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Ah, after 10,000 years I'm free! It's time to conquer Earth!  *

That is not dead which can eternal lie,
And with strange aeons even death may die.
— a passage from the Necronomicon, Call of Cthulhu

"Seals are meant to be broken."
Sage Ghido, Final Fantasy V

Sealed Evil In A Can, as the title suggests, is a way to introduce a villain suddenly, especially one that is legendary and powerful. It also explains why the villain hasn't done anything up to that point. (It just escaped recently.)

A great evil was beaten in the past. However, it was beaten in such a way that meant it was imprisoned as opposed to killed. Said prison usually ends up preserving said evil so well that 100/1000/5000 years later when it escapes (usually due to some miners who Dug Too Deep), the civilization that imprisoned it, and their abilities to do so, are long gone (unless this evil is meant to be sealed away again). Now it's the current-day good guy's problem. Sometimes they can just kill it, making one wonder why the Ancients went to such trouble. Occasionally it is explained that the Sealing weakened the Evil, but not always. Other times the Balance Between Good And Evil demands that Sealing is the only effective way to deal with the matter, as the Big Bad would just resurrect itself anyway.

Sometimes, the Big Bad's plan is to unseal the can, gaining them the power of the ancient God Of Evil; if they succeed, it almost always turns out that the Sealed Evil was manipulating them into freeing them, making the Big Bad a Fake Boss and the Sealed Evil the true Big Bad. Sealed Evil almost never rewards those who release it. In fact, they usually kill their releasers. Or use them. Alternately, they may act as the malevolent flavor of Literal Genie, and twist their releasers' wishes back on them. Remember, Evil Is Not A Toy.

Some of the more epic instances of sealed evil involve the heroes themselves releasing it, either by curiosity, accident, or trickery, making every evil deed they do "their responsibility" and turning the quest to stop it personal. Or they could just arrive too late. Sometimes heroes themselves can be walking Sealed Cans of Evil. If they aren't aware of it to begin with, this will usually be revealed at the moment when it is most inconvenient. Occasionally, a prequel will be set around the original sealing. Or, a freshly Sealed Evil might be thrown Out Of Sight Out Of Mind to set up a sequel.

Since this trope can be traced back to Greek mythology, it's Older Than Dirt. Notice that it is exactly the same, without the mystical magical mumbo-jumbo, as any plot where a horrible criminal escapes from or is released from prison.

Polar opposite of Sealed Good In A Can, while the Sealed Badass In A Can is a neutral variant. See Sealed Inside A Person Shaped Can when the evil is imprisoned inside a living being, and Sealed Army In A Can when the makers were low on cash and had to make due with a single can for multiple Evils. Sometimes requires Sisyphus Vs Rock. Compare Oubliette, when the current generation makes its own can to (temporarily) imprison evildoers. Compare Pointless Doomsday Device.


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