"Where were you when the universe ended?"Reconstruction Zero: I Miss the Sunrise
is a prequel to The Reconstruction
, made by Space Lizard of Tilde-One Games.
Thousands of years from now, mankind had achieved a perfect, utopian society. Marvels of science and technology allowed every need to be cared for and granted worldwide peace. Even immortality had been achieved. Humans traveled to the farthest reaches of the galaxy, discovering a new, alien species, the lacertians
. In time, they were integrated seamlessly into human culture (though their evolutionary relatives, the "Lessers", were too barbaric to be reasoned with). The dreams of humanity across the galaxy had been achieved, and progress was poised to march ever onwards. Everything was perfect.
But in an instant, that all changed.
A strange, inexplicable event, known only as "the Shine", wrought havoc across all of civilization. A blinding flash of light appeared to warp reality, slicing mechanical constructs and ships into fragments as if it was peeling them apart. For an unknown reason, planets were not affected, but little else was spared from the destruction. Billions died, and relay nodes were destroyed, isolating communication and fragmenting civilization further. In addition, emotions, suppressed for aeons, began to surface, leading to chaos as people tried to fight over what was left. Bandits and marauders fought survivors over the scraps of civilization, and, to make matters worse, the Lessers became far more intelligent, stealing ships and using them to cause even more destruction.
However, emotions are not purely negative. Determination and hope also arose, and with them, a light in the darkness was formed: the Inquiry Project, headed by commander Virgil Sorenson. Its goal is to repair the fractured world to its former glory, to restore peace and order once more. A daunting and nigh-impossible task, to be sure, but they have hope...
You are Ros Ouranos, a pilot with no knowledge of their prior identity. You awake in a stasis pod aboard the Inquiry
, and are told you are one of three pilots the crew found in a strange, abandoned ship. Your abilities are unique, as you have a special protein in your body that, when combined with another chemical, grants you the ability to think in a sort of stasis, taking as long as necessary to analyze a situation while appearing to take no time at all from an outside perspective
. This is, obviously, an incredibly important ability for a commander to have, and thus, like it or not, you are the Inquiry Project's last hope.
Oh, and you'd better be careful...the other two pilots didn't last very long.
Gameplay-wise, I Miss the Sunrise
plays a bit like a blend of an Eastern RPG
and a Western RPG
. There is an extensive character customization screen for Ros; you can change their gender and make them either a human, cyborg, or lacertian, the latter options having major effects on his/her stats and some changes to dialogue. Perhaps the biggest aspect of customization, however, is the ability to fine-tune Ros' personality — and not just in the bland Character Alignment
sense, either. Every character in the game, including Ros, has three separate personality scales: Logical vs. Imaginative, Conservative vs. Aggressive, and Lawful vs. Flexible. And they aren't either/or choices — there are up to ten different steps of the scale that can be used to define where a character stands. The closer you are to another character on the scale, the easier it will be to get along with them. Personality will also slightly change Ros' dialogue during cutscenes. To add on to this, there are some important choices during sidequests that will have far-reaching consequences depending on what you choose, in addition to changing Ros' personality slightly.
Combat is very similar to that of The Reconstruction
, taking place in a grid map. Every ship has three meters
that serve as both Life Meters and Mana Meters
: Hull, Systems, and Pilot. However, every character and enemy in the game has the exact same health value for all three — 1000. The only difference in survivability are defensive stats. There is also no generic "attack" command — every ship must select from a number of up to five weapons to attack. They come in four varieties: A
uroral (long range, low damage, high accuracy), B
allistic (medium in everything
ontact (short range, high damage, low accuracy), and eX
tension (which are not weapons at all, but passive buffers, similar to armour). Each species specializes in a different type of weapon. You can also create new weapons between missions — doing so is the main method of power progression, in fact.
It can be downloaded here,
in addition to more details on the story, item crafting system,
You can see the trailer here
, and there is also some trivia on the developer's blog here
(beware of spoilers in the latter, obviously).
Do note that, as a prequel to The Reconstruction
, there will be unmarked spoilers relating to it ahead
. If you want to see the full saga, you should play that game first.Has a wiki here
This game is the Trope Namer for the following trope:
This game provides examples of the following tropes:
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- All Your Base Are Belong to Us: In A Plan For Everything, the Inquiry is destroyed by the Big Bad's MOD units.
- An Aesop: Most crewmates' Character Arcs end in one.
- Arc Number: 1000, to a very minor extent. Since all statistical numbers are out of one thousand, you'll see it (or at the very least "[number] permille") come up a lot.
- Arc Words: "Forever", particularly in the episode that has the word in its title.
- Beehive Barrier: Ral seems to create large, physical versions of these using raw mechanical materials in the final mission of His Master's Voice. They don't actually use it in combat, though.
- Big "NO!": Ros' reaction to witnessing the destruction of the Inquiry.
- Bittersweet Ending: The optimist ending. The universe is preserved at its current state — no more, no less. The war is over, but it has taken its toll — now there is even more work to do before society gets back to pre-Shine levels of stability. Neff, Chac, Cassidy, Cole, and Ivoronus are dead, and Tezkhra and Mahk have disappeared. Ros is possibly dead as well. As the ending title says, you pretty much have to believe that everything will turn out alright in the end.
- Body Surf: The Black One does this every time they die, essentially giving them Resurrective Immortality. However, their consciousness can only take over the body of a Lesser. Since their brains aren't as complex as other creatures', this leads to memory problems.
- Book Ends: Kind of. Each episode (except the final one) begins and ends with Ros in a stasis pod. Episode 5 mixes things up a bit by destroying the stasis pod.
- Buffy Speak: Marie refers to the FOCS construct as "big spinny ring thing" at one point when talking to someone who didn't know its actual name.
- Central Theme: Scope, again, though in an inversion of what it was in the sequel. Tezkhra says at the end of The Reconstruction, "How far back must we stand before we can see everything ahead? And...does that mean we must lose sight of what was closest to begin with?" The Reconstruction analyzed the first part; this game analyzes the second.
- A secondary theme seems to be nihilism. Despite our best efforts, we can never create something truly eternal; entropy will always catch up with us eventually.
- Chekhov's Gun: Early in the game, in one of the optional side conversations, a character makes note of how Ros shows no signs of emotional suppression, despite not witnessing the Shine (which is what cracked other characters' stoicism). In episode 4, it's revealed that this is because the Ouranos project was designed by those who avoided suppression — thus, they did not incorporate it into their creations.
- Cliff Hanger: To an extent. Every episode has an ending cutscene that foreshadows or mentions some major event that will drive the plot in the next episode.
- Defeat Equals Friendship: You need to fight them twice, though. Jessamine is fought as a Mini-Boss towards the beginning of His Master's Voice, and can be fought again as a Bonus Boss later. They join your party after that.
- Doomed by Canon: Actually inverted in a few cases — Marie and Rami are mentioned in the Golden Ending of The Reconstruction, so they can't die (by extension, the rest of the main crew is probably safe as well). Mahk is also a prominent character in The Reconstruction, so he's got Plot Armour too.
- Played straight with Tezkhra.
- Downer Ending: Judging by the fact that the Black One says that it will destroy all of reality, the pessimist ending may be this.
- Emergency Transformation: To save Deirdre's life from horrible radiation poisoning, Rami has to convert them into an AUG. They join your fleet afterwards.
- Emotions Versus Stoicism: People apparently repressed their emotions in the past, though they're resurfacing now. The characters tend to treat them as both a blessing and a curse, instead of planting themselves firmly on one side. Most characters do lean towards one or the other. The personality bars, especially the mentality one, also represent this.
- The Multiple Endings seem to be connected to this. The optimist ending is emotional, the pessimist ending is rational.
- Flat "What.": In a Continuity Nod to The Reconstruction, this is Rami's reaction to seeing the Tatzylvurm.
- Foregone Conclusion: To those who have played The Reconstruction, Tezkhra's death is this.
- Foreshadowing: You'll get tons of this if you recover Typelog fragments when investigating, since most of them are lines spoken by characters in the future.
- For Science!: EROS flip-flops with this. Some of the stuff they do is for a real purpose, but a lot of it is just because.
- In particular, Willis is not bogged down by any of your silly "ethics" nonsense, and most of his projects have little to no applicability (or if they do, it's a secondary consideration).
- Specific example: Once upon a time, an EROS research facility set up an experiment. The best case scenario was the successful reallocation of matter. The worst-case scenario? Unintentional spaghettification of all reality (read: the Shine). They went through with it — twice, in fact, the second attempt causing their facility to implode.
- Gainax Ending: The pessimist ending. Ros enters the Core and absorbs the universe into a single point of energy, thereby completing the Progenitor's plan...then the game just ends.
- Got Me Doing It:
Luke: Ros Ouranos... D-ah, I mean, uh, Ros! Gah, they got me doin' it now. Let's... leave soon, yeah?
- Gray and Grey Morality: There's no unambiguous good guys here. There are technologically-advanced superpowers fighting to impose their visions upon the galaxy, renegade Space Pirates who want to live free of the squabbling great powers' influence while taking what they want through combat, barbarian space lizards who don't have the intelligence to be any better ...except when they do, and a group of intrepid explorers just trying to knit society back together, until their leader decides to knock everyone's heads together to restore peace. As for the Big Bad? He's an Omnicidal Maniac Übermensch who happens to have a very good point, but whose solution is somewhat questionable.
- Heroic BSOD:
- Tezkhra, after discovering that the Black One wasn't just spouting nonsense — the work that he loved so passionately nearly caused all of reality to be destroyed. This is what leads him to running away and crash-landing on the PLSE surface of The Reconstruction.
- Mahk, after learning that the Machinatorium has been destroyed, becomes unresponsive and uncharacteristically quiet, eventually culminating in him freaking out and running away to find Tezkhra. It is also potentially kicked up a notch by Ivoronus' Heroic Sacrifice.
- Heroic Sacrifice: When the Inquiry is being destroyed, Virgil stays behind and uses the last available backup power to get Ros to safety.
- Also, Neff, Chac, Cassidy, Cole, and Ivoronus in the optimist ending. Possibly Ros, as well.
- Holding Back the Phlebotinum: When the crew finds a strange Lesser that seems to recognize Tezkhra, but who Tezkhra says he's never seen before, it should be easy to confirm who's telling the truth through a simple trip to the Typelog archives. However, Tezkhra apparently deletes files he deems "unnecessary", so, even if he did know the Lesser once, it could be impossible to tell.
- Interspecies Romance: Your options of crewmates to pursue romantically are not limited by species.
- Ironic Echo: In episode 5, after rescuing the Inquiry crew, Thomas echoes Ros' sarcastic "you're welcome" line from the previous episode.
- It Has Been an Honor: Chac, before their Heroic Sacrifice in the optimist ending, and also before they fight you in the pessimist ending.
- I Will Wait for You: Mahk's response to Ros' maybe-Heroic Sacrifice in the ending if you chose them as your Love Interest.
- Subverted, however, as canonically, he dies in The Reconstruction without ever seeing Ros again...
- Jerkass Has a Point: Thomas may be a cold, arrogant, and generally unpleasant individual, but he does bring up many salient, logical points. This is especially prevalent in his Hannibal Lecture to Ros at the end of episode 4, where he points out the negative consequences of all the choices they have made.
- Kirk Summation: Marie delivers one to Thomas in the optimist ending.
- Laser-Guided Amnesia: Ros, who can remember everything except what happened before s/he was put in stasis.
- Anyone can have this, actually, and it is a necessary side effect of immortality; Typelog has devised a system allowing people to replace unused memories with ones they currently need.
- Madness Mantra:
Immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent... IMMORTALALLKNOWINGOMNIPRESENTIMMORTALALLKNOWINGOMNIPRESENT
- Mass "Oh, Crap!": The crew's reaction to encountering a jamming pulse in episode 4.
- Multiple Endings: Two; named "optimist" and "pessimist".
- Not Actually Cosmetic Award: Merits will grant slight bonuses to the Personal and Battle Trust of all allies, including ones not recruited yet.
- Order Versus Chaos: Discussed to some degree. The society at large (and a lawful Ros) falls squarely on the "order" side. However, with the resurgence of emotions, chaos is starting to drift in. In the background, many characters wonder about this and question what the balance between the two should be.
- The conflict between Typelog and EROS fits this, though EROS members themselves are firmly lawful. Typelog members retain their emotional suppression, are scrupulously polite, and consider computerization and data to be the highest form of advancement. EROS follows a very emotional form of For Science!, runs on a scientific variant of Asskicking Equals Authority, and their members tend to constantly analyze and disparage the Inquiry's methods. Neither group is especially nice.
- Precision F-Strike: You know things have gotten serious when Tezkhra swears.
- Quip to Black: Virgil tends to make one of these at the end of each episode.
- Subverted in the ending for And Yet It Moves, however, where he noticeably loses his composure and ends on a much more serious and ominous One-Liner.
- The Reveal: The high-level offices in the abandoned databanks answer a lot of major plot questions, often taking this form.
- A few of the crew members' final interaction scenes can take this form as well, usually answering lingering questions about their character arcs. It's even lampshaded in the case of Tezkhra, where the reveal is so obvious that everyone admits they already knew it.
- Slept Through the Apocalypse: Ros was kept in a suspension tank during the Shine.
- So Proud of You: Ivoronus' last words to Mahk.
- Status Quo Is God: Many of your crewmates' final personal scenes are built up to seem like they will be making major changes to themselves or the world, but these plans are always prevented or shut down for various reasons. Some characters' subplots do get proper resolutions in the ending, though.
- Title Drop: Upon witnessing a sunrise for the first time in millennia, Marie's reaction is "God, I missed this."
- A lesser example: a title drop for an individual episode. Strangely, it actually happens in the episode that comes after it. When Jessamine visits her "girls" in the ending: "Always and always! Forever and ever!"
- Uncertain Doom: In the optimist ending, the last thing we see of Ros, they are dragging the Core towards a black hole. Other characters say that it's not certain whether or not they will actually have to pass the event horizon, but it is a possibility that they don't make it back, and Word of God has stated that they don't plan on the character reappearing in any future games.
- The Usual Adversaries: The Lessers.
- We Can Rebuild Him: Cybernetic surgery is a common practice.
- Wham Episode: The penultimate mission of And Yet It Moves, where the crew discovers the true nature of the Shine (it was manmade).
- Also, the final offices of the abandoned databanks. Lacertians did not evolve naturally; they were synthesized in a lab, and Lessers were the prototypes. Ivoronus was also the first one created. Plus, the rationale behind the creation of the Shine — it was an attempt to combat entropy. And to kick it all off, latent energy (a.k.a. magic) is from a quantifiable wellspring point that appears to be a portal to another plane of reality. Big stuff, and some of it appears to be Foreshadowing for an even greater reveal!
- A Plan For Everything is pretty much this non-stop. It begins with the Inquiry being destroyed, and goes downhill from there.
- Wham Line: In episode 3:
Willis: [Typelog] must have traced back the sabotage of the Mind/Matter Interface project to our agent on the inside.
- Episode 4 has a wham word. In Ivoronus' final scene, you get a piece of paper with their name on it. It's "PRIME", the name that #1213 gave to their most beloved creation.
- What the Hell, Hero?:
- Thomas delivers one of these late in the game, criticizing you for all the personality-altering choices you made previously and throwing the consequences in your face.
- Neff, Kara, Alicia, or Daszk will give Ros one of these, depending on what side you attack with the superweapon.
- In the pessimist ending, every single character will give you a verbal smackdown as you systematically murder them.
- You Monster!: This is Alicia's reaction if you attack the Rogues with the superweapon.
- After the End: Despite this, it manages to be pretty upbeat and hopeful.
- Apocalypse How: The Shine was a Galactic (possibly Universal) Societal Disruption.
- And, according to the Black One, the Big Bad's plan (compressing the universe into a single point of energy — essentially an artificial big crunch) will cause Universal (possibly Omniversal) Metaphysical Annihilation — "It will be the end of all things!". It's not entirely clear how or why, though.
- Arms Dealer: The Sikohlon (to the extreme surprise of everyone who's played The Reconstruction) are a mix of type 2 (they're the only known arms dealer in the galaxy) and type 3.
- Black Market: The Hole & Corner Market, first introduced in Episode 3, which sells high-level components for extremely high prices.
- Creating Life: The lacertians were created by ambitious scientists, likely by mutating Earth reptiles.
- Cybernetics Eat Your Soul: Inverted, if anything; all the playable cyborgs thus far have been some of the most cheerful and optimistic characters. (Except Tezkhra, anyway, who is The Stoic, but otherwise a perfectly nice guy.)
- Cyborg: Augmented humans. Lacertians can't be augmented, as there's something about their cellular construction and regeneration that's incompatible with the machinery.
- Tezkhra is an odd exception to this, though. He was probably able to be augmented due to being the same species as the Black One, and therefore not having a normal lacertian body.
- Drill Tank: Well, Drill Ship. One of the side-missions has you trying to catch 'The Tunneller' who uses a gigantic drill to bore through a planet.
- Fan Nickname: In-Universe; some affectionately refer to the +ii emitter as the "immortality inducer", because the Roman numeral looks like two i's.
- Fantastic Racism: Averted for the most part — lacertians were welcomed by the humans with open arms, and by the point the story starts, have been integrated seamlessly into human culture. Played straight with the Lessers, though, who are universally reviled by both humans and lacertians. They do have fairly good reasons, though; Lessers are The Unintelligible and extremely violent.
- However, the members of Purity Point hate lacertians and cyborgs for unknown reasons, saying that they are "corrupt". When you visit, they force your lacertian crew members to sit in a small room. It's probable that their insanity has given them xenophobia.
- Interestingly, the Lesser Habitation in episode 4 does seem to show that Lessers are not as unintelligible as they seem, and are definitely sapient.
- There appears to be a deal of negative stigma towards cyborgs as well.
- The Fog of Ages: Addressed. Typelog's purpose is to avoid this by allowing everyone to keep records of every memory they've had, and swap out their current memories for old ones if they need to. So, the negative effects of this trope are avoided for the most part.
- Unless, like Tezkhra, you delete "unnecessary files"...
- Gender Is No Object: Except to Luke, gender seems to be a completely meaningless distinction. Possibly justified due to the mass sterilization of the human race; there is literally no functional difference between the two genders anymore.
- Humanoid Aliens: The lacertians.
- Justified; they didn't evolve naturally. They were synthesized in a lab by human scientists, so it makes sense that they would copy the basic structure.
- Humans Are White: Averted. Even among Non Player Characters, there is a large variety of skin tones.
- Immortality: Radiation from a +ii emitter causes Biological Immortality. As pointed out by numerous characters, it's pretty much a necessity for space travel.
- Living Forever Is Awesome
- Immortal Procreation Clause: Done voluntarily, since there was no longer any need to reproduce once the +ii emitter was invented.
- Immortals Fear Death: Because of failsafes in combat craft, battles almost never lead to Final Death. Fighting under jamming-pulse conditions is absolutely terrifying to the immortal Inquiry crew, and even killing hostiles is seen as a major Shoot the Dog.
- The Fog of Ages: The amount of memories the human brain can store is limited, and you have to regularly clean up your mind by "dropping" minor memories into the Typelog database.
- Justified Save Point: The Typelog database that functions as a save system is a key element of the setting; it's part of what allows immortal society to function properly.
- Lizard Folk: Lacertians and Lessers.
- Mega Corp.: Typelog, though they are fairly benevolent, serving a vital role in society. However, they do not appear to follow any privacy laws, as they steal Tezkhra's research without his knowledge.
- Panspermia: Something of an inversion in that we see it from the perspective of the Sufficiently Advanced Aliens. The terraforming and population of the planet of The Reconstruction is a subplot here, performed by EROS.
- Research, Inc.: EROS, sort of. Due to living in a post-scarcity society, they are more focused on For Science! than money, but other than that they fit the bill.
- Science Is Bad: Averted in the main narrative, where the effects of scientific advancement on society are discussed in a (mostly) fair and balanced manner, but the members of Purity Point believe this due to their insanity, saying that it brings corruption. The painful irony here is that they're both right and wrong; overexposure to radiation during the Shine ruined their bodies and minds, but that same radiation is the only thing keeping them alive.
- Sliding Scale of Idealism Versus Cynicism: Pretty idealistic at first, but slinks towards cynicism as time goes on. Has the potential to plunge off the deep end or bounce back to idealism, depending on the player's final choice.
- On the one hand: Civilization was on the brink of collapse, but is managing to pull itself back together, and it is definitely possible to restore it to its former glory. The cast contains a number of enthusiastic scientists working to undo the damage of the Shine.
- On the other hand: Things go downhill fast in episode 4. A war breaks out, with Typelog and EROS as the main aggressors, and minor factions go into a free-for-all mentality. Death and destruction is rampant, and Virgil remarks that it's exactly like what led to the Breach in the first place — only this time, there's nowhere to run.
- In the final ending choice, the pessimist ending is cynical (Ros believes the current world cannot be saved), while the optimist ending makes an attempt to push back towards idealism (Ros believes the universe is worth saving, and everyone pulls together to try and fix the damage from the war).
- Society of Immortals: Everyone has type II immortality due to the mass-production of the +ii emitter.
- The Unintelligible: All attempts at reasoning or communicating with Lessers ended in failure in the past, and they're still impossible to communicate with. There are a number of counterpoints, however:
- The Black One not only speaks to the crew, but has an augmented leg, something that should be doubly impossible.note
- Turns out that the rational, intelligent Tezkhra is a Lesser.
- In episode 4, you can find an abandoned EROS laboratory inhabited by Lessers, but they are actually quite calm and nonthreatening. Furthermore, they exhibit intelligent traits — they can talk, read, and make observational deductions. They are still not at human- or lacertian-level intelligence, however.
- Artistic License – Biology: Emitter radiation is stated to work by stopping the division of cells. While it's true that this would prevent telomere erosion and therefore stop aging, it doesn't say anything about making the cells immortal. Thus, shouldn't this just mean that everyone dies within the span of a few months as all their cells die with no new replacements?
- Battle Theme Music: Engagement for normal battles, Engorging for Boss Battles.
- And "Ouranos" for the Climax Boss at the end of episode 4, Lazarus Ouranos.
- There are two final boss themes, depending on which ending you choose — the optimist ending has Fortissimo, while the pessimist ending has Pianissimo.
- BGM Override: In the penultimate mission of episode 3, as well as the final missions of episodes 3, 4, and 5, the background music continues to play even during battles.
- Boss Remix: Inverted; Hunting, the BGM for bounty hunt missions, quotes the boss battle music in certain parts.
- The Cameo: Luke is apparently from a novel written by one of the developer's friends. This novel is currently unpublished however.
- Canon Ending: The optimist ending. It also requires significantly more effort.
- Continuity Nod:
- The Developer Thinks of Everything: Due to the way the weapon creation code works, there is a hard limit on the number of weapons that can be created in a single game. The limit is absurdly high, so the player probably won't even get close to it in normal gameplay, but if they do, Mahk changes his dialogue when weapon creation is attempted.
- Epic Fail: There's a merit for achieving this:
CHECK YO' SELF: Take more than 1,000 damage from an attack.
- Episodic Game: You can read Space Lizard's musings on the format here.
- For Doom the Bell Tolls: Used during a section of the Boss Battle music.
- Fridge Logic: One bit of it is actually addressed In-Universe. How does a robot take Pilot damage, you might ask? The answer is that Pilot damage usually works by overloading sensory input, which is, for some reason, different than Systems damage for robots. (Don't ask how weapons that attack life support systems still work...)
- Late-Arrival Spoiler: The very existence of a sci-fi prequel of The Reconstruction is a spoiler for those who didn't get the Golden Ending there.
- Leaning on the Fourth Wall: After you have exhausted all their bounty hunts, Mr. Right and Mr. Left will say, for example...
"There is little else to hunt at this time. In this...episode."
"A bigger game is afoot for you. Bigger and more important games, yes. Yes. But perhaps after this game is complete, we shall have even more distractions for you."
- Leitmotif: Jessamine has one. The Black One also has "Enlightenment", though this is shared with Lazarus in episode 4.
- Though they're organizations, not specific characters, Typelog and EROS have leitmotifs as well.
- Lemony Narrator: Less than in The Reconstruction, but it's still there in some places.
- Painting the Medium: The heavily simplified and stylized battle and exploration screens are what Ros literally sees on his/her monitor. The fact that the battles are turn-based is also justified due to Ros' special protein.
- Player and Protagonist Integration: Type 4.
- Playing the Heart Strings: Everything, the ending theme.
- Recurring Riff: It can be found in most of the tracks. Try to listen for it. (It can most easily be heard in the bell section of "Engorging", the Boss Battle music.)
- Sad Battle Music: Not quite sad so much as contemplative, but Fortissimo, the final boss music for the optimist ending, is much calmer and quieter than you'd expect from Battle Theme Music.
- Science Fiction: As stated by the developer, "I ruined your fantasy, now I'm going to ruin your sci-fi too."
- Shout-Out: One of the merits is called "Still Alive".
- Two characters who work together (on exploration of lost sectors, not banking) are called Fannie and Freddie.
- Simple Score of Sadness: "Too Late"
- Soundtrack Dissonance: "Lights" is a slow-paced, somewhat ominous and discordant but not particularly tense track. It plays during the destruction of the Inquiry.
- Suspiciously Cracked Wall: A similar thing is found in the Purity Point hab.
- 2-D Space: Lampshaded by Ivoronus in Habitation Zero.
Ivoronus: Interesting defense array for this facility. Almost as if you forgot space is a three-dimensional affair.
- Xtreme Kool Letterz: Likely the reason why "X" is the representative letter for Extension modules rather than "E".
"Immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent..."