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resolved Similar To Scrappy Mechanic Videogame
Hi there, I'm going through a variety of online games, and was wondering if there was a YMMV trope similar to Scrappy Mechanic, but it's something scrappy caused by the players rather than the game itself? (Ex: Players overinflating the prices of in-game items for trade, or a certain playstyle being ridiculed because it's considered low tier).
(May not use it if it's more considered flame bait, but would like clarification regardless)
resolved "Game Rule"-breaking Boss Videogame
A video game boss that is allowed to go past otherwise established limits of the game, such as having a larger-than-otherwise-allowed party size. For example, the ax party size for the player and all other units in the game is five, but this boss gets to have six.
Couple of spoilers ahead for Pokémon Legends: Arceus and Unicorn Overlord: (Seems that spoiler tags don't work here)
- In Pokémon Legends: Arceus, Final Boss Volo has his series-standard full team of six Pokemon, then uses Giratina, and then uses Giratina's "Origin Form" on top of that for a total of eight.
- In Unicorn Overlord, Baltro has, in the final battle, including himself, a party with six units that must be defeated. The max the player can create, or is otherwise encountered in the game, is five.
I don't think it's Beyond the Impossible as this is more a violation of a game mechanic than the "internal logic of the story". It toes around Boss Bonanza, but in each of these cases, it's not a series of bosses, but one boss with a larger-than-standard party size to use against you. Maybe there's something to an Inversion of Fair-Play Villain, but I'm hesitant.
Edited by BeerBaronresolved A video game character that's explicitly an exception to the game's rules Videogame
When browsing MARVEL SNAP, I stumbled across this.
My Rules Are Not Your Rules: So long as there's a location to go to, Jeff the Baby Land Shark can be played or moved into it. This includes bucking a Sandman or Electro's restrictive "only play 1 card a turn" ongoings, allowing his user to play him and another card during the same turn provided they have enough energy. He can also move into and out of locations where cards can't be added nor removed, such as the locations where Prof. X is. Reading through the trope itself, I saw that this applies to video game AI. This isn't AI. I wonder if there's a trope relating to things in games whether player character or item bends a certain rule.
resolved Nickname used in place of OverlyLongName Videogame
In Alone in the Dark (2024), Jeremy Hartwood, the character the player characters are trying to save, calls Nyarlathotep of the Cthulhu Mythos "The Dark Man" because to otherwise properly name the Outer God means Jeremy has to say his Overly Long Name every time he wants to tell someone to whom he's referring. Is there a trope for this?
resolved Two Cowardly Mook Tropes Videogame
Two tropes about Mooks being cowards:
- A character offers forgiveness to a mook if he betrays the Big Bad, but the mook refuses, because if he's found out, the Big Bad will torture him. Or, the Anti-Hero threatens to torture the mook, and the mook says the Big Bad's torture would be much worse.
- The Bad Ass hero is mowing down thousands of mooks, and the pathetic Bad Boss keeps ordering and threatening mooks to keep attacking the hero. The mooks eventually refuse, saying they're more afraid of the hero than they are of their boss. They either kill the boss themselves, or run away, leaving boss to the hero.
resolved Training Equipment Videogame
Some video games have certain weapons/armor/accessories that make Level Grinding, Stat Grinding, or Money Grinding easier by, for example, giving bonuses to experience gain, stat increases, or money earned when defeating enemies. It's usually low-end, so the balance trade-off is often that they're weaker than standard equipment that would defeat the enemies more easily.
Couple examples come to mind:
- The "Recruit" equipment in Unicorn Overlord gives experience bonuses while equipped, but is quite weak in terms of damage/protection compared to anything other than the Bronze equipment.
- The "Training" weapons in Fire Emblem: Three Houses are weaker than even Iron, but don't have a Skill requirement for use, making them good for getting units their initial skill level ups and can be used to intentionall deal Scratch Damage in battle to split experience between multiple units (instead of having just one kill the enemy with a stronger weapon in a single hit).
Some other things that could qualify are the "low Materia slot" but "high Materia growth" weapons from Final Fantasy VII, self-enchanted "Heal on Strike" weapons in The Elder Scrolls that allow you to hit foes but heal them by as much damage as you do, turning any foe into a training dummy to grind your weapon skill, or the "Power" held-items from Pokémon that increase EV growth in a specific stat but halve Speed while held.
TIA!
resolved Which Audience Reaction is this? Videogame
I'd like to move this example to a proper Audience Reactions trope. It talks about fans confusing the genre of a work because of word of mouth or publicity. Which trope would that be?
- All There Is To Know About The Crying Game: Katahane has received so much publicity for being a good Girls' Love game that some fans were baffled by the prominently featured heterosexual couples.
resolved Series Mascot, but for fandom Videogame
Is there any trope for situation where fandom has their own mascot and/or favourite faction to play, which might be something else entirely than the "official" mascot?
Alternatively: do we have any trope for human bias, where the audience, being human, favours humans in-universe of some media?
resolved Is there a trope when a character is just genetically predisposed to evil? Videogame
This is mainly related to Resident Evil: Code: Veronica. I added a new entry for Villainous Lineage, but I'm not satisfied with it as it doesn't really seem to 'fit'.
The context: The primary villains are twin clones who exhibit extreme sociopathic and narcissistic traits. But these were not because of the person or lineage they were cloned from, their creator had accidentally triggered the genes that would lead them to develop antisocial/sociopathic personality traits.
In other words, they were born with predisposition to the traits seen as 'evil' due to a mechanical mistake in their creation, leading them to literally be 'born evil'.
I don't think Freudian Excuse fits either cos that seems more related to traumatic experiences. The tropes like In the Blood or Inbred and Evil all point to inheriting the traits naturally, but this is the opposite. I guess I can cite those and say it's inverted, but I'd rather find an actual trope that emphasizes "They were literally born with all the sociopathic traits, and couldn't have turned out NOT evil without a lot of effort." or something like that, and doesn't mention it's hereditary or something inherited from someone else etc. A generic trope for 'born evil' so it can apply to this case where that's just literally what happened, and has nothing to do with bloodline.
Edited by Elementroarresolved The UI design's mood is linked to the current scene's mood Videogame
Example: In OMORI, the design of the battle UI buttons varies depending on the scene. In Headspace, the buttons are vivid and colorful. In Faraway, the buttons use edited suburban photos as the background. And in the game's serious battles, the buttons are dark and the two inventory buttons are gone.
Another, lesser example: In Undertale, the in-battle inventory usually has many comical abbreviations for multiple items. However, during serious battles, the abbreviations are changed to be less comical whenever possible [e.g. the humorous and slightly unappealing "ButtsPie" becomes the more straight-to-the-point "Pie".]
Do we have a trope page for this? If we don't, then does this have any Trope Lauch Pad merit, or is this Too Rare to Trope and/or The Same, but More Specific?
Edited by StarryFinitaresolved Something from a series' later game/installment being used in a remake or interquel? Videogame
I was wondering if there was a trope for this, as something I did always think of is how Xenoblade Chronicles 1's Nintendo Switch remake did something like this.
- Xenoblade Chronicles 2 introduced a meter of how much longer an enemy would have a Break/Topple/etc status effect on it, showing the player how much time was left before it wore off. This wasn't present in the first game, but was added to the UI when it got remade.
- Similarly, I saw this used in a JoJo's Bizarre Adventure fanfic, where a later installment started referring to Stand names in brackets, which was retained for an interquel that was made.
resolved Knockout/Kill Bonus Videogame
Knocking out or killing an enemy in a video game grants a temporary power-up.
For a specific example, Fell Stinger is a move in Pokémon that grants an increase in Attack if it is used to knock out an opponent.
TIA!
resolved Nameless Needs a Name Videogame
In Syberia: The World Before, a non-human character is introduced whose people are implied to not need names. However, when the character later appears in the story living in modern society, his name, "Ludvig Hardtack", is clearly a combination of another character's name and the now-named character's favorite food, hardtack biscuits. It's implied that, given the character looks close enough to human, he was given one in order to live in human society without arousing suspicion.
Not sure what trope this falls under.
Edited by Expack3resolved Scenery pointers Videogame
What's the trope for the scenery pointing you towards progression or secrets of the game?
Like Follow the Money but not with 'coins' (or stars or bananas or or or)
E.g. A pattern of stars in the background forms a crude arrow pointing to a passable wall, or willows hanging to the side you are supposed to go in a labyrinth
Edited by perotinus1983resolved "Harmless Freezing", but for inanimate objects? Videogame
Pretty much what the title says. Is there a trope similar to "Harmless Freezing", but not intended for living people? Or can it also be applied to when the targets are inanimate objects?
The way the trope is described, it only applies to characters who get frozen solid, but suffer almost no ill effects after being freed. However, Rainbow Six Siege recently introduced a new character with "ice grenades" that temporarily freeze objects solid and stop them from working. These grenades affect other characters differently (i.e. they're not frozen when they get hit).
Edited by GrimGravyresolved "Bland First Game Protagonist" Syndrome Videogame
The protagonist of the original game is more of a generic do-gooder with nothing particularly interesting about him. The sequels introduce protagonists with more in the way of personality, either by being Darker and Edgier, Denser and Wackier, insecure or another form of subversion of The Hero.
There are lots of reasons for that:
- The original game was created during a time where technology wouldn't allow for a complicated story, therefore only a generic good guy could fit in the narrative.
- The original game was geared towards kids. As fans of the franchise grew up, they could handle more complex characters.
- The Trolling Creator wanted to subvert fans' expectations.
- The sequels' bigger budget allows for professional writers giving the character a personality.
- It's easier to get used to the gameplay with a bland character. Once people know how to play the game, the sequel can feature characters who act different.
- A Periphery Demographic got into the game, and the sequel is pandering to it.
- Creators just need something different to keep people interested. Or, they're reacting to criticism (somethings steering into Totally Radical territory.)
resolved Meta-puzzle Videogame
Contrary to intuition (because the majority of the puzzles in the game are standalone), you can't solve this level yet because
- The solution partially resides within another level
- The entire level needs to be manipulated from the overworld
- The overworld is the puzzle and the level is one part of its solution
resolved ability that makes someone take damage when they damage you Videogame
Is there a trope for this? An example would be the Empathy Shield from the Quake Expansion Pack Scourge Of Armagon. It makes attackers take damage every time they damage the person who has it on.
Edited by Bootlebatresolved Publisher acknowledges trope page? Videogame
So a month ago, I made a meme page for the game The Fabulous Fear Machine and then just the other day, the game’s publisher tweeted that this was the first TV tropes page the game had gotten and that they were looking forward to how it grew and even included a link. Is there something in trivia for that?
Edited by BigBadShadow25
Thinking about how in some Undertale fanart, Sans on the genocide route is wearing his brother's scarf, and in Ride to Hell: Retribution, the main character wears his brother's jacket. I think it's a trope but I'm not sure where
Edited by jdxtreme