History Pokemon / TropesSToZ

15th Jul '16 5:37:10 PM Kayube
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* ShortRangeGuyLongRangeGuy: The series has two types named Fighting and Psychic, and [[ElementalRockPaperScissors Psychic-type attacks are super-effective to Fighting type Pokemon.]] Fighting-type attacks are usually physical (eg. Karate Chop, BrickBreak), while Psychic-type attacks are so universally Special moves that moves like Psycho Cut are highlighted in-game as dealing physical damage.

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* ShortRangeGuyLongRangeGuy: The series has two types named Fighting and Psychic, and [[ElementalRockPaperScissors Psychic-type attacks are super-effective to Fighting type Pokemon.]] Fighting-type attacks are usually physical (eg. Karate Chop, BrickBreak), while Psychic-type attacks are so universally Special moves that moves like Psycho Cut are highlighted in-game as dealing physical damage.tend to be Special.
1st Jun '16 12:39:31 PM Luigifan
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* SatanicArchetype: !f Arceus is the top {{God}} of the universe, then [[EldritchAbomination Giratina]], who was banished to the Reverse World for its violent behavior, is {{Satan}}. Darkrai and [[PokemonBlackAndWhite Ghetsis]] are also less common contenders for being Satan of the Pokemon universe.

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* SatanicArchetype: !f If Arceus is the top {{God}} of the universe, then [[EldritchAbomination Giratina]], who was banished to the Reverse World for its violent behavior, is {{Satan}}. Darkrai and [[PokemonBlackAndWhite Ghetsis]] are also less common contenders for being Satan of the Pokemon universe.



* SchmuckBait: As cool as the Fire-type starting Pokémon may look, generally speaking they're the worst ones to start off with, and more often than not picking them will result in you getting absolutely ''slaughtered'' as soon as you run into that game's WakeUpCallBoss.

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* SchmuckBait: As cool as the Fire-type starting Pokémon may look, generally speaking speaking, they're the worst ones to start off with, and more often than not picking them will result in you getting absolutely ''slaughtered'' as soon as you run into that game's WakeUpCallBoss.



** Played straight in [[VideoGame/PokemonGoldAndSilver Crystal]] where the female character option was first introduced, as well as in FR/LG; averted in the subsequent main games, where the character you don't choose becomes an NPC.

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** Played straight in [[VideoGame/PokemonGoldAndSilver Crystal]] Crystal]], where the female character option was first introduced, as well as in FR/LG; averted in the subsequent main games, where the character you don't choose becomes an NPC.



** The best examples of Pokémon weight being screwy are the Steel and Rock types, which are often made of materials that are incredibly heavy in RealLife. Example [[DishingOutDirt Regirock]] and [[ExtraOreDinary Registeel]]: Regirock is 5'7[[note]]1.7m[[/note]] and weighs 507.1lbs.[[note]]230.0kg[[/note]]. Due to the density of rock, Regirock should actually weigh about '''One-Thousand Two-Hundred-Thirty-Nine pounds, Three Ounces'''[[note]]562kg[[/note]], which is almost ''triple'' how much it weighs. Registeel is 6'3[[note]]1.9m[[/note]] tall and weighs 451.9lbs.[[note]]205.0kg[[/note]]. If the metal it's made from is about as heavy as iron, it should be ''at least'' 625lbs., unless Regirock is actually hollow.

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** The best examples of Pokémon weight being screwy are the Steel and Rock types, which are often made of materials that are incredibly heavy in RealLife. Example Examples include [[DishingOutDirt Regirock]] and [[ExtraOreDinary Registeel]]: Regirock is 5'7[[note]]1.7m[[/note]] and weighs 507.1lbs.[[note]]230.0kg[[/note]]. Due to the density of rock, Regirock should actually weigh about '''One-Thousand Two-Hundred-Thirty-Nine pounds, Three Ounces'''[[note]]562kg[[/note]], which is almost ''triple'' how much it weighs. Registeel is 6'3[[note]]1.9m[[/note]] tall and weighs 451.9lbs.[[note]]205.0kg[[/note]]. If the metal it's made from is about as heavy as iron, it should be ''at least'' 625lbs., unless Regirock Registeel is actually hollow.



* SerpentOfImmortality: The game has "Shed Skin", an ability that can cure status ailments that are inflicted to it. This ability is the main ability of Seviper.

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* SerpentOfImmortality: The game has "Shed Skin", an ability that can cure status ailments that are inflicted to it.the user. This ability is the main ability of Seviper.



** The ability Weak Armor represents this similarly. Every time a Pokémon is hit with a physical attack, its defense drops a stage, but its Speed increases one. Its Japanese name Broken Armor makes it even more apparant.
** If you trade a Shelmet for a certain other Pokémon, when the trade is concluded the other Pokémon will have his shell-helmet and Shelmet will evolve into Accelgor, who has insane speed but lower defensive stats.

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** The ability Weak Armor represents this similarly. Every time a Pokémon with the ability is hit with a physical attack, its defense drops a stage, but its Speed increases one. Its Japanese name name, Broken Armor Armor, makes it even more apparant.
** If you trade a Shelmet for a certain other Pokémon, when the trade is concluded concluded, the other Pokémon will have his shell-helmet and Shelmet will evolve into Accelgor, who has insane speed but lower defensive stats.



* SpoonyBard: Several novelty or gimmick Pokémon, like Ditto (makes a MirrorMatch), Wobbuffet (can only counterattack), Unown ([[GottaCatchEmAll for collection, not battling]]), Smeargle (blue-mage-like attack copying), Spinda (every one has a different spot pattern), Shedinja (OneHitPointWonder), Castform (changes shape based on weather), and Kecleon (changes type). Wobbuffet is a noted game breaker, Shedinja has some effectiveness on scrubs [[ThisLooksLikeAJobForAquaman or for catching Kyogre]], Smeargle can basically have [[WeakButSkilled any possible combination of moves]], and Ditto TookALevelInBadass when he got his own unique Ability in ''Black'' and ''White'', but the rest... they may have niche uses due to type, ability, and/or move combinations, but many of those niches are so specific as to seem [[ThisLooksLikeAJobForAquaman deliberately contrived]]. And [[WhatKindOfLamePowerIsHeartAnyway some of them don't even have that much]].
* StandardStatusEffects: Pokémon splits them into two categories: volitile and non-volitile. Volitile status conditions (such as Confusion) either wear off after a few turns, wear off if the user is switched out, or both. They don't have a HUD indicator and there's no limit to how many a Pokémon can have at a time. Non-volitile conditions (such as Burn or Poison) do have a HUD indicator, can only be cured with items or specific moves, and a Pokémon can only have one at a time. This can be [[LoopholeAbuse abused]] by certain 'mons to deliberately afflict themselves with conditions that don't mean much (such as Burn on a Magic Gaurd Alakazam) to make themselves immune to more debilitating ones (such as Sleep or Freeze).

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* SpoonyBard: Several novelty or gimmick Pokémon, like Ditto (makes a MirrorMatch), Wobbuffet (can only counterattack), Unown ([[GottaCatchEmAll for collection, not battling]]), Smeargle (blue-mage-like attack copying), Spinda (every one has a different spot pattern), Shedinja (OneHitPointWonder), (OneHitPointWonder [[NoSell that's completely immune to any (direct) attack that's not super-effective]]), Castform (changes shape and type based on weather), and Kecleon (changes type). type to whatever hit it last). Wobbuffet is a noted game breaker, Shedinja has some effectiveness on scrubs {{scrub}}s [[ThisLooksLikeAJobForAquaman or for catching Kyogre]], Smeargle can basically have [[WeakButSkilled any possible combination of moves]], and Ditto TookALevelInBadass when he got his own unique Ability in ''Black'' and ''White'', but the rest... they may have niche uses due to type, ability, and/or move combinations, but many of those niches are so specific as to seem [[ThisLooksLikeAJobForAquaman deliberately contrived]]. And [[WhatKindOfLamePowerIsHeartAnyway some of them don't even have that much]].
* StandardStatusEffects: Pokémon splits them into two categories: volitile volatile and non-volitile. Volitile non-volatile. Volatile status conditions (such as Confusion) either wear off after a few turns, wear off if the user is switched out, or both. They don't have a HUD indicator and there's no limit to how many a Pokémon can have at a time. Non-volitile Non-volatile conditions (such as Burn or Poison) do have a HUD indicator, can only be cured with items or specific moves, and a Pokémon can only have one at a time. This can be [[LoopholeAbuse abused]] by certain 'mons to deliberately afflict themselves with conditions that don't mean much (such as Burn on a Magic Gaurd Alakazam) to make themselves immune to more debilitating ones (such as Sleep or Freeze).



*** '''Paralysis''' cuts a Pokémon's speed down to just 1/4 of its usual value. Additionally, there's a 1/4 chance each turn that a paralyzed 'mon can't move. Electric-types are immune to paralysis. While Ground-types aren't, they are immune to Thunder Wave, the most common paralysis move, making them difficult to paralyze.
*** '''Sleeping''' Pokémon won't be able to act for 1-3 turns. Self-inflicted sleep (ie Rest) always lasts for 2 turns. In Generation V, the counter for Sleep reset when a Pokémon was switched out. Generation VI changed it to no longer reset its counter when a Pokémon was switched out.
*** '''Freeze''' is by far the most dreaded status condition of any of these, but is also the rarest as it has no move which guarantees it. Frozen Pokémon can't act, similar to Sleep, but instead of operating on a set counter, there is a 20% chance that the Pokémon will unthaw each turn, meaning a frozen Pokémon may very well stay like that for the rest of the match... [[EpicFail or unthaw and attack as soon as its inflicted]]. Getting hit by a Fire-type move, or using the move Scald, removes this condition. Ice-type Pokémon are always immune to being frozen.

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*** '''Paralysis''' cuts a Pokémon's speed down to just 1/4 of its usual value. Additionally, there's a 1/4 chance each turn that a paralyzed 'mon can't move. Electric-types are immune to paralysis.paralysis (as of Generation VI). While Ground-types aren't, they are immune to Thunder Wave, the most common paralysis move, making them difficult to paralyze.
*** '''Sleeping''' Pokémon won't be able to act for 1-3 turns. Self-inflicted sleep (ie (i.e. Rest) always lasts for 2 turns. In Generation V, the counter for Sleep reset when a Pokémon was switched out. Generation VI changed it to no longer reset its counter when a Pokémon was switched out.
*** '''Freeze''' is by far the most dreaded status condition of any of these, but is also the rarest rarest, as it has no move which guarantees it. Frozen Pokémon can't act, similar to Sleep, but instead of operating on a set counter, there is a 20% chance that the Pokémon will unthaw each turn, meaning a frozen Pokémon may very well stay like that for the rest of the match... [[EpicFail or unthaw and attack as soon as its it's inflicted]]. Getting hit by a Fire-type move, or using the move Scald, Flame Wheel, or Sacred Fire, removes this condition. Ice-type Pokémon are always immune to being frozen.



*** '''Confusion''' causes a Pokémon to damage itself 50% of the time it tries to act for 1-4 turns. Its presence is always indicated by circling birds and a message, as is snapping out of it. Interestingly, the game treats the self-damage as a typeless, base-power 40 move aimed against itself, causing Pokémon with high attack to take more damage. This is why Swagger is so widely hated, since it increased the confusion damage taken on top of confusing the target.

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*** '''Confusion''' causes a Pokémon to damage itself 50% of the time it tries to act for 1-4 turns. Its presence is always indicated by circling birds and a message, as is snapping out of it. Interestingly, the game treats the self-damage as a typeless, physical, base-power 40 move aimed against itself, causing Pokémon with high attack Attack to take more damage. This is why Swagger is so widely hated, since it increased the confusion damage taken on top of confusing the target.



*** '''Flinch''' is a special, one-turn status condition that prevents all movement that turn only. It only occurs if the Pokémon has yet to act that turn, meaning it has no effect on one that's already gone. Can potentially lead to hax if its spammed and the RNG hates you.

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*** '''Flinch''' is a special, one-turn status condition that prevents all movement for that turn only. It only occurs if the Pokémon has yet to act that turn, meaning it has no effect on one that's already gone. Can potentially lead to hax [[CycleOfHurting hax]] if its it's spammed and the RNG hates you.you. (God help you if it's combined with paralysis, as seen above.)



*** '''Partial trapping''' keeps the Pokémon from switching out for 4-5 turns, and most moves that inflict it also deal some damage after each turn. '''Full trapping''' just keeps the Pokémon from switchin period, unless the inflictor is KO'd or switches. Ghost-type Pokémon can't be trapped.

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*** '''Partial trapping''' keeps the Pokémon from switching out for 4-5 turns, and most moves that inflict it also deal some damage after each turn.turn (but end early if the user is KO'd or switches out). '''Full trapping''' just keeps the Pokémon from switchin period, unless the inflictor is KO'd or switches. Ghost-type Pokémon can't be trapped.
25th May '16 8:48:27 AM LordOfTheSword
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* SlidingScaleOfTurnRealism: Turn by Turn. It is also moderately JustifiedTrope in that Trainer Battling goes by ''rules'', so doing one move per turn is actually an in-universe ''law''. [[FridgeLogic Although that doesn't explain why the villainous teams follow this]]...

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* SlidingScaleOfTurnRealism: Turn by Turn. It is also a moderately JustifiedTrope in that Trainer Battling goes by ''rules'', so doing one move per turn is actually an in-universe ''law''. [[FridgeLogic Although that doesn't explain help in explaining why the villainous teams follow this]]...these "rules"]]... [[UpToEleven and wild Pokemon as well]]...
11th May '16 2:43:03 AM Kindle4Light
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* {{Unwinnable}}:
** Averted, and for a good reason. Pokémon games have insane amounts of content which to achieve 100% completion requires not only months of gameplay, but also trading with other people and, if you want some legendaries, going to one-time events. Now imagine if all the results of work were LostForever because of one single misstep. As such, Game Freak [[DevelopersForesight goes to insane lengths]] to ensure the player can never lock themselves into a corner.
** For example, this is why you can't release Pokémon or delete HM moves on the field: ending up without Surf could strand you on an island if there was no PC, making you a prisoner of your own poor swimming ability.
** Played straight if you end up with certain glitch Pokémon, most of which will freeze the game and at least one of which will cause your save file to corrupt upon catching it and attempting to access the storage system. Contrary to popular belief, however, [[TheMissingno MissingNo]]. will not do this[[note]]though it ''does'' ruin your Hall of Fame[[/note]], but many of the game's other glitch Pokémon will.
** Played equally straight with Glitch City if entered carelessly. If you make it there without bringing any Pokémon that know Fly/Teleport (Or at least the HM/TM respectively and Pokémon who can learn said moves), your only exit is to reset the power. Oh, and if you actually ''saved your progress there'' without any of the above... [[LostForever well, say goodbye to your childhood progress.]]

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* {{Unwinnable}}:
**
UnwinnableByDesign: Averted, and for a good reason. Pokémon games have insane amounts of content which to achieve 100% completion requires not only months of gameplay, but also trading with other people and, if you want some legendaries, going to one-time events. Now imagine if all the results of work were LostForever because of one single misstep. As such, Game Freak [[DevelopersForesight goes to insane lengths]] to ensure the player can never lock themselves into a corner.
**
corner. For example, this is why you can't release Pokémon or delete HM moves on the field: ending up without Surf could strand you on an island if there was no PC, making you a prisoner of your own poor swimming ability.
** Played straight if you end up with certain glitch Pokémon, most of which will freeze the game and at least one of which will cause your save file to corrupt upon catching it and attempting to access the storage system. Contrary to popular belief, however, [[TheMissingno MissingNo]]. will not do this[[note]]though it ''does'' ruin your Hall of Fame[[/note]], but many of the game's other glitch Pokémon will.
** Played equally straight with Glitch City if entered carelessly. If you make it there without bringing any Pokémon that know Fly/Teleport (Or at least the HM/TM respectively and Pokémon who can learn said moves), your only exit is to reset the power. Oh, and if you actually ''saved your progress there'' without any of the above... [[LostForever well, say goodbye to your childhood progress.]]
ability.
11th May '16 2:20:32 AM Kindle4Light
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* UnblockableAttack: Giratina's Shadow Force attack.

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* UnblockableAttack: UnblockableAttack:
**
Giratina's Shadow Force attack.



** Arguably, Sound moves [[note]]e.g. Hyper Voice and Bug Buzz[[/note]] in Generation 6, as they now bypass Substitute.

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** Arguably, Sound moves [[note]]e.g. Hyper Voice and Bug Buzz[[/note]] in Generation 6, as they 6 now bypass Substitute.



* %% Unfortunate Implications goes on the YMMV Page
8th May '16 5:42:12 PM Darthrai
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** The French translation also frequently uses these for attack names, often veering into PerfectlyCromulentWord.

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** The French translation also frequently uses these for Pokémon and attack names, often veering into PerfectlyCromulentWord.
7th May '16 7:38:34 AM LordOfTheSword
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* SlidingScaleOfTurnRealism: Turn by Turn.

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* SlidingScaleOfTurnRealism: Turn by Turn. It is also moderately JustifiedTrope in that Trainer Battling goes by ''rules'', so doing one move per turn is actually an in-universe ''law''. [[FridgeLogic Although that doesn't explain why the villainous teams follow this]]...
26th Apr '16 3:02:00 PM LucaEarlgrey
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* YetAnotherStupidDeath: There are several idiotic ways to lose a Pokémon or the entire match, such as using [[TakingYouWithMe Selfdestruct or Explosion]] on a [[NoSell Ghost-type]] Pokémon or worse, when it's the last of your Pokémon that's using one of those moves.

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* YetAnotherStupidDeath: There are several idiotic ways to lose a Pokémon or the entire match, such as using [[TakingYouWithMe Selfdestruct or Explosion]] on a [[NoSell Ghost-type]] Pokémon or worse, when it's the [[StupidSacrifice last of your Pokémon that's using one of those moves.moves]].
26th Apr '16 3:01:07 PM LucaEarlgrey
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Added DiffLines:

* YetAnotherStupidDeath: There are several idiotic ways to lose a Pokémon or the entire match, such as using [[TakingYouWithMe Selfdestruct or Explosion]] on a [[NoSell Ghost-type]] Pokémon or worse, when it's the last of your Pokémon that's using one of those moves.
20th Mar '16 12:00:58 PM longWriter
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Added DiffLines:

* VileVillainLaughableLackey: [[{{Mook}} Grunts]] to villain teams are almost always rather low-leveled and tend to have humorous dialogue.
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http://tvtropes.org/pmwiki/article_history.php?article=Pokemon.TropesSToZ