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History Pokemon / TropesSToZ

11th May '16 2:43:03 AM Kindle4Light
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* {{Unwinnable}}:
** Averted, and for a good reason. Pokémon games have insane amounts of content which to achieve 100% completion requires not only months of gameplay, but also trading with other people and, if you want some legendaries, going to one-time events. Now imagine if all the results of work were LostForever because of one single misstep. As such, Game Freak [[DevelopersForesight goes to insane lengths]] to ensure the player can never lock themselves into a corner.
** For example, this is why you can't release Pokémon or delete HM moves on the field: ending up without Surf could strand you on an island if there was no PC, making you a prisoner of your own poor swimming ability.
** Played straight if you end up with certain glitch Pokémon, most of which will freeze the game and at least one of which will cause your save file to corrupt upon catching it and attempting to access the storage system. Contrary to popular belief, however, [[TheMissingno MissingNo]]. will not do this[[note]]though it ''does'' ruin your Hall of Fame[[/note]], but many of the game's other glitch Pokémon will.
** Played equally straight with Glitch City if entered carelessly. If you make it there without bringing any Pokémon that know Fly/Teleport (Or at least the HM/TM respectively and Pokémon who can learn said moves), your only exit is to reset the power. Oh, and if you actually ''saved your progress there'' without any of the above... [[LostForever well, say goodbye to your childhood progress.]]

to:

* {{Unwinnable}}:
**
UnwinnableByDesign: Averted, and for a good reason. Pokémon games have insane amounts of content which to achieve 100% completion requires not only months of gameplay, but also trading with other people and, if you want some legendaries, going to one-time events. Now imagine if all the results of work were LostForever because of one single misstep. As such, Game Freak [[DevelopersForesight goes to insane lengths]] to ensure the player can never lock themselves into a corner.
**
corner. For example, this is why you can't release Pokémon or delete HM moves on the field: ending up without Surf could strand you on an island if there was no PC, making you a prisoner of your own poor swimming ability.
** Played straight if you end up with certain glitch Pokémon, most of which will freeze the game and at least one of which will cause your save file to corrupt upon catching it and attempting to access the storage system. Contrary to popular belief, however, [[TheMissingno MissingNo]]. will not do this[[note]]though it ''does'' ruin your Hall of Fame[[/note]], but many of the game's other glitch Pokémon will.
** Played equally straight with Glitch City if entered carelessly. If you make it there without bringing any Pokémon that know Fly/Teleport (Or at least the HM/TM respectively and Pokémon who can learn said moves), your only exit is to reset the power. Oh, and if you actually ''saved your progress there'' without any of the above... [[LostForever well, say goodbye to your childhood progress.]]
ability.
11th May '16 2:20:32 AM Kindle4Light
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* UnblockableAttack: Giratina's Shadow Force attack.

to:

* UnblockableAttack: UnblockableAttack:
**
Giratina's Shadow Force attack.



** Arguably, Sound moves [[note]]e.g. Hyper Voice and Bug Buzz[[/note]] in Generation 6, as they now bypass Substitute.

to:

** Arguably, Sound moves [[note]]e.g. Hyper Voice and Bug Buzz[[/note]] in Generation 6, as they 6 now bypass Substitute.



* %% Unfortunate Implications goes on the YMMV Page
8th May '16 5:42:12 PM Darthrai
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** The French translation also frequently uses these for attack names, often veering into PerfectlyCromulentWord.

to:

** The French translation also frequently uses these for Pokémon and attack names, often veering into PerfectlyCromulentWord.
7th May '16 7:38:34 AM LordOfTheSword
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* SlidingScaleOfTurnRealism: Turn by Turn.

to:

* SlidingScaleOfTurnRealism: Turn by Turn. It is also moderately JustifiedTrope in that Trainer Battling goes by ''rules'', so doing one move per turn is actually an in-universe ''law''. [[FridgeLogic Although that doesn't explain why the villainous teams follow this]]...
26th Apr '16 3:02:00 PM LucaEarlgrey
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* YetAnotherStupidDeath: There are several idiotic ways to lose a Pokémon or the entire match, such as using [[TakingYouWithMe Selfdestruct or Explosion]] on a [[NoSell Ghost-type]] Pokémon or worse, when it's the last of your Pokémon that's using one of those moves.

to:

* YetAnotherStupidDeath: There are several idiotic ways to lose a Pokémon or the entire match, such as using [[TakingYouWithMe Selfdestruct or Explosion]] on a [[NoSell Ghost-type]] Pokémon or worse, when it's the [[StupidSacrifice last of your Pokémon that's using one of those moves.moves]].
26th Apr '16 3:01:07 PM LucaEarlgrey
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Added DiffLines:

* YetAnotherStupidDeath: There are several idiotic ways to lose a Pokémon or the entire match, such as using [[TakingYouWithMe Selfdestruct or Explosion]] on a [[NoSell Ghost-type]] Pokémon or worse, when it's the last of your Pokémon that's using one of those moves.
20th Mar '16 12:00:58 PM longWriter
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Added DiffLines:

* VileVillainLaughableLackey: [[{{Mook}} Grunts]] to villain teams are almost always rather low-leveled and tend to have humorous dialogue.
10th Mar '16 11:03:54 AM DracoKanji
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* SolarAndLunar: Solrock and Lunatone, along with various other Pokémon who evolve according to the game's day/night mechanic.

to:

* SolarAndLunar: SolarAndLunar:
**
Solrock and Lunatone, along with various other Pokémon Lunatone.
** Espeon and Umbreon,
who evolve according to from Eevee depending on the game's day/night mechanic.time of day when its happiness is high enough.


Added DiffLines:

** ''Pokémon Sun'' and ''Moon'', the seventh generation titles.
23rd Feb '16 11:57:35 AM Dattix
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Added DiffLines:

* SuspiciousVideogameGenerosity: In each game, right before facing the Elite Four, you'll find a Pokémon Center and Pokémart, as well as a PC so you can switch out your HM Pokémon needed to navigate Victory Road with the absolute best Pokémon in your arsenal.
** Many games provide a subtle variation of this, most commonly before gyms. For example, you can trade for a Machop before facing [[ThatOneBoss Whitney]], Elesa and Clemont are [[ShockAndAwe electric-type]] leaders whom you reach by going through routes largely populated with ground-types, and the path to [[OurFairiesAreDIfferent Valerie's]] gym is populated with several poison-types such as [[GlassCannon Haunter]].
18th Feb '16 2:10:12 PM Heart
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* WeaksauceWeakness: The Dragon type is overall the most powerful Pokémon type, as it resists many of the most common mon types, Dragon type mons tend to have very high stats, and can learn an extremely diverse and large number of moves. On the other hand, the Ice type is one of the weakest, as there are very few Ice type mons to begin with (it is tied with Ghost as the rarest of all Pokémon types), Ice type mons don't tend to have particularly good stats, and the type has four weaknesses while only resisting itself. However, many fully evolved Dragon types have Flying as their secondary type, which gives them an absolutely ''crippling'' dual weakness to Ice type moves. Ice-type ''Pokémon'' may not be very useful, but a Pokémon of a stronger type that knows an Ice-type ''move'' can sweep a Dragon type team with almost no effort.
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http://tvtropes.org/pmwiki/article_history.php?article=Pokemon.TropesSToZ