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With a massive, still-growing list of characters and Soul Breaks available to them, it's no wonder that a large number of them are a reference to something in their original games or spinoffs they've been a large part of.

Due to the heavy use of Late Arrival Spoilers in the Soul Break animations themselves, most of this page will contain unmarked spoilers for the games they originate from.

  • A good majority of the playable cast's Soul Breaks are abilities or Limit Breaks they use in their home games or spin-off appearances, or recreate portions of their story.

    Final Fantasy I 
  • Most of the Warrior of Light's Soul Breaks are taken from his moveset in Dissidia Final Fantasy.
  • Sarah's Age-old Hymn recreates the bridge-crossing scene from the original game.
  • Matoya's Crystal Spell enables a followup attack called TCELES B HSUP, the cheat code spoken by her sentient brooms that could be used to display the world map.
  • Most of Garland's Soul Breaks have him whip out his giant claymore from Dissidia Final Fantasy, using it in Axe, Whip and Twin-sword forms, and their respective relics are axes found in the FFI remakes' Soul of Chaos dungeons. The one weapon that doesn't fit the mold, Soulrender, actually belongs to another time-traveling, chaos-wielding dark knight: Caius Ballad.

    Final Fantasy II 
  • Firion's Soul Breaks are all taken from his moveset in Dissidia Final Fantasy. His Burst Soul Break command Weapon Chain also replicates FFII's weapon skill system, starting off at one weak hit and adding one hit with every use, up to eight.
  • Unusually, Maria and Josef's Soul Breaks put twists in aspects of their original appearances:

    Final Fantasy III 
  • Onion Knight has nearly nonexistent stat growth until he reaches level 93, at which point his stats skyrocket, with a growth of 1000 HP and 40 in all other stats until level 99, just like in the original game.
  • Luneth's Eternal Wind Soul Break is named after the title of the original game's world map theme.
  • Cloud Of Darkness' Tentacle of Pain, Fusillade Particle Beam, Anti-air Particle Beam, 0-form Particle Beam and Convergent Particle Beam Soul Breaks are all taken from her apparances in Dissidia Final Fantasy.

    Final Fantasy IV 
  • Dark Knight Cecil's and Cecil's Dark Cannon, Dark Flame, Soul Eater, Shadowbringer, Radiant Wings, Sacred Cross, Saint's Fall and Paladin Force Soul Breaks are all taken from his apparances in Dissidia Final Fantasy.
  • Kain's Double Jump is taken from the sequel of his original game, Final Fantasy IV: The After Years, his Dragoon's Pride is taken from his apparances in Dissidia Final Fantasy and the shadowed pose he takes at the end of the Kain's Lance mirrors his pose in the logo of his original game.
  • Rydia's Eidolon Emissary ends with the Mist Dragon giving her a quick kiss, referring to the fact that she's her mother's Eidolon.
  • Rosa's Holy Ray and Divine Heal are taken from the sequel of her original game, Final Fantasy IV: The After Years
  • Edward's Whisperweed Ballad's commands inflict him with the "Sap" negative status, referring to the fact that he was bedridden when he initially played it in his original game.
  • Tellah's Dire Meteor and Last Gasp damage him for 50% of his HP and cast the negative status "Doom" on him respectively, as a reference to the fact that he was elderly and likely didn't have long to live and that he couldn't cast Meteor without killing himself in the original game. His Sage's Resolve takes this even further by giving him both a doublecast like Dark Knight Cecil's that doesn't use up extra hones and a finisher when normally SBs only have one of those effects, but as a result, the finisher kills him outright when it's triggered like in the original game.
  • Palom's Tri-Disaster is taken from the sequel of his original game, Final Fantasy IV: The After Years.
  • Porom's Healing Wind is taken from the sequel of her original game, Final Fantasy IV: The After Years.
  • Golbez's Genesis Rock, Cosmic Ray, Binding Cold and Twin Moon and the latter Soul Break's command Glare Hand are all taken from his apparances in Dissidia Final Fantasy. His ability to summon the Shadow Dragon with Twin Moon also originates from his original game.
  • Cid's Falcon Drill refers to him outfitting the Falcon airship with a giant drill so that it could tunnel out of the Underworld.
  • Ceodore's Holy Cross and Cross Slash are taken from the sequel of the original game, Final Fantasy IV: The After Years, where he first appeared in.
  • Rubicante's Gift of Healing refers to the fact that he always healed the party to full prior to fighting him as well as the fact that if you cast a fire-elemental spell on him which naturally ended up healing him, he returned the favor by casting Raise on your party. Furthermore, his Trueflame Inferno duplicates his battle's mechanics by allowing him to use its commands to cloak himself and avoid a single magic attack and then randomly counter physical attacks with a fire spell of his own, while Fire Exemplar involves Edge assisting him with the attack, both referring to their rivalry as well as the fact that Rubicante was the initial reason why he managed to master his fire jutsu.
  • Ursula's Tenketsu, Five Star Crimson Palm and Chakra are taken from the sequel of the original game, Final Fantasy IV: The After Years, where she first appeared in.

    Final Fantasy V 
  • Every of the main characters got Ultras that refer to their correspondent crystal essence: Bartz has Essence of Wind, Lenna has Essence of Water, Faris has Essence of Flame and Krile, who inherited her Essence of Earth from Galuf, has Gift of Hope.
  • Lenna's Phoenix of Tycoon Soul Break refers to the fate of her father's Wind Drake, who sacrificed himself to become the Eidolon Phoenix as he didn't have long to live.
  • Galuf's Unyielding Fist and Unshaken Resolve grant him the unique "Invincible" status effect, which forces all physical and magical attacks to miss him while it's in effect, referring to the time in his original game when he broke free from the villain Exdeath's Agony Beam and defeated him alone even though he was fighting most of the battle at 0 HP, costing him his life and making him unable to be saved by any healing items or spells, despite the party's best efforts.
    • Galuf's Chain Soul Break Immortal Soul has him and the other Warriors of the Dawn appearing as spirits, as they do towards the end of the original game. It even has Xezat appear off-center in their formation and then move into position, as happens in the original cutscene.
  • Gilgamesh's Morphing Time!, Death Claw, Repentance and Gilgamesh Morphing Time originate from his original game and refer to the attacks he used when battling him, while Strange Bedfellow involves the heroes of the game lending him their power, referring to his Heel–Face Turn at the end of the game.
    • His second Burst Soul Break, Gilgamesh Scorching Time is a reference to the original "Morphing Time" line, with a pun referring to the soul break's Fire-element focus.
  • Bartz's Chosen Traveller's EX mode, Spellblade Barrage, refers to the Game-Breaker strategy often used in his original game which involves giving someone the Dual Wielding passive ability along with Barrage and Spellblade commands, which allows that character to first power up their attacks with the Spellblade command and then attack the enemy 8 times in a row. The elements this Soul Break attacks with and the EX mode followup is triggered by also refer the respective elements of the 4 party members.
    • More than this, the relic that gives Bartz this Ultra is the Chicken Knife, widely considered one of the game's best weapons. It even gives Bartz +5 SPD upon Soul Break mastery, just like the knife gave +5 Agility in his home game.
    • Blade Wing and Choco Romp has Bartz counting on his trusted Chocobo Boko to help him deal a combo to the enemy.
    • Bartz's latter four Burst Soul Breaks (each one giving him an Elemental Infusion) each reference the jobs that one of the four elemental Crystals would give the party in the original game. The Water burst Woken Water has Bartz collect power from a shard of the Water crystal; specifically the Mystic Knight shard, which allows him to perform a string of water-element spellblade attacks. The Earth burst Latent Power, uses the jobs of the Earth Crystal: Bartz swiftly concocts a potion to improve his strength (Chemist), performs a swift sword strike that scatters coins everywhere (Samurai), dances around the enemy while cutting them with a knife (Dancer), and then leaps into the air to drop onto the enemy with a spear (Dragoon). The Fire burst Call of the Flame has the Fire Crystal explode right in front of Bartz; He then attacks swiftly with a shortsword (Ninja), rains arrows on the target (Ranger), and channels the surrounding flames into a magic explosion (Geomancer). The Wind burst Call of the Wind has Bartz grab the shards of the Wind crystal to change jobs: he quickly cuts the enemy once with a knife (Thief), punches them several times with his bare hands (Monk), and then changes into the armor of the Knight job and strikes them with a two-handed sword.
    • His second Ultra Crystals' Chosen has Bartz dealing hits with five different weapons: his sword, a bow, a water Spellblade attack, a spear, and finally the Excalibur. This Ultra gives him the Spellblade Finish, which serves as a massive reference to the Finisher command from FFV Advance's Gladiator Job, which dealt massive damage for an element in accord to the usernote .
    • His Crystalline Focus Arcane Soul Break has Bartz focusing energy from each of the Four Crystals to deal the three overflow hits, with two of them being channeled for the last hit.
    • His Awakening Tetra Spellblade has Bartz gain the three stars that signal a mastered class as he pummels the enemy.
  • Faris's Kindred Spirit, Beryl Serpent and Serpent's Gale involve having her summon her pet sea dragon Syldra to assist her, Sea Lord's Broadside and Phantom refers to her status as a pirate captain and Pirate Princess additionally refers to her status as the lost twin sister of Lenna and second princess of Tycoon.
  • Exdeath's Black Hole, Grand Cross, Neo Almagest, Neo Black Hole, and Neo Grand Cross refer to the attacks he uses against the party when fought, while his Power of the Void Soul Break refers to the source of his powers.
  • Dorgann's Winds of Home soul break, which features in its animation his newfound home of Lix and the grave of his wife, reduces his defense when he uses it, possibly as a reference to the illness that took his life after he left home with Bartz to travel the world.
  • The werewolf warrior Kelger has his famous Lupine Attack as an Ultra Soul Break; it has him move so fast that he creates a Mirror Image after the attack is done. In the early days of the game, before it was clear that Kelger would be made playable, Bartz actually got a variant of the move as Lupine Barrage; likely as a reference to Bartz being the one to figure out the attack and defeat it.

    Final Fantasy VI 
  • Terra's Magitek Missile, Fire Beam and Omen Soul Breaks involve her using the Magitek Armor to attack her enemies, as a reference to the intro segment of the game when she was brainwashed to attack Narshe along with Biggs and Wedge while riding it, with Omen also showing a short segment of the 3 of them walking towards Narshe taken from the opening credits sequence.
  • Locke's Mirage Dive is his desperation attack from the original game, and Phoenix Plunder, Mirage Phoenix and Miracle of Kohlingen all refer to his backstory with Rachel, his girlfriend who he failed to save and who he had placed in suspended animation so that he might one day find the Phoenix magicite and use it to revive her.
    • If you need more proof of the heavy Ship Tease between Locke and Celes, his Awakening is the ultimate proof you need, with both of them pummeling the enemy together.
  • Celes' Spinning Edge is her desperation attack from the original game, while Runic Blade, Indominable Blade and Invincible Blade refer to her unique ability to absorb most magical attacks harmlessly in the original game and Maria's Song refers to the time she had to disguise herself as the opera singer Maria who she happens to greatly resemble in order for the party to gain use of Setzer's airship.
  • Mog's Leaf Swirl, Heroic Harmony, Sunbath, Earth Blues, Love Serenade and Forest Nocturne are all dances that he could perform in the original game.
    • His Realm Chain Hopeful Reunion is a massive reference to his re-encounter with the party on the World of Ruin after he has become the Last of His Kind, and doubles as a huge Moment of Heartwarming due to including every member of the party in it.
  • Edgar's soul breaks and relics reference the Tools he can use in his home game to attack enemies. Auto Crossbow, Drill, and Chainsaw are soul breaks on their own, and the Bioblaster, Flash, and Noiseblaster are relics for soul breaks that aren't self-named. The Debilitator is referenced in both the Royal Brotherhood (as a follow-up attack) and Trifecta Drill (as burst commands) soul breaks, albeit translated with "Enfeeble" instead of "Debilitate".
    • Edgar's Arcane Overstrike Soul Break is named Bravo, Figaro! in reference to what he says of his kingdom after they first reveal Figaro Castle's ability to burrow underground. Fittingly, the final hit of the Soul Break is Figaro Castle burrowing underground and resurfacing directly beneath the enemy.
  • Sabin's Raging Fist, Rising Phoenix, Razor Gale, Phantom Rush, Perdition's Phoenix and Soul Spiral refer to the Blitz martial arts skills he could use in the original game.
  • Shadow's Shadow Fang is his desperation attack from the original game, while his Abandoned Past details his backstory in a series of flashing images which are taken from his dreams that could be seen randomly when sleeping at an inn with him in the party. Both of these Soul Breaks also make use of his dog, Interceptor.
  • Cyan's Bushido Fang Bushido Flurry, Bushido Dragon, Bushido Bloodmoon, Bushido Sky, Bushido Tempest and Bushido Oblivion are all Bushido techniques he could use in the original game.
  • Gau's Rage I, Gigavolt Rage, Meteor Rage and Maul of the Wild all refer to his Rage mechanic from the original game, which allowed him to gain the innate statuses, elemental resistances and weaknesses and the special attacks of most monsters in the game at the cost of making him uncontrolable in battle.
    • Gau's Ultra Soul Break Savory Treat references the scene where he joins the party, after Sabin and Cyan feed him some Dried Meat.
  • Setzer's Dive Bomb, Prismatic Flash, Mostly Megaflare and Joker's Wild are all possible results from his Slots command, while his Red Card is his desperation attack. It and Mostly Megaflare both have a low chance to double the number of hits done by these Soul Breaks, both as a reference to his gambling nature and to the fact that under specific circumstances, it's possible to cheat the Slots to force the outcome you want that wouldn't normally be possible, as shown in the "cheated" animation for the latter when the third slot doesn't match initially but Setzer forcibly stomps it into place.
  • Strago's Doom, Aqua Breath and Mighty Guard Soul Breaks are all Lores he could learn and use in the original game, while Sabre Soul is his desperation attack.
  • Relm's Control refers to her ability to control monsters and force them to use their special abilities so that Strago can learn them as Lores or simply attack other enemies, while her Portrait of Lakshmi, Ink Blast, and Divine Portrait refer to her ability to make anything she draws come to life and her Star Prism is her desperation attack.
  • Gogo's Mime refers to his ability to mimic the party's last action, his Punishing Meteor is his desperation attack and Maw of the Beast refers to the fact that to find him and have him join the party, they need to be swallowed whole by a Zone Eater monster which ends up being a way to enter a hidden dungeon where Gogo is found.
    • His Righteous Mimicry Ultra is even more of a reference, because the the whole ordeal inside the Zone Eater and the party's meeting with Gogo (in which he vows to mimic the party's goal of saving the world) is depicted in the animation.
  • Umaro's Green Cherry refers both to the fact that he uses such an item to power himself up when the party fights him as well as the fact that using it causes him to become berserk and randomly use 4 different unique attacks which are all taken from his original game.
    • Umaro's Burst Soul Break Master's Voice references Umaro obeying Mog's commands, and his ability to throw his allies at enemies. The burst commands include Take Aim and Frozen Mist, which are references to the special attacks he can perform with his unique Berserker Ring and Blizzard Orb relics. Take Aim heals an ally and makes their next action trigger immediately; which may be a reference to how Umaro can remove Sleep or confuse status from his allies in his home game, if he throws them at an enemy.
  • Kefka's Forsaken Null and Havoc Wing are the attacks he uses when he's fought as a boss at the end of the original game, Symphony of Madness shows him pouring massive amounts of poison on everything in a reference to him poisoning Doma's water supply in the original game and World of Ruin is named after what the world is called in the second half of the original game after Kefka lays waste to it.
  • Leo's Shock functions similar to and is named after his unique attack command in the original game.
    • Leo's Burst Soul Break Warrior's Warrior and Ultra Soul Break Shock Imperial both feature Leo attacking the enemy with his sword before performing his Shock attack. In both cases, he attacks the enemy with his sword exactly four times, which is likely a reference to him having a Master's Scroll relic equipped in his brief playable section, allowing him to attack four times with his basic attack.
    • The name of his Burst Soul Break, Warrior's Warrior is a reference to a citizen in the imperial city of Vector saying that Leo is truly a warrior's warrior for refusing Magitek infusion and rising through the ranks anyway.

    Final Fantasy VII 
  • In general, most of the FFVII cast can use their Limit Breaks from the original game in some way.
  • Cloud's Fenrir Overdrive and Cloud Cycle feature his Cool Bike from Final Fantasy VII: Advent Children.
    • After using Ultra Cross Slash, he performs his victory pose from the original game.
    • His limited-time BSB, Sonic Blade, is one of his signature moves in the Kingdom Hearts series. He also has Cherry Blossom, a move unique to his Final Fantasy Tactics moveset learned from the very blade he needed to use his attacks, the Materia Blade.
    • The Ultima Weapon also appears as a relic, enabling his Arcane Overstrike SB Sonic Braver.
    • His upcoming Awakening SB Divinity takes this Up to Eleven: the animation reproduces the climax of the Bahamut-SIN battle in Advent Children; and its relic, the Brave Blade, is the Fusion Sword he used to finish off Bahamut-SIN.
  • Barret's Big Shot, Grenade Bomb, Hammerblow, Satellite Beam, Ungarmax, Hyper Grenade Bomb and Massive Hammerblow all refer to the Limit Breaks he could use in his original game.
  • Tifa's Sommersault, Waterkick, Dolphin Blow, Meteor Strike and Meteodrive all refer to the Limit Breaks she could use in her original game, while the Meteor Crusher Soul Break and its commands, Elbow Smash and Falcon's Dive as well as the Burning Arrow and Rolling Blaze are all taken from her apparances in Dissidia Final Fantasy.
  • Aerith's Seal Evil, Healing Wind, Planet Protector, Pulse of Life and Fury Brand all refer to the Limit Breaks she could use in her original game, Dragon Force is one of the learnable Enemy Skill Materia spells, White Materia refers to the plot-significant piece of Materia she's posessed since childhood but didn't know of its significance until much later, Hidden Bloom refers to the fact that the church she often visits is the only place in the Midgar Slums where flowers can bloom and Prayer of Salvation refers to the ending cinematic where she made use of the Lifestream to assist Holy in overcoming Meteor.
  • Red XIII's Sled Fang, Lunatic High, Howling Moon and Stardust Ray refer to the Limit Breaks he could use in his original game, Trine is one of the learnable Enemy Skill Materia spells, Protector's Roar refers to the last part of the ending of the game where he's shown howling on solitary cliff and Cosmo Canyon is named after the town he grew up in and refers to the event where he finally learns the truth about his father staying behind to defend the town from the invading Gi tribe instead of running away like a coward like he was told and where his father's now-petrified form sheds a single tear, with Mighty Warrior showing his father in more detail.
  • Yuffie's Greased Lightning, Landscaper, Clear Tranquil, Bloodfest, Gauntlet, Clearest Tranquil, Doom of the Living, Innate Bloodfest and Innate Gauntlet all refer to the Limit Breaks she could use in her original game, while Guardian of Wutai refers to the Eidolon Leviathan's status in the game as Yuffie is shown riding him briefly.
  • Cait Sith's Dice, Toy Soldier, Moogle Dance, Battle Trumpet and Lucky Girl refer to the Limit Breaks he could use in his original game.
  • Vincent's Cerberus Shell is named after his default weapon in Dirge of Cerberus and Final Fantasy VII: Advent Children, his Bestial Roar and Galian Beast refer to his ability to transform into a monster with his Limit Breaks and Lucrecia's Lament is named after his girlfriend, who, for reasons too complex to detail here, was able to revive him after he was shot and turn him into what he is now.
  • Zack's Rush Assault, Air Strike, Apocalypse, Meteor Shots and Lucky Stars refer to his Limit Breaks he could use in Crisis Core, his main playable apperance.
  • Sephiroth's Oblivion, Hell's Gate, Shadow Flare, Transience, Octaslash and Black Materia are named after his attacks in Dissidia Final Fantasy, Reunion both refers to his EX mode in that game as well as the concept in his original game where humans injected with Jenova cells are instinctively drawn to a specific location, Nibelheim Nightmare refers to how Sephiroth torched the town of Nibelheim to the ground after learning about his true origins and Heartless Angel is named after his Hp To One attack from the original game.
  • Cid's Boost Jump, Dynamite, Hyper Jump, Dragon, Big Brawl and Dragon Dive refer to the Limit Breaks he could use in his original game, while Pilot's Steel details his dream of being an astronaut that he was denied due to lack of funding from Shinra and public interest.
  • Reno's Electrostatic Rod, Turk Light and Pyramid are named after his attacks when he's fought in the original game and Turk Bombshell refers to the bomb he set up together with Rude in Final Fantasy VII: Advent Children.
  • Angeal's Defense of Lust and Wings of Pride are named after his attacks when he's fought in Crisis Core.
  • Shelke's Synaptic Net Dive refers to her ability to temporarily upload her mind into the Worldwide Network in the game she originated from, Dirge of Cerberus, while her Countertek originates from another spinoff she appeared in, Pictologica Final Fantasy.
  • Rude's Grand Spark and Ultimate Grand Spark are named after his special attack when he's fought in the original game, while Secret Desire refers to the fact that he has a crush on Tifa and only specifically targets her in the original game if she's the only party member present/alive and has a 1/3 chance of skipping his turn instead of attacking her.
  • Elena's Rookie Turk simply refers to the fact that she's a new recruit within the Turks in her original game.

    Final Fantasy VIII 
  • Squall's Rough Divide, Fated Circle and Blasting Zone Soul Breaks refer to the Limit Break finishers he could use in his original game, his Lion's Roar has Renzokuken Flame and Renzokuken Wind as its commands which are named after the actual name of his Limit Break, his Mystic Flurry is taken from his apparances in Dissidia Final Fantasy, his Steely Blade command Draw & Junction refers to the gameplay mechanic of drawing spells from enemies and using a Guardian Force to junction them to your stats to increase your stats and both the title of Lion's Roar and the second command of Steely Blade, Löwen Roar, refer to his lion motif seen in the chain of his gunblade and his belt and the fact that he's often compared to one. Finally, while it has a different name and is ice-elemental in nature, the animation of Steely Blade closely resembles his fourth Limit Break finisher in the original game, Lion Heart, complete with the final hit causing a vertical beam of energy to burst out from the target, and like Cloud, he also performs his Victory Pose from his original game at the end of the move.
  • Rinoa's Angelo Cannon, Wishing Star and Angelo Strike Soul Breaks refer to the first set of Limit Breaks she could use in her original game involving her dog Angelo, The Brothers is an unique earth-elemental Guardian Force from her original game that hasn't been seen in other games and Angel Wing Bolt, Angel Wing Quake, Sorceress's Awakening, Angel Wing Ice Shards and Angel Wing Cold Vortex all refer to her second Limit Break which allows her to release her Sorceress powers, causing her to enter an uncontrolable state where she repeatedly casts most of the spells she has in her inventory without expending them and with 5 times the regular effectiveness.
  • Quistis' Electrocute, Maser Eye and Mighty Guard all refer to the Limit Breaks she could use in her original game, while Cerberus and Doomtrain are summons unique to her original game.
  • Zell's Burning Rave, Meteor Barrage and Different Beat refer to the Limit Break finishers he could use in his original game, while Punch Rush is one of his starting Limit Break attacks, Duelist refers to the name of his Limit Break, Duel and its animation involves a number of buttons being pressed quickly as a reference to how it functioned in the original game, with the specific move commands being input being the aforementioned Punch Rush, Heel Drop, Mach Kick, Booya with the latter 3 being repeated several times as a reference to the fact that the most effective strategy to deal maximum damage with the said Limit Break is to repeat the moves with the simplest inputs as many times as possible before the time runs out. Finally, Combat King is the name of the magazine he needs to find copies of to add new commands and finishers to his Limit Break.
  • Selphie's Wall, Rapture and Slots Full Cure are all possible results from her Limit Break in her original game, Trabia's Light is named after her home Garden and Strange Vision is the name of her ultimate weapon in her original game.
  • Irvine's Normal Ammo, Fast Ammo, Canister Shot, Dark Shot and Flame Shot are all the different types of ammo he could fire with his Limit Break in his original game.
  • Seifer's No Mercy is the name of his only actual Limit Break in his original game while Demon Slice and Bloodfest are attacks he uses against the party when fought, Zantetsuken Reverse refers to the move he'd use at the beginning of the final fight with him if the party had gotten the Guardian Force Odin before battling him: Odin attempts to take him down for the party but is cut in half when Seifer somehow manages to reverse his Zantetsuken back on him, which also allows Gilgamesh to inherit his sword and replace Odin as a Guardian Force and Sorceress's Knight refers to his Face–Heel Turn when he decides to become the personal bodyguard of Sorceress Edea and the animation shows her assisting him with the attack. Finally, Death by Committee refers to his status as the head of the Disciplinary Comittee of Balamb Garden and involves him and his subordinates, Raijin and Fujin, performing a Combination Attack.
  • Laguna's Ricochet Snipe, Missile Salvo, Split Laser and Ragnarok Buster' are all taken from his apparances in Dissidia Final Fantasy, Desperado is the name of his Limit Break in his original game, while his Visions of the Past and Freezing Beam command Faeries Prayer both refer to the fact that Squall and his friends forcibly fell asleep at preset points of the story, seemingly dreaming about Laguna's exploits in the past but actually having their minds sent into past thanks to Ellone's special ability to do so, with their junctions somehow empowering Laguna and his friends as well as somehow being able to feel their presense and hear their thoughts at random times, which Laguna attributed to "faeries" being present.
  • Edea's Ice Strike is the name of her Limit Break in her original game and also the attack she used on Squall during a cutscene to impale his shoulder, Astral Punch and Maelstorm are both attacks she uses against the party when fought, Inaugural Parade refers to the grand parade she was originally introduced in when she was meant to join forces with Galbadia but just ended up taking over the entire nation and Time Crush is one of the attacks used by Ultimecia in Dissidia Final Fantasy, the Sorceress that was posessing her for most of the game.
  • Likewise, Ultimecia's Burst Soul Break is called True Maelstrom in reference to her being the real Big Bad of the game.
  • Raijin's Hi-Potion refer to his ability to use them when fought in his original game, Raijin Special is one of the moves he uses when fought and Aura is an unique status in the original game that makes Limit Breaks much easier to use and useable at almost any time, when normally the party members need to be at low HP and/or suffering from negative status aliments for them to become useable.
  • Fujin's Zan and Metsu are moves she uses when fought in her original game.
  • Ward's Massive Anchor is the name of his Limit Break in his original game, while Wordless Promise refers to the fact that he was injured during a battle and lost his voice as a result.

    Final Fantasy IX 
  • Every character from this game has some variant of Trance as their second Legend Materia effect as a reference to the fact that it originated from this game.
  • Zidane's What's That?! Soul Break is one of the thief abilities he could use in his original game, Rumble Rush is taken from his apparances in Dissidia Final Fantasy and Scoop Art, Shift Break, Stellar Circle 5, Meo Twister, Solution 9 and Grand Lethal are all Dyne abilities from the original game.
  • Garnet's Song Of Memories is the name of her leitmotif from the original game, Judgment Bolt, Dagger of Resolve, Trial by Lightning and Trance Ramuh all refer to the fact that Ramuh was the one who helped her come to terms with her Eidolon summoning ability with Trance Ramuh further referring to the effect of her Trance in her original game by functioning in a similar manner and Trial by Lightning's Glimmering Peridot command referring to the gemstone that allows Garnet to learn the summon when equiped in her original game.
  • Vivi's Proof of Existence refers to his uncertanty about his nature as a Black Mage, which are shown to be a type of magical golems in his original game, while Life's Torch and Beyond the Twilight both refer to the event in the original game where the cargo ship he was travelling on was attacked by Black Waltz No.3 and his fellow Black Mages who were being transported on it were killed en masse.
  • Steiner's Sword Art Stock Break and Sword Art Climhazzard both refer to special attacks he can learn in the original game, while Sword Magic Firaga, Imbued Blade, Enlightened Blade and Knight's Oath all refer to his ability to use Vivi's elemental magic to enhance his attacks with that element.
  • Freya's Reis's Wind, Dragon Breath, Cherry Blossom, Six Dragons and Dragon's Crest are all attacks she can use in her original game.

    Final Fantasy X 
  • Spiral Cut, Slice and Dice and Energy Rain make three out of the four Overdrives Tidus can use as his Soul Breaks.
    • Jecht Shot is his trademark special Blitzball kick learned from his father.
    • Revived Dream, his Awakening, is a wholesome reference to X-2's Golden Ending where Tidus comes back into existence and gets to meet Yuna again.
  • Wakka has all of his Overdrives as Soul Breaks: Element Reels, Status Reels, Attack Reels and Aurochs Reels.
  • Yuna has tons of referrences along her Soul Breaks: Grand Summon and Grand Summon Overdrive has her using her Overdrive to summon Valefor; The Sending refers to the Summoner ritual of sending the dead to the Farplane; Song For Spira refers to her carreer as a singer by the start of Final Fantasy X-2.
    • Her Just Whistle Relic Legend Materia refers to the scene where Tidus teaches her to whistle in order to call for him. Father's Footsteps and Family Tradition are mentions to Yuna following her father Braska's path as a Summoner.
  • Rikku's Soul Breaks come from the vast list of tools and Mixes she has as her Overdrive: Grenade, Hazardous Shell, Al Bhed Brew, Hyper NullAll and Hyper Mighty G are the most recognizable ones.
    • Machina Sabotage refers to her unique mechanics where stealing from machines in her home game will dismantle them.
    • Thief Dressphere comes from her standard dressphere from Final Fantasy X-2.
  • Auron's Soul Breaks also come from his Overdrives. Dragon Fang, Shooting Star, Banishing Blade and Tornado make four out of his five Overdrives.
    • Threaten is a common command he has in his section of the Sphere Grid, used to cause enemies to run away.
    • His Relic Legend Materia Promise to Comrades refer to his promise to Jecht and Braska to see Yuna and Tidus to safety and a way to change their destiny.
  • For Lulu, Thunder Fury, Firaga Fury, Fury Combo and Blizzard & Water Fury refer to her Fury Overdrive.
    • Icy Smile pokes a nod at Lulu's status as a Perpetual Frowner.
    • Her Relic Legend Materia Third Pilgrimage refers to her protectorate of Yuna being her third attempt at a pilgrimage.
  • Mighty Guard and Aqua Breath are two of the various Blue Magic abilities Kimahri can learn. Ronso Jump refers to Kimahri's standard Jump ability.
    • His second Legend Materia, Hornless Pride, is a mention to how Kimahri was mocked for having lost his horn and how he came to grew proud of this uniqueness over time, eventually becoming leader of the Ronso.
  • Jecht's Sphere Shot Soul Break is proof that the Jecht Shot is not the only Blitzball thing Tidus learned from him.
    • His Legend Materias have some more references: God of Blitz to his legendary status as a Blitzball player; Dad's Fist, Posterity's Price and Unruly Father to remind you he was an Abusive Parent to Tidus.
  • Braska's Aeon of Storms Soul Break has him summoning Ixion to attack; Aeons of Wing and Flame has this for Valefor and Ifrit, respectively.
    • His High Summoner's Wish Legend Materia refers to his wish of building a better world for his daughter Yuna.
  • Seymour has his Soul Breaks attuned to his Anima Aeon: Anima's Pain is the Aeon's main technique, with the Chain Soul Break, Oblivion, being its Overdrive.
    • His Relic Legend Materia Apocalyptic Savior refers to his dream of save Spira from suffering by killing everyone.

    Final Fantasy XI 
  • Ayame's Soul Breaks are all references to skills used by the Samurai class.
    • Her Tachi Enpi, Tachi Jinpuu and Tachi Ageha Cho (respectively her Default, Super and Arcane) are Weapon Skills for Great Katanas, which Ayame has on her main weapon list.
    • Meikyo Shisui is the Samurai's starting One-Hour ability, and Ayame's Burst Soul Break.
    • Her Hagakure Yukikaze is based upon another Samurai ability, mixed with another Weapon Skill, "Tachi: Yukikaze".
    • Overwhelm is the Samurai's second Merit Ability. Here, it's her Glint.

    Final Fantasy XII 
  • Red Spiral, White Whorl and Pyroclasm are Vaan's Quickenings from his original game.
    • Licenses Acquired refer to the game's License system for acquiring abilities.
    • Likewise, the Zwill Crossblade and Yagyu Darkblade are among the game's best weapons in their respective categories. The Shikari-Nagasa is a new weapon added in the International/Zodiac Age version and supplants the Danjuro as the game's best dagger. Ame-no-Murakumo is one of the best katanas in the game. The Yagyu Darkblade in particular is notorious as being the weapon of choice to beat the game's toughest Superboss.
    • On his Legend Materias: Thirst for Adventure, Skybound and Skyward Dreams about his dream of becoming a Sky Pirate.
  • Fires of War, Tides of Fate and Element of Treachery are Balthier's Quickenings.
    • Strahil Strafe has him using his trademarl airship, the Strahl, to attack his enemies.
    • Most of the guns that enable his Soul Breaks (Ras Algethi, Capella, Aldebaran, Betelgeuse, Spica and his LMR Antares) come from the game, Fomalhaut being notable for being the best in its category. The Argyle Armlet is an accessory that prevents blindness.
    • Leading Man, as per his first Relic LM, is how he constantly refers to himself as.
  • Feral Strike, Whip Kick and Shatterheart are Fran's Quickenings. Mist Overload refers to Fran's berserked state before the fight with Judge Ghis.
  • Ashe’s default soul break, Magick Lore, is a License in FFXII that passively increases the user’s Magick damage; in FFRK, it’s an active ability that has the same effect. Northswain's Glow, Heaven's Wrath and Maelstrom Bolt are her Quickenings. Her Empyrean's Edict Ultra was her Quickening on Revenant Wings. Most of her Soul Breaks use that fashion for the names.
    • Tournesol is the best craftable Greatsword in the game. Durandal is the best craftable one-handed sword.
  • Fulminating Darkness and Ruin Impendent are two of Basch's Quickenings. Exemplar of Honor refers to his personality, never leaving Ashe's side as her knight.
    • Likewise, Scorpion Tail and Save the Queen are known to be among the game's best weapons.
    • On his Legend Materias: Captain's Honor and For Dalmasca refers to his loyalty to the Dalmascan kingdom. Sworn to Protect is on his oath to protect Ashe as her knight.
  • Intercession and Evanescence are two of Penelo's Quickenings. Dance of Rapture is her best ability in Revenant Wings, which fully heals her allies.
  • Fulminating Oblivion, Ruin Inflinching and Frost Purge are Gabranth's Quickenings, variations of Basch's as shown in Dissidia Duodecim.
    • His Chain, Hatred of a Nation, has references to how he defected Landis for Archadia.
    • Legend Materias: Dark Thoughts, Bloody Avenger and Fed by Hatred refer to Gabranth's mindset that led him to work for Vayne. Clad In Darkness is a nod to his black armor as well.
  • Larsa's Life Crystal is a reference to the crystals used as Save Points in the game. Potions Aplenty is a reference to his infinite stock of Potions.
    • His Emperor-In-Waiting Legend Materia refers to his status as the next in the line of succession after his brother Vayne.

    Final Fantasy XIII 
  • Lightning's Limit Break, Army of One, is her first Ultra Soul Break. The upgrade to this, her Legion of One from XIII-2, ended up becoming her Awakened Arcane.
    • Her Thunderfall Overstrike has her summoning her Eidolon Odin to do the smiting for her.

    Final Fantasy XIV 
  • Alphinaud's Soul Breaks have him summoning Garuda-Egi in some capacity.
    • His Aerial Blast BSB is Garuda-Egi's most powerful move in the game, accessible by Summoners.
    • His ultimate attack, the Limit Break Starstorm, ended up becoming his Awakened Arcane.
    • His first Ultra Teraflare is a Limit Break for Summoners in FFXIV.

    Final Fantasy XV 
  • It goes without saying that Noctis' Soul Break weapons all compound a portion of his Royal Arms. Also, Noctis' Soul Breaks almost all gravitate around his Teleport Spam abilities via his Warp-Strike. In fact, Warp-Strike is his Default Soul Break.
    • Gladiolus Link is Noctis' average Link-Strike with Gladio. This mechanic is further enforced on his Arcanes, Critical Link and Rush Link, where his whole party assists him.
    • His Armiger (where Noctis drops from the sky full-force into the enemy) and Armiger Wakes Soul Breaks have references to Noctis' fight with Leviathan.
    • His Critical Link AOSB1 is an ability in the game proper that makes all Link-Strike attacks hit for critical damage.
    • His Awakening Kingly Duties has Noctis summoning a weapon related to each member of his party as he pummels the enemy; in that order, Ignis' dagger, Prompto's guns, and Gladiolus' BFS, ending with a finishing strike from Noctis' Sword of the Father.
      • His Melee Shift Break finisher from his Awakening is one of Noctis' basic hard-hitting abilities when warping onto enemies.
    • His second Glint, Warp Factor, is an ability that increases his damage with Warp-Strikes.
  • Dawnhammer is a Greatsword technique that both Noctis and Gladiolus share in their home game. Here, it's Gladio's Overstrike.
    • In FFXV Cyclone was a simple technique for Gladiolus. In FFRK, it's his Ultra and it's much more powerful.
  • Ignis' Stalwart Cook Burst wouldn't let out the chance to have a referrence to his cooking skills and camp scenes where he and Noctis spend quality time while cooking.
    • His Ultra Sagefire is a very powerful attack of his in his home game.
  • Prompto's Trigger Happy Ultra is an Ascension ability that allows him to disable enemies' limbs, same with his second Burst, Recoil. In FFRK, it causes Imperil Lightning against random targets. His Super Starshell is a Draw Aggro technique in the game proper.
  • Iris' weapons are dolls, much like in the game proper.
    • Her Kupo Cure Burst has her showering the party with potions (which was basically her function in the game), and a daydream scene where she earns Noctis' affection.

    Final Fantasy Tactics 
  • Ramza's Soul Breaks are mostly abilities his class uses: Focus, Tailwind, Shout, Hail of Stones, Chant and Battle Cry all references these.
    • His Mettle Glint, rather than the name of an ability of his, is what his entire skillset is called in the game proper. Delita's skillset on Chapter 1 shares that name too.
    • His History's Truth and Seeker of Truth Ultras has its name on the reference to Ramza's quest through the game, to uncover the truth of the Glabados Church's corruption.
    • His Flutegrass Memories Chain Soul Break references the scene where Ramza and Delita play reed flutes in high detail. The Record Dungeons would later show the scene in its whole glory.
    • His Arcane Soul Break 'Pride of the Order has Ramza and Delita tagging to pummel the enemy. It changes in accord to his Wardrobe: as a Squire, Ramza and Delita will do a high five, referring to their friendship; as a Mercenary, Delita will walk out on Ramza, a nod to their broken bonds.
    • On Legend Materias: True Hero refers to Ramza being the real hero of the War of the Lions, and Beoulve Spirit nods to Ramza's convictions as taught by his father.
  • Rush is another basic Squire ability that Delita uses as his Default Soul Break. Northswain Strike is one of the main abilities used by Holy Knights (him and Agrias) in the game. Counter Tackle is the default Reaction Ability for Squires. Crush Armor is a common Knight ability.
    • Hero-King and King Apparent references his status as eventual King of Ivalice after dealing with all the opposition on the War of the Lions. His Requiem for the Meager Glint refers to his status as a former commoner.
    • Somebody to Love has references to Delita's romance with Ovelia.
    • For Legend Materias, Unshakeable Resolve and Lowborn Justice nods to Delita's personality. War Hero, like his Burst and Ultra, refers to his reputation.
  • Agrias' Judgement Bolt (mistakenly translated as Judgement Blade here) is her most common attack as a Holy Knight and does the exact same thing as the Tactics counterpart. Hallowed Bolt is one of the most powerful skills of her class. Cleansing Strike also pertains to her class, but it reduces ATK and MAG instead of inflicting Doom. Finally, her Divine Ruination Burst is the most powerful ability of her class in Tactics, with a direct upgrade in her Ultra Soul Break, Divine Devastation. Her Awakening, Holy Cross Blade, takes this to the last consequences.
    • The Loyal Blade USB has a reference to Agrias and Ramza's long partnership as they mow down the enemy together.
    • Her Holy Blade OSB takes Divine Ruination and makes three of it to strike the enemy. Her Arcane Divine Havoc goes further and completely encases the enemy in an amalgam of all her sword abilities.
    • On Legend Materias, Knight's Devotion is a nod to Agrias' oath to protect Ovelia.
  • Duskblade is Gaffgarion's exclusive ability in Tactics, and like the original, it allows him to drain "MP", restoring one ability use to the whole party.
  • Seal Evil and Leg Shot are abilities Mustadio can use in the game as a Machinist.
    • For Legend Materia, Excavator of Relics refer to Mustadio's profession, Mechanical Expertise to his ability with machinery in general, and Machinist Marksman to his Job and abilities with a gun.
  • Ovelia's Divine Dispelna USB is a reference to one of the Holy Magicks available to her and Alma in Tactics. The same is true to her Aegis Unique.
  • Alma's Sacred Barrier is pretty much the Aegis magick, giving every buff she can think of to the party.
    • Legend Materia: Sanguine Sister and Brother's Keeper nods to Alma's attitude in comparison to Ramza, and Saint Reborn to the treatment given by the Lucavi as the reincarnation of Ajora.
  • Hell's Wrath and Nether Asura are attacks Marach could use in Tactics. Khamja Collusion is a nod to his allegiance to the assassin organization Khamja.
    • Legend Materia: Netherseer Mystique and Nether Mantra Secrets allude to Marach's skills with magic that exploit on the target's lack of faith.
  • Heaven's Wrath and Ashura are Rapha's main skills in Tactics, and like in the original game, a counterpart to Marach's.
    • Her Miracle of Scorpio USB is a big nod to the scene at the end of Chapter 3 where Marach is ressurrected by the Scorpio Zodiac Stone at Rapha's plea.
    • Skyseer Mystique and Sky Mantra Secrets nod to Rapha's abilities which exploit high Faith to do damage, just like Marach.
  • Crush Helm and Crush Armor are abilities Meliadoul could use in Tactics.
  • Every Soul Break in Orlandeau's deck is a nod to both his reputation on the battlefield, and his status as Final Fantasy Tactics's resident Game-Breaker.
    • The Swordplay Burst has Orlandeau doing violent slashes to different targets with multiple sword skills. His Burst Commands are, notably, an Arc Swordskill and a Dark Swordskill.
    • The Sword Saint USB shows Orlandeau attacking the enemy at lightning-fast pace with every sword skill available to him.
    • The Invincible Knight and Supreme Swordsman Legend Materias are there to remind you of just how overpowered Orlandeau was in Tactics.
  • Cloud has his Materia Blade, which allowed him to use his skills in Tactics, and it gives him his Tactics-exclusive move as a Soul Break, Cherry Blossom.

    Kingdom Hearts 
  • All of Sora's Soul Break weapons (Fenrir, Lionheart, Metal Chocobo) are Keyblades that also doubled as Final Fantasy references.
    • Sora's Soul Breaks are all named after Limits he could use in the original Kingdom Hearts. Likewise, Sora's Glints are named after the Drive Forms that appeared in Kingdom Hearts II.
    • Sora can acquire Legend Materia that gives him EnElement Fire/Ice/Lightning and Haste; these are named "Fire Arts", "Blizzard Arts", and "Thunder Arts", which are named after the Arts items that could be acquired from White Mushrooms in the original Kingdom Hearts. They are also set up on the Legend Materia grid in such a way that you must acquire Fire Arts, then Blizzard Arts, then Thunder Arts in that order, which follows the unlock sequence for offensive Magic in Kingdom Hearts.
    • The animation for Sora's AOSB, Ragnarok, is triple-fold: the animation incorporates the recurring "Dive Into the Heart" sequence, Sora uses a Summon motion from the original Kingdom Hearts as the lead-up, and the bullets are based on the Kingdom Hearts II Final Mix version of the attack.
    • The animation for Sora's USB, Strike Raid, also incorporates a Record Keeper-themed variant of the famous stained glass floors from the "Dive Into the Heart" sequences. Its EX Mode's follow up attack, "Judgement", is named after the final attack of Sora's Strike Raid Limit in the original Kingdom Hearts.
    • Sora's Burst commands after using his BSB, Ars Arcanum, are named "Arcanum" and "Break (KH)"; the former is named after the follow-up command in the original Kingdom Hearts that could be used to continue the Limit, while the latter is named after the follow-up command in Kingdom Hearts II Final Mix that did the same thing. The Burst Mode's unique Combo mechanic also refers to the action oriented gameplay of the Kingdom Hearts series.
    • Sora's Awakening is based on the Eternal Session Limit Break from Kingdom Hearts II, specifically the section of the Limit Break where Sora and Riku can rush the enemy with the Master Hearts attack. Because the Limit Break was done in combination with Riku, its follow-up attack, Blitz (itself a reference to a combo finisher Sora has had since Kingdom Hearts 1) is stronger if Riku is in the party.
  • Both Riku's Class, "Chosen", and the "True Chosen One" Legend Materia refer to the fact that Riku is the actual chosen successor to the Keyblade, and not Sora, which is a major plot twist in the original Kingdom Hearts.
    • Riku's Soul Breaks are Darkhand Helm Split, Dark Firaga, and Aura of Darkness, all of which are recurring special attacks for Riku in the series (and were named in Kingdom Hearts: Chain of Memories).
    • Riku's AOSB, Aura of Darkness, is a reference to Riku's infamous signature attack, Dark Aura. Its three-hit animation is based on its appearance in Chain of Memories.
    • Riku's Legend Materia, "Seeker of Darkness", is named after the Big Bad Ansem, Seeker of Darkness from the original Kingdom Hearts.
    • Riku's Awakening Soul Break is, like Sora's, based on Eternal Session; his version replicates the Dark Cannon portion of the Limit Break. Like Master Hearts, this move's follow-up attack is stronger if Sora is in the party. The follow-up attack is named Dark Barrage, after one of Riku's Duel attacks in Chain of Memories.
  • Cloud gets a third BSB weapon, Buster Sword (KH), which takes on its bandaged appearance from the original Kingdom Hearts. Its BSB, Sonic Blade (KH), is a reference to one of Sora's Limits in Kingdom Hearts. The fact that it's Dark/Wind Element and gives EnDark and Haste refers to Cloud's role as a minor antagonist working for Hades in the first Kingdom Hearts, as well as Cloud's infamous combat speed in the series. Cloud was the first character in the series to use Sonic Blade, and taught it to Sora after Sora fought him in the Coliseum and defeated Cerberus.

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