Persons and organizations of note in Firefall.
The Player CharacterA newly-minted pilot of the ARES initiative.
- Everyone Calls Him "Barkeep": Par for may MMORPGs, the player character is referred to only by their ARES designation: 35.
- It Is Pronounced "Tro-PAY": It's always Three-Five as opposed to Thirty-Five.
- Legacy Character: The player is not the first to bear the 35 designation.
- Heroic Mime: Only somewhat. The player does not speak directly to any Non Player Characters, but has incidental voice lines for things like getting kills, leveling up, and being revived by another player. They also speak when the player uses an emote command.
- Purely Aesthetic Gender: No gendered pronouns are used to when referring to the player.
- Private Military Contractors
- Universal Driver's License: Possibly justified by the training, 35 may use any frame or vehicle in the game.
- Dark and Troubled Past: Aero was formerly a Tech Sergeant in the Accord military. During the battle of Dredge, with her commanding officer incapacitated, Aero made the difficult decision to call in a strike on a Chosen artillery position poised to destroy Dredge- but doing so resulted in the deaths of several Accord soldiers. A particular sidequest chain deals with a surviving member of her squad and his lingering resentment of Aero.
- Mission Control: The first and foremost. Like Oilspill, she has survived numerous story overhauls. Unlike Oilspill, she's as chatty as ever, as she does all the talking with mission contacts for the player.
- The Other Darrin: Originally voiced by Lauren Post.
- Voice with an Internet Connection: And she hogs most of the bandwith.
- What the Hell Is That Accent?: Aero's accent has varied between vaguely South American and vaguely Russian, and never pinned anywhere in between.
- Badass Moustache: Combined with...
- Bald of Awesome: And topped off with...
- Cool Shades: Of the orange single-piece visor variety.
- Danger Deadpan: Downplayed. He's more excitable then some pilots, but still significantly less so then most other characters in the game.
- Drop Ship: He pilots one of these, a unique orange one.
- Mission Control: In a few missions, Oilspill gets to run the show.
- Out of Focus: With the removal of the Devilhawks storyline, Oilspill's role became much more downplayed.
- Only Known by Their Nickname: His real name is William, but everyone calls him Oilspill.
- Pointless Bandaid: Close examination of his character portrait shows he's wearing one over his nose.
- Southern-Fried Genius: He can fix a lot of things and instruct others how to fix the rest.
- Voice with an Internet Connection: Was once the main user apart from Aero.
The Accord in general
- Color-Coded for Your Convenience: Accord battleframes, vehicles, buildings and pretty much anything else are colored plain white, sharply contrasting the colorful bandits and earthy civilians, not to mention the zany paint jobs the player's armor can have.
- The Federation: Or what's left of it.
- Oddly Small Organization: Sadly justified. The Accord's numbers are dangerously low following the Arclight disaster. This is partly why they started the ARES initiative, because they can't afford to commit their troops to smaller problems when they've got the Chosen to deal with, so they offer equipment and training to anyone who can give them a hand.
Consul Orestes Nostromo
- An Arm and a Leg: Loses a hand to Tarantus partway through the story missions.
- Big Good: Or the closest thing to it.
- Four-Star Badass: Was previously an Admiral.
- Knight in Sour Armor: The loss of his family has rendered him extremely bitter.
- Pater Familicide: Not intentionally, mind you. Before the Arclight crash, Nostromo had the option of firing the ship's engines to prevent it crashing into Fortaleza, where his wife and son lived. But doing so would have caused it to hit Rio Di Janeiro and kill thousands more people. At the last possible second, he chose not to fire the engines.
- Reasonable Authority Figure: Has the good sense to order the player not to pursue Serkan after he escapes, knowing that a single ARES pilot is likely not a match for a Chosen warlord.
- Shell-Shocked Veteran
- Up Through the Ranks: Began his career as a fighter pilot during the Crystite Wars.
- You Are in Command Now: As a result of the melding, Nostromo found himself the highest-ranking officer left in the entire Accord, which led to his appointment as Consul. There's hints that he's not at all comfortable in the position, considering how he got there.
Captain Hudson Fuller
- Custom Uniform: His Assault frame model is a unique one unavailable to the player.
- The Good Captain
- Hair of Gold, Heart of Gold
- Sergeant Rock: A reliable soldier and officer who cares about his men and gets the job done.
Lieutenant Commander Kara Novan
- Action Girl: Frequently fought alongside the player using a Nighthawk-style battleframe.
- Friendly Sniper
Doctor Mitra Bathsheba
- Masked Luchador: He's got the mask and the faux accent, but whether he did any actual wrestling is open to interpretation. He seems to prefer motorcycle racing.
- Welcome to Corneria: Players might well remember Teremoto's oft-repeated insults and challenges if they went anywhere near Sunken Harbor.
- Greed: The team's Fatal Flaw. The search for a legendary lost ship, and their leader's unwillingness to share this with the player, proved their undoing.
- The Squad: A team of ARES mercenary operators the player worked with in one of the older mission chains.
- Dummied Out: The Devilhawks storyline was removed from the game towards the end of its lifetime and never reintroduced. The only evidence of their former presence was a unique Assault plasma gun named after them.
- Unwanted Assistance: In one mission the player and Devilhawks retook a foward base the Accord lost to the Chosen months earlier. Upon being informed that base is back in human hands, the Accord liason complained that they didn't have the resources to hold it anyway.
- Action Girl: Had an Assault frame and a confrontational manner.
- Attack! Attack! Attack!: The extent of her battle plans.
- Delinquent Hair
- Killed Off for Real
- General Failure: Hobbes' habit of making bad tactical calls eventually cought up with her.
- Glory Seeker: Sought to make a name for herself and her team with the Accord. Her handler didn't appreciate her gung-ho attitude.
- The Leader
- Too Dumb to Live: Hobbes made the crucial mistake of not bringing the Player Character to the Blackwater Anomaly, resulting in her demise along with most of her squad.
- Posthumous Character: Killed Offscreen prior to meeting the Devilhawks, who blame his death on Oilspill. Oilspill heartily disagreed.
- American Accents: Sounded vaguely like he was from New York. Or maybe Boston.
- The Big Guy: Used a Dreadnought frame.
- Cassandra Truth: Frank actually seemed to have a keener tactical mind then Hobbes. He got largely ignored.
- Commander Contrarian: Complained alot and usually got put down by either Hobbes or Fade. He took their biting retorts in stride however.
- Deadpan Snarker
- Dumb Muscle: He's treated like this by the rest of the team.
- Killed Off for Real
- Killed Off for Real
- The Medic: The only Devilhawk in a Biotech frame.
- We Hardly Knew Ye: His most notable feature was his name.
- Drowning My Sorrows: Took to drinking after Barker's death. Was noted to have previously never touched the stuff.
- The Engineer: Was supposed to be one.
- The Law of Conservation of Detail: Not in force here. Rivers is mentioned, and then never actually appears. Guess he hit that bottle pretty hard...
- Cold Sniper: Used a Recon frame and for much of the storyline, was level-headed and unemotional.
- Determined Defeatist: She regains her composure in time to help you face the final boss of Blackwater Anomaly, resolving to go down fighting.
- Not So Stoic: After losing her squad and being trapped alone at the heart of the Anomaly, Fade's cool exterior cracked.
- Sole Survivor: Of the Blackwater expedition.
- The Medic: During the fight with Blackwater's final boss, Fade provides much-needed health and ammo drops for the player.
- The Stoic: Initially anyway.
- What Happened to the Mouse?: As the Blackwater mission concluded the old Act 1 storyline, what happens to Fade thereafter was never explored.
- Voice with an Internet Connection: Performed a similar role for the Devilhawks that Aero did for the player, managing their comms and networking.