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  • To an extent Berserker Asura in Asura's Wrath is this, and is also a One-Winged Angel transformation: It's something of a Shout-Out to the Naruto example above, as well as the .hack//G.U. movie's B-ST form. It helps that the guys that made Asura's Wrath make .hack and the Naruto Ultimate Ninja games.
  • In Avengers Academy, Superior Iron Man is interpreted as this for Tony. He goes mad with power after one of Loki's spells goes awry.
  • BlazBlue: Mu-12, the Sword of the Godslayer Kusanagi, is this for Noel Vermillion. In a twist of the usual formula, Mu is her original form, created to destroy Master Unit Amaterasu, the equivalent of God in this setting. A botching of her "smelting" process (as in the entire building and city she was in exploded) resulted in her being incomplete and developing her own personality. Terumi invokes her transformation and completes the process, but she's saved by Ragna and later turns to tap into that power as a regular Super Mode.
  • The Slayer from Baldur's Gate II, a ten-foot tall spiky mass of pure murder that the protagonist can use and results from channeling the power of Bhaal, the murder god who fathered the PC. An interesting example in that the Slayer seems to have been part of the PC all along, and only surfaces when the PC loses their soul. Using it results in a reputation loss, except for scripted events that force you into it. Plus there's the whole thing about it killing you (and thus ending the game) if you stay in that form for too long.
  • In The Elder Scrolls spin-off Dungeon Crawler game Battlespire, this is a trait of the Dark Seducers. Also known as Mazken, Dark Seducers are an intelligent race of lesser Daedra typically found in service to the Daedric Prince Sheogorath. They are more humble and sympathetic toward mortals, having less of a Puny Earthlings attitude toward them than most lesser Daedra. However, they are also known to Fight For The Strongest Side, quickly switching allegiances if it becomes beneficial to them. The group of Dark Seducers fought in Battlespire betrayed their former master (a lieutenant of Nocturnal) to side with Big Bad Mehrunes Dagon when he promised them greater power. They were rewarded by being remade in the image of Dagon's own greed and treachery — becoming not only physically stronger, but also gifted with powerful bat-winged forms. In later appearances, they lack this form, but are still powerful and intelligent lesser Daedra akin to Dremora and Golden Saints.
  • Django, the gun-slinging hero of Boktai. In the second game of the series Django is infected with vampirism and almost loses his soul before his half-brother Sabata purifies him with the Solar Pile. After this, Django eventually gains the ability to transform between human "Red Django" and vampire "Black Django." Though it might be argued that Black Django isn't that much more powerful as, despite his dark-based powers, he loses the ability to use all of Django's magic (gaining new spells only he can use) and is harmed by both rain and sunshine. In the third game, the transformation is changed to a "Trance" attack, where he becomes much more powerful, however the transformation only lasts a limited time, or until you leave the room.
    • Lunar Knights features one as well for its first deuteragonist, Lucian, who has a vampire-esque transformation that allows him to feed on his enemies' blood in order to heal himself. The negative effects of being partially Immortal are never discussed, though it is commented that the Dark Matter that fuels his body has changed him into something inhuman.
    • Kura 5: Bonds of the Undying has a subversion. At one point, vampiric deuteragonist Emil undergoes a transformation into a bird-like beast and attacks his partner, Annie. Despite that, the form itself is never treated as sinister and instead the violence following the transformation is a result of his present irritable mental state.
  • In BoxxyQuest: The Gathering Storm, Anonymous learns a skill called “Hidden Depths” that lets him deal massive damage to an enemy, but then leaves him in a state of uncontrollable rage for the rest of the fight. This seems pretty incongruous with the rest of Anon’s skillset, until Chapter 7 when you learn that he’s actually an amnesiac fragment of Legion, a shattered chaos god and the Greater-Scope Villain, and that using Hidden Depths means letting Legion’s will take over.
  • Breath of Fire III:
    • Ryu can transform into the ultimate dragon, Kaiser. Its normal form (the Infinity gene alone) is uncontrollable and Ryu will attack randomly (including his allies). Two other gene fusions allow it to be controlled, with one (Infinity + Failure) significantly weaker than the "true" form (Infinity + Trance + Radiance).
    • Rei can transform into a weretiger when he rejoins the party after the Time Skip; like Kaiser, Rei's attack power is vastly increased but he attacks random targets. He can be directed to the target of the Influence skill (learned from Boss Goblins).
    • Any character who uses the Berserk skill gains a similar effect as the weretiger transformation, but the downside is that it kills you in three turns unless you have equipment that averts death.
  • Soma Cruz in Castlevania: Aria of Sorrow is the reincarnation of Dracula, while Alucard is Dracula's son. The emergence of their Super-Powered Evil Sides are Alucard's greatest fear and Soma's bad ending. (Although they both are pretty damn powerful as-is.)
  • The Abomination in Darkest Dungeon is a werewolf that has mutated even his human form into a Humanoid Abomination, but the character in question is afraid that "it" does things behind his back such as eating children or causing mayhem and lives in constant paranoia as a result.
  • Emil from Tales of Symphonia: Dawn of the New World has Ratatosk mode, where he morphs from a Woobie-ish Non-Action Guy into an ur-badass Anti-Hero Blood Knight. It's not so much that Ratatosk is Emil's Super-Powered Evil Side; instead, Emil is Ratatosk's Non-Action Guy side.
  • Daze Before Christmas have you playing as a Badass Santa capable of kicking ass... and a superpowered side called Anti-Claus, a demon wearing a Santa outfit who can curb-stomp everything in his way and is invincible against all enemy attacks. Unfortunately the effects lasts for around 10 seconds before you're a normal Santa again.
  • Death end re;Quest has Glitch Mode. Even when used as a standard Super Mode, it changes the user's personality in a specific way that differs depending on the user, and usually for the worse. The reason is eventually revealed to be that the buggies (the miniature Entoma that enable Glitch Mode in the first place) actually feed off of a specific emotion, preventing the user from feeling it. Typical access to Glitch Mode makes said emotion flow back into the user to an extent, which causes the personality shift (Lily's emotion is anger, Al's is sadness, Lucil's is joy, Celica's is despair, and Clea's is courage). However, if their particular emotion overloads, they glitch out unwillingly and potentially permanently, lashing out at everyone around them with even greater levels of power. The only exceptions are Clea (who willingly overloaded her courage in order to stand a chance against a glitched Celica) and Shina (who doesn't overload at all). And ironically enough, Shina's is probably the scariest, turning her into an Ax-Crazy paradoxical sadist that both asks if an attack hurt (which it probably did) and goes into Why Won't You Die? fits. Thankfully for the cast, the "evil" part seems to have disappeared in Death end re;Quest 2.
  • Playable characters Dante, Lucia, Nero, Vergil and Trish from the Devil May Cry series all can transform into a demonic version of themselves with stronger attacks and health regeneration. In Devil May Cry 2 this becomes easy, with the characters' demon forms not being thrown back, halted or even slowed by enemy attacks.
  • In Digimon Survive, after withstanding Shuuji's abuse for half the game, Lopmon Digivolves to its evil Champion form Wendigomon and oneshots the Ultimate-level MegaSeadramon. It then messily devours Shuuji and forces the rest of the team to put it down.
  • Rozalin from Disgaea 2: Cursed Memories manifests a Super-Powered Evil Side during the storyline when her seal is broken, which turns to be her former life as Overlord Zenon, complete with both memories and power, back from the dead.
    • Mao from Disgaea 3: Absence of Justice has a similar Super-Powered Evil Side that can go on a complete rampage in one of the endings.
    • While not "evil" so much as mindless, Usalia from Disgaea 5 transforms into a berserk beast when she goes without curry for too long, as a result of Majorita's curse. The love of her parents plus the release of her own mental and emotional burdens causes the curse to devolve into her Super Mode when they take an attack from Majorita meant to kill her.
    • Also from Disgaea 5, Killia has an alternate form where he reverts to his past identity as the ruthless, destructive Tyrant Overlord Killidia, which he can temporarily postpone by consuming a whole meal... though by the end it stops being adequate, and he needs to eat increasingly larger portions to keep Killidia at bay. Coming to accept his past identity without giving in to his urges is what causes Killidia to become his Super Mode.
  • It is revealed in .hack//G.U. that Natsume has a split personality: Her normal self is her cheery, slightly ditzy self while her other self is crazed, rampaging Pker known as The Edgemaniac. This is played for laughs.
    • In the movie adaptation, Haseo's B-St Form. Even if all it did was make him look pathetic against the final boss...
    • Haseo's Avatar, Skeith, is also portrayed as this, although Haseo usually does a better job of controlling him than normal for the trope. Skeith is seriously scary when out of control, his actions being the only thing in the games that actually seem to frighten Haseo.
  • Hawke from the Dragon Age II "Destiny" trailer exhibits this, gaining Red Eyes, Take Warning when he resorts to Blood Magic to Curb-Stomp Battle the Arishok.
    • Similarly, any time a Mage Hawke uses Blood Magic in-game, it could be seen as tapping into this.
    • Anders has one in the Spirit of Justice, constantly having to fight to maintain control after his own anger corrupted it into a Demon of Vengeance. When he loses control, he gains Glowing Eyes of Doom, a Booming voice, Volcanic Veins and a Battle Aura.
  • In Dragon Ball Xenoverse, the villains Towa and Demigra have the power to bestow a dark power-up (officially dubbed "Villainous Mode") as part of their attempts to alter history. Most of they time they give it to characters who are already evil, but this trope is played straight the few times they inflict it on the heroes. The most prominent example comes near the end of the game when Demigra takes control of Future Trunks thinking that the hero won't be able to hurt his/her own friend; Trunks maintains enough control to ask you not to hold back.
  • In Fallout: New Vegas we have Lily, a Nightkin who used to be a kindly old grandma before being mutated into a hulking blue monster. For the most part, she still acts like her old self, but all Nightkin suffer from schizophrenia. Lily's manifests as "Leo", a being only Lily can see who tells her to do bad things. If Lily is taken down to a quarter of her health, Leo will take over and go on a murderous rampage until every enemy in the area is dead. After witnessing this once, you can learn that she has been only taking half-doses of her medication because taking full doses makes it hard for her to remember her old, human life with her (now long-dead) grandchildren. You can convince her to start taking full doses (which will stop Leo's rampages but give her a drop in stats), or go off her meds entirely (which will boost her stats but make Leo come out at half health).
  • In Fairy Fencer F, performing a Fusion Dance with the Vile God always results in this, whether it be due to the Vile God being in full control of the fused body or simply corrupting the fusee's own personality. Both times this occurs, the result is the Final Boss of the route.
  • Fighters Destiny has a clown character, and there's a cheat you can use which turns him into a werewolf.
  • Final Fantasy:
    • Vincent Valentine from Final Fantasy VII can transform into a variety of monstrous forms using his limit breaks. Possible forms include fire magic-capable Werebeast, Frankenstein's Monster, Jason Voorhees with a chainsaw and Chaos, the Big Bad of the first game in the series.
    • Terra's Esper form seems to be this in Dissidia Final Fantasy, as when she goes into it during the plot, she suddenly loses control and ends up fighting the other heroes.
    • From Final Fantasy XIV you have Fray who is a part of you the player character in the Dark Knight quest line. They teach you how to use the powers of darkness and your own negative emotions to brutally slay your adversaries, and their influence makes you more abrasive and quick to anger in your character's dialogue. Downplayed in that they aren’t necessarily evil, but more of a manifestation of all of your frustration over the fact that for all of your Primal slaying heroics and general willingness to help the people of Eorzea with even the most mundane tasks, you're often rewarded with barely a thanks if you're lucky and jack squat, if not the Ul'dah banquet if you aren't so fortunate. They would rather get you to just leave the people to sort out their own problems instead of having to come crawling back to you to save them yet again, or whenever they need something to get done that they're unable to do for themselves. By Stormblood Fray softens up and accepts the hardships that come with being a hero after seeing that others are willing to sacrifice themselves for Eorzea and the Warrior of Light.
  • Happens sometimes in the Fire Emblem series.
    • Lyon in Fire Emblem: The Sacred Stones gains this as a result of tapping into the Dark Stone, in Ephraim's route. (In Eirika's route, the power within the Dark Stone outright possesses him.)
    • General Gawain aka Ike and Mist's father Greil in Fire Emblem: Path of Radiance was already the strongest swordsman in Tellius before he took up the Fire Emblem; afterwards, it made him outright unstoppable, and uncontrollably bloodthirsty, until his wife Elena sacrificed herself to pull the Fire Emblem out of his hand.
    • The Death Knight in Fire Emblem: Three Houses turns out to be this for Jeritza, manifesting for the first time in his teenager days when he was known as Emile. When his father decided to get Emile's half-sister, Mercedes, to marry for producing Crest-bearing offspring, Emile slipped into a blind rage and killed him along with a good part of his household. Since that time he's been struggling with his Death Knight persona activating every once in a while and turning Jeritza/Emile into a nigh-unstoppable bloodthirsty killing machine. He can overcome it through love and compassion of his support partners on the Black Eagles route (the only route he is playable on), and in his paired ending with Mercedes — if she was recruited into the party — he sheds it altogether, undergoing willing imprisonment as his atonement.
  • Giana Sisters DS: Strongly implied by the credits. Punk Giana can bust blocks, shoot fireballs, and survive a hit, compared to Normal Giana... who can do none of those things.
  • Elena's alternate personality Millenia from Grandia II.
  • This is the reason the quaggan have survived in the Post Apocalyptic world of Guild Wars 2 despite being Actual Pacifists; actually manage to piss them off, and they turn into what is best described as a cross between an orca and a bulette, with absolutely no regard for their safety or collateral damage. And when they calm down, they'll apologize for it.
  • Dizzy from Guilty Gear has a similar problem with one of her sentient wings. She's VERY powerful and unleashing her true powers causes her to lose control to her evil wing, Necro, whose motto is "Destroy everything!". With Dizzy being a Friend to All Living Things this really troubles her. Not that the other wing, Undine, is much better. Unlike Necro, she won't attack anyone who comes within reach randomly, but she will annihilate anyone she perceives as even the slightest threat to Dizzy without even a second thought... and her definition of "threat" is just a little bit too broad for Dizzy's tastes. Undine is the wing that unleashes Dizzy's version of Gamma Ray... that says it all. Oh, and her tail has a will of its own too and often eats anything within biting reach.
  • Jak and Daxter,
    • Dark Jak from Jak II: Renegade, which Jak aquired after being exposed to Dark Eco.
    • And then they added a Super Powered Light Side along with Dark Jak in Jak 3, unlocked at a monastary around 40 minutes into the game. You use both to solve puzzles.
    • Jak and Daxter: The Lost Frontier gave one to Daxter as well, although the bunny-ears are not good for its badass credentials.
  • Kingdom Hearts:
    • Kingdom Hearts II: The Anti-Form Drive Form subverts this trope as it's actually a penalty form (at best Awesome, but Impractical) to discourage overuse of the Drive Forms; it can only be triggered randomly (chance determined by a hidden "Anti-Point" mechanic) or by activating any form but Final in battle with the ability Light & Darkness active. While Anti-Sora looks damn cool, he's not actually that much more powerful than Sora in terms of offense, and can do nothing other than attack solo in a blitzing frenzy of clawing, kicking, and firing dark energy blasts. The inability to heal, gain experience, or really do anything else makes this form a liability. Also, Sora takes 50% more damage while in this form and can't revert until the drive gauge expires or he leaves the level. Sora also gets a Super Powered Light Side in Final Form, which is unlocked after Sora's fight with Roxas. Like Anti-Form, it has to be triggered by chance when using other Drive Forms, but once unlocked, Final Form can be manually activated at any point, and also reduces the risk of Anti-Form with each use. In this form, Sora wears all-white and takes on an angelic theme with two Keyblades serving as wings as well as weapons.
    • Riku, on the other hand, plays this trope straight in four of the gamesnote , but primarily in Kingdom Hearts: Chain of Memories when you can play as him and "Dark Mode" is one of his key abilities. Interestingly, he no longer has one as of Dream Drop Distance, but only because his control over his dark powers has improved to the point where he can use them freely without transforming.
    • Kingdom Hearts III plays it straight for Sora by allowing him to willingly transform into Rage Form as a situation command when his health is below 25%. It locks out his ability to use magic, items and summons as before, but gives him overwhelming power and speed to compensate. Additionally, Sora is capable of wielding a Keyblade, and has access to its own unique finishers, Limits and Shotlock. It will also mitigate any previous damage dealt to Sora by restoring him to full health upon transformation. Best of all, you can keep your party members who can also still heal you with their own abilities and items. This form is so powerful that Sora was able to critically injure Xehanort, who forcibly transformed him into this state by extracting his Light side, despite the latter having the χ-Blade and the full power of Kingdom Hearts at his disposal. According to Word of God, the difference between Rage and Anti is that Anti is a form Sora takes on when his heart is completely stained by darkness and is driven by instinct. Rage, on the other hand, is triggered by Sora's raw fury and anger.
  • The King of Fighters:
    • Iori Yagami is normally amoral, and (judging from his winposes) has quite a few screws loose. Riot of the Blood Iori, however, has absolutely no sense of self-restraint and will attack anything on sight.
    • Leona also fits this trope, sometimes even more perfectly than Iori, because she is in the "good side" while Iori can't decide himself; with some Emotionless Girl spices added, though that said, she has smiled once.
  • Rean Schwarzer from The Legend of Heroes: Trails of Cold Steel has a hidden power located near his chest that whenever he loses control of his own self, he ends up becoming a guy clad in evil aura and only knows to kill the opponent. The adults tell him to go master it already so that he can control it and use it for his own, which he manages to do in Cold Steel II. By Cold Steel III however, he's losing control over it because it's growing too powerful and Rean becoming even more stressed out that the one time he doesn't want to lose control over it, he ends up giving in to it and ends up slaying the beast that was holding back the curse of Erebonia.
  • Legend of Mana:
    • Subverted Trope with Blackpearl, whose powerful form is actually how she was originally, before trauma-induced amnesia turned her into Pearl.
    • The Mana Goddess also has one, and this is the reason why the world is so messed up.
  • The Legend of Spyro:
  • The Fierce Deity Mask in The Legend of Zelda: Majora's Mask turns Link from this into this. It's given to Link by (a representation of) Majora's Mask itself so they can play a twisted game of tag. The mask is such a Game-Breaker that you're only allowed to use it in boss rooms.
  • Littlewood: Lilith has one tied to her magic power that is mostly in control, but shows up from time to time. When it happens, Lilith's skin becomes grayer, her eyes eyes glow and she is Suddenly Shouting things that are more fit for an Ax-Crazy person. The fact that a Split-Personality Takeover version of the phenomenon exists is relevant to what little plot the game has, namely how the Evil Overlord that was defeated a little before its beginning came to be.
  • Mary Skelter:
    • In Mary Skelter: Nightmares, the Blood Maidens have the ability to go into a so called "Massacre Mode" ("Genocide" in the original Japanese version), which is kinda like one of these, making them far more powerful and aggressive when coming into contact with large amounts of Marchen blood. However, said monster blood, along with mental stress, builds up a form of corruption, and if it becomes too great, they will enter their real Superpowered Evil Side, Blood Skelter, which makes them go completely Ax-Crazy, communicating solely in pained screams and some of the most insane laughter you've ever heard. Good thing Jack's around to keep them out of it.
    • Speaking of Jack, his Nightmare self in Mary Skelter 2 gains a so-called "Ripper Mode", attained when his heart rate gauge fills up too much. The Marchen imitating his human self also seems to have it, turning its hair black and and implying that Jack may have it even normally. Either way, this is especially bad, because 1) Nightmares are freaking strong already, and 2) the only thing keeping him from a Face–Heel Turn is a psychic link with Otsuu, but if he goes all Jack the Ripper, she very much risks going into Blood Skelter herself. Well that's fun.
  • Mega Man:
    • Zero of the Mega Man X series gains several powerful new abilities when he is exposed to large quantities of The Virus. When he is fully awakened by the Sigma or Zero Virus, he loses all of his emotions and his personality shifts to the that of a cold-blooded killer.
      • The manga adaptation of Mega Man X4 by Iwamoto Yoshihiro turns the Ultimate Armor into one of these, giving X incredible power but also causing him to become ruthless and even sadistic at times, which Dr. Light knew might happen and warns X to be wary of. X ultimately struggles with controlling himself under the influence of this new power, but ultimately the Ultimate Armor is destroyed by the explosion that destroys Final Weapon, revealing the purer Fourth Armor underneath.
    • Mega Man Battle Network:
      • Mega Man Battle Network 4: Red Sun and Blue Moon: When MegaMan takes enough damage to enter "Anxious" mode, he will gain access to incredibly powerful chips. If a single one is used, he shifts to Dark Mode, losing the ability to Double Soul, but getting access to 2 powerful chips per turn which can help him absolutely curb stomp most bosses and enemies with little effort. If used enough in succession, this mode can continue into following battles, allowing him to start with Dark Mode and the Dark Chips. If MegaMan turns dark enough from the use of Dark Chips, his dark side will appear after he is K.O.'d and start fighting. MegaMan regains control after a while. The fight against Dark Rock near the end does the same, using every chip the player had ever used, including Navi summon chips and Giga Chips, and also can use all the Program Advances you've performed up to the point you fight it. Unlike the player version, there's no warning when it uses them.
      • Chaos Shadow Soul in Mega Man Battle Network 5: Team Colonel and Team ProtoMan makes MegaMan completely invincible and uncontrollable as the AI attempts to duplicate the player's fighting style.
      • Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar introduces a new Super Mode for MegaMan called Beast Out. If the turn timer runs out while MegaMan is in this state, he can enter another state called "Beast Over". In this state he becomes invincible and any loaded Chips will be at double power, but at the cost of MegaMan going out of the player (and Lan's) control.
    • In Mega Man Star Force Pat has a personality disorder. He'll randomly go into an evil state named "Rey" and punch someone. This foreshadows him fusing with Gemini and becoming Gemini Sparks W and B.
  • In Metal Gear Rising: Revengeance, Raiden recovers from a devastating Heroic BSoD by tapping into his "Jack the Ripper" Child Soldier personality, turning him into an Ax-Crazy berserker who takes joy in both inflicting and receiving pain. After the ensuing fight, Raiden can use Ripper Mode whenever his Blade Mode Gauge is full, increasing his attack power greatly at the cost of constant Blade Mode Gauge drain.
  • In Metroid Prime 3: Corruption, Samus gets the ability to enter Hypermode, fuelled by the evil substance known as Phazon. Staying in this mode for too long corrupts her, leading to a Non-Standard Game Over, specifically turning into another Dark Samus.
  • Neptunia:
    • Some of the HDD forms have this going on, as it not only boosts the CPUs' power but also noticeably changes their personalities (even if they're admittedly not evil per se). Noire for instance becomes more brash and cocky upon transformation, Blanc meanwhile becomes more rage-prone and aggressive and Vert herself gets more aloof and haughty. Plutia in Hyperdimension Neptunia Victory plays this more straight, becoming a full-blown sadist as Iris Heart who has no issues harming anybody physically, emotionally or sexually. And then there's Rei Ryghts, who goes from Apologizes a Lot Shrinking Violet to Ax-Crazy tyrant willing to blow up everyone who annoys her, including her own allies and citizens.
    • The Chaos forms from Chaos Chanpuru play this trope more straight than the above examples.
  • Then there's the Slayer's Expy, the Ravenous Incarnation from Neverwinter Nights 2: Mask of the Betrayer. The Spirit-Eater curse can grant some pretty incredible powers if you feed enough...problem being that the curse is, you know, a curse — an utterly empty blight upon the spirit backed by divine malice — and will overcome you, drive you insane, push you to devour the spirits of all you see in an animal frenzy, and finally obliterate you so entirely that even your soul is destroyed forever. Giving in to your hunger for spirits to get more power speeds up that process a lot.
  • Hikari from Octopath Traveler II has the curse of Clan Ku inside him as this, as the curse is constantly trying to take over him and make him bloodthirsty and kill people needlessly. In the game, his Latent Power is Shadow's Hold, in which he gains power from this curse to deal massive damage to enemies. Near the end of the story however, he manages to overcome the curse and uses The Power of Love to carry out his Latent Power instead.
  • In Painkiller, when you collect 66 souls of enemies you killed, you transform into an unstoppable demonic killing machine. It only lasts for about 30 seconds but that's all the time you'll need to obliterate an area full of monsters just by looking at them.
  • Every single main character in Persona 4 must be recruited by defeating their Super-Powered Evil Side, or more accurately, their Shadow Archetype: the embodiment of all the things about themselves they can't stand to admit. The shadows have grown immensely powerful out of all proportion simply because being denied makes them stronger; once accepted, they become much weaker and "tame."
    • The series also gives us Black Frost — the horrific result of adorable Mascot Mook Jack Frost remembering he's supposed to be a demon after all and invoking The Power of Hate. The process apparently renders him awesomely more powerful... and much more evil. Unless you're playing Devil Survivor, in which case it turns him into a Pun-spewing Magical Girl-esque warrior of love and justice. ...And just as awesomely powerful.
    • Persona 5 has the traitor. Every Persona-using character has a costume which appears on their body when they enter the Metaverse. The traitor has two. One is a campy outfit styled after a "hero of justice", which he wears when summoning Robin Hood. This form has all the normal powers of a Persona-user. Should he switch to his other Persona, Loki, he'll change into a black, armoured outfit which adds a neck brace and helmet to the magical masks. This form has some abilities which most Persona-users definitely do not have, like inducing psychosis in a target and amplifying attack power massively in exchange for a defence drop. He's also a lot more open about how sadistic and angry he is when in this form, culminating in him using his powers on himself so that he can tear the protagonist apart with no remorse.
  • It may not be on quite the same level, but in Pokémon Colosseum, there's a random chance that a Shadow Pokémon might go into 'Hyper Mode' during a battle. The Pokémon in question will be surrounded by a black aura, and will do more damage — BUT. It won't be able to use any moves you've unlocked, it can't be healed, and it will also take recoil damage when it attacks. Thankfully, you can call out to it, which brings it back to its senses.
    • A truer example would be Hoopa from the Gen VI games, who has a compact "Confined" form and a monstrous "Unbound" form where its Psychic/Ghost typing changes to Psychic/Dark. The "Evil" part is more prevalent in the film Pokémon: Hoopa and the Clash of Ages, where the Unbound side becomes an Enemy Without.
    • Flavor text implies that Mega Evolution forms tend towards this trope. As it's the Pokédex entries for the forms that say this, which are known to be an Unreliable Expositor, and Mega Evolution is stated to be usable only by Trainers and Pokémon that share a strong bond in the previous game Pokémon X and Y, this is generally ignored by fans and rarely factors into the story of the games or adaptations.
  • Primal has its main character who personifies this when in any of her monster forms.
  • In Prince of Persia: The Two Thrones, the Prince occasionally transforms into an alter ego with a bladed chain-whip (and the skills to wield it gruesomely, out of nowhere) and who can completely regenerate whenever exposed to the Sands of Time, but at the expense of constantly deteriorating health otherwise. The Dark Prince is also a sociopath with a massive entitlement complex. Even when in the Dark Prince body, the Prince remains in control, but the Dark Prince hints that the health draining out of you is actually going into it, and that dying of this will give the Dark Prince control of the body (and, incidentally, Babylon).
  • From La Pucelle: Tactics, Croix has his Super-Powered Evil Side as the Dark Prince serving the fallen angel Calamity.
  • In Puyo Puyo Fever, Klug has one in Possessed Klug and Sig might have one in Dark Sig. But we do mean "Super-Powered" for Possessed Klug; he's not only a final boss, but some kind of demon king from long ago. He appears often due to, surprise, Klug's Aesop Amnesia of carrying a possessed book after it already possessed him.
  • Jaster Rogue in Rogue Galaxy does this, although his "evil" side isn't so much evil as so far above everyone else that he barely notices they exist. Hard to tell the difference from the "normals" point of view, though.
  • Johnny Garland gains this far into the third Shadow Hearts game. Johnny actually died at a very young age along with his sister, Grace. Their father managed to get his hands on the series' Tome of Eldritch Lore, in hopes of resurrecting them. He only succeeds in reviving Johnny, as his sister gives up her humanity in order to save him, leaving her an empty shell, "Lady". Because Johnny's body is composed of both "Malice" (negative energy) and "Will" (the human soul/spirit), after being fatally wounded by Killer, his "true" Malice form, the Awaker, emerges.
  • The hero of Shining Tears is normally a timid amnesiac with a dislike for fighting, but when somebody else puts on the other matching ring of power he turns into two super-powered sides, one is a moral knight of justice while the other is an insane Omnicidal Maniac Blood Knight.
  • Sonic the Hedgehog:
    • Sonic has one in Sonic Unleashed. At night, he'll turn into Sonic the Werehog, a bulky werewolf-esque form of himself with super strength and stretchy arms. Though his personality remains more or less the same except for the obligatory howling. This exception is lampshaded after it is revealed that Chip is actually Light Gaia, a benevolent spirit, who is guarding the earth. Sonic then asks, if it could be Chip who keeps him from succumbing to Dark Gaia and becoming evil when in Werehog form, to which Chip replies that he has nothing to do with him, it's Sonic's kind heart alone which lets him keep his sanity.
    • Sonic and the Secret Rings introduced the Darkspine form, which Sonic transforms into by using the World Rings of rage, hatred and sadness.
  • Soul Series:
    • In the early Soul Calibur games, Nightmare was supposedly a Demonic-Sword-induced version of this for Sigfried. The latter freed himself in SCIII, but his armor and residual evil power was too attached to Soul Edge to die.
    • Two far more definitive examples show up in SCIII as the boss Abyss (spawned from Zasalamel's quest for the power to die), and bonus boss Night Terror (Nightmare on 'roids).
  • Spider-Man:
    • As said in comics, any game that has the option of the black suit has it as this. In games such as Spider-Man 3 and Spider-Man: Web of Shadows, his attacks become more violent and aggressive, usually with Combat Tentacles and spike tendrils.
    • Subverted in Spider-Man: Shattered Dimensions: the Ultimate Universe Spidey (who is bonded with the symbiote again) is the kindest of the Spideys, though he possesses a "rage mode" in which he becomes more scary looking and his attacks are more devastating. His comments are actually the opposite, however, and he'll say things like "Yeah, let's have some good old fashioned RAGE!" and "Raaage! I'm not actually angry, I just like saying it." But it's justified, since Madame Web is using her powers to keep the suit from taking over.
  • The Terror Mask in the Splatterhouse series embodies this trope, especially in Splatterhouse 3 where its own personality, and its effect on Rick, become more apparent.
  • In Star Wars: The Force Unleashed: Ultimate Sith Edition, you go into the ruins of the Jedi temple and eventually fight your Super-Powered Evil Side.
  • Ryu, from the Street Fighter series, has a power inside of him known as the Satsui no Hadou, or Surge of Murderous Intention, which he works to suppress and was retconned as the reason that Sagat received the scar he bears on his chest. Akuma (Gouki in the Japanese version) represents someone who has fully given in to the Satsui no Hadou, and when he's not holding back, he is truly fearsome. In Street Fighter Alpha 2 and 3, Evil Ryu is actually a secret, playable character (a dark-skinned, red-eyed version of Ryu with some additional attacks that were borrowed from Akuma).
    • Ryu's Super-Powered Evil Side is a result of his being unable to control the power. However, since the power still involves a willingness to kill and a more brutal mindset even when in control, he makes no effort to even try to learn how.
    • Evil Ryu returns to the SF storyline through Super Street Fighter IV, where he's a playable character. This time he has gone from merely a dark-skinned, red-eyed Ryu to a borderline Person of Mass Destruction with a kanji carved on his flesh and a glowing orb where his heart should be. Making Evil Ryu return to the surface was a plot point in the Ties that Bind tie-in anime. It almost works.
    • Oni represents this to Akuma. Whereas Akuma does have some degree of control over the Satsui no Hado, Oni is Akuma when the Killing Intent finally consumes him. Oni drops the moral code of only fighting worthy opponents that Akuma held to, and will fight, and even kill, anybody and everybody he comes across. Oni is the one thing Akuma doesn't want to become. And the most terrifying thing is that Oni is miles above most other fighters, with only a handful including Cody and Gouken able to challenge him.
  • The Suffering initially plays this straight with a "primal form" that shreds enemies but damages your Karma Meter. However, it's subverted twice over. First, you learn that you're merely "under the delusion" that you turn into a monster when you go berserk. Then, the final boss proposes to "cure you" — and it sort of works. In the sequel, you can transform without harm, even if you're playing as a good guy.
  • Queen Arshtat Falenas in Suikoden V took the Sun Rune into her to prevent it from falling into the "wrong hands." Ever since, she melodramatically rants and cackles authoritatively whenever her "divine rule" is threatened. Once, she even unleashed the Sun Rune, completely dessicating a lake and its nearby landscape and leaving her nearby subjects to die a wasting death. All in all, a Super-Powered Evil Side is a great way to balance The High Queen and her darker counterpart, leading to a natural aloof regality.
  • In Super Smash Bros. Brawl, some of the Final Smashes have this effect.
    • Bowser's Final Smash transforms him into the even more monstrous Giga Bowser. Whether or not Bowser was evil to begin with depends on the game you reference...
    • Luigi's Final Smash, according to its trophies, is "a reflection of the Dark Side he embraced in his brother's shadow."
  • The God of War Melqart in Tears to Tiara 2, who Hamil summons to take possession of his body by promising the blood and destruction of The Holy Empire. Ennead and Monomack describes the technique as going berserk. At the Ba'al festival, Melqart wipes out an entire squad of Golmes in one blow, fights without concern for collateral damage, laughs as he effortlessly deflects fire arrows of imperial soldiers, and forgets all about protecting Tart until she sings. Not that she was actually in any danger by that point.
  • Almost every member of the Mishima family in the Tekken series is affected by the Devil's Blood, a curse that while it makes them stronger and grants them demonic powers, at cost of their humanity. Also Ogre/True Ogre. The Devil's blood affects the personality of those inflicted, and it's virulent where the host struggles to keep control.
    • Devil Jin is essentially Jin Kazama overcome by the Devil Gene. Unlike his human form, he's ruthless, cruel and sadistic, enjoying seeing his foes suffer. His alter ego, Jin Kazama tries at all costs to prevent the Devil's blood to take control.
    • Kazuya Mishima was originally stricken when he thrown off the cliff by his father in order to survive. Originally, Kazuya was a good man with a kind heart, but the Devil's blood slowly consumed him, until Jun Kazama awakened in Kazuya his good side that fought off his demonic side. After Tekken 2, though, Kazuya's good side is suppressed by the Devil's blood and Kazuya made an agreement with it and he's able to control the form as he pleases. A shred of his humanity can be seen in his Tekken 5 ending where he defeats his grandfather and holds him in his arms, smiling at him and remembering his few happy childhood moments, before the Devil's blood takes control and kills him.
    • Heihachi Mishima is just evil, he doesn't need an evil side to get more evil, super powered or kick ass.
    • Jinpachi turned into a demon after he died underground under Hon-maru, imprisoned by his son Heihachi (and unlike his grandson and grand-grandson, he wasn't possesed by the Devil;s blood, it was just a random evil spirit). After the events of Tekken 4, Jinpachi is released, and he holds the King of Iron Fist Tournament 5 to find somebody to stop him, as he could feel the Devil taking over. He also sends a letter to Wang, his old friend, to have a go as well.
    • Jun Kazama counts as well. Turns out she's Unknown, a superpowered... well, where she sits on good and evil hadn't been established, but she basically turns into Venom and becomes a little more dangerous.
  • In Tower Of Fortune, The protagonist automatically transforms into a hulking, angry giant at 100% rage, with an 80% chance to hit (as opposed to the usual 45-65% range) and vicious, bloodthristy attacks from punching to sonic-screaming to pouncing on them and ripping their throats out with each subsequent hit. You can abstain from this mode with some skills or prolong the fury with others. How and why your otherwise generic warrior can become a were-giant is a mystery explained in the prequels.
  • In Twisted Wonderland, magic users who either accumulate too much blot or become overwhelmend by their negative emotions will Overblot, where their magic increases in power, a Guardian Entity appears before them, and they act in an uncontrollable, destructive manner. If they aren't defeated in time, the Overbotted person may irreversably turn into a monster. This event happens to a member belonging to each of Night Ravens College's dorms, all but one of them being the dorm heads.
  • In Undertale, there are two examples:
    • The Player Character, The Human Child/Frisk has two, the first is The Fallen Child, the spirit of the game's Greater-Scope Villain, the second is you, not The Fallen Child, you, the person playing the game, should you embark on the more malevolent routes and specially Genocide, due to the game intense Meta nature, that's right, in Undertale, YOU are the Super Powered Evil Side. Don't you feel special?
    • Asriel is a Posthumous Character in the backstory who was the Nice Guy crown prince and son of Toriel and Asgore. After dying tragically, they found themselves brought back as a souless ghost possessing a golden flower, but because of said soulessness, they eventually degenerated into The Sociopath known as Flowey.
  • At one point in Wild ARMs 2, Ashley is transformed into some kind of zombie-like creature early on, but before he is taken completely, he makes it to the Argetlahm and pulls it out — this has the result of countering the demon within him with the good force of the sword, and the resulting combination is a badass black-armored-red-trimmed entity called Knight Blazer. He can't actually use it in battle until a few plot points later, but once he gains the ability, nearly every remaining boss fight in the game boils down to letting him transform in order to open up a can of whoop-ass. At one point, in a moment of Unstoppable Rage fueled by a terrorist threatening his girlfriend, Knight Blazer actually takes another level in badass and transforms into a gold-armored knight with extra abilities that is that much more powerful. And then at the end of the game, the "demon" portion escapes Ashley's body and reveals itself to be the Eldritch Abomination responsible for devastating the world centuries ago, Lord Blazer. This leaves Ashley with the holy sword. Guess who wins the resulting boss fight.
  • In The World Ends with You, the Superboss is the Noise form of Hanekoma, and since he really kills you if you lose, it can be seen as this. The fact that, during the fight, he spews his human form's inspirational phrases like battle cries could show that he's not quite in control.
  • In Xenogears, one of the primary villains for the first half of the game, Id, turns out to be an alternate personality of the primary hero, Fei. Id was completely different from Fei in appearance (except for the face itself) and had several magnitudes more power than him. Shown in a flashback to defeat a half dozen Gears, unarmed, with a single hit each.
    • When Id manifests, even Weltall gets a Super-Powered Evil Side, transforming into Weltall-Id.
    • This is subject to the variation mentioned at the top of the page. Even though Id doesn't get as much screen time as his alter-ego, Fei is a personality built on top of Id and the Coward (the original personality). Id is able to access the memories of the Contact, which Fei is only able to do near the end of the game.
    • Grahf plays this role in two ways. He is the metaphysical alter-ego of Lacan, a previous incarnation of Fei, and the (current) physical alter-ego of Khan Wong, Fei's father.


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