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Characters / Firefall

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Persons and organizations of note in Firefall.

The Player Character

A newly-minted pilot of the ARES initiative.

     ARES support staff 

Aero Santos

  • Dark and Troubled Past: Aero was formerly a Tech Sergeant in the Accord military. During the battle of Dredge, with her commanding officer incapacitated, Aero made the difficult decision to call in a strike on a Chosen artillery position poised to destroy Dredge- but doing so resulted in the deaths of several Accord soldiers. A particular sidequest chain deals with a surviving member of her squad and his lingering resentment of Aero.
  • Mission Control: The first and foremost. Like Oilspill, she has survived numerous story overhauls. Unlike Oilspill, she's as chatty as ever, as she does all the talking with mission contacts for the player.
  • The Other Darrin: Originally voiced by Lauren Post.
  • Voice with an Internet Connection: And she hogs most of the bandwith.
  • What the Hell Is That Accent?: Aero's accent has varied between vaguely South American and vaguely Russian, and never pinned anywhere in between.

Oilspill

    The Accord 

The Accord in general

  • Color-Coded for Your Convenience: Accord battleframes, vehicles, buildings and pretty much anything else are colored plain white, sharply contrasting the colorful bandits and earthy civilians, not to mention the zany paint jobs the player's armor can have.
  • The Federation: Or what's left of it.
  • Oddly Small Organization: Sadly justified. The Accord's numbers are dangerously low following the Arclight disaster. This is partly why they started the ARES initiative, because they can't afford to commit their troops to smaller problems when they've got the Chosen to deal with, so they offer equipment and training to anyone who can give them a hand.

Consul Orestes Nostromo

Captain Hudson Fuller

Lieutenant Commander Kara Novan

Doctor Mitra Bathsheba

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    Non-Accord Humans 

Mason Chen

El Teremoto

The Devilhawks

  • Greed: The team's Fatal Flaw. The search for a legendary lost ship, and their leader's unwillingness to share this with the player, proved their undoing.
  • The Squad: A team of ARES mercenary operators the player worked with in one of the older mission chains.
  • Dummied Out: The Devilhawks storyline was removed from the game towards the end of its lifetime and never reintroduced. The only evidence of their former presence was a unique Assault plasma gun named after them.
  • Unwanted Assistance: In one mission the player and Devilhawks retook a foward base the Accord lost to the Chosen months earlier. Upon being informed that base is back in human hands, the Accord liason complained that they didn't have the resources to hold it anyway.

Hobbes

Barker

Frank

Horus

Rivers:

Fade

  • Cold Sniper: Used a Recon frame and for much of the storyline, was level-headed and unemotional.
  • Determined Defeatist: She regains her composure in time to help you face the final boss of Blackwater Anomaly, resolving to go down fighting.
  • Not So Stoic: After losing her squad and being trapped alone at the heart of the Anomaly, Fade's cool exterior cracked.
  • Sole Survivor: Of the Blackwater expedition.
  • The Medic: During the fight with Blackwater's final boss, Fade provides much-needed health and ammo drops for the player.
  • The Stoic: Initially anyway.
  • What Happened to the Mouse?: As the Blackwater mission concluded the old Act 1 storyline, what happens to Fade thereafter was never explored.
  • Voice with an Internet Connection: Performed a similar role for the Devilhawks that Aero did for the player, managing their comms and networking.

    The Chosen 

Serkan

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