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resolved Figure out the which player is secretly the monster game Videogame
There a few recent games like Deceit or the Secret Neighbor Spin-Off of Hello Neighbor were players play as a group trying to complete tasks to escape but some players are secretly a monster trying to pick the others off one by one
Is there a name for this genre?
Edited by jormis29resolved Resource Cards Videogame
I am trying to find a trope about card games that have certain cards that are used as resources for casting spells, summoning monsters, etc. I can think of three examples:
- Magic The Gathering has Mana cards that need to be drawn from the deck and then tapped to cast a spell or summon a creature.
- Future Card Buddyfight has the Gauge where players can charge it with one card per turn so they can play spell cards.
- Force Of Will used Magic Stone cards that are drawn from a separate deck to make Will and Will is used for summoning a Resonator, playing a Chant, playing an Addition, or activating an ability.
resolved Hunger meter Videogame
Is there a trope for when there's a bar that shows how hungry you are and fills back up when you eat food? I can't find it on the Stat Meters index. I have 3 examples so I could pitch it to TLP if it's not here already
Edited by moefoxesresolved Similar To Scrappy Mechanic Videogame
Hi there, I'm going through a variety of online games, and was wondering if there was a YMMV trope similar to Scrappy Mechanic, but it's something scrappy caused by the players rather than the game itself? (Ex: Players overinflating the prices of in-game items for trade, or a certain playstyle being ridiculed because it's considered low tier).
(May not use it if it's more considered flame bait, but would like clarification regardless)
resolved "Game Rule"-breaking Boss Videogame
A video game boss that is allowed to go past otherwise established limits of the game, such as having a larger-than-otherwise-allowed party size. For example, the ax party size for the player and all other units in the game is five, but this boss gets to have six.
Couple of spoilers ahead for Pokémon Legends: Arceus and Unicorn Overlord: (Seems that spoiler tags don't work here)
- In Pokémon Legends: Arceus, Final Boss Volo has his series-standard full team of six Pokemon, then uses Giratina, and then uses Giratina's "Origin Form" on top of that for a total of eight.
- In Unicorn Overlord, Baltro has, in the final battle, including himself, a party with six units that must be defeated. The max the player can create, or is otherwise encountered in the game, is five.
I don't think it's Beyond the Impossible as this is more a violation of a game mechanic than the "internal logic of the story". It toes around Boss Bonanza, but in each of these cases, it's not a series of bosses, but one boss with a larger-than-standard party size to use against you. Maybe there's something to an Inversion of Fair-Play Villain, but I'm hesitant.
Edited by BeerBaronresolved Cowardly Boss Videogame
Is there a trope for a videogame boss that's considered hard or annoying not because he's deadly, but because he runs/teleports so often it's almost impossible to land a hit on him? So the difficulty for the player isn't really to avoid dying, but to beat him before running out of time or resources?
I mean 'cowardly' not as a characteristic of the character, but as something perceived by players.
resolved Something from a series' later game/installment being used in a remake or interquel? Videogame
I was wondering if there was a trope for this, as something I did always think of is how Xenoblade Chronicles 1's Nintendo Switch remake did something like this.
- Xenoblade Chronicles 2 introduced a meter of how much longer an enemy would have a Break/Topple/etc status effect on it, showing the player how much time was left before it wore off. This wasn't present in the first game, but was added to the UI when it got remade.
- Similarly, I saw this used in a JoJo's Bizarre Adventure fanfic, where a later installment started referring to Stand names in brackets, which was retained for an interquel that was made.
resolved Help on redefining character trait for Medicine. Videogame
Touhou Kaeidzuka ~ Phantasmagoria of Flower View might have a problem with defining a character's violent reaction to humans in general, and currently it is listed as Straw Nihilist but I'm not sure if that's the correct trope.
Wouldn't this description would fit more in bills of Fantastic Racism?
Or does it fit in another trope instead of either of these two?
Edited by JustNormalMusicLoverresolved Show-Your-Work Gameplay Videogame
A puzzle in a videogame can only be solved if the character knows the answer In-Universe - meaning, if the player knows the answer beforehand, he still has to go through the motions of having the character 'discover' it. For instance, in Resident Evil, there's a code to unlock the room with chemicals to kill that giant plant. no matter what combination the player presses, the room won't unlock until the character goes to the pool room and 'learns' what the solution is.
resolved The UI design's mood is linked to the current scene's mood Videogame
Example: In OMORI, the design of the battle UI buttons varies depending on the scene. In Headspace, the buttons are vivid and colorful. In Faraway, the buttons use edited suburban photos as the background. And in the game's serious battles, the buttons are dark and the two inventory buttons are gone.
Another, lesser example: In Undertale, the in-battle inventory usually has many comical abbreviations for multiple items. However, during serious battles, the abbreviations are changed to be less comical whenever possible [e.g. the humorous and slightly unappealing "ButtsPie" becomes the more straight-to-the-point "Pie".]
Do we have a trope page for this? If we don't, then does this have any Trope Lauch Pad merit, or is this Too Rare to Trope and/or The Same, but More Specific?
Edited by StarryFinitaresolved Clothes of the fallen-Semi resolved? TragicKeepsake seems to be what this is Videogame
Thinking about how in some Undertale fanart, Sans on the genocide route is wearing his brother's scarf, and in Ride to Hell: Retribution, the main character wears his brother's jacket. I think it's a trope but I'm not sure where
Edited by jdxtremeresolved Dev Leaving stuff in for Datamines Videogame
Okay, I KNOW this is a trope, but I forget the name: what's it called when a developer leaves little things in the files that would otherwise not be found for dataminers?
resolved Series Mascot, but for fandom Videogame
Is there any trope for situation where fandom has their own mascot and/or favourite faction to play, which might be something else entirely than the "official" mascot?
Alternatively: do we have any trope for human bias, where the audience, being human, favours humans in-universe of some media?
resolved Is there a trope when a character is just genetically predisposed to evil? Videogame
This is mainly related to Resident Evil: Code: Veronica. I added a new entry for Villainous Lineage, but I'm not satisfied with it as it doesn't really seem to 'fit'.
The context: The primary villains are twin clones who exhibit extreme sociopathic and narcissistic traits. But these were not because of the person or lineage they were cloned from, their creator had accidentally triggered the genes that would lead them to develop antisocial/sociopathic personality traits.
In other words, they were born with predisposition to the traits seen as 'evil' due to a mechanical mistake in their creation, leading them to literally be 'born evil'.
I don't think Freudian Excuse fits either cos that seems more related to traumatic experiences. The tropes like In the Blood or Inbred and Evil all point to inheriting the traits naturally, but this is the opposite. I guess I can cite those and say it's inverted, but I'd rather find an actual trope that emphasizes "They were literally born with all the sociopathic traits, and couldn't have turned out NOT evil without a lot of effort." or something like that, and doesn't mention it's hereditary or something inherited from someone else etc. A generic trope for 'born evil' so it can apply to this case where that's just literally what happened, and has nothing to do with bloodline.
Edited by Elementroarresolved Training Equipment Videogame
Some video games have certain weapons/armor/accessories that make Level Grinding, Stat Grinding, or Money Grinding easier by, for example, giving bonuses to experience gain, stat increases, or money earned when defeating enemies. It's usually low-end, so the balance trade-off is often that they're weaker than standard equipment that would defeat the enemies more easily.
Couple examples come to mind:
- The "Recruit" equipment in Unicorn Overlord gives experience bonuses while equipped, but is quite weak in terms of damage/protection compared to anything other than the Bronze equipment.
- The "Training" weapons in Fire Emblem: Three Houses are weaker than even Iron, but don't have a Skill requirement for use, making them good for getting units their initial skill level ups and can be used to intentionall deal Scratch Damage in battle to split experience between multiple units (instead of having just one kill the enemy with a stronger weapon in a single hit).
Some other things that could qualify are the "low Materia slot" but "high Materia growth" weapons from Final Fantasy VII, self-enchanted "Heal on Strike" weapons in The Elder Scrolls that allow you to hit foes but heal them by as much damage as you do, turning any foe into a training dummy to grind your weapon skill, or the "Power" held-items from Pokémon that increase EV growth in a specific stat but halve Speed while held.
TIA!
resolved Knockout/Kill Bonus Videogame
Knocking out or killing an enemy in a video game grants a temporary power-up.
For a specific example, Fell Stinger is a move in Pokémon that grants an increase in Attack if it is used to knock out an opponent.
TIA!
resolved Nameless Needs a Name Videogame
In Syberia: The World Before, a non-human character is introduced whose people are implied to not need names. However, when the character later appears in the story living in modern society, his name, "Ludvig Hardtack", is clearly a combination of another character's name and the now-named character's favorite food, hardtack biscuits. It's implied that, given the character looks close enough to human, he was given one in order to live in human society without arousing suspicion.
Not sure what trope this falls under.
Edited by Expack3resolved Scenery pointers Videogame
What's the trope for the scenery pointing you towards progression or secrets of the game?
Like Follow the Money but not with 'coins' (or stars or bananas or or or)
E.g. A pattern of stars in the background forms a crude arrow pointing to a passable wall, or willows hanging to the side you are supposed to go in a labyrinth
Edited by perotinus1983resolved "Harmless Freezing", but for inanimate objects? Videogame
Pretty much what the title says. Is there a trope similar to "Harmless Freezing", but not intended for living people? Or can it also be applied to when the targets are inanimate objects?
The way the trope is described, it only applies to characters who get frozen solid, but suffer almost no ill effects after being freed. However, Rainbow Six Siege recently introduced a new character with "ice grenades" that temporarily freeze objects solid and stop them from working. These grenades affect other characters differently (i.e. they're not frozen when they get hit).
Edited by GrimGravy
While some games have difficulty levels, others are more fine-tuned such that you can customize specific aspects of a game to suit your preferred difficulty level. For example, To the Rescue! lets you adjust the speed of the In-Universe Game Clock and the rate at which diseases spread across dogs. Is there are specific subtrope for this since Idiosyncratic Difficulty Levels are for difficulty levels with different names from the standard?