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TsundereLightning Since: Jan, 2001
#26: Jul 16th 2012 at 12:58:15 PM

Sure.

Roughly: Intimacy 1 is knowing of a person. Int 2 is having interacted with a person. Int 3 involves emotional intimacy - having shared food, caused lasting emotional harm, sung, hugged someone or patted them on the head and so on. Int 4 is physically transgressive behavior; seeing someone naked, kissing someone, or causing lasting physical harm (my benchmark is "drawing blood.") 5 is sex. In addition, immediate family gets a bonus point, and family relationships cap at Int 4+1.

In my opinion, saying that the game mechanics encourage sexual relationships is disengenous. From a tactical standpoint, I think that it encourages people to have a romance - chaste or otherwise - and at least one low-Intimacy high trust confidant.

The game is structured so that an extremely intimate sexual relationship is one HELL of a mixed bag. It means your Pilot get a very efficient source of dice - each relationship also needs a die assigned to it, and 4 extra dice is nothing to sneeze at. It ALSO means that a Pilot did something that brings up a lot of Trust issues - and since Trust translates to hit points, Pilots need to be very careful not to snub or betray their lover because a lost Int 5 relationship deals a TON of Bliss (permanent, irrevocable damage that ends a Pilot's career when it goes past 108 points) and takes out their most efficient weapon.

If I were going to be a munchkin and make an extremely powerful Pilot, an Int 5 relationship wouldn't be nearly as important as a lot of high Trust relationships and a good Anchor. I'd get an Innocent Sweetheart with a brother or sister, get them in a chaste Int 4 romance with someone, and tank everything with a Int 3 / Trust 5 relationship.

I don't think my visual novel is pornographic, no. I don't think it caters to pedophiles, either. We never intended for the sex scenes to be explicit and we're going to fade to black before that stuff happens. I also think there's a moral difference between a narrative about two teenagers falling in love and having sex, and an adult having sex with a teenager; and another moral difference between a story about two teenagers in love having sex with no consequences, and one where it complicates their lives immensely.

There are consequences in the tabletop game and the visual novel - social fallout in a small group, for one, which is potentially deadly in Bliss Stage. The chance that someone might get pregnant, which we DO deal with in the VN and is addressed in the tabletop game. All of the weird trust issues that come up between two lovers taking that step. Stuff like that.

edited 16th Jul '12 1:01:21 PM by TsundereLightning

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#27: Jul 16th 2012 at 1:06:30 PM

... Welp. I'm sold.

I'm gonna zap and re-flag this, 'cause I need to change my vote. Thanks for the information, good sir.

Experience has taught me to investigate anything that glows.
shadis Since: Jun, 2012
#28: Jul 16th 2012 at 1:09:00 PM

[up]Might want to reflag the pen and paper game too because thats most of what he is talking abut.

edited 16th Jul '12 1:09:15 PM by shadis

KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#29: Jul 16th 2012 at 1:09:10 PM

The visual novel has one angel vote now.

Are any of you planning to re-vote on the tabletop game as well?

TsundereLightning Since: Jan, 2001
#30: Jul 16th 2012 at 1:19:24 PM

Thank you for reconsidering.

I AM willing to admit that some of the article that I wrote did the game no favors and that the article, as it was, needs to be rewritten.

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
Meeble likes the cheeses. from the ruins of Granseal Since: Aug, 2009
likes the cheeses.
#32: Jul 16th 2012 at 1:31:30 PM

I'd like to take the day to think on it before making a final decision, but based on the information given in this thread I will be reconsidering my vote as well. It definitely does not sound as pandering as it was made out to be originally.

I appreciate you giving your thoughts, TL. Having direct input from the creator is really helpful, as we don't have to do any guesswork as to why certain elements were done in particular ways.

Like I said, I'll take some time to think on it, so any other thoughts for or against restoring the work are welcome.

Visit my contributor page to assist with the "I Like The Cheeses" project!
TsundereLightning Since: Jan, 2001
#33: Jul 16th 2012 at 1:51:07 PM

I would like to clarify that the original tabletop game is by Ben Lehman. I'm just a fan that got his blessing for the VN.

Meeble likes the cheeses. from the ruins of Granseal Since: Aug, 2009
likes the cheeses.
#34: Jul 16th 2012 at 2:56:11 PM

[up]Gotcha, sorry for the confusion.

Visit my contributor page to assist with the "I Like The Cheeses" project!
Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#35: Jul 16th 2012 at 2:59:43 PM

If it means anything, I've always my suspicions that my vote wasn't really based on an accurate account on the game. I didn't press it because, well, we had other works to deal with.

Experience has taught me to investigate anything that glows.
TsundereLightning Since: Jan, 2001
#36: Jul 16th 2012 at 3:09:51 PM

No problem; I'm just glad that I was able to change your mind. I'm more than a little upset at Something Awful for their hackjob of a review; it's why I don't go there anymore.

Catbert Since: Jan, 2012
#37: Jul 16th 2012 at 3:22:25 PM

TL, personally, I'm convinced that the game in all its current forms is okay by our standards, and that you have no desire to making anything that would violate our standards. Nor do I think you have any pedophiliac motives, and it would be really wrong of TV Tropes to attribute any to you.

However, because of the misrepresentation and misunderstanding that has gone on on this website and others, you might want to discuss with Ben Lehman the possible advantages of capping intimacy levels for younger teens (perhaps middle schoolish age teens in the 13-14 range) at non-sexual levels for your Visual Novel that is under development, the way you apparently do at present for characters that are relatives.

TsundereLightning Since: Jan, 2001
#38: Jul 16th 2012 at 3:29:11 PM

"The way I apparently do for relatives?" This isn't something I do; it's explicitly mentioned in the tabletop rulebook that the dice pools cap at 5 (4+1 for relatives, in other words).

There is going to be a romantic storyline in the VN between Sara (14) and the protagonist (15), and it is going to be complicated and problematic in-universe. I will talk with Ben Lehman about this whole thing and hash out a press release regarding the controversy. I don't think future editions of the tabletop game are going to set a hard age limit, but I'll ask Ben about including a discussion of the problematic parts of the game in the second edition.

shadis Since: Jun, 2012
#39: Jul 16th 2012 at 4:54:32 PM

[up]By the way you gave a demo of the vn to some of your backers a while back right?

Do you think sending the 5p a copy might help them decide what to do with it?

TsundereLightning Since: Jan, 2001
#40: Jul 16th 2012 at 5:02:11 PM

I'll ask the other team members. We're going to have our public demo out in a matter of weeks, as well.

shadis Since: Jun, 2012
#41: Jul 16th 2012 at 5:05:21 PM

[up]Well if there is no difference we can most likely put the vote for the vn on hold until then if its not too long.

edited 16th Jul '12 5:05:44 PM by shadis

TsundereLightning Since: Jan, 2001
#42: Jul 16th 2012 at 5:09:48 PM

The lead programmer just told me that the updated public demo will be done this Sunday, the 22nd. Do you need an older version sooner, or will that be enough time?

shadis Since: Jun, 2012
#43: Jul 16th 2012 at 5:14:36 PM

[up]I am not 5p I am mostly just throwing out ideas(and kinda adopted the bliss stage issue) but if I had to guess I would think we can wait, the game has been on the list for months I don't see a few weeks making a difference.

edited 16th Jul '12 5:18:39 PM by shadis

Meeble likes the cheeses. from the ruins of Granseal Since: Aug, 2009
likes the cheeses.
#44: Jul 16th 2012 at 6:14:54 PM

I would say not to worry about it for now. Komodin already has the info he needs to make his decision, and I will probably decide how I'm voting by tomorrow.

Visit my contributor page to assist with the "I Like The Cheeses" project!
NineThePuma Since: Feb, 2011
#45: Jul 16th 2012 at 6:52:07 PM

Yay, I'm unneeded. Glad to see this was mostly resolved without me.

Oroboro Since: Nov, 2011
#46: Jul 16th 2012 at 6:56:45 PM

Just wanted to say thanks to finally getting around to addressing this properly. The way Bliss Stage was handled in the beginning always bugged me, and whenever it got brought up again it was quickly brushed under the rug.

Whatever the decision ends up being, I'm glad it can be addressed fairly with all the information in the open.

shadis Since: Jun, 2012
#47: Jul 16th 2012 at 6:59:54 PM

[up]They told me they would get to it when the work load lightened so I focused on keeping them aware of the issue but trying not to push it when I did so.

Meeble likes the cheeses. from the ruins of Granseal Since: Aug, 2009
likes the cheeses.
#48: Jul 17th 2012 at 6:20:54 AM

After giving it some thought, I will be voting to restore the tabletop game as well. With the information provided to us in this thread, I don't feel that sexual content in the game is meant to be a major focus of the work, or designed to titillate or pander.

I'll vote to keep the visual novel as well, with the understanding that it can be re-reviewed if the game in its completed form has content that violates our site policies.

Now Tsundere mentioned that the Bliss Stage page was written in a misleading manner. Does that refer to the Tabletop Game, the Visual Novel, or both?

[up][up] That was nothing personal to you or this work: we unfortunately get immediate petitions to restore almost everything we cut, which gets tiresome and bogs down the process if we addressed each one immediately. A "cooling off" period is best before re-reviews are done, I think, to make sure that everyone can come into the discussion with a more open mind.

edited 17th Jul '12 6:36:07 AM by Meeble

Visit my contributor page to assist with the "I Like The Cheeses" project!
lu127 Paper Master from 異界 Since: Sep, 2011 Relationship Status: Crazy Cat Lady
#49: Jul 17th 2012 at 7:43:55 AM

Here is the text of the page:

—>This is a game about the necessity of war...
About the cost of survival...
About the desperation of sex...
About the pain of betrayal.

—>But more importantly, this is a game about the endurance of humanity. —>About the courage of heroes. —>About the power of love. —>About hope for the future. —> - Ben Lehman


—>Right now, the moment you began reading this, Humanity is devastated by an alien attack from the edges of our understanding.

—>It is the first blow of a terrible war. Seven years later, armed with technology you cannot comprehend and can barely operate, you will strike back.

—>This is how. —> —Back cover copy


Bliss Stage is a tabletop roleplaying game written by Ben Lehman and produced by TAO Games, explicitly intended as his homage to Neon Genesis Evangelion and similar works such as Bokurano and RahXephon. It is available at his website, These Are Our Games, with more information at the blog and fansite Love Is My Weapon.

In addition, Tsundere Lightning was recently tapped by the original author for an official Visual Novel adaptation of the game, Bliss Stage Love Is Your Weapon, which recently launched a Kickstarter page here.

The moment the game begins, malevolent aliens afflict humanity as a whole with The Bliss, a form of stasis locking the adult population of the world into a sleep with apparently blissful dreams, leaving the child and teenaged survivors in a Crapsack World ravaged by occasional attacks by alien terror drones.

A lone, insomniac, and very probably Ax-Crazy adult manages to rally the local survivors and, to their enduring astonishment, capture one of the drones. They quickly reverse engineer it into the Alien Numina Inversion Machine, or ANIMa, a machine that converts relationships into a source of Psychic Power taking the form of a Humongous Mecha: The deeper the relationship, the more powerful its weapons. The pilot of this ANIMa needs to be properly Anchored (in a manner similar to the duties of the Operators) by a "trained psychologist," usually just someone who they have a crush on.

The game being a Deconstruction of The Power of Love, a pilot's ANIMa is powered by their relationships with other characters, so extremely complicated romantic entanglements just happen in Bliss Stage. In addition, each pilot accumulates Bliss throughout the game, eventually reaching 108 Bliss, whereupon they either die or leave the game. Endings are often bittersweet or a little more disturbing.


This game provides examples of:

—> Keenan: Man, Sara is getting all girly and clingy and shit. I don't want to deal with that. Lousy lay, too. —> Josh: Fuck. That. Noise.

"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - Fighteer
Meeble likes the cheeses. from the ruins of Granseal Since: Aug, 2009
likes the cheeses.
#50: Jul 17th 2012 at 8:43:50 AM

Thanks, lu!

I requested the page to be posted here so that any necessary changes could be made before restoring the work. If you spot something that needs cleaning up or rewording, please let us know.

Visit my contributor page to assist with the "I Like The Cheeses" project!

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