YMMV / The Legend of Zelda: The Minish Cap

  • Annoying Video Game Helper: Ezlo's tendency to remind you of absolutely everything including the fact that closed doors are shut.
  • Awesome Music: The game's soundtrack is fondly remembered by its fans. Minish Woods is one of the game's standouts.
  • Best Boss Ever: The high-altitude scrap against the Gyorg Pair is frequently cited as the coolest boss fight in the game.
  • Contested Sequel: Compared to the earlier Capcom-developed Oracle games, opinion on The Minish Cap is divided. While some prefer Minish Cap for its upgraded graphics and sound as well as its variety of sidequests, others consider it a step backwards due to having only six main dungeons compared to both Oracles' ten, as well as suffering from a few of the perceived shortcomings of the post-Ocarina of Time games, such as increased linearity and an annoying helper character.
  • Cult Classic: It's one of the least talked about entries in the franchise, but also one of the most beloved.
  • Evil Is Sexy: As pointed out above, Vaati has more than a few fangirls and fanboys out there. He is attractive.
  • Game-Breaker: The restore point function of the Wii U Virtual Console version allows one to easily cheat at Borlov's treasure chest game...
  • It's Short, so It Sucks: The game has only six main dungeons and one mini-dungeon. By comparison the earlier Oracle games each have ten main dungeons, with Seasons having two mini-dungeons and Ages having four.
  • Most Annoying Sound: Ezlo's moans.
  • Rescued from the Scrappy Heap: Vaati was originally considered a very generic and forgettable villain in his previous appearances, but with his more cunning sorcerer characterization similar to Ganondorf in this game, his popularity skyrocketed.
  • Surprise Difficulty: The veteran Zelda gamer should have little to no difficulty conquering the dungeons and their respective bosses, until the final boss Vaati. He has multiple forms with unique attacks that all hit like a tank. Needless to say, without a strategy guide, you're going to die a few times trying to work out each form's weakness to which item.
  • That One Level: The Temple of Droplets and Palace of Winds. The former for being your standard Slippy-Slidey Ice World, the latter for being really long. However, the Palace of Winds is also regarded as the Best Level Ever.
  • That One Sidequest: The cucco game. The cuccos you must find only appear when you start the game, idiot villagers will always get in your way and stall you, and there's very little time to complete the challenge even if you know exactly where the cuccos are. Not to mention some of them are on roofs and unreachable, and there are times when you won't be able to pick one up even if you're standing right next to it. You'd better get used to Anju saying "Hmmm. Well, it looks like I'm still missing a lot of cuccos..." because you'll be seeing that a lot.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheLegendOfZeldaTheMinishCap