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Hallucination Sequence Aftermath of Bodies In Video Games Videogame
A video game character goes through an interactive hallucinatory sequence that requires beating up hallucinatory monsters, illusions of mooks, or whatever. And by the time the hallucination sequence is cleared, the bodies of the mooks and/or bosses in reality (unconscious/wounded and/or killed) are revealed. What's this video game trope (or trope in general if applicable to other categories) called?
Optional Enemy/(Mid)boss Videogame
I'm looking to see if there's a trope applying to a video game (mid)boss/enemy that's optional to kill.
Phanto Expies Videogame
Is there a trope for monsters that are completely passive until you pick up a corresponding item (usually a key), whereupon they become an Implacable Man until you take the item to a corresponding "lock". Basically, an Indy Escape with an Invincible Minor Minion instead of a more scripted set piece.
You ruined everything! Videogame
Bob (good guy) defeats Jim (bad guy). Jim has never been defeated before, and this single defeats makes his life start to go downhill. His reputation, his career...everything is ruined, And it's all Bob's fault! So Jim swears that he'll defeat Bob and get his revenge.
Distracted Lover Videogame
So, I couldn't find anything on the Infidelity Index that fit what I'm looking for, so I'm looking for a trope that's about some sort of serial flirter or someone who easily falls for anyone who does so in front of their partner, who clearly isn't okay with it.
If a character can have different names (Not in-universe aliases) Videogame
Do we have a trope for when a character can have different names in a game depending on the player input? Not in the sense of 'name your rival' but as in 'Oh, the player entered the same name as would have been default for this NPC, so let's give a different name to the NPC'?
Follow the trail of bodies Videogame
Is there a trope for how in video games when you can't figure out where to go next, you can often tell because if you've already been in an area, all the corpses of enemies you've killed will still be there (assuming Everything Fades isn't in effect)?
Stats and carry capacity Videogame
Do we have a trope when a game ties the carry capacity of your character (usually the PC) to 1 stat? Also works with encumbrance.
How do you call a game that is a reskin of another? Videogame
Hi, I'm working on a page about the Redline Rumble series (feel free to correct any errors I made on it or expand it btw).
I'd like to mention that Zip Zaps-branded games where made using Redline Rumble 1 and 2 as a base, but I can't seem to find any trope about games that are the same with slightly different content (For those who don't know, Redline Rumble was turned into a "2 Fast 2 Furious" RC advergame and Redline Rumble 2's engine was used in "Zip Zaps Special Edition Featuring Initial D").
What trope would it be and on what page should it figure, YMMV or Trivia?
Villain Creepily Fawns Over the Hero Videogame
I've seen this one a few times. It's when the villain makes subtle, sexually suggestive remarks about the hero. Or when speaking to the hero directly, the villain's dialogue will be laced with innuendos and double entendre. The hero is usually either visibly repulsed by it, or simply ignores it.
It isn't necessarily Villainous Crush (but it often overlaps with it), it's more about their manner of speech towards the hero.
Edited by MiinUConspicuously absent trope Videogame
In West of Loathing there is a complete absence of Native Americans, despite the game including pretty much every Western trope imaginable. Do we have a trope for when something that is expected to be in a work just plain isn't there?
The change ruined the point Videogame
So this is a bit of a specific example but I'm sure there are more like this
There are cases in some pieces of media where they find themselves in a sticky situation story-wise, only to add a change which ruins an aspect of a part of said work when they didn't have to, only for them to then introduce another plot element that still lands them in that sticky situation that they tried to avoid in the first place?
So for example; Fire Emblem Fates. The main selling point of the story is whether or not Corrin sides with their supposed blood family, or their adoptive family. However, as Corrin can romance pretty much everyone, to avoid any form of incestuous implications they made it so the "blood family" isn't actually blood-related. Not only does this defeat the point of siding with them in the first place, but they then made it so the Developers' Desired Date - Azura - IS blood-related, making the whole incest-avoidance aspect pointless. Granted, Azura and Corrin are cousins, which isn't AS bad as siblings, but it's still pretty bad!
Edited by Toffoluswater lightning Videogame
Sorry, 1st time I'm actually using this.
Does anyone if there's a trope where a hydro kinetic user uses lightning in their repertoire?
Kinda like Starmie from Pokemon being able to used Thunderbolt or Poseidon/Neptune using lightning from his trident?
Edited by agent-trunksRefusing to let someone do a HeroicSacrifice Videogame
Is there a specific trope for when Character A tries to do a Heroic Sacrifice alongside Character B, and B either knocks them out or otherwise ejects them to do the sacrifice alone?
Cookie Run's updates are a revolving door Videogame
CookieRun: Ovenbreak follows this pattern every month when it comes to how this update would feel like:
Lighter and Softer in March, then it became Darker and Edgier in April, then back to Lighter and Softer in May, and Darker and Edgier again in June, and so on.
What trope is this?
Edited by JBTBFDIGVis blocker Videogame
Is there a trope for what's called a "vis blocker" in video game terms, which is basically a thing that keeps you from seeing the entire area at the same time, so the game doesn't have to render as much.
Self Building/Destroying bridge Videogame
This trope when a bridge assembles itself as you approach and then disassembles as you walk away. Like in Super Mario Galaxy.
Rail Shooter's Final Shot Videogame
At the end of an arcade rail shooter, the player is tasked with a single very precise challenge, usually consisting of hitting a far away target with the last bullet in their weapon. Examples include Sniper Scope, Operation G.H.O.S.T., and many other arcade rail shooters.
CYOA trope Videogame
Is there a trope for a game that says that choices matter, but lied about them nad they end up not mattering at all?
Super or Über - unit Videogame
A massive, expensive RTS unit that may be Awesome, but Impractical, or it may just be as awesome as advertised. It generally has its own Arbitrary Headcount Limit to, well, limit its use; outside of games where they're meant to be spammed, like in Supreme Commander or Planetary Annihilation. Examples include Dawn of Wars relic units, Sins of a Solar Empires Titans, and SupComs Tier 4 units.
Edited by dvorak