- Accidental Innuendo: Given the sort of personality Excellen Browning has, in the Super Robot Wars Original Generation games, when placed at the controls of different units, such as the Alt Eisen, and have her use its attack "Revolver Stake", expect Hilarity Ensues.
- Anticlimax Boss: As in Super Robot Wars Compact, both the Final Boss and True Final Boss of Galaxy Showdown can be obliterated in three or less attacks. However, both carry a barrier and shield, respectively, this time around to make things more interesting.
- Awesome Music
- Ever wondered where "Steel Beowulf" and "Hakugin no Datenshi" (localized as "Fallen White Knight") came from?
- The opening theme for Ninja Senshi Tobikage, "Love Survivor", was already awesome, but the Impact version is undeniably one of the best battle themes in the entire franchise.
- Ensemble Dark Horse: Out of the Compact 2/Impact originals, Einst Alfimi takes it, thanks to her child-like demeanor and innocence, but also because she pulls a HeelFace Turn before the climax and assists the party as a playable character against the Final Boss. That she survives into the Super Robot Wars Original Generation Sequels and Spin Offs, while paired as a Battle Couple with Axel Almer, is proof of her popularity beyond Impact.
- Fanon: Before The Reveal Alfimi was Spared by the Adaptation for Original Generation Continuity, there existed a lot of fanworks featuring the "Nanbu family" based on a final piece of dialogue in Original Generation 2 between Kyosuke Nanbu and Excellen Browning if the True Final Boss was fought - Excellen quips are they to ever have children, she'd want twin daughters, to which Kyosuke correctly guesses their names will be "Alfimi" and "Lemon".
- It's Hard, So It Sucks!: Most complaints about Compact 2 and Impact can be broken down to "it's hard", "it's slow", and in the case of Compact 2, "it's old-school". Compact 2 (especially Cosmoquake) is said to be lacking viable units, while Impact has the most difficult-to-earn "Skill Points" in the entire franchise.
- Moe: Zigzagged with Alfimi, who was already adorable for Impact, but Super Robot Wars Original Generation: The Inspectors cranks it Up to Eleven. Depending on who is asked, the show might also extend this to Creepy Child.
- Nightmare Fuel: The Persoenlichkeit's strongest attack involves its Familiars pinning down its target. Alfimi gets up close and personal, unsheathes the Lichkeit's katana and stabs it repeatedly, while using skewering motions. The sight of it already looks painful, until one realizes Time Stands Still during the attack, meaning the target isn't even feeling anything until afterwards.
- One True Threesome: Prior to Continuity Reboot for Original Generation, it wasn't above many fans to pair Kyosuke, Excellen and Alfimi together, given the latter is a clone of Excellen. This died down after Original Generation Gaiden as a result of Alfimi partnering up with Axel and staying by his side.
- That One Level
- The final scenario of Cosmoquake "Into the Quaking Cosmos" - players are faced against more than a dozen Dirad Battle Mecha Mooks with 18000 Hit Points and 30% Hit Point Regenerationnote . After destroying eight of those, a large number of Einst Gemuet appear, including a level 60 Einst Regisseur, nearly twice the level of all enemies on the map. If that isn't enough, Machine Robo enemies pop up when players end their fifth turn. Topping it off is a map that is rather huge with a 20-turn limit, resulting in a very uphill battle if players didn't properly prepare before reaching this scenario. Players can Level Grind by using the "game over trick", but doing so will likely put the True Final Boss out of reach.
- Galaxy Showdown gives us the mother of all indoor-based Super Robot Wars scenarios with the Machine Robo finale. The team sortied out is pre-determined and consists of the supporting cast of Machine Robo alongside Excellen, the Billbine, Gundam Ez-8, ZZ Gundam, Gundam F91, Raideen, Getter Dragon, Mazinger Z, and Daitarn 3. Unless players somehow managed to keep all of those units up to date (unlikely, given the game's incredibly strict Arbitrary Headcount Limit), they're in for a slow, painful corridor stage. Fortunately, Rom Stol shows up mid-way through to help out.
- What an Idiot!: Gai Daigoji in the first Martian Successor Nadesico scenario of Impact.
- You'd expect: For Gai to stay close to the Nadesico, as Aestivalis units guzzle energy and the battleship in question can quickly recharge it.
- Instead: Being who he is, Gai charges headlong towards the Jovian Lizards and burns all his Aestivalis' energy just getting there, therefore becoming unable to move, thus requiring Akito Tenkawa, in his own Aestivalis, and eventually the Gundor team, to bail him out.
YMMV / Super Robot Wars Compact 2