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Characters / The Legend of Zelda: The Minish Cap

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The Triforce Wielders
Recurring: Goddesses and Allies, Villains and Enemies, Races
Main Series: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild & Tears of the Kingdom
Spin-Offs: Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity

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Main Characters

    Link 
https://static.tvtropes.org/pmwiki/pub/images/MinishCapLink_7136.png
Voiced by: Fujiko Takimoto

The grandson of the local blacksmith, and a close friend of Princess Zelda. After Zelda was Taken for Granite and the Picori Blade broken, Link is sent to find the Minish, tiny inhabitants of Hyrule, to have the blade reforged and turn Zelda back to normal. This is because only children can see the Minish.


  • Badass Adorable: Badass though he may be, he's an adorable young boy nonetheless. The art style the game goes with emphasizes that, making him look surprisingly expressive and cute.
  • Badass Normal: No superpowers, just his courage, trusty sword and many items.
  • Bow and Sword in Accord: As with all Links, he gains a bow to complement his sword.
  • Childhood Friends: With Zelda. Also doubles as an Interclass Friendship.
  • Cool Sword: The Picori Blade and the Four Sword.
  • Creepy Child: If you drink a charm in the café his skin and hair gets paler and eyes and clothes turn orange. It's unknown why this happens, and if you leave he returns to normal save for the color on the tunic being from the first charm you drank. If you enter the café like that he'll enter like that as well and not orange for some reason.
  • Four-Temperament Ensemble: Phlegmatic. He is vaguely timid, affable, and quiet, especially in comparison to Ezlo.
  • Go Through Me: Attempted during Vaati's first appearance, trying to protect Zelda from his dark magic with the shield she gave him. Sadly, it doesn't work as Link is thrown aside, and Zelda is Taken for Granite.
  • Grand Theft Me: He is possessed by the Swiftblade brothers when they teach him new sword techniques.
  • Hair of Gold, Heart of Gold: He is a questing hero, noble, honorable, and kind.
  • Hat of Power: Ezlo is a weird example, because while he lets Link shrink whenever he is being worn, it's because he's a sapient being who is consciously using his own spell to do so. Though at the end, Ezlo even decides to use his magic to make a regular, green cap for Link. The look on Link's face seems to imply it's gonna take him some time to get used to the fact this one doesn't talk.
  • Iconic Outfit: In this case, Link's outfit isn't expanded on and is just the clothes he's wearing from the start. Rather this game explores the significance of the hat.
  • Interclass Friendship: He's the grandson of a blacksmith, while his childhood friend Zelda is the princess of Hyrule.
  • Kid Hero: Actually used as a plot point, since, as mentioned above, him being a kid allows him to see the Minish/Picori.
  • Knightly Sword and Shield: He's a plucky, determined knight errant for Zelda who uses swords as his main weapon, and also carries a shield the princess herself graced him with.
  • Legacy Character: The only Links coming before him are Skyward Sword Link and maybe the hatless hero. Also possibly Hylia's chosen champion, if his appearance from the manga included with Hyrule Historia is taken as canon.
  • Messy Hair: Link is quite the bedhead before Ezlo covers it up (presumably now he has even worse hat hair).
  • Raised by Grandparents: He lives with his grandfather, and no mention is ever made of his parents.
  • Sizeshifter: He changes size from normal to Minish and vice-versa thanks to Ezlo.
  • Super-Strength: With the Power Bracelets, Link can push many objects like large bookcases and can push a pot several times larger than his body at Minish size.
  • Took a Level in Badass: The sword Skills allow Link to use the Great Spin Attack, Roll Slash, and many other nifty moves. One of the few Links to get actual sword techniques.
  • Weapon Jr.: In the manga, he starts off with a wooden practice sword before getting a metal one.

    Ezlo 
https://static.tvtropes.org/pmwiki/pub/images/ezlo.png

A talking green hat who serves as Link's companion, guiding him in his quest and helping him access the world of the Minish. Eventually reveals himself to be a Minish and Vaati's former teacher.


  • Arc Hero: For The Minish Cap, being the titular character, Link's primary guide, and Vaati's former mentor.
  • Aw, Look! They Really Do Love Each Other: A platonic example. There are moments where he shows signs of caring for Link, and his figurine acknowledges that beneath his harsh exterior, he's really quite fond of the boy.
  • But Now I Must Go: He returns home to the Minish World after Vaati's curse is broken at the end of the game, just as the door seals itself for the next one-hundred years.
  • Deadpan Snarker: When he's not being Captain Obvious, anyway.
  • Deuteragonist: He's Link's companion this time around and gets the most Character Development in the game.
  • Dub Name Change: His name is Ezelo in the original version, and is further changed to Exelo in French, Egeyo in Italian, and Ezero in Spanish.
  • Exposition Fairy: He's the one who most often tells you where you need to go, and reveals plot points.
  • Forced Transformation: He was originally a Minish sage, until his apprentice, Vaati, turned him into a hat.
  • Four-Temperament Ensemble: Choleric. Full of advice and sage wisdom, but is also hot-tempered and impulsive.
  • Gadgeteer Genius: Even amongst Minish craftsmen, his works were renowned for being the greatest.
  • Jerk with a Heart of Gold: He's rude and overbearing towards Link at first, but as the game progresses, he mellows out and shows that he truly cares about him.
  • Living Hat: He is the titular Minish Cap, taking up the role of Link's trademark green hat while under Vaati's curse. He also gives him an identical cap once the curse breaks and his true form is restored.
  • My Greatest Failure: He was the creator of the Mage's Cap Vaati used to become a sorcerer, and so views Vaati's actions as his responsibility.
  • Screw Politeness, I'm a Senior!: His true form is that of a wizened old Minish, and he spends a good deal of the game being crotchety and abrasive about practically everything.
  • Shipper on Deck: At one point, he suggests to Link that he should ask Zelda out on a date after he rescues her.
  • Sizeshifter: As a Minish sage, he knows the magic necessary to shrink Link down to the size of a Minish and back.
  • Talking in Your Sleep: Pressing Select reveals that he occasionally does this.

    Vaati 
https://static.tvtropes.org/pmwiki/pub/images/Vaati_1111.png

A mysterious robed figure who wins the Picori Festival's swordfighting tournament. His goal is to obtain the Light Force and become a god.


  • Adaptational Sympathy: In the manga, Vaati is presented as a Beleaguered Assistant to Ezlo who eventually stole the Mage's Cap and became an Evil Sorceror because he felt he could never live up to Ezlo's impossible expectations. After losing to Link, he has a Heel–Face Turn.
  • Ambiguous Start of Darkness: Although Ezlo explains that Vaati became interested in humanity's potential for evil and tried to follow their example, he cannot say for sure whether he became that way over time or was always a Deceptive Disciple. The manga adaptation depicts Vaati breaking down from serving as Ezlo's Beleaguered Assistant.
  • Badass Bookworm: He gained all of his knowledge about the legendary Picori Blade and Princess Zelda's Light Force from reading. In addition, he studied sorcery (though a lot of help came from that hat perched atop his head) and the psychology of evil inside of the hearts of men. He is a very physical villain, too — when there is something to be done, he often does it himself.
  • Badass Cape: Look at his cover photo!
  • The Bad Guy Wins: If you take too long to stop his ritual at the end of the game, he will drain Zelda of all the Light Force, leaving her dead, and him very much an invincible god you can't defeat, spelling instant game over.
  • Beleaguered Assistant: It's subtly implied that his rebellion against his former master may have been a Mistreatment-Induced Betrayal, which is given more credence by the way Ezlo treats Link early in the game. This is outright confirmed in the manga.
    Vaati: No longer will I tire away as your apprentice! Now, all shall call ME master!
  • Big Bad: He single-handedly kick-started the entire plot of the game, managing to shatter the Picori Blade, turn Zelda to stone, and release monsters from the Bound Chest across the land.
  • Bishōnen Line: Once he steals Ezlo's cap, he assumes human form.
  • Boss Remix: The battle theme for Vaati Reborn is a remix of his standard theme, and the theme for Vaati's Wrath contains elements of his theme and the main theme.
  • Deceptive Disciple: He studied the darker side of human nature behind Ezlo's back, became corrupted by all that he learned, and then betrayed Ezlo for his own goals.
  • Demonic Possession: Vaati possesses King Daltus, allowing him to use the kingdom's Vassals to search for the Light Force.
  • Dub Name Change: He's called Gufuu ("the Tornado") in the original Japanese.
  • Drunk on the Dark Side: He became enchanted with the power of the Mage's Cap that Ezlo made and took it for himself. He later aims to claim the Light Force to gain even more godlike power.
  • Establishing Character Moment: A terrific introductory scene for Vaati; in less than two minutes, he utterly owns four armed guards and shatters the Picori Blade. From thence, he sets the evil monsters inside the Bound Chest free, leading to a direct confrontation with Princess Zelda. Vaati turns her to stone, managing to incapacitate Link as well. He does all this while gloating about his success.
  • Evil Is Cool: invoked Vaati certainly seems to think so. His fascination with the duality of good and evil inside of Men is what led him to claim the Wishing Cap and become an Evil Sorcerer.
  • Evil Sorcerer: While he gained his power from Ezlo's wish-granting cape, he did study sorcery.
  • Eyes Do Not Belong There: Vaati Reborn has a giant eye in his chest, which serves as his weak spot.
  • Final Boss: As usual for main villains in the series. He goes One-Winged Angel before fighting you, and goes through two more forms before kicking it.
  • Final Boss, New Dimension: Both of Vaati's second and third combat forms are fought in entirely new areas. The latter even looks like in space.
  • Foil:
    • To Link. Both are young adventurers with a connection to Ezlo, but the similarities end there. Link is selfless and compassionate, while Vaati is narcissistic and self-serving. Link relies on his sword and other weapons, while Vaati gained his magic from the Mage's Cap. Link forms an equal partnership with Ezlo, while Vaati was willing to backstab and curse him as soon as he got the Minish Cap. Moreover, while Link is a human who can shrink to the size of a Minish thanks to Ezlo, Vaati is a Minish who gained a human body out a twisted admiration for humanity. In the manga, Link concludes that while he earned all of his power, Vaati did nothing but steal it from others.
    • For villains, on the other hand, he's one to the series's most iconic villain, and his chronological successor as a threat to Hyrule, Ganondorf — Vaati is a slim Bishōnen that works alone, whereas Ganondorf is a muscular Black Knight who uses a variety of monsters at his disposal. Vaati used brute force and in his Establishing Character Moment made it clear to everyone that he was evil, and relied on mind control to make others do his bidding; Ganondorf, on the other hand, presented himself as an ambassador of the Gerudo, worming his way into the King's confidence until he was in the most optimal position to act. Vaati admires humans and even took on the form of one, whereas Ganondorf envies them for their land. Lastly, Vaati started as a lowly apprentice of a Minish sorceror who lived in a green forest located closest to the first dungeon, whereas Ganondorf started off as the king of the desert-dwelling Gerudo, who are located closest to the second-to-last dungeonnote . On top of this, Vaati's transformation during the final battle remains as his form in his next chronological appearances, while Ganondorf can freely transform between his human form and his monstrous form as Ganon.
  • Forgot About His Powers: Vaati got his powers from a wish-granting hat. There's no reason why he should want the Light Force when he already has the hat, unless he still ultimately thinks of it as his old master's creation and not a higher power.
  • Four-Temperament Ensemble: Melancholic. Analytical, composed, power-hungry.
  • From Nobody to Nightmare: An oddly realistic version. He only becomes a threat when he gets lucky and steals Ezlo's wish-granting cap when the master is not around. He promptly curses Ezlo and goes on to terrorize Hyrule.
  • Godhood Seeker: His goal, by obtaining the Light Force. He partially succeeds no matter what you do, and fully succeeds if you take too long in the final stretch of the final dungeon.
  • Humans Are Bastards: His twisted beliefs on humanity drives him, since he believes in this and also that Humans Are Special. He was fascinated by the evil humans were able to commit in the name of pursuing their goals, to the point of abandoning his Minish form. The manga specifically shows him observing one man bullying another as he decides that only the strong ever get what they want.
  • I Just Want to Be You: After becoming enamored with human evil, he used the Wishing Cap to take the form of one.
  • Iconic Attribute Adoption Moment: After absorbing and using tainted Light Force during the final battles, Vaati's body gradually changes from his humanoid form to the bat-like monster from The Legend of Zelda: Four Swords.
  • Informed Ability: Vaati managed to win a sword-fighting tournament in the beginning of the game, implying that he is a Child Prodigy at swordsmanship. However, he is never seen using a sword. It's possible that he just cheated using his magic.
  • Interim Villain: By the time this game takes place, Demise has already been defeated, but Ganondorf has yet to emerge.
  • Intrigued by Humanity: Like all Minish, he was fascinated by humans, but was more interested in the evil in men's hearts.
  • Lack of Empathy: When he breaks the Bound Chest and releases an army of monsters into Hyrule, his biggest concern is that the chest didn't have the Light Force he wanted.
  • Mistreatment-Induced Betrayal: Possibly. His dialogue during his Start of Darkness flashback and the harsh way that Ezlo treats Link in the early game imply that Vaati's betrayal may have been the result of his frustration with his master reaching a boiling point.
  • Obviously Evil: The combination of the pale white skin, purple hair and clothing, and red eyes raises the question of why he was allowed within a country mile of Hyrule Castle.
  • Offscreen Moment of Awesome: The Picori Festival is supposed to cap off with a sword tournament, which Vaati won. Knowing Vaati, however, he might have used underhanded tactics to win.
  • One-Winged Angel: Has four, not including his initial Minish form, although only his three demonic forms are fought.
  • Purple Is Powerful: He's a powerful mage thanks to the Mage's Cap, which used to be red before Vaati stole it from Ezlo and turned it purple. By the end of the game, his corruption of Hyrule Castle is emphasized by almost everything turning purple. The symbolism of the color is not lost on Vaati, and demonstrates his single-minded zeal to become all powerful.
  • Rasputinian Death: One of the most awesome boss battles in Game Boy Advance history. After gaining possession of Zelda and draining the light force from her body, Vaati grows several hands taller, gains a darker wardrobe, and you have to fight this Nightmare Fuel boss not once, but three times before he's finally over. Of course, it's not a death, per se, given that two games with him in them occur later in the timeline.
  • Red Eyes, Take Warning: Every one of his forms has blood-red eye(s).
  • Sadist: He gets his kick in causing pain and anguish.
  • Shell Game: In the Final Boss battle, Link has to incapacitate Vaati's arms, then enter them Minish-sized. Inside is littered with nearly a dozen of spider-like creatures. Link must destroy the right one (sporting a small eye) in order to destroy the arm.
  • The Sociopath: Vaati is cruel, self-centered, and willing to do just about anything for a bit more power. As his backstory shows, he has no problem with backstabbing his mentor. And based on how aggressive he acts when he pulls off his impersonation spell, he is unable to understand another person's thoughts so as to convincingly act like them. The only reason his plan worked was that he chose to impersonate the king.
  • Took a Level in Badass: After using the Mage's Cap to become a mage.
  • Your Princess Is in Another Castle!: Prevents Link from escaping him with Zelda to the Elemental Sanctuary in a last-ditch attempt to kill the boy.

    Princess Zelda 
https://static.tvtropes.org/pmwiki/pub/images/princesa_zelda_minish_cap_1586.png
Voiced by: Hikari Tachibana

The princess of the domain of Hyrule, daughter to the king. At the outset of the story she and Link go way back as friends and he accompanies her to the annual festival. However, Vaati petrifies her during the award ceremony, forcing Link to try to repair the broken Picori Blade in order to undo the spell.


  • All Women Love Shoes: According to the figurines, she is Rem the shoemaker's main source of income.
  • Attention Deficit... Ooh, Shiny!: Multiple times during the festival, she'll be in the middle of saying something to Link, only to run off saying "ooh, what's that?"
  • Childhood Friends: With Link, at least enough for the Princess of Hyrule to personally visit your house at the beginning for you to hang out with her at a Festival.
  • Damsel in Distress: Her getting turned into stone is what kickstarts the plot.
  • Everyone Loves Blondes: She's blonde, and loved by all of her subjects.
  • Four-Temperament Ensemble: Sanguine. She is vibrant, full of childish energy, but still pretty smart all the same.
  • Genki Girl: A more mild example than some, but she does seem pretty energetic at the festival at the beginning.
  • Identical Ancestor: Her character design is identical to Tetra's princess outfit in Wind Waker.
  • Interclass Friendship: With Link; she's the princess of Hyrule, he's the grandson of a blacksmith.
  • Missing Mom: While she is one of the few Zeldas in the series to have an onscreen father, her mother is never mentioned at any point in the game.
  • Nice Girl: A compassionate young girl who has formed a close friendship with Link.
  • Taken for Granite: She is turned to stone near the beginning of the game. In the Non-Standard Game Over, she is left like this permanently.
  • Token Rich Student: She used to attend Funday School alongside Link when they were younger.

    King Daltus 

Secondary Characters

    Minister Potho 
  • Dub Name Change: He's named Tengaro in the original Japanese, and is further renamed Friedrich in German and Impa in Spanish.
  • Gender Flip: In the Spanish version, due to a Dub Name Change, he's recast as the game's version of Impa. This would make Potho the first and only version of Impa to be male.
  • The Good Chancellor: A benevolent and dedicated Prime Minister.
  • Reused Character Design: His design is reused from a retainer of a past Zelda's as seen in Hyrule Castle in Wind Waker, implying that he is an ancestor to Mako, one of Tetra's pirates.

    Smith 
Link's grandfather, a blacksmith living south of Hyrule Town.

    Gentari and Festari 
The elder and priest, respectively, of Minish Village.
  • Closet Geek: Despite his reserved behavior, Festari is a fanatic of human culture, something emphasized in the manga.
  • Palette Swap: Gentari looks exactly like his brother Librari, except that he his wardrobe has red tones instead of blue.
  • Staff of Authority: Due to his small size, Gentari uses a needle to the same effect.
  • Red Is Heroic: They are helpful Minish who predominately wear red.

    Librari 
The Minish elder of Hyrule Town. Lives in the Hyrule Royal Library.
  • Battle Trophy: Kept a feather from the cucco he fought in his youth. Though normal-sized, it is giant by comparison to a Minish.
  • Broken Bridge: Link must fetch three overdue library books that would act as passage to his dwelling in the library.
  • Punny Name: Named Librari and lives in a library.
  • Retired Badass: Apparently fought a cucco in his youth. For a Minish such a feat would be very impressive.

    Melari 
Melari is the elder of the Mountain Minish who live on Mount Crenel and is a revered Minish blacksmith.
  • Always Someone Better: While Smith is good with blades, only Melari is capable of reforging the Picori Blade.
  • Ultimate Blacksmith: He reforges the broken Picori Blade into the White Sword, allowing it to be restored to full power.

Bosses

    Big Green Chu Chu 
https://static.tvtropes.org/pmwiki/pub/images/tmc_big_green_chuchu.png

The boss of the Deepwood Shrine, this creature is actually a normal Chu Chu that appears huge due to Link needing to shrink down to Minish size to explore its dungeon. On defeat, it drops the Earth Element.


  • Degraded Boss: Subverted. A Big Blue Chu Chu serves as the Mini-Boss of the Temple of Droplets, but that one is actually significantly tougher than Green.
  • King Mook: Subverted. It's just an ordinary Chu Chu that happens to look giant due to Link fighting it while shrunken down to Minish size.

    Gleerok 
The boss of the Cave of Flames, Gleerok guards the Fire Element.
  • Dub Name Change: He's called Gleeok in French, Italian, and Spanish, and Glirock in German.
  • Pivotal Boss: Link can circle around the Lava Pit where Gleerok resides, and Gleerok will follow him with its head in any direction.
  • Spared by the Adaptation: In the manga version, Link manages to purify it, revealing its true form to resemble that of Lapras.
  • Legacy Character: As part of its Dub Name Change in the French, Italian, and Spanish versions, it gives the implication that it is one of the earliest incarnations of Gleeok, who was a boss in Oracle of Seasons and the original game.
  • Tactical Suicide Boss: Even if Link upturns its shell to briefly knock it out, there's no way for him to actually hit Gleerok's weak spot until the unconcscious creature extends its long neck as a bridge to be crossed. Also, it can actually submerge the arena in lava, yet there's still room at the sides wide enough for Link to stay safe before the lava recedes.
  • You Don't Look Like You: Gleerok's rename as "Gleeok" in the French, Italian, and Spanish versions make it seem almost off model, as Gleeok has always been shown to have a Multiple Head Case like the Lernaean Hydra, rather than having a single head.

    Mazaal 
The boss of the Fortress of Winds, Mazaal guarded the Wind Element until the Wind Tribe took it with them when they left Hyrule. Instead, defeating it rewards Link with the Wind Ocarina.
  • Dub Name Change: He's called Ooisu/Bigseat in the original Japanese, and is further renamed Ohisse in French, Quartoxuma in German, Ois in Italian, and Hisse in Spanish.
  • Expy: One of Gohdan from Wind Waker by way of being a floating Mayincatec head with detatched hands. Mazaal later got one with Eox in Phantom Hourglass by way of having the same name in all languages besides English.
  • Healing Factor: If Link takes out one of its hands but takes too long to destroy the other, the first hand will just power back up so Link has to shut it down again.
  • Shell Game: For the Minish portion of the battle, Mazaal will hide its weak spot under sand, forcing Link to use the Mole Mitts to pick out the correct pillar before getting ejected.
  • Your Princess Is in Another Castle!: Defeating Mazaal doesn't actually reward the Wind Element. The Wind Tribe took the element with them.

    Big Octorok 
The boss of the Temple of Droplets, this creature is actually a normal Octorok that appears huge due to Link needing to shrink down to Minish size to explore its dungeon. On defeat, it drops the Water Element.
  • Frictionless Ice: It can freeze the damp floor solid, making it difficult for Link to hit its tail.
  • "Get Back Here!" Boss: Is actually fast in spite of its relative size, which makes it hard for Link to actually hit its weak spot (with the short-ranged weapon the Lamp, of all things).
  • King Mook: Just like the Big Green Chu Chu, it only looks giant-size because Link is shrunk down to Minish size.
  • Logical Weakness: Big Octorok's weak spot is a plant growing out of its back. Lighting it on fire is the way.
  • Monster in the Ice: It and the Element of Waters are both initially frozen, but thawing the Element also thaws the boss, forcing you to defeat it.
  • Nice Job Breaking It, Hero: Thawing the Water element will also thaw out the Big Octorok right next to it. As soon as it wakes up, Big Octorok swallows the Water Element, necessitating the boss battle.
  • Tennis Boss: Link must swat Octo's bullets back at it either with his sword or his shield.

    Gyorg Pair 
https://static.tvtropes.org/pmwiki/pub/images/tmc_gyorg_pair.png

The bosses of the Palace of Winds, the Gyorg Pair guards the Wind Element.


  • Beware My Stinger Tail: The Male Gyorg can swivel its tail around to hit Link.
  • High-Altitude Battle: The Temple of Winds is already quite high up in the sky, and Link has to ride a twister at the very top to get to the Gyorg pair.
  • In Name Only:
    • Despite the name, the Gyorg Pair bears little resemblance to Gyorg from Majora's Mask. The former is a spiky fish with big, sharp teeth and horns that lives in water, while the latter are depicted as flying manta rays.
    • When compared to the Gyorgs seen in Wind Waker, they only thing they have in common is happening to be based on cartilaginous fish.

Others

    The Minish/Picori 
https://static.tvtropes.org/pmwiki/pub/images/forest_minish.png
A Forest Minish.

A race of tiny elf-like creatures that can only be seen by children. Known to the human world as the Picori, they delight in helping out humans in sneaky ways, such as hiding money and items under bushes and giving them help with their chores whilst they're not looking.


  • Big Damn Heroes: The world was suddenly overrun and virtually consumed by demonic monsters. They intervened and saved mankind by bestowing gifts and weapons upon the 'Hero of Men' to drive them back and seal them away in a chest.
  • Blatant Item Placement: According to the game, they are the reason why the incarnations of Link in all the games find random pick-ups and money in grass and under stones.
  • Expy: In addition to the obvious Shout-Out to fairy tales such as the The Elves and the Cobbler, the Town Minish, their roles and how they dress-up and get about from house-to-house undetected is uncannily similar to the "Tailor of Gloucester" story from The World of Peter Rabbit and Friends, it comes full-circle as said story is paying homage to the classic tale as well.
  • Friend to All Children: It's said they only reveal themselves to well behaved children, though in truth, humans barely register their existences, yet they adore Hylians of all ages.
  • For Happiness: The Minish love humans. They first started sending gifts from across time-and-space. Then many of them traveled from their native parallel dimension and settled in Hyrule. And some of them decided that wasn't enough, and moved right in with people in their homes.
  • Hidden in Plain Sight: The little invisible mouse-elves are everywhere. Ezlo tells Link to watch what he says and does whenever he thinks he's alone as a Minish could be watching. Their mystical nature can work against them however, such as in the case of one who wants to become Mutoh the carpenter's apprentice, but the man fails to notice them.
  • House Fey: The Town Minish. They live in cozy mouse holes inside people's homes, and secretly help them with their chores.
  • Jack of All Trades: Minish engage in all trades, from treasure collecting to shopkeeping.
  • Lilliputians: They're mouse-sized sapient beings.
  • Mouse World: Some even make their homes in hollowed-out books in libraries.
  • Neglectful Precursors: The Minish built the Armos, recurring stone/mechanical enemies in the series. They did this with noble intent to protect humans they cared for. But the soldier statues have fallen into disrepair as the ages pass. Like the Guardians the Ancient Sheikah created, they can no longer distinguish friend from foe and have gone rogue, attacking anything that activates them.
  • Our Ancestors Are Superheroes: In addition to aiding The Hero of Men, the ancestors of the Minish were far more well versed in ways of magic and crafting than their peace-time descendants. They built various portals to allow humans to visit them (most people can't use them) and constructed the mechanical Armos to protect people. Much of it is rusting around forgotten nowadays.
  • Our Gnomes Are Different: The Italian dub refers to them as gnomi, the Italian word for gnomes.
  • Our Goblins Are Different: The Minish are diminutive, magically-inclined, long-eared creatures very similar to the traditional folklore hobgoblins. Unlike the Blins in other games, most Minish are docile and peaceful, if unwilling to engage with wider human societies.
  • Pokémon Speak: Their normal language is made up of parts of the word "Picori". Averted in the Japanese, German, Italian and French version, where they instead talk backwards.
  • The Power of Love: The Minish reveal they delight in secretly making humans happy, as it gives them energy needed to do more acts of kindness, and so on.
  • We Help the Helpless: An altruistic race that devotes every waking moment to watching and studying humans so they can make their lives better, though it sometimes backfires.

    The Hero of Men 
https://static.tvtropes.org/pmwiki/pub/images/hero_of_men.png

  • Big Damn Heroes: With the help of the Minish, drove back the plague of monsters before they could overwhelm and destroy Hyrule.
  • Hair of Gold, Heart of Gold: He's cap-less and has probably the series' longest hair for the hero, unlike most iterations of Link's Messy Hair from other games.
  • Legacy Character: He was a previous Link who saved the land, stain-glass window depictions of him are shown in the prologue. Given the timeline shown in Hyrule Historia, he is possibly the second or third Link to be shown, following the hero of Skyward Sword.
  • Posthumous Character: He's long dead by the events of The Minish Cap.

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