The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
Find a Trope:
openGlobal Monster Respawn Videogame
In The Legend of Zelda: Breath of the Wild and its sequel, the Blood Moon respawns all of the monsters in Hyrule who have been slain (along with all of the resource nodes). In Sonic Frontiers, star showers respawn all of the enemies that were defeated.
Is there a trope for this?
openSpecial Song They Spent The Most Money On Videogame
This is oftentimes a video game trope, but not always. Metal Gear does this a lot.
Your work (usually a video game) has a full soundtrack. Lotta good songs in there. But there's one (sometimes two, but oftentimes one) that's "special." Like it'll have vocals with lyrics while the other ones don't. One might assume this is the song they spent the most money on. It's not the main theme, but it's the "specialest" song. Examples...
"Heavens Divide" from Metal Gear Solid: Peace Walker
"That's The Way It Is" from Red Dead Redemption 2
"Jump Up, Super Star!" from Super Mario Odyssey (Or "Break Free (Lead the Way)," sometimes there's two. But they always stand out in the soundtrack.)
Edited by KaljinyuopenA playable character/class/weapon gets both nerfed and buffed Videogame
Basically, a weapon is completely reworked to better match its design. Do we have a trope like this?
openGame within itself (not game within a game?) Videogame
Looking for the correct trope to list a videogame being played within the game itself. Game Within a Game sounds obvious but that seems to only cover other games which exist in-universe and are played temporarily, whereas in Battle Isle the whole setup is that the game's protagonist himself is also playing the titular game in-universe.
Edited by kopyrightopenEvolving Loading Screen Videogame
A game's loading screen changes to reflect the last level visited (or where the game was previously saved). The closest trope to this seems to be Evolving Title Screen and its third variant, but that trope is mostly about title screens instead.
I looked through some examples in the Evolving Title Screen page, but only 2 mention "loading". Now I'm not sure if those two are valid or if they were shoehorned.
I would've wanted to list some games that specifically have alternate loading screens.
openTrapping/Immobilization attacks Videogame
A character has a net/vine attack whose only purpose is to temporarily immobilize an enemy.
openThe guards know where you breath Videogame
if 1 guard or police officer finds you, ALL guards and police officers know where you are
openReversed video game controls Videogame
Is there a trope for when the controls in a video game are reversed or switched around?
As in the left button goes right, right button goes left, and vice versa. Or a particular unit behaves as if the controls are reversed.
openSuccessfully making the attractive actor unattractive Videogame
Jodie Comer's character in the new Alone in the Dark game is based on her, but significantly less pretty to the point that there is more than one thread on the Steam forums calling this version of Emily Hartwood "ugly".
openSacrificing Defense for another benefit Videogame
Is there a trope for when someone sacrifices defense to turn themselves into a glass cannon/extremely fast/whatever benefit they desire?
Some, but nowhere close to all, examples include: The Scorpion Charms from Elden Ring, The ability "Weak Armor" from Franchise/Pokemon, and Silver Chariot taking it's armor off in Jojos Bizarre Adventure.
If it doesn't exist, I think "Armor Shed" would be a sick name for it.
openCharacter Falls on their Face after someone says something shocking Videogame
Usually in more comedic games (also applies to other things like literature and animation), example:
P1: "Can you give the Razor Blade now?" P2: "Sure, I'd be happy to......" P2: "NOT give it!" P1 then falls flat on their face immediately.
openNo final boss Videogame
Is there a trope when the game does feature Boss Battles but there is no boss in the finale.
openDifferent game asset (according to the platform/website?) Videogame
I'm adding tropes to Fractured and there's one aspect that I don't know the trope for - the display of something in the game being replaced with a different object/appearance in another release.
The 2nd game features a girl pursuing the ghost of her father, but according to a Youtube comment here, in coolmathgames.com, the father is replaced with a portal instead. I did in fact find a walkthrough where the father is replaced by a purple portal.
openCap on Merchant's Available Money Videogame
Do we have a trope covering situations where merchants in video games have an upper limit on how much they're able to spend, usually in a certain time period (like an in-game day)?
This occurs in pretty much every Bethesda game (The Elder Scrolls, Fallout, Starfield), as well as some others I can think of (The Witcher 3).
TIA!
Edited by BeerBaronopenIs there a trope for when every single song in a soundtrack is about the same concept? Videogame
I'm trying to make a page for Foamstars, and one thing I noticed is that every song (except one) has lyrics that are about baths, bubbles and foam. But I can't find any trope for this concept, when everything is based around a singular theme. Either for music or even the whole concept.
There's Central Theme but that's about when a work has a message it wants to convey, rather than a concept it's about.
Can anyone help with this? Someone on the forums (before recommending I go here) said that Concept Album might be that trope, and it's certainly close, but that might not be it, since it seems to be about standalone albums instead of soundtracks within a work.
openWhatever Buckzilla would qualify for... Videogame
Okay, so I'm the one who set up the "Big Buck Hunter" page here, and I was trying to find what tropes would fit Buckzilla, a deerlike animal you can hunt in one of the adventures (And briefly in their debut mode "In Case of Monsters"). I looked at the prehistoric/dinosaur tropes and none of them really seem to fit Buckzilla at all.
Here's a video related to Buckzilla, to help you guys see what this creature looks like. https://youtu.be/BRHxYfPLyfE?si=qF4bYHmhtfcG-ImC
Edited by MadameGixxysticksopenEffect of a Literal Wild Card Videogame
When different abilities work with different resources/traits/etc, a certain resource/trait can be used with many different (though relevant) ability, or an ability can work with many kind of resource/traits at once.
Basically applying the effect of a Literal Wild Card to a certain gameplay mechanic.
Like this:
- Honkai: Star Rail:
- Black Swan has an unique Damage Over Time effect named "Arcana" which she can inflict in various ways. If she uses her Ultimate on enemies, they'll be afflicted with "Epiphany" for a few turns, which, among other things, makes it so that the Arcana inflicted on them can count as any of the 4 "standard" damage-over-time effects (Wind Shear, Bleed, Shock, Burn) for any ability that requires them to work.
- The special material "Tears of Dreams" can be used as a substitute to upgrade the Trace abilities and Light Cones ("weapons") of characters of any path as opposed to the other similar materials, which can only be used for characters of specific paths.
Which tropes do you think would best fit those topics?