Follow TV Tropes


Creator / GSN

Go To

Television cable network founded in 1994, dedicated to the Game Show genre. In particular, Game Show Network was founded to air reruns of classic TV game shows from the 1950s onward. Starting in the late 1990s, the network began creating its own, starting with live call-in programs and eventually branching out into original formats and revivals of obscure formats.

At first, the network's rerun lineup ran the gamut from Goodson-Todman stalwarts such as The Price Is Right, Password, Family Feud, and Match Game to other familiar programs owned by Sony (such as Pyramid, Jeopardy!, Wheel of Fortune, Tic-Tac-Dough, The Newlywed Game, and The Joker's Wild). Over time, the lineup has undergone countless changes, thanks in no small part to some degree of Network Decay.

The current schedule is sometimes criticized by fans for relying too much on fairly recent material (Deal or No Deal, the Sherri Shepherd version of The Newlywed Game, the Steve Harvey seasons of Family Feud) and material that doesn't quite qualify as game shows (High Stakes Poker, Dancing with the Stars, Family Trade, Skin Wars).


The network officially shortened its name to "GSN" in 2004 to coincide with a new programming focus (moving to more reality-based competition series), but officially reverted to its former moniker almost 15 years later, in 2018, after a year or so of using both in tandem with each other.

In 2015, the network gained competition in the form of Buzzr, a new digital subchannel network run by Fremantle Media. Buzzr is airing the programs they own that are not part of GSN's lineup (barring Match Game) and is currently in several markets with a planned nationwide rollout.


Original GSN programming, counting revivals of existing formats:

This network provides examples of:

  • Ad Bumpers: They occasionally do ones themed to both reruns of old shows, and to their original works.
  • April Fools' Day: In 2003, the hosts of the network's original shows at the time traded places, except for Chuck Woolery who stayed with Lingo. That day's Lingo featured four of the hosts playing a charity game against each other, with remaining host Todd Newton serving as announcer/comic relief. note 
  • Credits Pushback: Originally nonexistent. Until 1999, the only thing Game Show Network did during the credits was a brief, unobtrusive voiceover for other network programming that echoed those of the classic games and was typically placed over the "coming up" voiceovers of the original episode.
    • From 1999-2001, the credits were horizontally crunched for a brief promo, with the show on the right side and from 2001-04, both show and promo in square boxes. In both cases, everything was still legible and the shows weren't cut off early.
    • Since the change to GSN, the crunches have become annoying to the point of illegibility, taking up about 90% of the screen and moving on to the next show when the promos conclude, cutting off the Vanity Plates on most shows and almost always nullifying the fee plugs read by The Announcer (though those, strangely, are still closed-captioned).
    • They at least had the decency not to crunch Let's Make a Deal (since Monty Hall made mini-deals with the audience throughout the credits) or some of the Black And White Overnite shows.
  • Kids Block: During GSN's heyday, "Kids Zone", a block of kids/teen episodes of adult game shows (e.g., "Teen Week" of Wheel of Fortune), kids versions of adult game shows (e.g., Joker! Joker! Joker!, Jep! and Wheel 2000) and kids-only programs (Juvenile Jury, The Quiz Kids Challenge) was aired on Saturday mornings, with young Kimberly Aaberg doing pre-show and commercial bumpers.
    • After the "Dark Period" ended in 1998, these programs often included commentary cut in by a "Junior GSN Ball" and adult host Adrian R'Mante (usually when an announcer would stumble over copy, host-contestant interaction, the kids were being themselves, etc.), which most viewers found very annoying instead of cute or humorous.
  • The Remake: Done often to obscurities. The Woolery-hosted revival of Lingo was by far the best received, while Catch 21 is considered a worthy Gambit revamp with minimal changes to what had been a winning format (along with being heralded as Merrill Heatter's return to TV after nearly 20 years). Whammy was considered a worthy successor to the original Press Your Luck despite needless format changes such as Double Whammies and the ill-conceived Big Bank round, and though he didn't hold a candle to Peter Tomarken, Todd Newton was still seen as a competent, enjoyable host. The Dylan Lane-hosted Chain Reaction returned the mental agility that was the Instant Reaction bonus game, but was tempered by clueless contestants and Lane's generally sucky hosting (Mike Catherwood's version is generally well received, with Catherwood being more genial). Extreme Gong and Bill Engvall's Lingo, on the other hand...

Alternative Title(s): Sunday Night In Black And White, Game Show Network, Game Show Network Originals


How well does it match the trope?

Example of:


Media sources: