- Accidental Innuendo: Given the sort of personality Excellen Browning has, in the Super Robot Wars: Original Generation games, when placed at the controls of different units, such as the Alt Eisen, and have her use its attack "Revolver Stake", expect Hilarity Ensues.
- Adaptation Displacement: Unlike Super Robot Wars Advance and its remake A Portable, where both are pretty well remembered for different reasons, Impact completely supplants Compact 2 in general mindshare. The only things that the average fan knows about the Wonderswan games are that "Zeta - Toki wo Koete" is in the game and that Galaxy Showdown is considered one of the hardest license-based games in the series.
- Anticlimax Boss: As in Super Robot Wars Compact, both the Final Boss and True Final Boss of Galaxy Showdown can be obliterated in three or less attacks. However, both carry a barrier and shield, respectively, this time around to make things more interesting.
- Awesome Music
- Ever wondered where "Steel Beowulf" and "Hakugin no Datenshi" (localized as "Fallen White Knight") came from?
- The opening theme for Ninja Senshi Tobikage, "Love Survivor", was already awesome, but the Impact version is undeniably one of the best battle themes in the entire franchise.
- Catharsis Factor: Fans of Martian Successor Nadesico who were displeased with Kusakabe getting away with all of his crimes will more than probably get a kick out of killing him in Impact, preferably with Akito and Gai's Combination Attack.
- Difficulty Spike: The WonderSwan version of Cosmoquake's last stage is one of the more infamous examples in the series, combining Elite Mooks, two sets of reinforcements, a huge map, and a time limit into a scenario that can very quickly be made unwinnable.
- Ensemble Dark Horse: Out of the Compact 2/Impact originals, Einst Alfimi takes it, thanks to her child-like demeanor and innocence, but also because she pulls a Heel–Face Turn before the climax and assists the party as a playable character against the Final Boss. That she survives into the Super Robot Wars: Original Generation Sequels and Spin Offs, while paired as a Battle Couple with Axel Almer, is proof of her popularity beyond Impact.
- Fanon: Before The Reveal Alfimi was Spared by the Adaptation for Original Generation Continuity, there existed a lot of fanworks featuring the "Nanbu family" based on a final piece of dialogue in Original Generation 2 between Kyosuke Nanbu and Excellen Browning if the True Final Boss was fought - Excellen quips are they to ever have children, she'd want twin daughters, to which Kyosuke correctly guesses their names will be "Alfimi" and "Lemon".
- It's Hard, So It Sucks!: Most complaints about Compact 2 and Impact can be broken down to "it's painfully difficult", "it's painfully slow", and in the case of Compact 2, "it's painfully outdated". Compact 2 (especially Cosmoquake) is said to be lacking viable units, while Impact has the most difficult-to-earn "Skill Points" in the entire franchise. The developers have stated that Super Robot Wars MX being extremely easy is a direct result of complaints about Impact.
- Moe: Zigzagged with Alfimi, who was already adorable for Impact, but Super Robot Wars: Original Generation: The Inspectors cranks it up to eleven. Depending on who is asked, the show might also extend this to Creepy Child.
- Nightmare Fuel: The Persoenlichkeit's strongest attack involves its Familiars pinning down its target. Alfimi gets up close and personal, unsheathes the Lichkeit's katana and stabs it repeatedly, while using skewering motions. The sight of it already looks painful, until one realizes Time Stands Still during the attack, meaning the target isn't even feeling anything until afterwards.
- Older Than They Think: Cosmoquake is technically the first Super Robot Wars game to exclude Getter Robo, doing so five years before Super Robot Wars Judgment. In fairness, Cosmoquake is part of a multi-game series while J is a standalone game.
- One True Threesome: Prior to Continuity Reboot for Original Generation, it wasn't above many fans to pair Kyosuke, Excellen and Alfimi together, given the latter is a clone of Excellen. This died down after Original Generation Gaiden as a result of Alfimi partnering up with Axel and staying by his side.
- Sequel Difficulty Spike: Twofold, as both Compact 1 to the Compact 2 trilogy AND Earth Crisis to Cosmoquake to Galaxy Showdown qualify. Earth Crisis is pretty much what you would expect from a late-90s SRW difficulty wise, but Cosmoquake features a significantly less robust cast and throws in a nasty Difficulty Spike in the final scenario that will heavily test the player's resource management skills. And then Galaxy Showdown splits up the player's party and slowly re-adds them while sporting a drastically-lower Arbitrary Headcount Limit at most points.
- That One Level
- The final scenario of Cosmoquake "Into the Quaking Cosmos" - players are faced against more than a dozen Dirad Battle Mecha Mooks with 18000 Hit Points and 30% Hit Point Regenerationnote . After destroying eight of those, a large number of Einst Gemuet appear, including a level 60 Einst Regisseur, nearly twice the level of all enemies on the map. If that isn't enough, Machine Robo enemies pop up when players end their fifth turn. Topping it off is a map that is rather huge with a 20-turn limit, resulting in a very uphill battle if players didn't properly prepare before reaching this scenario. Players can Level Grind by using the "game over trick", but doing so will likely put the True Final Boss out of reach.
- Galaxy Showdown gives us the mother of all indoor-based Super Robot Wars scenarios with the Machine Robo finale. The team sortied out is pre-determined and consists of the supporting cast of Machine Robo alongside Excellen, the Billbine, Gundam Ez-8, ZZ Gundam, Gundam F91, Raideen, Getter Dragon, Mazinger Z, and Daitarn 3. Unless players somehow managed to keep all of those units up to date (unlikely, given the game's incredibly strict Arbitrary Headcount Limit), they're in for a slow, painful corridor stage. Fortunately, Rom Stol shows up mid-way through to help out.
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