Being a send-off to the Heretic, Amid Evil has a huge number of different characters and foes belonging to various factions.
Allies
After the great evil has taken over many worlds, these are the ones standing against it.Introduced in the main game
- The All-Concealing "I": A purely visual variant. Where the camera had always been a first-person perspective through his eyes, the final still of the game shows him with his helmet off. The scene reveals that he's not human at all and has four eyes.
- Barbarian Hero: He wears armor and pelts and by default, he fights with an axe. He previously wore gauntlets that enhanced his punches. He also roars like a berserker when engaging Soul Mode, especially with using it with the gauntlets in The Black Labyrinth.
- Big Good: Of the six known gods in the setting, she is the only one to take a direct hand in opposing the forces of evil.
- The Chooser of the One: She picked the Champion after she saw him fight through the Black Labyrinth.
Introduced in the Black Labyrinth DLC
- Huge Holographic Head: He appears as a glowing silhouette of a head and shoulders with no features save for eyes and tentacles.
Enemies
The many denizens and creatures of strange worlds corrupted by evil force, standing between the Champion and his mission of restoring order to the universe.Introduced in the main game
A sect of moon worshipers that control half of one of the worlds connected to the Gateway. Under the evil force's influence, they have become violently opposed to the sun worshippers on the planet's other side.
- The Sacred Darkness: Formerly. Night and darkness are sacred to them, providing safety and comfort after that harshness of the day. Under the evil force's influence, they now see the sun and its light as a blight upon the world and its worshippers enemies to be purged.
- Solar and Lunar: They form the lunar half of this dynamic, with the more powerful of their number even wielding crescent-shaped weapons.
Equinox Acolyte
The lowliest of moon worshipers' forces, these warriors leap into battle to fight at close range, though their durability is rather lacking.
- The Berserker: They literally leap into battle in hopes of getting the first swing at you.
- Fragile Speedster: Their leaping makes them some of the fastest enemies in the game, but they generally die with one strike from Whisper's Edge.
- Zerg Rush: Whenever they appear, there are generally a lot of them. The will try to crown in and whale on you directly, which restricts your movement.
Lunar Deacon
Sword-wielding knights who attack from a distance with arcs of red energy.
- Evil Counterpart: They attack with a red version of Whisper's Edge's attacks. The only difference is that they can't use Soul Mode.
- Shoot the Bullet: Their Sword Beams can be cancelled out by the ones from Whisper's Edge.
- Sword Beams: Their attacks are identical in every way to the arcs of energy from Whisper's Edge save color.
Astral Angel
Flying knights that wield crescent-shaped energy casters.- Airborne Mook: They're the only enemies in the Astral Equinox that can fly and while slow are quite maneuverable, making the Azure Orb the preferred weapon against them.
- Shock and Awe: They fire small bursts of ball lightning from their casters.
Starlight Defender]]
These red-armored warriors defend their temples with thrown explosives.- Artificial Stupidity: They are immune to their own attacks, but the other enemies aren't. The Starlight Defenders tend to throw their bombs with no regard for any of their other forces in the area, leading to them sometimes accidentally taking out their allies.
- Throw Down the Bomblet: They throw bombs at the Champion and as such are more dangerous from above, especially since the bombs can bounce to reach you.
Apostle of the Moon]]
Gigantic knights that use staffs to shoot fireballs.- Giant Mook: By far the largest non-boss enemy in the Astral Equinox.
- Technicolor Fire: Their fireballs are a pale blue color, similar to many of the braziers in their territory.
Sons of the Scrounge
Eye of Pain
Sentinel Knight
Sentinel Mage]]
Watcher]]
Flesh Walker]]
Dedicated damage dealers of the Unholy army, they're capable of attacking from any position in their party with their trusty lance, whether it's a single-target stab or a party-wide impalement.Stone Fish
Creeper
Flame Wraith
Protector
Fire Visage
Shrub Niggurath
Giant Protector
Sun Seeker
Solegionaire
Solar Seraph
Confessor of Dawn
Sol Butcher
Metal Fish
Spike Drone
Forge Peon
Saw Drone
Laser Guard
Flame Spirit]]
Overseer
Painmaster
Cryspider
Cryserpent
Cryshark]]
Arcane Acrobat
Order of the Eclipse
- Evil Counterpart: To the Celestial Claw. Where it shoots planets, they launch exploding orbs resembling eclipsed suns at you.
Crystal Master
Alpha Battlemage
Crybeast
Crystal equines ridden by Crystal Masters to strengthen their weapons.- Crystalline Creature: They are horses made of crystal.
- Power Up Mount: They allow the Crystal Masters to use a non-homing version of the Star of Torment's Super Mode.
Darkness
Umber
- Flying Face: They are glowing spheres with skull-like faces in the center.
- Magic Missile Storm: Each can generate and fire a barrage of five magical projectiles. The number makes them especially deadly in groups.
Shadow
Obsidian
Night
Introduced in the Black Labyrinth DLC
TBA
The Bosses
The greatest evils of the universe the Champion must vanquish to restore order, residing in the sanctuaries in the heart of each world. Be it brainwashed leaders of factions, terrible beasts or otherwordly beings, they present a much greater threat than your usual foes.
Introduced in the main game
- Boss Arena Urgency: Downplayed. As its health gets low, the floor in outer parts of the battlefield turns into burning coals, cutting you off from the pickups there and forcing you closer.
- The Corruption: It is the result of the Pilgrim mentioned in the previous levels' inscriptions succumbing to the evil force.
- Everything-Is-Smashable Area: Exploited. It causes various masonry to break and then throws it at you. You can break the pillars yourself, but it that doesn't do anything to stop it.
- Faceless Eye: It takes the form of a great whirlwind with an eye at the center.
- Stationary Boss: It never moves from the center of the arena, not that you're safe further away.
- Animalistic Abomination: They're snake-like fiends with bodies that seem to be made of orbs that spawn from the backs of their heads. They're also originally from the Void.
- Degraded Boss: Another two are fought individually in the depths of the Void. They're significantly less of a threat since you're now landbound and able to retreat into another room, denying them the use of their charge attack and evading their attacks.
- Dual Boss: The two of them are fought together at the bottom of the Arcane Expanse.
- Foe-Tossing Charge: they both try to knock you out of the water with one. You need to use a ring of stained glass panels to get back up before you fall to your death.
- Magic Missile Storm: They can both emit large streams of magical projectiles.
- Red Sky, Take Warning: Their arena has a bright red sky and is very unusual
- Underwater Boss Fight: For a given value of "under." Their arena is a huge sphere of water that they constantly try to knock you out of.
The Evil
The main antagonist of the game is not the person or a creature controlling the evil forces - it's the evil itself!
The Evil is the true reason behind the corruption, devastation and chaos of many realms Champion visits. A being of unknown origin, he spread his malicious influence way beyond his homeworld, The Void.
- Acid Attack: Drawing in green mana allows it to spray acid from its eyes.
- Celestial Body: Its body looks like a purple night sky.
- Eldritch Abomination: Evil personified, forming a mass of unspeakable power. Its mere influence is enough to corrupt individuals and spread its taint across the realms.
- Fingore: It grabs you at the end of its boss fight and you have to chop its hand with the axe, which is depicted in the loading screen. This still works if you have the Gauntlets.
- Hoist by His Own Petard: The Evil draws mana from several infinite wells to attack the Champion. He can return the favor by using the wells to fuel the magic for his own weapons.
- Made of Evil: Just like everything else in the void. The difference is that it all came from him.
- Magic Missile Storm: After drawing in blue mana, it unleashes a burst of magical projectiles.
- Thinking Up Portals: Late in the battle, it starts opening portals to punch you through.
Wee John Clan
- One-Hit-Point Wonder: They die in one hit from you axe/gauntlets. There are a lot of them, though.
- Zerg Rush: They die easily, but there are thirty of them and they bum rush you all at once.
Introduced in the Black Labyrinth DLC
- Shock and Awe: It can both shoot lightning and create thunderclouds.
- Spike Shooter: It can spray icy spikes over the battlefield. They actually stick around long enough to limit your movements for a short while.
- Tactical Suicide Boss: The thunderclouds it creates drop huge souls when destroyed, giving players the opportunity to use Soul Mode every so often.
The Axe of the Black Labyrinth
At once the prize that awaits at the end of the Black Labyrinth and its final challenge, the Axe of the Black Labyrinth is perfectly capable of protecting itself with its own set of powerful weapons.- Sequential Boss: It goes through six phases, transporting the Champion to a different arena and wielding a different weapon in each.
- Sword Beam: Its only attack in the first phase is to fire huge slashes of energy that need to be jumped over.
The Creature
An obnoxious entity imprisoned in a ruin only reachable by portal.- Amazing Technicolor Battlefield: Invoked. Its first act upon appearing is to recolor the entire arena into DOOM's infamous FIREBLU texture. Noclipping out of the arena shows that it extends to the entire level except for the doors, which are a separate component from the level geometry.
- Knockback: Its main mechanic. Its attacks don't do much damage, but they do send you flying.