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Pokemon: Tropes S to Z
(Back to main page) (Tropes A to I, Tropes J to R, You are here, YMMV, Trivia)
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    S 
  • Saharan Shipwreck: In Pokemon XD, Shadow Lugia lifts an ocean liner straight out of the sea in the opening cutscene. As the story progresses, you get hints that something went wrong, and later discover that S. Lugia wigged out at some point in transit and dropped the liner into the desert.
  • Save Scumming: You can do this with any one-time-only Mon, allowing you to get an ideal nature, or even a Shiny. Let's see if your patience holds out.
  • Schmuck Bait: As cool as the Fire-type starting Pokemon may look, generally speaking they're the worst ones to start off with, and more often than not picking them will result in you getting absolutely slaughtered as soon as you run into that game's Wake-Up Call Boss.
    • There is also the Magikarp salesman in the R/B/Y games (and the remakes.) For $500, he'll sell you the most useless Pokemon in the game... unless you think that getting the trope namer for Magikarp Power well before you can fish it up normally is worth the extra $300.
  • Schrödinger's Player Character:
    • Played straight in Crystal where the female character option was first introduced, as well as in FR/LG; averted in the subsequent main games, where the character you don't choose becomes an NPC.
    • Partly played straight in HG/SS which, despite Leaf being playable in LG/FR (leaving Red in purgatory), has Red as the Bonus Boss while Leaf is nowhere to be found.
  • Schrödinger's Question: Most often used for naming the characters around you.
    • Pokémon Ruby and Sapphire have you chasing down Latias and Latios depending on the version. When it comes to Pokémon Emerald, however, you're allowed to pick which one it is; you see it on TV, and your mom asks what color it was. The color you pick confirms which one you'll be after, and neither will actually be present in your game until the moment you answer this question.
  • Sci-Fi Writers Have No Sense of Scale: Well, whoever it is that writes the Pokedex sure doesn't have one. Pokedex entries regularly say things like "Gardevoir can create black holes" and "Alakazam has an IQ of 5,000". The height and weight estimates they give fare no better; most infamously Wailord can be calculated to be less dense than air. And then you notice it is the Float Whale Pokémon...
  • Scissors Cuts Rock: In general gameplay, you can override type advantages by simply being much stronger than all opponents. Even the Elite Four can be defeated by a single starter if it's at level 100. There's also the common tactic of giving a Pokémon moves that can trump its type weaknesses (say, a Psychic-type Reuniclus beating a Dark-type opponent with the Fighting-type Focus Blast).
    • The ability Tinted Lens, which increases the power of ineffective attacks back up to the power of a neutral hit, can lead to this.
    • Literally, as the Rock-type is weak to Steel.
    • The Generation VI move Freeze Dry is an Ice-type move that is super-effective against Water-type pokemon, which other Ice-type moves would normally be less effective against.
  • Screw Destiny: Future Sightnote  psychically projects an attack into the near future, hitting with a hefty 120 base power and 100% accuracy. It can't be stopped by Magic Guard, Endure, or even Protect. However, if the battle ends before it can trigger...
  • Sdrawkcab Name: Snake and cobra Pokémon Ekans and Arbok, and Technology Haunter Rotom. Taking Engrish and romanization into account, "Lucario" is supposed to be "oracle" (o-ri-ca-lu) in reverse.
    • A common joke in the fandom is to suggest this trope applies to Muk, as well.
  • Sealed Good in a Can: Pokémon can become this in their Poké Balls, especially if their Trainer deposits them indefinitely into the Pokémon Storage System.
  • Second Person Attack: Done in a lot of the 3D games, because battle animations weren't built for two Pokémon to ever hit each other or even be on the same side of the arena. Battle Revolution is the first game in the Stadium series to have some moves avert this trope.
  • Secret Character: At least one every generation. However, Mew, the original Secret Character, was apparently so secret that not even Nintendo knew at first that it was programmed into the original Red and Green Versions.
  • Seldom Seen Species: Quite a few Mons are based off animals rarely seen in real life.
  • Self-Imposed Challenge: The "Nuzlocke" challenge, which quickly gained popularity. There are many variations that can further add to the difficulty, but the most basic rules are that (1) the player can only catch the first Pokémon encountered in each area/route (whether you have to suffer catching duplicates is something dependent on your variation), (2) Pokémon that faint must be released or permanently boxed (they're "dead"), and (3) all Pokémon caught must be given nicknames (the only purpose this serves is to make it hurt more when they die).
    • With the VI Generation's Wonder Trade, a new Self-Imposed Challenge has arisen: Wonderlocke, where you must 1) catch 6 Pokemon, 2) immediately trade them off on Wonder Trade, and 3) use only the six new Pokemon you've received for the rest of the game.
    • There is also "Don't use Pokemon Centers, only healing items" "Don't use healing items, only Pokemon centers" basically the game is so versatile with these rules, there are countless ideas fans can make up "Can only use a Pokemon center once a day" "Can only use one type" "Can only restore HP with regular potions" a player as long as s/he has imagination has unlimited ways of changing up the gameplay.
  • Sequel Difficulty Spike: Due to the amount of Pokémon and the ways of finding/evolving them going up every game, along with the various sidequests and challenges.
  • Serpent of Immortality: The game has "Shed Skin", an ability that can cure status ailments that are inflicted to it. This ability is the main ability of Seviper.
    • Zygarde is a literal example being a Legendary.
  • Shed Armor, Gain Speed:
    • The move Shell Smash is inspired by this trope. All of the user's defensive stats drop by one, but their offensive stats (including speed) increase by 2.
    • The ability Weak Armor represents this similarly. Every time a Pokemon is hit with a physical attack, its defense drops a stage, but its Speed increases one. Its Japanese name Broken Armor makes it even more apparant.
    • If you trade a Shelmet for a certain other Pokemon, when the trade is concluded the other Pokemon will have his shell-helmet and Shelmet will evolve into Accelgor, who has insane speed but lower defensive stats.
  • Shout-Out: Now has its own page.
  • Side Quest: Pokémon contests. And various others in individual games.
  • Sigil Spam: Pokéballs...Pokéballs everywhere
  • Signature Roar: All Pokemon have their own call in the games. How realistic and distinctive they sound is a sort-of Vocal Evolution reflecting the improving sound quality of the Game Boy and later the DS; Pokemon from earlier generations had electronic beeps and buzzes as their cries, and many were recycled from mon to mon even for those you definitely would not expect to sound alike—Seaking the goldfish had nearly the same call as Scyther the praying mantis, for instance. By generation 4 all the new Pokemon had cries that actually sounded like animals. (Monferno sounds like a monkey going OOH EE OOH EE OOH EE). Generation 6 updates most of the older cries to sound more natural and, in such cases as the Seaking and Scyther example above, less similar to each other.
  • Sliding Scale of Continuity: The games mix level 2 (Status Quo Is God) with level 0 (Non-Linear Installments). There is continuity in the world, with references to events from previous games and some recurring characters, but every new game starts with you being a new rookie trainer in a new region fighting a new evil team, and knowing where the recurring characters came from is more a bonus than anything else.
  • Sliding Scale of Turn Realism: Turn by Turn.
  • Socialization Bonus: This is actively encouraged by the One Game for the Price of Two mechanic, as it is the easiest way to complete your Pokédex.
  • Solar and Lunar: Solrock and Lunatone, along with various other Pokémon who evolve according to the game's day/night mechanic.
    • The two recovery moves Moonlight and Morning Sun.
  • Something Completely Different: Pokemon ReBurst
  • Sound-Coded for Your Convenience: During battle, whenever one Pokémon strikes another Pokémon with a damage-dealing offensive move, one of three sound effects will play, depending on whether the move used was "not very effective" (dealt 1/2 or 1/4 the normal amount of damage)note , dealt normal damage, or was "super effective" (dealt two times to four times the normal amount of damage)note .
  • So Long, and Thanks for All the Gear: Have you ever released a Pokémon out into the wild or traded it over to someone else only to realize that you had some really valuable and/or useful item that you can only ever find once in the game equipped to it?
  • Spike Shooter: Any Pokémon with the moves Spikes, Toxic Spikes, Spike Cannon and/or Pin Missile. There are also Icicle Spear and Icicle Crash for the Ice-types.
  • Spinning out of Here: Teleport pads in first-generation Pokémon games spin you.
    • Travel to the Union Rooms in Diamond and Pearl also spins you.
    • Using Escape Ropes to get out of caves or the Teleport or Dig attacks outside of battle makes the character spin quickly.
  • Spin-Off: Along with the ones listed at the top of the page and their sequels, there is Pokémon Trozei, Pinball, Pinball: Ruby and Sapphire, Dash, Box: Ruby and Sapphire, and Puzzle League/Challenge.
  • Spiteful A.I.: There are a few moves in the games that allow the AI to qualify as this. Selfdestruct and Explosion both deal massive damage at the expense of the user fainting; Destiny Bond makes sure that if the user faints, so does the opponent; Perish Song adds a counter to everyone out in battle that makes sure that everyone faints in 3 turns. Often when fighting a trainer, their last mon will use one of those moves. The Aftermath ability chips off 1/4 of the opponent's HP if the user faints by means of an attack that makes contact.
    • Starting from Gen 3, Double-Battle oriented moves. These are moves that are either completely useless (Helping Hand) or subpar (Tail Whip) in single battles, but they range from useful to plain broken in these battles. When you have to deal with the one-in-fifty Double Battle throughout the storyline, you can expect your opponent to not only have an arsenal of these moves, but also having been hand picked to complement each other and whoop your ass. Gen 5 made it way worse with Triple Battles, where the hax potential of a couple hand picked moves (which your opponent WILL have) goes through the roof in them.
  • Spoony Bard: Several novelty or gimmick Pokémon, like Ditto (makes a Mirror Match), Wobbuffet (can only counterattack), Unown (for collection, not battling), Smeargle (blue-mage-like attack copying), Spinda (every one has a different spot pattern), Shedinja (One-Hit-Point Wonder), Castform (changes shape based on weather), and Kecleon (changes type). Wobbuffet is a noted game breaker, Shedinja has some effectiveness on scrubs or for catching Kyogre, Smeargle can basically have any possible combination of moves, and Ditto Took a Level in Badass when he got his own unique Ability in Black and White, but the rest... they may have niche uses due to type, ability, and/or move combinations, but many of those niches are so specific as to seem deliberately contrived. And some of them don't even have that much.
  • Stock Femur Bone: Cubone and Marowak carry one with them at all times. There's also the hold item Thick Club that doubles their Attack.
  • Stock RPG Spells: Obviously covers a lot of the Elemental Powers, and has Status Buffs and Standard Status Effects. Compared to other RPGs, though, curative moves are very rare, making Pokémon with the move Wishnote  the only way to heal many Pokémon's HP in PvP, where use items like Hyper Potions aren't allowed.
  • Stone Wall:
    • Two of the most popular are Skarmory (against physical attacks) and Blissey (against special attacks, with the additional bonus of having the highest possible base HP in the game), often used together for the lockdown Skarmbliss strategy. The other extremely popular walls now include Forretress, Ferrothorn, and Reuniclus for their excellent defensive stats and typings. This is also, arguably, parodied with Shuckle, which combines absurd stats in both defenses with an immunity to One-Hit KO moves, but has horrifically abysmal attack stats. (Strangely, it also has pitiful hit points, so it can be taken out in two or three shots of Seismic Toss or Night Shade, if your opponent uses them.)
    • You can also adapt several others for this role, with the moves Cosmic Power or Stockpile.
    • Beyond them, Lugia and Cresselia qualify. They have titanic defensive stats and middling offenses... the catch is, the former is banned and the latter isn't used very often because of her unreliable recovery.
    • Wobbuffet, also banned in competitive play, has the third highest base HP in the game (over 500 at max level), but literally can't attack. It has no offensive moves, only counter-attacks. (Which are, admittedly, pretty powerful.)
  • Strictly Formula: For the first four generations, at least. Battle through one or two gyms, encounter the evil team, dismantle their first plot, battle through a few more gyms, encounter the evil team again, dismantle their second plot and battle their leader, battle through the seventh gym, the evil team begins their endgame, defeat their leader (in 3 and 4, battle the legendary they hoped to control after this), battle the eighth gym, beat the Elite 4 and Champion. And then maybe encounter some stragglers from the evil team after.
    • Generation 5 subverted this, in that the evil team's endgame really took place as the Champion's Battle (and after).
  • Super Cute Super Powers: The Fairy type, despite its name, tends to be not The Fair Folk, but rather a mix of moon-based moves, such as Moonlight and Moonblast, and cute moves that invoke this trope, such as Charm, Sweet Kiss, Baby-Doll Eyes and Disarming Voice.
  • Switch Out Move: The moves Whirlwind, Roar, Dragon Tail, and Circle Throw (all of which have decreased priority), and the Red Card item forces the opponent to switch out. The moves Baton Pass, U-Turn, and Volt Change, and the item Escape Button allow the user/holder to switch out.
  • Super Mode: Mega Evolutions, introduced in Generation 6.
  • Supernatural Is Purple: Different shades of purple represent Ghost and Psychic types.
  • Super Strength: The Pokédex claims this for quite a few Pokémon, especially Fighting types.
  • Sword Beam: Psycho Cut, especially when used by Gallade, who has swords for arms.

    T 
  • Taking You with Me:
    • The entire purpose of Destiny Bond, with Explosion and Self-Destruct also acting like this unless you're extremely defensive or lucky with evasion moves.
    • The Aftermath ability can do this, if the other 'mon is weakened enough when yours faints.
    • Perish Song can do this, if one or both don't switch out.
  • Take That, Audience!: Anytime someone talks about people treating Pokémon like they're tools and nothing else.
  • Teach Him Anger: When the player allows a Pokemon to learn Rage or Frustration.
  • Teaser Equipment: Inverted in all the main series Pokémon games. Even if you have the money to do so, shops refuse to sell you the higher level PokéBalls and healing items until you've advanced the plot and obtained sufficient Gym badges.
    • Taken Up To Eleven in the Pokeball store in Lumious City in X and Y, you can buy almost any kind of Pokeball, except for Masterballs. Which they keep behind the counter where the players can see them.
  • Technicolor Fire: Sacred Fire and Blue Flare, as well as many Dragon-type attacks, especially from the fourth gen onwards.
  • Technicolor Toxin: The poison type element is purple, and many poisonous attacks and/or poison type Pokémon are violet in color.
  • Tempting Fate: Gardenia in Generation IV states that she hopes that there is and will not be a Grass/Ghost type Pokemon. Come Generation VI, when 4 Pokemon have this type, more specifically Phantump, Trevenant, Pumpkaboo, and Gourgeist
  • Tertiary Sexual Characteristics: Played much more realistically than usual (e.g. different marking, horn sizes). Of course, there are also female Wobbuffet, who wear bright red lipstick.
  • The Dev Team Thinks of Everything: The developers knew before the first game was even completed that players would attempt to beat the game by using a high leveled Pokemon they obtained in a trade and not bother with raising their own Pokemon to beat the challenges legit, so the concept of gym badges that allow control over unruly Pokemon was conceived.
    • Also in X and Y, the O-Powers can give you advantages in-game which you can share with random players. Except for the "Encounter and Stealth" O-powers which make random encounters more and less likely. Game Freak knew that would inconvenience the other players, thus are the only two that you cannot share online.
  • Theme And Variations Soundtrack: Listen closely to the music that plays in each of the Gen IV Battle Frontier facilities (minus the Tower). You'll notice that they all share a different remix of a certain part. (And as a bonus, so does the beginning of Puella's Theme from Battle Arena Toshinden 4.)
  • The Medic: Any Pokémon with the move Wish can potentially be this, though the effectiveness varies based on the user's HP stat. In addition, the moves Aromatherapy and Heal Bell cure the entire party of status ailments, and the move Heal Pulse lets the user heal any pokemon but itself (which is useless in single battles, where the only other target is the opponent).
  • Tiered by Name:
    • Many Pokemon have a two-part name with one part changing to reflect a higher power level upon evolution, such as Machop - Machoke - Machamp or Larvitar - Pupitar - Tyranitar
    • All Mega Evolution forms in Pokémon X and Y officially have the name "Mega <mega evolved Pokemon>".
  • Time Travel: Mentioned a few times in the series.
    • Celebi is the most well known for being able to do it (and it takes the player character on a trip through time during an event in Heart Gold and Soul Silver).
    • The ability to trade between the first two generations is achieved by the "Time Capsule".
    • Similarly, if a Pokémon that originated in Generation III is brought to Generation IV through Pal Park and then to Generation V through Poké Transfer, it will be noted as having arrived "after a long travel through time". In Generation VI, all previous-gen Pokémon are noted to have traveled "across time and space" from their native regions.
    • Dialga is the master of time, but no actual Time Travel is ever brought into play with it outside of the twelfth movie.
    • Though in Explorers of Time/Darkness/Sky Dialga has the power to give his head minion the power to time travel at his own will.
  • Took a Level in Badass:
    • Many Pokémon will do this as they evolve. (Tiny red lizard into giant fire-breathing dragon, friendly-looking alligator into a giant hulking leviathan, small turtle into a monstrous tortoise with an entire forest on its back, etc.)
    • Probably the most famous example is Magikarp. Magikarp goes from an Joke Character idiotic fish to a giant leviathan, and there's plenty of other examples, like Horsea being a tiny, cutesy seahorse, and its final form Kingdra being a watery dragon seahorse with the ability to create whirlpools by yawning. And Starly, Diamond and Pearl's Com Mons early bird, finally evolves into one of the strongest birds of prey in the entire series.
    • Ditto did this when it got its own unique Ability in Black and White, as did many others with the introduction of "Hidden Abilities".
    • The Fighting-type. In Gen 1, it was not only weak to Psychics, but their terrible Special stats guaranteed that any Psychic (or any half-decent Special Attacker for that matter) will easily OHKO them. Fighting type moves were neither strong nor accurate. In Gen 2, the Special stat split gave them decent Special Defense and an advantage over the two types introduced to Nerf Psychics. Later generations would give them better Fighting-type moves, and Gen 4's Physical-Special split expanded their movepools to make them one of the most powerful attacking types in the game.
  • Too Awesome to Use: PP Ups, Max Ethers, Elixirs, Max Elixirs, Rare Candies, and Max Revives are hardly used by most players due to how rare the items are and are never sold in shops. The burden of the trope is slightly reduced if a Pokémon has the ability to scavenge items on the field and may scoop up rare items such as those.
    • The Master Ball is also never used on any Pokémon except for legendary Pokémon or ones that are difficult to catch. Most people in Gen I used the Master Ball on Mewtwo, but by Gen II and later, the series started to add multiple legendary Pokémon.
      • It's possible to get more by winning the Pokémon Lottery. This requires presenting a Pokémon with the exact 5-digit trainer ID that's announced by the lottery attendant. Black and White added a man who gives you a second Master Ball if you trade with 50 different trainers (good luck with that, though it's not too difficult if you utilize the GTS). Black 2 and White 2 have the Join Avenue Raffle, a shop you can add to your avenue that has the Master Ball as a grand prize; you can also get one in the post game by beating Colress aboard the Plasma Frigate on Route 18.
  • Tornado Move: Multiple moves are depicted as this, including Gust, Twister, and Whirlwind. These moves do double damage to Pokémon that are on their first turn of Fly/Bounce.
  • Treacherous Spirit Chase: Several examples; see the trope page for details.
  • Trying to Catch Me Fighting Dirty: The Dark type, who do this more often than Casting a Shadow, as it has "dirty" moves with unusual effects like Taunt, Torment, Thief, and Fake Tears.
  • Turns Red: All Starter Pokémon (as well as a few others) have abilities that increase the damage of their respective element's attacks when their HP is low.

    U 
  • Unblockable Attack: Giratina's Shadow Force attack.
    • Feint bypasses Protect moves, and lifts the effects of those moves for the remainder of the turn to boot.
    • As of Generation 6, Phantom Force, which is essentially a downgraded version of Shadow Force.
    • Arguably, Sound moves note  in Generation 6, as they now bypass Substitute.
  • Uncommon Time: Junichi Masuda appears to have a love of these extending to few other video game composers but the almighty Nobuo Uematsu. The X & Y Pokémon League, Lumiose City, and Wonder Bridge themes are perhaps the greatest examples of this trope, scarcely following one meter for too long. Lesser ones include the X & Y Victory Road (7/4) and Relic Forest (7/4 and 6/4) themes. More examples can be found at the Uncommon Time page.
  • Unique Items: Certain Pokemon (the most well known of them being Mew, Mewtwo and the fossils) don't appear in the wild and you only have one shot at obtaining them during a scripted event. Some items like the Master Ball are only given to you once (save the Gen V games, which have two Master Balls each).
  • Unskilled, but Strong: Going with only 1 or 2 Pokémon will result in you having a massive level advantage even without grinding, which lets you steamroll most NPC teams even if Elemental Rock-Paper-Scissors is against you.
  • Unusually Uninteresting Sight: Nobody seems to care what Pokémon you use in battle, even if it's extremely rare and mythical.
    • Hell, you can even take Arceus to get a massage, or put him in a Contest or Pokemon Musical. The script is still the same. Even the NPCs who want to see a Genesect or Kyurem in X and Y, won't question why you have them, or how you caught them, but simply nonchalantly hand you over the add-on items.
  • Unwinnable:
    • Averted, and for a good reason. Pokémon games have insane amounts of content which to achieve 100% completion requires not only months of gameplay, but also trading with other people and, if you want some legendaries, going to one-time events. Now imagine if all the results of work were Lost Forever because of one single misstep. As such, Game Freak goes to insane lengths to ensure the player can never lock themselves into a corner.
    • For example, this is why you can't release Pokémon or delete HM moves on the field: ending up without Surf could strand you on an island if there was no PC, making you a prisoner of your own poor swimming ability.
    • Played straight if you end up with certain glitch Pokémon, most of which will freeze the game and at least one of which will cause your save file to corrupt upon catching it and attempting to access the storage system. Contrary to popular belief, however, MissingNo. will not do thisnote , but many of the game's other glitch Pokémon will.
    • Played equally straight with Glitch City if entered carelessly. If you make it there without bringing any Pokémon that know Fly/Teleport (Or at least the HM/TM respectively and Pokémon who can learn said moves), your only exit is to reset the power. Oh, and if you actually saved your progress there without any of the above... well, say goodbye to your childhood progress.
    • Collecting all the medals in Black/White 2 is now literally impossible, since many of them require doing tasks online. now that all Nintendo consoles Pre-3DS and Wii U have no internet functionality. Gamers are screwed.
  • Unwinnable by Mistake: See here.
  • Updated Re-release: Every pair of Pokémon games that isn't a Video Game Remake has had at least one, with the exceptions of Pokémon Black and White. (In Japan, Red and Green had two; first Blue improved the graphics and sound, then Yellow improved the graphics further and introduced elements from the anime series.)

    V 
  • Vengeful Vending Machine: Inverted, you occasionally get a bonus drink.
  • Versus Character Splash: Shows up in important battles, starting with the third generation.
  • Victor Gains Loser's Powers: After beating a Gym Leader you're given the TM of one of the moves their Pokémon had. The EV system also fits this perfectly - when your Pokemon beats another, it gains points in its Effort Value(s) in one or more stats, generally the highest stat of the vanquished opponent.
  • Video Game Caring Potential: Some Pokémon can only evolve by being especially happy with you. Also, the move Return is stronger the more your Pokémon likes you.
    • Generation VI has expanded on this feature greatly with the introduction of Pokemon-Amie. This allows you to pet your Pokemon, feed them Poke-Puffs, and play mini-games with them. Doing so increases their affection toward you, which actually provides benefits in battle. That Power of Friendship thing the series has been espousing since day 1? They've turned it into a full-fledged mechanic. Pokemon with high affection will have cosmetic effects during battle, such as causing the Pokemon to turn and look at you when you send it out, and changing the battle text. Maxing out their affection will cause them to land critical hits more often, dodge attacks more often, shrug off status effects so that you, the player, won't worry, and survive with 1HP after being hit with an attack that would otherwise KO them, because they love you that damn much. In addition, if such a pokemon has their health reduced to nearly 0 under any other conditions, the text mentions that they look like they are about to cry. Just try to let your beloved partner faint after all of this has happened.
  • Video Game Cruelty Potential:
    • Like Return, the move Frustration gets stronger the less your Pokémon likes you.
    • Getting the best possible stats on a Pokémon without resorting to cheating/hacking or drawn out Save Scumming involves abandoning a lot of newborns when they don't have the base stats you want.
  • Video Game Remake: FireRed and LeafGreen for the Game Boy Advance are remakes of Red and Green/Blue for the Game Boy, and HeartGold and SoulSilver for the Nintendo DS are remakes of Gold and Silver for the Game Boy Color.
    • Omega Ruby and Alpha Sapphire are confirmed remakes of Ruby and Sapphire to be released in November 2014.

    W 
  • Wakeup Call Boss: The first Gym Leaders in the first, third, and fourth generations use Rock Pokémon, which have a type advantage against Fire-type starters. This began with Brock for players who started with Charmander. The second generation instead starts with Falkner, who uses Flying Pokémon, which would have this trait for players who chose the Grass-type Chikorita.
    • Whitney is a WUC Boss because her Miltank has Milk Drink, Defense Curl, Rollout, and Attract. Defense Curl results in a 50% defense boost and doubles Rollout's power which continues to increase after each successive use. After 3 or 4, it can OHKO your entire team. And Attract makes it so that if your Pokemon is the opposite gender, 50% of the time it won't even attack.
    • Generation V does this for everyone, as the Gym Leader changes based on your starting Pokémon. Assuming people who ask you what Pokémon you started with can't be lied to to avert this.
      • Actually subverted; you can get one of the elemental monkeys strong to whichever Gym Leader you end up with in the Dreamyard.
  • The Water Is A Deep Blue... Would you like to surf on it? (Perhaps it's all the Tentacool in it?) Most Water Pokémon are blue-colored.
    • In Emerald, it actually says "The water is dyed a deep blue..." As though it's the contractual obligation of all the water-dwelling 'mons to ensure that water is properly blue, so they actually scatter dye all over the place.
  • Wave Motion Gun: Some of the stronger special attacks, like Solar Beam and Dragon Pulse, take this form. Of special mention is Hyper Beam, which does one of the highest amounts of damage for a single attack and resembles a Shoop da Whoop.
  • Weak, but Skilled: Pokémon has so many examples, where do we start?
    • There's an ability that gives a 50% power boost to any move with base power below 60. To invoke the thought of this trope, it's called Technician.
    • If you decide to use more than 3 Pokémon on an in-game team prior to Generation 5's experience gain overhaul, you will likely have them all lower level than most Trainer's Pokémon if you don't grind, forcing you to exploit elemental Rock-Paper-Scissors, which you can do easily thanks to your team's variety.
    • For a specific Pokémon example, Smeargle, who has all-around poor base stats, but through its move Sketch, can permanently learn any move in the entire game bar two, Chatter and Struggle. And it has that Technician ability, too.
  • Weaponized Offspring: The move "Egg Bomb" is naturally learned by Chansey, Blissey, and Exeggutor.
  • Weapons-Grade Vocabulary:
    • There's several sound-based attacks in the Pokémon series, varying in type between Make Me Wanna Shout, Brown Note and this.
    • An example of this type is 'Snarl', a Dark-type attack that seemingly involves the Pokémon ranting and shouting at the target for a while, inflicting damage and lowering their attack-power.
  • Well-Intentioned Extremist: Team Plasma, with a side of Knight Templar and Hypocrisy.
  • Whale Egg: All Pokémon hatch from Eggs, even the mammalian, human-shaped, and mechanical ones( not to mention the Hot Skitty-on-Wailord Action). Even Arceus, hailed in Sinnoh legend to be the creator of all Pokémon, was born from an egg that emerged within nothingness/a swirling vortex of chaos.
    • Mewtwo is an exception. In the Pokémon games, documents within the Cinnabar Pokémon Mansion state that Mew gave birth to Mewtwo, while the Pokémon anime implies that Mewtwo is a unique Pokémon, being cloned on a New Island laboratory from a fossilized eyebrow of Mew.
  • What Are You Looking At: The other Trainers are deliberately staring in order to catch the eye of any passers-by and challenge them to battles.
    • This gets a little ridiculous in later installments when double battles can be triggered by two NPCs catching the player character's eye at the same time. This is often enforced by having two trainers standing on opposite sides of the road staring at each other...but not battling until the player character walks between them.
  • What Measure Is a Non-Cute?: Averted; where else can you befriend trash bags, snakes, ghosts,mantises, bees, spiders, lizards, salamanders, bats, coelacanths, jellyfish, bag worms, sharks, mudfish, kappa, cacti, psychic mirrors, barghests, eels, antlions, anomalocaris, scorpions, crabs, skunks, piranhas, toads, sea slugs, hellhounds, crocodilians, weasels, venus flytraps, pistol shrimps,cephlopods,masses of vines, giant moving stomachs, lumps of sludge, levitating sea mines, crows, rhinoceroses, magnets, exploding spheres, and living iron and mineral?
    • However, the fourth gen's Amity Square plays it straight, only allowing certain Pokémon designated "cute" to walk with their Trainers inside. A nearby Trainer lampshades it, calling "discrimination."
  • Wingdinglish: Unown in Generations II and IV and the Braille in Generation III. The Abbyssal Ruins in Gen V has this written on parts of the walls. Good luck figuring out what the hell it means.

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  • Yank the Dog's Chain: In the games, when you are close to defeating an opponent's pokemon, he or she will pull out some potion that will restore the health of the Pokemon.
  • Ye Olde Butcherede Englishe: Generation III had four "Formes" for Deoxys, and Platinum introduces Giratina's "Altered Forme" and "Origin Forme", and Shaymin's "Land Forme" and "Sky Forme". The Pokédex still uses "forms" for its tab for viewing alternate forms, as well as for individual entries for most Pokémon, such as Unown's 28 forms (each labeled "one form" in the Pokédex, as opposed to "one forme").
  • You Gotta Have Blue Hair: Most of the player characters in the games have fairly normal black or brown... except Kris, the female player character from Crystal, who has dark blue hair. However, Lyra, her replacement from HeartGold and SoulSilver, is brown-haired.
    • All of the Team Galactic members except for Mars and Jupiter have blue hair.
  • Youkai: The basis for several different Pokemon species.

Tropes J to RFranchise/Pokémon    

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