so you'll hear it by using the eldest Ardygun sibling Shihomi, after she succeeds their father Blessfield. This possibly makes this Leitmotif the Ardygun family's theme song.
- "Eternal Memory" for the Final Boss, despite it being uncommonly upbeat.