History Pokemon / TropesSToZ

18th Jan '18 3:55:34 PM NB2000
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* SpoonyBard: Several novelty or gimmick Pokémon, like Ditto (makes a MirrorMatch), Wobbuffet (can only counterattack), Unown ([[GottaCatchEmAll for collection, not battling]]), Smeargle (blue-mage-like attack copying), Spinda (every one has a different spot pattern), Shedinja (OneHitPointWonder [[NoSell that's completely immune to any (direct) attack that's not super-effective]]), Castform (changes shape and type based on weather), and Kecleon (changes type to whatever hit it last). Wobbuffet is a noted game breaker, Shedinja has some effectiveness on {{scrub}}s [[ThisLooksLikeAJobForAquaman or for catching Kyogre]], Smeargle can basically have [[WeakButSkilled any possible combination of moves]], and Ditto TookALevelInBadass when he got his own unique Ability in ''Black'' and ''White'', but the rest... they may have niche uses due to type, ability, and/or move combinations, but many of those niches are so specific as to seem [[ThisLooksLikeAJobForAquaman deliberately contrived]]. And [[WhatKindOfLamePowerIsHeartAnyway some of them don't even have that much]].
17th Jan '18 6:33:38 AM BeerBaron
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* VideoGameDelegationPenalty: In most core series games, you may choose to leave one or two of your Mons at the Pokémon Day Care. Pokémon in Day Care gain one experience point per every step the player takes. While its nice to have a Pokémon leveling-up while you simply walk around, there are several drawbacks to this method. For one, Pokémon in Day Care will not evolve. Two, if a Pokémon reaches a level where it can learn a new move, it will always learn that move; if the Pokemon already knows four moves, its first move will be forgotten and the new move will be placed last. This can lead to your Mons forgetting moves you wanted while learning moves you do not. Third, the Mon will not gain Effort Points as it would have if you leveled it up yourself through battle. This will leave it will somewhat lesser stats at higher levels than it would have had if you leveled it up yourself.

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* VideoGameDelegationPenalty: In most core series games, you may choose to leave one or two of your Mons at the Pokémon Day Care. Pokémon in Day Care gain one experience point per every step the player takes. While its nice to have a Pokémon leveling-up while you simply walk around, there are several drawbacks to this method. For one, Pokémon in Day Care will not evolve. Two, if a Pokémon reaches a level where it can learn a new move, it will always learn that move; if the Pokemon already knows four moves, its first move will be forgotten and the new move will be placed last. This can lead to your Mons forgetting moves you wanted while learning moves you do not. Third, the Mon will not gain Effort Points as it would have if you leveled it up yourself through battle. This will leave it will with somewhat lesser stats at higher levels than it would have had if you leveled it up yourself.
17th Jan '18 6:27:17 AM BeerBaron
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* VideoGameDelegationPenalty: In most core series games, you may choose to leave one or two of your Mons at the Pokémon Day Care. Pokémon in Day Care gain one experience point per every step the player takes. While its nice to have a Pokémon leveling-up while you simply walk around, there are several drawbacks to this method. For one, Pokémon in Day Care will not evolve. Two, if a Pokémon reaches a level where it can learn a new move, it will always learn that move; if the Pokemon already knows four moves, its first move will be forgotten and the new move will be placed last. This can lead to your Mons forgetting moves you wanted while learning moves you do not. Third, the Mon will not gain Effort Points as it would have if you leveled it up yourself through battle. This will leave it will somewhat lesser stats at higher levels than it would have had if you leveled it up yourself.
15th Jan '18 2:03:57 PM SamMax
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* UpdatedRerelease: Every pair of Pokémon games that isn't a VideoGameRemake has had at least one, with the exceptions of VideoGame/PokemonBlackAndWhite. (In Japan, ''Red'' and ''Green'' had two; first ''Blue'' improved the graphics and sound, then ''Yellow'' improved the graphics further and introduced elements from the anime series.)

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* UpdatedRerelease: Every pair of Pokémon games that isn't a VideoGameRemake has had at least one, with the exceptions of VideoGame/PokemonBlackAndWhite.''VideoGame/PokemonBlackAndWhite'' and ''VideoGame/PokemonXAndY''. (In Japan, ''Red'' and ''Green'' had two; first ''Blue'' improved the graphics and sound, then ''Yellow'' improved the graphics further and introduced elements from the anime series. ''VideoGame/PokemonSunAndMoon'' got two in the form of ''VideoGame/PokemonUltraSunAndUltraMoon''.)
3rd Jan '18 1:10:59 PM BURGINABC
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* UnwinnableByDesign: Averted, and for a good reason. Pokémon games have insane amounts of content which to achieve 100% completion requires not only months of gameplay, but also trading with other people and, if you want some legendaries, going to [[TemporaryOnlineContent one-time events]]. Now imagine if all the results of work were [[PermanentlyMissableContent lost]] because of one single misstep. As such, Game Freak [[DevelopersForesight goes to insane lengths]] to ensure the player can never lock themselves into a corner. For example, this is why you can't release Pokémon or delete HM moves on the field: ending up without Surf could strand you on an island if there was no PC, making you a prisoner of your own poor swimming ability.
3rd Jan '18 1:00:09 PM BURGINABC
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* UniversalPoison:
** Poison, associated with the color purple, is one of the [[ElementalRockPaperScissors 18 elemental types]], and encompasses everything that could be construed as toxic, or acidic/corrosive, or just smelly or gross, ranging from [[https://bulbapedia.bulbagarden.net/wiki/Muk) industrial sludge]], [[https://bulbapedia.bulbagarden.net/wiki/Beedrill bees]], [[https://bulbapedia.bulbagarden.net/wiki/Amoonguss mushrooms]], [[https://bulbapedia.bulbagarden.net/wiki/Arbok snakes]], [[https://bulbapedia.bulbagarden.net/wiki/Skuntank skunks]],[[https://bulbapedia.bulbagarden.net/wiki/Vileplume) putrid rafflesia flowers]][[note]]Though despite being based on a [[https://en.wikipedia.org/wiki/Rafflesia "corpse flower"]], no reference is made to a foul smell, with the pokedex entries instead justifying its connection to the poison type by stating that ''its pollen is super-allergenic'', adding ''allergens'' to the list of things conflated into the UniversalPoison element[[/note]], [[https://bulbapedia.bulbagarden.net/wiki/Trubbish garbage bags]], [[https://bulbapedia.bulbagarden.net/wiki/Victreebel pitcher plants]] and even [[https://bulbapedia.bulbagarden.net/wiki/Gulpin disembodied stomachs]], among many, many others.
** While [[StandardStatusEffects poison status effect]] actually does recognize two kinds of poisoning, the difference is only one of ''degree'', not of ''type'': there's "poisoned" (saps HP at a constant rate) and "badly poisoned" (saps HP at an accelerating rate), both of which are cured by the same Antidote.
** Another small exception is that ''VideoGame/PokemonSunAndMoon'' introduces a pokemon called [[https://bulbapedia.bulbagarden.net/wiki/Salandit Salandit]] with a "Corrosion" ability, which allows it to inflict poison status on otherwise-immune Steel and Poison types, thus sort-of-distinguishing between corrosive substances and other poisons (though this ability is not applied retroactively to other acidic pokemon that would make sense to have it, such as Gulpin).
3rd Jan '18 12:54:20 PM BURGINABC
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* SatanicArchetype: If Arceus is the top {{God}} of the universe, then [[EldritchAbomination Giratina]], who was banished to the Distortion World for its violent behavior, is {{Satan}}. Darkrai and a few others also less common contenders for being Satan of the Pokemon universe.
16th Nov '17 12:50:10 AM Cryoclaste
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** Certain Pokemon species are exclusive (or at least more common) in one version, such as Scyther and Pinsir in Generation I, or Braviary and Mandibuzz in Generation V; the only way to acquire them in the opposite version is by trading with another player. Version exclusive Pokémon are often {{Foil}}s of one another gameplay and design-wise. This also extends to the {{updated|rerelease}} "third versions" seen in many generations, where some wild Pokemon easily obtainable in the original pair are not encountered at all in the third; and to some of the series's spinoffs, such as the PokemonMysteryDungeon series whose first two installments were released in a pair of versions.

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** Certain Pokemon species are exclusive (or at least more common) in one version, such as Scyther and Pinsir in Generation I, or Braviary and Mandibuzz in Generation V; the only way to acquire them in the opposite version is by trading with another player. Version exclusive Pokémon are often {{Foil}}s of one another gameplay and design-wise. This also extends to the {{updated|rerelease}} "third versions" seen in many generations, where some wild Pokemon easily obtainable in the original pair are not encountered at all in the third; and to some of the series's spinoffs, such as the PokemonMysteryDungeon ''VideoGame/PokemonMysteryDungeon'' series whose first two installments were released in a pair of versions.
7th Nov '17 8:31:25 AM PDL
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** Certain Pokemon species are exclusive (or at least more common) in one version, such as Scyther and Pinsir in Generation I, or Braviary and Mandibuzz in Generation V; the only way to acquire them in the opposite version is by trading with another player. This also extends to the {{updated|rerelease}} "third versions" seen in many generations, where some wild Pokemon easily obtainable in the original pair are not encountered at all in the third; and to some of the series's spinoffs, such as the PokemonMysteryDungeon series whose first two installments were released in a pair of versions.

to:

** Certain Pokemon species are exclusive (or at least more common) in one version, such as Scyther and Pinsir in Generation I, or Braviary and Mandibuzz in Generation V; the only way to acquire them in the opposite version is by trading with another player. Version exclusive Pokémon are often {{Foil}}s of one another gameplay and design-wise. This also extends to the {{updated|rerelease}} "third versions" seen in many generations, where some wild Pokemon easily obtainable in the original pair are not encountered at all in the third; and to some of the series's spinoffs, such as the PokemonMysteryDungeon series whose first two installments were released in a pair of versions.
20th Oct '17 11:28:59 AM rmctagg09
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* Version Exclusive Content: The Pokemon series is the [[TropeCodifier best-known example]] with version-exclusive content being a core design element of the franchise; each main series generation sees the release of two (otherwise-identical) games which feature minor differences in their in-game content, including:

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* Version Exclusive Content: VersionExclusiveContent: The Pokemon series is the [[TropeCodifier best-known example]] with version-exclusive content being a core design element of the franchise; each main series generation sees the release of two (otherwise-identical) games which feature minor differences in their in-game content, including:
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http://tvtropes.org/pmwiki/article_history.php?article=Pokemon.TropesSToZ