Characters from The Adventure Zone: Commitment, a superhero-themed campaign run by Clint.
Chris "Remy" Rembrant
A personal trainer/former American Ninja Warrior who works in Information Technology. Played by Griffin.
- Attention Deficit... Ooh, Shiny!: He has the aspect "Restless". He got distracted during the last few questions opening his "swag bag" and he has a fidget spinner.
- Big Eater: Boy loves his sliders and plans to eat the whole pyramid.
- Combat Parkour: As Springheel, he uses gymnastics in combat.
- Hollywood Hacking: Remy uses his laptop to interfere with Mary Sage's Technopathy and even take partial control of her Mini-Mecha. Partially Justified because Mary's powers work more like a Mind Hive than a real computer network.
- Ideal Hero: Remy is genuinely interested in doing good and tries to reach peaceful solutions wherever possible. This contrasts with his less-than-heroic teammates and even verges on Token Good Teammate at times.
- Thicker Than Water: Remy would do anything for his family.
A timid and kind woman who is very skilled at HR and occasionally hosts of the spirit of a thunder goddess. She works in Humanity. Played by Justin.
- The Ace: Irene is the best... at Human Resources.
- Adorkable: Irene was a big fan of the Do-Good Fellowship even before they hired her. She has even memorized the 24 questions and can review them by heart.
- To Nadiya. Both of them are very dedicated to their work and tend to fixate on it even when they should be relaxing, but while Irene's work brings her closer to people Nadiya tends to push people away. Also while Irene is shy and timid but chooses to work with people anyway, Nadiya has no trouble communicating with people but despises doing it. Lastly, when they need to get people to work together Irene befriends them while Nadiya threatens her enemies into submission.
- To herself as Kardala. While Irene is friendly and open and values people, Kardala views herself (not unfairly) as a deity among mortals, and sees her work as a superhero much like being a shepherd.
- The Heart: Irene is dedicated to helping everyone to get along. Unfortunately, Kardala is... not.
- Stealth Pun: The Aspect that allows Kardala to randomly revert into Irene is called On Comes Irene.
- Super-Powered Alter Ego: Irene doesn't have any powers on her own, but she can become a host to the goddess Kardala.
- Two Beings, One Body: She and Kardala are vaguely aware of what the other is doing while they are unconscious.
The Goddess Kardala
Irene's alter-ego, a deity walking among mortals.
- The Ace: She is physically the strongest and also arguably also has the best abilities.
- Blatant Lies: Kardala is not a particularly convincing liar, so most of her attempts at deception come off as this.
- Blood Knight: As a warrior goddess Kardala enjoys fighting for its own sake.
- Boisterous Bruiser: She is prone to making Badass Boasts and impressive physical feats.
- Cannot Tell a Joke: She tries, bless her, but Kardala's sense of humor can be (quite literally) painfully literal. She successfully tells an actual joke near the end of the arc.
- Expy: She's based on the Inuit storm goddess Kadlu.
- Foil: To herself as Irene. While Kardala is proud, brash, and disdainful of mortals, Irene is timid and friendly with pretty much everybody.
- Fish out of Temporal Water: She has the mindset of an ancient Inuit goddess and has trouble understanding concepts like electric power, democracy, and processed foods.
- No Indoor Voice: She's very loud.
- Nominal Hero: The only people she cares about are Nadiya and Remy, and even then it is mostly just self-preservation since she would cease to exist without them.
- Trademark Favorite Food: Stromboli.
- Weather Manipulation: Her main power beside her Super Strength, Kardala can create gusts of wind, instantly coat surfaces in ice, and summon bolts of lightning.
A brilliant scientist who has something more important to be doing. She works in Research and Development. Played by Travis.
- Anti-Hero: Nadiya has no problem bullying people into submission or holding innocents hostage, and she puts Richard in the path of a heat vision blast to save her own hide during her fight with Martine. She even suggests leaving both of them to die on the sinking Berg.
- Berserk Button: Assuming that her favorite movie is Flubber or Nutty Professor II: The Klumps. note
- Deadpan Snarker: Nadiya has a very dry, sarcastic sense of humor. It comes out a lot when she feels that people are wasting her time.
- Foil: To Irene. Both of them are very dedicated to their work and tend to fixate on it even when they should be relaxing, but while Irene's work brings her closer to people Nadiya tends to push people away. Also while Irene is shy and timid but chooses to work with people anyway, Nadiya has no trouble communicating with people but despises doing it. Lastly, when they need to get people to work together Irene befriends them while Nadiya threatens her enemies into submission.
Nadiya: Rushing in isn't really my thing. Um... yeah, you know what? Nadiya's good out here.
- Nadiya is also a foil to Travis's character in the Balance arc, Magnus. Whereas Magnus is The Big Guy defined by his physical aptitude, and his occasionally foolish altruism, Nadiya is a brilliant, and morally dubious, scientist who cares far more about the "greater good" than any individual. Prior to gaining her superpowers she's never described as particularly physically adept, and afterwards she is easily tired out after using her powers.
- Guile Hero: Nadiya prefers manipulation over brute force. In the mixer she intimidates an uncooperative coworker into giving her information, she is the first to suggest playing along with Richard and Martine to wait for an opening, and she tries to hold Richard hostage to get Martine to back down.
- Not So Stoic: Nadiya is easily flustered by Remy's antics, especially when he describes the Stimplant process as a "skin cocoon."
- Organic Technology: Nadiya's speciality as a scientist.
- Science Hero: She's a genius in biochemistry and biotechnology.
- Shapeshifter Weapon: She can turn her arms and legs into any weapon she can imagine.
- The Spock: She prioritizes logic over emotions.
- Weak, but Skilled: She can't hit as hard as Kardala, but her Voluntary Shapeshifting gives her more options and better flexibility.