In 2001, Shrek was released, and as with most media, it got a tie-in game released to coincide with it. Taking place after the movie, the game revolves around Shrek going on a quest to save his recently wedded wife, Fiona, from the clutches of the evil Merlin.
Shrek provides examples of:
- Absentee Actor: Donkey is completely absent, despite being a key character in the movie.
- Adaptation Name Change: When the game was released on GameCube, its name was changed to "Shrek: Extra Large".
- Big Bad: Merlin is the one responsible for kidnapping Fiona and forcing Shrek to go on a quest to save her.
- Big-Bad Ensemble: Merlin and the Ice Queen both act as powerful villains, though the Ice Queen is killed by Shrek around midway through the game, allowing Merlin to take over as the main Big Bad.
- Covers Always Lie: Shrek: Extra Large's boxart has Donkey on the cover, despite him not appearing anywhere in the game.
- Easter Egg: Managing to fall under the level in "Extra Large" results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like.
- Early Installment Weirdness: Merlin is the Big Bad here, and years later in Shrek the Third he'd appear as a benevolent if not kooky supporting character who helps out Shrek.
- In Name Only: This game has almost nothing to do with the Shrek series aside from featuring Shrek, Fiona and the Magic Mirror.
- Lightning Bruiser: A ridiculous example, as Pan Pizza notes, Shrek can run like an Olympic sprinter, Wall Jump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectified this by restricting his speed to a more believable degree.
- Thou Shalt Not Kill: Implemented as a game mechanic. Shrek can beat up enemies all he likes, but he can never do anything more to them than knock them out temporarily.