is a fantasy comic created by David A. Trampier. Tramp, as he signed his work, was the top illustrator for then fledgling TSR and designed much of the look for Advanced Dungeons & Dragons
. Despite this, Wormy has only a loose association with Dungeons & Dragons
— drawing more on early Tabletop War Games.
More specifically, Wormy is the lead character. A charming, intelligent, streetwise dragon in a baseball cap who'd rather hustle pool than kidnap maidens. His closest companion is the imp Irving, who lives in Wormy's rather immense underground home. But Wormy's got enemies too, enemies that will stop at nothing to get their claws around his neck...
One interesting note is that almost all of the characters are giants
in some form or another. This gives Tramp great opportunities to play with perspective and resulted in some very handsome scenery.
archive can be found online
Wormy provides examples of the following tropes:
- Adjective Animal Alehouse: On the last page of the Dragon #96 strip, the Blind Giant Inn is in an underground goblin/troll town.
- All Trolls Are Different: Fairly close to the D&D troll. The most biggest contributor to there survival is their Healing Factor. But they must beware flames. Also, their flesh is poisonous.
- Breath Weapon: Wormy's breath weapon is a force to be reckoned with.
- Cerebus Syndrome: Done well.
- Charm Person
- The Chessmaster: Wormy
- Comedic Sociopathy: In the third page Wormy smashes a bunch of dwarves he had robbed.
- Deadpan Snarker: Many characters, including Solomoriah the Shadowcat — a legendary flying panther summoned by the Wizard Gremorly.
- Eye-Obscuring Hat: Wormy's baseball cap. He takes it off once in a while, though.
- Funetik Aksent: Almost everybody.
- Geometric Magic: Necessary to make portals.
- Good Smoking, Evil Smoking: Wormy's cigar functions as both. When he's being charming it emphasizes his unpretentious nature. When he's being morally ambiguous, it emphasizes that instead.
- Good Thing You Can Heal: Trolls
- Interspecies Romance: Irving dreams of having a romance with a Horse Woman with wings.
- Kudzu Plot: Pretty close to one. But there are often many plot lines going at once.
- Language of Magic: Gremorly speaks in runes to cast spells.
- Left Hanging
- Let's Get Dangerous: Wormy spends the earliest strips lazing about messing with Irving. When it comes time to test the orbs he had stolen he does so by dropping one into a well of Banshees. The demon inside the ball comes screaming out to escape the ghosts of the well. Wormy destroys them all with one well-timed blast of his fire Breath Weapon. His first of many Crowning Moments of Awesome, and the first one to show what he is capable of.
- Lower Deck Episode: Many multi-page segments don't feature the title dragon at all! This is, oddly enough, one of the strengths of the series.
- Obsessive Compulsive Barkeeping: In the Dragon Magazine #79 strip, the troll bartender is shown drying a glass as he listens to his customers.
- Orphaned Series: The series simply stopped mid-plot in 1988, and Tramp effectively vanished. Much later, a family member revealed he had gone on to drive a taxi. His reasons for stopping are unknown, and he died in 2014.
- Our Dragons Are Different: Wormy has a fairly basic package, but lacks the royal stuffiness associated with powerful dragons.
- Trapped in Another World: Gremorly. It isn't pleasant.
- Villain Protagonist: It can be difficult to remember how bad Wormy is, considering the lengths his enemies go to stop him and the plethora of bad guys in the other stories.