Video Game: Super Robot Wars Compact
Super Robot Wars Compact
is the first game of the Super Robot Wars
franchise on the Wonderswan
. Just like the original Super Robot Wars
on the Game Boy
, Compact features no Original Generation
; in fact, Compact doesn't even have any
new series, at all. However, it's the first game to use the "Free Route System": instead of following a completely linear progression, the player's able to choose what order to play certain scenarios in, potentially affecting the storyline or giving the opportunity to receive hidden units or characters
. The same system would be used again in Super Robot Wars Compact 2
, its Video Game Remake Impact
and Super Robot Wars MX
Series included in Super Robot Wars Compact:
Tropes for this game include:
- All Your Base Are Belong to Us: Emperor Muge Zolbados' attack on Jaburo.
- Alternative Calendar: The game takes place in the year 00XX of the Universal Century calendar.
- Attack Of The Four Hundred Foot Whatever: Don Sauzer becomes very large to take on the Londo Bell as part of the final battle.
- Arbitrary Headcount Limit
- Back from the Dead: Emperor Muge Zorbados, Don Zauser and Koros from the previous war.
- Badass Army: Londo Bell, as usual.
- Big Damn Heroes: In the scenarios "A New Strength" and "Inside the Winds of Light", Londo Bell comes to the rescue of Judau Ashta and Seabook Arno, respectively.
- Brainwashed and Crazy: Four Murasame and Rosamia Badam, as in their home series. Both can be recruited for player use.
- Bus Crash: Gihren Zabi and Kishiria Zabi were assassinated off-screen, allowing Haman's rise to power.
- Char Clone: This trope's taken to its logical conclusion when Quattro Bajeena convinces Anavel Gato to join Londo Bell; Gato realizes Quattro is Char and he immediately joins.
- Colony Drop: Neo Zeon, Koros and Don Sauzer plan to do this to Earth.
- Degraded Boss: Rafflesia, (Mecha) Gilgilgun, Hyper Leprechaun, Quin Mantha, Auge, Original Auge (Augi), and Gerbera Tetra.
- Excuse Plot: None of the Big Bads from Getter Robo, Raideen and Great Mazinger show up. Mobile Suit Gundam and Mobile Suit Gundam 0080: War in the Pocket get the first 4 scenarios to share with Aura Battler Dunbine. The rest of Universal Century Gundam gets only one to three scenarios each. The Colony Drop from Mobile Suit Gundam: Char's Counterattack gets started by the Meganoids.
- Face-Heel Turn: Chang Wufei and Trowa Barton in between the wars, though they eventually reveal themselves as Reverse Moles.
- Fairy Companion: The Fairy subsystem returns, allowing several Aura Battler Dunbine fairies and L-Gaim's Lilith Fau to be assigned to pilots from their respective series.
- Final Boss: Don Sauzer
- Fix Fic: Most characters, due to Heel-Face Turn; also, South Burning and Lalah Sune survive their canonical deaths, while none of the Downer Endings from any of the series occur.
- Fun Size
- Heel-Face Turn: Char, Bernie Wiseman, Four, Rosamie, Puru, Puru 2, Gato, Kwathan, Gabley, Quess Paraya, Minerva X, Tekkou Ki, Kouchou Ki, Richter and Aizam if all the latter are convinced.
- Guide Dang It: If the usual Guide Dang It wasn't bad enough, Compact Color completely changes each secret's unlock condition.
- Lethal Joke Character: Leina Ashta's ridiculous potential is something of a Running Gag across the Compact series.
- Man Behind the Man: "Iron Mask" Carozzo is the one puppeteering Mariemaia Khushrenada.
- Mid-Season Upgrade: Billbine, Nu Gundam, GP-03 Dendrobium Orchis, Neue Ziel, Getter Robo G and Shin Getter Robo. Subverted with L-Gaim Mk. II, as you get both L-Gaim units at the same time.
- Nerf: The color version is based on Compact 2 and thus does away with both double movement and the end-of-map EXP bonus.
- Off Model: Technically, everyone is off-model, but Nu Gundam and F91 were bizarre enough to warrant redrawn sprites in Compact 2.
- Omnicidal Maniac: Carozzo wants to slaughter the entire population of Earth.
- Robot War: Mentioned to have happened in the previous war with the Meganoids.
- Shut Up, Hannibal!: A particularly good example given to Paptimus Scirocco by the heroes:
: "By averting that Colony Drop
, you wasted a good chance of getting rid of all those fools whose souls are bound by gravity
." Kouji Kabuto
: "Oh, don't give us that crap! We won't let you even touch the Earth we live in!" Scirocco
: "The lives of those who cannot understand genius are of no importance to me, since genius surely is the driving power of the world." Daba Mylord
: "This Scirocco guy's just as bad as Posaydal... and I'm afraid the same mistakes will be committed in this universe as well." Kamille Bidan
: Scirocco! We're not letting despicable people like you, who laugh at others from their comfy seats, get away scot-free!"
- Speed Run: Reaching Scenario 28 under 250 turns unlocks Shin Getter Robo. Also, if you clear a scenario in less than 11 turns, you can give a skill to one of your pilots.
- Title Drop: The final scenario is simply titled "Super Robot Wars".
- Timed Mission: Scenarios 32 and 33
- Title Theme Drop: In Scenario 33, "Fight for Tommorrow", the music for the title screen, is the BGM.
- Trapped In Byston Well: The game begins with the Argama and its crew getting transported to Byston Well; this lasts for 4 scenarios and they're sent back to Earth with the Aura Battler characters.
- Units Not to Scale
- Updated Re-release: Remade for the Wonderswan Color
- The Very Definitely Final Dungeon: Axis Colony
- Villain Team-Up: Olban and Glemmy Toto work with Poseidal. The Principality of Zeon works with Drake Luft’s forces in the beginning scenarios.