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Trivia / Sonic the Hedgehog (2006)

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  • All-Star Cast: In addition to the Sonic X voice cast, they also have Lacey Chabert voicing Princess Elise.
  • Blooper:
    • During Shadow's story, you can hear the voice actor for the G.U.N. soldier flub his line and repeat it again... and it's all unedited. Also, another G.U.N. soldier over Rouge's radio refers to the Scepter of Darkness as the "Book of Darkness" at one point, though the subtitles are correct.
    • The very first quest in the game is called "The winder of a shoemaker". It's definitely a typo, and was probably supposed to be "wonder".
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  • Celebrity Voice Actor: Princess Elise was voiced by actress Lacey Chabert, though this is downplayed in that she's still prolific in voice acting.
  • Christmas Rushed: By far the most infamous instance of this, although information of its development made it clear it had the deck stacked against it — Sonic Team was forced to develop the game with half of its usual manpower — Yuji Naka had just left Sega and the other half of the team was busy working on Sonic and the Secret Rings, which was made to make up for the fact that Sonic 2006 was impossible to port to the Wii, and they had to make the game for two advanced, brand new consoles. On top of that, Sega wanted the game out in time for Sonic's 15th Anniversary, so Sonic Team was forced to rush the game out the door and disregard bug testing and quality assurance. The final result was a game that left a black mark on the series and Sega's reputation forever, and one of the most infamous video games ever made.
  • Dummied Out: A number of features that were scrapped due to time or technical limits, some revived in later projects:
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    • An energy meter is displayed on the HUD when playing as Sonic/Elise, but it is only used for two levels, when Sonic is carrying the Princess. The meter has absolutely no use in the game since the skill which meant to consume it was never implemented. The various gems are meant to drain said meter when used, but they don't, making them very exploitable.
    • A power gem which allows transformation into Super Sonic during regular play a la the Genesis/Mega Drive games. This feature was later revived for Sonic Colors.
    • Whatever purpose the Medals of Soleanna served. For some reason, the Medals can still be picked up in the city and in action stages.
    • Going by the intruction manual, it appears Tails and Omega would have had some limited flight ability which was measured by a gauge. Something similar to Sonic Adventure 2's Chaos Drives would appear during levels, and something referred to as Light Cores would provide some sort of level-up mechanic. The latter was also revived for Unleashed. Chaos Drives and Light Cores are actually still in this game: the former are dropped by robots, and the latter are dropped by Iblis and Mephiles' monsters. They refill the player's power meter, which was a concept revived for Sonic Generations.
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    • Messages announcing the unlocking of stories/missions for the Amigo characters and Metal Sonic are in the game data.
  • Executive Meddling: This arguably explains why the game was such an Obvious BetaSonic Team wasn't given enough time to fix the bugs in the game.
    George Weidman: The first level is a tire fire. Almost as soon as you walk off the beaten path, the game breaks. Hell, stay on the beaten path, and the game breaks!
  • Fan Nickname:
    • The game was known as Sonic Nextgen or Sonic 360 amongst fans for quite some time before the official title was announced at E3 2006. Nowadays, it's usually known by Sonic '06.
    • Some people think it should be called Sonic Adventure 3, considering the multitude of elements it borrows from those games.
  • First Appearance: Of Silver.
  • God Never Said That: The game is never referred to as a Continuity Reboot by Sonic Team at any point. Only that they wanted to make the game appeal to a wider audience and that they wanted to revisit the roots of the franchise, which caused some to assume that it's a reboot, when it was never actually considered to be such. If anything, it's heavily implied that the game's events are ultimately canon to the rest of the franchise, as future Sonic games have mentioned and referenced the game's events in subtle ways and Sonic Generations outright features Crisis City as one of its zones (as well as a comment from Blaze stating that she finds the place to be familiar to her). That said, they've never explained why Blaze is suddenly from the future in this game as opposed to another dimension.
  • Keep Circulating the Tapes: While used copies aren't too difficult to find, Sega pulled all new copies from store shelves in 2010, on top of delisting it from the Xbox 360’s digital store that same year, so don't expect a rerelease in any form any time soon.
  • Manual Misprint: Perhaps unsurprisingly, considering the game was released as an Obvious Beta. One example, though — the manual states that the energy meter on the HUD is utilized in conjunction with the special gems that Sonic can buy at the shop in Soleanna, and that it is meant to drain with each usage of the gems. This is not true in the actual game; again, since it was released in an unfinished state, the energy meter never drains and as such Sonic is able to use the gems as much as he wants, when it is quite clear that it was never intended to be this way due to their abilities to break the game on unlimited uses.
  • Medal of Dishonor: Meta-example; the game won the "Worst Game of the Decade" award over Big Rigs: Over the Road Racing, and while X-Play had ripped apart a few Sonic games prior and made their disdain for the franchise at the time known previously, this was the first Sonic game to get one of their "Golden Mullets", their version of the Golden Raspberry Award that was taken from Aquaman (the first game on the show to get a 1 out of 5 score).
  • Milestone Celebration: It was intended as a celebration of 15 years of Sonic the Hedgehog. One of the rare cases where such a thing went terribly wrong, due to the game being rushed to ensure it was finished in time.
  • Name's the Same:
  • Old Shame:
    • Sega apologized on its multiple issues, and later pulled it from stores entirely. All as an effort to forget that the game existed, and to hope that this problem never happens within the series again. However, they weren't quite ashamed enough to write it out of Sonic canon forever, as several elements from this game appeared in later installments. Silver appears in a few later games like Sonic Rivals and one of the levels with a boss fight are in Sonic Generations, albeit with a major gameplay overhaul.
    • The official Twitter account for Sonic the Hedgehog has made fun of the game more than once.
    • During the 25th anniversary event, all the Sonic games up to that point were listed and each game was given a cheerful description. When the list got to Sonic '06 its description was just the game's loading screen.
    • Sonic makes reference to the game in LEGO Dimensions, and makes it clear he'd rather forget about it.
    Sonic: Lumpy Space Princess, huh? Last time I met a princess, I— We... Y'know, I d— I don't quite remember. Never mind.
  • The Other Marty: Veronica Taylor was the original choice to voice Elise before being replaced with Lacey Chabert, but her voice can still be heard in early trailers.
  • Promoted Fanboy:
    • Actress Lacey Chabert, a longtime Sonic fan, voices Elise in the English version.
    • Lee Brotherton, who sings "Dreams of an Absolution", got his start making music on Overclocked Remix.
  • Relationship Voice Actor: The game's Japanese version shares quite a few seiyuu with Black Butler. Elise as Ciel, Silver as Sebastian and Shadow as Lau.
  • Role Reprise:
    • All of the Japanese voice cast from the previous Sonic games returned to reprise their roles.
    • The English voice cast from the 4Kids Entertainment adaptation of Sonic X also reprised their roles.
  • Stunt Casting: Elise is voiced by Lacey Chabert, and was voiced by Veronica Taylor in the promo trailer.
  • Troubled Production: Although the game, unlike X-treme, was released, the final product was likewise far from finished from the get-go. After Yuji Naka — one of the founding members of the Sonic franchise and a longtime member of the Sonic Team Production Posse — resigned from Sega and consequently left ongoing development of the game, massive pressure was then put on the game's director Shun Nakamura and the rest of the development team to have the game (which was supposed to be another great Sonic game that would be used to help re-launch the franchise on next-gen consoles) finished in time for that year's Christmas season as well as be released before year's end to qualify as the 15th anniversary title. And then if that wasn't enough, the development team was split so that a new team could work on a new Sonic game for the Wii console, the result of Sega discovering that a Wii version of the game (which was in development along with the PS3 and 360 versions) was unfeasible due to the Wii's technical limitations. The fact that they had to develop two remaining console versions of the game at the same time during the short development process did not help matters. The final product was ravaged by reviewers and fans alike as one of the worst video games ever, and — contrary to popular belief — sold poorly (though for what it's worth, the 360 version still sold well enough to warrant a Platinum Family Hits reprint, but that probably didn't do much to help), which was enough to have some dire consequences of the franchise.
  • Vaporware: There was originally meant to be a PC version, which was never released. A Wii version was also planned but abandoned.
  • What Could Have Been: It was already a mess of a game, but it was only made worse by the fact that it looked promising at one point;
    • Early trailers and demonstration videos promised things like a day/night system, multiplayer minigames, and a "free mode" that allowed you to play as any character without storyline constraints. Several functions described in the manual are not actually in the game, including things like the implementation of the Action gauge (it is completely pointless for Sonic and is rather barebones for Shadow and Silver), "maturity" levels for Sonic's custom actions (there are none), and a flight gauge for Omega's hover (he can hover forever, there is no gauge). Most depressingly, code was found for a purchaseable gem that allowed Sonic to relive his glory days of going Super Sonic in-level, rather than just for the final boss. Such a thing was never used until Sonic Colors.
    • There were originally plans to create a Wii port of this game, but hardware limitations had them make Sonic and the Secret Rings instead. Ironically, Sega taking half of '06's team to work on Secret Rings was a major contributing factor to '06's unfinished state.
    • A more minor standpoint, but it was implied in some unused quotes in the game that Sonic/Shadow gets sucked into the tornado in Crisis City and the other one has to rescue them, the two nearly thanking each other. In other words, it was implied they were going to be playable in each other's action stages.
    • While working on a demo for the game, the team working on the 360 version took some time to fix some bugs, as well as vastly improving the camera and controls. But Sega insisted that the PS3 version of the game be the definitive version and forced the 360 version to be a straight port of it, bugs and all. People who have played the 360 demo lament that this wasn't the official version of the game, as it shows a glimmer of how great it could have been, and modders have even been trying to recreate the feel of the demo for the rest of the levels.
    • There is an entire unused hub world with cars within the game, as well as 50 unused missions for various different characters and in various different states of completion.
  • Word of God: Silver and Eggman Nega are from the future, while Blaze is from an alternate dimension. The explanation for her presence in the future is that apparently the two of them got amnesia as "do everyone else". He is just asking people to forget about the game.

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