In 2001, Shrek was released, and as with most media, it got a tie-in game released to coincide with it. Taking place after the movie, the game revolves around Shrek going on a quest to save his recently wedded wife, Fiona, from the clutches of the evil Merlin.
Shrek provides examples of:
- Absentee Actor: Donkey is completely absent, despite being a key character in the movie.
- Adaptation Name Change: When the game was released on GameCube, its name was changed to "Shrek: Extra Large".
- Big Bad: Merlin is the one responsible for kidnapping Fiona and forcing Shrek to go on a quest to save her.
- Big Bad Ensemble: Merlin and the Ice Queen both act as powerful villains, though the Ice Queen is killed by Shrek around midway through the game, allowing Merlin to take over as the main Big Bad.
- Covers Always Lie: Shrek: Extra Large's boxart has Donkey on the cover, despite him not appearing anywhere in the game.
- Easter Egg: Managing to fall under the level in Extra Large results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like. The implication is that Shrek literally fell out of the game and is now trapped inside your console.
- Early Installment Weirdness:
- Merlin is the Big Bad here, and years later in Shrek the Third he'd appear as a benevolent if kooky supporting character who helps out Shrek.
- This game is the only game directly based on a Shrek movie not developed by Activision. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a Heroic Mime who isn't voiced by his substitute actor Michael J. Gough.
- Heroic Mime: Shrek himself: the narrator occasionally speaks for him, but he doesn't say a word in-game and only grunts.
- In Name Only: This game has almost nothing to do with the Shrek series aside from featuring Shrek, Fiona and the Magic Mirror.
- Lightning Bruiser: A rather ridiculous example, as Pan Pizza notes. For some reason, Shrek can run like an Olympic sprinter, Wall Jump, and maneuver in ways that the canon Shrek could never be expected to do. Later platformers rectified this by restricting his speed to a more reasonable degree.
- Thou Shalt Not Kill: Implemented as a game mechanic. Shrek can beat up enemies all he likes, but he can never do anything more to them than knock them out temporarily.