Characters: Touhou PC 98

Between 1996 and 1998, the first five games in the Touhou series were made for the NEC PC-98 computer by a doujin circle known as Amusement Makers, of which ZUN was a part. However, the games and most of the characters from the PC-98 era either have been ignored by the series' continuity or have been retconned outright. So far Reimu, Marisa, Alice and Yuuka are the only characters to have appeared in the Windows series, albeit with significant changes from their original incarnations.

This page is for Touhou characters who debuted in Highly Responsive to Prayers, Story of Eastern Wonderland, Phantasmagoria of Dim.Dream, Lotus Land Story and Mystic Square. To see the characters who debuted elsewhere, check the index.

Wherever possible, character images come from portraits not drawn by ZUN used in official games and print works. Images of characters without quality official portraits are labeled "(fanart)".

Please remember to only use examples that are either canon or have undergone mass Memetic Mutation so that the page doesn't become overcrowded with tropes that only occur in one person/circle's works.

Concerning the romanization of names

First, there are two principal methods for transcribing Japanese names into Latin letters: the Hepburn System, which is most commonly used elsewhere and translates well to English phonology, and the Kunrei-shiki System, which is most commonly used in Japan and is simpler and more "correct". In general, ZUN favored the Hepburn System before Phantasmagoria of Flower View, but changed to the Kunrei-shiki System afterward. This page uses the Hepburn format for the sake of argument, as it is the most widely recognized and makes the pronunciation obvious to English speakers.

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Debuted in Highly Responsive to Prayers

     Reimu Hakurei 
Windows era
PC-98 era (fanart)

Shrine Maiden of Paradise
Reimu Hakureinote 

"Whatever, I won't lose! Let's go!"

Shrine Maiden of the Hakurei Shrine and the main protagonist of the Touhou series in general. Extremely talented, but hates training and is very lazy. She's also a friendly person who gets along well with everyone, including Youkai. This passive attitude towards monsters doesn't sit well with most of the humans in Gensoukyou, which means her shrine doesn't get many visitors... or donations. Also well known for her armpits.

Tropes associated with Reimu:

  • Ambiguous Innocence: Reimu is consistently described as carefree at heart, guileless, and simple in her thinking. She also just plain doesn't see things quite the way everyone else does. It never seems to occur to her that her way of doing things can cause people a lot of unnecessary grief before the resolution, or that what seems straightforward to her might be a mind-bending trick to others, or that her own natural gifts can be an unfair advantage in some things... And as the flip side to her impartial view of others, ZUN says, she's not particularly attached to anyone either; no matter how popular she is, "she's actually alone in her heart."
  • Ancestral Weapon: Reimu's main weapon are the Hakurei Yin-Yang Orbs.
  • Art Evolution: Reimu's appearance has changed particularly often and dramatically since the start of the series — after all, she's been in all games but two. Most infamous in Mountain of Faith, where an oddly jaundiced skin tone led to the joke that Reimu had become an undead zombie.
  • Badass Normal: While she possesses the powers of channeling gods now, back then in the PC-98 era she had absolutely zero powers and only relied on her giant yin-yang orb (which she used like a soccer ball) and her generic Ofuda; she also had to use her turtle Genji in order to fly. Despite that, she managed to beat, in order of status: A realm-warping human with magical powers, an absurdly powerful evil spirit who even had Marisa as a henchman, the supposedly strongest youkai of all, the angel of death, and a god that creates worlds.
  • Bad Liar: Whenever she tries to lie, it's so painfully, obviously forced that it's practically impossible to not realize it immediately. She is really that incredibly bad of a liar. An excellent example is when she disrupts the meeting in Symposium of Post-Mysticism. She claims it's to protect humans beyond all else, but it does not take long for other elements to slip out—not just her being a Slave to PR, but that she's doing this on behalf of the weaker youkai as well.
  • Bare Your Midriff: Not in canon, but it's common in fanart for Reimu's Windows-era outfit to expose her belly button whenever she lifts her arms.
  • Barrier Warrior: Only actually seen in the fighting games.
  • Being Personal Isn't Professional / Punch Clock Hero: It's Reimu's job to exterminate youkai (which she does quite aggressively), but that doesn't mean she dislikes them. She will make half-hearted attempts to stop them from loitering around her shrine, though, as otherwise she would lose the Human Village's trust.
  • Berserk Button: Messing with the Hakurei Shrine is a very good way to bring down Reimu's wrath on your head, as the first two games and Scarlet Weather Rhapsody demonstrated.
    • In Touhou fanworks, it is also not a good idea to cheat her out of donations, or worse, steal her donation box.
  • Bonus Boss: The last extra boss of Shuusou Gyoku, the first game of Touhou's sister series, Seihou. She also shows up in Magic Pengel.
  • Born Lucky: Reimu is downright notorious for her luck and incredible intuition. It's why her default method of problem-solving seems to be to pick a direction and go, since she'll always manage to end up headed towards the Big Bad eventually.
  • Born Winner
  • Brilliant but Lazy: As noted above. Indeed, fans have noticed that Watatsuki no Yorihime owes her God-Mode Sue status to essentially being a version of Reimu that has trained herself.
  • Brutal Honesty: The idea of lying often never even comes across Reimu's mind, and she'll bluntly, unabashedly say exactly what she thinks no matter who she's talking to or what the situation. This is in fact one of the major contrasts between her and Marisa - while Marisa will often lie just for the heck of it, Reimu is simply far too honest to even attempt it. Her sheer honesty is one of the reasons that the two Oni of the series take a liking to her, as honesty is a favourable trait to Oni.
  • Canon Immigrant: Reimu's signature attack Fantasy Seal originates from her appearance as a Bonus Boss in Magic Pengel; its name is derived from that game's keyword system.
  • Cloudcuckoolander: Reimu's values and views of the world are... different from everyone else's, a trait that's frequently brought up both by ZUN and Rinnosuke. This is most often shown by her occasional strange comments and the abnormal conclusions she tends to draw.
  • Colour Coded Characters: Reimu and Yukari form the "Border team" in Imperishable Night. It's rather convenient that the colors of their outfits correspond to the borders between visible and invisible light.
  • Defeat Means Friendship: Anyone she defeats tends to end up at her shrine for a tea party. May lead to Shipping.
  • Desperation Attack: In Highly Responsive to Prayers, her bombs can damage bosses when she's out of extra lives.
  • Detached Sleeves: Led to the fandom's tongue-in-cheek armpit fetish.
  • Detect Evil: As shown in Forbidden Scrollery chapter 16, she's able to tell when youkai have been active in an area from their lingering auras.
  • Don't Think. Feel: Reimu's powers seem to be tied to her impressive instincts; some of her most powerful spell cards have her enter a trance where she hands control over to them entirely.
  • Energy Ball / Light 'em Up: Her signature attack Fantasy Seal creates large balls of light around her in different colours, which then home in on enemies and explode.
  • Expecting Someone Taller: This little exchange.
    Shou: You're the human who gathered the flying treasure? You look a lot more scrawny than I imagined.
    Reimu: How rude.
    Shou: I'm sorry, you're quite right. I simply thought that if you'd made it this far, maybe you were some sort of ascetic scholar.
  • Face Fault: Has one when talking to Rika in SoEW.
  • Fantastic Racism / Pretend Prejudice: Zig-zagged. While she is a youkai exterminator, she'll generally beat down anyone who gets in her way, no matter who or what they are, whether they're human (as Marisa, Sakuya, and Sanae can attest to) or gods (Kanako, Suwako). And afterwards, she'll sit down and have tea with them without the slightest malevolence whatsoever. Outside of duty, she treats youkai the same way she treats humans, with vague disrespect. ZUN has said that she doesn't particularly care about humans or youkai, and she personally considers everyone the same, neither negatively nor positively. This is supposedly part of why powerful youkai tend to be drawn to her.
  • Final Boss: She's the last character you fight in the regular final boss's Story Mode of Immaterial and Missing Power, Phantasmagoria of Flower View, Scarlet Weather Rhapsody, and Hopeless Masquerade.
  • Flunky Boss: As the True Final Boss of Hopeless Masquerade. The flunkies being Byakuren and Miko, just to drive the point home how hard it is.
  • Friend to All Living Things: Not shown often, unless you count the whole Defeat Means Friendship routine, but animals seem to really like Reimu. She's been seen feeding wild rabbits by hand, summoning birds with a whistle, and crossing a river without noticing it because fish rose up to form a bridge under her feet.
  • Genre Savvy: One particularly amusing example in Perfect Cherry Blossom was Reimu waiting around for a boss to arrive.
  • Good Is Not Nice: Not nearly as bad as the fans (or Kasen) believe, but when duty calls, she's a bit of a jerk.
  • Gradual Grinder: Reimu's Homing Amulets are typically the weakest shot-type in any game they appear in, at least in terms of power, but they are almost constantly dealing damage to her opponent. And her small hitbox and slower (and thus more precise) movement speed means she can usually afford to be patient.
  • Guest Fighter: Has made appearances in Seihou, Magic Pengel (as a boss) and Graffiti Kingdom (as a playable character) due to ZUN being involved in their development. She also shows up in the Massive Multiplayer Crossovers Lord Of Vermilion and Nendoroid Generation.
  • Hair Decorations: Her large red-and-white bow and her "hair tubes".
  • Hates Everyone Equally: Noted for being equally rude to humans, youkai and gods. Kosuzu is probably the only person Reimu has been shown as not completely flippant towards, to the point of addressing the younger girl with the affectionate honorific "-chan".
  • Heart Is an Awesome Power:
    • Reimu's ability is the power to float in the sky, which every girl in the series is capable of doing already. Except then you reach Fantasy Nature. ZUN's description: "Supreme Master-Art. With Reimu's ability to float, she floats away from physical reality and becomes invincible. If it wasn't just for play (with time limit), no one could beat her by any method". She can't be hurt, and the only way to win is to wait for her timer to run out while she's free to bombard her opponent at her leisure.
    • One of the laughably Mundane Utility "powers" of the Hakurei Yin-Yang Orb - the power to eat sweets and never get fat - is believed to give her the smallest hitbox.
  • Heterosexual Life-Partners: with Marisa. Hard to see it being demonstrated in the games, because Reimu and Marisa are mutually exclusive characters. However, it is easily demonstrated in the official manga, where the two are practically inseparable. In Forbidden Scrollery they hunt Youkai as a team, and after they score a victory at the end of every minor arc, Reimu and Marisa can be seen relaxing, laughing, bantering, celebrating, and having a grand old time with each other.
  • Hime Cut: As a miko, this is the traditional haircut for her. She's depicted with a lot of different hairstyles throughout the series (from shoulder- to waist-length, with or without a ponytail, with or without hair tubes), but the early games and ZUN's art leans towards this more often than not.
  • Holy Burns Evil: The Yin-Yang Orbs. Before Reimu was able to use their powers properly, she exploited this trope by physically kicking them at enemies.
  • Homing Projectile: Her signature ability in most games.
  • Hyper-Destructive Bouncing Ball: The Yin-Yang Orb in Highly Responsive to Prayers, when it was used as a bludgeoning weapon and not an orbiting Attack Drone. One of her moves in the fighting games gives a nod to this.
  • Hyperspace Arsenal: Her ofuda.
  • I Just Want to Be Normal: When she breaks up the gathering in Symposium of Post-Mysticism, she brings as evidence of the problematic nature of youkai some newspaper articles. Very few of which suggest anything baleful, no matter how much she fears Aya might have downplayed them—and how can anyone claim Kyouko and Mystia were guilty of anything worse than disturbing the peace? What many of them are is strange. Add in her equivalent of Hair-Trigger Temper whenever an incident manifests, and it's strongly suggested that she (and more than a few other humans) desperately want life to be predictable. She's just ensuring it. Her irritated comment about how the outside world must be barbaric in her B Extra Stage in Double Dealing Character—just from Raiko commenting on how taiko drummers prize unthinking enthusiasm—further seals it in.
    • It probably doesn't help that in traditional Shinto thought, misfortune presupposes impurity of some sort. A world with strange, startling occurrences, or otherwise not placidly predictable, is thus, by definition, defiled by something. The disturbing the peace from Kyouko and Mystia's new band? Chimeric because it jars others' routines.
    • In a way, this serves to further differentiate her from Marisa.
  • Intangible Man: When using her Last Word from Imperishable Night.
  • Irony: Despite being a miko, her powers and way of thinking are far more Taoist than Shinto, to the point where she's been compared to a hermit. She possibly acts more Taoist than the actual hermits introduced in Ten Desires, who only achieved their status through Soul Jars (and one of whom has Shinto-based powers). The yin-yang orb further cements this, and indeed, her instinct-based combat style has much in common with the Taoist concept of "wei wu wei" - action without action, or effortless doing.
  • Jack of All Stats: Her attack and speed are just barely adequate, and she has no real glaring flaws, as far as standard gameplay goes. Her attacks are highly flexible and she's good for just about any situation. Reimu A is usually a homing type, and sacrifices power for range and accuracy. Reimu B is usually the forward-focus type, similar to Marisa's gameplay, but not quite as strong; in exchange, her attacks have a wider range, making it easier for her to hit the targets. Finally, she consistently has the smallest hitbox and longest deathbomb period, making her ideal for survival play.
  • Jerkass: In canon, she beats up youkai she suspects of stealing, fights and insults multiple characters because they annoyed her, and even fights Byakuren out of sheer annoyance. In fanon, she's done just about anything from bullying everyone in reach to going Ax-Crazy and extorting donations from everyone after getting fed up of her Perpetual Poverty. However, other fans have adopted a more charitable interpretation of her as having poor social skills and/or being forced by her position to keep everyone at arm's length.
    • Symposium of Post-mysticism reveals through Miko (the character, not the job) that despite how she acts, what Reimu truly desires is a peace that doesn't require violence.
  • Leitmotif: She has a couple, but "Maiden's Capriccio" (and its remix "Maiden's Capriccio ~ Dream Battle") is her most iconic.
  • Macross Missile Massacre: Can pull this off with Ofuda.
  • Miko: In the PC-98 games she wore a traditional miko's outfit (white haori, red hakama). In the Windows games she wears a much more customized and non-standard outfit, though it still keeps the traditional red and white colours. Job-wise, she has all the usual duties a real miko would have (keeping the shrine clean, collecting donations, etc.) while also dealing with incidents.
  • Mood-Swinger / Tsundere: Tends towards the former in her off-hours and the latter when she's trying to seem professional.
    • According to Reisen in Phantasmagora of Flower View, people with short wavelengths to their personality are energetic while those with long wavelengths are carefree. She describes Reimu's as alternating between the two extremes, "a voice that matches with no one and clashes with no one".
    • Played for Laughs in a chapter of Wild and Horned Hermit set during the events of Hopeless Masquerade, where a kappa is taking bets on a duel between Reimu and Byakuren. Kasen enthusiastically cheers an embarassed Reimu on... while betting against her.
    Kasen: "Reimu always screws up when she gets cocky.[...]There's no safer bet anywhere."
  • Mythology Gag: In the Fighting Game spin-offs, a portion of Reimu's moveset is taken from Highly Responsive to Prayers.
  • Mr. Vice Guy: Lazy and greedy, but ultimately a good person who's devoted to her job.
    Komachi: "That shrine maiden didn't have any evil thoughts to begin with. [...] Just about all humans have that level of worldly desires. Working hard despite that amount of desire isn't evil, it's innocent. Among the innocent ones, you get people like that shrine maiden."
  • Ninja Log: Reimu's Instant Dimensional Rift skill in Hisoutensoku switches her with a double that explodes into a shower of damaging Ofuda if struck.
  • Nun Too Holy: While she defers to gods and treats youkai as enemies, she only does so because it's her job; she doesn't discriminate by such things personally. As multiple characters have commented, Reimu's attitude would be great for a hermit (in the Taoist sense) but doesn't really fit a shrine maiden. She also has some gaps in her training, to the point where she didn't know until Double Dealing Character that tsukumogami should receive prayers to becalm them, and doesn't know what god she's serving. Part of this may be due to Yukari's influence.
  • Off Model: See the "zombie Reimu" meme.
  • Opposites Attract: Reimu is rather serious by Gensoukyou standards and has no tolerance for mischief, yet her closest friends tend to be extra-strength weird, such as the maniacal Marisa, the gregarious Suika, and the whimsical Yukari.
  • Onmyodo: Ofuda (rectangular paper charms) are her weapon of choice along with giant yin-yang orbs.
  • Parental Abandonment: Despite the importance of her bloodline, it's unknown exactly what happened to the rest of the Hakurei clan, just that Reimu has been living alone since at least Highly Responsive to Prayers. In Wild and Horned Hermit Chapter 25, she bitterly mentions as the daylight goes away faster than she'd like that one would think things like daylight and parents would be around forever, implying she personally knew her parents but they're gone now.
  • Pet the Dog: In contrast to her infamous attitude during incidents, in a chapter of the three fairies manga, she kindly warns a fairy (that looks similar to Daiyousei) to find shelter before she gets blown away by the upcoming storm.
  • Perpetual Poverty: Reimu doesn't get donations, and the Hakurei Shrine is often described as "shabby-looking", though she has no problems providing for herself. Apparently Yukari secretly provides some food donations.
  • Personality Powers: Reimu is rather distant from other humans (both socially and in her level of ability); she fittingly has two powers which make her "untouchable". Her ability to float matches her habit of drifting from one emotion or idea to another without being truly attached to them, while her "treat everyone the same" attitude and concern with maintaining the balance likewise fit her use of yin-yang-themed weapons.
  • Resigned to the Call: A bit hypocritical about it though, in that she'll get bored if there aren't any incidents for her to resolve. In fan works, this can lead to her being depicted as a Grumpy Bear or a Knight in Sour Armor.
  • Roundhouse Kick: In the fighting games, her Ascension Kick is a backflipping vertical roundhouse which sends enemies flying upwards. She also has a Hurricane Kick upgrade Divine Arts "Sky-Conquering Wind God Kick".
  • Shout-Out:
  • Spot of Tea: She takes tea breaks about every thirty seconds. Marisa ribs her about it.
  • Stepping Stones in the Sky: In Hopeless Masquerade she can create barriers in midair and kick off them to launch herself at enemies.
  • Teleport Spam:
    • Dream Sign "Fantasy Dimensional Hole" and Divine Spirit "Fantasy Seal: Blink".
    • Her final attack phases as the extra boss of Shuusou Gyoku, which may have been the inspiration for Fantasy Dimensional Hole.
  • Tomboy and Girly Girl: She's simultaneously the tomboy to Yukari's girly girl, and the girly girl to Marisa's tomboy.
  • Vague Age/Not Allowed to Grow Up: Information provided in print works and the passage of seasons in the games suggest that at least six years have passed between The Embodiment of Scarlet Devil and Hisoutensoku, so Reimu should probably be over 20 years old by now — more if the PC-98 games still count. However, she is always depicted as being somewhere in her teens. For what it's worth, the publishers of the official comics can get away with showing her drinking alcohol fairly often, so it's plausible that she's "officially" in her twenties.
  • Wrap Around:
    • Her entire gimmick for her boss fight in Imperishable Night. For her spell cards, she creates borders around and inside the battlefield to shoot danmaku through. Those shots will eventually reach around to aim at the player character from various directions. Her last spells involve flying off one end of the screen and coming out of the other while shooting at you.
    • Her support power for her A type shot in Subterranean Animism, since Yukari is her partner.
    • Also her gimmick in Hopeless Masquerade, where performing a backdash while up against either side of the stage will allow Reimu to move to the opposite corner.



The gatekeeper to Hakurei Shrine, and the first boss in the entire series. Very little is known about Shingyoku, as it has neither dialogue nor an official profile.

Tropes associated with Shingyoku:

  • Death from Above: When in ball form, Shingyoku tries to squash Reimu.
  • Degraded Boss: Sort of. Story of Eastern Wonderland, Subterranean Animism, and Undefined Fantastic Object have enemies that appear to be based on Shingyoku's main form.
  • Gender Bender: One form appears female, another looks male. The concept of yin and yang represents duality, after all.
  • Horned Humanoid: The female form has four horns.
  • Leitmotif: "The Positive and Negative"
  • Meaningful Name: Shingyoku can be written in kanji as 神玉, which translates to "divine orb".
  • Onmyodo: Its main form is a yin-yang orb.
  • Pink Girl, Blue Boy: Not exactly, but the Female's red hakama and the Male's blue one stand out.


Evil Eyes

A generic boss Reimu encounters in the Makai, YuugenMagan is a set of five independently moving eyes that are connected by electricity.

Tropes associated with YuugenMagan:


Innocent Devil

Elis is the second boss Reimu faces in the Makai. She is a blonde girl that has devil wings, can turn into a bat, and carries a wand. Little else is known about her.

Tropes associated with Elis:

First form (fanart)

Angel of Death

Sariel is an angel of death and the final boss of the Makai route.

Tropes associated with Sariel:

Story of Eastern Wonderland, second form (fanart)

Vengeful Ghost

"You will die".

A vengeful spirit whom Reimu originally ran into during her trip into Jigoku. She later reappeared in Gensoukyou, trying to get revenge on not just Reimu, but all people. After being shot down a second time, she gives up being evil and spends her time hanging around the Hakurei Shrine and making fun of Reimu. Highly popular despite her long absence, speculation abounds as to her reappearance.

Tropes associated with Mima:

  • A God Am I: Contemplates about becoming a Shinto god in her Mystic Square good ending, but decides to take it easy and goes to bother Reimu instead.
  • Badass Cape
  • Chuck Cunningham Syndrome: Despite being present in four out of the five PC-98 games, a fan favorite, and having a significant connection to one of the characters who did make the transition to the Windows series, she has yet to even be mentioned in the the Windows series. She's received a Shout-Out in the form of Soga no Tojiko, however.
    • In Curiousities of Lotus Asia, Reimu makes an offhand comment that her shrine was once taken over by an evil spirit, which is what Mima (an evil spirit) once did.
    • Before Ten Desires, one of the PC-98 music re-release CDs has her on cover.
    • In Urban Legend in Limbo, one of Reimu's alternate colors appears to be a Mima palette.
  • Colliding Criminal Conspiracies: Her excuse for going to Makai in Mystic Square is that tourist devils are "trespassing on her turf".
  • Consummate Liar: Subversion. While she is quite capable of sticking to the trope, she more often than not just tells flat out lies for fun.
  • Cute Ghost Girl
  • Cute Witch
  • Defeat Means Friendship: The original one in Touhou.
    • Though your mileage may vary on how "friendly" she and Reimu become. They're not trying to kill each other on sight anymore, at least.
  • Final Boss: Of "Story of Eastern Wonderland".
  • Fog Feet
    • Except in Mystic Square, possibly due to her wish in her Phantasmagoria of Dim.Dream ending.
  • Ghost Amnesia: She doesn't even remember how she became... whatever she is.
  • Ghost Lights: As options!
  • A Glass of Chianti: In Mystic Square Extra ending served by Meido Alice.
  • Japanese Honorifics: Marisa called her "Mima-sama". This has spawned many a fan theory, from mentor to mother, as it's the most respectful Marisa has been to anyone.
  • Kamehame Hadoken / Wave Motion Gun: Since the release of Touhou Soccer 2, in the eyes of the fandom, Mima has her own version of Master Spark, The Twilight Spark.
  • Leitmotif: She's racked up a few of them:
    • Her first theme was "Angel's Legend," which she shared with YuugenMagan in the first game.
    • "Complete Darkness," which played during the final showdown of Story of Eastern Wonderland.
    • "Reincarnation," her theme from Phantasmagoria of Dim.Dream, which is arguably one of the fandom's favorite songs.
  • Like a Badass out of Hell: Almost literally.
  • Lunacy: In her Phantasmagoria of Dim.Dream ending, she wished that the Full Moon will always be in the sky so that she will be at full power at all times. Yumemi grants it a little too literally, by placing a moon in geosynchronous orbit.
  • Our Ghosts Are Different: She denies being "dead", and refers to herself as simply being a soul.
  • Perfect Run Final Boss: Her final phase in Story of Eastern Wonderland.
  • Power Gives You Wings: Grows four additional wings in her final attack phase in Story of Eastern Wonderland.
  • Razor Wind: One of her attacks in Phantasmagoria of Dim. Dream.
  • Recurring Boss: Originally a lower level boss in Highly Responsive to Prayers, she returned as the final boss of Story of Eastern Wonderland.
  • Roaring Rampage of Revenge: Explicitly stated to be her ultimate goal in Story of Eastern Wonderland.
  • Say It with Hearts: A good deal of her dialogue in Mystic Square.
  • Sealed Evil in a Can: Was this very, very briefly in the Story of Eastern Wonderland ending.
    • Played more straight in her backstory, where she is described to be sealed in the Hakurei Shrine's hokora. Though she breaks out pretty easily and very often.
  • Star Power
  • Stringy-Haired Ghost Girl: She decides to dress like one for fun in her good ending in Mystic Square.
  • Sword Beam: In Highly Responsive to Prayers, she used a knife to shoot lasers.
  • Winged Humanoid


Hellish Moon

The second boss Reimu meets in Jigoku, Kikuri is a bronze disk. Okay, there's an image of a girl on the disk, but it's still pretty strange.

Tropes associated with Kikuri:


Astral Knight

Konngara is the final boss of the Jigoku route.

Tropes associated with Konngara:

  • Cute Ghost Girl: Sometimes depicted as this as a result of her formless lower body, a part of standard Japanese ghost depiction. The fact that her horn might also be a spike driven through her forehead also helps...
  • Excuse Me While I Multitask: Carries a sake plate while she fights Reimu, from which she fires more bullets.
  • Final Boss
  • Fog Feet
  • Horned Humanoid: Due to her horn, in fan depictions where she's not a ghost, she's usually depicted instead as an Oni. The above-mentioned sake plate probably contributes to this idea as well, given that Oni (especially the Gensokyo variety) are notorious drinkers, and one of the two confirmed Oni characters also carries a sake plate in battle.
  • Leitmotif: "Swordsman of a Distant Star"
  • Physical God: She may be a yaksha, which would make her a physical near-god.
  • The Southpaw: Wields her sword with her left hand in HRtP, and what little fanart of her there is (like the one to the right) tends to stick with this when her sword is drawn.
  • Sword Beam: With bullets and lasers.
  • Sword Lines

Debuted in Story of Eastern Wonderland



"M'lady, please don't speak in that odd tone again".

An old turtle who serves as Reimu's transportation (since she hadn't yet learned how to fly under her own power), and on occasion attempts (unsuccessfully) to be her mentor, or at least give her advice. Disappeared without a trace after Mystic Square, though Word of God has stated that he's "probably living in the lake at the back of the shrine".

Tropes associated with Genjii:



"Just die. And if you won't die, just go away!!"

Some sort of scientific genius. Before Story of Eastern Wonderland she creates a bunch of monsters and ghosts and decides to hang out at the Hakurei Shrine while Reimu was gone. Naturally, she gets her ass kicked. She later challanges Reimu on more even grounds riding Evil Eye Sigma. First boss in a Touhou shooting game, and first extra stage boss.

Tropes associated with Rika:

  • Bonus Boss: Manages to be both the first boss and the Bonus Boss by fighting in a new tank in the extra stage.
  • Breaking the Fourth Wall: Does this big time in the extra stage, with her and Reimu discussing this is what would have happened if Reimu has chased Rika instead of continuing to stage 2, and that this fight will be harder than anything else since it's the Extra stage...
  • Cry Cute: What she does whenever she's beaten.
  • Sentry Gun: These signify her presence in a stage.
  • Leitmotif: "She's in a Temper!"
  • Magic from Technology: In her stage 1 dialogue, she claims to have created evil spirits and monsters somehow.
  • Meaningful Name: "Rika" means "science", with different kanji.
  • Mundane Utility: Inverted. Despite possessing the knowledge of the combustion engine, she uses it to build tanks as opposed to say, a car.
  • Million Mook March: She has an army of monsters and tanks at her disposal. Or rather, had one before Reimu trashed everything.
  • Not-So-Harmless Villain: Ranked along with Yukari as one of the hardest extra stage bosses.
  • Recurring Boss: She's first seen as the stage 1 boss, then comes back for the extra stage with a new tank.
  • The Rival: Set up to be this to Reimu during the second game, but nothing much really came out of it.
  • Schizo Tech: She drives tanks around in notably science-free Gensoukyou.
  • Tank Goodness: Despite both of them being destroyed by Reimu in short order, you have to give her credit given that she built them both by herself.
  • Unlimited Wardrobe: Despite being a relatively obscure character, Rika is noted both in the game she appears in and in fan works for having several different outfits, most of them containing a bowtie somewhere.



"I'm a woman, damn it!! What is wrong with you?!"

Attacks Reimu in an attempt to get the Hakurei powers for herself. Fails, and is never heard from again.

Tropes associated with Meira:

    Marisa Kirisame 
Windows era
Story of Eastern Wonderland (fanart)
Phantasmagoria of Dim. Dream (fanart)

Ordinary Black Magician
Marisa Kirisame

"Move and I'll shoot!! I messed up. I mean, shoot and I'll move. In a flash."

A magician who lives in the Forest of Magic, Marisa first appeared as the Stage 4 boss of Story of Eastern Wonderland and became a playable character in every game afterwards, eventually becoming the secondary protagonist of the Touhou series. She just so happens to be the "Ordinary Magician" in the middle of a crowd of superpowered beings, so she worked her ass off HARD to eventually become one of the more formidable opponents in Gensoukyou. She's rude and loud-mouthed, but is a straightforward person. Also a notorious thief, and damn proud of it.

Tropes associated with Marisa:

  • Acquired Poison Immunity: In Wild and Horned Hermit Marisa ignores a sign warning of toxic fumes, since she's been exposed to so many poisonous substances as part of her research. It's implied that she's even become resistant to mercury poisoning in this way.
  • Always Second Best: Next to Reimu. In fact, Marisa has admitted several times that she is the second-best in Gensokyo, a fact she seems to, surprisingly, hold pride in. Given that Reimu can and, canonically, has kicked everyone's ass there, Marisa's pride is probably justified.
  • Amulet of Concentrated Awesome: The Mini-Hakkero, a pocket-sized octagonal magical furnace which Marisa uses for many things... including her Master Spark.
  • Art Shift: There's a Memetic Mutation known as "Cho-Marisa" where Marisa is drawn to resemble a man more muscular than The Incredible Hulk, often with a beard (while still wearing a frilly Cute Witch outfit).
  • Ascended Extra: After her initial appearance as a villainous minion with no real backstory or motivation, she went on to become the second main character of the series.
  • Ass Kicks You: an attack in the fighting games, known as the "Flying Doombutt" for its surprisingly high damage and range. As it makes Marisa immune to projectiles, it has given rise to an obscure meme known as Marisa's Bulletproof Bloomers.
  • Badass Bookworm: In spite of her apparent unconcern for obtaining anything honestly, all of her abilities were gained by either studying the necessary magical texts or inventing them herself.
    • Doujins and fanvids take this further: one common and recurring storyline is her finding the secret to Alice's dolls, only for it to blow up in an accident. She didn't just steal the spellcards; she's practically remaking them. This justifies how she learned Master Spark from Yuka, and how she got the Non-Directional Laser from Patchouli and used them in later games.
  • Bad Liar/Consummate Liar/Blatant Lies: All of them, at various times. When the judge of the dead tells you that you're going to hell for lying too much and your immediate response is that you've never told a single lie in your life, you just might have a problem.
  • Blackmail Is Such an Ugly Word/Insistent Terminology: She's not stealing! She's just borrowing stuff until she dies! (Of course, that's not mentioning the fact that she's also looking for a way to be immortal...)
  • Black Magician Girl
  • Bonus Boss: In both Shuusou Gyoku and Fairy Wars. Granted, in the latter case she's the Bonus Boss for Cirno.
  • Breaking the Fourth Wall: Nearly the entire Alice scenario in Subterranean Animism. Oddly enough, however, they're treating the game as an RPG. In The Story of Eastern Wonderland Marisa is aware of how many continues you used, and in the trial version informs Reimu that the game ends on the third stage
  • Brought To You By The Letter M: In Undefined Fantastic Object.
  • The Charmer/Chick Magnet: Fandom quite often turns Marisa into a Les Yay version, which results in comedy/drama.
    • This is actually how she performs her infamous bookthefts from the SDM: She goes there acting like she's doing a friendly visit and most of the residents let it slide or actually hide her from Patchouli.
  • Composite Character: Spell attacks and books aren't the only things she's stolen from people. In the transition from PC-98 to Windows, she's picked up Mima's habit of lying and her general personality, Chiyuri's speech patterns and Ellen's 2P costumenote .
  • Curtains Match the Window
  • Cute Witch
  • Does Not Like Magic: Not Marisa herself, but her father refuses to keep magic items at his shop and there's implied to be a wedge between them. Marisa considers it a private matter, so the exact details have never been explained.
  • Doppelgänger Attack: For her final attack phase in Shuusou Gyoku.
  • Edible Ammunition: The projectiles in her Stardust Reverie spell card might be some kind of candy, as we learn in Silent Sinner in Blue. During the futile series of battles on the moon, Yorihime nonchalantly dodges Marisa's star bits, and even takes a bite out of one, noticing their sweet taste.
  • Evil Redhead: Her original appearance in Story of Eastern Wonderland. Her hair was changed to blonde in the next game.
  • Flying Broomstick: Almost always shown riding it in the games. Oddly, she uses it for attacking but not for flight in the fighting games. Word of God states that she only rides the broom for appearances, to keep up the Cute Witch motif. She can fly on her own just like anyone else if she wants to.
  • Foil: While she's most obviously one for Reimu, she also has the interesting talent of being the opposite of pretty much anyone she's paired up with. She can even play both The Straight Man And The Wise Guy with equal ease, depending who she's talking to.
  • Four Is Death: If Marisa is a boss in the game, she will ALWAYS be the fourth boss in the game, and always rather tough. In addittion, she is 'different' in nature every time. In SoEW, she was also the Penultimate Boss, in LLS, she was a normal boss. In IN, she was also the midboss, and in Great Fairy Wars, which only has three stages, she is the Extra Boss, making her, again, the 4th boss in the story.
  • Frickin' Laser Beams: Both Master Spark and the mini-ones. Fanon says she copied this from Patchouli.
  • Funetik Accent Adaptation: As an attempt to render her Tomboyish "ze" Verbal Tic into English, fan translations usually give Marisa a mild Southern drawl, droppin' letters here an' there.
  • Gameplay and Story Segregation: The plot of her A path in Double Dealing Character emphasizes just how powerful her bewitched mini-hakkero is... but the flamethrower is weaker than her alternative shot, and Dark Spark is exactly the same as Master Spark used to be.
  • Genre Savvy: Sometimes the wrong genre, like the Alice scenario in Subterranean Animism.
  • Glass Cannon: She often has high firepower and speed compared to other characters in the Windows danmaku games. Of course, as with any other Touhou character, she'll instantly die if just one bullet touches her hitbox.
  • Guest Fighter: Shows up alongside Reimu in Seihou and Nendoroid Generation
  • Hair Decorations: Has a small bow tied to the end of her braid (that is, when she has a braid).
  • Hard Work Hardly Works: Played straight when compared to Reimu, but she's still extremely powerful thanks to her training, quite possibly the next strongest human in all of Gensoukyou.
    • In Symposium of Post-mysticism, Byakuren explains the Six Buddhist Perfections. Marisa dismisses the first two (Generosity and Discipline) but...
    Byakuren: "Forbearance" is to withstand humiliation or pain from others. "Diligence" is the effort exerted to continue training.
    Marisa: Everyone does that, not like you have a choice.
  • Heterosexual Life-Partners: with Reimu. While they seem to work alone in the games (or as momentary opponents), in the official manga, it's rare to see one without the other unless one is giving the other a flashback to earlier in the day. Forbidden Scrollery shows that while they do seem to initially strike out on their own when a job first starts, they run to each other's side and combine their talents when the plot thickens (implying that this happens in the games off-screen as well). They work as a team without thought or hesitation when the going gets tough, and when a job is done, they spend the rest of the chapter unwinding and having a good time with each other. The last panel we usually see is of them smiling and laughing side by side.
  • Home Run Hitter: Her last word in Urban Legend in Limbo has her spin around before smacking her opponent with her broom sending them flying into a toilet where several demonic arms grab the victim.
  • I Let You Win: Sort of. She goes easy on Cirno during the extra stage of Fairy Wars, using variant lasers that don't actually kill her, instead chipping away at her motivation gauge. However, multiple times during the battle, she finds that Cirno is stronger than she thought, and steps up the complexity of her attacks. At the end, she thinks that Cirno might have been a problem even if she was going all out, and the effort from the battle is still enough that she has to go home and lie down afterwards. On the other hand, it's Cirno rather than Marisa who gets a "beaten up" portrait after the fight.
  • Immortality Seeker: On-and-off, since old age is still a fairly distant concern for her. While there are theoretically a few methods open to Marisa, she's yet to find one she likes enough to commit to.
    • The standard route of becoming a youkai magician would mean giving up her humanity. Not only would this affect her personality, Marisa is proud of her underdog status compared to youkai.
    • Becoming a Hourai immortal would require the disturbing act of cutting open an existing immortal and eating their liver (possibly against their will). The process is also completely irreversible, meaning that she wouldn't be able to die even if she later wanted to.
    • Becoming a hermit requires devotion to Taoism (and/or a dangerous Soul Jar ritual), and Marisa has little interest in religion.
  • Jerkass<->Jerk with a Heart of Jerk<->Jerk with a Heart of Gold: Her motivations in solving the incidents vary from wanting to loot the mansions she visits, being bribed to solve the incident (IN), to just having nothing else to do at the time. In Undefined Fantastic Object however she raises the fair point of humans being unprotected from youkai to Byakuren. On the minus side she's rude, condescending, arrogant, and a notorious thief; on the plus side she's hardworking, straightforward, and has Chronic Hero Syndrome (although most of the time she solves incidents just to beat Reimu to it). At the very least, her character alignment is firmly Chaotic Good.
    • Hidden Heart of Gold: In some of the later games, like Subterranean Animism, Hopeless Masquerade, and Double-Dealing Character (Scenario B), she publicly acts like a jerk that solves incidents for wholly selfish reasons, but in private moments, it is revealed that she does care about the well-being of Gensokyo and its people when she sets out to solve an incident. In her SA Alice scenario, she says she wants to make the incident worse to spite Alice for stringing her along without explanation, but when Satori reads her mind, she reveals that she's actually just as concerned about the incident as Alice. In Hopeless Masquerade, she shows deep concern for the people in town when nobody's looking, but once the cause of the incident shows up, she goes back to being her usual rowdy, snarky self. In Ten Desires, she even downplays her skills and abilities, insisting with a sincere face that she is entirely ordinary, while Seiga insists that she must be someone special to make it as far as she has. Marisa responds by changing her title to "Amazingly Ordinary Magician."
  • Kamehame Hadoken: one of her attacks in the fighting games.
  • Kill It with Fire: Adapts that mindset in her A path of Double Dealing Character, due to her possessed hakkero messing with her head.
  • Kleptomaniac Hero: Taken Up to Eleven in the fandom.
  • Kung-Fu Wizard: Mild example. Marisa is a lot more physically fit than most spellcasters of the setting, and gets more physical attacks in the fighting games.
  • Leitmotif: More so than any other character. Marisa has six themes so far with "Love-Colored Magic" / "Love-Colored Master Spark" being the most recognisable.
  • Lethal Joke Item: Magic Absorber. Horrible range, low damage, and the only bomb in the series that has a shorter invincibility duration than attack duration. It also turn bullets into Ps, which, combined with Double Dealing Character's gimmick, allows a savvy player to turn it into a perpetual motion machine of lives and bombs.
  • Light 'em Up: Light and heat magic are her specialty. Interestingly, she has a stronger affinity for water; she just isn't particularly interested in using it.
  • Loveable Rogue: She's a compulsive liar, a borderline Blood Knight, and a frequent spell and book thief. Despite this, she still has a large number of friends and acquaintances in Gensokyo and the fandom has since then portrayed her as a barely-even-trying Chick Magnet who could practically win over everyone.
  • Magic Wand: Carries one in Undefined Fantastic Object and Story of Eastern Wonderland.
  • Magic Mushroom: Marisa uses phantasmal mushrooms as a common ingredient/fuel source for her magic. The Forest of Magic where she lives is known for being full of them... but even better known for being full of "magic" mushrooms. Fandom pushes both ends of this routinely, with mushrooms that can have basically any effect imaginable for Marisa or her victims.
  • Making a Splash: Despite relying mostly on light-based magic, Marisa's elemental affinity is actually water. So far this has only come up in Mountain of Faith (where she can use the water-based shot Cold Inferno) and Scarlet Weather Rhapsody (where her associated weather is Drizzle). Of course, her weather is also just a pun on her name (Kirisame meaning "drizzle").
  • Mana Drain: Her B shot in Double Dealing Character is flavoured as such. Given that the game doesn't have MP, this just results in lots of power items.
  • More Dakka: Everyone's danmaku attacks are like this, but Marisa is notable for constantly looking for ways to get bigger firepower from her magic.
  • Mouthful of Pi: In Mountain of Faith, Marisa gets impatient while travelling across levels and wonders if she could finish reciting pi by the time she got to her intended destination.
  • Mythology Gag: Marisa's Player 2 colour scheme in Phantasmagoria of Flower View.
    • Also one of her color pallets in Hopeless Masquerade are a reference to her PC-98 color theme.
  • The Napoleon: Very outgoing and energetic, and also unusually short for her age.
  • Nice Hat: She's never seen without her comically oversized witch's hat.
  • Obfuscating Stupidity/Smarter Than You Look: Marisa rarely draws attention to how hard she trains/researches, either because she doesn't want the attention or she doesn't want people like Reimu taking pity on her.
  • Ojou Ringlets: Back in the PC-98 days. Ultimately morphed into the side-braid of the Windows games.
  • Opposites Attract:
    • The Brilliant but Lazy, blunt, dispassionate Reimu, passive and tricky in her fighting style, popular despite her lack of active socialising, associated with sunshine and spring — and then the hard-working, energetic, dishonest, excitable Marisa who lives by brute force, bothers people everywhere she goes, and is associated with rain. They're competitors and rivals. They're also best friends who spend a lot of time just hanging out.
    • Marisa's numerous fandom couplings, romantically or otherwise, also tend to be based on this. Along with Reimu, the withdrawn bookworm Patchouli, the cold-hearted and tactically oriented Alice, and the shy Nitori are opposites of Marisa as well.
  • Palette Swap: In Hopeless Masquerade, one of these makes her look like in earlier games (that is, her dress is black and white). Another one makes her look like Alice (if she wore a red hat rather than red hairband).
  • Parental Abandonment: It's notable that Marisa is one of the few Touhou characters to have a still-living family; All There in the Manual mentions she has a father that runs a second-hand shop in the human village. It's also notable that she's apparently cut off all contact with him; it's hinted Marisa's father doesn't like magic. In Curiosities of Lotus Asia, when Rinnosuke brings up her father Marisa responds that she can't hear him and it's unclear whether she's lying or not.
  • Power Copying:
    • She has stolen several spells from other characters she has fought over time. Even her signature Master Spark was originally held by Yuuka Kazami. The whole point of the Grimoire Of Marisa is her cataloguing the spell cards of everyone she meets, with the stated plan of using them to learn more magic.
    • This tendency spawned the fan-made game Mega Mari, which is Exactly What It Says on the Tin.
    • Then in Ten Desires her shots have picked up the explosive abilities of Sanae's Cobalt Spread, while Sanae herself ended up with something resembling Marisa's Super Shortwave. A con job rather than theft this time, it would seem.
  • Power Gives You Wings: She sports a demonic pair of wings for her boss attack in Phantasmagoria of Dim. Dream, and a pair of angelic ones in Shuusou Gyoku's Extra stage.
  • Power of Love: The description of the aforementioned Love Sign: Master Spark includes the instructions "Mutter the spell to the Mini-Hakkero tenderly; aim at someone you don't like; now unleash your annihilation of love!". What exactly that means is still a matter for debate.
  • Ramming Always Works: Marisa's final spell card, Comet "Blazing Star", consists of her firing a Master Spark backwards and trying to ram her opponent repeatedly.
  • Roboteching: In Hopeless Masquerade, her "Nano Spark" makes a sharp turn mid-flight, if she is using a Shinto-aligned set.
  • Secular Hero: While she's experimented with religious methods once or twice (even managing to summon a tiny Kanako in one of her endings), it doesn't carry much deeper meaning for her. In Hopeless Masquerade, a story about representatives of different religions, Marisa is considered the human representative. More implicitly she is also the moderator of the debates between various priests and deities in Symposium of Post-Mysticism.
  • Shoryuken: Her Miasma Sweep move in the fighting games.
  • Shoto Clone: Her default skill set in the fighting games include a Kamehame Hadoken, a Shoryuken, and a flying horizontal attack, all with the traditional button inputs to use them.
  • Sociopathic Hero: Marisa enjoys beating people up a bit too much. Although her true love has always been kleptomania.
  • Star Power: Marisa loves watching stars and meteor showers, she even has a large observatory built into her house in Forbidden Scrollery, and as a result most of her spells are themed after space or heavenly bodies. If the PC-98 games are canon then she learned her first few spells of this type by copying Mima.
  • Sticky Fingers: In terms of items and skills. Her presence in both Lotus Land Story and The Embodiment of Scarlet Devil is explicitly due to her searching for new theft victims, and in Imperishable Night she introduces herself to the Eientei staff as a thief, much to Alice's exasperation. She figures that human lifespans are so short compared to those of Youkai, that the Youkai can have their stuff back after she's dead, so they shouldn't mind.
  • Supernatural Is Purple: Wears purple in her PC-98 appearances.
  • Sweet Polly Oliver: In Forbidden Scrollery chapter 17 she (reluctantly) disguises herself as a boy as part of a plan to catch a youkai that's been controlling the men of the village.
  • This Is for Emphasis, Bitch!: In A Fan Translation Woolseyism version of her Pre-duel dialogue from Imperishable Night stage 4.
    Alice: (About Reimu) Why the stuttering? Just yell at her like you always do. "Bitch, get out of the way!" Like that.
    Marisa: (To Reimu) Okay, okay, I give up. You're right. The endless night, stealing the full moon, hiding the human village, and putting hats on stone statues, it's all Alice's fault. Now, bitch, get out of the way!
  • Throw Down the Bomblet: In the fighting games she has a number of attacks involving explosive flasks.
  • Tomboy: Marisa speaks roughly for a girl and has a fighting style based around brute force. She's sometimes joked to be the manliest character in the series (though newer characters like Unzan give her competition).
  • Trademark Favorite Food: Fanon tends to expand the Magic Mushroom thing to her being fond of mushrooms in general.
  • Trash of the Titans: Her house is a real mess, crammed with everything she has stolen but hasn't yet bothered to sort. Legendary treasures have actually been found in her junk piles, completely unknown to her.
    Marisa: (flying through Eientei) It'd take one hell of a janitor to clean a hall that long.
  • Unskilled, but Strong: Subverts the "unskilled" part somewhat, as she worked very hard for her powers, unlike most other inhabitants of Gensoukyo. However, her personal philosophy is that danmaku is all about power, so her basic attacks are usually very dense and unstructured. And when push comes to shove she will throw all pretense of finesse out the window and just start Master Sparking half the screen and/or trying to ram her opponent, which is borderline breaking the Spell Card rules as lampshaded by ZUN himself.
  • Useless Useful Spell: The laser shot-type that hits the top of the screen instantly and pierces through enemies has no particularly great uses and is invariably weaker than the game's forward concentration shot-typenote ... except in Undefined Fantastic Object, where there's actually enough things to hit at one time for piercing to be really useful. This is generally to balance the fact that her laser shot-types also tend to have the most powerful bomb(s).
  • Vague Age/Not Allowed to Grow Up: Like Reimu, she always seems to be in her mid-teens regardless of the passage of time.
  • Verbal Tic: Marisa tends to end her sentences with the masculine, informal and assertive "ze" particle.
  • Wave Motion Gun: Love Sign "Master Spark", her signature attack. ZUN's comments on the spell literally translate to "a freaking huge magical laser".
  • Weak, but Skilled: Compared to most of Gensoukyou's inhabitants, who rely on innate abilities and rarely improve upon them, while Marisa has none and is constantly seeking new spells.
    • It's a bit dubious however, as her attacks are actually more powerful than those of other characters.
  • Wolverine Publicity: Has been in every Touhou game since her debut in Story of Eastern Wonderland except for Shoot the Bullet... where she appears as the game's logo anyway. Furthermore, she has been the game logo for every ZUN-made Touhou game made in the Windows era except for Double Spoiler and Fairy Wars, even though she does appear in both games.
    • A a fan game lampshades this with the remark "You're still the icon for the games?"
  • Why Didnt I Think Of That: This dialogue from Perfect Cherry Blossom:
    Marisa: Well, will you open the door?
    Prismriver Sisters: This door does not open.
    Marisa: Don't you go through it now and then?
    Prismriver Sisters: We just fly over it.
    Marisa: ... Oh.

    Evil Eye Sigma 

Evil Eye Sigma

A flying tank built by Rika. Noted for being the first Extra-Stage Boss and being rather difficult to destroy.

Tropes associated with Evil Eye Sigma:

Debuted in Phantasmagoria of Dim. Dream


Hardworking witch who dreams of love

"You reek of magic~. You're using famous spells too."

A witch that's eternally young in both body and mind.

Tropes associated with Ellen:


A princess dreaming of beauty in danmaku

"Ah, your danmaku is beautiful. Simply amazing."

A princess, who is also a cop. Yeah, she weirds out pretty much everyone she meets, and not just because of her occupational choices.

Tropes associated with Kotohime:

  • Badass Princess
  • Cloudcuckoolander: She's a princess who thinks she's a cop and likes to randomly collect things that only seem to interest her. The title of her theme suggests that she's insane.
  • Cowboy Cop: Loose cannon princess cop who blows things up and doesn't play by the rules.
  • Everything's Better with Princesses
  • Fair Cop: Claims to be a policewoman who is "undercover" as an ordinary person. Given that her idea of an "ordinary person" is a princess...
    • She visits Reimu in her police uniform in the epilogue if she wins.
  • Flying On A Cloud
  • Fragile Speedster
  • Genius Ditz: Despite telling Yumemi to her face that science is heresy, Kotohime recognizes the electrical equipment in the ship, and her victory quote to Chiyuri is to start reciting the Periodic Table.
  • It Amused Me: Suggested as her most likely motivation for exploring the "ruins" with all the other player characters. This is supported when she defeats Yumemi and can't think of anything to wish for.
  • Leitmotif: "Maniacal Princess"
  • Mad Bomber: Not Ax-Crazy, but she is both mad and a bomber.
  • Say It with Hearts: Shows up in the late-game encounters with Chiyuri and Yumemi.
    Chiyuri: ... You'd better do what I say if you know what's good for you!
    Kotohime: Okay, I will. ♥
  • Sheltered Aristocrat: According to her profile, she isn't allowed to leave home very often because of her strange personality. In addition, the characters who do recognize her tell her she should go home, suggesting that she doesn't have permission to be out this time, either.
  • The Collector of the Strange
  • Stuff Blowing Up: Most of her attacks are explosives.

    Kana Anaberal 

Maiden poltergeist who's lost her dreams
Kana Anaberal

"Looks like there's nothing but weird people around here."

A poltergeist produced by an unstable girl. She normally haunts a western mansion, but the owner has gotten used to her, so she's bored.

Tropes associated with Kana:

    Rikako Asakura 

Scientist that looks for dreams
Rikako Asakura

"Why do you hold such an interest in magic when you already possess such a magnificent power?"

A rare inhabitant of Gensokyo that values science above magic. Despite this, she's actually a very powerful magician.

Tropes associated with Rikako:

    Chiyuri Kitashirakawa 

Resident of fantasy that runs through time
Chiyuri Kitashirakawa

"No way out of this, huh...Let's fight!!"

Chiyuri is Yumemi's assistant and mostly spends time collating her research data. She also put out the fliers advertising the contest to reach the center of the "ruins" that recently appeared in Gensoukyou. She doesn't always have a clear idea of what her boss intends, which results in her getting whacked over the head when she treats the contest winner rudely (read: threatens them with a gun). Yumemi then orders her to fight the heroines in order to collect more data. Oh, and her major is in "comparative physics". Whatever that means.

Tropes associated with Chiyuri:

    Yumemi Okazaki 

Fantasy legend
Yumemi Okazaki

"I want to take you home and make you my guinea pig, and learn all the secrets of your power and make it mine!!"

Yumemi is a professor of "comparative physics" at a university in another dimension where all natural forces have been explained by a Grand Unified Theory. When she dares to suggest that the theory doesn't explain magic, she is laughed out of the university and sets off on a journey to prove that it exists. Her ship lands in Gensoukyou to capture someone to use in her experiments. Asskicking ensues and she leaves empty-handed. In spite of her disappointing failure, she still rewards the heroines generously.

Tropes associated with Yumemi:

Ruukoto with Mimi-chan (fanart)


When (and if) Reimu beat Yumemi, she asked for an assistant who could handle all of the day-to-day chores around the shrine. What she got was a nuclear-powered robot maid who isn't necessarily good at her job. After this, Ruukoto was never seen again.

Tropes associated with Ruukoto:

Debuted in Lotus Land Story


Supernatural Creature

"I'll bang, shoot, and pop your head off!"

A mountain youkai that gets attacked by the player character for no particularly good reason.

Tropes associated with Orange:


Vampire Girl

"Anyway, I'll show no mercy to anyone who tries to pass through, whether they're a shrine maiden or not!!"

A vampire that attempts to stop the player from reaching the island in the lake filled with blood.

Tropes associated with Kurumi:


The Porter of a Mansion

"I'm the guardian here, Elly".

The gatekeeper to Yuuka's mansion. She's completely useless at her job, letting both Reimu and Marisa by. Not that Yuuka even needs a gatekeeper, considering her own power and how isolated her mansion is...

Tropes associated with Elly:

Phantasmagoria of Flower View (fanart)
Lotus Land Story, first form (fanart)
Oriental Demon

Flower Master Of The Four Seasons
Yuuka Kazami

"It doesn't matter if you're a god, power is everything!"

An old and extremely powerful flower youkai first found living in the dream world, Mugenkan. She is sleeping at the time and only defends herself because Reimu and Marisa broke in and woke her up. Naturally, she loves her flowers and is actually more like a force of nature than a typical youkai.

Tropes associated with Yuuka:



"I'm Mugetsu. And this is my world."

The god of the dream world the player character stumbles into during the Extra stage, apparently.

Tropes associated with Mugetsu:



"Don't underestimate me. The two of us put together are actually a full-fledged adult!"

Mugetsu's older sister. Seriously, that's about all we know about her.

Tropes associated with Gengetsu:

Debuted in Mystic Square


Gate Keeper

"Well, you'll be my first prey in a while."

Another one of those useless gatekeepers, Sara guards the doorway to Makai. Seems to consider humans food.

Tropes associated with Sara:

First form (fanart)

Demon Boundary Person

"Well, Makai is a nice place, so relax and do some sightseeing while you're here ☆."

A tourist from Makai. Had the bad luck of running into the heroine before she could make it to Gensoukyou.

Tropes associated with Luize:

Windows era
PC-98 era (fanart)
Witch of Death

Seven-Colored Puppeteer
Alice Margatroid

"Silly shrine maiden, your two-colored powers are a mere twenty-eight-point-five-seven-one-four percent as powerful as mine!"

Another magician that lives in the Forest of Magic, and neighbor to Marisa. Her power seems to center around the manipulation of her dolls. She's mostly aloof and self-confident, but is still willing (if reluctant) to work together with Marisa and isn't above showing kindness to others.

Tropes associated with Alice:

  • Action Bomb: She sends dolls stuffed with gunpowder to blow up in people's faces.
  • Alice Allusion: Aside from the obvious references, her name becomes a Stealth Pun when you remember that she now lives in Gensokyo (since "Gensokyo" literally means "fantasy land"...or "Wonderland", if you will).
  • Ascended Extra: Not Alice herself, but one of her spell cards. Curse "Eerily Luminous Shanghai Dolls" was just Alice's final spell card on most difficulties in Perfect Cherry Blossom, but after a solo doll was used in the spell card and artwork in Immaterial and Missing Power, fans latched onto the concept of Shanghai being a unique doll that's always with Alice. How much of a personality Shanghai has varies from work to work, although canonically all the dolls are controlled directly by Alice. The hardest version of the card, Curse "Hanged Hourai Dolls", also tends to get depicted as her own character, but somewhat less frequently.
  • Attack Drones: Her dolls.
  • Attack Reflector: She has this in Mystic Square.
  • Badass Bookworm: Like all Magicians.
  • Beneath the Mask: The official profiles (as well as Suika) call her out on her assuming a cool, confident front to hide her timid and cowardly true persona.
  • Black Magician Girl: Somewhat.
  • Bonus Boss: In Mystic Square. She's also the only Bonus Boss in all of Touhou that gives the player an ending and credit sequence after beating her, although it is actually a list of all the PC-98 characters.
  • Breaking the Fourth Wall: Along with Marisa in Subterranean Animism. This continues into the Extra stage, where after defeating the mid-boss, Alice says to Marisa: "Look, it's the extra dungeon for after you beat the game. Good luck!"
  • Butt Monkey: For some reason, has an extremely sizable hatedom, usually turned into either an Unlucky Everydude who Marisa ditches for Reimu, a yandere loser, or a raging jerkass.
  • Creating Life: Her greatest ambition is to create a doll that can act independently.
  • Creepy Doll: Her dolls are usually depicted as more cute than creepy in fanworks, but some of her spellcards certainly suggest this trope with names like "Eerily Luminous Shanghai Dolls" and "Hanged Hourai Dolls". Not to forget that most of them are armed, shoot, or explode.
  • Cute Witch: What she originally was.
  • Deadpan Snarker: Her dialogue with Marisa in Imperishable Night and to a lesser extent Subterranean Animism consists essentially of the two witches throwing snarky comments at each other and occasionally at their opponent. She's much more polite and subdued when speaking alone to the other characters, so we can just blame the black-white's bad influence.
  • Difficult but Awesome: In the fighting games.
  • Hair Decorations: Her red hairband.
  • Hyperspace Arsenal: Her dolls.
  • Kamehame Hadoken: Seems to have some form of it, although it is inconsistently named.
  • Leitmotif: Where to begin?
  • Lonely Doll Girl: She does have shades of this in canon, since she's something of a loner and she tends to have one-sided conversations with her dolls, but fanon likes to exaggerate it.
  • Make My Doll Grow: The Level Titania & Goliath Doll, her last 2 cards in Cirno's Final Boss fight in Hisoutensoku. The latter is a Survival Card.
  • Marionette Mistress: Her puppets, however, have no degree of automation, so even though she uses them to clean her house, it doesn't really make it much easier since she has to micromanage every single one of them. It makes her habit of holding one-sided conversations with them a little odder, too.
  • Mundane Utility: Alice uses her doll army to do the chores.
  • Recurring Boss: In Mystic Square, she is the stage 3 boss and the Extra stage boss, then in Perfect Cherry Blossom, she appears multiple times in stage 3.
  • Retcon: In Mystic Square, Alice is a resident of Makai, supposedly created by Shinki like everyone else there. However, when she was reintroduced for the Windows series, her background was changed so that she is a human-turned-youkai living in the Forest of Magic. (Though, the only source that supports this background is Akyuu's entry on her. The official profiles never mention her backstory.) She also looks much older, despite there only being one game between appearances and no one else aging as distinctly, and gains a last name. Fans have come up with numerous theories to explain this discrepancy.
  • Shout-Out:
  • Spell Book: Since her appearance as Bonus Boss in Mystic Square, she's always seen carrying a sealed book, but hasn't opened it since then. This is what happened when she did.
  • Theme Naming:
    • Location Theme Naming: Many of Alice's spell cards are named for places. Most famous are her "Eerily Luminous Shanghai Dolls" and "Hanged Hourai Dolls", to the point where fanworks almost universally portray her with individual dolls named Shanghai and Hourai, although in Perfect Cherry Blossom she seems to have quite a large collection from all over the world, such as "Chalk White Russian Dolls" and "Benevolent French Dolls".
    • Colourful Theme Naming: Using a color theme similar to the one used in Ran, Chen, and Yukari's names, Alice's title is the "Seven-Colored Puppeteer". Since Reimu is only a red and white shrine maiden, Alice asserts that Reimu is only 28.5714% (or 2/7ths) as strong as her in the dialogue before her boss fight.note 
  • Tsundere: In canon, she's more a loner engrossed in her studies who doesn't speak much. When she does get away from her books long enough, she's known to be friendly to anyone who isn't Marisa. Fans just liked her better as a tsundere.
  • Witch Species: What Alice eventually became.
  • Unknown Rival: Reimu doesn't recall her name both times they fight after her initial appearance, first in the extra stage of Mystic Square. She fails to recognize her completely in their reunion in Perfect Cherry Blossom. Naturally, Alice was annoyed. She didn't really seem to care much after that, and they're shown to be on at least decent terms later on.
  • Willfully Weak: She never fights at her full strength, because she's afraid of what it might mean if she lost while going all out. This idea is often connected to the fact that she carries a grimoire that she's never been seen opening since her PC-98 appearance.


Black Witch

"I'll lead you to a place where you can rest forever ♥."

Tries to stop the player character once she gets into Makai, alongside Mai. Looks a bit like Windows era Marisa.

Tropes associated with Yuki:


White Witch

"Now that she's not dragging me down, I can finally get serious."

Fights the heroine alongside Yuki. Quiet. Usually.

Tropes associated with Mai:



"How can you let such a person just leave like this!"

A blade-throwing maid and one of Shinki's strongest servants. Tries to protect Shinki from the heroes. Fails. Basically Sakuya without the time powers.

Tropes associated with Yumeko:

Final form (fanart)

Goddess of Devil's World

"Defeat me? How foolish!! A shrine maiden is nothing more than a dog of the gods."

The creator of Makai. Since she allowed a travel agency in Makai to organize tours into Gensoukyou, the heroines decide to beat her up.

Tropes associated with Shinki:

Alternative Title(s):

PC 98 Era