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Something like Counter-Attack?
Sounds like something similar to Inertial Impalement.
Switch FC code: SW-4420-1809-1805an ability that would deal Collision Damage to enemies? I'm not a Quake player, but am I to understand the enemies take damage because the shield makes them care for you??
Physical: Compare
Self-Damaging Attack Backfire Harmful to Touch The Spiny Attack Reflector
Emotional: Compare
The Power of Love Tears of Remorse I'm Having Soul Pains
It's an interesting idea and may be worth of creating a self-standing trope if it's not Too Rare to Trope, meaning it would need about 10-15 examples. I can only think of physical versions like melee attacking enemies endowed with some attribute like fire/lightning/poison. Even then, I couldn't name one on the spot.
Edited by perotinus1983 I live to breatheAttack Reflector seems to be closest to what I'm looking for. Also I thought I would clarify since there seems to be some confusion: the empathy shield thing doesn't make them care about you or something like that (despite the name), it just makes them take a percent of the damage they do to you. It's similar to the paladin's thorns aura from Diablo 2 (which is listed as an example of Attack Reflector.)
So if there's no actual empathy involved, how is the name of the shield explained In-Universe?
Also, are there visual clues to the actual working of the shield (like counter stikes, flames and the like)?
I live to breatheI don't know why it's called that exactly, but I assume it's because they literally feel your pain (due to suffering the exact same injury). As for how it works, there isn't really a visual effect, you just get damaged and so does the person attacking you (and they make their usual "getting hurt" sound.)
Is there a trope for this? An example would be the Empathy Shield from the Quake Expansion Pack Scourge Of Armagon. It makes attackers take damage every time they damage the person who has it on.
Edited by Bootlebat